Satisfactory Plus has blast furnaces that make MOLTEN METALS you can turn into huge gains!
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- čas přidán 6. 09. 2024
- We get busy, fast! In this episode we do a large chunk of decorating AND moving vertically. We bring in 360/minute stiratite, 240/minute rubyte, and 120/minute saphirite that we're going to melt down for lead frames and brass items. But not bronze. Not yet. Bronze is stupid.
SF+ Wiki: wiki.kyrium.sp...
The intro/outro music was made for me by Moonic Productions! Check him out here on youtube:
/ @moonicproductions
Or here on Spotify: open.spotify.c...
If you need any music commissioned, tell him BED sent you!
The lower third I use to show the production per minute of each item was wonderfully crafted for me by Simon Stansfield! You can find him:
on youtube @SimonStansfield
on discord as the admin @ the Davinci Resolve Community
Also tell him that Bed sent you! But then remind him who Bed is. I dunno, he's seriously brilliant.
MODS USED DURING PLAY:
Satisfactory Plus: ficsit.app/mod...
RSS2: ficsit.app/mod...
Smart! Mod: ficsit.app/mod...
DISCORD:
My discord community has a dedicated Satisfactory Plus blueprint repository and a lot of entertaining people. BE PART OF SOMETHING:
Link to discord: / discord
Great job. I wasn't aware of molten metals in S+. This episode was a big eye opener for how much extra factory space you need. Thank you for the video.
Thanks! It's only going to get more insane as we progress! Wait until we start adding acids to the mix.
This phase once you unlock Molten Metals is my favourite part of this mod. It's a pity that at "endgame" levels my computer just can't run the mod - I start getting wierd crashes on trying to load saves more and more frequently.
Excellent! I'm glad to be giving the molten stuff proper attention this playthrough as I mostly ignored it last time. I'll buy a better PC if we need it when I get to that point.
The factory reached a scale on which my tiny brain cannot comprehend what is happening anymore
I get overwhelmed if I look at it, so I mostly stare at the floor!
Had to laugh at 4:22 when you were painting walls and accidentally also painted the railing in front of you. I've done that more times than I care to think about, but it's good to know it's not just me
It's thematic! We're spilling paint, or something.
I haven't seen the rest of this series yet and I'm at the 20 min. mark of this video, but I feel like you're going to hit the object limit sooner rather than later at the rate you're going. Looks really awesome what you've done so far.
I've got a long way to go, still. My auto-saves are still nearly instantaneous and I have no lag in my base. Thanks for all the comments, I appreciate it!
Here's a video I made where I purposely DID hit the object limit, and it's a lot. Like, a lot, a lot.
czcams.com/video/yItG8iFgVEk/video.html
I love that intro every time lol
Thanks, Farty!
That Picture in Picture of the zooping looks super handy. Makes me feel like I’m flying by the seat of my pants.
Now we're in the boot and shoe business! Thanks, Mom!
I remember hearing that song at 11:00. How was it called again?
Chopin's Nocturne No 2
Yeah, I don't like the standard Ficsit foundation either... Concrete or Asphalt, nothing else!
That's how I am, for sure! I want to try to play with more mixes in colors and foundation types. Break up the uniformity.
looking great this is the part that I always struggle with, the fluids are just not super intuitive.
Yeah, that's how it was last time I played. Going at this snail's pace is really helping though. Just take everything one step at a time and fully deal with every byproduct and I'm hoping I can make it work.
Did you sing your intro by yourself?
I wish! His info is in the description, but I commissioned the vocal work from @moonicproductions. He's amazing.
@@BEDplaysGAMES yeah his voice sounds very nice! I will check him out!
Great video
Thanks so much!
I am already confused on your base layout, i would get lost all the time.
Here's the key: I'm also confused. I hope we can make it into something resembling proper buildings at some point, but with this style I'm attempting there's very little planning for the future.