Can the Geforce 4090 do 8K?

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  • čas přidán 17. 07. 2024
  • World's fastest graphics card VS that resolution that's already 4 times greater than 4K. None of that sensible upscaling trickery here. Only pure, 7680x4320 resolution gaming for you pixel enthusiasts.
    13900k
    Geforce 4090
    64 GB RAM
    0:00 - Intro
    1:30 - Star Wars Jedi Survivor (2023)
    2:17 - Talos Principle 2 (2023)
    3:03 - Ready or Not (2021)
    3:16 - Baldurs Gate (2023)
    3:46 - Hitman 3 (2021)
    4:11 - Assassins Creed Valhalla (2020)
    5:17 - Death Stranding (2020)
    6:02 - Mirrors Edge Catalyst (2016)
    6:20 - Battlefield One (2016)
    6:43 - Deus Ex MD (2016)
    7:07 - Crysis 3 (2012)
    8:18 - Left 4 Dead 2 (2009)
    9:16 - CS2 (2023)
    10:01 - Conclusion
  • Hry

Komentáře • 921

  • @2kliksphilip
    @2kliksphilip  Před 11 dny +678

    This video was actually recorded and uploaded in 8K but youtube's taking its sweet, sweet time to display it in that. So 4K will have to do :(

  • @MiRoKi1000
    @MiRoKi1000 Před 11 dny +433

    Seeing Crysis 3 being ran in 8k, reminds me of back in 2014 where someone tried to run Crysis in 8K to produce waterpainting like screenshots, the game only ran like 2fps. It's amazing how far we have come.

    • @NukeMyHouse
      @NukeMyHouse Před 11 dny +53

      I remember doing this! I had a GTX 770 4GB and I was taking screenshots at up to 8192x4608, which is *even higher* than the 8K seen in this video, lol. The fact that it ran at all to begin with kind of blew my mind.

    • @-Ice_Cold-
      @-Ice_Cold- Před 9 dny

      Who are ''we''? Majority of people have 1080p and 4090 run some games below 60FPS at 4K

    • @dimactavicus
      @dimactavicus Před 8 dny

      ​@@-Ice_Cold- i mean from 2 fps average to 50 fps is a 25x improvement

    • @neoqueto
      @neoqueto Před 6 dny +1

      @@-Ice_Cold- those games are very poorly optimized then, or their systems are.

    • @Gilgamasch
      @Gilgamasch Před dnem

      German programming be like that. I remember Buying a 1070 and Playing this Game on 3 1080 Monitors so that I could see The Bow in It's entirety. XD

  • @WizzDude
    @WizzDude Před 11 dny +1091

    Nobody is running jedi survivor at 8K anytime soon lol

    • @digojez
      @digojez Před 11 dny +59

      I am confident even NASA computer cannot do that

    • @LinuxPlayer9
      @LinuxPlayer9 Před 11 dny +178

      Nobody is running jedi survivor

    • @QwoaX
      @QwoaX Před 11 dny +30

      @Deathheart161 5090 in about 3-5 months, 6090 two years after that if they keep their regular two year cycle and naming scheme.

    • @SlingerMarshall
      @SlingerMarshall Před 11 dny +8

      @@LinuxPlayer9 how dare you steal my joke before I even made it

    • @jonahhekmatyar
      @jonahhekmatyar Před 11 dny +16

      Jedi survivor is just a terrible PC port. Game stutters at 480p minimum settings.

  • @Schaddn
    @Schaddn Před 11 dny +539

    my main takeaway is that at 8K resolution, the blur of FXAA has such little impact on image quality that it becomes good again

    • @OfficialFo
      @OfficialFo Před 11 dny +37

      perhaps at 16k well reach the point where even TAA is not unbearable

    • @hombrepepega3472
      @hombrepepega3472 Před 11 dny +45

      @@OfficialFo at 16k TAA gonna look like 1080p MSAAx2 😂

    • @Legion_
      @Legion_ Před 11 dny +3

      @@hombrepepega3472 honestly every step we take is just to recreate old methods it seems

    • @Avalan666
      @Avalan666 Před 11 dny +1

      @@hombrepepega3472 With all the benefits of TAA? Yes please!

    • @dumdum93
      @dumdum93 Před 10 dny +17

      @@OfficialFo at 16k we don't even need any AA enabled because we already have built in SSAA

  • @Jarkoz_ez
    @Jarkoz_ez Před 11 dny +291

    I think your video style suits you well, you might not have helalallot of money and resources like big channels like LinusTechTips has, but your more amateur made at home style works when you talk about the history of graphics cards and also nvidia's and amd's past and how the long term trend with price to performance and the value of graphics cards is actually really good knowledge that other channels just don't show. I often get bored of the modern youtube channels and their videos of "OMG I GOT THE RTX 696969 super with 10000000 gigahertz which gives me 999999999fps at the price of 10 000€ per card", you show how fan boyism doesn't make sence and you actually put the effort to make videos about any topic, for example the budget gpu market videos which might not get a whole lot of views but are still such important information for a small amount of people. And then sometimes you make these silly 8k videos which are also enjoyable. So I really enjoy your video style no matter the topic.

    • @cakedon
      @cakedon Před 11 dny +25

      Agreed. It's just cozy no bullshit content

    • @talison461
      @talison461 Před 11 dny +17

      Watching this video in 720p and can confirm, that 8k resolution looks crystal sharp

  • @PolizeiDuesseldorf
    @PolizeiDuesseldorf Před 11 dny +166

    Doom Eternal would have been interesting. Its the best optimized title I know.

    • @Scorpion95
      @Scorpion95 Před 11 dny +28

      It runs with about 70-80 Fps from my testing with maximum settings (without AA).

    • @SolarFlare307
      @SolarFlare307 Před 11 dny +19

      ​@Scorpion95 at 8k?? That's crazy good wtf what kind of wizardry did they pull when optimizing

    • @Scorpion95
      @Scorpion95 Před 11 dny +23

      @@SolarFlare307 Yep at 8K. It runs really really good. At 4k got about 240 Fps but I´m partly CPU (Ryzen 3950X) limited

    • @Kim-fm2vo
      @Kim-fm2vo Před 11 dny +1

      I tried it at 8k and it had some odd artifacts, as if the shaders the game uses are a bit broken at 8k. Performance was solid though

    • @gewiotevan
      @gewiotevan Před 10 dny +5

      ​@@prgnify Would be weird to have megatexture artifacts since Doom Eternal uses id Tech 7, and they actually dropped support for the usage of megatextures since that iteration. Digital Foundry's video on Doom Eternal explains that they moved away from megatextures due to it being more artist friendly to create assets.

  • @Catzzye
    @Catzzye Před 11 dny +240

    1:02 are those the sugar less diarrhea gummy bears XD

    • @mayuna_
      @mayuna_ Před 11 dny +45

      Truly a pinnicle of the Amazon reviews lore.

    • @carrot389
      @carrot389 Před 11 dny +10

      bringing up bad memories

    • @gorillazfan3
      @gorillazfan3 Před 10 dny +6

      The fartist lives on.

  • @bilalsadiq1450
    @bilalsadiq1450 Před 11 dny +200

    It turns out that even if Graphics cards *could* push enough pixels to comfortably run games at 8K, game developers are in no rush to optimise their games to work comfortably at resolutions beyond 4K without the UI being borked or various texture/graphical bugs.

    • @TheSyntheticSnake
      @TheSyntheticSnake Před 11 dny +89

      Devs don't seem to be in a rush to optimise their games to work comfortably at any resolution so often it seems

    • @kristoffer3000
      @kristoffer3000 Před 11 dny +41

      @@TheSyntheticSnake Keep in mind that it's not the fault of devs, shareholders need infinite growth regardless and only think short term, they don't give a damn if the game is garbage as long as 'graph go up'.

    • @whatr0
      @whatr0 Před 11 dny +17

      I mean I cant exactly blame them lol, how many people are running 8k monitors and have the power to actually do it in the first placd

    • @TheSyntheticSnake
      @TheSyntheticSnake Před 11 dny +9

      @@kristoffer3000 True to a degree, but you do get cases where the devs themselves are the issue. Bethesda and From spring to mind with their outright denying that there's anything wrong

    • @kristoffer3000
      @kristoffer3000 Před 11 dny +5

      @@TheSyntheticSnake Well yeah but they're more cult-like than anything else.

  • @burnplaysgames
    @burnplaysgames Před 11 dny +91

    Applying Anti-Aliasing at 8K is like heating the sun with a blowtorch. You're really not gonna notice the difference

    • @WereCatStudio
      @WereCatStudio Před 11 dny +32

      The difference is easily noticeable in the lack of framerate

    • @SimplCup
      @SimplCup Před 10 dny +3

      you might slightly notice some shimmering at like 20-30 cm distance from the monitor of 27 inches, because the ppi of such monitor would be 326, and the eyes' ppi for such distance is calculated to be 338. 10k resolution would be practically perfect for gaming without any aliasing and shimmering, just cus it actually has higher ppi than our eye can handle. even on 31.5 inch display 10k would work perfectly.

    • @TheLingo56
      @TheLingo56 Před 10 dny +2

      You can still get temporal aliasing from materials that are so high detail that even 8K won’t resolve them properly. Modern games use TAA for a ton of tricks that you can really brute force with a higher resolution.
      Luckily TAA looks a ton more crisp if you give it a higher resolution to sample. Similar to what he was saying about FXAA in this video.

    • @FOGoticus
      @FOGoticus Před 9 dny +1

      That's why 2x MSAA at 8K is plenty and going any higher makes no sense most of the time.

  • @selohcin
    @selohcin Před 11 dny +44

    1) The RTX 4090 simply doesn't have the memory bandwidth necessary to do 8K gaming well. That's why performance didn't always go up much when you turned settings down. Even 1TB/sec isn't enough, if you can believe it. Wait for the GDDR7 cards.
    2) MSAA DOES increase screen resolution by supersampling the edges of geometry, so you're not really gaming at the target resolution when you turn on MSAA.

    • @2kliksphilip
      @2kliksphilip  Před 11 dny +36

      I think this may be the first time EVER I've heard the argument that MSAA is changing the game's resolution. Yes, it samples some pixels multiple times. No, I don't think anyone has ever, ever considered that a different resolution until your comment. SSAA, sure. You can say what resolution that's comparable to. But MSAA with a continually changing number of samples? Nah

    • @selohcin
      @selohcin Před 11 dny +8

      @@2kliksphilip MSAA is just supersampling parts of the screen instead of the whole thing, so mathematically, it's obviously rendering at a higher resolution, although the increase in resolution will differ for each frame.

    • @d4rkpl4y3r_vr
      @d4rkpl4y3r_vr Před 11 dny +13

      @@2kliksphilip MSAA does super sample the entire frame buffer. the difference to SSAA is that it only super samples ztest + stencil & color blending. the pixel shader gets only run once per pixel and copied to all MSAA samples. MSAA is an extreme memory bandwidth hog, especially at high resolutions. A 8x MSAA render texture is 9x larger than a no MSAA render texture, its kinda nuts. 9x because it also reserves an extra sample to resolve into once done rendering.

    • @Ivan-pr7ku
      @Ivan-pr7ku Před 11 dny +14

      Multi-sampling AA works on sub-pixel (or neighboring pixels in some modes) level and doesn't change the screen dimensions, i.e. resolution. It takes extra video memory for the sub-pixel data that needs to resolve and blend, similar to switching to higher screen resolution, but doesn't touch the screen coordinates.
      MSAA is the fastest mode that skips the pixel shader and texture stages and only affects the rasterized geometry data.
      TrAA was brought to deal with transparent (color keyed) textures -- foliage, fences, particles. It extends MSAA and apples it to those specific texture maps. Slightly slower than MSAA with improved textures, still skipping the shader stage.
      SSAA forces the entire rendering pipeline to work at the sub-pixel "frequency". This effectively should have similar performance cost as if switching to equivalently higher resolution: 4xSSAA at 1920x1080 to 3840x2160 NoAA.

    • @allxtend4005
      @allxtend4005 Před 10 dny +1

      DDR7 ? always bs as it is, there is already better Ram and it is called HBM and even that wont give you the ability for 8k because you need such more powerfull GPU's then the RTX 4090 to make it ready for 8k that it will be kinda stupid and who will turn resolution to 8k but settings to minimum ? just to have 8k but game looks like garbage ?

  • @SpeedSlowVideos
    @SpeedSlowVideos Před 11 dny +21

    me watching this on 360p on a phone: mmh yes

  • @Zorklis
    @Zorklis Před 11 dny +42

    8:18 the POWER of editing

    • @zedus4042
      @zedus4042 Před 11 dny +11

      *seamless transition*

    • @Smjn_
      @Smjn_ Před 10 dny

      I was looking for this comment haha, it was so unexpected but noticeable which made it hilarious

  • @ryanspencer6778
    @ryanspencer6778 Před 11 dny +14

    That cut from RT on to RT off in Hitman was super clean. That can't have been easy to do.

    • @Visstnok
      @Visstnok Před 11 dny +5

      That's pretty easy, since it's a fixed camera path. Just trim the clips to where the benchmark begins, put them on top of each other in the timeline, and cut the topmost clip where you want the transition to be.

    • @ALPHABYTE94
      @ALPHABYTE94 Před 9 dny

      RT Always OFF!

  • @infestus5657
    @infestus5657 Před 11 dny +48

    1:06 This looks so animated. I only think it isnt because of the background.

    • @embudo-xx4qu
      @embudo-xx4qu Před 11 dny +2

      I think it is the fur

    • @arijitkulkarni
      @arijitkulkarni Před 11 dny +4

      @@embudo-xx4qu Fluffykins has some awesome fur. I've always wondered how Philip manages to keep it that way

  • @B0BBY-303
    @B0BBY-303 Před 11 dny +7

    Nice taste in using Mirror's Edge Catalyst music in the beginning. A perfect fit for recording a video on a sunny day like this.

  • @IstyManame
    @IstyManame Před 11 dny +22

    Considering that with upscalers 1440p produces way better quality than 1080p native while performing the same or better, 8k could have better quality than 4k with the same or better performance, so i'm looking forward for the dedicated video!

  • @RichardPhillips1066
    @RichardPhillips1066 Před 11 dny +20

    I havent even seen a 8k monitor being sold

  • @Kryptix0III
    @Kryptix0III Před 11 dny +8

    man I love just chilling out and running around in Mirror's Edge Catalyst

  • @denny5596
    @denny5596 Před 11 dny +6

    the mirror's edge music makes the video so calming

  • @InsanityPrevails
    @InsanityPrevails Před 11 dny +8

    MIRRORS EDGE CATALYST MUSIC, AAAAAAAAAAAAAAAAAAAAA ITS SO BEAUTIFUL

  • @Pioin
    @Pioin Před 11 dny +35

    So sad that you didn't try to run the game on a REALLY demanding game like Minecraft

    • @alexlxpg4985
      @alexlxpg4985 Před 11 dny +11

      Unironically would obliterate frames unless using stuff like nvidium

    • @olzhas1one755
      @olzhas1one755 Před 10 dny

      @alexlxpg4985 Older versions might run better. I can say for a fact release 1.0 and lower will but not sure about anything above.

  • @Novalty_
    @Novalty_ Před 11 dny +6

    AH MIRROR EDGE OST GOT ME EDGING AND GOONING

  • @RC2225
    @RC2225 Před 11 dny +5

    Mirrors Edge is just a beautiful game. I recently played through the OG one again and man, it's just gorgeous. Sure, the textures aren't that sharp anymore, but in motion you could easily sell it as a modern game. It just shows how important good lighting is, and the very limited color palette helps you even more. While Catalyst was more polished with the movement, from the art style and the feeling of a real place and story I prefer the OG one. And the Still Alive Soundtrack is just awesome.

  • @WhyitJellyDonut
    @WhyitJellyDonut Před 11 dny +167

    It is so weird to me that Batman Arkham Knight, an almost 10 year old game looks better than many of these much newer games.

    • @oneblacksun
      @oneblacksun Před 11 dny +19

      It was a game ahead of its time. Sure, it had poor optimisation, but nowadays, most of those problems are fixed.

    • @christopher-
      @christopher- Před 11 dny +92

      Art direction and style does a lot for percieved quality for sure. We have better tech available today, but that doesn't just automagically make things look better.

    • @Drunkgamer904
      @Drunkgamer904 Před 11 dny +1

      Bro seriously

    • @RichardPhillips1066
      @RichardPhillips1066 Před 11 dny +12

      AAA decline, graphics have got worse

    • @kristoffer3000
      @kristoffer3000 Před 11 dny +17

      @@RichardPhillips1066 TAA is to blame for a lot of that, it's so damn bad.

  • @tadijaroglic
    @tadijaroglic Před 11 dny +12

    TALOS PRINCIPLE 2 MENTIONED!!!

  • @user-kw8kh8dg3h
    @user-kw8kh8dg3h Před 11 dny +13

    Guess I'll be able to see 8k at my home....30 years later...

  • @shahobiddinismoilov
    @shahobiddinismoilov Před 11 dny +18

    0:58 I thought this was a footage from a game at first

    • @eplixc8267
      @eplixc8267 Před 9 dny

      It is! The game is called Stray.

  • @clara-raxxa
    @clara-raxxa Před 11 dny +5

    Super interesting, thanks Philip! It's wild that anything at all can run at 8K WITH playable frame rates. What a day we live in. I'm still on 1080p 😅
    You said a bit about Ultra Graphics 4K being much better than 8K. Would you ever do a full video on this? I'm curious to know if you think 8K will ever be worth it at all, even if we have GPUs which can run it well. How much can our eyes really see, right?
    I remember watching a video from you years ago reviewing 4K. I think it had GTA footage. The times have really changed 🤔

  • @SchwartzBOSS
    @SchwartzBOSS Před 11 dny +33

    Looking at the unplayable frame rates in 8k reminded me of time when i asked on bloodborne reddit about stability of 60 fps mod for ps4 pro and got jumped on by people because there's no reason to get that, 30 fps is more than enough, i wouldnt notice a difference between 30 and 60 and higher fps number doesn't matter at all - its all just afterburner flexing. Never went there after, i'm just sitting here waiting for PC port

    • @2hotflavored666
      @2hotflavored666 Před 11 dny

      Console fanboys are just trying their absolute hardest to cope with reality. Good on you for not touching that echo chamber ever again 👍

    • @teapouter6109
      @teapouter6109 Před 11 dny +6

      We're all waiting brother
      May the day come soon

    • @allxtend4005
      @allxtend4005 Před 10 dny

      have fun with waiting for it, will never be ported, or you really think that FromSoftware will take the money and time to port a 10 years old game to the pc ?

  • @hman2875
    @hman2875 Před 11 dny +4

    The background music on this video is excellent

  • @hamsterultraviolence6723
    @hamsterultraviolence6723 Před 10 dny +1

    So nice of you for mentioning Mirror's Edge Catalyst and The Talos Principle 2 - these games deserves more attention.

  • @MKVD
    @MKVD Před 11 dny +4

    Just a great reminder that Mirror's Edge is an awesome game ❤

  • @destro7823
    @destro7823 Před 11 dny +4

    I quite enjoy your hardware adventurtes, thanks.

  • @mirrorsedger
    @mirrorsedger Před 11 dny +6

    Love the choice of music!

  • @nolram
    @nolram Před 11 dny +2

    Amazing choice of music in the opening there :)

  • @tmtmtg
    @tmtmtg Před 11 dny +2

    All your videos are bangers but this one was especially great!

  • @chubbz4211
    @chubbz4211 Před 11 dny +10

    1080p 60fps supremacy

  • @filenotfound404
    @filenotfound404 Před 11 dny +13

    I still can't think of any justification for 8k.
    Like I've actually had the chance to do a real side by side comparison in a microcenter, and unless you are literally mashing your face up against the screen, the difference is negligible at best.

    • @Visstnok
      @Visstnok Před 11 dny +2

      4K is my endgame.

    • @eutiger4789
      @eutiger4789 Před 11 dny +1

      what content did you watch? there are no 8k movies

    • @kniazjarema8587
      @kniazjarema8587 Před 10 dny

      That's what they say every single time the technology increases in anything. "There's no point for A, B is enough for me"

  • @ugzz
    @ugzz Před 11 dny +2

    Nice vid, definitely excited to see how upscaling plays it's part! So I came here from a switch video.. Love the juxtaposition of the term "playable" coming from watching switch content to this. 720p-900p, 25fps, low settings, missing textures, 1/2 res shadows, 1/2 framerate reflections: "Fantastically playable!" .

  • @epicninja2378
    @epicninja2378 Před 11 dny +4

    Honestly I'm struck by how pretty DXMD still looks, not sure exactly how to word it, it just looks clean and sharp and it really contrasted with the visual noise of all the rubble and foliage in BF1 and Crysis 3 that were tested before and after.

  • @GoofyRecaps
    @GoofyRecaps Před 11 dny +4

    0:40 nice jumpscare

  • @StormyMainYT
    @StormyMainYT Před 11 dny +4

    The mirrors edge music is so good

  • @pedestrian_0
    @pedestrian_0 Před 4 dny +1

    i love watching videos that just benchmark cards, such a calming vibe for some reason

  • @benjenr2838
    @benjenr2838 Před 11 dny +1

    Really enjoyed this style of video especially because of the personal touches and jokes ❤.

  • @lukapogo
    @lukapogo Před 11 dny +3

    Can i just say, props to Solar Fields for his soundtrack for Mirror's Edge and ME:C. God-tier soundtracks.
    His other stuff is also incredible

  • @acuteaura
    @acuteaura Před 11 dny +4

    Super Ultrawide 2140p - which exists now and is affordable to enthusiasts - is probably the closest we'll get to 8k gaming anytime soon. Foveated rendering would make it viable even. But then again, most games already break on 1440p 32:9.

  • @Zachrzan
    @Zachrzan Před 11 dny

    great video, can't wait for the upscaling one

  • @APU-iGPU
    @APU-iGPU Před 11 dny +1

    Impressive......loved this video 🙏

  • @Zwank36
    @Zwank36 Před 11 dny +4

    0:05 Been using 4K since 2016, there wasnt really a card that could drive 4k properly until the RTX3090 (and I had Titan's, SLi rigs etc)

  • @ShaunRoselt
    @ShaunRoselt Před 11 dny +4

    Can't wait for this video with the RTX 5090

  • @BenjaminEmm
    @BenjaminEmm Před 11 dny

    I love these videos. The more of them you make, the cooler the time capsule becomes. If you look back on what 2034's flagship card can do, you'll have the 1080Ti and 4090 to compare it to. Cool!

  • @saphricpcgaming5182
    @saphricpcgaming5182 Před 11 dny +1

    I liked the music for the different games you did with the video

  • @jonahhekmatyar
    @jonahhekmatyar Před 11 dny +4

    One thing that might be viable for running the game at 8k, is to use no AA and then down sampling to the 4k output. As someone who hates TAA this might be a way to get good aliasing without the terrible ghosting from TAA.
    (Yes I'm aware that this is basically what msaa is already but most modern games don't even have alternative AA that isn't temporal and this could be a way to get good aliasing in these games, especially in the future when this level of performance in a GPU is midrange.)

    • @SeelBees
      @SeelBees Před 11 dny +3

      That's not what MSAA is, but that is what SSAA is or DSR for a more recent driver level implementation. DLAA also kind of works from higher res and then down sampling. If you want it, it's available, but you might not like the frame rate that you get in modern games with SSAA derivatives.

    • @HassanMohamoud-lg2xw
      @HassanMohamoud-lg2xw Před 11 dny +2

      what you need is DLAA

    • @epoch151
      @epoch151 Před 11 dny +1

      @@SeelBees DLAA does not perform any upscaling or downsampling, it is just applying the algorithm to the native image with no upscaling, so it tends to look much worse than DLSS quality with 2x DSR applied, since that actually upscales to the DSR res then downsamples back to your screen.

    • @SeelBees
      @SeelBees Před 11 dny

      @@epoch151 true, that was misrepresentation on my side. DLDSR is working from higher res, DLAA works on native res image.

  • @Adam-kv5gl
    @Adam-kv5gl Před 11 dny +9

    There's a tool called Special K developed by Kaldaien. Would be interesting to see your point of view on it.

  • @robinrai4973
    @robinrai4973 Před 11 dny +1

    I remember watching your videos on 4k and raytracing, and thinking how far away we were from it, now here we are

  • @LewdSCP1471A
    @LewdSCP1471A Před 11 dny +2

    Some honest surprises in here, it's doing better in a lot of these than i was expecting.

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 Před 11 dny +4

    The fun thing about vr is that it stops your gpu from being overkill. You can have a 4090 and still struggle with some games. It's just too hungry lol

    • @fungo6631
      @fungo6631 Před 11 dny +3

      VR also makes SLI make sense again as you can split the two screens for each GPU which then renders less pixels and possibly gives even higher framerates.

    • @ivonakis
      @ivonakis Před 11 dny +1

      @@fungo6631 Haha, never though it this way, but it seems logical.

    • @LAndrewsChannel
      @LAndrewsChannel Před 11 dny

      @@fungo6631 Yes and no.
      SLI was made to use multiple GPUs to render a set of frames cooperatively. In VR the GPU renders 2 different sets of frames, one for each eye. Assuming you can hook up the the 2 screens to different cards and have 2x 16xPCIe slots, SLI is technically unnecessary as each GPU will have its own set of frames to generate. Since 2 cards need to be coordinated, this will most likely increase the CPU workload.

    • @fungo6631
      @fungo6631 Před 11 dny

      @@LAndrewsChannel All you need is to slightly change the transformation matrix as the scenery is largely the same with just a slightly different camera position for each eye.
      I suppose something like Infinity cache could help here. In any case, I believe GPU bandwidth constrained use cases would benefit the most as VR resolutions tend not to be dual monitor aspect ratios, so each GPU would only draw half the pixels.

    • @LAndrewsChannel
      @LAndrewsChannel Před 11 dny

      ​@@fungo6631 It doesn't matter that the "scenery is largely the same", you still need to go through the whole pipeline after changing the view to get the frame for the other eye, you can't just "reuse" pixels and not render half of them. The only "reuse" is that of the world's geometry.
      Please look up NVidia's pages on multi view rendering and VR SLI. Many smart people worked on those and if there was a better way to do it with the current hardware I am pretty sure they would do that instead.

  • @InfernoTrees
    @InfernoTrees Před 11 dny +5

    you know, i feel you. I got an RX 7900XTX for a 1440p 144hz display and it feels SOOO OVERKILL hahaha

  • @perspicacity89
    @perspicacity89 Před 10 dny

    Very cool video, friend.

  • @nodrogkram
    @nodrogkram Před 11 dny +1

    Thank you for you services to the gaming industry

  • @mlgpro5561
    @mlgpro5561 Před 11 dny +3

    meanwhile my 1060 is still powering any game i play on 1080p 💪

    • @PaintsAreOp
      @PaintsAreOp Před 11 dny +2

      As long as you're not playing Alan Wake 2 you should be fine, unless you enjoy the 20fps experience

    • @mitsuhh
      @mitsuhh Před 9 dny

      Good luck running the most demanding games

  • @enricofermi3471
    @enricofermi3471 Před 11 dny +4

    The question of "can GPU X do 8K?" is actually very situational. I have a 4K display, and I use VSR in older games, such as Postal 2, Half-Life 2, Far Cry or FEAR to supersample from 7680x4320. Those games run perfectly fine in 8K on a 6900XT. So the question is really not just "can GPU X do 8K", but rather "can GPU X run the games I want in 8K".

    • @WhatTheHellIsWrongWithYouu
      @WhatTheHellIsWrongWithYouu Před 10 dny

      No shit sherlock. Nobodys asking if a 750ti can run doom at 8k. They want to know if current games are playable.

  • @Elliotrw2001
    @Elliotrw2001 Před 10 dny +1

    Talos Principle 2 experience video??? Really enjoyed the vid on the 1st game

  • @muskylounger
    @muskylounger Před 10 dny

    Love the mirrors edge music in the background. Also I've been gaming in 8K on an 8K tv for a couple years now with a 3090. Older games run great at 8K and newer games you can turn some settings down or upscale to 8K if needed

  • @theperfectionist1607
    @theperfectionist1607 Před 11 dny +12

    MIRRORS EDGE

  • @electricindigoball1244
    @electricindigoball1244 Před 11 dny +3

    0:26 I disagree with the claim that the RTX 4090 is "overkill for 4K", especially if you try running games with RT maxed out at native 4K while also trying to maintain 120 fps (since all 4K gaming monitors support at least 120 Hz).

    • @2kliksphilip
      @2kliksphilip  Před 11 dny +3

      Nobody's running RT native when upscaling makes far more sense

    • @Emotional_Support_Twink
      @Emotional_Support_Twink Před 11 dny

      People that claim this usually play less demanding games or are fine with 60/30fps at native or use upscaling+FG without a second thought.
      In The Talos Principle 2, DLSS->DLAA on the LOW preset gets you ~130fps at 4k czcams.com/video/ziLm1Ea8xDY/video.html

    • @electricindigoball1244
      @electricindigoball1244 Před 11 dny

      @@2kliksphilip I get that. My point is that it's a bit early to call any card overkill for 4K until that's possible. We're clearly nowhere close to enough GPU power for truly native 4K gaming especially at higher refresh rates.

    • @2kliksphilip
      @2kliksphilip  Před 10 dny

      If only there was a way to get RT working okay on the 4090 at 4K. Some way of scaling up the graphics, using some kind of upscaling the pixels in some scalable way

    • @electricindigoball1244
      @electricindigoball1244 Před 10 dny

      @@2kliksphilip I want to make it clear that I'm not against upscaling. It's a technology that has its uses and that can be of great value under the right circumstances. I'm also not saying RTX 4090 owners shouldn't use it in RT games at 4K. However the fact is that having to use upscaling at 4K with the RTX 4090 is proof that it's not "overkill for 4K" in the same way that the GTX 1080 Ti was overkill for 1080p in 2017 (I actually think it made a lot of sense for 1440p given that even in GPU heavy titles it was able to maintain enough fps to almost max out the refresh rate of 1440p gaming monitors at the time). The upscaling setting can be thought of as another quality setting where off is the equivalent of the high setting and performance is the equivalent of the low setting (yes I'm aware it's not that simple and that there are some cases where DLSS can make more accurate guesses about the image compared to native rendering but it's not guaranteed to do that).
      Finally if the RTX 4090 was truly overkill for 4K instead of talking about using DLSS at 4K we would be talking about using DLAA (anti-aliasing via DLSS) at 4K or running games at 4K with over 100% resolution scaling.

  • @daylen577
    @daylen577 Před 11 dny +2

    My favorite game to check raytracing with is Control, you should really consider adding that to your lineup. It was one of the first games with proper upscaling and raytracing and it did a decent job of it, and with an updated DLSS DLL it actually looks phenomenal

  • @Techno_Rama
    @Techno_Rama Před 11 dny +1

    Great entertaining yet educational video much appreciated. i subscribed when i saw your snapdragon video which was very intelligently done. i am no real gamer but have a delidded 14900k and 4090 that i built and a sony 8k and occasionally play some games like recent avatar, flight sim, forza horizon, ;lies of P etc and seem to get away with 8k, but after a while backed it down to 4k because i do not think the games are developed at all for 8k obviously and do not look that much better. But its always nice to push the 4090 to the limit for science as you say! All the best to you and keep creating magic content.

    • @2kliksphilip
      @2kliksphilip  Před 11 dny

      Thank you for the lovely comment! And thank you for understanding I do this stuff, not because it's sensible, but because it isn't. And will be great to look back on in 3, 5 or 10 years time when the situation will have drastically changed.

  • @burger406
    @burger406 Před 11 dny +4

    never seen it be explained when we will ever need eight thousand pixels horizomtally
    -burger40

    • @existentialselkath1264
      @existentialselkath1264 Před 11 dny +1

      Less aliasing and less blur. It's 100% diminishing returns, I don't think anyone is seriously suggesting it as a standard.

    • @burger406
      @burger406 Před 11 dny

      @@existentialselkath1264 i am going to sit 1mm from my 50 inch screen and complain there isnt enough pixels

    • @existentialselkath1264
      @existentialselkath1264 Před 11 dny

      @@burger406 personally, I don't see the point in an 8k screen, but rendering at 8k (when achievable) certainly has its advantages.
      Play a game at 4k without anti aliasing and it'll still be a shimmery mess. However, enabling anti aliasing usually means blurring in motion, trailing artifacts, etc. If instead you can supersample to an even higher resolution like 8k, you get less aliasing, no artifacts, and a much clearer image worthy of your 4k screen.

  • @Nacil_54
    @Nacil_54 Před 10 dny +1

    Clicked for Talos 2, stayed for the analysis.

  • @Cats-TM
    @Cats-TM Před 9 dny

    You know, I have been gone for 12 days and your channels are the ones I have gone to first.

  • @hahahahahaha2366
    @hahahahahaha2366 Před 11 dny

    the one game my GPU will always fear is Modded Minecraft, I literally built my 3080 setup just for it... It's endlessly tweakable to run on potatos or spaceships, and people have still been pushing the boundaries with 4K/8K textures ontop of raytraced shaders. I think it'd be a fun video to run a bunch of different types of modern MC with optimization mods on varying resolutions, texture packs, and shader packs. (your previous raytraced MC vids looked great too!).

  • @Seperatated
    @Seperatated Před 11 dny +1

    Thank you Phillip, i appreciate these kind of videos that push the limits which make me feel better about not owning an 8k monitor

  • @NachoDragon
    @NachoDragon Před 8 dny

    can't wait to see this type of test on the 50 series Gpus

  • @xXXEnderCraftXXx
    @xXXEnderCraftXXx Před 9 dny

    I love how most of the games you tested are games that I jave never heard about.

  • @TimmyJoePCTech
    @TimmyJoePCTech Před 10 dny

    How you gonna say you're playing things in "8k" when you don't explain the monitor or screen you're using?? Probably just faking it on a 4k screen. What's the point if you can't give a comment on the actual improvement it might bring over 4k.

  • @thefowles1
    @thefowles1 Před 10 dny +1

    the reiterated "no you don't" for BG3 framerate, lmao

  • @CuleradiPL
    @CuleradiPL Před 11 dny

    broo the mirrors edge catalyst song in the background brings so much memories 😭😭

  • @Robocop_1987
    @Robocop_1987 Před 11 dny

    Love videos like this Philip , could you please make a video on Riven it's probably one of the best puzzle games and it looks better than ever before thanks to UE5 .

  • @quintrapnell3605
    @quintrapnell3605 Před 11 dny

    Instantly paused video liked and subscribed when you started Jedi and said it’s easily one of the buggiest games of all time.

  • @Infectero
    @Infectero Před 10 dny +2

    wow what camera do you use your cat looks beautiful with that camera

  • @THEMithrandir09
    @THEMithrandir09 Před 10 dny

    I was watching 8K footage on a TV in the shop the other day. I couldn't for the life of me find a difference to the 4Ks next to it.

  • @swiift03
    @swiift03 Před 11 dny +1

    Hey philip, have you tried the "lossless scaling" software? Could be an interesting video.

  • @deurikin2466
    @deurikin2466 Před 10 dny

    I love listening to Philip tell me how poorly these games are running at 8k while I watch this video on CZcams mobile at 780p. I can really feel every pixel

  • @agentchristos
    @agentchristos Před 11 dny

    7:05 Don't think I didn't see you rhyme 'prices' with 'crysis' there, Philips you magnificent bastard.

  • @generimposter
    @generimposter Před 10 dny

    The perfect Mirror's Edge music at the start of the video.

  • @mrguysnailz4907
    @mrguysnailz4907 Před 11 dny

    Would love to see you cover games like War Thunder or Squad.

  • @LittleWeevil
    @LittleWeevil Před 3 dny

    i would love to see you do a full video on programs like VorpX

  • @mbalc909
    @mbalc909 Před 8 dny

    Id love to see you cover Lossless Scaling in fhe context of lowend/budget gaming rigs
    The program includes a multitude of uscaling and a few frame generation techniques in order to upscale ANY (windowed) game or program, no developer support required
    I dont see or cant find any proper benchmarks for it, id love to see data for a few methods on some game - ie. Bare gpu resolution stretch frametimes vs integer scaling vs fsr vs LS vs (same upscalers but with framegen) to see and measure the real impact that each method has on the performance

  • @LegoFerrari
    @LegoFerrari Před 9 dny +1

    the second i heard that from 1080 to 4090 the performance has increased by 4x but so have the prices i almost spit my drink out 💀

  • @parabellum_1049
    @parabellum_1049 Před 9 dny

    AND THE ASSASSIN'S CREED ORIGINS THEME MAKES MY HEART POUND

  • @rhandycs
    @rhandycs Před 11 dny

    i tried running counterstrike at 16k the other day and it was a solid 10fps on the main menu. good for taking screenshots of ur skins though

  • @MoXiang_Sumika
    @MoXiang_Sumika Před 11 dny

    The music of Mirror's Edge is so good ♥

  • @OfficialFo
    @OfficialFo Před 11 dny +1

    unrelated but holy shit i have never heard of "talos principle 2" but that might be the most beautiful game i have ever seen. those trees somehow look more realistic than real life.
    somehow battlefield 1 is the 2nd best looking game in this video, i dont know what it is about that game but it always looked better than current gen games to me.

  • @Gaflo_
    @Gaflo_ Před 11 dny

    Oh, you played Talos 2. Will you make a review about the game? I love puzzle games with 3d worlds and played it somewhat recently myself. In the beginning I was fully immersed into the plot and awesome graphics, but I lost interest after some time. I wonder how you rate it, especially compared to Talos 1 or Portal. There's also the remake for Riven (also made in UE5, like Talos 2) that came out very recently and I've been thinking about trying it. I played the Myst remake recently, and while the design of the game didn't hold up as well, I still enjoyed the atmosphere of the game a lot.

  • @sqiuddyplays
    @sqiuddyplays Před 2 dny

    Watching this in 8k was amazing!

  • @Alex-tq4jd
    @Alex-tq4jd Před 11 dny

    I was kind of hoping upscaling to also be compared to in this video. How soon do you think you can release the upscaling version of this video?

  • @DarkSwordsman
    @DarkSwordsman Před 10 dny

    9:25 that's actually crazy, because a friend of mine refuses to use NVENC in OBS because he can feel microstutters when doing VR iRacing. I didn't really believe him but this confirms it.
    My only guess it the bandwidth/allocation of VRAM or the PCIe lanes or something.

  • @chadyways8750
    @chadyways8750 Před 11 dny +1

    Shows Valhalla gameplay
    Plays Origins music
    my brain is confused

  • @NormAlTheEnd
    @NormAlTheEnd Před 11 dny +1

    interesting ambience in this one