Wtf are you talking about. Did you just come up with your own theory to justify why the game wasn't at fault? I mean yes logically that should be the case based on the cable roll pack. But if you paid attention you'd notice the length is actually irrelevant as even when you reach max length the other hand still can go quite far. And even when he was getting stopped it was being stopped at angles that imply it's being stopped by something in front of it rather than reaching the limits of cable. Better yet, play the game and you will see for yourself.
@@Zarkyun the circle in the center of the screen also was like a range meter that was shared between both hands you can see the circle empty when he shot the blue across the room with the 4 power cubes. That's when I first noticed it at 19:43. this is very poorly implemented and never explained it seems.
the people who worked on it made these weird FNAF minecraft animations lol I've seen a couple clips on twitter and they're surprisingly well voice acted and animated
Im worried that that's all their capable of. Kind of like an all show and no substance sort of deal. I want their game to be more than just a walking simulator with occasional easy puzzles and chases if you get what i mean.
I am in love with the floppiness of Huggy's animation. It's so hard to animate something to actually look that limp when it's moving and I think that's why he's so unsettling
@@Y34HT045T They actually are. only huggy's hands have animation, and the rest of him comes along due to the physics of the game. it's really cool, and im saying that as someone who doesnt like this game that much
The one thing I have a problem with it is the Doll’s design. It looks like it’s straight out of a twitter artist who look at the old dolls and said “hmph! I can make a better design!” I prefer the uncanny old dated doll look imo.
@@Polychi1998 No hate, but your profile pic is a character that is literally a goth crocodile. Sometimes it's not about deliberate intention to make something "fan-arty", sometimes the artist is just trying to make a neat design they like, and it happens.
@@alecetym6246 I have ADHD and simple puzzles like the ones he was trying to solve in the first part of the video usually aren't a problem. So to cut it short. The problem lies not in the fact if he has ADHD or not. The problem is that Vinny boy is just a bit unobservant.
It's interesting that in Burger & Frights you are traveling towards Tuonela, which is the realm of the dead in Finnish mythology. In Tuonela the dead wander around as shadowy figures, a bit like those other cyclists.
I thought the word had some significance, as an English speaker I thought it was just some word for tunnel, especially since we eventually hit the tunnel. It made a lot more sense when I looked this up. I ended up playing this game on my own, and I found out there's some stuff Vinny missed, certain triggers that happen, and it spooked the fuck out of me. It's a very effective horror game, which combines anticipation and unknowns. The only thing I would change is obfuscating the face of the dead girl, which I think would add a level of tension.
@@foulcharacter3863 An extra message wouldn't hurt, and wouldn't be necessary for people who aren't as blind as Vinny. If you realize the circle in the center is your cable length, you won't need the message anyways. Win-win. They also really should've put a screen explaining the mechanic in the tutorial VSH.
It should have a unique sound effect / animation for this circumstance. If it looks identical to hitting a wall then it isn't intuitive enough. You should always assume your players are Vinny at max brainrot like he was in this playthru
Vinny laughs at Burger & Frights but this is the kind of shit I imagined riding my bike home from friends' houses at night. I watched someone else play this game and it awoke childhood traumas in me I had forgotten I had.
Check out their Minecraft animation channel Zamination for more of their work. It's CZcams Kids type content but the animation is reallllly good for what it is.
Because he clearly wants a Hi-Five, and also it'll make the -Spine Breaking- hugging a lot less -painful- hard for Huggy to do if we're already friends. It's hard to -murder- hug a stranger after all.
probably because the door to get into that room teaches you to put your hand on other hand objects, and his hand is emphasized because you DO have to high-five him to get the key, just not immediately.
@@rr53213rr Can help with screentear. It can cause *slight* - focus on slight- input lag (never personally noticed it) and limits your fps to your screen fps-rate
I used to never notice it, but recently I can very easily see when screen tearing is happening and it is very immersion breaking. I also still game on a 60hz monitor, so idk.
Vinny, if you ever get to read this, the "jittery framerate" issues you have over several past streams/vods are due to the borderless fullscreen or windowed mode. Change it to exclusive fullscreen and it will go away automagically.
I'm kind of under the impression that Huggy Wuggy might be one of the many traps that the company set up to disenfranchise looting/burglary like they talked about in the green tape
The ambient music of Poppy Playtime actually kinda reminds me of Portal 2, which is kinda fitting, given that he mentioned Portal multiple times while playing it.
Vinny is the only one I've seen so far take more than like 15 minutes to get to the scary part of Spoopy Playtime. Probably because he turned every single room into a labyrinth of arm-goo like he was spraying the place with crazy string to find explosive wires and then called the game "jank" from the ensuing problemés.
@@smcb9979 What? It's literally the only thing that is moving in the whole first sequence. Other people I've watched play it got that clue almost immediately.
@@gmakerc1 But why on earth would I ever assume the train colors correspond to the door lock? Vinny's guess that it was the square colored floor tiles makes exactly the same amount of sense - "it was the only square thing in the lobby!"
He stole a bunch of ketchup packets from the burger joint, stuffed them into his pockets and then attempted to flee into the night with his ill-gotten quarry on a 5-speed (probably also stolen).
@@doverboy1 It's like the Kool-Aid man, but demonic and hungry for souls. To the ketchup demon, your soul is like a french fry to be dipped in the crimson condiment and consumed.
burger and frights models give me zelda oot/mm vibes, and i cant help but think that there couldve been some inspiration there. havent seen a single person even talk about the game despite it being very well put together for a browser game
Wow Poppy Time really surprised me, I was expecting a generic pop out horror game but you can tell they put a ton of effort and love into it. Can't wait for the next chapters.
I get that people are kinda upset about the Poppy Time part, but the man did say that he was stuck for 10 minutes mostly because of himself 38:30 - 38:40. Y'all are acting like he blamed it until the end.
People are frustrated 'cause his first instinct was to blame the game. If he raged and quit, half his chat would go around social media parroting his ignorance.
plus it seemed like his main "jank" critique was the framerate issues he was having (and while it may not be jank I think it's fair that he assumed the hands awkwardness was weird hitboxes and aiming, given that it didn't seem clearly communicated either through tutorials or animation that he was running out of wire. Like if the hand kind of flopped downwards a bit when you ran out it would seem less like you're getting stuck on weird walls, idk)
that puzzle in the rafters above the innovators machine or whatever wasn't jank, you have a finite amount of reach between each of the arms combines, you can tell from the circle in the centre of the screen that pops up when you use them
Burger & Frights protag, gently thunking against a signpost: I was born with glass bones and paper skin. Every morning I break my legs, and every afternoon I break my arms.
That Burger and Frights game was really cool for a browser game, I love how games can be unsettling and they don’t even need to resort to having a big budget/high end graphics/loud noises/jumpscares/etc That being said, Poppy was also pretty neat too, the buildup to actually seeing Huggy chasing you, especially with the animations it has, was really well done
Ngl, watching Vinny play the first game was a little painful. Comeback of the VR Chat "keep your eyes on the ground and look immediately away from anything interesting happening" thing I'm not to keen on. That's just Vinny I guess.
I don't think he has. But knowing him, he's going to be like me and have a hard time getting into it. Absolute favourite of mine now though. He should watch the Civvie 11 videos on them
2:03:41 I think a simpler answer than all of that, at least for me, is that it's a whole style, you know? Like pixelart, low fidelity/low poly 3D is a whole art form and art medium to work in, and I am really glad to see it continue to be explored, rather than just forgotten and cast aside as 'outdated'. I think theres a lot to be made in that style still
The hand wasn't getting stuck on invisible things lmao, look at the center point how the circle show how much rope you had left, those fails are such a vinny-esque thing
Imo I had no clue while watching it this. At no point did it indicate that both hands were using the same roll of wire, I and likely Vinny as well assumed they both had their own length limit.
@@RekRakJat So the whole time you never noticed the white circle in the very center of the screen that just suspiciously happens to run out when the hands are being used?
Horror Vinny without chat is great. He doens't get so taken out of the game and chat isn't there being annoyingly cynical so Vin is able to just actually enjoy a dopey game. ANd then as i'm typing this Buff Imposter starts up. fuck
Bizarre that Poppy Playtime is made by the same people who makes those "Squid Game Friday Night Funking Five Nights at Freddies in Minecraft" videos. Good on them for using all that ad money they got to make their own game! :)
@@rr53213rr It makes a little more sense with the channel I'm talking about, the content is complete dreck, but their animation and VA work is clearly way above the 'industry standard'.
i really hope while editing he realized the white bar around the crosshairs show how much total length he has left, he kept calling it jank when it was just game mechanics
Ngl, it was super fustrating watching Vinny stuggle with that puzzle in the Poppy game because he didn't realise the hands had a stretch limit. Like bruh, it's literally in the center of the screen lol. Still fun to watch though.
to be fair, watching it I also did not realize that's what was happening, it just looked super janky, maybe I'm just as blind as him or maybe it should be conveyed better
30:17 for puzzle solution cant help to think that on the one hand, chat would have really helped with those puzzles. on the other hand, I think it would be very difficult for chat to not go "vinny.."
00:00 Intro
00:42 Poppy Time ► store.steampowered.com/app/1721470/Poppy_Playtime/
39:56 Burger & Frights ► donitz.itch.io/burger-frights
59:16 Buff Impostor ► moustachebanana.itch.io/buff-imposter
01:02:01 Cultic ► store.steampowered.com/app/1684930/CULTIC/
01:33:11 Slide in the Woods ► jonnys-games.itch.io/slide-in-the-woods
01:41:52 The Last Utopi ► ghoulishkid.itch.io/the-last-utopi
01:51:30 The Salt Order ► khamelot.itch.io/the-salt-order
02:01:08 Blood West ► store.steampowered.com/app/1587130/Blood_West/
yes
Hey vinny
Bro stop blaming the game for you being dumb
Never occured to me to sniff a vhs tape.
Buff impostr fortnite card
The hands werent getting stuck on invisible objects, their range is affected by how much tether you're already using, that was just their max range
I was losing my mind at that lol vineBlind
So frustrating lol
Wtf are you talking about. Did you just come up with your own theory to justify why the game wasn't at fault? I mean yes logically that should be the case based on the cable roll pack. But if you paid attention you'd notice the length is actually irrelevant as even when you reach max length the other hand still can go quite far. And even when he was getting stopped it was being stopped at angles that imply it's being stopped by something in front of it rather than reaching the limits of cable. Better yet, play the game and you will see for yourself.
@@Zarkyun the circle in the center of the screen also was like a range meter that was shared between both hands you can see the circle empty when he shot the blue across the room with the 4 power cubes. That's when I first noticed it at 19:43. this is very poorly implemented and never explained it seems.
@@Zarkyun You can literally tell by the circle in the middle that it’s a mechanic lol
Holy cow the poppy playtime vent chasing sequence is absolute terrifying. The animation on the run is great.
the people who worked on it made these weird FNAF minecraft animations lol
I've seen a couple clips on twitter and they're surprisingly well voice acted and animated
@@xord6286 really? Wow good for them
Im worried that that's all their capable of. Kind of like an all show and no substance sort of deal. I want their game to be more than just a walking simulator with occasional easy puzzles and chases if you get what i mean.
@@sirrealism7300 the game is not out yet so I hope is ever going to be good or is going to be bad…
@@sirrealism7300 asking a lot from indie horror, almost every game in the genre is exactly that
I love how Vinny played Buff Impostor for like three minutes while Joel squeezed over twenty minutes out of it.
Joel unironically likes impostores
There's a surprising amount of game in that thing.
That’s why I watch both of them , two halves of a whole.
@@eddyspaghetti6211 seems a bit sussy to me.
you could say he... milked that game
I am in love with the floppiness of Huggy's animation. It's so hard to animate something to actually look that limp when it's moving and I think that's why he's so unsettling
It must have taken a long time to combine the physics and animation in one.
@@CastledCard The animation rig for him must look insane
It's like the hands are tugging the rest of the limbs along like a rod puppet.
@@Y34HT045T THAT'S what it reminds me of! He moves like a haunted Muppet!
@@Y34HT045T They actually are. only huggy's hands have animation, and the rest of him comes along due to the physics of the game. it's really cool, and im saying that as someone who doesnt like this game that much
First game really does a great job of demonstrating Vinny's situational awareness in videogames lmao
yes.
I know this is like 2 years but I can’t get over the fact that at 8:41 he says this while you can hear the train noise in the background
We're not even ten minutes in and "gamers never look up" is still in effect.
poppy was excellent but also there's something really funny about running around with those mechanical hands up like marge from simpsons hit and run
Poppy Playtime has potential, here's to hoping they knock it out of the park for the future chapters. They did pretty darn well with this first one.
The one thing I have a problem with it is the Doll’s design. It looks like it’s straight out of a twitter artist who look at the old dolls and said “hmph! I can make a better design!” I prefer the uncanny old dated doll look imo.
@@Polychi1998 there is way to many generic creepy doll also this compony is making toys not rebranding
@@Ballingballer3443 Ah. I guess you kinda made a point. Though it is a bit “fan-arty” bait.
@@Polychi1998 No hate, but your profile pic is a character that is literally a goth crocodile. Sometimes it's not about deliberate intention to make something "fan-arty", sometimes the artist is just trying to make a neat design they like, and it happens.
@@TheBearOfSpades what a crappy argument. This is a doll made in the “vhs-era”. Nitw is not. What are you even trying to prove?
Imagine you’re at a factory and Wilt from Foster Home for Imaginary Friends starts chasing you down in a vent
Yelling "Sorry!" at you the entire time
i mean, id like to think hed be my friend and thus would not be chasing me
fellow faust profile picture
poppy playtime is forever ruined for me now
That's what he reminds me of, thank you.
The circle depleting cursor in the middle of the screen for poppy indicates how much range you have left for the hands
@Dummy System You mean like the puzzle room in which he was struggling with the length? lol
@Dummy System so, the make a friend room?
@Dummy System Along with the bugs and stuff, I'm sure they'll add something about that.
I now understand why vinny doesn't play puzzle games.
Seeing him play Inscryption the other day was unreal.
*remembers vinny neverhood slide puzzle*
Yeah, ADHD can be rough.
The puzzle games play him.
@@alecetym6246 I have ADHD and simple puzzles like the ones he was trying to solve in the first part of the video usually aren't a problem. So to cut it short. The problem lies not in the fact if he has ADHD or not. The problem is that Vinny boy is just a bit unobservant.
It's interesting that in Burger & Frights you are traveling towards Tuonela, which is the realm of the dead in Finnish mythology. In Tuonela the dead wander around as shadowy figures, a bit like those other cyclists.
As a Finn I'm always happy to see Finnish stuff in games.
I thought the word had some significance, as an English speaker I thought it was just some word for tunnel, especially since we eventually hit the tunnel. It made a lot more sense when I looked this up. I ended up playing this game on my own, and I found out there's some stuff Vinny missed, certain triggers that happen, and it spooked the fuck out of me. It's a very effective horror game, which combines anticipation and unknowns. The only thing I would change is obfuscating the face of the dead girl, which I think would add a level of tension.
The vent sequence in Poppy is a genuine fight or flight inducing moment
How are you going to fight in that situation
@@eddyspaghetti6211 I could take them on 💪
Your pfp is a similar issue
Your pfp is a similar issue
@@DonutTPOTer
It's literally just an image of Ankha calm down bro
The animations on Huggy were fucking phenomenal
I love that burger and frights is just being a doordash driver in silent hill
I think Poppy Playtime could use a message that pops up when it hits the cable range limit, to show that it's not just bugging out.
Or a length meter indicator on the gloves you can see on the tool would work as well
@@foulcharacter3863 An extra message wouldn't hurt, and wouldn't be necessary for people who aren't as blind as Vinny. If you realize the circle in the center is your cable length, you won't need the message anyways. Win-win. They also really should've put a screen explaining the mechanic in the tutorial VSH.
@@bugjams That, or add an extra visual cue, like the meter turning red and blinking as it reaches it's limit.
It should have a unique sound effect / animation for this circumstance. If it looks identical to hitting a wall then it isn't intuitive enough. You should always assume your players are Vinny at max brainrot like he was in this playthru
Vinny laughs at Burger & Frights but this is the kind of shit I imagined riding my bike home from friends' houses at night. I watched someone else play this game and it awoke childhood traumas in me I had forgotten I had.
I'm not sure about "laughing" at it. At 51:50 he says it's really good at capturing atmosphere, and 58:16 he said he liked it a lot.
@@TrueLadyEvilChan Must've missed those moments.
God damn, that Poppy time actually surprised me. It's kind of rough around the edges, but fucking hell they animated that huggy well.
Check out their Minecraft animation channel Zamination for more of their work. It's CZcams Kids type content but the animation is reallllly good for what it is.
@@Camad one look at the thumbnails of the channel made me instantly not want to watch anything on there.
It's less jank and more Vinny not realizing he has limited cord length.
@@jorgegutierrez8588 gonna take a guess it's one of "those" minecraft ch?
@@jorgegutierrez8588 Sure, whatever.
*does the puzzle wrong*
"Yeah this game has a jank problem."
Alrighty then!
the vinny experience
Bugged brainyot mechanics *snorts*
Ha, yeah.
Game Grumps energy
@@bradneko_14 God not even close. Arin is PURPOSEFULLY being bad bc he knows it pisses people off. Vinny is nothing like him...
"is that a threat?" - Vinny five seconds before Huggy crawls out of the archway
"thats a perfect example of what i like to play, for spooptober games"
I GOT A BRAND NEW COMBINE HARVESTER I'LL GIVE YOU THE KEY
I want this stream to happen now.
Why does everyone instinctively try to give Huggy Wuggy a hi-five?
why leave him hanging?
Because he clearly wants a Hi-Five, and also it'll make the -Spine Breaking- hugging a lot less -painful- hard for Huggy to do if we're already friends. It's hard to -murder- hug a stranger after all.
probably because the door to get into that room teaches you to put your hand on other hand objects, and his hand is emphasized because you DO have to high-five him to get the key, just not immediately.
Why not?
Humans will be humans.
Ok but holy shit the animations on that Huggy monster are terrifying, serious props to the animators for that.
VHS tapes may smell weird, but remember when we were all licking Switch cartridges?
I still do
*When?* You guys aren't still licking yours?
Licked one just earlier today. I do it for all my new games. 😩😩😩
i always thought the average switch owner was dumb so now i get to call you guys literal "cartridge lickers"
I eat them. They are just so scrumptious!
"Hope I didn't just accidentally free the previous treeEEE" Comedic timing lmao
I came looking just for this comment lmao XD
33:40
huggy: attempting murder
vinny, like a mad scientist: IT'S AMAZING--
vinny and the mystery of enabling vsync on the settings
@@rr53213rr limit your fps . mainly for Constance fps or for older games that run at like 1000 fps and can burn out your gpu.
@@rr53213rr Can help with screentear. It can cause *slight* - focus on slight- input lag (never personally noticed it) and limits your fps to your screen fps-rate
I used to never notice it, but recently I can very easily see when screen tearing is happening and it is very immersion breaking. I also still game on a 60hz monitor, so idk.
@@salamanderpreston2044 It depends on the game. Certain games introduce almost unplayable input lag with vsync
@@alkaline.dreamer oh ok. I didn't know that it's game-dependant. I guess I've just never played those specific games then
*gentle voice cracking* "I have to bring these burgers back to my home."
Vinny, if you ever get to read this, the "jittery framerate" issues you have over several past streams/vods are due to the borderless fullscreen or windowed mode. Change it to exclusive fullscreen and it will go away automagically.
Lots of streamers hate full screen mode for lots of reasons.
‘Automagically’ is now my new favourite word
Burger & Frights was a surprisingly well done story, didn't expect the ending.
I'm kind of under the impression that Huggy Wuggy might be one of the many traps that the company set up to disenfranchise looting/burglary like they talked about in the green tape
I’m pretty sure that’s the case, and I find it really cool and interesting
The ambient music of Poppy Playtime actually kinda reminds me of Portal 2, which is kinda fitting, given that he mentioned Portal multiple times while playing it.
Yeah, especially the ambience in the Make a Friend room before you solve the wire puzzle. Just enough of a melody is there.
the buff imposter made me think this was a joel video
It is
Joel is Vinny's alter ego.
@@ONI_LONI
Joel is vinny's brudda
Vinny is the only one I've seen so far take more than like 15 minutes to get to the scary part of Spoopy Playtime. Probably because he turned every single room into a labyrinth of arm-goo like he was spraying the place with crazy string to find explosive wires and then called the game "jank" from the ensuing problemés.
Vin became jaded over the years and Still sucks at bebbigaems. Still love him tho
Vinny really has a thing for not being good at puzzle games
I mean, the train puzzle is pretty bull, we can give him that one
@@smcb9979 What? It's literally the only thing that is moving in the whole first sequence. Other people I've watched play it got that clue almost immediately.
@@gmakerc1 But why on earth would I ever assume the train colors correspond to the door lock? Vinny's guess that it was the square colored floor tiles makes exactly the same amount of sense - "it was the only square thing in the lobby!"
40:18 look at that huge splatter the character makes when he barely bumps into the wall. Clearly a tomato man and not human
He stole a bunch of ketchup packets from the burger joint, stuffed them into his pockets and then attempted to flee into the night with his ill-gotten quarry on a 5-speed (probably also stolen).
@@Armameteus
Then he gets punished by the soul that lives in the ketchup bottles
@@doverboy1 It's like the Kool-Aid man, but demonic and hungry for souls. To the ketchup demon, your soul is like a french fry to be dipped in the crimson condiment and consumed.
Not seeing enough comments on how badass Cultic looks. Can’t wait to get my hands on the full game.
burger and frights models give me zelda oot/mm vibes, and i cant help but think that there couldve been some inspiration there. havent seen a single person even talk about the game despite it being very well put together for a browser game
"yeah this game has a jank problem"
-Vinny just not understanding the game mechanics
Honestly, I had to not finish the video because of him blaming the game. He needs to put the ego back in his pocket.
@@bobo7918 I don’t think it’s ego; it’s just classic vineblind.
@@bobo7918 38:30 - 38:40
@@bobo7918 or yknow, dev could have explained the mechanics of his game better
@@MrOnay-px1jx or maybe use your brain, not every game will hold your hand teaching you
Finally I was waiting for when Vinny would play Poppy Playtime
Also sus.
That pfp is extremely sus
@@Dia06 I hope neco arc doesn't say the n word
I like the impostario game
@@FelipeJaquez ;)
That Blood West guy trying to sound like the OG king of voice ASMR Stephen Weyte is so cheesy and it's brilliant
Wow Poppy Time really surprised me, I was expecting a generic pop out horror game but you can tell they put a ton of effort and love into it. Can't wait for the next chapters.
I get that people are kinda upset about the Poppy Time part, but the man did say that he was stuck for 10 minutes mostly because of himself 38:30 - 38:40. Y'all are acting like he blamed it until the end.
People are frustrated 'cause his first instinct was to blame the game. If he raged and quit, half his chat would go around social media parroting his ignorance.
plus it seemed like his main "jank" critique was the framerate issues he was having (and while it may not be jank I think it's fair that he assumed the hands awkwardness was weird hitboxes and aiming, given that it didn't seem clearly communicated either through tutorials or animation that he was running out of wire. Like if the hand kind of flopped downwards a bit when you ran out it would seem less like you're getting stuck on weird walls, idk)
that puzzle in the rafters above the innovators machine or whatever wasn't jank, you have a finite amount of reach between each of the arms combines, you can tell from the circle in the centre of the screen that pops up when you use them
(Almost) All of these are super interesting, and I'm probably going to pick them and play them myself, especially when there fully released
Especially the buff imposter
@@drantigon Buff Imposter was surprisingly well animated
@@drantigon Honestly for a shitpost it was pretty well made, even the whole part where the maze changes as you move around it's pretty good ngl
Burger & Frights protag, gently thunking against a signpost: I was born with glass bones and paper skin. Every morning I break my legs, and every afternoon I break my arms.
Man that first game is awesome and right up my alley. It's like a cross between Portal and Superliminal.
Wow, Vinny actually sounds scared for once.
I don't know cars very well, so I believed him when he said "Kia Sorento" was an elder god.
"Ok slide in the woods this is probably gonna be more chill"
Same energy as clueless doomed doge meme
That Burger and Frights game was really cool for a browser game, I love how games can be unsettling and they don’t even need to resort to having a big budget/high end graphics/loud noises/jumpscares/etc
That being said, Poppy was also pretty neat too, the buildup to actually seeing Huggy chasing you, especially with the animations it has, was really well done
1:11 Rise and shine, Mr. Freeman
“Oh no is this Friday Nights At Freddy’s?”
- Vinny, 2021
PPT is like if Robin Williams' TOYS were a horror film, and I'm all for it
Ngl, watching Vinny play the first game was a little painful. Comeback of the VR Chat "keep your eyes on the ground and look immediately away from anything interesting happening" thing I'm not to keen on. That's just Vinny I guess.
Puzzles inflict psychich damage on Brainyrot, which in turn transfers the psychic damage to the viewer.
Holy shit, that burger game was amazing. That ending.
Cultic looks awesome, I love the art style. Definately going to wishlist it.
I went back and did too, glad someone else hear likes it too. everyone talking about Poppy.
It's like blood, but with more voxels, less people running around on fire, and a protagonist that isn't constantly quoting Ash from evil dead
@@dyingstar24 Stephen Weyte delivers the lines so good I don't even care they're aren't original quotes
@@HaraDayaful True
I came into this thinking hes gonna play a bunch of bs shitty not scary horror games as a joke and was genuinely surprised and frightened
This was a surprisingly good collection
Vinny not comparing Cultic to Blood makes me worried he never played it. It would be perfect halloween game
I don't think he has. But knowing him, he's going to be like me and have a hard time getting into it. Absolute favourite of mine now though. He should watch the Civvie 11 videos on them
2:03:41 I think a simpler answer than all of that, at least for me, is that it's a whole style, you know? Like pixelart, low fidelity/low poly 3D is a whole art form and art medium to work in, and I am really glad to see it continue to be explored, rather than just forgotten and cast aside as 'outdated'. I think theres a lot to be made in that style still
I can say with almost 100% certainty that Cultic is using the Goldeneye soundfont.
the "have a nice meal" was very well said. some great games here
Im a bit disappointed there was no attempt to draw a speed luigi in the salt game
The hand wasn't getting stuck on invisible things lmao, look at the center point how the circle show how much rope you had left, those fails are such a vinny-esque thing
It's hard to believe that this man helped me a lot trough my hardest times and still does with my depression
Imo I had no clue while watching it this. At no point did it indicate that both hands were using the same roll of wire, I and likely Vinny as well assumed they both had their own length limit.
@@RekRakJat So the whole time you never noticed the white circle in the very center of the screen that just suspiciously happens to run out when the hands are being used?
@@shadow-squid4872 personally I only saw it as a mouse aim indicator and never even realised it was running out so. yeah lmao
@@nerdychocobo I also didn’t realize it lol
Horror Vinny without chat is great. He doens't get so taken out of the game and chat isn't there being annoyingly cynical so Vin is able to just actually enjoy a dopey game. ANd then as i'm typing this Buff Imposter starts up. fuck
Tuonela in Burger Frights is the equivalent of Hell in Kalevala :)
34:20 Man, I can't wait for Vinny to get a super deep singing voice when he's old
Bizarre that Poppy Playtime is made by the same people who makes those "Squid Game Friday Night Funking Five Nights at Freddies in Minecraft" videos.
Good on them for using all that ad money they got to make their own game! :)
wait, really? how did you know of this?
the voice acting in those videos is surprisingly good
@@rr53213rr It makes a little more sense with the channel I'm talking about, the content is complete dreck, but their animation and VA work is clearly way above the 'industry standard'.
@@rr53213rr yeap 😔
Watching Vinny ignore the cable meter in Poppy Time and proclaiming "Jank" was physically painful to watch
love vinny playing games withou chat bcs he seems so much more invested
i really hope while editing he realized the white bar around the crosshairs show how much total length he has left, he kept calling it jank when it was just game mechanics
Unfortunately it's John Fullsauce that does the editing, so he'll probably never know
Nice, I watched SuperHorrorBro play Poppy Playtime just before this, good to see Vin play it too!
Man those were some GOOOOD games yo. I wish I got to see more of the Salt Witches one, but damn, ALL of these were amazing???
So many great games in here dayum.
You'll see something cool if you look at the blue conveyor belt at 18:25
holy fuck
“Five nights at fredericks”
This was the best Spooptober in a while
God, I really enjoyed hearing Vinny talk about Cultic and all of the things he enjoyed, and what he likes about, say, shotguns. Just nice and casual.
18:25 Huggy is checking Vinny out through one of the vents.
I'm amazed how joel completed the puzzles faster than Vinny this time, It's usually the other way around
25:00 its not jank, there is a rope lenght limit
Thank you. That and the rope physics were preventing from the hand from connecting to the other terminal.
Typical vinny moment
I love the Karma Police reference at 50:25
OMG that vent chase. Really well animated. ☺️
Wow that Cultic game looks sick
Burg game's twist was surprisingly effective
It's been just a few days and poppy playtime is really big already, fanbase wise.
And well deserved, it's a GREAT game.
38:40 The music sounds like it was made by that Spore city music generator
Just played spore and it sounds EXACTLY like that-- omfg
Whoever made Blood West must really like the song Vampire in Ghost Town
Ngl, it was super fustrating watching Vinny stuggle with that puzzle in the Poppy game because he didn't realise the hands had a stretch limit.
Like bruh, it's literally in the center of the screen lol. Still fun to watch though.
to be fair, watching it I also did not realize that's what was happening, it just looked super janky, maybe I'm just as blind as him or maybe it should be conveyed better
RIP Norm
Epic gameplay Bitnye from Vintdaus
he didn't like Buff Impostor 😞
The name alone is amazing enough
Burgers and frights was actually really good? My jaw dropped at the end of it. Wow!
Subtext implies the existence of domtext.
Burger & Frights was really good.
Five Night's at Baldi's Poppy Tattletail Playtime and the Ink Machine
Spiderman Elsa Funny Among Us Night Funkin' Slime Prank Johny Johny Yes Papa Finger Family Surprise Egg please god help me
the circle around the cursor in poppy time indicates how much more longer the wire is
I thought the thumbnail was some kind of nightmare fuel Arlo
30:17 for puzzle solution
cant help to think that
on the one hand, chat would have really helped with those puzzles.
on the other hand, I think it would be very difficult for chat to not go "vinny.."