Street Fighter 6 Parry Explained! Easy Tips On How To Use

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  • čas přidán 24. 08. 2024

Komentáře • 115

  • @shadowofthenorthstar989
    @shadowofthenorthstar989 Před rokem +69

    i dont use parry as much as i should sometimes during a match i forget its in the game

    • @Bluebocat
      @Bluebocat Před rokem +4

      This is how I feel with DI

    • @grahamjl766
      @grahamjl766 Před rokem +3

      The mental stack is real. I never seen so many uncontested jumpins from elite professional players because of it.

    • @evalangley3985
      @evalangley3985 Před rokem +1

      @@Bluebocat Drive Impact is the answer to all the neutral Special move spamming. It can punish almost everything... like those Sumo Headbutt or those Blanka Ball.

    • @SharkWithFreakinLaserBeam
      @SharkWithFreakinLaserBeam Před rokem +6

      @@evalangley3985 nah, you'll get blown up trying to DI headbutt. It recovers too fast to DI on reaction.

    • @JoeRahl
      @JoeRahl Před rokem

      @@Bluebocat I'm the same. I'm ready to react to my opponents DI, but I always forget to use it myself.

  • @TisNomad
    @TisNomad Před rokem +44

    a small tip on the parrying supers topic, parrying anything makes the recovery change from parry recovery to the recovery of whatever you parried.
    It means if you parry a move that causes you to recover as if you blocked it.
    TL DR: A succesful parry is just a block plus the benefits of a parry such as drive meter recovery and push back reduction.

    • @The_SOB_II
      @The_SOB_II Před rokem +1

      What? Holy shit that's real Good

    • @myrez_
      @myrez_ Před 10 měsíci

      so good to know this. I was like "why would I even parry if there's a 29f recovery"

  • @antonsimmons8519
    @antonsimmons8519 Před rokem +7

    People who've fought a lot of JP are not underestimating the value of parry. We have embraced it.

  • @WoWisdeadtome
    @WoWisdeadtome Před rokem +5

    Here's how I've started thinking about parry in match:
    Consider the damage you take from a punish counter throw.
    Now...how much damage are you likely to take if you guess wrong on this next mixup? If it's likely to be more if you get hit, then bet on parry. This means I tend to parry more later in rounds when bigger supers are on deck. It does make people second guess their offense too.

  • @diamonddogsgaming7059
    @diamonddogsgaming7059 Před rokem +28

    This is actually really great advise, I never used parry like this... this will definitely help me break that platinum barrier I'm stuck in. Thanks man

    • @jamesbutler5630
      @jamesbutler5630 Před rokem +2

      I just made platinum one star ⭐️ good luck making it out

    • @TrophyJourney
      @TrophyJourney Před rokem +3

      The platinum barrier is ruthless! I finally escaped it yesterday and I'm super happy about it. Best of luck to you!

    • @TheSoulCrisis
      @TheSoulCrisis Před 6 měsíci +1

      @@TrophyJourney My Zangief is platinum 1 rank, while my Guile and Chun-Li are both gold rank. I feel like what separates the diamond ranks and up are those who have mastered the match-ups and system mechanics, while platinum and below are still struggling with specific match-up tricks and knowledge, plus still mastering their strongest characters on their way up.

  • @michelpetrus
    @michelpetrus Před 8 měsíci +1

    Very use-full tips, especially holding down parry against multiple jp spikes instead of pressing parry down at each one of them.
    Thanks.

  • @franckfrancois4378
    @franckfrancois4378 Před rokem +8

    Love the way you break down everything in simple to understand terms. Keep it up been following this page since the SF4 days

  • @evalangley3985
    @evalangley3985 Před rokem +12

    I usually use Drive Parry to use ultimately Drive Reversal. It works almost all the time. As a JP player, you just take your turn back and it is brutal to deal with.

    • @shinonyx
      @shinonyx Před rokem +2

      Interesting, im a JP user to, didn't know you could go from parry to drive reversal. This will save me from allot of accidental drive impacts.

    • @Azalealiketheflower
      @Azalealiketheflower Před rokem

      ​@@shinonyxIt would only make sense because you can do other options out and you're still technically taking the hit, so it should work nearly the same as DI out of a parry, at least in concept

    • @shinonyx
      @shinonyx Před rokem

      @Azalealiketheflower no it totally works, tried it as soon as I read your comment. No more unintentional drive impacts from me lol

    • @Azalealiketheflower
      @Azalealiketheflower Před rokem

      @@shinonyx Awesome, thanks for testing it out bro!

  • @thestupidpenguin
    @thestupidpenguin Před rokem +3

    I've lost count of the times I've visited London and there's a British gentleman in a suit drinking tea in the middle of the road. 😂

  • @DoubleVGames
    @DoubleVGames Před rokem +7

    Thanks for the tip! Been watching your videos since SF4. This really open my eye on the parry mechanic. I didn't know you were about to tech throw after parrying

  • @jeffsantos93
    @jeffsantos93 Před rokem +6

    Wow I didn't realize you got so much meter back from each attack. Dang, I gotta use it more.

  • @AdversaryOne
    @AdversaryOne Před rokem +1

    Perfect timing on this. My cousin and I were just discussing using parry vs blocking during different situations.

  • @TrophyJourney
    @TrophyJourney Před rokem +1

    The best channel on CZcams for SF tech! Thank you so much for delivering time after time, Vesper!

  • @claudiusboasman3681
    @claudiusboasman3681 Před rokem +3

    I learn something new about SF6 every day. Didn't notice you get your drive gauge back when you successful parry...smdh.

  • @TimScottSuiGeneris
    @TimScottSuiGeneris Před rokem +2

    Now I can pass the basketball bonus round 🏀

  • @gamedope
    @gamedope Před 11 měsíci

    ... and that's what Street Fighter is all about! Love to see there is this complete guide for the mechanic! Cheers!

  • @Waffles2186
    @Waffles2186 Před rokem +3

    Very informative sometimes I forget to use parry I forget how good it is definitely gonna start using it more now especially on wakeup supers and DI in the corner is really good thanks for making this vid.

  • @TriFF51
    @TriFF51 Před rokem +1

    I absolutely would have just assumed tapping parry for each projectile was more efficient (and thats what I do). Great tip on the hold for spammed fireballs.

  • @Kysen10
    @Kysen10 Před rokem +3

    I had no idea about throw teching after parry.

  • @Dadbro
    @Dadbro Před 11 měsíci

    This was an excellent video. I don't play this game, but I still found it captivating.

  • @justingoers
    @justingoers Před rokem +1

    This was very helpful. I’ve been using a lot of perfect parry, but not enough of regular.

  • @DenjinOni
    @DenjinOni Před rokem +1

    Thank you for this info Vesper because I was actually wondering what all standard parry could do

  • @LETHALAURA20
    @LETHALAURA20 Před 9 měsíci

    Vesper been clutch with the tutorials since I was in 5th grade. Thanks vesper

  • @PkrLambo
    @PkrLambo Před rokem

    2:11 I didn't know about the parry throw tech, thanks a lot

  • @Shadowdancer777
    @Shadowdancer777 Před rokem +1

    Good stuff.I use parry mostly for fireballs but now going to use it more for drive rush spammers.

  • @JakeInTheUK
    @JakeInTheUK Před 11 měsíci

    I didn’t know about parry throw tech. 🤯

  • @CodyDavidHolmes
    @CodyDavidHolmes Před rokem +1

    Thank you Vesper... very informative!

  • @0thers1d3
    @0thers1d3 Před rokem +1

    Good stuff V! Love the overlay!

  • @fonzworthbentley7455
    @fonzworthbentley7455 Před rokem +2

    I got to Diamond without using it, I forgot it exists because everyone spams throws 1000 times in a row

  • @kidmagiAFGC
    @kidmagiAFGC Před rokem +1

    This is pure gold.
    Kudos x100.

  • @Martin-nd5pb
    @Martin-nd5pb Před rokem +1

    That was great tips Vesper 👌

  • @superRVemacao
    @superRVemacao Před rokem +1

    Great video!. I had not realized it was that important. Good to know.

  • @DoubleDDGaming
    @DoubleDDGaming Před rokem

    JP with his full screen Command grab

  • @GazuNeveS
    @GazuNeveS Před rokem +2

    Brah, can you do an analysis on Wakeup Timmings (framedata, normal and hardknock down, wakeup options)
    Thanks for your hard work guys !

  • @Xagura
    @Xagura Před rokem +1

    Thanks for the Tip Dood.

  • @hajatianaandriamaro5355
    @hajatianaandriamaro5355 Před rokem +1

    Very clear content 👌

  • @nathanboreman5971
    @nathanboreman5971 Před rokem

    That's something I needs to do more on wake up.

  • @evalangley3985
    @evalangley3985 Před rokem +1

    One opponent was trying to Perfect Parry me when I was jumping at him... the problem with that is that you get a free throw when you empty jump... he learned the hard way... and that's super effective when using JP. You bait the opponent with Gates and use Departure when he tries to parry.

    • @Iankill2121
      @Iankill2121 Před rokem

      I've seen this alot too, it's something you can try once or twice in a match. It's good because you can get a punish counter combo

  • @shaieresmirnoff
    @shaieresmirnoff Před rokem +1

    It builds that meter baby!!

  • @dimex3362
    @dimex3362 Před rokem +1

    Great stuff! I learned a lot!

  • @skyaniite
    @skyaniite Před rokem +1

    Great video, thank you

  • @classicretros23
    @classicretros23 Před rokem +1

    good stuff

  • @positiveliberty
    @positiveliberty Před rokem +2

    hey buddy. amazing vid! can you cover parrying during blockstrings? people crouch jab all day long online and I wonder if I can (perfect) parry in between?

  • @garryj6311
    @garryj6311 Před rokem

    Great advice video. Really appreciate 🙏

  • @lastzulu180
    @lastzulu180 Před rokem

    thank bro you helped alot

  • @Kusanagi2k
    @Kusanagi2k Před rokem

    This was really good, perfect parrying next?

  • @lunariuslonewolf3618
    @lunariuslonewolf3618 Před rokem +1

    Excellent

  • @therealhalfmind
    @therealhalfmind Před rokem

    Notes have been taken!

  • @ukrainewarfootage2023
    @ukrainewarfootage2023 Před rokem +1

    Great video, cheers!

  • @BIGPUN4EVER
    @BIGPUN4EVER Před rokem

    Awesome vid, thanks for the tips!

  • @rogermorse_
    @rogermorse_ Před 11 měsíci +2

    Hmm I am confused, I wanted infos on the perfect parry (+ counter) but seems it is the only thing not covered in the video about parry?

    • @VesperArcade
      @VesperArcade  Před 11 měsíci +1

      It depends on what move you perfect parried but you can pretty much punish with anything, unless you perfect parried a light attack.

  • @bodhistevens9332
    @bodhistevens9332 Před rokem

    Brill video vesperarcade. Thx

  • @Sommersault89
    @Sommersault89 Před rokem

    So good bro, def upped my game!

  • @mikeestill1672
    @mikeestill1672 Před rokem

    This was a really great video.

  • @miguerys9503
    @miguerys9503 Před rokem +1

    Let's get the parry started!
    ...
    Tough crowd.

    • @AnhDonoi
      @AnhDonoi Před rokem +1

      Lol. Dad joke too strong

  • @LeeBuddy
    @LeeBuddy Před rokem

    Zangief cares not for your parry.
    Unfortunately though i think his super can be parried. Due to it starting at fist attacks.

  • @armorgiraffe
    @armorgiraffe Před rokem

    Honestly I didnt know parrying also worked as a reversed fautless defense from GGS

  • @jamesbutler5630
    @jamesbutler5630 Před rokem +1

    You the man

  • @haloboy217
    @haloboy217 Před rokem +1

    So this is how you get around JPs full screen super...

  • @MagikBased
    @MagikBased Před rokem +2

    If you have less than half a bar left, can you still get a perfect parry?

    • @VesperArcade
      @VesperArcade  Před rokem

      Yes, it's the only way to prevent burnout at that point.

  • @rdmqwerty
    @rdmqwerty Před rokem

    whenever i try to parry a honda headbutt or a blanka ball, they just walk up and throw me

  • @RandomPerson28337
    @RandomPerson28337 Před rokem

    Parries are very strong in this game

  • @atlas6845
    @atlas6845 Před rokem

    Hello Vesp great job, please is there a flowchart ken in your playlist? If not please consider making one.

  • @SuperiorWare
    @SuperiorWare Před rokem

    Vesper SF6 looks like 3rd strike Dreamcast version with normal canceling Activatedm

  • @Reaper-kf4yb
    @Reaper-kf4yb Před rokem

    i wish there would be a list of Parried B&B or Blockstrings whichh become punishable with the less amount of Pushback ;)

    • @mir2266
      @mir2266 Před rokem

      the pushback is not any different, just even split between attacker and defender, as opposed to the defender taking all the pushback (excluding the corner)

  • @The_SOB_II
    @The_SOB_II Před rokem

    I need to take notes on this... Can I pay for the script?

  • @jasonruff1270
    @jasonruff1270 Před rokem

    So is the frame data the same as block?

  • @hamadzokl887
    @hamadzokl887 Před rokem

    Can you tell us how can you remove jamie shirt in SF6

  • @nonono9681
    @nonono9681 Před rokem

    Do yuou have any info on trades? i dont udnerstand that mechanic

  • @CanalRulez
    @CanalRulez Před 6 měsíci

    cool

  • @brando402
    @brando402 Před rokem +1

    Parry supers except if they’re throw supers and fireballs ez

  • @MrAllenlenlen
    @MrAllenlenlen Před rokem

    When you do the tech throw, do you still holding the parry buttons or you have to release both buttons and press the throws buttons?

  • @kingfargo9578
    @kingfargo9578 Před 9 měsíci

    The fact that I can’t punish a “whiff” parry with a button because they let the opp block right after is fucking stupid. Make the parry recover window REAL. Shit is ridiculous

  • @martinithechobit
    @martinithechobit Před rokem +2

    Thanks.

  • @blackmanta2527
    @blackmanta2527 Před rokem

    Im thinking of using parry after a flip out . Is that legit?

  • @Rakioos
    @Rakioos Před rokem

    This is a great game but i still prefer sf3 third strike in terms of the parrying system .

  • @Gonnluv
    @Gonnluv Před rokem +3

    Got a question. Parrying has 29 frames of recovery, but let's say you parry a move that usually does 20 frames of blockstun. Assuming I let go of parry right after parrying that move, do I only get 20 frames of recovery, or do I get the usual 29 frames?

    • @feri7mble
      @feri7mble Před rokem +2

      If you let go of parry, then you are put in the same situation as if you blocked the move. In other words, your parry recovery will match the usual blockstun.

    • @Gonnluv
      @Gonnluv Před rokem +1

      @@feri7mble Sickk

  • @jaxsyoutubechannel2827
    @jaxsyoutubechannel2827 Před 6 měsíci

    Throw is over powered

  • @darkerm76
    @darkerm76 Před rokem

    And you forgot to mention anything about Perfect Parry. Why no one talking about it? WHY?

    • @zeokenx2
      @zeokenx2 Před rokem

      The reward for it is scaled damage which isnt good pre say in early matches but when your opponents are low health,it can lead to guaranteed punishes/situations.IMO it got its uses but

  • @fRikimaru1974
    @fRikimaru1974 Před 4 měsíci

    I think that the name is just wrong. Special block would have been more accurate.

  • @KN-592
    @KN-592 Před rokem +2

    lejend

  • @hamadzokl887
    @hamadzokl887 Před rokem

    The code botton

  • @Hadoukage
    @Hadoukage Před rokem

    The other day I ran through a Vesper Arcade club member lol. Y'all need to pay attention!

  • @FrankTheDoomriderJohansen

    Perfect parry is ruining the game as I expected. And now with Rashid coming I might as well just delete the game. Fighting games are more about being flashy with a million mechanics than actual competitive balance.

    • @evalangley3985
      @evalangley3985 Před rokem +5

      Perfect parry is scaling so much that it actually doesn't matter.

    • @Aubin1
      @Aubin1 Před rokem +3

      competitive balance has never existed in any fun fighting game ever, get over it

    • @ImSoConfucius
      @ImSoConfucius Před rokem +3

      Damage becomes shit after perfect parry. Just stop being so predictable so it doesn’t keep happening lmao

    • @gp381
      @gp381 Před rokem +1

      Also, perfect parrying isn't that easy. Depends on the move. Some moves startup faster than others and are different timing.

    • @FrankTheDoomriderJohansen
      @FrankTheDoomriderJohansen Před rokem

      @@gp381 Getting perfect parry on me when I want to check your minus frames is garbage.