Greatly Improve Your Defense And Reactions With 1 Easy Tip
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- čas přidán 31. 05. 2024
- When you become comfortable in repeated situations and also come to terms with the fact that sometimes, you may just be wrong on defense and that's fine, you'll find that it becomes much easier to react to things that let you get out of defense or keep your pressure going.
#streetfighter6 #easy #tip - Hry
Thank you. My MR just increased by 300 and I'm getting DMs from e girls on Twitter as we speak.
Mission complete
have you not commented this exact thing elsewhere?
I don’t think e girls fw sf6
@@pinguludd6586yea lol
He says "just take thr throw" with the confidence of a man who hasn't been thrown 5 times in a row
Because that man is willing to take the 6th throw and wait for his opening.
If you dont understand this, then the message went in one ear and then out the other
1 min in: yep that's a sub.
Not one fucking big name player has once explained something this well to me to understand in a video I've seen. I always felt like there was some things I've been missing in my gameplay that others have that I couldn't understand, or what I was doing wrong. Thanks bro, this was fucking game changer
Yeah this whole idea of committing to an option and then reacting to only a few different scenarios is something most people just need to figure out after playing for a very long time. This video explained it well and I’m sure it has helped a lot of people.
Appreciate it! Yeah I've always had a hard time learning from what better players say, always felt like there was a disconnect or they were just telling me something I already knew and there had to be more. So as I've improved at games over the years I've tried to make sure whenever I try to teach it, it would be something I'd understand when I was younger haha.
That's actually brilliant. My defense is usually shitty because I panic and don't know what to do. Just committing to something straight up frees me from that stress.
Glad I could help! Yeah once you get comfortable with which options matter the most and committing, you'll notice your defense is much more on point
Mikey just showed us a Jedi Mind Trick way to reduce our mental stack… 😮
Haha that's the goal! Not easy to implement in one go but once you get used to it, should help lower the mental stack in a lot of common situations
This is most valuable lesson I've seen in my SF6 journey, I've never thought of that the problem is how I distribute my attention.
Yes, that's literally the "problem" of the vast majority of players that already "know" how to play. The mental stack is huge in this game, so the way to become better once you have the basics ironed out is the priority hierarchy on some situations and interactions.
Ah that first tip is called an Option Select in the Fighting Game Community. Good tip though, I didn’t know this
Swell yeah batman
The answer is to eliminate throw loops. No option select will protect you. If they jump, your throw will result in a missed throw animation. It’s completely unfair for Akuma to be able to whiff a throw and still have enough time to DP you if you jump.
@@kennellfrederick4367 Defenders still have delayed throw tech and wake up guard impact as defensive options. Throw loops are oppressive yes, but defenders still have options.
You communicated the real-time thought process really well. Thank you!
This just blew my mind, maybe this is the knowledge i needed to get me to master from diamond 5
Good luck bro, you got this 💪
Option Select is a great tech that not many pros and veterans teach newer people nowadays, this video is 10/10 folks listen to this man
I think my mouth dropped on the DP buffer through the throw attempt animation so genius lol. Damn.
All of this is so genius you really learn something new about fighters all the time
Haha glad I could help! Yeah it feels like there's always something new to learn in FGs but that's half the fun of it
So that's why it seems like people are absolutely cracked or mind readers, buffering their options, I'm gonna start using this
Great breakdown man, describing option selecting at a basic level. This is going to help so many people.
Bro, this is an insane knowledge bomb to drop in a 10 minute video. I've always wondered how they're able to react, this explains a lot. Also the DP buffer on grab is mindblowing. You're doing great work.
This seems such an obvious way of thinking when you say it but Id never considered this process. Thanks for the explanation
The most useful video on defense I've watched for any fighting game by far. Thankyou.
this might be the best sf6 tutorial video ive ever seen. very clear and concise. thanks bro.
I’ve been playing street fighter since a little kid and this is one of the best advice videos I have ever seen up-to-date. Great job everything you’re saying here is 100% accurate and will help so many players get so much better thank you.
Damn this really opened my eyes and completely changed the way I view games. I always felt as if i was slightly behind but i never understood why. Thank you, i appreciate the content.
Glad it helped out!
dude that amazing "tech" this tip help u to reduce your mental stack by a lot
genuinely some of the best advice I've ever seen.
I will not be proud of myself if I’m not subbing after such an amazing coaching session… waouh, superb work! Hope to see more ! 🔥
Waoooo, a so simple concept that was never explain, Thank youuuuu. I just hate that I can click like once and that I've already subcribed. This channel deserves better.
Haha thanks a lot! And glad I could help 😁
I’ve heard this dozens of times. I thought I understood it. Now I know I never truly did, until now. Great job on your part.
this one of those things that you know about through experience playing for years and watching pros play all the time. you know that's what you gotta do but you thing it's somehow magical so you never try it. to hear you actually break it down and introduce for newer less experienced players andand confirm for others who play a lot but are a bit lazy (like me), it makes it more realistic a option in defense. this was a very great breakdown, and I will be subscribing
I now realize i've been playing this game a few seconds in the past, when I should have been looking moments into the future! thank you for this eye-opening piece of information!
great video really a good spin on the concept of being in the moment. especially something I need to work on since I boom all day with guile
This is such a simple concept, yet it blew my mind! I'm implementing this moving forward
This is brilliant and not something I've heard about before - thank you!
Dude, this is exactly what my teacher was explaining to me but I just didn't quite understand what he meant at the time. As a Gief player, taking the throw is really no big issue. (especially if I have a life lead.) I'm definitely about to untrain some bad habits and level up. Great video!
This is one of the best videos on defensive mindset I've seen in a while. Thank you.
Appreciate it! Glad I could help
Dude, this is the piece of information I've been searching for without knowing. Thanks a million.
Glad I could help!
Awesome video! I’m working on my defense and this video explained things pretty clearly! Ty ty!
Y’know my lil bro has this exact same mindset but instead of sf6 it’s with guilty gear strive where he doesn’t even look at his character he always looks at mine and I couldn’t for the longest time figure out what he meant by that. So honestly I’m really glad you posted this video👍
Btw the mindset of being fine with messing up and just moving onto the next step is something that can be incorporated into anything in life, so honestly I wish to get better at this and improve in a lot of aspects, not just with fighting games.
Yeah agreed on the second part for sure! Being ready to fail is always something you have to get comfortable with in anything. It's definitely hard, but so worth it, in fighting games to just commit to an option and not even consider if it might be wrong so you can focus on the other things haha.
huh? how could you possibly play without looking at your opponent?
Great advice bro. Thank you
I knew I was right to commit to OD DP on wake up and not think about it!
Real talk though great video. Excited to try and incorporate this mindset
Dunno why I've never figured that out by myself but thank you for this video, everything clicked now.
Glad I could help out!
I'm so grateful for this video! I always thought I was just too slow but that would naturally happen if I'm trying to account for infinite possibilities.
Limiting the scope to know WHAT to look for does wonders 😅
I was in the exact same boat! Once you get comfortable just commiting to an option and not caring if you were wrong, the things you need to focus on are much more limited!
Dude such a good point of there's only so many things to look for when u commit to something. Makes it feel so much simpler. Although practicing it will take a lot of time
Bro u videos are so based and straight forward these are great
Haha appreciate it bro.
Most excellent stuff, Mikey. You're able to identify, articulate, and explain a very common scenario that us noobs really didn't understand was happening.
Dude can teach!
Appreciate the kind words! More to come! 😁
great video, i think you explained it well!
ive just started to grasp the neutral game a bit more and doing input buffers on hit confirms etc so this is like an extra layer onto that which i didnt really think about, so thanks!
Glad I can help. So much to learn about FGs but it's always so satisfying when things start to click
Dude the intro is on POINT. Great video
Thanks man!
Amazing man. The throw/dp motion is so good
Very informative, thanks !
super solid advice, wondering why no one else explained it like this, instant sub :).
Haha glad the video helped and I appreciate the sub!
Great tip, thank you!
Your amazing man im a longtime madden player and finally playing fighting games. I see defensive focus applies to fighting games. Can stop everything gotta commit and live with the results
All those decisions are why I am losing so much. My brain stops working completely.
When you watch pro players, it feels like they react to everything.
It is hard to tell yourself you have to take some hits, throws and not try to do anything.
I struggled with it for a long time but I think your last point is the big one! It definitely is hard, but once you get comfortable with the idea of picking an option and just not caring at all if it's wrong, you can free up so much of your focus to look for other things that used to be overwhelming to react to.
This is fantastic
Appreciate it!
great advice 👍
Thanks for sharing bro ! Great Video
Appreciate it brother!
This is a stretch but it kind of reminds me how lower level players watch their battles in starcraft where as better players, beyond what they need to a tively control, know when they can look away to do other things with their actions per minute.
Great and extremely helpful video. Thank you. All your stuff is really helpful, well spoken and clearly explained.
I’m getting serious in my goal achieving master rank and I couldn’t have seen this video at a better time. I made it to diamond rank 2 yesterday and this will definitely give me a boost. Thanks for the amazing tips!
Glad I could help and good luck in your climb man! See you in some Master ranked games soon 💪
Im adding something to this advice. Learn the timing of your combos. You'll have a better flow of your combos if you press the right amount of buttons, instead of smashing the button until you see the attack come out.
This is actually awesome stuff. People panick in the corner when they get throw looped. The idea of it happening a 3rd time almost baits a whiff throw or dp every single time.
I figured this out too. Nuanced things like this is how I get better so fast and usually learn them after watching replays or simply thinking about them. Made like 2 adjustments and went on a 10 game win streak. Keep content like this coming 🔥🔥
Good job on the winstreak! Yeah so many small adjustments to how you approach different situations can take you a long way in Street Fighter
What we're the adjustments you made?
@@prawnyb I come from Mortal kombat and players typically win or lose neutral quickly. In street fighter it’s more tamed. So instead of forcing things I learned to wait and stopped taking unnecessary risk especially when I have life lead. Allowed me to punish a lot more nonsense from my opponent instead of us both scrambling.
Second thing was being more intentional with the block strings I was using and hit confirming. Autopilot is just bad
Little things like this is why I love playing this game when you discover these nuanced hidden little gay mechanics and you just get so much better at the game and then you can add layers on what you learn. Great stufff here
@@Tjizzle123456789 thanks man. I need to do both if those things.
Awesome video I can't wait to try and implement some of these strategies into my game and see how it goes
Appreciate it! Hope it helps out. Takes a bit to get comfortable with just "being wrong" or getting thrown sometimes, but once you get more comfortable with these things, the game seems a lot more simple to react to haha
Holy shit hes a genius. Thank you so much🙏🙏🙏
Strong guide!
I have been trying to improve my neutral in KOF(I don't play sf6), and I just noticed that yjeres some moments where i have to buffer my DP if i want to be able to react (as kof has short jumps and theres no so much time to DP as in SF). and I have been trying to imrpove on that, I practice every day, and right when I though that maybe I was being delusional and or weird with my thought traing this video appears, not only to tell me I'm right, but also to show me how widely can this concept be applied, and how big of an idea it is. The ones that think this is just explaining Os's got it wrong, this is so much more than that, is like compresing your mental stack so you can storage more moves than before, my oponents are going to think I'm reading their minds or I'm just god damn lucky. Thank you, deeply.
Thank you, this got me to ascendant.
I just realized by watching this video in situations where I was able to react to things it was because I was actually committed to whatever I was doing and looking ahead at what my opponent might do. This is really good and is a huge game changer because this is easy to overlook while you are playing in the moment. This going to help a bit more with controlling chaotic players who like to jump and mash buttons.
I had to comment man. I seen this video yesterday and applied it just now while playing. Even though I sat in the corner and just held back, I committed to that waiting for my opponent to switch up (he didn't lol) so I lost. But I swear the mental fatigue it was taking me to be like is he going to throw me this time idk aww shyt mash grab aww he didn't IM FUCKKKEDD lol was draining. THANK YOU FOR THIS TIP MAN KEEP UP THE GOOD WORK! This just shows you can learn from anybody.
Glad I could help out! And yeah sometimes you decide to just take throws and they literally just do it 4 times but that happens even at the highest level haha
Thank you! Videos like this are AMAZING for tekken players like me trying to git gud at Street Fighter!
Glad I could help!
Damn this was super helpful, thanks
Glad it helped!
Excellent video, backslide from Platinum 1 to Gold 4 after patch as Ryu, got lazy. Back on the horse today, no fear.
Good luck brother! Diamond in no time 💪
Great video.
Great stuff
Love the video and has a lot of great ideas but did you say what to do if someone decides they are going to do an endless throw loop for the rest of the round like if they 10 in a row?
This will take some time to apply, but I see the value.
This is good advice, can apply to tekken too imo cause I play both
Damn this video is so good
Back dash chilling in the corner: 👁️👄👁️
This has changed my life
LOOOL. Need to screenshot this comment for a referrals page 🤣
The feeling of knowing that you just improved at a game from just watching a video is weird, lol
This video showed me another level of how to think in this game. But it sounds easy, but its not. Still nice video.
These type of inputs are called "option select."
they gotta take out throw loops though. it’s one of the last ‘have or have-nots’. Sadly, shoto privelege has somewhat returned lol.
What should I do if they forward jump instead of neutral jump while I'm in the corner? Usually my anti airs don't connect because they jump over it
Thanks for the tip. One thing I feel you need to work on is speaking a bit slowly, unless your videos are only meant for native speakers.
I didnt play during street fighter 5, but I played a lot of 4. I hear a lot now about "taking the throw" but that wasnt really a thing back when I played 4. I have just a strong muscle memory of teching while crouching because it would option select a light kick if you didnt need to tech and it was a great combo starter. I find myself doing this all the time in 6 and getting shimmied >.
Haha I had this exact same problem at the start of SF5 as well because I had a crouch tech habit for so long
You missed the fourth option. Backdash. Being invincible to throws, if you don't recognize it you could just be DPing for nothing, and end up eating at *least* 30%, without resources. It could spell the difference between a W and an L.
Yeah good catch, I should have talked about backlash too. I brought up towards the end of the throw loop scenario that I recommend not actually pressing Punch after you input the DP until you realize you have to. Backdash and jump forward are the two options I said that but I forgot to bring it up
King
Yes
Is this just instinctual to good players? Ive never heard it mentioned and certainly never organically developed any of these habits. Even when i jab someone out of pressure i never even considered to follow my choice with a drive rush combo. As a sim “main” who can barely get to diamond this gives me some good food for through to improve my terrible defence.
how can deejay do this (offensively) and even defensively as a charge character? (Since we cant input DP immediately)
man I always wondered how everyone was dping me when I jump in the corner after a throw
i feel like the analysis of nephew's juri is a bit off. he is +2 after a blocked st m punch, but there's too much pushback to go for a throw afterwards and certainly not a shimmy. i think he expected dcq to press a button because juri players often try to condition you into not pressing after blocking st m punch so they can walk in and reset pressure. he expected dcq to try and press a light button to keep him from doing this, so he preemptively pressed st h punch in order to whiff punish him. dcq expected that though and jumped out. i think he knew that nephew was trying to hard commit so he could get big damage off of a punish counter and end the round immediately. since juri's only real frame trap in that situation is st l kick, which wouldn't have killed, dcq took the risk and went for a jump. if things go how he planned, he gets a a full jump in combo, and if they don't, he likely only eats a light into special into knockdown. the risk reward was in his favor. honestly an insanely smart play. that's the kinda shit you do when you've seen that situation a thousand times. that gives me a bunch of ideas for counter playing certain characters actually.
Before i can start thinking about what my opponent can do in different scenarios.
I must first learn the art of.... "Thinking"
Right now. i can go into a match as rashid. press light whirlwind shot. and instead of thinking "is my opponent going to jump over it? is it going to hit? are they going to block it?" etc.
Im instead thinking about:
So what happens when you throw loop your opponent, he back dashes and you end up with the dp motion buffer up close and you have press a button?
Nice nice
Yamato Juri skin goes unnecessarily hard
i get hit with the throw bait after being thrown 2-3 times then im dead
So that's why you see people hitting buttons on their joysticks when nothing is happening. I've always been like "why are you mashing on the ground/being grabbed/getting knocked down, you're stick in an animation, dummy. Is he stupid?"
They've been buffering the whole time. My god, I never realized.
What I want to do is I stay in neutral and 100% counter everything that comes my way. anti air all jump ins, check every drive rush, counter every drive impact, whiff punish every button. Never gonna happen, sadly.
Yeah it's hard especially in this game because there are more options than normal in neutral because of drive rush and drive impact so it's hard to counter everything at once
You saving my winrate with content like this. Im the avergae player that need some help lol.
Haha appreciate it! Glad to hear you getting that win rate up 💪
Must be nice to have a DP
Ok but why Akuma's pants are vibrating like that?
If you're gonna have a text box pop up more than once, PLEASE proofread it lol
Good info though.