You made a lot of moves easier for me. Like the ortho mode and clipping tool were present there all that time but I kept placing the assets and lights the hard way. This video also gave me an idea about how shadows work in Twinmotion and how we can improvise if things don't work out with IES lighting. And I also learned about light reflectivity and that it can be set by simply selecting the light and adjusting its reflective property.
tks for the video which explains so well on the use of clipping tool & composite lightings for a single obj as well as the need of constructional diagram for onsite installation technician as the designer always added neon lighting without referencing the actual model & size but the effect...
Hi! Thanks a lot for the tutorial! It is great! I have a bit of an issue with all of the lights though. They are super bright at even 10 lum...burned out?What can I do?
Really great video that helped to speed up my workflow, especially the tip for using Set ortho views to help place lights which could be a lot simpler...maybe in the next release?! One problem I was hoping you were going to cast light on if excuse the pun, and hope you can here is how to import TV’s, monitors and Laptops with the images one has chosen and applied to the screen surface in Sketchup, and the how to enable the screen to be an emittter or glow with that same image in Twinmotion. I have been trying to work it out but every time I select the screen with the eye dropper and them turn on GLOW it burns out...even at 0.0001% Glow🤯🤯🤯 How you can assist??! Thanks in advance.
Pretty cool.... bro.... as your every lesson... but i think for exterior rendering twinmotion is good.... but for interior...its too caroonish especially bcoz of unrealistik Ambient Occ...
Thanks for the video, but i have an issue with the neon light, it also appears in the video, that the light suddenly become concentrated in the middle especially after closing and opening the file again.... any help??!!
You don't have to model them. They're provided in the library as assets/decals. Just place them where you want to emphasize the shadows or whenever you use IES lights and you come across the problem of no shadows being cast.
00:00 Intro
00:13 Time of Day
00:36 Emissive Materials
01:37 Light Sources
01:47 Omnidirectional Light
02:42 Neon Light
03:57 Spot Lights
04:51 IES Lights
05:21 Shadows
06:00 Reflection Probe
You made a lot of moves easier for me. Like the ortho mode and clipping tool were present there all that time but I kept placing the assets and lights the hard way.
This video also gave me an idea about how shadows work in Twinmotion and how we can improvise if things don't work out with IES lighting. And I also learned about light reflectivity and that it can be set by simply selecting the light and adjusting its reflective property.
Glad I could help!
tks for the video which explains so well on the use of clipping tool & composite lightings for a single obj as well as the need of constructional diagram for onsite installation technician as the designer always added neon lighting without referencing the actual model & size but the effect...
you sir are a legend
Hello again, I have a question please. how can I make a JPEG image glow in Twinmotion ? is it possible please ?
These tips are really super.
I really appreciate what you do.
Thank you !
Thank youu!
That was great thank you
Hi! Thanks a lot for the tutorial! It is great! I have a bit of an issue with all of the lights though. They are super bright at even 10 lum...burned out?What can I do?
Thank you sir you save me
Great video! Tks very much! 👏🏻👏🏻👏🏻
as allways again, pretty cool huh
Haha thank you!
Really great video that helped to speed up my workflow, especially the tip for using Set ortho views to help place lights which could be a lot simpler...maybe in the next release?! One problem I was hoping you were going to cast light on if excuse the pun, and hope you can here is how to import TV’s, monitors and Laptops with the images one has chosen and applied to the screen surface in Sketchup, and the how to enable the screen to be an emittter or glow with that same image in Twinmotion.
I have been trying to work it out but every time I select the screen with the eye dropper and them turn on GLOW it burns out...even at 0.0001% Glow🤯🤯🤯
How you can assist??!
Thanks in advance.
Ah, for that you can copy the color map and paste it in the glow map. I cover it in more details in my video on materials ^^
Sir please make a videos for exterior render with tricks thanks sir for sharing knowledge
I'll try my best!
Perfecto, buen tutorial.
do you have or can you share tips on creating lighting to make faucet hardware look more realistic
can i have an idea about the program and how can i have it please it's super cool !!!
you can download the new version here bit.ly/twinmotion2020
@@ArchitectureInspirations Hi...is Twinmotion free ?
Pretty cool.... bro.... as your every lesson... but i think for exterior rendering twinmotion is good.... but for interior...its too caroonish especially bcoz of unrealistik Ambient Occ...
I actually think the same. Twinmotion has a lot to improve, hopefully their 2020 version will be a lot better😊
@@ArchitectureInspirations hopefully......☺
@@ArchitectureInspirations now I bought 2021.1 and it is completely rubbish in interior lighting and also not good for exterior too...
can I show the door open/close fx?
Thanks for the video, but i have an issue with the neon light, it also appears in the video, that the light suddenly become concentrated in the middle especially after closing and opening the file again.... any help??!!
How we can control light blinking, it's very useful for traffic signal lights..
Hi, can you share a way to make material light bulb in Twinmotion
Having to model shadows is insanity....
Seriously. Now that Unreal Engine supports real-time ray tracing I can only wonder why we can't enable it in Twin Motion.
You don't have to model them. They're provided in the library as assets/decals. Just place them where you want to emphasize the shadows or whenever you use IES lights and you come across the problem of no shadows being cast.
how dose sketchup materials or layers work in twinmotion. Thanks
Layers doesn't really transfer but materials do convert😊
twinmotion dont have material id???
I dont think so. Hopefully in the new version it does
More SU+vray tips Please.....
CHƯA THẤY NÓI VỀ PHẦN HDRI AD CÓ TUTS NÀO NÓI VỀ PHẦN HDRI KHÔNG Ạ
Hình như hdri có nhiều làm r á bạn
say light more softly, you're attacking with it like a karate kick
Don't even know what that means but okay🤣
seriously?? a render program whitout ambient occlusion?? ,i can´t believe that !
it has ambient oclussion
It does support ambient occlusion. Read the documentation for technical support.
i thought i knew how to use Twinmotion :(
Well I hope my video helps😄
@@ArchitectureInspirations absolutely. Like, subscribed and i hit the bell hahahaha i hope i will keep learning a lot with you!
You must try corona for sure
I would love to but theres no Corona for Sketchup😂
@@ArchitectureInspirations you should try Thea Render. It is amazing!!
Still not realistic
Cool thanks :)