Model a bridge in Houdini || Beginner Tutorial

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  • čas přidán 3. 08. 2024
  • This video will show a basic approach on how to make a procedural bridge.
    It will introduce you to the basics of Houdini and the procedural approaches it has.
    Starting from a line (or any curve you have) it will create a bridge.
    First thing to do is control the bridge shape by a ramp. This makes it easier for controlling and art directing the shape.
    Next steps involve procedural modelling. Like using a sweep node so give the input curve basic geometry. From that geometry it can be extruded and then beveled to create planks or stone borders.
    Also let's give the bridge some color by the Labs gradient node, it will look better and it is also nicer to work with.
    A small finishing touch here is adding a basic support system. There are multiple approaches of doing this and here I took a simple approach so everyone can understand it.
    Let me if this modelling is interested and I'm looking forward to make a couple more!
    Timestamps
    00:00 Intro
    00:06 Curve and ramp control
    01:04 Base sweeps
    01:38 Create Border
    03:29 Create Planks
    04:01 Add colors
    05:00 Side rail
    06:12 Ramps control Demo
    06:47 Add Support
    09:19 Improve support
    09:57 Chain node
    10:31 Outro

Komentáře • 57

  • @Nabuuug
    @Nabuuug Před 2 lety +6

    For beginners, this thing is a mind-blown every 30 seconds

  • @_kurohana
    @_kurohana Před 2 lety +37

    Minor things not mentioned in the video:
    - If your line is not highlighted in red when creating the mask with the DistanceAlongGeometry node (0:30), you have to activate the "Show Handle" option in the scene view (hotkey: Enter) and select the node.
    - Use W in the Scene View to toggle the wireframe mode (like at 1:50)
    - Use SHIFT+S in the Network View to change the wiring style rounded/straight lines (see the difference in the video at 9:55 and 9:57)

  • @saebr
    @saebr Před 3 lety +15

    Thanks a lot Simon....
    And yes please, definitely more of these tutorials.
    Highly appreciated.

  • @zgmg9263
    @zgmg9263 Před 3 lety +14

    This was such a great introduction to Houdini. I'd love to see more of these starter videos, 10-20 minutes in length focusing building one world-building object at a time.

  • @JeremySeiner
    @JeremySeiner Před 3 lety +4

    This was wonderful! Thank you Simon and yes I'd really enjoy seeing more of these tutorials!

  • @andvfx
    @andvfx Před 3 lety +1

    Thats an awesome way to discover different modifiers without needing to go in to complicated vex. Very nice example and tutorial, thanks!

  • @DeekerActual
    @DeekerActual Před 3 lety +1

    More of these style video would be awesome thnx Simon!

  • @jordanhwang
    @jordanhwang Před 3 lety

    Thank you for tutorial! I’m following along and I’d love to see more of these beginner tutorials

  • @magneticanimalism7419
    @magneticanimalism7419 Před 3 lety

    Wow, thank you so much Simon, this is exactly the kind of modeling I am interested in learning. Completely awesome.

  • @gabrielepardi5178
    @gabrielepardi5178 Před rokem

    Great introduction to houdini: straight to the point.
    Thanks

  • @noskov5
    @noskov5 Před 2 lety

    awesome, clean, and simple.Thank You, Simon!

  • @koltscats
    @koltscats Před 3 lety

    informative, easy to follow, an all around great tutorial for beginner and advanced users. Thank you!

  • @xxargunxx
    @xxargunxx Před 3 lety

    Thank you Simon, I'm really intimidated to learn Houdini and your lessons help me a lot.

  • @engiongames8749
    @engiongames8749 Před 2 lety

    I love your tutorials, Simon!

  • @todayssteve
    @todayssteve Před rokem

    This was really helpful thank you! I love to see more of these videos!! Keep up the content!!!

  • @oLucasX
    @oLucasX Před 3 lety

    Great video! Thanks for sharing!

  • @starwarz8479
    @starwarz8479 Před 2 lety

    Thanks Simon
    This is a great intro to procedural modeling!

  • @herbertengels2112
    @herbertengels2112 Před 3 lety +2

    Hope u make more procedural modelling tutorials :)

  • @heitoor
    @heitoor Před 3 lety

    Great tutorial, thank you!

  • @CGImagine
    @CGImagine Před 3 lety

    Great work Simon!

  • @mrwhateverism
    @mrwhateverism Před 3 lety +1

    I'm new to Houdini, but coming from Cinema4D. This is like a super concentrated knowledge bomb, thank you so much for putting this together and sharing your wisdom!

  • @veith3dclub
    @veith3dclub Před 2 lety

    Thanks for this awesome Video!!! Wow!!!

  • @antonypetrenko4458
    @antonypetrenko4458 Před 2 lety

    Thanks a lot Simon!

  • @dongxinjiang1770
    @dongxinjiang1770 Před 3 lety

    amazing tutorial!

  • @RunTheTape
    @RunTheTape Před 2 lety

    You're an absolute master

  • @JoaquinPeMM
    @JoaquinPeMM Před 3 lety

    you are awesome dude, well explained tutorial!

  • @KarelChytilArt
    @KarelChytilArt Před 8 měsíci

    Easy, simple and nice.

  • @user-xe7hx7em1f
    @user-xe7hx7em1f Před rokem

    It's awesome.

  • @alexmouthon
    @alexmouthon Před 2 lety

    thanks for this tutorial bro

  • @Eddy_Del_Lobo
    @Eddy_Del_Lobo Před rokem

    I followed this entire video as my intro to Houdini it took me 5 hours of pausing and unpausing, I'm not sure how to make the bridge into a game ready asset but I'd love to learn more!

  • @sams_3d_stuff
    @sams_3d_stuff Před 3 lety

    Thank you!

  • @weslley3dezao
    @weslley3dezao Před 3 lety

    Maravilhoso, amei.

  • @PedroHenrique-mv6uu
    @PedroHenrique-mv6uu Před 2 lety

    valeu simon, te amo

  • @awesomedata8973
    @awesomedata8973 Před 3 lety

    This is good stuff! :)
    Maybe more about using grids and voxel cubes / faces / corners / instancing? -- Perhaps something akin to that Corridor level editor, but with multiple floors?

  • @AD-uf7cy
    @AD-uf7cy Před rokem +1

    Thank you very much for tutorials , I tried if we can use @scale = set(1, @mask, 1) in AttribWrangle2, and yes we can.

  • @spawn1411
    @spawn1411 Před 2 lety

    I don't know why so few people study Houdini in Russia, but it's very difficult to find friends with whom to share the experience. If you, like me, have just begun to study Houdini, then I will be very happy to join forces and together reach the top of the knowledge of this 3D software.

  • @Cloroqx
    @Cloroqx Před 3 lety

    You should be presenting these tutorials smooth shaded (not flat shaded like here), as that is the way in which they will be seen by beginners in UE4/5, Blender, etc.

  • @NewOnTheSeen
    @NewOnTheSeen Před 3 lety +7

    At the end of this you need to add a polysoup otherwise your generating meshes into Unreal that have split normals.

    • @Cloroqx
      @Cloroqx Před 3 lety

      A divide node also helps

    • @NewOnTheSeen
      @NewOnTheSeen Před 3 lety +1

      @@Cloroqx divide won't actually fix the inherent issue that Houdini splits the normal up and exports that way. The polysoup basically deletes all that data and combines it

  • @artadecram_9624
    @artadecram_9624 Před rokem +2

    remap in wrangle doesn't work in new version of houdini

  • @ArtVandelayInc
    @ArtVandelayInc Před 3 lety +1

    We would love to see these procedural modelling videos for sure. You're doing a great job with your content to encourage us to learn Houdini. And Houdini always fascinates me.
    I got a question though. What do you think about Houdini's documentation?
    For example I'm not a fan of Unreal's docs. There are some areas that you simply can not find any information about. Like you spend hours and hours searching for any valuable information or all you do is trial and error blindly. I assume you would have a decent experience with Houdini's docs and tell us about it.
    Did you encounter any blind spots or found that the explanation about things are not helpful at all and whatnot? Because I think it's so helpful to have a go-to resource and learn things properly when you learning new things.

    • @simonhoudini5074
      @simonhoudini5074  Před 3 lety +2

      Thanks!
      For the docs I personally don’t use it that much, when I use the docs it is more for VEX or Python stuff to know what certain functions are doing. Which have been valuable.
      In general I Google most stuff and look on the forums like odforce or SideFX

  • @KaynCromnispher
    @KaynCromnispher Před 4 měsíci

    I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?

  • @djpowerwashing2964
    @djpowerwashing2964 Před 3 lety

    Nice, a bit too fast for me, but I will do my best to follow. Lol.
    As a suggestion: It would be good to get past just modeling but into exporting or even doing a simple render with each project. Thanks again.

    • @zgmg9263
      @zgmg9263 Před 3 lety

      I agree -- exports would be appreciated. Lighting might be a lot to ask but I think exports in the least are worth a few extra minutes.

  • @3D_Sven
    @3D_Sven Před 9 měsíci

    Since the color gradient dosen't seem to be supported anymore, what would you use instead?

  • @TheDeathoxide95
    @TheDeathoxide95 Před 2 lety

    so now if I want to curve this bridge along the z axis what would I do would I just input a curve modifier because that is not working, I added a draw curve modifier but its not what I wanted can someone help

  • @magneticanimalism7419
    @magneticanimalism7419 Před 3 lety +1

    Is there a simple way to prevent the overlapping geometry at the ends after the polyextrude @2:18?

    • @simonhoudini5074
      @simonhoudini5074  Před 3 lety +1

      There are a couple ways , overall I recommend using the chain node I show at the end since that will give you more control and variation.

  • @jostimantatarigan7657
    @jostimantatarigan7657 Před 2 lety

    how did you add the noise bevel since each border is 1 piece?

    • @simonhoudini5074
      @simonhoudini5074  Před 2 lety +1

      The trick is shown in another video.
      Look for “random bevel in Houdini”.
      It basically using attributes to set the bevel amount

  • @christopher8116
    @christopher8116 Před 3 lety

    Is there not another way then using distanceAlongGeometry SOP ?

    • @Al1987ac
      @Al1987ac Před 3 lety +1

      You can use a @P.y ramp in VEX or just lift the center point with Soft Transform.

  • @poladsaherart8355
    @poladsaherart8355 Před 2 lety

    But color gradient node doesn't exist anymore... what do I do? HELP

  • @arcase6
    @arcase6 Před 2 lety

    pace is too fast. "First place a node then set the settings." No explanation as to which nodes, what settings and no pausing.

  • @user-lo6nx6fo7i
    @user-lo6nx6fo7i Před 2 lety +1

    wasnt a Beginner ...