Knife modeling Basic || Houdini Tutorial

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  • čas přidán 3. 02. 2020
  • In this video will be shown how you can make a game-ready knife in Houdini.The tutorial will not be focusing on making it fully procedural but will use advantage of using a more non-destructive workflow.This makes it easy to make changes after modeling certain parts. Small parts of the knife are not fully modeled but the video gives you a good idea how you can finish it further. By practice you will learn more!
    This is a beginner friendly tutorial for people interested in Modeling with Houdini. Some base knowledge will be useful when watching the video.
    This workflow is also know as a boolean workflow, most shapes are created by boolean operations. This can be a very fast way of working for hardsurface models. Total time spend to get the final result was about 1 hour and a half. Around 30 min for making the knife and about 1 hour on texture (using Substance Painter).
    Tutorial file on Gumroad gumroad.com/siver

Komentáře • 149

  • @KKsinsa
    @KKsinsa Před 5 měsíci +3

    I had never seen modeling so intuitively done in Houdini before. I always thought Houdini was a cumbersome program that made simple tasks difficult, but now I've realized that it also offers intuitive modeling. thank you!

  • @schmoborama
    @schmoborama Před 2 lety

    Such a clear, no BS tutorial, xlnt. Good tutorials are so rare

  • @Ron-pv3zq
    @Ron-pv3zq Před 2 lety +1

    One of the best tutorial ive seen with exactly what you need to know. Well done!

  • @radiocitoyen
    @radiocitoyen Před 4 lety +20

    Thank you for this, you're a good teacher mister Simon. Please make more tutorials :)

  • @HalitHarun
    @HalitHarun Před 2 lety

    Might be the best houdini starter video I've ever watched.

  • @Rainbowlov15
    @Rainbowlov15 Před 4 lety +1

    Thank you for your amazing tutorials! You always make everything very clear and easy to follow :)

  • @lukeagex
    @lukeagex Před 3 lety +3

    Bloody awesome...I've only just learnt about Houdini and 'procedural modelling'. Turns out it's EXACTLY what I've been looking for. Thanks for the informative and straightforward video.

  • @ol1175
    @ol1175 Před 4 lety +7

    Thank you very much Simon, nice tut. I hope people gonna believe Houdini it’s not only for vfx.

  • @arekstefaniak6239
    @arekstefaniak6239 Před 4 lety

    Really fun tutorial. Much appreciated. Thanks for sharing.

  • @EClavel
    @EClavel Před 2 lety +2

    Wow 🤯 I never thought I would see Simon manual select anything. Still much more intuitive than traditional modeling… it’s like an intro to procedural modeling.

  • @vaidasokunis
    @vaidasokunis Před 3 lety +42

    Helpful tutorial. Got really stuck when you switched to UV view without telling how you did it. For others who might get stuck the same way, the shortcut is SPACE + 5.

  • @SIgor420
    @SIgor420 Před 3 lety +6

    I am C4D hardcore modeler for years, but man, this seems like a lot of fun! :D Thanks for the video, hopefully I can start trying Houdini modeling approaches soon. Atm I am having some weird errors when trying to start the app, but hopefully, guys on the forum can provide solution for it. Anyway, thanks for the video! :D

  • @RunTheTape
    @RunTheTape Před 2 lety

    Absolutely outrageously incredible. Houdini, I hope you’re ready for me.

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 Před 3 lety

    Thank you for the tutorial, I learned a lot so quickly!

  • @joppemin
    @joppemin Před 27 dny

    probably won't ever use houdini for modeling but this is definately good practise for getting comfortable with SOPS

  • @Byronx3000
    @Byronx3000 Před 2 lety

    I literally thought modeling in houdini was super difficult and you made it look super easy

  • @chillbro2275
    @chillbro2275 Před 3 lety +1

    Definitely very informative, and presented well.

  • @zgmg9263
    @zgmg9263 Před 3 lety

    Incredible. Thank you for sharing!

  • @tetsuooshima832
    @tetsuooshima832 Před 4 lety

    Nice tutorial, thanks for sharing !

  • @ivanpicas
    @ivanpicas Před 4 lety

    Thank you! Very helpful tutorial.

  • @Sway55
    @Sway55 Před 3 lety

    thank you for this great tutorial!

  • @vladartiomav2473
    @vladartiomav2473 Před rokem

    I'm discovering the real power of Houdini with your tutorials! It takes time to get in to this software, but in the end it pays off when you want to modify something in a project.
    I work also with blender, it is really cool and fast to work with, but when an error arrives somewhere and something needs to be replaced. It's a nighmare! Especially if there is allready a ton of keyframing
    Thanx a lot!

  • @jonosvlog9913
    @jonosvlog9913 Před 2 lety +1

    I must say Houdini is a very Boolean friendly software! Lovely!

  • @samtang6810
    @samtang6810 Před 4 lety

    Thank you for this,I think I am getting started from this video.

  • @GDi4K
    @GDi4K Před 3 lety

    Wow. This is amazing.
    I am blaming myself, why I didn't see this video six months ago.
    Plus, I really like your accent. (You just remind me Korg from Thor)

  • @henrydokie
    @henrydokie Před 2 lety +3

    Houdini "feels" like a CAD software, specially the design history with more advanced parameters. I love it.

  • @dtphongla
    @dtphongla Před 4 lety

    thanks for your video. I Love It. It is very clear and easy understanding

  • @progmaster15
    @progmaster15 Před 4 lety

    Thank you very much! Awesome tutorial :P

  • @umair2013
    @umair2013 Před rokem

    great work ..need more !

  • @danilodelucio
    @danilodelucio Před 3 lety

    Awesome man, thank you so much!!

  • @__SKYNET__
    @__SKYNET__ Před 3 lety

    Incredible modeling

  • @NightWolfx7578
    @NightWolfx7578 Před 4 lety

    Thank you! Please make more!

  • @christiancortes7523
    @christiancortes7523 Před 3 lety

    Very well Done!

  • @hossx2001
    @hossx2001 Před 4 lety

    Best ever, subbed

  • @weslley3dezao
    @weslley3dezao Před 3 lety +1

    Ótimo, gostei demais, obrigado.

  • @Lewis2e
    @Lewis2e Před 4 lety

    Fantastic video, thank you so much.

  • @magic8bit509
    @magic8bit509 Před 2 lety

    very helpful, thank you !

  • @jonosvlog9913
    @jonosvlog9913 Před 2 lety

    Thanks for sharing!

  • @BehradDavoudi
    @BehradDavoudi Před 4 lety

    thank you so much simon!

  • @MEEVOTUTORIALS
    @MEEVOTUTORIALS Před 4 lety

    Thank you very much for this tutorial

  • @Perjoss
    @Perjoss Před 2 lety

    this is super helpful, thanks

  • @motionarts4730
    @motionarts4730 Před 4 lety

    Great tutorial 1 more please

  • @GMAN4737
    @GMAN4737 Před měsícem

    The woman lauging at the antics in the background is great - I dont know how everyone else kept a straight face 😂

  • @shitab
    @shitab Před 4 lety

    感谢,thanks。

  • @sathishr9954
    @sathishr9954 Před 4 lety

    Thanks for this one bro

  • @future5212
    @future5212 Před 4 lety

    gracias por hacer estos cursos exitos

  • @MEEVOTUTORIALS
    @MEEVOTUTORIALS Před 4 lety

    You're awesome.

  • @CrossMindStudio
    @CrossMindStudio Před 4 lety

    Thank you

  • @Somethinginvisible1
    @Somethinginvisible1 Před 3 lety

    nice THANK YOU!!

  • @IronMan-yg4qw
    @IronMan-yg4qw Před 4 lety

    very cool

  • @fiddybux
    @fiddybux Před 4 lety

    Thank you for this Simon Houdini!

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s Před 4 lety

    wow!

  • @uuuuuu2242
    @uuuuuu2242 Před 4 lety

    Thank u!

  • @medupemokone8503
    @medupemokone8503 Před 3 lety

    Respect

  • @MUHIL
    @MUHIL Před 3 lety +2

    I use blender and and I'm mindblown about this kinda workflow! Hopefully geometry nodes will catch up

    • @DevGods
      @DevGods Před 3 lety +5

      It won’t catch up but it can get close. Houdini is always growing as well. This workflow is what convinced me to make the switch. That and Houdini engine. Blender is cool but Houdini is magic.

    • @MUHIL
      @MUHIL Před 3 lety +1

      @@DevGods yeahh. The workflow is amazing

  • @koltscats
    @koltscats Před 3 lety +61

    Other modeling software: Try never to use boolean, it can often cause issues.
    Houdini: BOOLEAN EVERYTHING. NO MORE, AGAIN!

    • @Scultronic
      @Scultronic Před 2 lety +2

      @ModuMaru yeah exactly you can do this in anything that supports modifiers, 3ds max and blender have the same workflow poly modeling while boolean with modifiers then onces you're done a voxel remesher modifier then a smooth modifier. Is the same procedural workflow.

    • @Blastphemer
      @Blastphemer Před 2 lety +3

      @@Scultronic that is bullshit. Boolean in blender causing ugly triangles all over the place and the topology has messy artifacts. Same goes for ZBrush and Maya. Houdini keeps it clean with Ngons while you can remesh it with no problems later on.

    • @EClavel
      @EClavel Před 2 lety

      Houdini is the best program. Anyone that compares blender or others to this just simply doesn’t know the power of Houdini. HDAs are gold!!

    • @samduss4193
      @samduss4193 Před 2 lety

      @@EClavel I have a question for you cause i come from blender, and i feel blender is just the tool a bit behind ... I wonder if at the end i can make up everything with houdini... apart from sculpting right ? it manage properly compositing, modeling and animation and so one... cause i like the node system and at then end even if it makes it a bit slowlier at the end it allows it to build more stuff which is great :)

    • @rajijain8005
      @rajijain8005 Před rokem

      @@Blastphemer ever heard of geo nodes dude

  • @farshadhardcore
    @farshadhardcore Před 8 měsíci +1

    modeling in Blender so easy than Houdini but for working with unreal( USD assets and digital assets ) in Houdini, learning modeling in this software worth it ......

  • @oneday7922
    @oneday7922 Před 2 lety

    thank you from china

  • @risnandarmultimedia5296

    good job. please create more example to modelling and use new nodes

  • @selimsandal
    @selimsandal Před 3 lety +1

    I can't figure out how to make the parameters window show inside the node graph like yours. Can you help me with that? Thanks for the tutorial.

  • @antongrotov6840
    @antongrotov6840 Před 9 měsíci

    Hi! Very cool! But how you see circle control in mirror mode? I don't have this one

  • @youtubeuser12588
    @youtubeuser12588 Před 2 lety +1

    damn i might use this insted of blender

  • @aujak
    @aujak Před 2 lety

    Thank you. ^_^

  • @rishashari8039
    @rishashari8039 Před 4 lety +1

    Hi Simon, at 15:11 in the video, why does my TAB input Vox not have a Voxelmesh node? Sorry i'm a beginner. I'm stuck and I don't know what to do. Hope you can answer thank you very much

    • @AlexPaleczny
      @AlexPaleczny Před 4 lety

      You need to install Sidefx Labs (formerly known as GameDev Tools) - www.sidefx.com/products/sidefx-labs/

  • @xThe3xecution
    @xThe3xecution Před 4 lety +2

    Hey bud, very nice and straight forward tutorial. Im following along right now and im almost finished.. but unfortunately i cant find the "voxelmesh". Do i have to install a specific asset or do i need full version?
    Im new to Houdini and trying to learn it now. Would be glad to hear from u.

    • @lolvonlolipopp
      @lolvonlolipopp Před 4 lety +2

      You need to download sdefxLabs to do so go to the + icon under the shef tools and check SideFX labs under shelves. After that restart houdini and you will have the node.

    • @xThe3xecution
      @xThe3xecution Před 4 lety +1

      @@lolvonlolipopp ohh man, thank you for your answer! really appreciate that!

  • @KaleemUllah-hg4fl
    @KaleemUllah-hg4fl Před 3 lety

    Hi simon At 2:17 / 21:40 boolean effect is not working in my case im using houdini 18.0.532

  • @ljiljankocurcic8893
    @ljiljankocurcic8893 Před 4 lety +65

    ''... and for this shape I'm going to start bullying again... '' 😥

  • @w_szon3115
    @w_szon3115 Před 4 lety +1

    hey I was following your tutorial but in my version I don't have voxelmesh node... Is there a way to get around this? (to get high poly)

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety

      Voxel node is found in the Sidefx Labs tools www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/ I recommend installing them, these are very useful tools

  • @TheWillvoss
    @TheWillvoss Před 4 lety +2

    Did u do sci fi series on sidefx too?
    I love you.

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +2

      Thanks and yes I helped creating the sci-fi series on Sidefx.

  • @buffetbar8231
    @buffetbar8231 Před rokem

    Can you please explain the method for making breakdown of the houdini project?

  • @andrekbloctba
    @andrekbloctba Před 3 lety

    Hi, in the 2min, 45sec video time, how did you move to above the two booleans tube? Thanks!!!

  • @BUONCO
    @BUONCO Před 4 lety +1

    i don't have voxel node or that uv node? how did you get those?

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +1

      These are part of the Labs tools. Look in the shelf tools for the Labs and install them.
      (You can google it for more details on installation)

  • @Flo16xx
    @Flo16xx Před 3 lety

    2:05 when i make on the button output back on than its not close me cyle , sorry me bad beginner englisch not translator and new version froem free houdini with standard settings. what i make wrong
    and a bride i become too not and i find not with new houdini version, on old its not hard when i see the video but the houdini show other out in 6 old year version help

  • @chrisgg
    @chrisgg Před 4 lety +1

    Is there any way to directly select another object on the viewport? Or do I need to activate it first in the nodes explorer and press enter on the viewport all the time? This feels so slow ... :)

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +1

      There might be some options for that. Most of the time I click on the node itself. There is also a hierarchy/tree view of the scene on the left side.

  • @PersiaAhmad
    @PersiaAhmad Před 8 měsíci

    Nice tutorial. But I wanted to point out, you forgot the hole near the tip of the knife as well as the rectangular mark along the blade. Also it needs a lot more work and more fine-tuning, if it is going to look anything like the reference.

  • @user-mo5qq5dp6u
    @user-mo5qq5dp6u Před 3 lety

    I dont seem to have the voxelmesh options in the tab menu, is it because i have the apprentice non-commercial version?

    • @savroful
      @savroful Před 3 lety

      look for "side fx labs"

  • @KZLR
    @KZLR Před 4 lety

    Thanks for this great tutorial. Do you find Houdini to be adequate for modeling (I'm an aspiring FX Artist and just want to be able to do some supplementary traditional and procedural modeling.) Or should I use another app to do most modeling?

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +3

      For traditional modelling that's up to what the artist prefers. I'm used to modelling in Houdini.
      Strong side of Houdini is procedural modelling and building custom tools (hda) for your workflow. That's what I think is very powerful and build a custom tools for your workflow

    • @KZLR
      @KZLR Před 4 lety

      @@simonhoudini5074 Thanks Simon, and that's been my thought. I just am or was unsure if I can utilize Houdini for the set pieces that don't require procedural modeling or to be an HDA, and avoid going outside Houdini for those pieces. If you find Houdini capable of all that, and a capable modeling app altogether, then I'll just stick in Houdini and try to learn traditional in it as well. It is more convenient this way for sure (bc I use Houdini for sims and terrain too.)

    • @KZLR
      @KZLR Před 4 lety

      @@korbendallas5397 I've seen this but I wasn't sure how hard it would be to learn without a lot of documentation, and haven't seen a lot of people talk about it. Have you used that Modeler, do you have thoughts on it? Thanks Korben!

    • @korbendallas5397
      @korbendallas5397 Před 4 lety +1

      @@KZLR yes I have used and it's easy to use at least in my experience it's straight forward stuff, package comes with. pdf file with some tips how to use some tools not sure about price it could be cheeper I guess but it's a great tool imo.

    • @KZLR
      @KZLR Před 4 lety +1

      @@korbendallas5397 I will have to check it out then, thanks for the suggestion. I've just been intimidated by it for whatever reason haha.

  • @welldone9440
    @welldone9440 Před 4 lety

    Hello Simon, in 5:14
    How did you select between the primitives?

  • @OccultDemonCassette
    @OccultDemonCassette Před 3 lety +2

    Wait.. this looks easier than most other modeling programs. Why do I always hear that modeling in Houdini is harder?

  • @psychoanima
    @psychoanima Před 3 lety

    Great tutorial. The only complaint I have with your microphone that is making a whistling noise every time you are using words with "s".

  • @Flo16xx
    @Flo16xx Před 3 lety

    or can you downloading the data ? than i can see perhaps me error

  • @eamonnpersaud942
    @eamonnpersaud942 Před 4 lety

    i am new to houdini

  • @bearstudios101
    @bearstudios101 Před 4 lety

    Hello. I'm using Houdini 17.5 and i'm not getting the same effect you are between 09:52 - 09:56. Could you help?

  • @dmytriy8008
    @dmytriy8008 Před 3 lety

    Я половины не понимаю что ты говоришь. Но я Люблю houdini.

  • @Fullmetalseagul
    @Fullmetalseagul Před 4 lety +1

    Love the tutorial, everything went fine until I got to the maps baker node. Everything is plugged into the proper inputs and I hit bake yet nothing happens. I even updated SideFX labs to the latest version. There's no "asset name and path" on my node though.

    • @Moctop
      @Moctop Před 4 lety +1

      Do you have Indie? Apprentice has a limit on render resolution.

    • @Fullmetalseagul
      @Fullmetalseagul Před 4 lety +1

      @@Moctop I am using apprentice but nothing happens regardless of the set resolution. I used command echo in the textport and it outputs the following when I hit bake
      "compfree -c
      render -I /obj/tube1/maps_baker1/cops_baking/rop_Nt
      glcache -c;"
      Not sure if that helps at all

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +4

      Using the apprentice version has render limitations and water mark. I think max resolution you can do is 512.
      You could export the models by right click on node and save geo.

    • @RanjitKumar-vx6gg
      @RanjitKumar-vx6gg Před 3 lety

      @@simonhoudini5074 exactly thank you for your help :)

  • @spawn1411
    @spawn1411 Před 2 lety

    I don't know why so few people study Houdini in Russia, but it's very difficult to find friends with whom to share the experience. If you, like me, have just begun to study Houdini, then I will be very happy to join forces and together reach the top of the knowledge of this 3D software.

  • @eamonnpersaud942
    @eamonnpersaud942 Před 4 lety

    what kind of texturing methods did you use?

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +1

      The model was textured in Substance painter.

    • @eamonnpersaud942
      @eamonnpersaud942 Před 4 lety

      @@simonhoudini5074hi Simon I know I might be asking a bit much but it is possible you could send the knife model to me, so that I could get mess around with it, to add different colors and try different lighting style effect as well as trying to rendering it , so that I can get a better idea of Houdini.

    • @simonhoudini5074
      @simonhoudini5074  Před 4 lety +1

      @@eamonnpersaud942 you will learn more building the knife from scratch.
      Further I used Houdini for only modelling, texture and render are from substance.

    • @eamonnpersaud942
      @eamonnpersaud942 Před 4 lety

      ok thank you the advice

  • @_dimitri_1242
    @_dimitri_1242 Před 2 lety

    5:04 how can you select like that?

    • @zdspider6778
      @zdspider6778 Před 10 měsíci

      Press "S" to enter selection mode.
      Press "4" to enter primitive (face) selection.
      Click on a face, then hold "A" while you click on another face. Note: If the angle between them is too steep, Houdini won't immediately recognize it as a continuous path, so you might have to make several clicks (shorter paths) while holding down "A".

  • @asasadad6316
    @asasadad6316 Před 3 lety

    but the knife in the picture is not the one made in the video

  • @hanno5724
    @hanno5724 Před 4 lety

    You are a good teacher but can u please do something to get better sound? every time u said something with an a in it my eares were bleeding :-(

  • @_dimitri_1242
    @_dimitri_1242 Před 2 lety

    I made a lightsaber using this videos' tips and tricks

  • @trustairdrop24
    @trustairdrop24 Před rokem

    Houdini very hard...
    I like 3d modeling in maya

  • @MxBn3uron
    @MxBn3uron Před 4 lety +2

    man, what about the topology?

    • @graemevaughey7432
      @graemevaughey7432 Před 4 lety +2

      No kidding. I was wincing all the way through.

    • @izvarzone
      @izvarzone Před 3 lety +1

      you do the retopo

    • @zdspider6778
      @zdspider6778 Před 10 měsíci

      I used a "PolyReduce" node set to 90-95% for each piece.
      If you keep the number of "columns" down and bevels wide enough, you don't need to retopologize it.

  • @samduss4193
    @samduss4193 Před rokem

    damn i am beginner i really search for a road to learn houdini i did not really start and already about to just give up lol

  • @AowchMyFoot
    @AowchMyFoot Před 2 lety +1

    Just a suggestion for your audio. Please use a "de esser". the sibilance on your "s's" really hurts the ears. I couldn't get past the first few minutes.

  • @stefancargoski5871
    @stefancargoski5871 Před 3 lety +1

    Houdini always intimidated me from learning 3D, lucky there was Blender 1000 times easier.

  • @dan_karro8904
    @dan_karro8904 Před rokem

    Better use Blender. It’s a program for modelling.

    • @magic8bit509
      @magic8bit509 Před rokem

      houdini is great for modeling too, especially if you use Alexey Vanzhula modeler addon. Procedural modeling is great to make quickly a lot of variant of an asset.

  • @Mbg-tech
    @Mbg-tech Před 2 lety

    Who the hell was houdini made for ??? For rocket scientists ?? Gaaadaam this software makes no sense

    • @adarnia
      @adarnia Před 29 dny

      Not for slow people so you don't have to worry