Simon Houdini
Simon Houdini
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Axe modeling || Houdini tutorial
Welcome to this tutorial on modeling a game-ready axe in Houdini!
Reference: Nemoto Tactical Hatchet Axe
- www.pinterest.com/pin/564709240747634692/
In this video, we'll guide you through the process of creating a detailed 3D model suitable for use in games. Unlike a fully procedural approach, we'll leverage a non-destructive workflow, allowing for easy adjustments and modifications to specific parts of the axe.
Most of the axe will be fully modelled, the tutorial provides valuable insights into refining and completing the model. Through practice, you'll gain a deeper understanding of Houdini's modeling capabilities and enhance your skills.
Perfect for beginners exploring modeling in Houdini, this tutorial assumes a foundational understanding of the software. We'll be using a boolean workflow to shape the axe. This approach proves to be a swift and effective method for creating intricate hard surface models.
The total time invested in crafting the final axe model was approximately more then 1 hour. So, buckle up for an informative session that will empower you with the skills to model game-ready assets. Get ready to dive into the world of 3D modeling with Houdini!
Get Axe file
- siver.gumroad.com/l/lrnut
Island generator tutorial
- siver.gumroad.com/l/gdgkp
Timestamps
00:00 Intro
00:27 Load Reference image
01:28 The Curve tool
09:03 Convert curve
11:35 Define main shape
24:55 Create middle metal plate
26:13 Subtract plate from main shape
28:42 Add in other details
29:26 Bevel/Chamfer plate
30:55 Match plate with eachother
32:35 Create top plate layer
35:19 Subtract from main shape
36:06 Add details
37:10 Thickness and bevel
38:03 Optional: Rough subd model
39:35 Merge and match
40:50 Create Handle shape
42:57 Define handle shape and grip
52:02 Merge and match
52:38 The bolts tool
57:38 Re-use bolt setup
1:00:20 Add unique value per object
1:02:57 Make Highpoly
1:05:12 Make Lowpoly
1:07:06 Final result and outro
zhlédnutí: 10 634

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Komentáře

  • @waynehedd
    @waynehedd Před 6 dny

    Dude you're a genius!

  • @jamaalsineke2405
    @jamaalsineke2405 Před 9 dny

    Hi Simon,firstly awesome tutorial. QUESTION: how do we replicate this in Unreal now that Apex has been deprecated? Thanks in advance

  • @jamaalsineke2405
    @jamaalsineke2405 Před 11 dny

    Can the chunks for the pillar interact with physics objects in unreal once the animation is done?

  • @jamaalsineke2405
    @jamaalsineke2405 Před 12 dny

    How do we do this in Unreal 5.4 since Apex is deprecated?

  • @juampasa
    @juampasa Před 12 dny

    Great

  • @musashidanmcgrath
    @musashidanmcgrath Před 12 dny

    Hey mate, any plans to create the Houdini > Blender tutorial that you mentioned you might do if there was enough interest?

  • @irakligariba
    @irakligariba Před 12 dny

    So much information. Thank You!

  • @atefezare5623
    @atefezare5623 Před 16 dny

    amazing tutorial!! I learned so many new things! thank you very much!! looking forward to more procedural modeling tutorials!

  • @user-jy2bu2gf9l
    @user-jy2bu2gf9l Před 17 dny

    Would it be possible to do this in construction script? Use the output curves to create some basic roads in unreal

  • @MomenElwan
    @MomenElwan Před 19 dny

    this is Soooo Satisfying man :D

  • @Cumjack
    @Cumjack Před 26 dny

    Hello I have a little issue. I got stuck at 10:48 because I couldn't find the labs split. It seems my tab menu is incomplete. Is there any way to fix this?

  • @joppemin
    @joppemin Před 26 dny

    probably won't ever use houdini for modeling but this is definately good practise for getting comfortable with SOPS

  • @rusman000
    @rusman000 Před měsícem

    does this work for the latest houdini

  • @roachdoggjr722
    @roachdoggjr722 Před měsícem

    0:52 how did you change views like that so quickly?

  • @louisyi0210
    @louisyi0210 Před měsícem

    thank you Great video.

  • @KrissieFox
    @KrissieFox Před měsícem

    How did you get to the fracturing option at around 2:14? When I open my model in the content browser I see no such icon, I was trying to apply this to a rectangle I had imported from Blender.

  • @SeregaZinin
    @SeregaZinin Před měsícem

    It’s better, of course, to do this in Plasticity :)

  • @GMAN4737
    @GMAN4737 Před měsícem

    The woman lauging at the antics in the background is great - I dont know how everyone else kept a straight face 😂

  • @dj_multiple_one
    @dj_multiple_one Před měsícem

    Stunnin!

  • @MomenElwan
    @MomenElwan Před měsícem

    How to send feathers to unreal engine 5.4?

  • @anurajrokade1510
    @anurajrokade1510 Před měsícem

    how can I randomize the floor count and create random copies

  • @nibirkhan_bbgzla
    @nibirkhan_bbgzla Před měsícem

    Is it possible to have the liquid simulation transparent ?

  • @invisible-o6v
    @invisible-o6v Před měsícem

    Can I export 100k packed object please help me

  • @user-ng1lq8rm9p
    @user-ng1lq8rm9p Před 2 měsíci

    Для новичков и полных нулей очень сложно без пошагового создания.

  • @user-ng1lq8rm9p
    @user-ng1lq8rm9p Před 2 měsíci

    Побольше таких простых вещей)

  • @Sirkillertoaster
    @Sirkillertoaster Před 2 měsíci

    Out of interest is there a way to import houdini constraints like glue directly into ue5?

  • @RiverDougne
    @RiverDougne Před 3 měsíci

    Can the fractures be calculated at runtime such that the fracture pattern is not the same every time the game is played

  • @RiverDougne
    @RiverDougne Před 3 měsíci

    Can the fractures be calculated at runtime such that the fracture pattern is not the same every time the game is played

  • @FinalComp
    @FinalComp Před 3 měsíci

    This is how you condense a 1 hour course into a 8 min video for youtube! Nicely done. Super beginner friendy, thanks.

  • @FinalComp
    @FinalComp Před 3 měsíci

    Nice, liking all the videos to let youtube know how nice this is

  • @FinalComp
    @FinalComp Před 3 měsíci

    Nice! In blender you need 19282731 nodes to do just that😂

  • @benjburg3343
    @benjburg3343 Před 3 měsíci

    Good sir, I don't think you realize how much you have just helped me :) THANK YOU!

  • @brookslee2227
    @brookslee2227 Před 3 měsíci

    hey Simon ! Is there any way to import detruction fbx into Chaos Geometry Collection ? I haven't found a way to do this. It is important for UE5🥲

  • @wonkaytry
    @wonkaytry Před 3 měsíci

    more like this please 🎉🎉🎉

  • @sebastianbielecki5056
    @sebastianbielecki5056 Před 3 měsíci

    Hey Simon! Thank you very much for this one! I took some knowledge from this and tried to incorporate it into my own HDA. Instead of Box i used Add sop to create points. Do you by any chance know how i could add gizmos/handles to show for every point i add in Unreal? I tried referencing them using Indie-Pixel bridge tutorial but it ain't working . I assume having fixed amount of points is something totally different than dynamic one.

    • @simonhoudini5074
      @simonhoudini5074 Před 3 měsíci

      At the last part of the video I show the add node to place the elements but to get that in unreal is more tricky. You can try using a curve/spline in Unreal and only get those points to spawn the props

  • @EliRezik
    @EliRezik Před 3 měsíci

    thanks for the tutorial man, for some reason I do everything as you do, but once i connect world position offset in the material, everything dissapears. any idea why?

  • @FlockersDesign
    @FlockersDesign Před 3 měsíci

    Funny when the make this look new even this is as old as unreal 4.19 even older😂😂😂

  • @SophieDautun
    @SophieDautun Před 4 měsíci

    Awesome tutorial, thank you Simon!

  • @timuradzhimurzaev9558
    @timuradzhimurzaev9558 Před 4 měsíci

    Это топ!

  • @dissonantprotean5495
    @dissonantprotean5495 Před 4 měsíci

    It would help if you can give info on why you would want to use different approaches. For example, about UV Texture you basically say "you can use this in a variety of ways" ... ok ... so why would you use it versus some other node? Just something to keep in mind for future videos .... it's better to give a little more info sometimes.

  • @electricpig7823
    @electricpig7823 Před 4 měsíci

    Simon, thankyou for a brilliant modelling tutorial. It's a very complete education in so much of the underlying understanding of Modeling within Houdini. I've been using it to learn Alexey Vanzhula's Modeler as everything you show is transferable. I was wondering about the texture files you provide via Gumroad as their UV layout doesn't match the included hip file where you have UV's on the proxy but not the hi-res. Are you planning an additional tutorial to cover the texturing & a lighting/render setup in Houdini too to finish the Axe project?

  • @Dhieen
    @Dhieen Před 4 měsíci

    woow the lights technique is really a good idea

  • @KevRyanCG
    @KevRyanCG Před 4 měsíci

    Man, I was looking for just a tutorial on how to get the curve working, and the tutorial answered my second question about how I'd get a camera and light to follow the curve too!

  • @zhhjason239
    @zhhjason239 Před 4 měsíci

    Can you share project files ?

  • @lgtwzrd
    @lgtwzrd Před 4 měsíci

    Pretty helpful tutorial, up to the point that the interface has completely changed on the newer labs nodes so it gets a bit confusing how to proceed, as I don't get the expected results on the preview.

  • @KaynCromnispher
    @KaynCromnispher Před 4 měsíci

    I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?

  • @grahambeaumont7172
    @grahambeaumont7172 Před 4 měsíci

    Thanks Simon, I have a problem though, I have Houdini20 commercial and Im a new user. I tried importing the simple chain tutorial from the Houdini channel but I dont get a spline actor in my houdini asset instance in the engine. So I came here to try your basic spline tutorial and I get the same result, an empty Houdini asset component with no spline. I tried downgrading the curve as suggested in other videos, that didnt work.... The only difference I see from my houdini graph to yours is that I got a Subnetwork input when I created the network\digital asset.... Anyone have any ideas?

  • @ChilligerHund
    @ChilligerHund Před 5 měsíci

    I love you ! Thanks for that !

  • @AndreiTheBadger
    @AndreiTheBadger Před 5 měsíci

    how do you scatter different dominos along that path ?

  • @jobro88
    @jobro88 Před 5 měsíci

    learn alot quick and easy. Thank you