Pre-Baked Destruction in Unreal Engine || Houdini Tutorial

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  • čas přidán 11. 07. 2024
  • This video shows how you can create an destructible asset for your project. It is pre-baked in Houdini so in game engine it does not have to be simulated which can make it more game friendly.
    Last time I create a real-time simulation of destruction : • Real-time destruction ...
    This time it is pre-baked and is just playing an animation in game.
    In Houdini you start to build a basic pillar, you can load in custom models here as well. The pillar gets split into 2 pieces one for the destruction and one that is more static. With that it will also be a bit more optimized by default so we are not creating too many pieces and only breaking what is needed.
    For the simulation it will be a base setup with some cool tricks to use the Normal vector as velocity in the simulation. With that setup you can control where the impact should be and how intens it will be.
    Last part is bringing it in Unreal 5 and showing a base for blueprints to get gameplay interaction with it.
    Timestamps
    00:00 Intro
    00:23 Base Pillar
    05:33 Splitting Pillar
    09:56 Fracturing
    13:00 Prepare Simulation
    13:36 Add Simulation
    15:21 Explosion impact
    19:39 Exporting
    22:23 UE 5 Setup

Komentáře • 79

  • @mercai
    @mercai Před 2 lety +1

    Hi Simon!
    Your tutorials were the heavy straw that made my jump into Houdini at last.
    Thank you for these tutorials!

  • @jakewarr6942
    @jakewarr6942 Před 2 lety +21

    This is one of the most well paced, content filled tutorials I’ve seen in a while. Good work!

  • @HiredGunGames
    @HiredGunGames Před 2 lety +3

    one of the coolest things about you Simon is, when you see something interesting you try to recreate it. awesome content man.

  • @oLucasX
    @oLucasX Před 2 lety

    Yay, more content, Thanks Simon, always appreciated!

  • @darranedmundson1505
    @darranedmundson1505 Před rokem +4

    Simon, this is an absolutely amazing tutorial! It is right at the sweet spot for my Houdini skill level. Thank you.

  • @rupertmorris8407
    @rupertmorris8407 Před 6 měsíci

    DUDE. This is my fave Houdini tutorial I've seen, and I've seen a lot!

  • @Mjp11111
    @Mjp11111 Před 2 lety

    Was really looking forward to this. Thanks Simon!

  • @FelipeRisallah
    @FelipeRisallah Před 2 lety +1

    one of the best tutorials i've ever seen! thank you so much

  • @Eric-cu5oj
    @Eric-cu5oj Před 2 lety

    Just awesome! We definitely need more like this!!! 🔥🔥🔥

  • @CGImagine
    @CGImagine Před 2 lety +1

    Great video. Always straight to the point!

  • @LOL1423derp92
    @LOL1423derp92 Před 2 lety +1

    wow amazing video! Love the houdini to Unreal Engine tutorials!! Keep up the great work!

  • @justinwetch
    @justinwetch Před 2 lety

    Great knowledge as usual and thank you for sharing!

  • @rkamo88
    @rkamo88 Před 2 lety

    Great stuff as always :) Big thanks for sharing!

  • @Pouk3D
    @Pouk3D Před rokem

    This is a great tutorial. As said previously, nicely concise and very informative. Thank you.

  • @KarmaChoedakAcharya
    @KarmaChoedakAcharya Před 2 lety

    This is absolutely practical tutorial, thanks alot!

  • @malindurashmika8386
    @malindurashmika8386 Před rokem

    Bruh. This is brilliant

  • @konradzagdanski1146
    @konradzagdanski1146 Před 2 lety

    This is SO GOOD

  • @Wanna_race_times_machines

    Thanks for sharing this Simon

  • @bradleynewtonhaug7731
    @bradleynewtonhaug7731 Před 2 lety +1

    thanks for this, picked up a lot of tricks and more efficient ways of doing some things

  • @carllewis6745
    @carllewis6745 Před 2 lety

    Amazing tutorial!!!

  • @mihaiwilson
    @mihaiwilson Před 10 měsíci

    Fantastic, thanks!

  • @clairearan505
    @clairearan505 Před rokem

    You saved a life today, stranger. Thank you.

  • @gonzobmx91
    @gonzobmx91 Před rokem

    excellent explain! Thank you for this tutorial

  • @travism7892
    @travism7892 Před 2 lety

    This is an amazing tutorial. Thank you for sharing your knowledge and teaching us. :)

    • @travism7892
      @travism7892 Před 2 lety

      @simon houdini - can you add a link for the quixel megascan files you used so I can try replicating exactly what you did for continuity, and then re-create my own version after learning the process?
      One thing I got stuck on, just for others, @4:48 if you get an error message for your second UVProject it is because you need to turn on "visualize damage" in the edge damage node. I'm not sure why we are using the green color as opposed to the red color, but that's my lack of VEX knowledge.

  • @RMAFIRE
    @RMAFIRE Před rokem

    Your skills are outstanding😍

  • @andvfx
    @andvfx Před 2 lety

    Loving this tutorials Simon. Being familiar on vfx but not so much in Houdini, allow me to discover the names of different elements and workflows in houdini. Also that its not heavy on vex, make it way easy to follow. Thanks a lot!

  • @FaddyVFX
    @FaddyVFX Před 2 lety

    I liked it very much 👍👍

  • @Nurparatodos
    @Nurparatodos Před 2 lety

    you are a master~~!!!

  • @ZzZz-dr7uq
    @ZzZz-dr7uq Před rokem

    amazing

  • @emilsvfx
    @emilsvfx Před 2 lety

    Tnx Simon this was super useful :) anf handy , now i want to open unreal and make some destruction.

  • @ps5games821
    @ps5games821 Před 2 lety

    Great tutorials , more more tutorials please

  • @user-pb7bk6gx1v
    @user-pb7bk6gx1v Před 2 lety

    thanks for Tutorial

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff Před 2 lety

    awesome!!! unreal vs houdini is a TOP !

  • @BruceWillis992
    @BruceWillis992 Před 2 lety

    thx a lot!!

  • @simongol8232
    @simongol8232 Před 2 lety

    Nuevo sub - Genial !!!!

  • @adproproductions2038
    @adproproductions2038 Před 2 lety +1

    Great tutorial! Can you do more like these, combining Houdini and UE5?

  • @erdbeerbus
    @erdbeerbus Před rokem

    Hi ... thank you for this tutorial! It would also be great to get a tutorial about the way IN unreal engine to produce the blueprint u have used for the "trigger action", while shooting. exactly that is my problem ... but thank you again for your great channel!

  • @cmds.learning7426
    @cmds.learning7426 Před 2 lety

    grate

  • @wankertosseroath
    @wankertosseroath Před rokem +1

    For those looking for ground plane, it has moved under the collision tab in bulletsolve - you're welcome from another houdini beginner

  • @albertostabilevr7746
    @albertostabilevr7746 Před 2 lety

    Hi Simon, great tutorial! When i import the fbx to unreal 4.27 i can t set up the skeletal mesh option. Can you help me please? thank you

  • @hotsauce7124
    @hotsauce7124 Před 2 lety

    This is great, do you have a Houdini course? If not, can you recommend a Houdini course?

  • @candursun3332
    @candursun3332 Před 2 lety

    Great tutorial! My autoUV keeps cooking everytime I click anything. What am I doing wrong? Thanks!

  • @TimothyBell90
    @TimothyBell90 Před 2 lety +1

    How would you destroy the fractured parts at the end of the simulation so you don't have a bunch of debris in your game scene indefinitely in unreal?

  • @wengweng5478
    @wengweng5478 Před 2 lety +2

    hello~ When i use edge damage after boolean ,only have broken mesh.can you tell me why ,please qvq

  • @Cactuspractice12
    @Cactuspractice12 Před 2 lety

    I usually cringe at the excessive complimenting in the yt comments for Houdini tutorials, but this one is indeed very good and deserves them. Excellent stuff. Would love to see a Houdini - Unreal urban environment tutorial. Maybe a house or something, where UV's/Textures are all set up ready for Unreal materials.

  • @TheChromePoet
    @TheChromePoet Před 2 lety

    Can the particles be turned into a nanite mesh so you can have unlimited destruction in a game?

  • @madmodder
    @madmodder Před 2 lety

    So, I have sidefx labs installed and there are quite a few labs nodes but edge damage is not there.

  • @elgrekko9634
    @elgrekko9634 Před 2 lety

    how do you add the parameter panal please in your nodal window ?

  • @m0nk3yl0v3r
    @m0nk3yl0v3r Před 2 lety +2

    3:00 How are you having the view port switch from View to Labs Edge Damage ...? Mine just stays at 'View' regardless of the node selected. Alos what is the short cut youre using to pop up the UV editor at 3:15...? When making screen grab recordings be useful if you can have key presses enable too so we can see what shortcuts youre using... thanks

    • @wolfsch
      @wolfsch Před 2 lety +1

      in the top right corner of your viewport where it says "persp", switch that to "UV view"

    • @m0nk3yl0v3r
      @m0nk3yl0v3r Před 2 lety

      @@wolfsch thanks!

  • @oguzmuslu
    @oguzmuslu Před rokem

    when I get fbx from houdini, no animation on unreal(only 5.1)

  • @DnallohLeoj
    @DnallohLeoj Před 2 lety

    I installed Labs but I don't have the edge damage, Auto UV, or the UV project tools. Are they not in Apprentice version?

    • @DnallohLeoj
      @DnallohLeoj Před 2 lety

      Just wanna say, never mind, was in the wrong mode and didn't realize it.

  • @Lync1111
    @Lync1111 Před 2 lety

    Why is Houdini so hard to learn? Should I beginner look at this or should this beginner elsewhere? Can all of this also work in the Unity engine?

    • @simonhoudini5074
      @simonhoudini5074  Před 2 lety

      Houdini has become more approachable, with more tutorials and information.
      If you are new to Houdini and never used It, I would recommend more beginner videos.
      Yes, this can work in Unity

  • @pawpotsRS
    @pawpotsRS Před 2 lety

    at 6:50 what is the keyboard shortcut for make the node line to be like that.

  • @RunTheTape
    @RunTheTape Před 2 lety

    very nice tutorial man, but I feel like I really need to chew a lot of the basics before being able to follow you.

  • @96ubme
    @96ubme Před 2 lety

    what if I have pieces that are sticking on and not falling after I put the bulletsolver on? What would I adjust to make sure all the pieces come off.

    • @gillesdillenseger6472
      @gillesdillenseger6472 Před 2 lety

      yeah same issue here, it seems to come from the detailing in the rdb material fracture , simpling disabling the edge detail seem to work , I think thats what he does at 11:12

    • @96ubme
      @96ubme Před 2 lety +1

      @@gillesdillenseger6472 Ya that seems to work. Thanks

    • @easyabc3841
      @easyabc3841 Před rokem

      @@gillesdillenseger6472 same issue here,but when i disable the edge detail,it did not work for me,also have one piece(just one piece!!) sticking on🤣

  • @fran.fernandez
    @fran.fernandez Před 2 lety

    Isn’t this bone animation? Better than using vat? Bone animation would reach a limit pretty fast no?

    • @simonhoudini5074
      @simonhoudini5074  Před 2 lety +1

      Yes, you would have to make the right decision on what to use for a project. If you need a lot of destructions and complex setups vertex animation can be interesting to use.

    • @fran.fernandez
      @fran.fernandez Před 2 lety

      @@simonhoudini5074 thanks! love ur work, it help me every day

  • @Digital_Guerrero
    @Digital_Guerrero Před 2 lety

    Does this technique work in 4.26?

    • @Digital_Guerrero
      @Digital_Guerrero Před 2 lety

      This does work but my pieces jitter sometimes anyone know why?

  • @GameDevAraz
    @GameDevAraz Před 2 lety +3

    Hi, i Couldn't Follow Your Tutorial, Just So You Know.

  • @D3cker1
    @D3cker1 Před 2 lety

    Houdini should be called Nightmare software LOL

  • @3Dgamespot
    @3Dgamespot Před 2 lety +1

    Max users blender users and Maya users are u guys watching

  • @endizero
    @endizero Před 2 lety

    how about destroy it to the ground not just stand still the half of that

  • @awesomedata8973
    @awesomedata8973 Před 2 lety

    Maybe a Unity version, yo? :D :D :D

    • @simonhoudini5074
      @simonhoudini5074  Před 2 lety

      You should be able to open the fbx file with the animation with no problems.

  • @zelizabeth5196
    @zelizabeth5196 Před 2 lety

    I Dont have edge damge,I have labs。

    • @user-ou7ek3gg7w
      @user-ou7ek3gg7w Před 2 lety

      i met same situation ):

    • @WGIStudioGaming
      @WGIStudioGaming Před 2 lety

      I guess it is houdini minimum version 18.5, I have 18.0.597 and no Labs node ! Try MOUNTAIN node !

  • @AeonSaturnal
    @AeonSaturnal Před 2 lety

    Great tutorial, but your swallowing is unbearable lol