PRODOOMER - DOOM MOD MADNESS
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- čas přidán 23. 07. 2015
- It's Doom, but with 100% more numbers popping out of enemies when you shoot them, also recoil, also pretty goddamn difficult. PRODOOMER, THE DOOM MOD THAT HAS IT ALL.
PRODOOMER
www.moddb.com/mods/prodoomer-v... - Hry
Talk about self-sabotage. The guy making this mod definitely needed play-testers.
Though I hear it's a lot better now than when Icarus covered it.
The latest version (v3) is still rated 5/10 on ModDB. It seems that while people appreciate the scope of the mod, the quality of the final product has suffered as a result.
@@stefanm.734 There's an special reason for that score? . I would like to play this mod, but Im not sure because the difficulty.
@@DanielValenciaCol It's mostly due to the fact that some mechanics are subtle, like the stealth, and people weren't ready for the difficulty. The other problem is that of how Icarus made his videos at the time.
He posted 1 episode a week, meaning he had to avoid replaying past levels for more cash and XP, which you're expected to do in order to keep up with the difficulty curve. Icarus wasn't able to do that since, again, he's got 6 days before each episode is made.
Once you're in the mindset of “it can get 10-20 hours” then you'll find it to be golden. I'm now on a run of New Game Plus saving up for some of the extra powerful NG+ exclusive equipment, like the minigun and black hole launcher.
@@SgtMjRomero is there an easy mode?
@@mickeymickey9914 yes
Looks like most of that hub layout is from Phantasy Star Online. The music certainly is anyway.
+xenokaos1 yeah i am happy about that, the only problem is when i search a PS doom mod it shows me phantasy star 3 generation of DOOM
and its not horribly compressed either
Excited to finally get PSO2 announced for the west :)
when the video started I was like "Is that Phantasy Star Online music"
I got weird TekWar vibes from it. I agree with the music though.
I was having trouble with Lava Moss as well, until I realized what I was doing wrong. This mod has a stealth mechanic, and you're expected to use it. Fists and the crossbow are silent, as are all spells. Most of the enemies in the entry area are facing away from you, and can be picked off one by one so that they don't all swarm you at once.
Also, I figured out the best strategy to kill the Spiderdemon666. First, place sandbags and other summons near it, so it gets distracted on those. Then you want to get as close as possible while still behind cover, such as the pillars next to the boss. This will cause the boss to fire its shots into the pillar (if you had tried to keep your distance and hide behind one of the pillars on the edge, this would have allowed the homing shots to spread out and hit you from the sides). Keep the boss on the opposite side of the pillar and shoot its protruding legs with your super shotgun to do the most damage, and it will die pretty quickly. Tested on Badass (Nightmare) and it works better than anything else I tried.
So yeah, I finished this mod on Badass with 100% completion, and I kind of sort of spoiled it for everyone on the ZDoom thread. If you want to find out how to find everything yourself, do not click on this link, and do not read my post on page 16:
forum.zdoom.org/viewtopic.php?f=19&t=36469&sid=2c6f36768aa108c402590548a21b4e3f
Stealth mechanic. In a Doom mod.
But why though?
Stealth is for pussies.
+umbaupause Anyone can put what they want in a Doom mod, please don't be a fucking dickehad and say"durr dum is abeeut cheinse and rip teeeeerr dis sux".
>unlockables for playing the game
>episode selection hub with inner hubs for selecting levels
Is this LEGO Star Wars?
FragrantGingerCalamari Phantasy Star Online
HOLY-
pro tip: you can watch series at Flixzone. I've been using them for watching a lot of movies recently.
@Stetson Case Definitely, I have been watching on Flixzone} for since november myself :)
@Stetson Case definitely, been watching on Flixzone} for months myself :D
There's a new version of PRODOOMER that might be worth a look. One change is the removal of recoil.
is it easier though
when a mod is so brutal you have to take a vacation to Disneyland... :D
sponsored by disneyland
Holy shit, this mod is absolutely *massive*. I'm a little scared to try it, haha.
Gameplay and Talk they turned Doom into Destiny
My god I'm downloading it right now, and I'm really excited!
Man, the beheaded kamikazes from serious sam. The memories.
Lord Tomlluckrah the Great AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAHHH YOURSELF!!! ... OHH OHH
An example of 'just because you can doesn't mean you should.'
Not sure if someone has already said this, but this mod seems to have a MASSIVE influence from Phantom Star Online. What gave it away for me was the hub world music and the fact that the different stages/levels have a nasty difficulty spike.
PSO for the win ^^
Phantasy star online. sorry for replying to a7 year old comment, but it was bothering me.
i giggle every time i hear a sound from Diablo
Judging by the music and sound effects, I can at least respect this mod for injecting some Sega magic into Doom.
the main character is called sonic
Phantasy Star Online. :3
And F-zero GX (almost made by Sega)
Prodoom seems like very very close to something i always wanted to make for Doom, an EXP system. Simple mechanics, but no idea how hard it would be to set up. So you start with the basics, each enemy gives EXP when killed, more for stronger enemys. Level up at certain EXP points and say with each level you get 5% more max HP, your weapons cause 5% more damage, max armor increases by 5%, fire rate increases by 1%. Thats the basic levelling mechanics. Then include skills at certain levels. Then you could create certain enemies that would be designed for higher level players. I always thought it would add a lot of depth to Doom but when done right. I 100% agree that Doom is mainly meant for enjoyable monster mashing. Its not fun when you get pit falls, traps, or awkward level design that catches you out in stupid situations.
Thank you so much for introducing this to me, my only gripe is with some of the level designs, they are damn near impossible, specially the ones with the kamikaze zombies or the level with the one hit killing archers, I'm not ashamed to admit that I also used god mode for some levels.
Because of you I've gotten so many Doom mods and am having SUCH a blast! I will probably stream them, too. (out of respect I won't advertise on your channel ♥)
ChrisSchimpf Remember me if you get super popular! :P
Definitely! Keep up the awesome MOD reviews! :D
+ICARUSLIV3S just found your channel, this is great, my childhood just comes flooding back when I watch these video. I wish I could still find my gateway 2000!
I am playing p4oject brutality how do I run weapon mods?
.........you just did....
This sounds like they added so many great features to Doom to add so much depth to it. But the levels seem to be so insanely difficult that it takes away from the overall enjoyability.
Nah, the difficulty was added believing that we'd replay earlier levels before tackling the later levels. It's not a mod meant to be played in a single sitting, rather to be enjoyed over the course of a week or two while you enjoy the time off from work and weekends.
Edit: I meant replay the levels when the game is getting too hard to enjoy, or to collect any missed secrets/needed cash for upgrades.
Thanks for shedding light on this little gem, Only just got around to playing it and really enjoying it so far.
this is the largest doom mod ive ever downloaded; the fricken thing is over 300 MB
Taylor Phillips That's three times larger than the new Doom! Holy shit!
No it's not. 331 MB is 0.331 of a GB. DOOM 2016 requires at least 45 GB.
@@khiemvu8667 r/wooosh
Prodoomer is what happens when you take the micromanagement and progression of tower defense/horde mods and make a single player campaign out of it.
Some of the enemies are taken from Might and Magic 8, the dudes with the tridents.
Wtf I need to play it now
I love me some Might and Magic
Even if this mod isn't that good I can salute the ambition the guy made for it... maybe if he had a team for the level and game design it could even become a fully-fledged, solid Doom RPG mod
Love the videos! Entertaining as Hell. Subscribed!
Yes. This is the type of doom mod i love! Leveling, monster types, skills.....it sounds like kyle'sRPG mod. Bit difficult sounding tho
...I dunno about anyone else, but I can see those pits in the second area of Lava Moss just perfectly fine. It's just less grassy on the floors you can fall through. Hell it's not even just a little less, it's a whole lot less.
I fucking love the Phantasy Star Online music. I miss that fucking game.
Mr Icarus... it's NEVER boring when you show a doom mod. Never.
I love your videos man keep it up (:
Oh god, after watching your video for 5 minutes, I finally remember that music. It's from Phantasy Star Online...
Plays doom , super happy about disneyland.... nothing out of the ordinary
For the endless hours I played PSO over the years...I instantly recognized the music from Pioneer 2 on the hub level.
I like it, there is a lot of strategic thinking required to win, but it looks very much like a numbers game with just how much grinding and leveling you need to do to get upgrades.
... This is based off of Phantasy Star Online... Sweet.
i can tell how much rage you have loaded and want to cuss the hell out of it but you cease yourself because it's way too much of a hardwork in this mod and you may get burnt for doing so lmao. respect for that anger control :P
That oldschool PSO music gave me a feel :(.
I'm so glad you covered Lava Moss. That canopy just dropping you into insta-death lava was bullshit. I nearly rage-quit the mod as well because of it. I got really damn fast at saving in that level that's for sure. There is a lot of great stuff with this mod, but honestly the level design ruins it. So much switch hunting. And like you said, it's the bad kind. There have been so many instances where I have run all around a level after hitting a switch just trying to find out what the hell it did.
I love the Diablo II noises. Potions and the Ents' voices.
I love your commentary! You earned a new sub.
A question though, is the blood part of the mod?
Awesome! Gonna give it a go.
Commitment DOOM!!?! Still this has a ton of stuff to it and it is innovative!
4 years later I can sniff the anger
Gotta love that Phantasy Star Online music
could you find a wad similar to this without the insane difficulty?
that's totally the pso hub level music in the hub....
Dark Souls with guns.
This mod is autistically hard, and its one of my favourite video game mods. Satisfaction you get from beating it without godmode is insane, and this mod has a lot of character, great soundtrack and level design that just keeps you going. Overall its just pretty fucking astounding. If you can beat that hellish archer forest shitshow level, then you can officially call yourself a PRODOOMER.
Prodoomer V3 is already out:
www.moddb.com/mods/prodoomer-v3/downloads/prodoomer-v3
Gotta love the Phantasy Star Online inspirations.
The guys that "should be in Avatar or fighting Auqaman" are lifted Triton sprites from Might and Magic 8.
this is the reason i belive in dagon.. he showed me 009 sound system when i wanted to hear it so badly again.. he showed me this awesome mod!
I just finished this, and while the recoil is annoying, this mod is VERY hard, and VERY good.
Quake 3 textures never gets old
The new version of the mod fixes some of the problems like recoil you should check it out
There is a concept such as "battle design", which appears to elude a lot of mod creators.
Calculating which enemy comes from where, when, why, what it is going to do, which
lines of crossfire, which ambush, where, allow or not an escape route, cover, enemy
chaining, enemy combinations, reinforcements, which weapons are available, etc.
A master-class on this subject was demonstrated long ago in a game known across
the galaxy as "Quake II" :-) Particularly, its mission packs.
Then, any successful battle design is ought to have a sound, beatable strategy (reliant
first of all on brains, and only then on fingers), a strategy which should be repeatedly
tested - to confirm that it produces consistent victories with an average/average+ skill,
as in - without having trained for a month to deliver the said results.
Finally, add a margin of error: different elements which may offset the said strategy
(as in: go wrong), even if you know what it is and how to win. That usually has to do
with enemy AI and the tactical options that the designer has provided for the
opposition VS how much the player is powered.
Add difficulty levels by increasing the chance(!) for things to go wrong (as opposed to
just hitscanners killing the player quicker), or increasing the dependence on precision
and/or timing, less forgiving enemies, fewer chances to recover upon mistakes, - etc.
This is actually much harder to implement than it sounds. Because making a cheap
killbox is easy, - and is of interest to none, as there always(!) are plenty of more
competent games in the field: as in things that compete for a player's time and/or
commitment. Lastly, make all difficulty levels present, so that each player chooses
a personal comfortable preference. Unless opting for an averaged setting.
Then again, there is a simpler approach: just copy-paste every enemy x30 in a
timed sequence, so that their respawns overlap. Voila, instant Serious Sam.
Will you ever look at v3? The latest release? I think that'd be a great video.
The difficulty looks awesome. Masochism for life!
The map design in this game really needs some work. Most maps are way too large and it's really easy to get lost. Some rooms are so massive and have such a miniscule amount of enemies. They need to do some serious reworking on the levels, because underneath the absolutely labyrinthine level design is the potential to have a really well-made Serious Sam-esque Doom mod.
My least favorite map is the rooftops level. The game expects you to do precision tightrope walking in the DOOM ENGINE. No. Just, no.
I think it's all that and a bag of chips.
i actually like that the firearms ave realistic recoil.
Will you be reviewing horror mods such as Ghoul's Forest/Ghoul's World, or perhaps the more atmospheric Unloved?
DustedEnderman I'm sure i'll get around to them sooner or later :D
ICARUSLIV3S It is creepy....Good luck with that ^_^.
All those white line attacks from the Spider Demon boss reminds me of Diablo 2 Mephisto lightning spam. Not sure which is worse.
Hope you have a great time at Disney!
wow this is insane!
12:52 That's not a Spider Master Mind, that is the muthafuckin' Primagen!
After listening to the stream of this, it's easy to hear the disdain in his voice when he's talking about this shitshow.
The super shotgun has the firing sound of Day of Defeat's Springfield rifle for some reason. Definitely not a 'shotgun-y' sound.
It does look like something someone is putting on their resume.
That phantasy star online music was so nostalgic
can you play this with regular doom2 maps? or other megawads?
doom + dark souls
= prodoomer
Never thought I'd see Sonic 06's ranking screen or get Phantasy Star Online vibes in a Doom mod. The dev's a Sega fan.
Why is there the crimson omen from gears of war when you die? It's really cool don't get me wrong but what
I'm actually really glad you've shown me this mod, I haven't been this impressed with a mod since the Wrath of Cronos for Hexen, challenging but lots of fun and replayability
that being said, I fucking hate the suicide bombers
How'd you get it to run?
Everytime I try to load it, Doom2 just runs
that little red monster in the beastiary is the monster from the ps1 FPS P'Oed
U played it on UV? I'm going to download it and go play it on UV right off the bat. looks cool.
Watching this video after his live in twitch, forcing his way through to the end of that mod. I'm pretty sure Icarus would be WAY more savage with this mod and just dont recomend it in any way possible XD
PSO EP1 PIONER 2 THEME
This mod is for hardcore Doomer. I think you did an accurate description of the mod.
Are you playing the v1 or the new v2? A new version of this mod have been released last week with lots of improvements. If you played the old one you might want to give a try with the new version. It has lots of improvements.
I recently tried this mod, and I was completely sucked in. I've spent more time on prodoomer than I'm willing to admit. I absolutely love the RPG - element and upgradable stuff. If you use all the things, skills and allies at your disposal, you can unleash all kinds of hell and literally wreck your enemies, even bosses. Some of the music is ripped straight from old favorite games of mine, like Pso Online, Metroid Prime and F-Zero GX, and i love it!
That being said, there are some maps I look up where to find all the stuff, because I don't ever want to play them again. Lava moss is such an example. This mod has some downright sadistic platform - elements and other things which just seem unfair, and sadly detracts from much of the fun.
I'm gonna go play more though! :D
Can someone help me, I cant seem to get it working, im using gzdoom, but when i drag it to gzdoom like all other mods, it just comes up with the base game. Anyone know and special instructions that i missed? Or does it just not work?
im getting this so can you give me the controls for the mod and plus any tips
I know I've heard that sound before and it took me a second but It's from Phantasy Star Online on the Dreamcast. They might've used it again in PSO2 or Universe. The memories! :D
What's the song in the background of the spider boss fight?
Dat gears of war death screen
DOOM is the only game where adding a fuckton of menus is actually pretty cool.
did you ever come back to this?
I started this mod by it didn't showed me this hub but a forest like map... Why?
Phantasy Star Online feel and music in the hub.
What doom do you get and use the mods for and where do you get the mods from?! :-/
Beheaded kamikazes are enemies in this mod?
Yes.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I have spent hours playing this mod im still on episode 4 the game gets a bit harder as you go but it is pretty good i recommend it
Love the mod just for the Serious Sam kamikazes
this has the music and layout from phantasy star online
Pro doomer baby
Can someone explain to me how to install the mod, because every time I install this mod, it keeps giving me a rar file
I heard explosion sounds from Battlefield 1942 and Vietnam, nostalgia nuke activated.
tried v3, by a certain point in episode 2 i gave up on trying to play legitimately because the mod thinks challenge means throwing 10 kamikazes at me with every opened door or sometimes every 5 footsteps
"I wanna like it cuz u can tell they put a lot of time into it"
I can spend an hour taking a shit too, but did i do as good a job as the guy shitting for 5 mins?
Phantasy Star Online music. I dig it.
I went and downloaded this to try cause I've wanted to play a style like this. And once I beat the first town. And OMG.. I threw up a little from the fact much of the skybox is missing in town. :x
I dont know how to get the file to work Please Help.