FFXIV 1.0 Aurum Vale 16min

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  • čas přidán 12. 08. 2013
  • Pantless, with over a minute leeway for a relic speed run.

Komentáře • 591

  • @LtKrau
    @LtKrau Před 2 lety +983

    "Your Stoneskin grants you the effect of Stoneskin."
    "Your Sentinel grants you the effect of Sentinel."
    _Hmm, the floor here appears to be made of floor_
    *People die when they are killed*

    • @vornamenachname6282
      @vornamenachname6282 Před 11 měsíci +10

      I checked AND INDEED, the floor is made of floor!

    • @CaptainNoFace
      @CaptainNoFace Před 11 měsíci +18

      Breathing oxygen grants you oxygen

    • @ryanrushford7918
      @ryanrushford7918 Před 10 měsíci +4

      @@CaptainNoFaceInfinite oxygen.

    • @ShermTank7272
      @ShermTank7272 Před 10 měsíci +6

      I mean, it's still kinda there in the battle log of modern FFXIV
      You use Sentinel
      -> You gain the effect of Sentinel

    • @matthewkrumlauf9990
      @matthewkrumlauf9990 Před 10 měsíci +3

      “Life needs things to live”
      -The immortal words of Percival Fredrickstein von Musel Klossowski de Rolo III

  • @bigchill123a
    @bigchill123a Před 4 lety +1278

    I will never complain about aurum vale again after seeing this

    • @paytwoyaj8332
      @paytwoyaj8332 Před 3 lety +47

      Lol. I know right. Starting few months back and hated this dungeon. But now?? I think we got lucky lol. Looks rough back then

    • @chris-hz8wp
      @chris-hz8wp Před 3 lety +58

      This game has grown so much. I still hate aurum vale tho

    • @dolphinboi-playmonsterranc9668
      @dolphinboi-playmonsterranc9668 Před 3 lety +5

      Doubt

    • @MBOmnis
      @MBOmnis Před 3 lety +37

      I really don't get the hate for AV. It's one of my favorite "lowbie" dungeons because it isn't just a brainless roflstomp like most of the others.

    • @momintim
      @momintim Před 3 lety +34

      @@MBOmnis At the time when 2.0 launch it was the most hated mainly because it was a jump in difficulty from the previous dungeon by a good amount (long before adjustments to it were done) and it was the only dungeon that could help get you to level cap of 50 being the last available "leveling" dungeon at 47.

  • @cyrlangaming
    @cyrlangaming Před 10 měsíci +184

    When Aurum Vale is in a 8-man party meaning this is a legit raid.

    • @frankymr2
      @frankymr2 Před 8 měsíci +41

      dungeons in 1.0 where open dungeons , anyone could go in or out of the dungeons, no party min . There where so people that pull the whole dungeon to the entrance to xp

  • @potatoKnight32
    @potatoKnight32 Před 10 měsíci +53

    3:18 "I blame lala everywhere" some things never change

  • @jtreid0907
    @jtreid0907 Před 3 lety +429

    this is so wild to see this. it's literally an entire different game, but places i've been to before. def got some ffxi vibes off of this

    • @raphaelnavarrette8156
      @raphaelnavarrette8156 Před rokem +32

      It pretty much was FFXI in gameplay, with some instances content like ARR. I miss it SO much.

    • @wtafwasthat
      @wtafwasthat Před rokem +6

      It's FFXI w/Dungeons

    • @smaller_cathedrals
      @smaller_cathedrals Před 11 měsíci +34

      1.0 was mainly run by XI devs who had completely failed to keep up with the current state of video games.
      It was their sheer arrogance that almost killed XIV completely; they genuinely could not see how their ideas of game design were at least ten years outdated.
      One was rightly fired all together, while the other got demoted to level designer.

    • @ArkThePieKing
      @ArkThePieKing Před 11 měsíci +23

      @@smaller_cathedrals Yep this is how I explain 1.0 to friends who play the game today. 1.0 was basically FF11-2 in design, pacing, combat, everything except somehow more awkward and worse. Where the rest of the world had the WoW boom which revolutionized MMOs and changed the way we think about them Japan was largely stuck in the MMO dark ages.

    • @Kujra
      @Kujra Před 10 měsíci +7

      @@smaller_cathedralshad nothing to do with the devs it was all the higher ups pushing them to use an untested engine and not enough time to try and get it to work

  • @NakuruKouChannel
    @NakuruKouChannel Před rokem +136

    i love the conversation at 3:12 about the mahogany tree dropping oak logs and the players asking for an exchange. totally unrelated to aurum vale i just think it's funny that some things never change

  • @ann-marieellis8523
    @ann-marieellis8523 Před rokem +56

    I love that they kept the music (it's now used in the Hard versions of level 50 ARR dungeons).

  • @LuriTV
    @LuriTV Před 10 měsíci +36

    this is what I visualize when my gramps told me about her way to school

  • @maxv658
    @maxv658 Před 3 lety +295

    I never played 1.0 and I can't believe how densely populated the dungeons are with mobs. The class-switching before certain bosses and trash mobs is bonkers too.

    • @frankymr2
      @frankymr2 Před 8 měsíci +30

      its because 1.0- dungeons where open door dungeons , meaning anyone could go in or out , they where part of the open world .

    • @IAmTheGlovenor
      @IAmTheGlovenor Před 8 měsíci +12

      ​@@frankymr2So, like FF XI? That's beautiful

  • @n-2873
    @n-2873 Před 2 lety +75

    "why is this mahogany tree dropping oak logs -.-"

  • @FarikoWishless
    @FarikoWishless Před 2 lety +216

    You begin casting stone skin
    Your stone skin grants you stone skin
    Lmao wow.

    • @shooby9496
      @shooby9496 Před 2 lety +20

      That's some important information right there.

    • @zoroarkdx4491
      @zoroarkdx4491 Před 2 lety +16

      Literally "The floor is made out of floor" meme.

  • @interch3t
    @interch3t Před 10 měsíci +19

    Thanks for keeping this video up. I never got to play 1.0 so it's wonderful seeing how far the game has come since it's true beginning.

  • @ArthiosVankrul
    @ArthiosVankrul Před 10 měsíci +16

    I feel like ive stumbled upon an ancient relic of long forgotten times...

  • @xkn8147
    @xkn8147 Před 2 lety +36

    The way people stand together like that makes them look like multiboxers

    • @MugiwarasNakama
      @MugiwarasNakama Před rokem +17

      Position was extremely important in 1.0. Standing in the wrong spot would often times get you killed because you can't see AoEs like you can in modern ffxiv. And even though the animations look sleek the added delay of movement and the very bad server latency meant that it was next to impossible to dodge anything in real time. This is why creating safe spots for your party to stand in was the norm in 1.0. Watch the 1.0 version of the Garuda or Iffy fights and you'll see what I mean.

    • @elgatochurro
      @elgatochurro Před 5 měsíci

      @@MugiwarasNakama im so glad its better now

    • @BlueArremer
      @BlueArremer Před dnem

      @@MugiwarasNakama It looks like it was a game where teams had room for one melee at most.

  • @Kras015
    @Kras015 Před 2 lety +20

    Classic Mana-burn party setup! FFXI vibes!

  • @meangirlovania
    @meangirlovania Před 10 měsíci +23

    Glad to see this dungeon has always been an absolute *pill*

  • @Kazzythings
    @Kazzythings Před 9 lety +82

    I'm confused I see flashing enemies and running without killing them. ARR is completely different indeed lol.

  • @technole
    @technole Před 3 lety +72

    1.2x: when it was better to cast damage/heals with your weapon sheaved, it made our toons look like we did nothing but wipe sweat off our heads.

    • @fortidogi8620
      @fortidogi8620 Před rokem +34

      THATS why everyone was just looking like they were standing in place?

    • @MugiwarasNakama
      @MugiwarasNakama Před 10 měsíci +7

      @@fortidogi8620 in 1.0 you had to think carefully on every single action you took. Even taking a single step is carefully considered. It may not look like much is happening. But these fights are all incredibly tense with death just a minor mistake away.

    • @XDarkEcho
      @XDarkEcho Před 9 měsíci +1

      @@MugiwarasNakama They wouldn't understand, those of us who played FFXI and, if you could even run the thing, 1.0, we know that it was like a fine game of chess. That's why it combat was particularly slow.

  • @Redwolf6056
    @Redwolf6056 Před 2 lety +192

    Why is no one talking about the chat at the beginning?
    "It will be the worst mistake of your life if you invite him xD"
    "He's French. /end"
    The universal MMO constant: avoid French players at all costs.

    • @ksiazykgregoire767
      @ksiazykgregoire767 Před rokem +8

      Yep yep yep. And as a french what makes me laugh is that 90% of people spitting on us can't make the difference between Italian and French.
      I had a conversation with a guy (he thought i was EN) on a MMO, and someone on the general chat said something in Italian. The guy i was talking to started saying bad things about us thinking the italian guy was french. My oh my. What a bunch of ignorant people. This day, i lost a little bit more faith in humanity.

    • @nametba2295
      @nametba2295 Před rokem +28

      @@ksiazykgregoire767 cope

    • @MayHugger
      @MayHugger Před 11 měsíci

      Why?

    • @CleopatraKing
      @CleopatraKing Před 14 hodinami +1

      Not an MMO but
      Jes suis monte​@@MayHugger

  • @antigonus1826
    @antigonus1826 Před 2 lety +26

    Aurum Darkhold

  • @keiyangoshin3650
    @keiyangoshin3650 Před 2 lety +41

    Ah... so many deaths in Aurum Vale. Having to run from safe corner to safe corner because the fruits, which needed to be consumed at all times, didn’t last long. They eventually cut a bit of the dungeon map as it no longer had a purpose. The Miser, Coinpurse, really tough bosses so early in the game. Even today this dungeon can get messy! So I don’t miss the 1.0 version at all. 😅 Thanks for the nostalgia.

  • @PillsHere69
    @PillsHere69 Před 5 lety +156

    Is it just me, or do parts of old AV look like the current Dzmael Darkhold?

    • @dimitriosgladio059
      @dimitriosgladio059 Před 3 lety +7

      Definitely, I thought it was Dzmael

    • @chipsk8361
      @chipsk8361 Před 3 lety +21

      The music doesn't help with that

    • @ghostkirby1255
      @ghostkirby1255 Před 3 lety +2

      I think it was in the same dungeon

    • @miss_bec
      @miss_bec Před 3 lety +28

      They were the same dungeon and they got split in 2.0.
      Source: know a guy who's played since 1.0

    • @dimitriosgladio059
      @dimitriosgladio059 Před 3 lety

      @@miss_bec hmm that’s interesting

  • @kaydwessie296
    @kaydwessie296 Před 10 měsíci +20

    Modern day FFXIV players: UGH! Aurum Vale! Could this GET any worse!?
    FFXIV 1.0: Hold my beer

    • @kyoko16
      @kyoko16 Před 2 měsíci +4

      And i want to try this version of the game still! Something is making me feel like the gameplay seems interresting to try and worth it. I like the strategy in using the right skills at the right time, yes the gameplay is slower than the ARR since one which modern ff14 will have : the sparkling and unique look this old version had, i used to love turn based games in general and i forgot about it gradualy with modern games fast pacing which saddens me at times. Of course i like modern ff14 still but at times i want to be able to chill for a bit without having to run everywhere in a dungeon all the time. I do feel disconnected more from modern ff14 lately. It isn't like it used to be and in any servers cannot be in a major city without being spammed in chat with RP/ERP ads which is making me cringe. A game to me isn't a dating simulator!

  • @amongstsus9201
    @amongstsus9201 Před 2 lety +123

    i'm ngl, i'm REALLY fascinated with the 1.0 build of the game. i wish i could turn back time to try it out. i love ff14 and i want to know how far it's come over the years

    • @DifunctedReble
      @DifunctedReble Před rokem +45

      In the word of Yoshi-P. "Nightmare."

    • @Akihito_Kanbara
      @Akihito_Kanbara Před rokem +35

      @@DifunctedReble he was just talking about the hardware/code aspects when he said that.
      The game itself was a delight, despite bugs and performance.

    • @jamesshoemaker5180
      @jamesshoemaker5180 Před rokem +18

      For some of us it was such a huge disappointment. I forked over the cash for the collector's edition. During play my game crashed and I couldn't log in. I had an error that seemed to affect my account. Despite numerous messages with their CS (which was awful) SE told me my account was not recoverable. They offered me a free copy of the game but refused to give me my in game collector's edition items back. I was so mad I didn't touch FFXIV after that until Heavensward came out.

    • @xxundeadgoddessxx
      @xxundeadgoddessxx Před rokem +26

      @@Akihito_Kanbara I hate how most of these people talk shit about 1.0 when they probably haven't even tried it for themselves, but instead just assume "1.0 bad lul" because of channels like Speakers Network. I honestly miss 1.0, and am glad there is a dedicated group trying to revive it from the ashes.

    • @MugiwarasNakama
      @MugiwarasNakama Před rokem +3

      You can play FFXI nasomi private server. Its essentially the same thing but with better game balance and no game breaking bugs lol.

  • @cj_skywalker
    @cj_skywalker Před 10 měsíci +11

    I didn't realize that the music playing in Stone Vigil Hard and Brayflox's Longstop Hard in 2.0 came from Aurum Vale in 1.0. One of my favorite music tracks! ^_^

    • @MugiwarasNakama
      @MugiwarasNakama Před 10 měsíci +5

      It was the theme song for all dungeons in 1.0

  • @BoomBox2323
    @BoomBox2323 Před 10 měsíci +3

    its amazing to what has and has not changed since 1.0

  • @sakurya972
    @sakurya972 Před 3 lety +91

    This was actually ALOT harder than it looks in this video..

    • @MissPoplarLeaf
      @MissPoplarLeaf Před 10 měsíci +7

      As someone who never played 1.0, what are some of the details of the strats they're using and why was it hard? Even when watching this, it's tough to get a feel for it because I have no idea how the system worked back then lol

    • @JacketCK
      @JacketCK Před 10 měsíci

      as someone who plays FFXI, it's not as hard as it looks

    • @FinalJimothy
      @FinalJimothy Před 9 měsíci +4

      as someone who doesnt play ffxi, it is as hard as it looks

  • @notsure9466
    @notsure9466 Před 2 lety +24

    This was a endgame content when you reached lv50. Not a leveling dungeon.

  • @duckylils
    @duckylils Před 10 měsíci +18

    10TH YEAR ANNIVERSARY OF THIS VIDEO
    10TH YEAR ANNIVERSARY OF THIS GAME
    LETS GET IT WARRIORS OF LIGHT

    • @machomuu
      @machomuu Před 10 měsíci +1

      this made me wanna cancel my sub

  • @stevemahan3843
    @stevemahan3843 Před 6 lety +96

    I'm seeing a mix of AV, dzamael darkhold. And hearing haukke manor's music xD

    • @Knuckx117
      @Knuckx117 Před 5 lety +32

      that's actually the music for most ARR Hard mode dungeons

  • @altairscauldron9776
    @altairscauldron9776 Před 10 měsíci +8

    I never played XI before but this 1.0 camera and everything feels like XII to me, which is cool actually

  • @Reynsoon
    @Reynsoon Před 3 lety +33

    pantless?
    he predicted 6.0 guys

  • @Kzar5678
    @Kzar5678 Před 17 hodinami +1

    I'm glad atleast Dark's Embrace survived from 1.0 It's unironically such a banger of a song it'd be a real shame if it was lost.

  • @icantthinkofaname1009
    @icantthinkofaname1009 Před 3 lety +9

    Kinda cool seeing the Gaze of the Vortex sword being used back in 1.0

  • @Sammy102093
    @Sammy102093 Před rokem +19

    The only thing I can say about 1.0 over ARR is the animations in 1.0 have more weight to them. Everything else was a mistake.

  • @jpranindito
    @jpranindito Před 11 měsíci +19

    the no battle animation killed me, the character just stare 👁👄👁

  • @jimmyletv
    @jimmyletv Před 7 lety +8

    oh man the animation lock lol

  • @XonYon
    @XonYon Před 2 dny

    Why do I get nostalgia from a game I've never played

  • @twistedlime1975
    @twistedlime1975 Před 10 měsíci

    Holy Balls this was originally in the game!? I had no ideaLOL

  • @Another_Dusk
    @Another_Dusk Před rokem

    This one have some FF XII vibe, when everyone could use some spell (stoneskin, protect etc..)

  • @coconosuga5351
    @coconosuga5351 Před 2 lety +12

    Almost felt sorry for the Miser Morbol, sitting there getting absolutely blown up 😂

  • @Knuckx117
    @Knuckx117 Před rokem +7

    It's so weird seeing Aurum vale as an 8-player dungeon.

  • @CompressionPolice
    @CompressionPolice Před 3 lety +28

    Yo, if I wasn't able to jump around like an idiot for no reason during a dungeon I would've stopped playing right away.

  • @USMC49er
    @USMC49er Před 10 měsíci +1

    Aurum Vale will always be the notorious rookie killer dungeon. Even back in 2.0

    • @MugiwarasNakama
      @MugiwarasNakama Před 10 měsíci +6

      This was not a rookie dungeon in 1.0. It was an endgame raid. The best gear in the game dropped in these dungeons. Baatral the final boss of darkhold was originally the hardest fight in the game.

  • @Itsdaninerd
    @Itsdaninerd Před 7 lety +25

    I really wish I had a chance to try this for myself, since I only started when ARR was already well under way when I truly started (The patch after Rogues/Ninjas). People always say the game is bad, but I'm hesitant to call it that if I never experienced it for myself.
    Oh well, it's neither here nor there. Thanks for the upload, even though it is an old video.

    • @markb1170
      @markb1170 Před 3 lety +14

      Yoshi-P wouldn‘t have had it nuked if it wasn‘t bad. I think you lot like to look at this with rose-colored glasses. Remember, 1.0 was a financial loss for SE. I personally know people who quit 1.0 because it was that bad... and they were Final Fantasy fans. One of them came back to ARR and he said it was loads better.

    • @Itsdaninerd
      @Itsdaninerd Před 3 lety +16

      @@markb1170 All I said was I'm sad I missed my chance to try 1.x for myself to see just how awful it was. Never made any indication that I think it's better than ARR or even good in the first place... But sure, I'm wearing rose-tinted glasses if you say so.

    • @LilJbm1
      @LilJbm1 Před 3 lety +23

      @@Itsdaninerd Don't listen to him your point is perfectly valid. To me, the game LOOKS like it could be pretty fun. I don't see anything that immediately strikes me as terrible. Also, clearly there's 8 people in this video having a good time. It may be a terrible game and boring to play, but without being able to play it yourself who knows? I respect that you withhold judgement on the gameplay until you play it yourself, it's fair of you.
      Also a good point to make is a game being financially a failure doesn't necessitate that the game itself was bad or not fun. Shenmue and Earthbound are some great examples of games that are amazing, but didn't sell well and financially were failures. A game that appeals to the lowest common denominator may have mass appeal and commercial success, but it may also be a shitty game as it's bland, uncreative, and average. I'm not trying to say FF14 1.0 is a niche hidden gem that was great but not well-received by the masses, just stating its financial failure in itself is NOT evidence the game was bad. No, actual evidence would've been the glitches and poor system optimization which made it unplayable for most. However, once those were fixed (as they were in subsequent patches) how does the actual game, its concept, and its execution play out?
      Anyway, I just wanted to say FF14 1.0 does deserve a chance just like any other game. I don't assume games are great or terrible based on what others SAY, but what I SEE and what I EXPERIENCE when I play the game.

    • @pyroflare7774
      @pyroflare7774 Před 2 lety +1

      @@markb1170 YOUR FAMILY HATES YOU

    • @pyroflare7774
      @pyroflare7774 Před 2 lety +1

      @@markb1170 you go put on your "rose colored glasses" you ASS!

  • @scotthoran6809
    @scotthoran6809 Před 10 měsíci +1

    I have no idea why this got recommended to me, but neat

  • @1992Apocalypse
    @1992Apocalypse Před 19 hodinami

    A lot of the bits of this are super interesting to me, and it's a shame the current game doesn't have them. I'd almost say that if FFXIV 1.0 would have came out on the hardware we have today, it probably would have fared much better.

  • @Templeandtide
    @Templeandtide Před 8 lety +73

    Even though I loved 1.0, I do not miss having to class swap mid dungeon for trash. That was not fun.

  • @CDPW
    @CDPW Před 3 lety +5

    Dzmael Vale

  • @DoktorWieg
    @DoktorWieg Před rokem +21

    Kind of wish we could have a 1.0 UI style option; not the same interface but just the elements themed as they were, like the HP and MP gauges, the fonts, etc.

    • @Kujra
      @Kujra Před 10 měsíci +1

      You can to a degree

    • @Mudstep
      @Mudstep Před 10 měsíci

      @@Kujra how so?

    • @Aether776
      @Aether776 Před 10 měsíci

      I like the ui sfx a lot

  • @MonadProxy01
    @MonadProxy01 Před 3 lety +8

    I really like the graphics

  • @baez1301
    @baez1301 Před dnem

    Miss this gem of a game, I miss how Dungeons really felt like a part of the game world, XI players had their sequel and did not treat it well

  • @gemgor
    @gemgor Před 9 lety +21

    wow its like a completely different game

    • @NeonGenesis
      @NeonGenesis Před 8 lety +10

      +Josh lawton The game now is so much better though! Although I wish I could of given a go to FFXIV 1.0 :)

    • @gabrielgomez1395
      @gabrielgomez1395 Před 7 lety

      Neon Genesis *could have

  • @GoodnightMoon4
    @GoodnightMoon4 Před 18 hodinami

    Vae Victis, yoooo LOK fan

  • @MountainGOATs-cu1cs
    @MountainGOATs-cu1cs Před 3 lety +6

    I never remembered doing any instanced dungeons during 1.0, played on launch up to lvl43 or something but all we did was group grind world mobs... was this released later??

    • @coolguy02536
      @coolguy02536 Před 2 lety +5

      Yeah, they added Toto-Rak, Tam-Tara, Dzemael, and Aurum Vale in later patches.

    • @ZechsMerquise73
      @ZechsMerquise73 Před 2 lety

      Someone else said this was level 50 content.

  • @raisylvaine8398
    @raisylvaine8398 Před 10 měsíci +4

    14:42 AND PEOPLE THINK OUR SKILL EFFECTS ARE BLINDING NOW?! XD

  • @kiranfenrir1
    @kiranfenrir1 Před 3 lety +16

    Does anyone else want the victory fanfare music from v1.0 to make an appearance in a dungeon or 2 in the future?

    • @Walliard
      @Walliard Před 3 lety

      I've definitely heard it somewhere... chocobo races I think?

    • @FireEmblemForceman81
      @FireEmblemForceman81 Před 2 lety +3

      Yes, it is used as the Chocobo race fanfare! As of 5.4 or so since I haven't done a race in a while, but I can't imagine it's been changed

    • @JasonBeo
      @JasonBeo Před 10 měsíci +1

      Spoilers
      ..
      Its also used when the loporits wake up

  • @flygonkerel781
    @flygonkerel781 Před 10 měsíci +1

    interesting!

  • @jeunonn
    @jeunonn Před 10 měsíci

    thought I was watching FFXI for a sec

  • @manwithlongnose2810
    @manwithlongnose2810 Před 3 lety +141

    While 2.0+ is obviously better, I can't help but miss the way this game controlled. Everything you did had weight to it, like you were grounded in a world with somewhat consistent laws. Your footsteps matched the distance you went and you couldn't just slide across the ground while doing a non-walking animation. In modern XIV you feel like you have all the weight of a paperclip.

    • @MyNameIs8Ball
      @MyNameIs8Ball Před rokem +18

      youre playing a game in which you can play as a neko, an elf, a shrek, or a gnome child, that can sit atop a giant tortoise that can fly by spinning along aether in the atmosphere like a mystical beyblade. who cares about realism.
      also schlide casting is slick.

    • @manwithlongnose2810
      @manwithlongnose2810 Před rokem +43

      @@MyNameIs8Ball That's not entirely what I mean, but I don't disagree. Slide casting is absolutely slick, great tech

    • @MayHugger
      @MayHugger Před 11 měsíci

      @@MyNameIs8BallAlso we have a flying car in a medieval setting.

    • @weebcraft6829
      @weebcraft6829 Před 10 měsíci

      The BLM mains would kill if they ever took out slidecasting...

    • @JacketCK
      @JacketCK Před 10 měsíci +2

      game controls somewhat like FFXI, if you want to check that out, it's still online to this day

  • @Foreverblunted
    @Foreverblunted Před 3 lety +9

    This looks way more of a grind , I’m glad I started not too long ago lol.

    • @MrWiki2
      @MrWiki2 Před 3 lety +4

      This was redone in 2013, so you started 8 years later

  • @FlavorsomeMusic
    @FlavorsomeMusic Před 3 lety +59

    Wow, I thought ARR was sluggish to play until you start unlocking ogcds but this looks 10x more so.

    • @emachine310
      @emachine310 Před rokem +39

      and this is a speed run. Everyone here knows exactly what to do and when to do it lol

    • @ksiazykgregoire767
      @ksiazykgregoire767 Před rokem +4

      FFXIV 1.0 inherited the slow pace of FFXI.
      1.0 makes more sense than 2.0+ to me.
      I can't understand the success of the actual XIV. Even tho i tried it at high level multiple times.

    • @BlueThe1up
      @BlueThe1up Před rokem +25

      ​@@ksiazykgregoire767 Slow pace isn't great for an MMO, especially one released after motherfuckin' World of Warcraft

    • @xxomnicloudxx
      @xxomnicloudxx Před 10 měsíci +4

      ​@@BlueThe1upwhy isn't it good? Because you have the attention span of a fly?

    • @Eonymia
      @Eonymia Před 10 měsíci +16

      @@xxomnicloudxx Because in an MMO with combat like this it leads to long periods of doing literally nothing except waiting for something to become available ages later, which leads to bad and boring gameplay when you're supposed to be in an "exciting battle scenario".

  • @cantuti1
    @cantuti1 Před 7 měsíci

    i wan to play this game again

  • @jonathanlovett7320
    @jonathanlovett7320 Před 10 měsíci +7

    AV was an 8 man?! wow. This has serious XI vibes, which I loved, but XIV needed it's own identity and it has so much more to offer (sadly) than XI. I'm glad Yoshi P took it in the right direction.

  • @injurera
    @injurera Před dnem

    I really wish they bring back 1.0

  • @camzen1772
    @camzen1772 Před 2 lety +38

    I'm sad I never got to try this version. Looks so good reminds me of a updated ff11 compared to what we got today

    • @8bit_nacho825
      @8bit_nacho825 Před 2 lety +24

      1.23 was legitimately becoming a great old-school MMO but it never would have reached a mass audience. I loved XI and would love to see another game like it.

    • @raphaelnavarrette8156
      @raphaelnavarrette8156 Před rokem +1

      @@nukfauxsho 1.23 tho as just as good. And it was very FFXI

    • @XDarkEcho
      @XDarkEcho Před 9 měsíci

      Yeah, it's a shame they couldn't have kept it like this, and just continued to build upon it, like they were doing once a change in Directors happened. I'd say it was coming to a fair balance of FFXI and what we have now, in FF14(okay not NOW, because so much has been stripped from this game as of late, that they need to keep pushing out content to keep the interest up).

  • @kurisi5563
    @kurisi5563 Před 4 dny

    What a nightmare

  • @StraytheSkies
    @StraytheSkies Před 10 měsíci +1

    It looks so ancient

  • @Crispierbug
    @Crispierbug Před měsícem

    9:59 Imperials in Aurum Vale? Did the dungeon have a different story in 1.0?

  • @chrisdaughen5257
    @chrisdaughen5257 Před 11 měsíci +10

    It's weird how mages didn't use their staffs in their casting animations. I guess it helped cut down on the number of animations devs needed to make for every class. 2.0 was similar since characters could use abilities and spells from other jobs they leveled up, but the animations at least had them hold their weapons.

    • @Grimnoire
      @Grimnoire Před 11 měsíci +7

      They could buy mp regenerated faster with it sheathed

  • @KrishLius
    @KrishLius Před 3 lety +27

    this game was threatening. gave you a sense of danger and shit gets real pretty quick. i miss that

  • @Souliarc
    @Souliarc Před 11 hodinami

    Ffxiv is one of my favorite games, but i prefer this 1.0 type of game experience (if the code was fixed). Seems more immersive and impactful. Id like to imagine all of ffxiv story done in 1.0 produced way, epic.

  • @davidlazzeri4450
    @davidlazzeri4450 Před 3 lety +12

    never seen footage of 1.0 and it was actually ff 11 just updated graphics

  • @guilty9011
    @guilty9011 Před 7 lety +7

    THE MOVEMENT THOUGH

  • @chizik7777
    @chizik7777 Před 10 měsíci

    was Dzaemal Darkhold along for the ride back then? a lot of the halls look familiar along with those round blue lock things

    • @kaihedgie1747
      @kaihedgie1747 Před 10 měsíci +1

      Yep that was in there too and it had many of the same bosses. Difference being was that the All-Seeing Eye wasn't a boss, but it still harassed you throughout the stage and you couldn't target or fight it.

  • @neddiespaghetti5646
    @neddiespaghetti5646 Před rokem

    Funny enough I never hated 2.0 Arum Vale, and I am glad I never complained HAHAHAAHA

  • @dyreckta23
    @dyreckta23 Před 7 měsíci

    Me eyes hurt so bad

  • @abrittishpanfish6269
    @abrittishpanfish6269 Před 3 dny

    did they split this into aurum and dzemael darkhold in 2.0?

  • @UnsafeKibble
    @UnsafeKibble Před 3 měsíci +2

    when youtube sends you here in 2024...dungeon looks so different than today

  • @MilanOodiah
    @MilanOodiah Před 8 lety +62

    I totally get why they changed it lol

    • @MilanOodiah
      @MilanOodiah Před 8 lety +5

      Emperor of Cartoons each his/her own.

    • @FavianTubeX
      @FavianTubeX Před 8 lety +1

      +Milan Oodiah elaborate, why?

    • @MilanOodiah
      @MilanOodiah Před 8 lety +44

      FavianTube I feel like the animation is a big problem. The characters look like they're not involved in the fighting. In combat, the mages don't even have their weapons drawn and the tank doesn't looks like he's actually under attack. IMO, it robs the game of any sense of excitement or immersion. The characters look bored. As for the gameplay, I haven't played it so I wouldn't know about how it worked specifically but then again if I was looking for a game to play and this was the gameplay I found, I wouldn't be interested at all.

    • @ryanc5572
      @ryanc5572 Před 8 lety +8

      Oh let me just throw a water sounding spell on you to heal you... for the entire dungeon. Ugh how boring.

    • @BeliasLP
      @BeliasLP Před 8 lety +9

      ff11 was a steaming pile of shit. the worst big MMO ever created. 1.0 looks like absolute casual shit, everything is slow, you can just walk around mobs without them attacking you... what a piece of shit game it was.

  • @PKMNnerdfighter
    @PKMNnerdfighter Před 10 měsíci +2

    Did you know you were recording history when you made this?

  • @PrimevalDemon
    @PrimevalDemon Před 10 měsíci

    As of 8:18 pm ny time Friday August 25th 2023 this has 420 comments 963 likes posted ten years ago Channel subs 138
    Nice music!

  • @raysyndrome7209
    @raysyndrome7209 Před rokem +15

    Low key wish they could do something like this again. Like ik alot of people hates this style of combat but if they could do something like this for FFXI tho...

  • @manoftherainshorts9075
    @manoftherainshorts9075 Před 11 měsíci

    Wait a minute. That background music when you just walk around in dungeon already existed in 1.0? I was quite sure that all music in a game was remade for ARR and later.

    • @kaihedgie1747
      @kaihedgie1747 Před 10 měsíci

      This was the music for _every_ dungeon in 1.0

  • @jarlhenrik
    @jarlhenrik Před 10 měsíci +1

    Meanwhile when I was farming my NIN Zodiac a few years ago, I was frustrated cuz I couldn't get a run under 45 sec.. 0:47's over and over..

  • @binghanem25
    @binghanem25 Před rokem +3

    so how many people can enter a dungeon back then ? I see 7 people

    • @MugiwarasNakama
      @MugiwarasNakama Před rokem +4

      These dungeons were raids. All endgame dungeons were raids in 1.0. There was only one leveling dungeon in 1.0 annd that was totorak which was only 4 player. But because they never implemented level synch into 1.0 and there were other faster ways to level they decided against adding anymore. In 1.0 they experimented with many different styles of dungeons to see what people enjoyed the most for ARR. What they landed on was a more casual version of the endgame raid dungeons.

  • @AlujaBING
    @AlujaBING Před 3 lety +8

    There was content beyond the lv9 MSQ? When I played 1.0 Lv9 was all I could reach.

    • @mohammedmasood3221
      @mohammedmasood3221 Před 2 lety +1

      Up to Lvl 50. MSQ was originally meant to go up to Lvl 56 for Classes but was scrapped when they started to implement Jobs.

  • @doomedcookies6820
    @doomedcookies6820 Před 7 lety +31

    wow I wish dungeons had 8 man party's in 2.0 though would make them more interesting I think

    • @markb1170
      @markb1170 Před 3 lety +15

      Lol Praetorium is an 8-man party in 2.0 and even now people just slog through it because they need poetics or are just leveling alts.

    • @Lorkanthal
      @Lorkanthal Před 3 lety +19

      @@markb1170 think the problem with the two 8 man dungeons we got is A) all the cut scenes you are forced to watch and B) they were made back in 2.0 when the team was still learning how to make decent dungeons. I think if they made a new one it could be much better then castrum and preatorium.

    • @MegaErik1990
      @MegaErik1990 Před 3 lety +5

      I would even be happy with 5-man groups for dungeons ^^ The old 1 tankm 1 heal and 2 DPS but with the additionof 1 supporter ^^
      I would really like it if there is a support category for the jobs where you can find time mage or green mage :) They buff the party for enhanched DMG and defence while their damage isn't that high, maybe even lower then healers.

    • @miri5373
      @miri5373 Před 3 lety +2

      @@MegaErik1990 well... bard and dancer are the classes that are the most dedicated to buffing, and most classes have SOME sort of buff/things they can use to help out

    • @MegaErik1990
      @MegaErik1990 Před 3 lety

      @@miri5373 I know, I know...
      That's why this never would happen ^^ But it would be cool :D

  • @atlasthefemboy
    @atlasthefemboy Před 6 měsíci +1

    this is very interesting ngl
    hearing about 1.0 sounds fascinating but tbh glad about the current ff14

  • @boneylockz3967
    @boneylockz3967 Před 10 měsíci +5

    Are the other players bots? They seem so disciplined and organized and don't jump around like idiots on Crack and running into Aoes on purpose to see if they can run out at the last second to be like "brooooo didja see dat?!"

    • @atoli16
      @atoli16 Před 10 měsíci +2

      no those were players. Amazing huh?

    • @MugiwarasNakama
      @MugiwarasNakama Před 10 měsíci +1

      Dungeons in 1.0 were raids. 8 players and you needed to know what you were doing. These are not pick up groups.

    • @kaihedgie1747
      @kaihedgie1747 Před 10 měsíci

      Jumping simply wasn't a thing in 1.0

  • @revartillery9612
    @revartillery9612 Před rokem

    At least the music was awesome

  • @NeoSaturos123
    @NeoSaturos123 Před 8 lety +34

    Wow, 1,0's UI looks so weird...

    • @jslaughter95
      @jslaughter95 Před 3 lety +10

      you should have seen it before Yoshi P got there

    • @danpalmer535
      @danpalmer535 Před 3 lety +2

      @@jslaughter95 It was certainly an experience lol

    • @dreamer6737
      @dreamer6737 Před 3 lety +1

      UI at launch was unplayable haha

    • @mrlionX
      @mrlionX Před 3 lety +1

      The UI was literally able to crash lol no idea why they made everything server-side. Even inventory was server-side.

  • @DjFrancoj
    @DjFrancoj Před 3 lety +14

    What? 7 players for one dungeon? Man I wish I played a little of 1.0.

    • @fuckingidiot6985
      @fuckingidiot6985 Před 3 lety +5

      I'ts a full party... so 8 players

    • @noirrain6005
      @noirrain6005 Před 2 lety

      We could make a party with 16 players but then they changed it to 8.

  • @TheRealPyxx
    @TheRealPyxx Před 2 lety +1

    1.0 Aurum Vale was 8 player?

  • @SuperDeluxe80
    @SuperDeluxe80 Před 10 lety +12

    coin counter was OP in here, now hes way easier since they tonned down his AOE.

    • @MBOmnis
      @MBOmnis Před 3 lety +14

      He's even easier now because they added AoE markers to his attacks

    • @ich3730
      @ich3730 Před rokem

      its a dungeon boss, who cares xD

  • @SonySteals
    @SonySteals Před 2 dny

    UI exposes og ff11 player 😂😂

  • @shademar3
    @shademar3 Před 10 měsíci

    Wait, it was an 8man dungeon?

  • @xenonnboy
    @xenonnboy Před 10 měsíci

    Oh my God what is this route???

  • @mon-6166
    @mon-6166 Před 3 lety +7

    this is like hell inside another hell

  • @PrimevalDemon
    @PrimevalDemon Před 10 měsíci

    Relics speedrun? Like crash bandicoot?