So that's how Minfillia's dad died, he knew he couldn't possibly get his daughter and himself out of the way in a constant 20 frames. Truly a noble sacrifice.
@@namenotfound8747 This game in 2010 was about as optimized as early access Cyberpunk 2077 on the PS4. I don't think anyone got 60fps on it unless you were running a bleeding edge $6k+ build.
@@namenotfound8747 either you're lying and too young to have even played this goddamn version or you expect 3000$ PCs to be the norm. A potato, let alone a fucking 2011 potato, could barely even hope to LAUNCH the game, let alone run at 20fps. Now I'll make this clear; i wasnt there. However, the basic human concept of common sense, combined with even a base level knowledge of how computers function, combined with the understanding that every single video recorded of the game and every single post ever made about it can't *possibly* be lying, and i can quite confidently say you're the one bullshitting, not me
@@KingNefiiria He can't try to seduce you because you aren't actually there. The whole twist is that these various opening sequences are actually echo visions.
the girl that says ''look father fire works''and that gets the flower basket is minfilia and the miqo'te giving out flowers is F'lhaminn the adoptive mother of minfilia in 2.0 and beyond
@@BlindGardener How old Thancred is? How old everybody is then? I know that F'lhaminn is 37 in 2.0 and beyond and Papalymo is apparently 42 in 2.0. But what about everyone else? Aside of Ascians, of course.
This Goobbue does all of this, including killing Minfilia's father... meanwhile a level 5 adventurer in La Noscea: "Oh bet I can kill this level 12 big thing. YES! easy.,"
being that guy at a party, the word adventurer implies they have the experience of fighting and taking on opponents firsthand, the people on the streets of ul’dah are mostly merchants and civilians
@@StateOfTheMind11225 Yeah. It's like the difference between a military contractor or even just a student at a police academy and an average civilian if they're in a mall/store and a mass shooting starts. Adventurers, even fairly green ones, have at least some experience with combat and likely always have a weapon on them. They can at least keep their cool long enough to analyze the situation and formulate at least some kind of attack. While some fail at this, obviously, few people that freeze up make it long as adventurers, and even most fledgling adventurers don't. Most civilians would be DoL or even worse, DoH. DoH gear has no real stats on it (DoL gear at least has some vitality so you have a decent health pool by comparison), and neither have any base attack or cross-class attacks (excepting DoL in Diadem having their magic bazooka) outside of just autoattacking with their weapons, which (especially DoH) do minuscule damage. Compare a level 90 DoH's stats with a level 10 CNJ (the least combaty/weakest combat class in the game at that level) and it already makes a lot of sense why the latter can have a chance against a Gobbule while the former run for their lives. And most NPC DoH's wouldn't even be considered that high level.
The best part was, no one got to hear the full song until the server shutdown. It was just there, ominously, especially towards the end where it was present in every single zone... and no one could have possibly understood how incredible of a moment it was going to be.
To think the computers back then were barely able to run these cutscenes because they were so detailed. Honestly it's not a surprise they stopped doing so advanced cutscenes, they must take a LOT of time to do especially when you look at how the game was aside from that, it's a necessary sacrifice. That said, damn do they look amazing for the time
I wish they'd just go back. This is a very cutscene heavy game and you should put effort into making it look better than characters doing the same 12 stock player emotes over and over. The devs doing cutscenes are not the same devs making the gameplay. The art stuff is usually done first because it takes the least amount of effort and time. And don't give me shit about pcs not being able to handle in engine active cutscenes. Dragon Age Origin came out earlier and did just fine. Animations have nothing to do with the engine it's all about how much effort you put in making them, the engine is just what does the lighting and renders the textures and models. Resusing stock player emotes is just lazy.
@@Stiksta fair enough but as someone with an old computer that isn’t made for gaming im happy enough with the weird stiff cutscenes if it means my computer won’t shit itself and die whenever i try and play
The launch game had a pitiful amount of cutscenes as a result of the effort it took, so you're certainly not wrong. It got helped out a lot with patches post-launch up to 1.23b I'm pretty sure, but it was REALLY bad at launch.
It would have been nice to see what happened in general in FFXIV 1.0 in -game but I understand the current developers of FFXIV wish to bury FFXIV 1.0 forever
@@itsaredvine They had 2 completely separate teams of developers between 1.0 and 2.0. The beginning vision is a foreshadowing of the moon dalamud falling. Still, that doesnt take away from the utter genius of the 2.0 devs to take what they had from 1.0 and incorporate it into their overarching narrative.
Even if you don't campare the graphics and animations, this still looks and feels more lively than the cutscenes nowadays. Probably because all the Background noises and NPCs
engine was i get what they were aiming for. they wanted a more "realistic" feel on how characters move and react including facial expressions. in a way it worked but all this was from a brand new engine enix allowed that wasnt tested much prior or used for smaller games. instead was rushed to be used on this, ff13 and others that the ymade in that time.
Super hugelly money resource expensive, and one of the reasons why the devs couldnt made a proper good MMORPG in the 1.0 version. In 2.0 they decided to make a good game instead of a good cutscene game which you will see only once, and then play for hundreds hours in a shit game.
If u have to give 1.0 credit for something, it was that it was ambitious, and ironically that was a big part of the problem. There were some really cool ideas but they bit off WAY more than they could chew. If they were more coordinated, had a engine w/ less issues had a lot more time to develop it, who knows what it might have become. I do hope they update the animations at some point- especially w/ the graphics update it's occurred to me that it will look a bit uncanny for these realistic character models to still move like robots lol
here i am 8 years later, a story skipper...finally sitting down at the inn of Shadowbringers expansion, catching up with all story cutscenes...and i hear thancred talk about when a goobbue got free in a parade and he remembers minfilia being saved by her father at the cost of his life. i thought.. wait a minute, i remember something about that, so i came here to watch this scene...im 2 hours into cutscene watching and i have so much more to go lol...sometimes when i play this mmo i forget that its a final fantasy and its story is amazing as usual.
This cinematic style is... awesome!! No stock animations everything is customized, more vibrant colors and less saturation - it would be wonderful is they brought this style back.
Honestly I'm impressed with how much more natural some animations look in 1.0 compared to everything else. Alot smoother talking/moving anims in some places it feels pretty clean. Not to say everything else is bad, but it feels more lively.
Obviously it’s much better, but I’d rather them spend their budget on more and better content rather than fancy-looking animations for a cutscene you’ll watch once.
Plotwise there is a reason but kinda wished they recreated parts of it. Like how endwalker starts with more or less recreation of the limsa 1.0 opening
i started the game 10 years ago, just finished the stormblood alchemist quest today and it hits me so hard pulling me back into the story i've experienced 10 years ago
this is so immersive, it really kept my attention. wish they would have kept this although i know that would be a lot of time and resource consuming : (
To be fair, it was a huge strain on the development as a whole to mocap like this in every cutscene. (Although, I do admit I'd love for them to at least use our character class animations in cutscenes we're supposedly fighting in)
The Echo. All of the "Coming to the City" in 1.0 scenes are the player character viewing the scene by being sent back via the Echo. Apparently in 1.0 the player's Echo manifested in a way that actually physically sends them back in time. However it doesn't allow them to alter the events of what happen.
@@abavendarlocke5455 Echoception? I read about this and watched a cutscene ones (someone walking through the story, I think it was the Limsa story...maybe Speakers Network, but I don't remember), and he made sure to say "the air SHIMMMERS" whenever it happened, because it was really easy to miss and the game didn't make it clear. And the fact that the visions actually inserted you into them AND you could have limited interactions (without changing the outcome of the past events) with the characters (which is how the Scions for your city-state know you later, since you are inserted into their memories kind of like that one Book Of The End guy in Bleach) so that they at least vaguely remember you. That's probably why the do the heartbeat, headache/forehead grab, sepia color filter whenever we get an Echo vision now, because that makes things a lot clearer, and our character is obviously never in the visions, much less with us walking around and doing things.
And now, in Final Fantasy 14: Stromblood, the Alchemy questline will finally give closure to this event... If you haven't done it yet, go do it... I almost cried.
Absolutely not. The MoCap scenes in FFXIV 1.0 were phenomenal. I saw random cutscenes one day an immediately noticed it. Got, I hope they go back to that. Little things like that actually matter.
@@BullsMahunny The main problem with these is how expensive they are, sadly. Going all in on these cutscenes was a major drag on the rest of the game, and it showed, because even by the end of 1.0 the cutscene quality was starting to flag as they shifted resources to all the other problems with the game. Losing this level of quality animation and cinematography is a gigantic shame, but the 2.0 team decided to focus the money in other areas, and I can't say it was the wrong choice.
Ok, I know this was posted years ago, but...wow. I wish they'd kept this intro for ARR -- I understand *why* the changes were made, but I wish those of us who only came in when ARR came out could've gotten a bit more backstory on what happened.
I really wish that now that they have a proper budget we could go back to having ingame cinematics of this quality (animation, camera angles, liveliness of the background characters ect)
Holy shit. Thanks recommended I really needed to see all of this to finally understand and visualize what was going on when thancred and the alchs talked about this
@@BigDrewski1000 Well, why do you think that: -Game received 46 of 100 in metacritic score and 36 in the popularity score -Game made Square Enix panic and almost die, even the Square Enix director needed to go to public and say sorry for the game. -3 months later, FFXIV original director was fired, and they literally called Yoshida P. -It were so bad, that after some updates, Yoshida literally asked for burn out the entire server and game, to rebuild a 2.0 from scratch in 1 year. (A freaking new MMORPG in just 1 year), and for some weird fucking reason that noone knows, Square Enix accepted. -The thing is so bad, that last year, they asked Yoshida if they had plans to releade 1.0 classic server, he literally laughed for minutes, and told that NO WAY that they would releade that nightmare. -Game literally was running at maximum 20fps even in the most top tier PC. -The game were so bad, that in the release it Didnt even had jump, minimap, forget quest, end-game content AND CHOCOBO RIDE. -Even through the game is now, WAY FREAKING FUCKING BETTER than before, and being considered as one of the best FF in story wise and one of the best MMORPG. A lot of fans, simply are not playing since 1.0 release, because it were so bad, that they really believe that the game didnt improved, because in their minds, its impossible to improve it that garbage game. To tell you, a lot of FF fans, simply give up from the series because of how bad it was.
1.0 was fun and had a lot of good things going for it despite being broken/incomplete. Dont let some of these commenters fool you-it was an experience to be had-if only for a brief moment.
Thx for the upload. I had to come back and watch the ul'dah opening after the recent 3.2 patch on ffxiv arr. Thancred talked about Minfi's father dying and I never noticed till just now. =)
Damn. I remember installing this game some weeks after launch in 2010 and skipping this cutscene because I just wanted to quickly get in the server. The cutscene is actually good. Better late than never I guess.
I had seen just the gobbue part of this intro before and clicking on this video today I did *not* expect to see Thancred hit on freaking Momodi of all people, or Momodi talking about manhoods. 1.0 was wild, huh?
I almost wish I never saw this because of how much better it looks than what we have now. The constant head nodding and fist bumps are gonna stick out even more in my mind.
let's be real, do you really think they can keep this quality running for 10+ years and with the release cycle like we have for today? unlimited budget maybe otherwise no
This was never sustainable from a budget standpoint. Most of the time the canned animations are in dialogue, which is more than fine in an RPG. The direction ramps up appropriately during action scenes and they look great, so I don't think we really lost much at the end of the day.
@@yano4473 Broadly I agree, however I do think jazzing up the intros in ARR a little might be a good move. I didn't mind it too much but if you want to get people hooked, a good first impression is key.
@@yano4473 I could see them going all out at the end of 6.0 with a big cutscene on this level (or hell, somehow have the WoL not be in it and have the whole thing be pre-rendered), since it's the end of an arc. Or, at least, I'm hoping for it.
Has it really been 10 years since 1.0. My goodness time flies. I remember this well. But sadly, not much else eventhough I played until the meteor fell. I guess it's true what they say about first impressions. They stick with us the longest. Thancred not quite the dashing hero yet but still full of swagger. :D (poor Goobue) Good job and thank you for the video. ♥ PS: The game had so much graphic quality it caused tremendous lag, but it did look good lol.
2 months into ff14 and watching this i get alot of the references now. especially thancred has a thing for minfillia adopted mother filhaminn. literally walked around a bit at the scions new base few weeks back and saw thancred looking at the direction where her adopted mother was and talked to him. also holy shit the voice actor for him is different here for him vs what im hearing in arr.
Yeah, it's a shame. While the 1.0 version of the game itself was pretty dodgy, the cinematics were good, and the game design had you taking part in the scenes from the story right out of the gate. It felt a bit like the original EQ2 intro in that respect.
Shikaar Cutscene quality took a huge bump for the better in 2.5 and Heavensward. They really need to choreograph _all_ of the cutscenes manually instead of just using the static idle models.
+TurnerXI FFXIV is designed to run on a shitty laptop. You're not looking for a NASA computer. You're looking for any computer other than the shitty one you've got. If you're still using the same computer you used to record FFXI then OF COURSE FFXIV is going to run crap for you.
I remember getting this game on release and the cutscenes lagging like crazy. I enjoyed the game but I can see why so many people hated it. The game was really fixed by 1.23 and I wish it had not been taken down but allowed to exist right next to a Realm Reborn
Oh my .. this was soo cool... i never played any other ff game only ffxiv arr. so this was amazing to see , so when i started my toon i had in theory met Thancred , Minfilia as younger characters ? non the less i really enjoyed watching this thank you!
ShiroiTaiga Yeah, having played 1.0... you don't really want to PLAY that, but it would be nice if they would have archived all the cinematics so you could review them at the inn. I guess some of them would have been spoilers for the "echo" storyline of 2.0, but still... they put a lot of work into some of those. :)
Dread Quixadhal 1.0 wasn't good, but it wasn't THAT bad either, it depended on the gamer really, they tried to make the game playable for both die-hards and casuals, for casuals it was good, but for die hards it wasn't in the least. 1.0 was the first mmorpg i ever played, so my comment is sort of a noobish pov, but i think its the die-hards and the group that falls between casual and die hard that keeps a game rolling. its what made 1.0 crumble i think. not enough casual players to like the game:p. Also the controls got alot of dirt for it being designed for controllers, leaving the keyboard/mouse players with a hard time configuring their settings. what i did like were the NM's . the fate's are similar, still there is something about fate's which makes me like the 1.0's NM's a bit more, i think its them being random on the map without a marker. i liked the 1.0 coerthas and mor dhona way better then they are now, especially the BGM's. overall 2.0 is better. but 1.0 wasn't to bad. long story, sorry:p
I do wish they could find a way to reintroduce elements of 1.0 into current ARR, it would add so much to the base game to have some if this cinematic worldbuilding infused into something that is currently so infamously dry and tedious to new players. One thing that has always stuck with me about FFXI is the opening cutscene where allied forces are desperately fighting to protect their stronghold from an invading army of monsters. The destruction of pre-ARR Eorzea in 1.0's ending sequence is like a playable version of that single cutscene, and speaking as a post-reboot player my mind would have been completely blown to have the first story arc end like that. Ah well, it is what it is.
@@Zimmer9951 Same, I watched in 1.0 but I had not known the stuff I know now after playing all this time. I just finished my alc quests to 70 and after completing the quests to all doh jobs, ALC was the one I enjoyed the most!
This definitely hits different than the 2.0-and-beyond intro to Ul'dah. Even if you cut out the Globb monster rampage, it'd still have been a more dynamic intro and a livlier depiction of the city
I remember this ... and then I saw a glimpse of it in Shadowbringers ... Literally brought a tear to my eye. These devs truly understand their past and respect it.
Wait, aren't those two Lalafells behind the Roe those two twin brothers you meet in the Mining questline? The ones who lost their sister during an expedition into a ruin and needs your assistance to save her?
Dayum 1.0 cutscenes were so much better than real reborn. So much going on, much smoother and less robot like. The map looked much better back then too.
@@yeah4278 Despite it being largely inhabited by people who literally have their own stories to tell as opposed to 1.0 being largely barren with little to nothing to do in these areas that all look the same?
So that's how Minfillia's dad died, he knew he couldn't possibly get his daughter and himself out of the way in a constant 20 frames. Truly a noble sacrifice.
Ooooff
They had a potato for a PC because I got a crispy 60 fps even back then.
@@namenotfound8747 This game in 2010 was about as optimized as early access Cyberpunk 2077 on the PS4. I don't think anyone got 60fps on it unless you were running a bleeding edge $6k+ build.
@@namenotfound8747 either you're lying and too young to have even played this goddamn version or you expect 3000$ PCs to be the norm. A potato, let alone a fucking 2011 potato, could barely even hope to LAUNCH the game, let alone run at 20fps. Now I'll make this clear; i wasnt there. However, the basic human concept of common sense, combined with even a base level knowledge of how computers function, combined with the understanding that every single video recorded of the game and every single post ever made about it can't *possibly* be lying, and i can quite confidently say you're the one bullshitting, not me
Thancred: Oh my, what a beauty you a-
WoL: Thancred, this is the third woman you’ve tried to date today
Thancred = dandelion confirmed?
I'd be mildly insulted that he hadn't tried to woe me. N-not that I'd say yes but it's the principle of the matter, right?
@@mark0183 thancred can actually fight. dandelion can't
@@KingNefiiria He can't try to seduce you because you aren't actually there. The whole twist is that these various opening sequences are actually echo visions.
So thats where the Cinamatics come from... allways feels like little treasures finding these old videos cutscenes 😊
Its actually mad to see the significance of the meteors, years later.
the girl that says ''look father fire works''and that gets the flower basket is minfilia and the miqo'te giving out flowers is F'lhaminn the adoptive mother of minfilia in 2.0 and beyond
I literally came back to watch this scene because of Thancred's comment. I was like
Wait
I've seen that before...
And then it all fit together.
Not only that but those "fireworks" connect the story all the way to shadowbringers, which is amazing.
@@Raansu See at 1:23. A vision/memory of the end days.
what? So Thancred is a lot older than her apparently.
@@BlindGardener How old Thancred is? How old everybody is then? I know that F'lhaminn is 37 in 2.0 and beyond and Papalymo is apparently 42 in 2.0. But what about everyone else? Aside of Ascians, of course.
The fact that Stormblood's (4.0) Alchemist quest line is directly related to the npc's in this 1.0 intro is amazing.
Wow cool
Yep
Now I have to get all my crafting quests done. :D
Today this event was referenced in the combination Hatching Tide/Little Ladies Day event. It was said to occur 15 years ago.
Oh, so *this* is the "Goobbue incident"...I get it now.
Yeah. The day that changed Minfilia forever and one of our 1st Echo experiences.
And apparently Thancred was 17 years old during this time. It's official, that man never ages.
Except for that one time in heavensward when he actually looked his age 😅
And he's still a major flirt
My head canon is that being transported to the first/norvrandt and living there just stopped him from aging for some weird aether related reason.
Japanese culture always tends to make their main characters exceptionally young.
And he's hitting on a(n at the time) 37 year old woman.
Such nice people.
I hope nothing bad happens to them.
I mean, somethin' pretty awful happens to that nice little girl's dad *in* the video.
@@Blazieth don’t worry, I’m sure she’ll someday learn to go with the flow.
OOF
5:34 I love that even in 1.0 Thancred was as witty as ever lmao
That scene at 1:22 just hits different once you've played through 5.3. Minfilia sees it too.
This Goobbue does all of this, including killing Minfilia's father...
meanwhile a level 5 adventurer in La Noscea: "Oh bet I can kill this level 12 big thing. YES! easy.,"
being that guy at a party, the word adventurer implies they have the experience of fighting and taking on opponents firsthand, the people on the streets of ul’dah are mostly merchants and civilians
@@StateOfTheMind11225 Yeah. It's like the difference between a military contractor or even just a student at a police academy and an average civilian if they're in a mall/store and a mass shooting starts.
Adventurers, even fairly green ones, have at least some experience with combat and likely always have a weapon on them. They can at least keep their cool long enough to analyze the situation and formulate at least some kind of attack. While some fail at this, obviously, few people that freeze up make it long as adventurers, and even most fledgling adventurers don't. Most civilians would be DoL or even worse, DoH. DoH gear has no real stats on it (DoL gear at least has some vitality so you have a decent health pool by comparison), and neither have any base attack or cross-class attacks (excepting DoL in Diadem having their magic bazooka) outside of just autoattacking with their weapons, which (especially DoH) do minuscule damage.
Compare a level 90 DoH's stats with a level 10 CNJ (the least combaty/weakest combat class in the game at that level) and it already makes a lot of sense why the latter can have a chance against a Gobbule while the former run for their lives. And most NPC DoH's wouldn't even be considered that high level.
Hearing Answers in this way makes it more spooky
I had no idea Answers was even from 1.0.
@@Kango234 Not many people do anymore. Answers played when 1.0 got wiped clean by Bahamut
Good ol PTSD from when a dragon’s prison hatched
The best part was, no one got to hear the full song until the server shutdown. It was just there, ominously, especially towards the end where it was present in every single zone... and no one could have possibly understood how incredible of a moment it was going to be.
To think the computers back then were barely able to run these cutscenes because they were so detailed.
Honestly it's not a surprise they stopped doing so advanced cutscenes, they must take a LOT of time to do especially when you look at how the game was aside from that, it's a necessary sacrifice.
That said, damn do they look amazing for the time
Yeah... It would've been nice though. They're improving on the graphics now though. I also saw a video where even the animations were different.
I wish they'd just go back. This is a very cutscene heavy game and you should put effort into making it look better than characters doing the same 12 stock player emotes over and over.
The devs doing cutscenes are not the same devs making the gameplay. The art stuff is usually done first because it takes the least amount of effort and time.
And don't give me shit about pcs not being able to handle in engine active cutscenes. Dragon Age Origin came out earlier and did just fine. Animations have nothing to do with the engine it's all about how much effort you put in making them, the engine is just what does the lighting and renders the textures and models. Resusing stock player emotes is just lazy.
@@Stiksta fair enough but as someone with an old computer that isn’t made for gaming im happy enough with the weird stiff cutscenes if it means my computer won’t shit itself and die whenever i try and play
@@Stiksta and they got even lazier with Dawntrail. It is quite pathetic and insulting to the players.
The launch game had a pitiful amount of cutscenes as a result of the effort it took, so you're certainly not wrong. It got helped out a lot with patches post-launch up to 1.23b I'm pretty sure, but it was REALLY bad at launch.
They sure need to release a movie compiled of 1.0 cutscenes
They should put them in ARR to unlock
It would have been nice to see what happened in general in FFXIV 1.0 in -game but I understand the current developers of FFXIV wish to bury FFXIV 1.0 forever
1:20 triggering the memory that causes the echo to awaken. At this point the ingame character became a warrior of light, chosen by Hydaelin.
I got chills
@@markoosh yeah cause we only get to know it like 8 years or so later in Shadowbringers
Makes it hard to tell if they planned it from the start or something they considered later
@@itsaredvine They had 2 completely separate teams of developers between 1.0 and 2.0. The beginning vision is a foreshadowing of the moon dalamud falling.
Still, that doesnt take away from the utter genius of the 2.0 devs to take what they had from 1.0 and incorporate it into their overarching narrative.
@@Saxonsredux Dalamud falling was never planned, they did it as an excuse to restart the game
Even if you don't campare the graphics and animations, this still looks and feels more lively than the cutscenes nowadays. Probably because all the Background noises and NPCs
engine was i get what they were aiming for. they wanted a more "realistic" feel on how characters move and react including facial expressions. in a way it worked but all this was from a brand new engine enix allowed that wasnt tested much prior or used for smaller games. instead was rushed to be used on this, ff13 and others that the ymade in that time.
Super hugelly money resource expensive, and one of the reasons why the devs couldnt made a proper good MMORPG in the 1.0 version.
In 2.0 they decided to make a good game instead of a good cutscene game which you will see only once, and then play for hundreds hours in a shit game.
These cutscenes remind me of the ff9 FMVs lol
If u have to give 1.0 credit for something, it was that it was ambitious, and ironically that was a big part of the problem. There were some really cool ideas but they bit off WAY more than they could chew. If they were more coordinated, had a engine w/ less issues had a lot more time to develop it, who knows what it might have become. I do hope they update the animations at some point- especially w/ the graphics update it's occurred to me that it will look a bit uncanny for these realistic character models to still move like robots lol
@@hicarodestruiYeah but enough about modern MSQs
here i am 8 years later, a story skipper...finally sitting down at the inn of Shadowbringers expansion, catching up with all story cutscenes...and i hear thancred talk about when a goobbue got free in a parade and he remembers minfilia being saved by her father at the cost of his life. i thought.. wait a minute, i remember something about that, so i came here to watch this scene...im 2 hours into cutscene watching and i have so much more to go lol...sometimes when i play this mmo i forget that its a final fantasy and its story is amazing as usual.
And just think, there's a lot of story that you can't replay at the inn.
Imagine playing through ShB with cutscenes like this
This cinematic style is... awesome!! No stock animations everything is customized, more vibrant colors and less saturation - it would be wonderful is they brought this style back.
Honestly I'm impressed with how much more natural some animations look in 1.0 compared to everything else. Alot smoother talking/moving anims in some places it feels pretty clean. Not to say everything else is bad, but it feels more lively.
Honestly I prefer this 1.0 intro compared to the "hey you're finally awake" intro we got in ARR. It feels more memorable.
Honestly no shit
Obviously it’s much better, but I’d rather them spend their budget on more and better content rather than fancy-looking animations for a cutscene you’ll watch once.
@@seriphan399 why am I here watching it over and over? Lmao
@@sumguy8180 Seriously, I never played 1.0 but I've watched this cutscene 3 times.
Plotwise there is a reason but kinda wished they recreated parts of it. Like how endwalker starts with more or less recreation of the limsa 1.0 opening
i started the game 10 years ago, just finished the stormblood alchemist quest today and it hits me so hard pulling me back into the story i've experienced 10 years ago
A decade later and Thancred still wearing the same clothes xD
this is so immersive, it really kept my attention. wish they would have kept this although i know that would be a lot of time and resource consuming : (
Wow, I wish they stayed with this cinematic style and the character animation
they were motion captured, it was actually a fairly large strain on them to do it that way .
Them doing it this way is what made it fail to begin with
You must really love your Power Point presentations
but do it in 60 fps
Funny because this style and quality was what made 1.0 fail
wow, so Thancred, saw Minfilia growing up, then saw Ryne growing up again.
and having both of them leaving him in the end, man deserves some happy ending yo
@@noobienovice Ryne didn't leave him, he left Ryne behind, but she will return in future contents
@@rudomikazuki8301 yer, messed that up.
hope to see her again in the next expansion
damn this cutscene is so cool, now we only do is nod our head.
To be fair, it was a huge strain on the development as a whole to mocap like this in every cutscene. (Although, I do admit I'd love for them to at least use our character class animations in cutscenes we're supposedly fighting in)
This cutscene is crazy in light of the Stormblood Alchemy Quests.
One thing I never really understood is how Ascilia/Minfilia grew up so quickly.
The Echo. All of the "Coming to the City" in 1.0 scenes are the player character viewing the scene by being sent back via the Echo.
Apparently in 1.0 the player's Echo manifested in a way that actually physically sends them back in time. However it doesn't allow them to alter the events of what happen.
@@ColorOfSakura ooh so that's why Thancred says "who knows what would've happened if I hadn't been there" as if the miqote WoL was inexistent
@@abavendarlocke5455 Echoception?
I read about this and watched a cutscene ones (someone walking through the story, I think it was the Limsa story...maybe Speakers Network, but I don't remember), and he made sure to say "the air SHIMMMERS" whenever it happened, because it was really easy to miss and the game didn't make it clear. And the fact that the visions actually inserted you into them AND you could have limited interactions (without changing the outcome of the past events) with the characters (which is how the Scions for your city-state know you later, since you are inserted into their memories kind of like that one Book Of The End guy in Bleach) so that they at least vaguely remember you.
That's probably why the do the heartbeat, headache/forehead grab, sepia color filter whenever we get an Echo vision now, because that makes things a lot clearer, and our character is obviously never in the visions, much less with us walking around and doing things.
And f'lhaminn is a Catgirl milf.
Seeing the lalafell miners and Greinfarr in this really goes back to some quests...
And now, in Final Fantasy 14: Stromblood, the Alchemy questline will finally give closure to this event... If you haven't done it yet, go do it... I almost cried.
Is it weird that I actually prefer these fully motion captured cutscenes over the stiff looking ones we have now?
No. If there was one thing 1.0 had over everything that came after, if was the graphics, animations, and cutscenes.
@@REO_Speedweed unfortunately everything else like e.g. the battle system, sucked hard
They look amazing, and you need a computer from 20 years in the future to run them well.
There's a reason 1.0 failed hard.....
Absolutely not. The MoCap scenes in FFXIV 1.0 were phenomenal. I saw random cutscenes one day an immediately noticed it. Got, I hope they go back to that. Little things like that actually matter.
@@BullsMahunny The main problem with these is how expensive they are, sadly. Going all in on these cutscenes was a major drag on the rest of the game, and it showed, because even by the end of 1.0 the cutscene quality was starting to flag as they shifted resources to all the other problems with the game.
Losing this level of quality animation and cinematography is a gigantic shame, but the 2.0 team decided to focus the money in other areas, and I can't say it was the wrong choice.
Ok, I know this was posted years ago, but...wow. I wish they'd kept this intro for ARR -- I understand *why* the changes were made, but I wish those of us who only came in when ARR came out could've gotten a bit more backstory on what happened.
There's just something about the cutscenes in 1.0 that feel special
1.0 ul’dah music is ELITE
Holy cow the cutscene movie's so much better back then?
"I hope I live to regret this". And he did.
I really wish that now that they have a proper budget we could go back to having ingame cinematics of this quality (animation, camera angles, liveliness of the background characters ect)
1:57 hah, vanilla Thancred being all Don Juan.
Holy shit. Thanks recommended I really needed to see all of this to finally understand and visualize what was going on when thancred and the alchs talked about this
So this what Thancred was talking about
Way more animation quality in this than current FFXIV, I gotta admit. I have never seen a goobue thrash so intensely
As a new player, I wish I could play this older version just to see how much has changed
You would play for 5 hours and then give up, trust me. The gameplay were a fucking freaking nightmare mess
@@hicarodestrui Wow, it was THAT bad?
@@BigDrewski1000 Well, why do you think that:
-Game received 46 of 100 in metacritic score and 36 in the popularity score
-Game made Square Enix panic and almost die, even the Square Enix director needed to go to public and say sorry for the game.
-3 months later, FFXIV original director was fired, and they literally called Yoshida P.
-It were so bad, that after some updates, Yoshida literally asked for burn out the entire server and game, to rebuild a 2.0 from scratch in 1 year. (A freaking new MMORPG in just 1 year), and for some weird fucking reason that noone knows, Square Enix accepted.
-The thing is so bad, that last year, they asked Yoshida if they had plans to releade 1.0 classic server, he literally laughed for minutes, and told that NO WAY that they would releade that nightmare.
-Game literally was running at maximum 20fps even in the most top tier PC.
-The game were so bad, that in the release it Didnt even had jump, minimap, forget quest, end-game content AND CHOCOBO RIDE.
-Even through the game is now, WAY FREAKING FUCKING BETTER than before, and being considered as one of the best FF in story wise and one of the best MMORPG. A lot of fans, simply are not playing since 1.0 release, because it were so bad, that they really believe that the game didnt improved, because in their minds, its impossible to improve it that garbage game. To tell you, a lot of FF fans, simply give up from the series because of how bad it was.
@@hicarodestrui Big oofs. Lol
1.0 was fun and had a lot of good things going for it despite being broken/incomplete.
Dont let some of these commenters fool you-it was an experience to be had-if only for a brief moment.
It's surprising how much this one gets referenced even as recently as Stormblood. I've got to go back to take a look at the other two.
The end days. Teased 10 years before it arrived.
Shout out to the cameraman.
0:35
Loud ass Lalafell group.
Reminds me of Limsa on any given day.
It's incredible how compared to the game we have today, this is so familiar and yet almost unrecognizable at the same time.
Thx for the upload. I had to come back and watch the ul'dah opening after the recent 3.2 patch on ffxiv arr. Thancred talked about Minfi's father dying and I never noticed till just now. =)
Damn. I remember installing this game some weeks after launch in 2010 and skipping this cutscene because I just wanted to quickly get in the server. The cutscene is actually good. Better late than never I guess.
Wow such a nice and happy parade I hope nothing bad happens
Alchemist quest intensifies.
I had seen just the gobbue part of this intro before and clicking on this video today I did *not* expect to see Thancred hit on freaking Momodi of all people, or Momodi talking about manhoods. 1.0 was wild, huh?
Watching this is like seeing a soap opera filmed in your home town
I almost wish I never saw this because of how much better it looks than what we have now. The constant head nodding and fist bumps are gonna stick out even more in my mind.
let's be real, do you really think they can keep this quality running for 10+ years and with the release cycle like we have for today? unlimited budget maybe otherwise no
This was never sustainable from a budget standpoint. Most of the time the canned animations are in dialogue, which is more than fine in an RPG. The direction ramps up appropriately during action scenes and they look great, so I don't think we really lost much at the end of the day.
@@yano4473 Broadly I agree, however I do think jazzing up the intros in ARR a little might be a good move. I didn't mind it too much but if you want to get people hooked, a good first impression is key.
@@Junebug89 You do have a point. While I'd say they're okay-ish now, having something like this would surely make new players more interested.
@@yano4473 I could see them going all out at the end of 6.0 with a big cutscene on this level (or hell, somehow have the WoL not be in it and have the whole thing be pre-rendered), since it's the end of an arc.
Or, at least, I'm hoping for it.
thancred made mention of this recently
Can we appreciate how 4:34 to 6:06 is basically one continuous shot?
These cutscenes actually had a lot of personality. Maybe if the gameplay of 1.0 had been halfway decent, it could've been saved
maybe one day they will do a massive rehaul of some parts of realm reborn
Has it really been 10 years since 1.0. My goodness time flies. I remember this well. But sadly, not much else eventhough I played until the meteor fell. I guess it's true what they say about first impressions. They stick with us the longest. Thancred not quite the dashing hero yet but still full of swagger. :D (poor Goobue) Good job and thank you for the video. ♥
PS: The game had so much graphic quality it caused tremendous lag, but it did look good lol.
watching this in 2021.. THE FEELS. this made me so nostalgic
Damn thancred hit different back then...
7:01 that lala is lucky asf
xD
advantages of being smol
Thank you for sharing this. I played during 1.0 and it's so nostalgic to see the old intro/story.
2 months into ff14 and watching this i get alot of the references now. especially thancred has a thing for minfillia adopted mother filhaminn. literally walked around a bit at the scions new base few weeks back and saw thancred looking at the direction where her adopted mother was and talked to him.
also holy shit the voice actor for him is different here for him vs what im hearing in arr.
Thancred was always a flirt^^
The "fireworks" sure hit different after 5.X...
The animations in 1.0 were so much better. I wish they did animations like that in ARR
Wow compared to this, the ARR Cutscenes are a heavy downgrade in quality.
Yeah, it's a shame. While the 1.0 version of the game itself was pretty dodgy, the cinematics were good, and the game design had you taking part in the scenes from the story right out of the gate. It felt a bit like the original EQ2 intro in that respect.
Shikaar and you needed a NASA's supercomputer to play it XD so yah... xD
Shikaar Cutscene quality took a huge bump for the better in 2.5 and Heavensward. They really need to choreograph _all_ of the cutscenes manually instead of just using the static idle models.
+TurnerXI FFXIV is designed to run on a shitty laptop. You're not
looking for a NASA computer. You're looking for any computer other than
the shitty one you've got.
If you're still using the same computer you used to record FFXI then OF COURSE FFXIV is going to run crap for you.
Cao Cao I was talking about 1.0
I remember getting this game on release and the cutscenes lagging like crazy. I enjoyed the game but I can see why so many people hated it. The game was really fixed by 1.23 and I wish it had not been taken down but allowed to exist right next to a Realm Reborn
Im so glad this Game is alive and well ❤
oh wow i remember this opening, its been so long
The Carriage Wheel Sound Effect playing for a Carriage that doesn't have wheels.
C'est ouf le lien qu'ils ont fait entre cette intro et la quête de l'alchimiste nv. 60-70. Ça fait plaisir
Oh my .. this was soo cool... i never played any other ff game only ffxiv arr. so this was amazing to see , so when i started my toon i had in theory met Thancred , Minfilia as younger characters ? non the less i really enjoyed watching this thank you!
Thanks for uploading this! I wish I could get the chance to play the original FF FXIV or atleast watch the cutscenes in the Inn.
ShiroiTaiga Yeah, having played 1.0... you don't really want to PLAY that, but it would be nice if they would have archived all the cinematics so you could review them at the inn. I guess some of them would have been spoilers for the "echo" storyline of 2.0, but still... they put a lot of work into some of those. :)
Dread Quixadhal 1.0 wasn't good, but it wasn't THAT bad either, it depended on the gamer really, they tried to make the game playable for both die-hards and casuals, for casuals it was good, but for die hards it wasn't in the least. 1.0 was the first mmorpg i ever played, so my comment is sort of a noobish pov, but i think its the die-hards and the group that falls between casual and die hard that keeps a game rolling. its what made 1.0 crumble i think. not enough casual players to like the game:p. Also the controls got alot of dirt for it being designed for controllers, leaving the keyboard/mouse players with a hard time configuring their settings. what i did like were the NM's . the fate's are similar, still there is something about fate's which makes me like the 1.0's NM's a bit more, i think its them being random on the map without a marker. i liked the 1.0 coerthas and mor dhona way better then they are now, especially the BGM's. overall 2.0 is better. but 1.0 wasn't to bad. long story, sorry:p
@@lunasilvermoon2283 ever watch the CZcams series Remnants of a Realm? Good stuff.
those days where belts were actual visual attachments
so this is were the budget went the first time
I adore this. Bring it back plssss
Canon Start!
Com o lufht o tempo passa, surgem novos eventos e notificaçao e eu clico e retorno, para sempre
Oh fuck the firework scene now all makes sense for me
The one I thing I remember about 1.0: it was gorgeous.
the little girl is Minfilia
Kinda strange how much the Lalafells look like their own small race here and less like human toddlers they are in current gen
damn that was beautiful, makes the current intro seem really dull in compairson
Young Thancred being a player though
I do wish they could find a way to reintroduce elements of 1.0 into current ARR, it would add so much to the base game to have some if this cinematic worldbuilding infused into something that is currently so infamously dry and tedious to new players.
One thing that has always stuck with me about FFXI is the opening cutscene where allied forces are desperately fighting to protect their stronghold from an invading army of monsters. The destruction of pre-ARR Eorzea in 1.0's ending sequence is like a playable version of that single cutscene, and speaking as a post-reboot player my mind would have been completely blown to have the first story arc end like that.
Ah well, it is what it is.
Wish I watched this before doing the SB Alchemist class quests.
i actually looked this video up because i JUST finished my ALC quests :)
@@Zimmer9951 Same, I watched in 1.0 but I had not known the stuff I know now after playing all this time. I just finished my alc quests to 70 and after completing the quests to all doh jobs, ALC was the one I enjoyed the most!
This definitely hits different than the 2.0-and-beyond intro to Ul'dah. Even if you cut out the Globb monster rampage, it'd still have been a more dynamic intro and a livlier depiction of the city
I came here to find out how Minfillia's Dad died. Thanks for posting!
I remember this ... and then I saw a glimpse of it in Shadowbringers ... Literally brought a tear to my eye. These devs truly understand their past and respect it.
Nostalgia
I really want to play this version of Ffxiv
This intro seems more appropriate with the lore to be honest.
Wait, aren't those two Lalafells behind the Roe those two twin brothers you meet in the Mining questline?
The ones who lost their sister during an expedition into a ruin and needs your assistance to save her?
*after doing Stormblood Alchemist quest*
It all makes sense now...
why i am here this time of the year :x
Man, I really hope they go back to mo-cap.
Dayum 1.0 cutscenes were so much better than real reborn. So much going on, much smoother and less robot like. The map looked much better back then too.
Seeing and experiencing are two different things entirely.
And no, the maps didn't look much better. I highly doubt you even looked at the maps
@@yeah4278 Yeah, because when I think immersive, copy-pasted terrain repeated several times in a waffle pattern is the first thing that comes to mind
@@yeah4278 Despite it being largely inhabited by people who literally have their own stories to tell as opposed to 1.0 being largely barren with little to nothing to do in these areas that all look the same?
Damn, these cutscenes always make ARR and onwards look lifeless in comparison.
I hope, one day, we can go back to these cutscenes.
Agreed
I agree. Lifeless textboxes from ARR almost made me quit the game. If it weren't for the strong writing of later expansions I'd just skip it all