As someone who only started this game roughly a month ago, 1.0 footage just has this surreal "otherworld" quality to it. Like I'm seeing this and think "Yeah that's the Garuda fight", but there's just a mountain of little things that are different.
I remember a time when we died regularly in this fight. When it took nearly the entire 60/90 minutes to beat it. That’s almost impossible now. Even synced. 😅 The menu sounds effects were the Most annoying thing for me. Well done! Thank you for sharing. 👍
I think people miss the slow ass fighting in 1.0, makes them nostalgic for the good ol days of XI where you just stood there tabbing through menu after menu just to cast one ability every 2 minutes or so.
***** It didnt take 2min to cast anything, you just stood around for long periods of time waiting to use one ability in a boss fight. Grasping at straws is all youre doing.
***** he removed himself from the gene pool in a pathetic and hilarious way? Or are we talking about some other Darwin award that doesn't require you to die or be incapable of reproduction?
***** We are strategically importance of company. Human resource of competencies, and practiced by world-class company. Human resource systems, and new product development of performance of companies: People are strategically importance - in quality, cycle time, cost effective leadership and quality, innovation, and quality, teamwork, company. World-class company's employees are practices. The following human resource policies are viewed as a new productivity. Integrity is fundamental. People are now better
I see a lot of people in 1.x videos talking about how much better 1.x was and how yoshi p ruined it with 2.0 and all that but... 1.x systems were super unstable and overdrawn, there was no room to expand, because the system was doing all it could to run the game as is. not to mention apparently a lot of people don't know that yoshi p was the director for 1.15 and on until 1.x shut down for 2.0 so... looking at the patch notes and whatnot, a lot of what made the 1.x FUN was... the stuff yoshi p added.
They were close to making it good, but, yeah, too little, too late, the underlying systems and coding and engine were a cluster fuck. Blowing it up and starting over just made more sense. I’m nostalgic for 1.x because it was an evolution of XI and I think XI is the superior game with better gearing systems and horizontal progression and job systems that XIV 2.0+ completely misses. XIV is just a WoW clone with a Final Fantasy skin and story on top. It’s not bad, it just lacks the depth I crave.
@@final3119 it's definitely not a wow clone. It pulls influence from wow but that's not a bad thing. The bad thing was 14 being an 11 clone in 1.x. it was slow, frustrating, and grindy as all fuck. The best parts of 1.x came from yoshi p giving passion to the game when he joined. Pulling influence from other sources and going away from the "grind forever" content but not removing it entirely, keeping it in things like relics. It tries to be something for everyone in some ways. Tbh if you think 11 or 1.x are better games than modern 14 you're welcome to that opinion, just know it's mostly nostalgia and not because they're actually better games.
@@WineRedEchos its a wow clone. Its roots are absolutely inspired by wow. WoW is more innovative than FFXIV these days with gearing changes every expansion. Its not always good, but its innovative. Not to say ffxiv is bad, its just stale and played out.
@@final3119 it's not a wow clone. like. at all. it's the same genre as wow. in that it's a tab target mmo. but considering the only thing that's the same are the general bones of the game, in that it has skills on a gcd and like, instanced dungeons and raid fights. and that gear is an important thing. ultimately though they're very very different games, the same can't really be said for 11 and 14 1.x where the director literally just wanted to make a nicer looking version of 11, right down to having the same races with a name change. and as far as gearing goes, it's the same boring argument as when people complain that the patch cycle is stale, it's an example of "if it ain't broke, don't fix it" where in FF the systems work, and make sense, and don't require new mods to work out the meta math to figure out why you need this piece you already have but with entirely different stats that has a .00000001% chance to drop or you're complete shit. do I hope they do something interesting with gear in 14? yeah. do I think wow is better at gear because they change up how their gear works every expansion" hell fucking no because 9/10 times they've done that it's because their gear systems are shit and the new version is just as bad if not worse
It have the final fantasy feeling, a nice song and sure it is multiplayer but it is so unconnected. It feels like alpha footage of a unreleased game. I'm Happy that it was redone.
Nah. If you weren't there then you can't ever understand how magical it was. Despite it's issues, it was a glorious adventure. It's a shame it got turned into Weeb-Wet-Dream Online.
@@Akihito_Kanbara I was gonna agree with you until you dissed FFXIV in its current state. It was a great game then and it's a great game now, just two very different games.
@@pedropereira6888 Nah, the game was actually really great, just a VERY different kind of game, and more along the lines if FFXI. The game was a blast and a challenge and I loved every day I played of it. ONLY the first 3 months when Tanaka was still in charge were rough. Yoshi-P's takeover came with swift revisions that instantly made it a playable and enjoyable game.
This is really cool to see because I can see that it does closely resemble the Garuda fight in ARR. But the slower paced gameplay and the self Curing Paladin reminds me of the old FFXI days. So it’s like watching a remake of FFXI. Which makes sense because I think they were trying to piggy back on that game’s past successes.
@@LobsterFusion it's a combination of Dance Dance Revolution and Pixel Vomit, which are used as examples of massive amounts of visual effects on screen. In 14 I usually have no idea where my character is or what they're doing or being affected by. Whereas you can follow 11 fairly well at least until the most intense parts.
@@HallyVee Oh I think I get what you mean. You are referring to how attacks are telegraphed by giant orange circles or columns you need to step out of? If so, I get what you're saying. It can be a lot visually. I think some of the early primal fights like Ifrit did a better job at handling that kind of stuff. Where instead of orange circles it looks like the ground is about to erupt. It's more thematic to the fight which I like and not so visually overwhelming.
You may refer to me as one of the "defenders" but i thourougly enjoyed ARR, as well. I'm not gonna lie but 1.0 had so much potential. If only the execution and implementation were done right, even the ATB/stamina system would be a very welcomed, not to mention a breath of fresh air. It's just sad that it was scrapped and was never revisited.
Honest to god I think 11 was better in many ways and I can agree with your statement. Though current 14 is better in many ways, lets all keep it a buck fifty and agree that current 14 wasn't made for "final fantasy fans", it was made for the general public. Though I can point out a million things wrong in this video, this combat seems WAAAAY more final fantasy than the current combat which is indeed WOW style combat. I mean we no longer have skill stats, weapon proficiency stats, or even elemental weaknesses. POKEMON still has elemental weakness and that is the kiddiest game there is lmao. Again I think current 14 is better but I also think that if this version was done right the first time, its a small glimps at what could have been for us 11 fans. Also that being said, now that we are moving to the PS5 era 14 could use some of these graphics haha.
Big same. My entire group of friends from back then made it to patch 2.2 with ARR and quit. They didn't want to play a WoW-clone and I couldn't blame them. It's been a long, quiet road without them.
Right? I hate seeing people who never actually played 1.0 or quit while Tanaka was still in charge go around dissing 1.0. It was a great game and I had a great time. It was just a very very DIFFERENT style of game than it is now, and too hardcore for most people's lifestyles these days. Some flaws, absolutely, but if they HAD chosen to stick with 1.0, they could have fixed them. I LOVE what the game is now, but I loved 1.0 also. If they relaunched 1.0 I'd honestly play both.
+Remy Dolce Because in 1.0, not having your staff out meant the game considered you "out of combat" as long as you didn't get hit and thus gave you a stronger MP regen. It was... Stupid.
Darth Hater, Shit Lord of the Cis dude there is no reason why it can't work that way with them holding their staff we all know how it works its the reason that it works that way that confuses us you are not the only one who has played mmo s or rpg or table top rpg
+Remy Dolce Have you ever played WoW? It's cause they're casters, they don't need to wield a staff. Some games just do it differently dude not a big deal. I personally don't care if a caster wields his/her weapon or not. To me it's just purely cosmetic.
1.0 is why people hide behind the rocks during Aerial Blast. It does absolutely nothing since 2.0, Aerial Blast damage is based on the amount of rocks left, not hiding behind them, but people still do it.
I just like how big the scale(animations, sfx, models) was for 1.0. The battle animations. Things like battle speed could have been increased through haste and equip with haste/skill speed buffs. But just the weight of this version was awesome. Look how big the stone columns are compared to 2.0. I wish Yoshi made he vision, but kept the weight the players and the world had when playing. They took away the motion capture( actual human movement) that all the classes where using for their battle skills.
rustyshield im pretty sure all those things are the same size.. the reason you see it much bigger is because of camera angle. this combat is so slow and bland that everyone played super zoomed in... because it looks amazing. but you can't afford to do that in ARR with the fast paced combat
@@crodo123 Nah, the combat was grueling, not bland. You played zoomed in because you COULD and it was fun to watch your character. AOEs didn't visibly appear on the floor, so you didn't need to look for them, you just had to memorize where they were and remember where to run when they were coming up. The combat was slower, but actually far MORE challenging than now, and had a HUGE emphasis on resource management and party coordination. The "hard modes" were more difficult than extreme is now. Bland to LOOK at sure, but by no means bland to PLAY.
Garuda is actually a pretty tough fight even in 2.0. The problem with Garuda is her hp pool is way too small for how much the game has inflated over the years XD. Try killing Garuda and Titan at min iLV with only the original Artifact armor and wanderers palace gear. You will be surprised. Titan was actually a pretty big wall just due to the raid damage alone. Healers used to run out of mana trying to heal through the last phase of Titan.
Kind of but mostly no. The combat was slower paced and mob AI acted a lil funny, but the biggest flaws can't be seen, only felt. These fights were a HUGE challenge and you can't really SEE the gruelingly careful planning and resource management going on here. The biggest combat flaws were actually non-telagraphed AOEs and having to attempt to dodge them with realistic movement physics...meaning your character didn't run at full speed at first, nor could they simply stop on a dime. Like REAL PEOPLE, they needed to get going first, then slow to a stop when running, as well as actually TURN AROUND like real people instead of abruptly spinning on an axis like you can now. This was the biggest hurdle in every boss fight was figuring out WHERE these AOEs were and figuring out the exactly timing to get out of them without overshooting or being too slow to do so. Otherwise, nothing felt particularly janky.
And horrible camera angles and slower rendering time (unless you have a good PC). I recall in early stages, a pot of flower has as much polygons as characters, leading to crashes for over rendering.
@@DarthAlphaTheGreat bad camera angles? if you have a wall behind yourself or turning the camera badly downward. Yes sure, now you zoom out in FFXIV ARR+ as if you were playing a strategy game and not an immersive rpg..
I believe the game engine was struggling so much on Graphics alone they couldnt make the Combat systems actually fun. Thus the rework were everything was "Fixed" by lowering the stress the engine was having, thus the need to reduce animation quality (that is pretty much what made 1.x stand over ARR really). I Believe that, if FF XIV keeps evolving from now on, we will come to a time were this animations will come back, or some of them at least. Cause a game engine can evolve and keep evolving over time, thats how WoW has stayed relevant all these years, with a game engine from 2001.
Nah, gameplay was really fun, just a totally different style of gameplay. If you liked FFXI you would've liked 1.0, they were really almost the same as far as the feel of the gameplay, except 1.0 was actually MORE fun, because if you were careful you could manage your resources to never need downtime like FFXI combat has.
The most cursed thing about 1.0 isn't how it looked or even how it played. The fonts in the text boxes. I know what they wanted to do, but they just look so out of place.
How the heck did you guys ever play the game with such horrible camera angles? The over-the-shoulder thing and the constant camera movement when locking/unlocking on the target looks to be ridiculously "eeeeew". That kind of style might work in a game like FFXI, but not in a game where there's actual stuff to dodge.
kinda odd seeing this popped up on my utube front page. Really brings back tons of memories. I still recall 1st time beating it just like a day before 1.0 final save. Didn't get loot myself, but I was super ecstatic back then. Not long after that "end of era" ending played, few of us decided to give Garuda HM another go, & this time I did actually won Garuda Claw for monk, which I happily wear & screenshot-ed as my proof since this will not even carries into 2.0, not that it even matters since 2.0+ kinda dumbed down the fight anyways. Still... good times! :D
Still generally a matter of perspective. 1.0 still had a player base, there's people that might still prefer it. After all "better" is completely subjective. Granted I think SE made the right decision and I love what they ended up doing with it, some things I would have liked to keep. But there's a lot of hating going around on 1.0 and it's almost controversial to compliment anything about it. But I am not of the opinion they got it all wrong, some good ideas that were poorly executed, that weren't translated over into the new version. I honestly would have preferred to keep open world dungeons and have fewer instanced ones. Some elements introduced I felt were playing it safe (like instanced dungeons), particularly with how other MMO's have done it. But I still much prefer it over most other MMO titles. However, I would not go with the "it's more popular therefore better" argument (in their remaking the game to appeal to more people). Justin Beiber shows there is a fault in that way of thinking. However, I didn't play 1.0, so I do not have an opinion on which I liked better. But there were things in 1.0 I think would be cool in 2.0 and beyond.
the graphics were better in 1.0? what game were you playing? they fucking sucked in 1.0! it was like they just gave an 5 upgrade to a 10 year old game. ARR beats it hands down in all areas except the very early CSs.
@@kaihedgie1747 well sure, but so did *Black Mage*, if I remember right. That or Physick - I'll admit it's been a while. Cross-Class bein' actually important in 1.x and 2.x meant a few jobs got healing spells, so Paladin having a job-specific healing spell is a bit more interesting, especially since it wouldn't return until 3.0
And now in stormblood or shb, a PLD can survive a dungeon boss on his own without the need of a healer or DPS. sure it'll take while, but knowing the boss mechanics and proper rotation to generate MP before casting clemency and they'll get the job done for you.
Ah... to recall a time when this fight was actually difficult, mechanics and positions mattered and it took a long while to take her down. I almost miss it. 😅
haha so even back in they day they had that "alarm" noise in the LNC buff rotation! for Chaos Thrust, i think it is weird how everything is different but the same
its own thing like FF14 is today? Yes 1.0. was more like a Final fantasy with monsters having magic resistance to specific elements.. How is FF14 its own thing now? Its practically a WoW clone with FF skin on it.
so glad ff14 uses hotbars, at first took me awhile to learn them but now i cant imagine playing an mmo without them, and the ui from 1.0 looks a lot like DCUO's ui which compared to ff14 Arr no HW much easier to play, reorganized my whole ui not too long ago and i like how its set up i use a keypad for some hotbars keybinded, a real mouse for click {so much better} and mainly my DS4 for combat i use all the hotbars and cross hotbars, even pet hotbar because of arcanist having many pets, but have the ones unused hidden, but when i click and drag something the empty ones show up, makes a world of a difference and so much more, been playing for over a year now, anyone new to ff14 online (current game) since this one is no longer existing, i highly recommend setting your ui up before playing you'll be glad you did makes gameplay much easier and i play on ps4 and everything in this game has a story behind SE was very creative and this was my first mmo, big ff fan, always wanted to play an ff mmo, but missed out on ff11 and the battles seem more slower paced paced like in 11, we can clear Garuda in a matter of mins now, faster unsynched, this one seemed to take forever, too bad 1.0 flopped because of human mistakes which delayed the game idk a few years, but wow! SE really turned ff14 around for the better gotta give credit for Yoshi-P!
It's one thing to have detail in your games. But to exceed the crystal tools engine due to high poly counts often leads to lack of optimization. sorry charlie. This just ain't your day.
I love 14. I've played since alpha testing for 1.0. I'm probably in the top 1% for days subbed. And if I had to pick between 1.0 and ARR, it would be 1.0 all the way. They just don't make games with that feeling anymore. It was such a joy to play, despite it's issues. RIP you majestic beast.
@@Akihito_Kanbara yeah, a game studio where who's games you need to mod excessively in order for them to be playable. As someone who played 1.0, it was fun but I know the difference between nostalgia and reality. The game had alot of needless grind. The was alright but too excessively slow, almost to a fault. I vividly remember the interface lag was horrendous. People were making gear macros because switching out took like 10 mins. Crafting was a mess and a confusing one at that. Leveling was just doing generic leve quests. Classes were unfinished and sometimes literally broken. You wanted to play healer? You go Thamaturge who was the best healer and dps. Archers were literally scavenging for gear. And the endgame? Just more leve quests to fill the tedium of grinding. But exploring? Also not an option because maps would be gated off by +80 mobs at random points. 1.0 had some fun ideas but I'd call the game a glorified tech demo who was still relying on outdated MMO principles from ff11 who inherited it from ultima online. You can bother looking at old old articles and game forums and everyone else will confirm what I'm saying without this nostalgia filter. If you're gonna complain, about how fun to,was xxthen sure, but your fun isn't funding a game that needed thousands to survive. Maybe have fun with the odd 20 people still doing the emulation project for 1.0 who probably have second hand dementia. I'm sure the retirement home is open. If you're complaining about being attacked, then I don't care, cry about it
@@vulcanmemes9770 not reading your essay bro. Did see that last line because it's right next to reply though. You're the only one crying here. And why? Because I said I enjoyed a game? 🤣🤣🤣 Get help.
@@vulcanmemes9770Did you actually play 1.0 or are you just trolling? 1.0 was a good game, the main thing that held it back was performance issues because the game was really graphically demanding beyond what most PCs could handle, gameplay wise though, it was pretty solid.
Melee gameplay was so much more fun than caster gameplay. You needed to wait a million seconds in between casts to avoid becoming oom unless you had an ether off cd, which then congrats you can do 1 or maybe 2 more.
@@Shadowknight7287 The movement/action speed and overall pacing of gamplay, besides being built as a slower, tactical game, was a product of how resource intensive those graphics were. Some of the tech they used to build v1.0 was the same used in XV. It was just too heavy and problematic for the time
@@Liquid-yj1ok so much wrong info in here.. in 1.0. it was used the crystal tools engine from Final Fantasy XIII and not FFXV. secondly: the combat was as slow because it was meant to be a more tactical FF game
No they're right. Regardless of whether the animations looked right, these animations are more fluid and have more frames than 2.0 onwards. In 1.0 PCs started and stopped a run cycle where you can see them slowly start and come to rest.
@@ZhadoxFlamez Aside from the running animations the combat animations are largely the same aside from some skills getting different animations going from 1.0 to 2.0. Skills such as Spirits Within for example use the exact same animation assets with the animation played out in the same frame rate with the key difference being animation length. 1.0 Animations are played out much slower and is perceived as being smoother by us because its easier to see each individual movement for our brain to connect together. However in 2.0 the animation is still the same but is played at a higher speed/shorter length most likely due to the overall change in combat speed between the 2 versions. Its totally fine to prefer one over the other though and its very subjective in which looks better in that regard but they do use the same assets. I get its an old comment but still.
Not really, they are just slower so they look like they have a higher amount of detail if the game overall has a high framerate. Speed up the video to x2 to see what I mean, even then it doesn't seem as fast as ARR.
i never got into 1.0, even though i only tried it for a week. I have to admit, this looks much more appealing than the ARR version. I dont like the pace of it, but the feel and look of it is much better.
This was already after YoshiP and team took over. People mis-remember how bad ffxiv 1.0 really was. Copy pasted-areas, no instances, long walks, mobs everywhere, etc.
monster death is kind of anti climatic on 1.0 though... better or ARR. but over all graphics look better on 1.0 I guess they had to rush 2.0 to market.
the visuals in 1.0 were fucking terrible optimization wise. A vase in Ul'dah had more polys than a player character, and that wasnt even the worst of it. Sure the animations and weight and such were great, but I mean come on, this is square enix they always nail presentation. Its the actual mechanics and Tanaka not understanding what the shit an MMO is that made 1.0 so horrendous and unplayable.
Chinaman Champ Most of the assets are re-used in 2.0, so they actually took MORE time to "downgrade" than otherwise. The loss in texture size/quality was a serious blow to how it looks though, they could put it in as an optional hi res setting at least.
I prefer 1.0 at least it try to make something new and different than the wow clone that arr has become. That’s why I canceled my subscription right after heaven wards
@@kaihedgie1747 I was really upset that Yoshi-P was deadset on changing the game instead of fixing it. I still to this day have never played the sequel.
@@kaihedgie1747 It really wasn't. Biggest issues were the game was released prematurely, it needed another 3-6 months of beta. I was a beta tester for this game and we were all shocked when they told us in August that is was being released next month. The game was too demanding performance wise and needed to be better optimized, the game was quite literally unplayable for most people because most PCs couldn't run it. A completely seamless world with fully motion captured animations and cutscenes made for an absolutely beautiful game, if you PC could actually run it. Gameplay elements become irrelevant when you're getting single digit frame rates. Gameplay wise though, it wasn't actually that bad, there was actually a lot of great ideas and mechanics there, most of which would have worked just fine with a few tweaks.
@@MistyKathrineIt really was. Games like New Gundam Breaker and Cyberpunk were released in broken states but got fixed into competent games eventually. There was no fixing FFXIV 1.0 because its issues were too tightly interwoven in its code and some of those issues are still in the game. It was seamless until you realize that its "beautiful landscapes" were copy-pasted over and over again, rendering the maps as waffle regions instead of anything approaching a natural environment Those ideas wouldn't fly today. That was a game made by someone who didn't care nor wanted to care or understood that times changed between FFXI's release and 2010, and what he wanted was an archaic, convoluted game. You have just as many other people who beta tested the game and still didn't like what they played and are more than grateful those times are long since passed
Everything looks bigger and more detailed, but the characters moved soooo sloooowly.... The attacks had way less impact, too. It almost made me feel sleepy.
The animations are nice but they have so little weight when they hit something. I honestly feel like the current game's animations are a lot chunkier on impact. Also 1:56 Garuda literally blinks out of existence for a second. I'm guessing the engine literally dropped her jumping animation or something.
I also noticed that despite having different systems, players could attack targets that were behind them, lol. Not that it really changed that much, but nowadays it's WAY clearer when you can or cannot hit the target.
Im gonna keep it a buck fifty and say that current 14 is better experience overall, and though I can pick out a million tiny things that 1.0 does better and a million tiny things that it doesn't, the real losers here are the FFXI fans like myself. This is a tiny glimps into "if they would have done it right" what we could have gotten. FFXIV 2.0+ was made for the "general" audience not the niche FF audience. And though I get it I legit hate the wow combat and that its a bitch to try and chat during combat. And speaking of combat, all the combat skills were nerfed. No skill up, no weapon proficiency, and no elemental differences. I mean pokemon, the most broad audience friendly game there is has elemental differences. This is just wow combat and dumbed down. Now back to the losers, with the announcement that Nexon was trying to botch FFXI and SE spending 5+ years worth of money on the project, I would say any dreams of getting an updated experience similar are out the window.
If only SE didn't rush out 1.0 before it was ready. I lasted 2 weeks with that unfinished product before running back to XI. I did hear that 1.23 was a much more polished experience but no way I ( or many others) were going to pay a fee to find out. ARR is ok for what it is, another game trying to be like wow. Better graphics and sound but much less substance.
details in graphics aren't everything. This looks so drab. 2.0 has way more art direction and style. How can anyone want this over 2.0 must be casuals because 2.0 at high level demands way more of your attention.
i noticed in the revenge of the horde patch SE added a draw setting on ps4, set mine to high and the game looks so much better, even shows your hair wet when it rains and much better reflections that PC had when HW came out and SE added dx11 support, graphically the high draw setting makes the game look EVEN BETTER, although i thought it couldnt look any better than before because it already looked good, but now we on ps4 have it too and the fps is pretty stable small dips when a lot is going on but nothing to affect gameplay, i really dont notice it though because im having too much fun playing than paying attention to fps, yea i heard ps3 version cant really handle the game, but man the draw setting makes a big difference graphically on ps4, even my armor i have on my lvl 42 war has a lot of reflections lol! just started to get into tanking, my main is drg which is i204 atm, took a break from lvl 60s and decided to lvl other classes, have all jobs unlocked except sch, smn, whm (mch and ast) dont count since they're pretty much given to you and are straight up jobs and are lvl 30, not interested in those 2, have drk but havent ran anything with it yet, only done the first drk quest, and spent a few weeks getting all my crafters to lvl 32 and lvl 33 as well as my gatherers to almost 30.
It's so sad to read comments saying this is "too slow", or praising 2.0 for its red markers and dodge fest. 1.0 was rushed and unpolished, yes; but this combat has its roots on the FF series, specially XI, and is quite interesting once you learn the mechanics and job synergy. It is really a shame SE was unable to capture what still makes me play FFXI on a private server to this day. I wish they had made something that would make me leave Vana'diel for Eorzea.
I think XIV shifting to ARR was a good idea in and of itself. I think that shift specifically is the reason XI is still going today. FF has always been about evolving as a series. I think 1.0 XIV was trying too hard to essentially be a "sequel" to XI in terms of gameplay, and that just wasn't going to fly for the current generation of MMO gamers.
Because it is too slow. Tanaka specifically said he wanted a convoluted battle system instead of something more convenient. What may have worked in the early 2000s isn't going to fly in the late 2000s and beyond. Most people who have fond memories of 1.0 didn't even remember just how bad it was until Yoshida took over during the 1.0 era.
I mean if you like the combat in XI, then play XI. It's still being actively updated. XIV being its own separate thing with a more modern MMO design is a good thing.
+Knock knock. Who's there? Doctor. DOCTOR WHO no they apologized for the following: everything being a cooldown (final fantasy 11 didn't have this and that's nothing like wow) oh there's shit on the ground? i'll run out of it... i got hit even though i was a mile out of it? why??? zzz so slow paced i'm barely even touching the keyboard i'm not even moving either zzz. at least final fantasy 11 had you actually doing stuff during fights instead of watching your cooldowns half of the time. same applied to outside of instances too, you found a boar you just whacked at it and waited. it wasn't even hard. everquest (this is your definition of old school right?) at least had you doing things during combat and paying attention. you didn't do so a majority of the time here except in instances. you think everquest would've been nearly as popular if all you did to something was auto attack?
they tried to, took a poll to see if people wanted them to keep a 1.23 server going after 2.0 launched, hardly anyone voted yes so they scrapped the idea. The amount of players who want this is smaller than they like to claim
+Darth Hater, Shit Lord of the Cis i don't know about that, fights are certainly more engaging now, having to dodge a ton of stuff. I feel this song just doesn't fit how the fight is played, the 2.0 version fits the song much better, with its fast pace. Nice username though
how in the world anyone found this fun, i'd never know. thank god it was reborn into the fight and style we have now, cause this, minus the still-awesome music, was a snorefest to watch. look at all those janky animations and menu-swapping. zzz
The speed upgrade in 2.0 is a nice change, but I wish they would have kept the music, animations, and graphics in 2.0 and just added in the extra lighting effects.
You do realize that the BGM playing in this is exactly the same as the BGM playing in Garuda in ARR, right....? And the graphics... I really don't understand where people are saying the 1.0 graphics are better. I know the Camera angle is absolutely horrible for seeing what is really going on around you (being that you can only see the ground 5-10 feet in front of you and that's it). The UI is atrocious and hard to read and full of useless information (pop up numbers on the screen work way better than a chatlog that scrolls way too fast to read). ARR's party window is far better in functionality, target's HP meter is easier to read in ARR, etc.
I mean the other songs from FFXIV 1.0 too. And I never mentioned to keep the UI, that was garbage but they could have at least kept what few good things 1.0 had going for it.
There were other MMORPGs which were/are still better looking than 1.0. So saying graphics was it's downfall is bs. I would personally say downfall is that it tried to be 2001 game in modern time when people love to be fast
i dont care what anyone says 1.0 was horrible and atrocious people wanted xiv to be a copy of 11 but thankfully its not 11 combat sucked and gameplay was bad xiv now has risen to be a half Wow killer
@@clouds2589 I guess I'll come in hot and disillusion you lol, I have thousands of hours in 14 and I enjoy the game, I simultaneously will never not wish the 1.0 design philosophy was expanded on instead of them making it into wow. it's possible to recognize the game is good now while wishing it was handled differently, these things aren't mutually exclusive. 1.0 was undoubtedly unfinished, but there's a reason people like this guy exist, there are reasons that people don't like how 14 is today. tab targetting design isn't the only valid way to make an mmo
@@hotelmarioenjoyer3752 Liking a game for "What it could have been" doesn't just make what the game WAS good. I can like sonic '06 for what it COULD have been, it doesn't change that it was a dumpster fire. 1.0 was fucking terrible. Period. the fact that it COULD have been different from what it is now is completely irrelevant, because it ISNT that, and what "that" even is is just a pipe dream based on each person's own ideas.
Joe Tesla Are you speaking strictly in terms of graphics? How anyone prefers this over 2.0's combat and flow is beyond me. This looks ridiculously slow, clunky, boring and anti-climatic in comparison. The tank is literally buffing for like 10 seconds in the beginning of the fight.
iBluairJgR Yep I def prefer the 2.x combat system but to be fair, I think overall the graphics in 1.x are looking way more detailed when it comes to character models or environment, e.g. the pillars. in 2.x they look like toys compared to this.
Joe Tesla Eh? Are you serious? Textures look a bit better, as well as a few more polygons...but the lighting was SIGNIFICANTLY worse and the visual effects in 2.0 are like 100x better. 1.0 looks like a game 10 years younger than ARR, except with almost triple the performance issues.
Joe Tesla 1.0's texture quality was WAY better, much higher resolution. It really did make a big difference, and I actually thought something was wrong when I booted 2.0 for the first time. Now that Vram on cards is so much higher, I'd like to see an update to texture sizes. SQUEENIX PLEASE.
As someone who only started this game roughly a month ago, 1.0 footage just has this surreal "otherworld" quality to it. Like I'm seeing this and think "Yeah that's the Garuda fight", but there's just a mountain of little things that are different.
I would've loved to have tried this game back then. It to me seems so much more FF-like than current 14.
@@TheCooderix Ye this gives me lots of FF12 Vibes
@@TheCooderix trust me you don't, I played it. If you want a sameish experience but better play FFXI
@@urfhorf I'll definitely give FFXI a try at some point!
@@shizuru-2809 yeah practically now we have a WoW clone with FF skin on it. It caters the ex WoW community pretty much.
I remember a time when we died regularly in this fight. When it took nearly the entire 60/90 minutes to beat it. That’s almost impossible now. Even synced. 😅 The menu sounds effects were the Most annoying thing for me. Well done! Thank you for sharing. 👍
Are the menu sounds from a sound library or something? I vaguely recall hearing those sound effects in a Sonic game a long time ago
I think people miss the slow ass fighting in 1.0, makes them nostalgic for the good ol days of XI where you just stood there tabbing through menu after menu just to cast one ability every 2 minutes or so.
If it took you 2 minutes to cast one ability you suck not only at game, but at life.
Mold Tri You sir, have just won a Darwin Award.
***** It didnt take 2min to cast anything, you just stood around for long periods of time waiting to use one ability in a boss fight. Grasping at straws is all youre doing.
***** he removed himself from the gene pool in a pathetic and hilarious way? Or are we talking about some other Darwin award that doesn't require you to die or be incapable of reproduction?
***** We are strategically importance of company. Human resource of competencies, and practiced by world-class company. Human resource systems, and new product development of performance of companies: People are strategically importance - in quality, cycle time, cost effective leadership and quality, innovation, and quality, teamwork, company. World-class company's employees are practices. The following human resource policies are viewed as a new productivity. Integrity is fundamental. People are now better
I see a lot of people in 1.x videos talking about how much better 1.x was and how yoshi p ruined it with 2.0 and all that but... 1.x systems were super unstable and overdrawn, there was no room to expand, because the system was doing all it could to run the game as is. not to mention apparently a lot of people don't know that yoshi p was the director for 1.15 and on until 1.x shut down for 2.0 so... looking at the patch notes and whatnot, a lot of what made the 1.x FUN was... the stuff yoshi p added.
They were close to making it good, but, yeah, too little, too late, the underlying systems and coding and engine were a cluster fuck. Blowing it up and starting over just made more sense.
I’m nostalgic for 1.x because it was an evolution of XI and I think XI is the superior game with better gearing systems and horizontal progression and job systems that XIV 2.0+ completely misses. XIV is just a WoW clone with a Final Fantasy skin and story on top. It’s not bad, it just lacks the depth I crave.
@@final3119 it's definitely not a wow clone. It pulls influence from wow but that's not a bad thing. The bad thing was 14 being an 11 clone in 1.x. it was slow, frustrating, and grindy as all fuck. The best parts of 1.x came from yoshi p giving passion to the game when he joined. Pulling influence from other sources and going away from the "grind forever" content but not removing it entirely, keeping it in things like relics. It tries to be something for everyone in some ways. Tbh if you think 11 or 1.x are better games than modern 14 you're welcome to that opinion, just know it's mostly nostalgia and not because they're actually better games.
@@WineRedEchos its a wow clone. Its roots are absolutely inspired by wow. WoW is more innovative than FFXIV these days with gearing changes every expansion. Its not always good, but its innovative.
Not to say ffxiv is bad, its just stale and played out.
@@final3119 it's not a wow clone. like. at all. it's the same genre as wow. in that it's a tab target mmo. but considering the only thing that's the same are the general bones of the game, in that it has skills on a gcd and like, instanced dungeons and raid fights. and that gear is an important thing.
ultimately though they're very very different games, the same can't really be said for 11 and 14 1.x where the director literally just wanted to make a nicer looking version of 11, right down to having the same races with a name change.
and as far as gearing goes, it's the same boring argument as when people complain that the patch cycle is stale, it's an example of "if it ain't broke, don't fix it" where in FF the systems work, and make sense, and don't require new mods to work out the meta math to figure out why you need this piece you already have but with entirely different stats that has a .00000001% chance to drop or you're complete shit.
do I hope they do something interesting with gear in 14? yeah. do I think wow is better at gear because they change up how their gear works every expansion" hell fucking no because 9/10 times they've done that it's because their gear systems are shit and the new version is just as bad if not worse
Yeah being innovative means dick all when your game sucks and people are leaving it in droves.
I have no idea why this is being recommended to me, but it's nice looking at old footage of this game, I remember beta testing this game too
Watching this made me claustrophobic.
Hahaha rage of Halong has a rear modifier. A directional on a tank class :P
Useful for OTing but not much else
It have the final fantasy feeling, a nice song and sure it is multiplayer but it is so unconnected. It feels like alpha footage of a unreleased game. I'm Happy that it was redone.
Considering what it was and what it is now you can pretty much say that this is a scrapped alpha footage
Nah. If you weren't there then you can't ever understand how magical it was. Despite it's issues, it was a glorious adventure. It's a shame it got turned into Weeb-Wet-Dream Online.
@@Akihito_Kanbara tbf the catgirls were there from the start :P
@@Akihito_Kanbara I was gonna agree with you until you dissed FFXIV in its current state. It was a great game then and it's a great game now, just two very different games.
@@pedropereira6888 Nah, the game was actually really great, just a VERY different kind of game, and more along the lines if FFXI. The game was a blast and a challenge and I loved every day I played of it. ONLY the first 3 months when Tanaka was still in charge were rough. Yoshi-P's takeover came with swift revisions that instantly made it a playable and enjoyable game.
This is really cool to see because I can see that it does closely resemble the Garuda fight in ARR. But the slower paced gameplay and the self Curing Paladin reminds me of the old FFXI days. So it’s like watching a remake of FFXI. Which makes sense because I think they were trying to piggy back on that game’s past successes.
The gameplay did feel very much like FFXI. Not exciting to LOOK at, but challenging all the same, with heavy emphasis on resource management.
Way more exciting than Dance Dance Pixel Vomit ;)
......whatever that means......
@@LobsterFusion it's a combination of Dance Dance Revolution and Pixel Vomit, which are used as examples of massive amounts of visual effects on screen. In 14 I usually have no idea where my character is or what they're doing or being affected by. Whereas you can follow 11 fairly well at least until the most intense parts.
@@HallyVee Oh I think I get what you mean. You are referring to how attacks are telegraphed by giant orange circles or columns you need to step out of? If so, I get what you're saying. It can be a lot visually. I think some of the early primal fights like Ifrit did a better job at handling that kind of stuff. Where instead of orange circles it looks like the ground is about to erupt. It's more thematic to the fight which I like and not so visually overwhelming.
it does bring back memories, but i think the speed in 2.0 is more fitting for the game now. this was fun, but very very slow lol
same fight in both games.
same fight, but the speed is a key difference. 1.0 was just a more sluggish experience, although some aspects of the UI i liked more.
I wish they would remake FF11 with 1.0's assets
Stoooooop I wish!!!
lets all be honest here, the only reason why people say 1.0 was better because it looks the same as 11.
You'd be surprised how many 1.0 defenders I see who make page long essays on why they think 1.0 is superior
You may refer to me as one of the "defenders" but i thourougly enjoyed ARR, as well. I'm not gonna lie but 1.0 had so much potential. If only the execution and implementation were done right, even the ATB/stamina system would be a very welcomed, not to mention a breath of fresh air. It's just sad that it was scrapped and was never revisited.
the character animation and open world environment are elements I wish ARR could've kept from 1.0, but sadly it wasn't to be.
Honest to god I think 11 was better in many ways and I can agree with your statement. Though current 14 is better in many ways, lets all keep it a buck fifty and agree that current 14 wasn't made for "final fantasy fans", it was made for the general public. Though I can point out a million things wrong in this video, this combat seems WAAAAY more final fantasy than the current combat which is indeed WOW style combat. I mean we no longer have skill stats, weapon proficiency stats, or even elemental weaknesses. POKEMON still has elemental weakness and that is the kiddiest game there is lmao.
Again I think current 14 is better but I also think that if this version was done right the first time, its a small glimps at what could have been for us 11 fans. Also that being said, now that we are moving to the PS5 era 14 could use some of these graphics haha.
@Luis Riguerra
Lets be honest, people say that nowdays FF14 is better because it is a WoW clone with FF skin on it
i actually enjoyed 1.0 as it was and played till the very end. it was far from perfect but i had a good time. that all that counts
Big same. My entire group of friends from back then made it to patch 2.2 with ARR and quit. They didn't want to play a WoW-clone and I couldn't blame them. It's been a long, quiet road without them.
@@Zegreiart WoW-Clone...Where...? Are we playing the same game?
@@Probably_Gonna_Die but it is? It's just the weeb version of WoW now.
Same, same. Loved every second of that game. There's nothing else like it, and probably never will be again. It's a damn shame.
Right? I hate seeing people who never actually played 1.0 or quit while Tanaka was still in charge go around dissing 1.0. It was a great game and I had a great time. It was just a very very DIFFERENT style of game than it is now, and too hardcore for most people's lifestyles these days. Some flaws, absolutely, but if they HAD chosen to stick with 1.0, they could have fixed them. I LOVE what the game is now, but I loved 1.0 also. If they relaunched 1.0 I'd honestly play both.
Awwww takes me back😭 still got my game box and cd rom still for this🔥💪
just got to garuda on a brand new alt recently, seeing 1.0 garuda with the vivid memories of recent garuda is so uncanny!
All the footage I've seen from 1.0 has left me wonder why the fuck do white mage have a staff not once did they ever pull them out.
Lmao finally someone says what i've thinking. Its like they touch their head and wave their arm and thats it
+Remy Dolce Because in 1.0, not having your staff out meant the game considered you "out of combat" as long as you didn't get hit and thus gave you a stronger MP regen. It was... Stupid.
Darth Hater, Shit Lord of the Cis it's stupid because it enforces you not to use your weapon which at that point why even give them a weapon at all
Darth Hater, Shit Lord of the Cis dude there is no reason why it can't work that way with them holding their staff we all know how it works its the reason that it works that way that confuses us you are not the only one who has played mmo s or rpg or table top rpg
+Remy Dolce Have you ever played WoW? It's cause they're casters, they don't need to wield a staff. Some games just do it differently dude not a big deal. I personally don't care if a caster wields his/her weapon or not. To me it's just purely cosmetic.
1.0 is why people hide behind the rocks during Aerial Blast. It does absolutely nothing since 2.0, Aerial Blast damage is based on the amount of rocks left, not hiding behind them, but people still do it.
after 8k hours playing FF XIV, seen this is the closest think I've ever been to LSD, ty for the exlperience.
its like ff12 i fking love it
I just like how big the scale(animations, sfx, models) was for 1.0. The battle animations. Things like battle speed could have been increased through haste and equip with haste/skill speed buffs. But just the weight of this version was awesome. Look how big the stone columns are compared to 2.0. I wish Yoshi made he vision, but kept the weight the players and the world had when playing. They took away the motion capture( actual human movement) that all the classes where using for their battle skills.
Different visions I guess. There's always the next MMORPG in another 10 years hahaha.
rustyshield im pretty sure all those things are the same size.. the reason you see it much bigger is because of camera angle. this combat is so slow and bland that everyone played super zoomed in... because it looks amazing. but you can't afford to do that in ARR with the fast paced combat
@@crodo123 Nah, the combat was grueling, not bland. You played zoomed in because you COULD and it was fun to watch your character. AOEs didn't visibly appear on the floor, so you didn't need to look for them, you just had to memorize where they were and remember where to run when they were coming up. The combat was slower, but actually far MORE challenging than now, and had a HUGE emphasis on resource management and party coordination. The "hard modes" were more difficult than extreme is now. Bland to LOOK at sure, but by no means bland to PLAY.
Can't beat being able to make a coffee between using abilities
WOAH CRAZY !!! Garuda even did a mechanic
Garuda is actually a pretty tough fight even in 2.0. The problem with Garuda is her hp pool is way too small for how much the game has inflated over the years XD. Try killing Garuda and Titan at min iLV with only the original Artifact armor and wanderers palace gear. You will be surprised. Titan was actually a pretty big wall just due to the raid damage alone. Healers used to run out of mana trying to heal through the last phase of Titan.
@@MugiwarasNakamaNot sure what any of that had to do with my comment on her 1.0 fight but ok
You can see everything wrong about the combat in FFXIV 1.0 in this fight alone.
Kind of but mostly no. The combat was slower paced and mob AI acted a lil funny, but the biggest flaws can't be seen, only felt. These fights were a HUGE challenge and you can't really SEE the gruelingly careful planning and resource management going on here. The biggest combat flaws were actually non-telagraphed AOEs and having to attempt to dodge them with realistic movement physics...meaning your character didn't run at full speed at first, nor could they simply stop on a dime. Like REAL PEOPLE, they needed to get going first, then slow to a stop when running, as well as actually TURN AROUND like real people instead of abruptly spinning on an axis like you can now. This was the biggest hurdle in every boss fight was figuring out WHERE these AOEs were and figuring out the exactly timing to get out of them without overshooting or being too slow to do so. Otherwise, nothing felt particularly janky.
Basically the same fight from 2.x. Although one thing I have noticed is that 1.x enemies have higher detailed models.
***** I won't deny it, but damn if it doesn't look good.
And horrible camera angles and slower rendering time (unless you have a good PC).
I recall in early stages, a pot of flower has as much polygons as characters, leading to crashes for over rendering.
of course it is, that's why the game turned to powerpoint presentation
@@DarthAlphaTheGreat bad camera angles? if you have a wall behind yourself or turning the camera badly downward. Yes sure, now you zoom out in FFXIV ARR+ as if you were playing a strategy game and not an immersive rpg..
the animations are great, the sfx actually sound really good too, along with the music...it's a shame the gameplay is not good at all :/
I believe the game engine was struggling so much on Graphics alone they couldnt make the Combat systems actually fun.
Thus the rework were everything was "Fixed" by lowering the stress the engine was having, thus the need to reduce animation quality (that is pretty much what made 1.x stand over ARR really).
I Believe that, if FF XIV keeps evolving from now on, we will come to a time were this animations will come back, or some of them at least.
Cause a game engine can evolve and keep evolving over time, thats how WoW has stayed relevant all these years, with a game engine from 2001.
I'll take a functioning system over pretty graphics tbqh.
the sfx are horrible tho? One of the first things I noticed was how horrible the sfx sound
chaos thrust, for one, sounds like shit
Nah, gameplay was really fun, just a totally different style of gameplay. If you liked FFXI you would've liked 1.0, they were really almost the same as far as the feel of the gameplay, except 1.0 was actually MORE fun, because if you were careful you could manage your resources to never need downtime like FFXI combat has.
The most cursed thing about 1.0 isn't how it looked or even how it played.
The fonts in the text boxes. I know what they wanted to do, but they just look so out of place.
Worst part is you could change the typefont to any currently installed on your pc
How the heck did you guys ever play the game with such horrible camera angles?
The over-the-shoulder thing and the constant camera movement when locking/unlocking on the target looks to be ridiculously "eeeeew". That kind of style might work in a game like FFXI, but not in a game where there's actual stuff to dodge.
Well hard fan of Final Fantasy do not care about that.
Coffee Link i‘m a fan of Final Fantasy, but I recognize a poorly designed game when I see it.
You can disable it.
I remember tanking garuda with my paladin and berserker. I still had fun in 1.0.
kinda odd seeing this popped up on my utube front page. Really brings back tons of memories. I still recall 1st time beating it just like a day before 1.0 final save. Didn't get loot myself, but I was super ecstatic back then. Not long after that "end of era" ending played, few of us decided to give Garuda HM another go, & this time I did actually won Garuda Claw for monk, which I happily wear & screenshot-ed as my proof since this will not even carries into 2.0, not that it even matters since 2.0+ kinda dumbed down the fight anyways.
Still... good times! :D
I miss 1.0....gods forgive me I do. x.x
how the hell
lmfao. hipsters saying 1.0 was better. that's hilarious.
i absolutely agree, the only things better was the Graphics and Cutscenes, only this and nothing more, absolutely nothing. ARR is much better.
Lol. If 1.0 was better, they wouldn't have redone the game XD
Still generally a matter of perspective. 1.0 still had a player base, there's people that might still prefer it. After all "better" is completely subjective. Granted I think SE made the right decision and I love what they ended up doing with it, some things I would have liked to keep. But there's a lot of hating going around on 1.0 and it's almost controversial to compliment anything about it. But I am not of the opinion they got it all wrong, some good ideas that were poorly executed, that weren't translated over into the new version.
I honestly would have preferred to keep open world dungeons and have fewer instanced ones. Some elements introduced I felt were playing it safe (like instanced dungeons), particularly with how other MMO's have done it. But I still much prefer it over most other MMO titles.
However, I would not go with the "it's more popular therefore better" argument (in their remaking the game to appeal to more people). Justin Beiber shows there is a fault in that way of thinking. However, I didn't play 1.0, so I do not have an opinion on which I liked better. But there were things in 1.0 I think would be cool in 2.0 and beyond.
very true
the graphics were better in 1.0? what game were you playing? they fucking sucked in 1.0! it was like they just gave an 5 upgrade to a 10 year old game. ARR beats it hands down in all areas except the very early CSs.
Oh damn, Paladins got heal spells in 1.0? Wild that they waited until Heavensward to properly bring that back!
Ffxiv 1.0’s pld seemed close to 11 than to 2.0+ 😅
I think they had a Cure spell back in 2.0 when Cross Class abilities were still a thing
@@kaihedgie1747 well sure, but so did *Black Mage*, if I remember right. That or Physick - I'll admit it's been a while. Cross-Class bein' actually important in 1.x and 2.x meant a few jobs got healing spells, so Paladin having a job-specific healing spell is a bit more interesting, especially since it wouldn't return until 3.0
And now in stormblood or shb, a PLD can survive a dungeon boss on his own without the need of a healer or DPS. sure it'll take while, but knowing the boss mechanics and proper rotation to generate MP before casting clemency and they'll get the job done for you.
Ah... to recall a time when this fight was actually difficult, mechanics and positions mattered and it took a long while to take her down. I almost miss it. 😅
Right? All the people who never played 1.0 dissing it, but goddamn it was a challenge and felt AMAZING to finally kill her.
cant help humming along to the theme lol
It's like a Dynasty Warriors game trying to fuck a Dungeons and Dragons book.
Except even less entertaining
Dude almost crashed fiddling with the UI, yikes.
haha so even back in they day they had that "alarm" noise in the LNC buff rotation! for Chaos Thrust, i think it is
weird how everything is different but the same
Casuals paradise xD
Tbh, 1.0 looks like it’s just a direct sequel of 11 rather than being it’s own thing like 14 is today
its own thing like FF14 is today? Yes 1.0. was more like a Final fantasy with monsters having magic resistance to specific elements.. How is FF14 its own thing now? Its practically a WoW clone with FF skin on it.
@@Coldsilfur4 the thing is that it isnt???? the encounter design of ffxiv 2.0+ is completely different to wow
Back when this game was good.
so glad ff14 uses hotbars, at first took me awhile to learn them but now i cant imagine playing an mmo without them, and the ui from 1.0 looks a lot like DCUO's ui which compared to ff14 Arr no HW much easier to play, reorganized my whole ui not too long ago and i like how its set up i use a keypad for some hotbars keybinded, a real mouse for click {so much better} and mainly my DS4 for combat i use all the hotbars and cross hotbars, even pet hotbar because of arcanist having many pets, but have the ones unused hidden, but when i click and drag something the empty ones show up, makes a world of a difference and so much more, been playing for over a year now, anyone new to ff14 online (current game) since this one is no longer existing, i highly recommend setting your ui up before playing you'll be glad you did makes gameplay much easier and i play on ps4 and everything in this game has a story behind SE was very creative and this was my first mmo, big ff fan, always wanted to play an ff mmo, but missed out on ff11 and the battles seem more slower paced paced like in 11, we can clear Garuda in a matter of mins now, faster unsynched, this one seemed to take forever, too bad 1.0 flopped because of human mistakes which delayed the game idk a few years, but wow! SE really turned ff14 around for the better gotta give credit for Yoshi-P!
"Slyvarion, you provided a curious challenge"
"anytime" proceeds to pose
absolutely love that little interaction lmaooooo
Hate it all you want, the level of detail is freaking amazing.
Nothing like 5 fps. Detail without optimization is still butts.
too bad they over did it and ruined every other aspect thanks to it lol
It's one thing to have detail in your games. But to exceed the crystal tools engine due to high poly counts often leads to lack of optimization. sorry charlie. This just ain't your day.
combat looks kinda sad compared to ARR
chaos thrust is so loud
I'd love for the chance to go back and give this game a try, even with the server issues it had
yall are featured on a nerdslayer video
I love 14. I've played since alpha testing for 1.0.
I'm probably in the top 1% for days subbed.
And if I had to pick between 1.0 and ARR, it would be 1.0 all the way.
They just don't make games with that feeling anymore. It was such a joy to play, despite it's issues. RIP you majestic beast.
They don't make bad games where the majority of the zones were empty, the class design was a mess and the UI was unintelligible. Such a tragedy
@@vulcanmemes9770 never heard of Bethesda?
@@Akihito_Kanbara yeah, a game studio where who's games you need to mod excessively in order for them to be playable. As someone who played 1.0, it was fun but I know the difference between nostalgia and reality. The game had alot of needless grind. The was alright but too excessively slow, almost to a fault. I vividly remember the interface lag was horrendous. People were making gear macros because switching out took like 10 mins. Crafting was a mess and a confusing one at that. Leveling was just doing generic leve quests. Classes were unfinished and sometimes literally broken. You wanted to play healer? You go Thamaturge who was the best healer and dps. Archers were literally scavenging for gear. And the endgame? Just more leve quests to fill the tedium of grinding. But exploring? Also not an option because maps would be gated off by +80 mobs at random points.
1.0 had some fun ideas but I'd call the game a glorified tech demo who was still relying on outdated MMO principles from ff11 who inherited it from ultima online.
You can bother looking at old old articles and game forums and everyone else will confirm what I'm saying without this nostalgia filter.
If you're gonna complain, about how fun to,was xxthen sure, but your fun isn't funding a game that needed thousands to survive. Maybe have fun with the odd 20 people still doing the emulation project for 1.0 who probably have second hand dementia. I'm sure the retirement home is open.
If you're complaining about being attacked, then I don't care, cry about it
@@vulcanmemes9770 not reading your essay bro. Did see that last line because it's right next to reply though. You're the only one crying here. And why? Because I said I enjoyed a game?
🤣🤣🤣
Get help.
@@vulcanmemes9770Did you actually play 1.0 or are you just trolling? 1.0 was a good game, the main thing that held it back was performance issues because the game was really graphically demanding beyond what most PCs could handle, gameplay wise though, it was pretty solid.
Melee gameplay was so much more fun than caster gameplay. You needed to wait a million seconds in between casts to avoid becoming oom unless you had an ether off cd, which then congrats you can do 1 or maybe 2 more.
1:56 bloop
graphics were so crisp
guess it's easy to have crisp graphics when you are moving at snail speed :I
@@Shadowknight7287 It's actually the other way around
@@Liquid-yj1ok i don't follow
@@Shadowknight7287 The movement/action speed and overall pacing of gamplay, besides being built as a slower, tactical game, was a product of how resource intensive those graphics were.
Some of the tech they used to build v1.0 was the same used in XV. It was just too heavy and problematic for the time
@@Liquid-yj1ok so much wrong info in here.. in 1.0. it was used the crystal tools engine from Final Fantasy XIII and not FFXV. secondly: the combat was as slow because it was meant to be a more tactical FF game
For those who say 1.0 better because they love FFXI and i am glad SE Reborn The XIV
Yeah, I read the other comments, too.
The animations looked way smoother.
are you high? the animations were awful. *does a move stiffly, then stands around like a statue for 2 seconds*
yeah wtf are you kidding me lol
No they're right.
Regardless of whether the animations looked right, these animations are more fluid and have more frames than 2.0 onwards. In 1.0 PCs started and stopped a run cycle where you can see them slowly start and come to rest.
@@ZhadoxFlamez Aside from the running animations the combat animations are largely the same aside from some skills getting different animations going from 1.0 to 2.0.
Skills such as Spirits Within for example use the exact same animation assets with the animation played out in the same frame rate with the key difference being animation length. 1.0 Animations are played out much slower and is perceived as being smoother by us because its easier to see each individual movement for our brain to connect together.
However in 2.0 the animation is still the same but is played at a higher speed/shorter length most likely due to the overall change in combat speed between the 2 versions.
Its totally fine to prefer one over the other though and its very subjective in which looks better in that regard but they do use the same assets. I get its an old comment but still.
Not really, they are just slower so they look like they have a higher amount of detail if the game overall has a high framerate. Speed up the video to x2 to see what I mean, even then it doesn't seem as fast as ARR.
i never got into 1.0, even though i only tried it for a week. I have to admit, this looks much more appealing than the ARR version. I dont like the pace of it, but the feel and look of it is much better.
Nobody going to mention how dreadful every single sound effect is?
It's like if every single sound was put underwater before recording it.
Would not say it’s bad, just that it sounds old
Other videos have people praising the sound design, but I just don't hear it. Sounds like early-2000's sound design to me.
@@nathanielcoder3437 That's exactly why I praise it. Early 2000's sound design is beautiful.
To be fair the sound is old and the game came out in 2010.......11 years ago lol
Anyone know what this version's (1.0's) in-game font is called? I must know!
No idea but I like it too
im kinda pissed to find out that 1.0 already has Divine Veil and Goring blade xD...
Well if enough people were willing...they can do like they do with XI private servers that would be great.
This was already after YoshiP and team took over.
People mis-remember how bad ffxiv 1.0 really was. Copy pasted-areas, no instances, long walks, mobs everywhere, etc.
Go play WoW loser
monster death is kind of anti climatic on 1.0 though... better or ARR. but over all graphics look better on 1.0 I guess they had to rush 2.0 to market.
The graphics were down graded so that it would be more accessible.
the visuals in 1.0 were fucking terrible optimization wise. A vase in Ul'dah had more polys than a player character, and that wasnt even the worst of it. Sure the animations and weight and such were great, but I mean come on, this is square enix they always nail presentation. Its the actual mechanics and Tanaka not understanding what the shit an MMO is that made 1.0 so horrendous and unplayable.
Chinaman Champ Most of the assets are re-used in 2.0, so they actually took MORE time to "downgrade" than otherwise. The loss in texture size/quality was a serious blow to how it looks though, they could put it in as an optional hi res setting at least.
this looks better than the current game. actual RPG not WoW.
Jeez I remember how smooth the animations used to be... The game had a lot of faults, but damn am I missing some things from 1.0...
wow this looks and feels SO BAD... much worse than I remember it. thank god for yoshi P and 2.0->5.0 and beyond :D
if you enjoy WoW then you enjoy ARR more. But 1.0. the combat was much more like FF
Garuda is so hot, there I said it:)
( ͡° ͜ʖ ͡°)
( ͡⊙ ͜ʖ ͡⊙)
( ͡◉ ͜ʖ ͡◉)
I prefer 1.0 at least it try to make something new and different than the wow clone that arr has become. That’s why I canceled my subscription right after heaven wards
Lol I already hated leveling a PLD in ARR, holy hell this looks like I'd want to die instead
Honestly i didnt even know 1.0 was a game until like.. today.
It looked like FF11 with a 14 skin lol I like it
That's basically what it was meant to be since day 1 until Yoshi-P took over
@@kaihedgie1747 I was really upset that Yoshi-P was deadset on changing the game instead of fixing it. I still to this day have never played the sequel.
@@MistyKathrine There was no fixing this. It was very much broken to the core, necessitating the rework and relaunch
@@kaihedgie1747 It really wasn't. Biggest issues were the game was released prematurely, it needed another 3-6 months of beta. I was a beta tester for this game and we were all shocked when they told us in August that is was being released next month.
The game was too demanding performance wise and needed to be better optimized, the game was quite literally unplayable for most people because most PCs couldn't run it. A completely seamless world with fully motion captured animations and cutscenes made for an absolutely beautiful game, if you PC could actually run it. Gameplay elements become irrelevant when you're getting single digit frame rates.
Gameplay wise though, it wasn't actually that bad, there was actually a lot of great ideas and mechanics there, most of which would have worked just fine with a few tweaks.
@@MistyKathrineIt really was.
Games like New Gundam Breaker and Cyberpunk were released in broken states but got fixed into competent games eventually. There was no fixing FFXIV 1.0 because its issues were too tightly interwoven in its code and some of those issues are still in the game.
It was seamless until you realize that its "beautiful landscapes" were copy-pasted over and over again, rendering the maps as waffle regions instead of anything approaching a natural environment
Those ideas wouldn't fly today. That was a game made by someone who didn't care nor wanted to care or understood that times changed between FFXI's release and 2010, and what he wanted was an archaic, convoluted game. You have just as many other people who beta tested the game and still didn't like what they played and are more than grateful those times are long since passed
It's amazing how slow the fight we're back then. Now everything seems like dps check all the time. : /
Everything looks bigger and more detailed, but the characters moved soooo sloooowly.... The attacks had way less impact, too. It almost made me feel sleepy.
i'm not gonna lie i was watching this just now and fell asleep during lol
The animations are nice but they have so little weight when they hit something. I honestly feel like the current game's animations are a lot chunkier on impact.
Also 1:56 Garuda literally blinks out of existence for a second. I'm guessing the engine literally dropped her jumping animation or something.
I also noticed that despite having different systems, players could attack targets that were behind them, lol. Not that it really changed that much, but nowadays it's WAY clearer when you can or cannot hit the target.
Im gonna keep it a buck fifty and say that current 14 is better experience overall, and though I can pick out a million tiny things that 1.0 does better and a million tiny things that it doesn't, the real losers here are the FFXI fans like myself. This is a tiny glimps into "if they would have done it right" what we could have gotten. FFXIV 2.0+ was made for the "general" audience not the niche FF audience. And though I get it I legit hate the wow combat and that its a bitch to try and chat during combat. And speaking of combat, all the combat skills were nerfed. No skill up, no weapon proficiency, and no elemental differences. I mean pokemon, the most broad audience friendly game there is has elemental differences. This is just wow combat and dumbed down.
Now back to the losers, with the announcement that Nexon was trying to botch FFXI and SE spending 5+ years worth of money on the project, I would say any dreams of getting an updated experience similar are out the window.
If only SE didn't rush out 1.0 before it was ready. I lasted 2 weeks with that unfinished product before running back to XI. I did hear that 1.23 was a much more polished experience but no way I ( or many others) were going to pay a fee to find out. ARR is ok for what it is, another game trying to be like wow. Better graphics and sound but much less substance.
@@brucemckinlay9739 yeah I mean they just dont make games for gamers anymore.
Stiff ass game is Stiff
details in graphics aren't everything. This looks so drab. 2.0 has way more art direction and style. How can anyone want this over 2.0 must be casuals because 2.0 at high level demands way more of your attention.
and the animations are exactly the same just slower. I dont understand how these animations are better? This isnt exciting gameplay at all.
i noticed in the revenge of the horde patch SE added a draw setting on ps4, set mine to high and the game looks so much better, even shows your hair wet when it rains and much better reflections that PC had when HW came out and SE added dx11 support, graphically the high draw setting makes the game look EVEN BETTER, although i thought it couldnt look any better than before because it already looked good, but now we on ps4 have it too and the fps is pretty stable small dips when a lot is going on but nothing to affect gameplay, i really dont notice it though because im having too much fun playing than paying attention to fps, yea i heard ps3 version cant really handle the game, but man the draw setting makes a big difference graphically on ps4, even my armor i have on my lvl 42 war has a lot of reflections lol! just started to get into tanking, my main is drg which is i204 atm, took a break from lvl 60s and decided to lvl other classes, have all jobs unlocked except sch, smn, whm (mch and ast) dont count since they're pretty much given to you and are straight up jobs and are lvl 30, not interested in those 2, have drk but havent ran anything with it yet, only done the first drk quest, and spent a few weeks getting all my crafters to lvl 32 and lvl 33 as well as my gatherers to almost 30.
+Cody better then pc xD we are talking about the same game right?. this is a pc port
It's so sad to read comments saying this is "too slow", or praising 2.0 for its red markers and dodge fest. 1.0 was rushed and unpolished, yes; but this combat has its roots on the FF series, specially XI, and is quite interesting once you learn the mechanics and job synergy. It is really a shame SE was unable to capture what still makes me play FFXI on a private server to this day. I wish they had made something that would make me leave Vana'diel for Eorzea.
I think XIV shifting to ARR was a good idea in and of itself. I think that shift specifically is the reason XI is still going today. FF has always been about evolving as a series. I think 1.0 XIV was trying too hard to essentially be a "sequel" to XI in terms of gameplay, and that just wasn't going to fly for the current generation of MMO gamers.
Because it is too slow.
Tanaka specifically said he wanted a convoluted battle system instead of something more convenient. What may have worked in the early 2000s isn't going to fly in the late 2000s and beyond. Most people who have fond memories of 1.0 didn't even remember just how bad it was until Yoshida took over during the 1.0 era.
I mean if you like the combat in XI, then play XI. It's still being actively updated. XIV being its own separate thing with a more modern MMO design is a good thing.
@@Longlius Modern ? More like backwards to Wow rotation……. There is nothing modern about wow combat style
My god this looks slow. Not bashing 1.0, but damn.... It doesn't even fit in with the freaking awesome music.
+Emperor of Cartoons This is basically 2.0, except slower, and less moving around. How is this more fun?
+Emperor of Cartoons Squeenix apologized for 1.0. That's how bad it was. I think you may want to reconsider your taste in mmos friend
+Knock knock. Who's there? Doctor. DOCTOR WHO no they apologized for the following:
everything being a cooldown (final fantasy 11 didn't have this and that's nothing like wow)
oh there's shit on the ground? i'll run out of it... i got hit even though i was a mile out of it? why???
zzz so slow paced i'm barely even touching the keyboard i'm not even moving either zzz. at least final fantasy 11 had you actually doing stuff during fights instead of watching your cooldowns half of the time.
same applied to outside of instances too, you found a boar you just whacked at it and waited. it wasn't even hard.
everquest (this is your definition of old school right?) at least had you doing things during combat and paying attention. you didn't do so a majority of the time here except in instances. you think everquest would've been nearly as popular if all you did to something was auto attack?
everything in 2.0 is botting, lets just hope some awesome fans of 1 can bring it back
@@tenryuta ironic, exactly the gameplay above looks like botting, slow ass pressing shit like a robot
god this 1.0 looks so much better...
They should bring this back as a f2p game
they tried to, took a poll to see if people wanted them to keep a 1.23 server going after 2.0 launched, hardly anyone voted yes so they scrapped the idea. The amount of players who want this is smaller than they like to claim
@@jslaughter95 uh, no they didn't
Slow as hell
+Darth Hater, Shit Lord of the Cis Yeah, much better then the cluster fuck fights are now.
+Darth Hater, Shit Lord of the Cis i don't know about that, fights are certainly more engaging now, having to dodge a ton of stuff. I feel this song just doesn't fit how the fight is played, the 2.0 version fits the song much better, with its fast pace.
Nice username though
i dont see a difference
how in the world anyone found this fun, i'd never know. thank god it was reborn into the fight and style we have now, cause this, minus the still-awesome music, was a snorefest to watch. look at all those janky animations and menu-swapping. zzz
1.0 sure was a terrible video game.
it was Not...
Timothy Martin it was . it was straight garbage. can you imagine the fps drops if Ravana was implented on this system
Only Kirito #31274896 would say something like that. If 1.0 wasn't terrible, then Superman 64 is *vastly* superior to Batman: Arkham Asylum.
The speed upgrade in 2.0 is a nice change, but I wish they would have kept the music, animations, and graphics in 2.0 and just added in the extra lighting effects.
You do realize that the BGM playing in this is exactly the same as the BGM playing in Garuda in ARR, right....? And the graphics... I really don't understand where people are saying the 1.0 graphics are better. I know the Camera angle is absolutely horrible for seeing what is really going on around you (being that you can only see the ground 5-10 feet in front of you and that's it). The UI is atrocious and hard to read and full of useless information (pop up numbers on the screen work way better than a chatlog that scrolls way too fast to read). ARR's party window is far better in functionality, target's HP meter is easier to read in ARR, etc.
I mean the other songs from FFXIV 1.0 too. And I never mentioned to keep the UI, that was garbage but they could have at least kept what few good things 1.0 had going for it.
why is the camera so zoomed in, cant see shit.
Its looks so damn boring
There were other MMORPGs which were/are still better looking than 1.0. So saying graphics was it's downfall is bs. I would personally say downfall is that it tried to be 2001 game in modern time when people love to be fast
*some people. I would much rather have access to a deeper, more tactical game than what xiv is today
This game looks like the most boring thing
This is the old version. 2.0 is very different
i dont care what anyone says 1.0 was horrible and atrocious people wanted xiv to be a copy of 11 but thankfully its not 11 combat sucked and gameplay was bad xiv now has risen to be a half Wow killer
When FFXIV was actually fun and enjoyable, and not like the repetitive bullshit that is today
Fucking yikes, you like this garbage? This was more of a menu simulator than a game.
@@clouds2589 20x better than the bullshit that is now
@@temetito2942 You keep living in denial then. I'll be enjoying the amazing game 14 has become since that dumpster fire.
@@clouds2589 I guess I'll come in hot and disillusion you lol, I have thousands of hours in 14 and I enjoy the game, I simultaneously will never not wish the 1.0 design philosophy was expanded on instead of them making it into wow. it's possible to recognize the game is good now while wishing it was handled differently, these things aren't mutually exclusive. 1.0 was undoubtedly unfinished, but there's a reason people like this guy exist, there are reasons that people don't like how 14 is today. tab targetting design isn't the only valid way to make an mmo
@@hotelmarioenjoyer3752 Liking a game for "What it could have been" doesn't just make what the game WAS good. I can like sonic '06 for what it COULD have been, it doesn't change that it was a dumpster fire. 1.0 was fucking terrible. Period. the fact that it COULD have been different from what it is now is completely irrelevant, because it ISNT that, and what "that" even is is just a pipe dream based on each person's own ideas.
My god 1.0 looks way better
Joe Tesla Are you speaking strictly in terms of graphics?
How anyone prefers this over 2.0's combat and flow is beyond me. This looks ridiculously slow, clunky, boring and anti-climatic in comparison. The tank is literally buffing for like 10 seconds in the beginning of the fight.
iBluairJgR Yep I def prefer the 2.x combat system but to be fair, I think overall the graphics in 1.x are looking way more detailed when it comes to character models or environment, e.g. the pillars. in 2.x they look like toys compared to this.
reel124c41 yeah, but doors took 10 seconds to open. there is a reason they downgraded.. this graphics were really badly done.
Joe Tesla Eh? Are you serious? Textures look a bit better, as well as a few more polygons...but the lighting was SIGNIFICANTLY worse and the visual effects in 2.0 are like 100x better. 1.0 looks like a game 10 years younger than ARR, except with almost triple the performance issues.
Joe Tesla 1.0's texture quality was WAY better, much higher resolution. It really did make a big difference, and I actually thought something was wrong when I booted 2.0 for the first time. Now that Vram on cards is so much higher, I'd like to see an update to texture sizes. SQUEENIX PLEASE.
It looks better than ARR. The fighting atleast.
this looks so sick, i hate the boring shit that is 2.0 WoW clone