Thanks a lot! Happy to hear : ) The plan is to develop it further, at the moment I am really busy with projects but at the beginning of June I will start to work again on it to port it to 5.4. I also plan to update quite a few things ( some bugs that some people encountered and other features like sending packed data types and receiving them as maps in UE5) Also, I will make the MaxMSP package version so that you can send data from MaxMSP to UE5 using the same plugin. So as I said, hopefully by the end of June I will have it updated : ) Cheers!
Hi! I know you looked into downgrading the project to 5.1 and it wasn't possible. Is 5.2 possible? I'm working with a custom compiled branch of UE that is at 5.2 and would love to use this plugin!
Hi!! As you mentioned some people already asked for it. Unfortunately is not something I can do in the coming weeks, but I am planning to look into it this coming June, so maybe by the end of June I will see if it makes sense to downgrade the plugin for compatibility :)
Hey! I did not develop it in UE5.1 but to make a version for it should not be a problem. I am busy atm but I could export a plugin for 5.1 :) Maybe next week ? :)
@@jingyumo6599 The plugin does not have example files on it to keep it simple and modular. I think you could migrate the example map to a ue5.1 project easily :)
Hey how are you? I've checked how to downgrade a project to an older UE version but it is not possible. As it is not a quick thing to do I can't support that version. Sorry for that!
Good Work! Very useful!
Can't wait to try it out. Thanks :)
You are welcome! Hope it helps :)
This is very useful. I was dreading implementing sth like this. Worth the price. Do you plan on supporting it long term? 5.4 update especially.
Thanks a lot! Happy to hear : )
The plan is to develop it further, at the moment I am really busy with projects but at the beginning of June I will start to work again on it to port it to 5.4.
I also plan to update quite a few things ( some bugs that some people encountered and other features like sending packed data types and receiving them as maps in UE5) Also, I will make the MaxMSP package version so that you can send data from MaxMSP to UE5 using the same plugin.
So as I said, hopefully by the end of June I will have it updated : )
Cheers!
Why doesn't it support ue5.1?
What would be the best way to package things designed with OSCToolset?
You can package your project as you normally would and it should work. For me it works in Development builds but I should reserach it more in depth :)
Hi! I know you looked into downgrading the project to 5.1 and it wasn't possible. Is 5.2 possible? I'm working with a custom compiled branch of UE that is at 5.2 and would love to use this plugin!
Hi!! As you mentioned some people already asked for it. Unfortunately is not something I can do in the coming weeks, but I am planning to look into it this coming June, so maybe by the end of June I will see if it makes sense to downgrade the plugin for compatibility :)
Why not support ue5.1? i will buy it!
Hey! I did not develop it in UE5.1 but to make a version for it should not be a problem. I am busy atm but I could export a plugin for 5.1 :)
Maybe next week ? :)
@@eusebijucglaok~thank you!
@@eusebijucgla Is it possible to export ue5.1 sample project files instead of plugins? Does the plugin have the sample scenes from the video?
@@jingyumo6599 The plugin does not have example files on it to keep it simple and modular. I think you could migrate the example map to a ue5.1 project easily :)
@@eusebijucgla please~
support ue5.1~please~
Hey how are you? I've checked how to downgrade a project to an older UE version but it is not possible. As it is not a quick thing to do I can't support that version. Sorry for that!
@@eusebijucgla ok ~ maybe next time