Procedural Organ System

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  • čas přidán 5. 09. 2024

Komentáře • 11

  • @suzukito
    @suzukito Před 9 měsíci

    great work - so impressive

  • @Gnomable
    @Gnomable Před rokem

    Fantastic breakdown! The end result looks incredible.

  • @mattestela
    @mattestela Před rokem +1

    That's fantastically silly, love it!

  • @HeadlessStudios-com
    @HeadlessStudios-com Před rokem

    AWESOME Breakdown. Thank You for this.

  • @eusebijucgla
    @eusebijucgla  Před 5 měsíci

    One year later I lost a few of the HDA's and I am rewatching this to see how I did it.
    Nice that I documented it xD

  • @polykrom
    @polykrom Před 9 měsíci +1

    Great job dude ! Any chance to get the different project ressources in order to learn better from it ? Thanks and keep the good and fun work !

    • @eusebijucgla
      @eusebijucgla  Před 9 měsíci +1

      Hey thanks! Unfortunately I don't have the resources for this project as it was more of an experiment. But from this I made the procedural characters course, and you can get the resources from that one :)
      cheers!
      czcams.com/play/PL1RBnxezJQ2lM35HtrWuNYHdP146KMNpZ.html

    • @polykrom
      @polykrom Před 9 měsíci

      @@eusebijucgla owww ! Thanks a lot dude ! Will check it out! Keep the good job !

    • @eusebijucgla
      @eusebijucgla  Před 9 měsíci

      If there is anything in particular that you would like to recreate let me know, maybe I can give you some insights / resources for you to learn from :)

    • @polykrom
      @polykrom Před 9 měsíci

      @@eusebijucgla well , I’m primarily an UE dev/designer but I like the way Houdini is able to create procedural assets and with kind of « randomness » like for your piece of body . I don’t want to do the same , I check ur tut about the procedural models creation but I’d like to know more about the automatic skeleton made from it and the way everything is linked together with UE ;) any help would be greatly appreciated !