Hey thanks! Unfortunately I don't have the resources for this project as it was more of an experiment. But from this I made the procedural characters course, and you can get the resources from that one :) cheers! czcams.com/play/PL1RBnxezJQ2lM35HtrWuNYHdP146KMNpZ.html
If there is anything in particular that you would like to recreate let me know, maybe I can give you some insights / resources for you to learn from :)
@@eusebijucgla well , I’m primarily an UE dev/designer but I like the way Houdini is able to create procedural assets and with kind of « randomness » like for your piece of body . I don’t want to do the same , I check ur tut about the procedural models creation but I’d like to know more about the automatic skeleton made from it and the way everything is linked together with UE ;) any help would be greatly appreciated !
great work - so impressive
Fantastic breakdown! The end result looks incredible.
Thanks! Glad you liked it : )
That's fantastically silly, love it!
AWESOME Breakdown. Thank You for this.
One year later I lost a few of the HDA's and I am rewatching this to see how I did it.
Nice that I documented it xD
Great job dude ! Any chance to get the different project ressources in order to learn better from it ? Thanks and keep the good and fun work !
Hey thanks! Unfortunately I don't have the resources for this project as it was more of an experiment. But from this I made the procedural characters course, and you can get the resources from that one :)
cheers!
czcams.com/play/PL1RBnxezJQ2lM35HtrWuNYHdP146KMNpZ.html
@@eusebijucgla owww ! Thanks a lot dude ! Will check it out! Keep the good job !
If there is anything in particular that you would like to recreate let me know, maybe I can give you some insights / resources for you to learn from :)
@@eusebijucgla well , I’m primarily an UE dev/designer but I like the way Houdini is able to create procedural assets and with kind of « randomness » like for your piece of body . I don’t want to do the same , I check ur tut about the procedural models creation but I’d like to know more about the automatic skeleton made from it and the way everything is linked together with UE ;) any help would be greatly appreciated !