Getting Substance Painter textures to look the same in Unreal Engine 5

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  • čas přidán 13. 07. 2023
  • How to export from Substance Painter and set up the shaders in Unreal Engine 5 to make your textures look the same as Substance Painter.
    #substancepainter #unrealengine5 #unrealengine #substancepainter #maya #shaders
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Komentáře • 78

  • @dariapimenova1949
    @dariapimenova1949 Před 7 měsíci

    Thanks! I put my texture perfectly well after your tutorial :)

  • @garethwilliams6887
    @garethwilliams6887 Před 7 měsíci +2

    Hi, your advice in this video has just fixed my problem! For so long ive been wondering why my textures look so washed out etc when importing to Unreal, you are awesome! thank you so much

  • @eoink3282
    @eoink3282 Před 10 měsíci +1

    Great job Sean. I can imagine the pain you went through to figure this out:)

  • @FruitZeus
    @FruitZeus Před 3 dny

    Huge thanks for this! This is great info. Appreciate it so much

  • @DomZeal
    @DomZeal Před 9 měsíci +1

    Solved my exact problem, thank you.

  • @JupiterLIII
    @JupiterLIII Před 3 měsíci +1

    thanks you sir ! the sRGB modification is a super helpfull tips !

  • @deRaidA
    @deRaidA Před 3 měsíci

    That really helped with my problem. Thank you for the video

  • @alexus_sanchez
    @alexus_sanchez Před 6 měsíci

    Nice and easy tutorial, thanks!

  • @pgjohnson5504
    @pgjohnson5504 Před 10 měsíci

    One million thanks! I always forget about that and you just solved a problem. Because I forgot about that sRGB box

  • @ReHonora
    @ReHonora Před 6 měsíci

    Amazing video, on point. Really helped me with my exam ^^

  • @metalocofficial5155
    @metalocofficial5155 Před 9 měsíci

    thankyou sir for this important piece of info

  • @abraaosegundo8916
    @abraaosegundo8916 Před 9 měsíci

    Awesome content man!!

  • @iCamSkiEz
    @iCamSkiEz Před 10 měsíci

    appreciate it sean!

  • @dubardmickael1961
    @dubardmickael1961 Před měsícem

    thanks you very much mate very helpful for beginner who dont learn from 3d school ...like me

  • @efaz6809
    @efaz6809 Před 2 měsíci

    thanks bro, saved me so much stress

  • @snookofficial7211
    @snookofficial7211 Před 2 měsíci

    Thanks, this was exactly why my materials looked so off!

  • @yearight1205
    @yearight1205 Před 4 měsíci

    I don't use Substance Painter, but this was a great video because I now understand why the metallic things sometimes don't look correct inside of Unreal thanks to this.

  • @prOyun
    @prOyun Před 7 měsíci +1

    Thanks for the video!! Your instructions worked correctly on my 2 meshes. But on the third one, i could uncheck RGB in the ORM but ue5 gave an error (it said "you have to set it to normal") when i try to change sampler type to linear color. What might be the problem?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 7 měsíci

      It normally only does that if it detects that it's a normal map, not sure why that might happen though if it isn't. Sorry!

  • @badhairstudios
    @badhairstudios Před 8 měsíci

    Thank you so much

  • @lga9046
    @lga9046 Před 5 měsíci

    What about the UV Tiles setting? I'm running into an issue with 4 tiles per channel, and I'm not sure what to do with them in Unreal 5.3

  • @jankowalczyk8063
    @jankowalczyk8063 Před měsícem

    life saver

  • @njofra2306
    @njofra2306 Před 3 měsíci

    I have a question. If I'm building a game, I want my imported assets to be in ACES as well. So if I change my *Project settings* under Rendering from sRGB to ACES, so for the example, the whole world (+the sky) becomes an ACES profile, what is my next step? Because by doing that my character's skin which I export looks pink. (and it doesn't in my viewport in SP)
    - I have an ACES 1.2 OpenColorIO set in my Substance file's viewport, so that's fine
    - when I change my imported basecolor's map to sRGB (not the checkmark, but the one under the Texture settings by Source Color) they suddenly look good... I don't know if that's the right way to do it

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 měsíci

      I'm afraid I can't help you out there, over never tried messing around with that stuff and color profiles are tricky at the best of times. Sorry about that!

    • @njofra2306
      @njofra2306 Před 3 měsíci +1

      @@SeanForsythTutorials no worries. Thanks for the reply!

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 měsíci +1

      Hope you get it sorted. @@njofra2306

  • @taterino2722
    @taterino2722 Před 2 měsíci

    Are height maps already included in the 3 texture files?

  • @frankenjstein9371
    @frankenjstein9371 Před 10 měsíci

    Thanks Man! One checkbox. Ureal, pun intended

  • @Anonymous_User69
    @Anonymous_User69 Před 10 měsíci +3

    Don't constrain yourself as just a ZBrush channel :) Feel free to post any other tutorials you deem worthy for public, especialy since all of them are very thorough and informative :)

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      Cheers! Yeah, I ran a poll and 66% wanted me to just stick to ZBrush, but hey, every now and then I might add something else (like this one).

  • @zimingpeng8418
    @zimingpeng8418 Před 10 měsíci

    thanks for your tutorial! The color of the base color texture that I exported from Substance Painter is severely distorted after importing it into UE5. The two look very different. Could there be an issue with my settings? I used the same export settings as the tutorial.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      Maybe check that you're keeping the base colour map as sRGB? And plugging it into the Color map in the shader? And that the shader is a standard shader in Unreal?

    • @zimingpeng8418
      @zimingpeng8418 Před 10 měsíci

      @@SeanForsythTutorials Yes, it is. i paint a jeans color for mesh. And this color seems in UE5 very funny. And the texture of the Jeans Mesh also worse.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      @@zimingpeng8418 Unfortunately, it's very hard to tell without seeing the files.

    • @zimingpeng8418
      @zimingpeng8418 Před 10 měsíci

      @@SeanForsythTutorials I see, also thanks! I'm trying to fix it. I guess, probably because of some settings in UE5, for example compression setting.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      @@zimingpeng8418 Yeah, it might also be that you didn't select the correct settings in Painter when exporting. Did you double check that you have Unreal Engine 4 (Packed) in the Global Settings in Painter?

  • @ketankashyap6700
    @ketankashyap6700 Před 10 měsíci

    well done i m wactching you since 2015 you are just created video on zbrush.. but your zbrush video help me alot to improve my skills.. but i tell pls dont stuck at zbrush create tutorial like this, like baking in depth, adding details in zbrush. zremser decimation substance painter marmoset etc....

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 10 měsíci

      Thanks for the kind words. I'll definitely consider doing other tutorials also. Thanks for watching!

  • @LiMaking
    @LiMaking Před 8 měsíci +1

    Mine still looks off. I don't know what to do..

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci +1

      Do you want to send an image to my email account? One of what it should look like and the other of what's happening. You can find my email address in the about page of this channel.

  • @PollyCot
    @PollyCot Před 8 měsíci

    Great video man. Are you Irish by any chance?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci +1

      Yes, absolutely. Born and raised.

    • @PollyCot
      @PollyCot Před 8 měsíci +1

      @@SeanForsythTutorials Awesome, I just started a lv 5 game design course in Dublin.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci

      Ah cool, I'm in Dublin too.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci

      Where are you from?

    • @PollyCot
      @PollyCot Před 8 měsíci +1

      @@SeanForsythTutorials Living in Town atm really enjoying the course even though it's basic stuff on sketchup and some HTML for the beginning.

  • @afyss
    @afyss Před 8 měsíci

    I dont know how i can fix it but maybe someone can. After exporting from Substance Painter i get about 100 textures and have to change about 14 other materials in unreal Engine. How do i make it so i only have the 3 like in the video? Can i somehow bake them into one giant image?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci

      If you've got about a hundred textures it's because you have several objects inside painter, each with their own set of textures. The way around this is to make sure you only have one texture set inside painter because you only have one object. Obviously for you, this means importing your objects into substance as a single object sharing a single uv space before exporting.

    • @afyss
      @afyss Před 8 měsíci +1

      Well that sounds right. Thank you!@@SeanForsythTutorials

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 8 měsíci +1

      No problem. Just make sure you combine all of your objects into one and assign just one shader to it before exporting from Maya or wherever you are expecting from

  • @agauerm
    @agauerm Před 5 měsíci

    I don't understand why use 2, 3 softwares instead of just one? I bet you can do the modelling, materials, texturing, etc.. all straight in UE5 instead of bouncing around different softwares that do the same thing.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 5 měsíci +7

      Well there are lots of reasons, but it mainly comes down to specialized tools doing specialized tasks. You want to use the best tool for the job, and each of these are much more suited to the task than Unreal itself. Unreal is not really a texturing tool and comes nowhere close to substance painter's toolset. There's also a learning curve, so although it may be possible to do modelling in Unreal, their modelling tools are still in early development and clunky compared to dedicated modeling tools in other apps, so although it might be possible, it's not easier or faster.

  • @TAKASHI2010SAM
    @TAKASHI2010SAM Před 3 měsíci

    mine is showing as Virtual Color not color

    • @SeanForsythTutorials
      @SeanForsythTutorials  Před 3 měsíci

      Sounds like you're using Virtual Textures. That's a whole other thing, but if you Google it you might find the answer. Sorry I can't be of more help.