Quint's Revenge 2: War of the Gems - Demo Playthrough
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- čas přidán 28. 08. 2016
- For those concerned: Don't worry, Mega Man Rocks is still in the works...however, anything that gives me an excuse to not play it is more than welcome by this point.
Though seriously, unless Mega Man Sunrise comes out within the next week or so, Rocks is definitely going to be next. For now however, here's something that doesn't suck. - Hry
Can't say I was expecting a sequel to Quint's Revenge, though I'm definitely not disappointed by the demo.
+SuperMetalSonic360 please come back
I'll put this out there now: Emerald Quick Man's stage isn't going to have instant death lasers, because Top Man had them in the first game, naturally. Going to try and not reuse gimmicks after all.
Hey man. Just wanted to say that I LOVED Quint's Revenge and I really enjoyed what I have seen of the second one as well.
But I have a question for you...
Are we ever getting a patched/full release of the original game? It still have lots of freezes and issues at times.
Anyway... thanks for giving me QR, my all time favorite fangame, and others as well.
I'll see what I can do.
As much i as like that desicion choice, ACE. I'm turned off by it abit due to Quick Man's stage is iconic for his death lasers. It's kinda what makes Quick Man. well. Quick Man.
Could you add the unused turret enemy from Megaman 4 into Quint's Revenge 2?
ACESpark i
So...Sapphire Fire Man? Yeah, SaFire Man makes plenty of sense to me, heheh. I like it!
This is sick. I can't wait til this game is out :D
Would be even more awesome if the bosses had low-health rage mode.
I love how the stage has a bit of Enker’s theme in it.
fuk I love RushJet1's music... Really cool dash animation for Quinty. Neat weapons for this game aswell. I like the duck move aswell. OH and WOW @ Snake Man.
I have a question though, why is Sprite Inc using RushJet1's music for this game? Did they saw RushJet1 play Quint's Revenge 1 with his own music and decide it was a good idea to use his music in the second game because I do gotta say, RushJet1 did a good job on remastering the original music from the Mega Man franchise even Mega Man 2 for Game Boy, fixing the music and replacing the ear-piercing music.
These additions are great, having Charge Shot by default, The Slide (even if it’s been heavily nerfed it still leaves creative level design), and the Sakugarne being a special weapon instead of an item in a stage is all great.
Charged shots are just fun IMO
The Slide just feels like it should always be in a classic Mega Man game, and despite the fact we have the Dash, the slide is still incorporated into the moveset well and feels nice to use
Sakugarne being a special weapon leaves it open to being used in a variety of situations, especially in Gemini Man’s Stage, where Sakugarne has a lot of use that couldn’t be done in the original Quint’s Revenge without it looking bad by placing a pogo-stick everywhere for easy access.
Quint’s Revenge 2 is showing up to be a really good sequel with a lot of problems with QR1 being removed from QR2.
judging by the amount of weapons in the select screen and all the shown off optional gamemodes like a level randomizer or a time attack mode that’s like those levels from Super Mario 3D World where you have limited time but collect clocks to increase the timer with stages from old Mega Man games QR2 is going to be a big game
I got a question for you Shinryu: What are your thoughts on MN9's level design and gameplay? It might have been Shovel Knight spoiling me with it's great level design but from my POV, it's levels don't look that good.
I actually haven't played MN9 yet. I've only seen brief videos on it and some discussion on its ridiculously long credits sequence (given the amount of backers it had). I can't exactly state my full opinions on it, but based on what I've seen of it so far, it seems kind of "meh."
It's not that the level design is bad (although it _is_ heavy on the far jumps). It's that the aesthetics of the game isn't doing it justice. Even the voice acting's a bit wonky.
I can at very least say this: It does not have the "Second to last level Boss Rush" that other Mega Man games have, so that's a plus in the game's favor. (Opinion may vary on that though. Not helped that the Boss Rush mode was added though the stretch goals)
A cool thing about MN9 worth noting is that once you save one of the mighty numbers, not only do you get their weapon, but if you go to the stage that their weapon is strong against, they'll come in to (most of the time)help you with an obstacle or two.
*WHY DID THEY GIVE DRILL MAN A MOUTH*
*WHY DID THEY GIVE FIRE MAN HANDS*
**WHY DOES ELEC HAVE A BUSTER**
13:31 if guts man and fire man have a son
GAAAAAH
Mega Man beats Quint Mega Man dies fighting Quint
v v
Quint dies > Quint never exists < Dr. Wily never got Mega Man since he's already dead
v v
Mega Man dies early > Mega Man can't stop Wily from taking over
V
*Wily Should Have Won Either Way*
NGN-001 Techno Man Holy shit... YOU'RE RIGHT! I CALL HAX!
But if Quint kills Megaman in the past, that means that Quint can't exist in the future, so Wily actually loses either way.
literally mind broken
RRThiel Actually if that were the case, he could finally have his robots take over
Hand Lotion.
Quint is so brave
Wow gotta admit that the game sure is really AWESOME AMD EPIC
I've made a video on the boss rush and their patterns (well except for Fire Man since I've just damage boosted him :P(Also PLUGS)) . The bosses are really easy to keep up honestly, but this is a demo so yeah.
I have tested the demo :
Gemini man : globaly easy, the little puzzles with the hologram is a brillant idea, congratz !
I think I have not lost even once and I was confortable with my energy all the way, you can increase a little bit the difficulty of this level.
Fire man : same, globaly easy, you can balance up the difficulty, but there was ONE annoying thing : the sequence with the lava coming from the bottom is long, the difficulty is ok, I had to do it 3 times, but please, put a save point right after this sequence.
I don't know what t say about the 2 bosses, it is one of my oldest pleasure of gamer to fight classic megaman bosses with the normal shoot. Maybe you can slightly increase the difficulty of Gemini man. I have defeated him on 1st try and I had 80-85% of my energy when I met him. We are not supposed to win on first meet with a boss with 80% of our energy ;)
The dashing mechanic looks fun but those stages look a bit too slowly paced for my tastes. The Gemini Man stage in particular went on forever and its gimmick doesn't seem conductive to fast gameplay.
I wouldn't worry about all the stages being the same "puzzley" gameplay that Gemini Man shows, the main purpose of having that in the demo was to showcase a level that was completely different to anything found in the first game (where there was nothing but "speed running the game" for all intents and purposes).
I'm hoping to have a pretty big mix of stage types for this game, and it'll be up to the user to figure out the speedrunning tricks (a lot of which involve Sakugarne and dashing at the right moment to skip segments) that speed up gameplay.
Hell, even the Yoku Block room, it's possible to bypass the first area in it by a careful dash jump. Hell, in the intro stage, every Sniper Joe bar one can be bypassed without having to fight it and without taking damage.
This looks promising for sure.
I love the Art
Hey now. There's still a reason to play the first Quint's revenge. It'd be your own unique experience or playthrough.
Hey look guys, it's Quintet!
Fire Man's mini boss looks like that Yokai that's a giant flaming wheel with a face.
can you please make the Full Version
How did you download 0.0.09?
How do you unlock boss rush mode
Are there actually going to be 17 robot masters?
How
Continuity issue, didn't Quint die in the Wonderswan game?
That was from the future
Is this (almost) finished yet? Probably not…
Wonder what's the story
I have an idea, Axl as the final boss of a future Quint game, in Cossack’s lab.
Austin Reed that's a good idea, but how would the story be?
David Vertiz
Wily frames both Light AND Cossack, and this time genuinely has the latter on his side. Quint tried to warn them.
Axl appears as the boss of the last Cossack stage.
wow this game is more awesome compared to the last one. especially the intro stage which is longer than the last game
What name of these gem bosses
2:37 what MM4 boss theme is that
RushJet1's old version of MM4's Boss theme in one of his albums:
rushjet1.bandcamp.com/album/various-remixes
At least quint is not lame more like a complete badass like the og megaman
Your wish is my command because megaman sunrise is out now.
cool
Good night , but I was wondering if there is a chance that the game be released for android .
I like Sapphire
Is this one closed or will it be finished soon?
I'm curious as to why the fortress has a Volcanion ring on it. It seems to be a flawed design choice, but aren't all fortresses like that?
Oh unused megaman 5 enemies!
hmmm....this quint looks like a more mobile version of X...but less offensive.....
Incrível
Flash man throws knives and stops time
I S T H A T A J O J O R E F E R E N C E
stop it with that jojo reference meme. it's not funny.
Logan Muller who said it was supposed to be
+Electrofighter64 you
MeeM1x1x1x1MeeM Rblx but it’s blatantly obvious that it’s jojo
What are the names of the Robot Masters and weapons?
Quint Man + Quick Man
VS
Mega Man + Proto Man
What is that song 3:49
czcams.com/video/pB6TtCmtufo/video.html
is this still being worked on?
where is the dash?
So Flashman now is Dio Brando, huh.
My video uploading: Quint's Revenge 2:Boss Rush
*K O N O F U R E S H M A N D A*
I one who hate Fire Man?
Quint doesn't fall of ladders because he has "Magnetic Gloves".
Also, the weapons SUCK. Too much ammo for what they do. Lower the ammo cost and maybe, just maybe, they could be good. But otherwise, they are TRESH.