Thanks for such a thorough review Shawn! You can really tell that you dove deep and learned the nuances of the new system. It's been great working with you and can't wait to hear what you do with it in the future!
I would love if Shawn just recorded himself playing like at 6:50 and uploaded that to spotify. Probably low effort for him, but sounding so good at the same time
This is by far the best look into the individual modules and how you can use them in different scenarios. Sensory is truely amazing but many people struggle to see how it can be used more "intentional" as opposed to just using the presets and the result be more coincidental. I'll use this video a lot going forward whenever potential users ask how to apply this to their scenarios!
This is the best review I've seen on this system. The additional insight you give by going multiple layers deeper than what's more obvious on the surface substantial.
This really is a marvelous application of Machine Learning. If you tried to do this by hand, it would be totally impossible. But the ML approach makes it all work effortlessly.
$1,500 is kinda steep. I'm hoping after a few generations this could put Roland in it's place. Imagine having this kind of control to generate a realistic eDrum kit that really plays and sounds like an acoustic kit, so much so, it could fool a professional drummer, and for a fraction of what the $7k kits Roland has to offer. The potential is amazing.
I think considering you’re getting an entire interface, software+samples, along with the sensors is actually a really good deal. Especially if you’re pro/semi-pro musician. Plus, if you already have an interface, you can just buy one sensor at a time and go from there. So you can build up to whatever you want. I think considering all you’re getting with it, and the fact it’s really focused on hybrid drummers, rather than just making a diy e-kit, it’s honestly a really good deal. The amount of things you can do with it is absolutely insane, and just the functionality of the software alone is unparalleled. There’s just nothing out else out there that comes close. Especially when you start incorporating it into a live rig. If you tried to diy this kind of thing, you’d be in over $1,500 and months of time and headaches, but that’s just how I look at it.
Honestly, for what you're getting, $1500 doesn't seem too crazy to me. Sure, it's a lot of money but even just mid-tier Roland solutions will cost something like $1000 and perform nowhere near as well.
@@MrNoipe a normal trigger isn’t too bad, but the software+hardware system together, with so many features would take you years. It literally took this company years to get it to this state, and that’s an entire company. Totally not worth it. It’s a tool, and honestly a very fairly priced tool considering the cost of everything else at the moment. For a professional piece of gear that touting/studio musicians can use, it’s honestly super fair. For a hobbyist? Ehh, that would really vary from person to person, but people spend a lot more than $1500 on many hobby’s. For a beginner? Definitely not worth it. Too complicated, and unnecessary.
@@magicmark3309 The software is not that difficult, six months, if you've been programming for 40 years. The hardware, though: no idea. Would take me years.
I live in a situation where acoustic drums are a non-starter, and I've been doing research (off & on) for actual years trying to find some solution that is very accurate, feels real, is user friendly, and doesn't cost five figures. Excited to find this and glad I waited before pulling the trigger on something. This looks like the answer. Question to you Shawn (or anyone else) - what's a good and accurate sounding solution for low/no volume cymbals and triggering?
I have some thoughts and feelings around the new software vs the last iteration and theblack of a vst right now. I really like a lot of what i have what they allow, but i wish they had some more QoL stuff in the software. So far they've been responsive to the amall tweaks I've requested (ex. Allow for a 14" bass drum size, whixh does nothing other than keep my documented trained drums accurate to the real world, which i find value in). I don't regret buying SP2 at all and will continue ro use mine. I just hope this is the start of some improvements and things dont get sotlrt of set and forgotten like in SP1
Some other things I'd like to see: - they have a common pattern of "Chops" aka accented hits triggering a move to the next step of a sequence. Why not make this a generator, etc that can just be part of the system chain vs having to set it up each session/set/layer? - same for the section hopping. Just build that workflow in and make it easier - layer on/off should be an easy trigger that can be added just like the chop and section controls I suggest - why can't i replace the sample for layer once ive tweaked it? I suppose i could replace the file location,but i feel like a simple dropdown to change the file playing from known samples is better. Otherwise i have to redo the settings for each new sample! - scaling for the ui, or something to make navigating the ui easier on the mid-size laptop screen. Even with every collapsible element closed, i dont feel like i can see enough of one layer at any given time and scrolling around is disorienting. Even the ability to scale the ui elements in the edit screen would be great. - better sequencing and arpeggiating. chord or scale based random appreciation should be selectable presets for that generator type - some kind of display to show information about what just played. Ex. I have a sequence and can see the step, but even a small ui element that just says the sample names and note/step values that just played. - a graph-view of the layers and how they interelate. Ideally this would like up when sound passes through them. This might be achieved if i could see all of my layers in one screen with ui scaling
Can you add electronic cymbals to the interface via the sensor ports? (HH, Crash, Ride) If I wanted to transform my acoustic kit into a full electronic kit would this be a good option?
I don't believe you can plug pads directly into sensor ports (never tired) but SP can take MIDI in, so if you have a trigger module already with MIDI out you can do the e-cymbals that way.
COOL! As long as I am not hearing the acoustic sound of the percussion pieces because then I will also need to mic them. Because why would I want to hear sounds that the audience or recording isn't hearing. Well since the acoustic pieces ARE going to be heard, this system makes no sense. 😆 -Unless you are using mesh heads but then now it is considered triggering. I will stick with either acoustic drums or triggering.
Can we soon have a software to tell us when we play a bit behind, whats our average and median, and upper quartile time? If our triplets are dragging or rushing? Please.
I was checking out the EAD10 for mainly drum monitoring purposes when someone attended me to this. It seems they found a new way of positional sensing bypassing some well known brands with their expensive modules and pads, and went a few steps further into the future. Are there enough acoustic drum presets to lay down on a kit to make it realistic to begin with? Great review btw.
That's a really impressive and interesting product. There's perhaps one thing I would have liked to see in this video: Apart from a few simple things like sending midi notes to Ableton, how much can this be integrated with a normal DAW like Studio One, Samplitude or Logic? Can it be run as a VST or AU plugin in order to be in sync with the DAW's time line? EDIT: I just checked the website. Sensory Percussion appears to be a stand-alone thing.
It has full functionality to send midi to any DAW. In my experience Mainstage and Reaper produce the least latency. They are working on making a plug-in, hopefully coming out soon.
I really wish there was a way to mute the acoustic heads when triggering the samples. I have edrum kits and acoustic kits and love playing both but much prefer playing real acoustic drums in songs that call for them (rather than triggering samples of acoustic drums) and just using the triggers for non-acoustic samples. Yet to find a solution to this that doesn’t involve either setting up a huge kit involving both acoustic drum and edrums or an spd-sx.
This has similar vibes to Adam "announcing" MIDI 2.0; just a mind-blowing exponential growth in creative and musical potential. Edit: 13:21 _happy perfect pitch noises_
I’ve always wanted to hear an amazing drummer play a funky, syncopated groove on an electronic kit, but triggering orchestral samples rather than drum sounds, where each part of the kit triggers a particular instrument or section of the orchestra playing a particular staccato note (or a long note with a slow decay in the case of the cymbals) arranged to work harmonically with each other (perhaps resulting in an arpeggiated chord), so that the result is an orchestra playing a funky, syncopated groove with a tightness that no real orchestra could pull off.
This seems like such a cool piece of tech! Since I don't tour, I am mostly interested in the application you mentioned at the very end, using this as a practice tool for home usage. I've been using Roland electronic drums but I've never been quite happy with how they perform, so this could be an absolute game changer. I have a couple of questions though: 1. How well does this perform with mesh heads vs regular heads? Is there a noticeable difference? 2. Does the box work as a stand alone device like a regular edrum module or do you need to be connected to a computer running the software for this to work? 3. Since you also played with different sticks/mallets, I was wondering how does that work? I'd assume you have to retrain it for different kinds of sticks? Do you create multiple profiles that you can switch between? 4. The biggest question and probably the deal breaker in the end: are there any solutions for cymbals/hihats? Can this take regular edrum cymbals, hihats or other triggers as inputs?
Thanks! 1. Works great with both. If anything, mesh might give more expression (because a low-tuned acoustic tom doesn't have much tonal difference on different parts of the drum, for example) 2. You will need a computer. 3. I used the same profile for sticks + mallets and it worked fine (close enough), but you can absolutely retrain different profiles. I've seen people do cool things with this and brushes. 4. SP can accept MIDI in, so if you have a trigger module laying around, you could connect e-cymbal pads to that, and then into Sensory software.
I've always wanted to do this! Having a unique light hooked up to each drum (or even drum region) would be so cool visually. Also, combining it with Resolume to make visuals changes with each drum hit! How badly I want to try this! Projects.....
If your DMX program accepts OSC you could send OSC data from sensory percussion to it. OSC is generally better for lighting because it uses decimal values rather than whole number integers which allows for smoother lighting fades.
Hey Shawn this looks great! Just a quick question: for a home setup where I don't want any sound, do you have a recommendation how to use cymbals? Maybe combine them with e-cymbals from another set somehow? Thank you and best wishes!
I wonder how it works on a shittier drum set like for example you train your snare zones but then snare goes out of tune I wonder if it'll still pick up the zones correctly
As seems to always be the case these days with software or software interfaced hardware, there is ZERO note of minimum system requirements (either in the video or the comments), most critically which Operating Systems and their versions are supported. That users will concede to FORCED SYSTEM MIGRATION is the constant assumption, as the E-Waste Mountain grows ever taller hourly. Any reputable and trustworthy software and hardware producer will be OPEN, UP FRONT AND HONEST ABOUT PUBLISHING EASILY ACCESSED SYSTEM REQUIREMENTS across the board. An exciting product, but the lack of simple, up-front, essential, and easily searched technical requirements means I won't ever be considering a purchase. That said, wonderful demo, aside from having to _assume_ it was fully sponsored given the lack of an appropriate disclaimer one way or the other.
how do you best plan what drum kit to use with the sensory percussion system? stealth kit? cheapest kit one can find and add the mesh? or a specific kit good for this type of playing and the trigger's best connection to the rims? and which kit is that, or kits? please help out find my kit := this is an amazing system!
I’m curious about the amount of time this adds to a live setup. Have you ever gotten pushback from a sound engineer about this because it requires more/different signal routing?
Hello, so intriguing. Can you tell me please, will these sensors work basically the same way on say Roland VAD 307 drum shells with mesh heads? I assume they will because essentially they are a real drum shell. Or is is better to use standard acoustic drums? Thanks
I don't think I saw this..but it'd be nice if you could have the sequencer programed (to a click) and so it was always running the sequencer but only triggered audio from the sample in the sequence when you hit a drum.
You could do this by using a midi input, assigning it to control the sequence, and then assign the drum to the volume of the sampler so it only sounds when you hit the drum
I’m using that little dw travel kit with mine. What kit are you using here? And is that a non mesh head on your kick? I think not keeping a regular head on kick and snare may be what I’m missing on my set up
This is soo cool, but if I were to use these live I know that my dumb drummer zone brain would not be conscious enough to stay focused enough to not fuck up with the sounds.
Thank you for this video, I have a simple question that would make my experience so much better if I figure this out. For some reason when I listen to my sampler bank, I can not hear the sampler until I actually drop it on the zone of the drum. It take forever every time I want to try something, any quick fixes for this?
Can the sensory sensors work with brushes playing on a mesh head of a Roland V-drum head ? (Does it makes it possible to use brushes in a electronic drums ?)
Thanks for such a thorough review Shawn! You can really tell that you dove deep and learned the nuances of the new system. It's been great working with you and can't wait to hear what you do with it in the future!
In my entire life, I never thought I’d see the day where someone playing mallets on a mesh head made sense
Imagine what Bill Bruford could do with this
Or Danny Carey 🙀
Or Adam Betts.
You, sir, are sooo right
I’d be interested to see what Bill would do with it!!
I did a gig with Bruford we were both on drum set . Nice guy I was a little out of my depth though 😮
I would love if Shawn just recorded himself playing like at 6:50 and uploaded that to spotify. Probably low effort for him, but sounding so good at the same time
Sensory percussion should be paying you for such a great tutorial. Thanks for this
They are
This is by far the best look into the individual modules and how you can use them in different scenarios. Sensory is truely amazing but many people struggle to see how it can be used more "intentional" as opposed to just using the presets and the result be more coincidental. I'll use this video a lot going forward whenever potential users ask how to apply this to their scenarios!
This is the best review I've seen on this system. The additional insight you give by going multiple layers deeper than what's more obvious on the surface substantial.
This really is a marvelous application of Machine Learning. If you tried to do this by hand, it would be totally impossible. But the ML approach makes it all work effortlessly.
This is absolutely insane.
QUICK SOMEBODY CALL ARIC IMPROTA, that man was already so powerful without this... CAN YOU IMAGINE THE POWER WITH THIS?
1:48
the sound my mind made when it was blown away by this
I'm not a drummer but this looks like a revolutionary tool for drummers
"It just works" -Shawn Crowder
Who up sensing their percussion?
Shawn, hell of a review! I just bought tix for sungazer in denver and I can’t wait to see these played live! Amazing technology!
Holy shit dude. This is wild.
this will be very interesting in new Sungazer releases
Great video, can't wait to dive deep into this new and inspiring system! 🤗
I remember watching Akira Jimbo's drum videos where he has something like this! Definitely cool stuff!
This thing is an instant soundtrack generator, lol
Just take my money already
Fantastic!!
That was a great demo
$1,500 is kinda steep. I'm hoping after a few generations this could put Roland in it's place. Imagine having this kind of control to generate a realistic eDrum kit that really plays and sounds like an acoustic kit, so much so, it could fool a professional drummer, and for a fraction of what the $7k kits Roland has to offer.
The potential is amazing.
I think considering you’re getting an entire interface, software+samples, along with the sensors is actually a really good deal. Especially if you’re pro/semi-pro musician.
Plus, if you already have an interface, you can just buy one sensor at a time and go from there. So you can build up to whatever you want.
I think considering all you’re getting with it, and the fact it’s really focused on hybrid drummers, rather than just making a diy e-kit, it’s honestly a really good deal. The amount of things you can do with it is absolutely insane, and just the functionality of the software alone is unparalleled. There’s just nothing out else out there that comes close. Especially when you start incorporating it into a live rig. If you tried to diy this kind of thing, you’d be in over $1,500 and months of time and headaches, but that’s just how I look at it.
it's probably not too hard to reverse engineer, but they probably have patents on it
Honestly, for what you're getting, $1500 doesn't seem too crazy to me. Sure, it's a lot of money but even just mid-tier Roland solutions will cost something like $1000 and perform nowhere near as well.
@@MrNoipe a normal trigger isn’t too bad, but the software+hardware system together, with so many features would take you years. It literally took this company years to get it to this state, and that’s an entire company. Totally not worth it. It’s a tool, and honestly a very fairly priced tool considering the cost of everything else at the moment.
For a professional piece of gear that touting/studio musicians can use, it’s honestly super fair.
For a hobbyist? Ehh, that would really vary from person to person, but people spend a lot more than $1500 on many hobby’s.
For a beginner? Definitely not worth it. Too complicated, and unnecessary.
@@magicmark3309 The software is not that difficult, six months, if you've been programming for 40 years. The hardware, though: no idea. Would take me years.
This is wild
Wow, this is super cool! Total breakthrough
Overwhelming amount of possibilities~!
Great review
That’s awesome! Very impressive possibilities!
The homie is doing a deep dive, and I bet this stuff puts your right in your element man, dope stuff! Hope you’re doing well!
I dont even play drums but this is sooo cool. Amazing.
Finally a great look under the bonnet of this thing.! Thank you. #_#
Holy shit thats impressive
I have a sudden urge to become a drummer...
It was already fun, but this will add a whole other level!
You should learn!
Great, intelligent demo. I want!
YEEEESSSSS PLEASE!
Thanks for sharing, know what I'll be saving up for I guess
Sick🔥🔥
1:25 in:
“Alright how much?”😂🔥
reminds me those old mandala drums I used to have almost the same capabilities ...nice video
yes.
I live in a situation where acoustic drums are a non-starter, and I've been doing research (off & on) for actual years trying to find some solution that is very accurate, feels real, is user friendly, and doesn't cost five figures. Excited to find this and glad I waited before pulling the trigger on something. This looks like the answer.
Question to you Shawn (or anyone else) - what's a good and accurate sounding solution for low/no volume cymbals and triggering?
So, drummers can become musicians now? 😄
Super tutorial and demo.
I need this! I have to build a kit using the K.O. screams from Tekken 5! 😎
This is a cool video, all the tips and tricks and an amazing presentation
Brilliant 🔥
This is like plugging in 1000 guitar pedals to your snare? So f’in cool 😂
curious about mic inputs. excellent. demo!
This is SOOOOO cool!
Yeah, just commenting cause Shawn is a great guy.
I have some thoughts and feelings around the new software vs the last iteration and theblack of a vst right now. I really like a lot of what i have what they allow, but i wish they had some more QoL stuff in the software.
So far they've been responsive to the amall tweaks I've requested (ex. Allow for a 14" bass drum size, whixh does nothing other than keep my documented trained drums accurate to the real world, which i find value in).
I don't regret buying SP2 at all and will continue ro use mine. I just hope this is the start of some improvements and things dont get sotlrt of set and forgotten like in SP1
Some other things I'd like to see:
- they have a common pattern of "Chops" aka accented hits triggering a move to the next step of a sequence. Why not make this a generator, etc that can just be part of the system chain vs having to set it up each session/set/layer?
- same for the section hopping. Just build that workflow in and make it easier
- layer on/off should be an easy trigger that can be added just like the chop and section controls I suggest
- why can't i replace the sample for layer once ive tweaked it? I suppose i could replace the file location,but i feel like a simple dropdown to change the file playing from known samples is better. Otherwise i have to redo the settings for each new sample!
- scaling for the ui, or something to make navigating the ui easier on the mid-size laptop screen. Even with every collapsible element closed, i dont feel like i can see enough of one layer at any given time and scrolling around is disorienting. Even the ability to scale the ui elements in the edit screen would be great.
- better sequencing and arpeggiating. chord or scale based random appreciation should be selectable presets for that generator type
- some kind of display to show information about what just played. Ex. I have a sequence and can see the step, but even a small ui element that just says the sample names and note/step values that just played.
- a graph-view of the layers and how they interelate. Ideally this would like up when sound passes through them. This might be achieved if i could see all of my layers in one screen with ui scaling
holy fucking shit
Awesome!!
That is cool.
Unbelievable for my cave next purchase
Shawn u da man brotha
🔥🙏👊🤙🍍
crazy stuff !
Can you add electronic cymbals to the interface via the sensor ports? (HH, Crash, Ride) If I wanted to transform my acoustic kit into a full electronic kit would this be a good option?
I don't believe you can plug pads directly into sensor ports (never tired) but SP can take MIDI in, so if you have a trigger module already with MIDI out you can do the e-cymbals that way.
COOL! As long as I am not hearing the acoustic sound of the percussion pieces because then I will also need to mic them. Because why would I want to hear sounds that the audience or recording isn't hearing. Well since the acoustic pieces ARE going to be heard, this system makes no sense. 😆 -Unless you are using mesh heads but then now it is considered triggering.
I will stick with either acoustic drums or triggering.
Basically putting pickups for your drum set.
Can we soon have a software to tell us when we play a bit behind, whats our average and median, and upper quartile time? If our triplets are dragging or rushing? Please.
I did not appreciate being bombarded by EVANS.
carbomb needs this
BUMMER! No sale, I need at least 10-12 inputs.
I was checking out the EAD10 for mainly drum monitoring purposes when someone attended me to this.
It seems they found a new way of positional sensing bypassing some well known brands with their expensive modules and pads, and went a few steps further into the future.
Are there enough acoustic drum presets to lay down on a kit to make it realistic to begin with?
Great review btw.
That's a really impressive and interesting product. There's perhaps one thing I would have liked to see in this video: Apart from a few simple things like sending midi notes to Ableton, how much can this be integrated with a normal DAW like Studio One, Samplitude or Logic? Can it be run as a VST or AU plugin in order to be in sync with the DAW's time line?
EDIT: I just checked the website. Sensory Percussion appears to be a stand-alone thing.
It has full functionality to send midi to any DAW. In my experience Mainstage and Reaper produce the least latency. They are working on making a plug-in, hopefully coming out soon.
This the Tesla of drums
I really wish there was a way to mute the acoustic heads when triggering the samples. I have edrum kits and acoustic kits and love playing both but much prefer playing real acoustic drums in songs that call for them (rather than triggering samples of acoustic drums) and just using the triggers for non-acoustic samples. Yet to find a solution to this that doesn’t involve either setting up a huge kit involving both acoustic drum and edrums or an spd-sx.
This has similar vibes to Adam "announcing" MIDI 2.0; just a mind-blowing exponential growth in creative and musical potential.
Edit: 13:21 _happy perfect pitch noises_
I’ve always wanted to hear an amazing drummer play a funky, syncopated groove on an electronic kit, but triggering orchestral samples rather than drum sounds, where each part of the kit triggers a particular instrument or section of the orchestra playing a particular staccato note (or a long note with a slow decay in the case of the cymbals) arranged to work harmonically with each other (perhaps resulting in an arpeggiated chord), so that the result is an orchestra playing a funky, syncopated groove with a tightness that no real orchestra could pull off.
This seems like such a cool piece of tech!
Since I don't tour, I am mostly interested in the application you mentioned at the very end, using this as a practice tool for home usage.
I've been using Roland electronic drums but I've never been quite happy with how they perform, so this could be an absolute game changer.
I have a couple of questions though:
1. How well does this perform with mesh heads vs regular heads? Is there a noticeable difference?
2. Does the box work as a stand alone device like a regular edrum module or do you need to be connected to a computer running the software for this to work?
3. Since you also played with different sticks/mallets, I was wondering how does that work? I'd assume you have to retrain it for different kinds of sticks? Do you create multiple profiles that you can switch between?
4. The biggest question and probably the deal breaker in the end: are there any solutions for cymbals/hihats? Can this take regular edrum cymbals, hihats or other triggers as inputs?
Thanks!
1. Works great with both. If anything, mesh might give more expression (because a low-tuned acoustic tom doesn't have much tonal difference on different parts of the drum, for example)
2. You will need a computer.
3. I used the same profile for sticks + mallets and it worked fine (close enough), but you can absolutely retrain different profiles. I've seen people do cool things with this and brushes.
4. SP can accept MIDI in, so if you have a trigger module laying around, you could connect e-cymbal pads to that, and then into Sensory software.
Is there any measurable latency between your hit and the software registering it?
Not the stick shot
Any futureplans to get DMX support to trigger lighting via this stuff? Would make it even better!
I believe there are already MIDI to DMX options out there (not my area of expertise, but I know it can be done)
I've always wanted to do this!
Having a unique light hooked up to each drum (or even drum region) would be so cool visually.
Also, combining it with Resolume to make visuals changes with each drum hit!
How badly I want to try this!
Projects.....
If your DMX program accepts OSC you could send OSC data from sensory percussion to it. OSC is generally better for lighting because it uses decimal values rather than whole number integers which allows for smoother lighting fades.
Really should’ve called it Extra Sensory Percussion.
Hey Shawn this looks great! Just a quick question: for a home setup where I don't want any sound, do you have a recommendation how to use cymbals? Maybe combine them with e-cymbals from another set somehow? Thank you and best wishes!
Just realised that Shawn is the spitting image of Erik Ten Hag lol
I wonder how it works on a shittier drum set like for example you train your snare zones but then snare goes out of tune I wonder if it'll still pick up the zones correctly
As seems to always be the case these days with software or software interfaced hardware, there is ZERO note of minimum system requirements (either in the video or the comments), most critically which Operating Systems and their versions are supported. That users will concede to FORCED SYSTEM MIGRATION is the constant assumption, as the E-Waste Mountain grows ever taller hourly. Any reputable and trustworthy software and hardware producer will be OPEN, UP FRONT AND HONEST ABOUT PUBLISHING EASILY ACCESSED SYSTEM REQUIREMENTS across the board. An exciting product, but the lack of simple, up-front, essential, and easily searched technical requirements means I won't ever be considering a purchase. That said, wonderful demo, aside from having to _assume_ it was fully sponsored given the lack of an appropriate disclaimer one way or the other.
Can you do a video on how you hold your sticks
how do you best plan what drum kit to use with the sensory percussion system?
stealth kit? cheapest kit one can find and add the mesh?
or a specific kit good for this type of playing and the trigger's best connection to the rims?
and which kit is that, or kits?
please help out find my kit :=
this is an amazing system!
Congratulations super clear video … I have version 1 the only issue? Unfortunately they are still monophonic
I’m curious about the amount of time this adds to a live setup. Have you ever gotten pushback from a sound engineer about this because it requires more/different signal routing?
Wow.
Imagine what Akira Jimbo could do with this
Great review 🤩 What hihat do you have here?
In the hands of Neil Peart, this would have been mind-blowing.
They should have kept TSR input.
Hello, so intriguing. Can you tell me please, will these sensors work basically the same way on say Roland VAD 307 drum shells with mesh heads? I assume they will because essentially they are a real drum shell. Or is is better to use standard acoustic drums? Thanks
I don't think I saw this..but it'd be nice if you could have the sequencer programed (to a click) and so it was always running the sequencer but only triggered audio from the sample in the sequence when you hit a drum.
You could do this by using a midi input, assigning it to control the sequence, and then assign the drum to the volume of the sampler so it only sounds when you hit the drum
How big is the latency from input to output?
What sticks are you using? They look beautiful
Would this work on bongos and congas?
I’m using that little dw travel kit with mine. What kit are you using here? And is that a non mesh head on your kick? I think not keeping a regular head on kick and snare may be what I’m missing on my set up
What a out cymbals? Does the ai thing work on silent cymbals?
This is soo cool, but if I were to use these live I know that my dumb drummer zone brain would not be conscious enough to stay focused enough to not fuck up with the sounds.
Have they ever failed before a set? What do you do if you can’t use them?
Thank you for this video, I have a simple question that would make my experience so much better if I figure this out. For some reason when I listen to my sampler bank, I can not hear the sampler until I actually drop it on the zone of the drum. It take forever every time I want to try something, any quick fixes for this?
anyone?
Can the sensory sensors work with brushes playing on a mesh head of a Roland V-drum head ?
(Does it makes it possible to use brushes in a electronic drums ?)
I like them, but why three sensors instead of four?
Do these sensors work on , like a Roland mesh head electronic drum ? Or only in acoustic drums ?