Mesh to Metahuman Plugin Tutorial
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- čas přidán 11. 09. 2024
- Mesh to Metahuman Plugin Tutorial
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For those peeps asking how you can add more masks here it is! Good luck!
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Can we all just take a moment to appreciate this man's diligence when it comes to posting video's. Multiple informative bangers a day is no joke. Thank you!
No joke he inspired me fully to the Arnold Schwarzenegger metahuman check my vid to see it
Tip I recommend, is after doing the first track where it aligns the eyes and mouth. I press "Metahuman to Identity solve" where it wraps the Metahuman head but also aligns all the facial makers. So after solving all the facial makers get aligned to the head and then you can enable them and tweak them further and solve again so you don't have to manually move them and just tweak the positions.
So do a first track then solve the head and go back enable all the makers and fix the positions.
I've now have to try doing the side of the head.
Edit: Btw the eyelid crease maker is for the edge of the eyelid. The eye should have 3 markers around it. When you do a solve track and solve first you can see how it's placed.
Great video and tip on doing a side profile.
So you figured it out! 🔥 great job man, thanks for the tutorial, this will help a lot of people! 🤙😊
not 100 percent since it still crashes lol
Hey though I will drop a comment here as well! you are doing good work, brother! Keep at it. And we should totally get together to write a script or a plugin to make the IK retargeting system more automated, its just dumb that you have to write names of bones and stuff, and doing it with Metahuman is insanely time consuming.
Love that bleeding edge
Another great video! Hopefully in the near future our meshes that are added into metahuman will look very similar. Right now it seems like they all have a similar look. Cheers
@JSFILMZ Do you know if there is any other ways to incorporate meshes into Unreal? I saw a tutorial using Maya to basically morph the mesh to the metahuman but I wasn’t sure if there’s any other ways. Thanks again for all the great info. Keepin’ me updated bro!
great tutorial!!
If you process MH Identity solver 1st, all markers will be in the correct position then you can tweak them instead of manually finding the markers and drag them.
yes saw this on discord as well although i can say it doesnt work all the time
Lets hope it becomes more stable becasue the more frames you have the closer you get the reference mesh which in turns makes it look more better. and unqnic
agreed
@@Jsfilmz metahuman mesh is promising but there is this sameness to each model and hopefully with better support each model will captures the reference mesh perfectly
I get a couple of issues like wide head and large forehead, be nice to know where eye markers place too.
Wow, I need to try this. Have you done any characters that are more on the cartoony side? I've found it doesn't work well with larger more stylized/cartoony eyes. Maybe using more frames and masks will help. I've also found that ARKit isn't working properly with the new Metahumans in UE5. The face distorts in weird ways, and not as expected. Has anyone else had any issues?
Thank you for the tutorial i didnt even notice the nostrils part before. And I also have question here i dont know if you ever tried before: I put the metahuman i created from mesh into the City Sample project but the face detail quality dropped crazy i cant even recognize my character, but in the metahuman blueprint viewport its look just perfect, is there any way to fix this?
can you confirm that mesh to metahuman is currently only available for Windows?
❤Awesome video!❤ I have one problem...:(. When i click on MetahumanIdentity Solve it pop up this error and nothing is happen. I can move forward to Mesh to Metahuman. Any idea of what happen?
Creating thread pool with 6 threads.
(TemplateDescription.h, l138): failure to load template description ../../../Engine/Plugins/Marketplace/MetaHuman/Content/MeshFitting/Template/template_description.json: No mapping for the Unicode character exists in the target multi-byte code page.
(ActorCreationAPI.cpp, l110): failed to load template description
they will probqably set a plugin update to address the crashing in the next few days
Hi what's up?
I got problem about mesh to metahuman bro. When I tried to import my metahuman created with mesh, I can download only. After download, when I tried to click add button inside quixel bridge in UE5, I can not take any reaction. Also when I check files about my local files, uasset files have "uasse" type. Have you any information about that bro?
I appreciate your time.
I did mesh to meta multiple times never crashes, UE5 crashes on me every time I use groom though, which the beta never did. Odd, hope they really fix the bugs. Anyhow great video, and keep up the good work!
what gpu?
@@Jsfilmz I have the RTX 3080, but when the beta was around I was using an RTX 2070Super, and I never gotten any crashes.
@@QwanAdeKing check out my crash tips see if any works for u
@@Jsfilmz Yeah, I did, and I sometimes still got the D3D crash, but this is only when handling grooming, otherwise I don't get it. I seen others with this exact issue. So now I stick with UE4 until a better version of 5 releases.
3d animetion bild for pc configaration give me please.
Not sure if you’ve tested but live link face is is buggy in ue5 when trying to animate the metahuman not sure if it’s only on mesh to metahuman characters
yea ive heard maybe well get hotfix next year
@@Jsfilmz next year 💀💀💀💀
I made a head in zbrush but I don’t know how to export it because I don’t have textures for it
try it man just make sure ur eyes look different than ur skin if auto dont work manual mask it
You can use WRAP 4D to convert your head model texture from zbrush, in to a compatible metahuman head ........ Export metahuman head out from unreal as object and import in to Wrap 4D , than also import in Wrap 4D your zbrush model together with texture ... Convert your zibrush model in to the metahuman object head together with your texture .... Than after use your new converted texture compatible for metahuman head in unreal 5 adding that texture for metahuman head . If you don' have WRAP 4D to be able to do the conversion , i can help you with that ..... You just send me your head model from zbrush together with texture , than i can try to convert that for you
UE5 keeps crashing on me every time I try to add the trackers
same here man. Were you able to fix it?
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