My hope is that LMU will eventually develop into a viable endurance racing sim with proper driver swap functionality, day/night cycle, team management features (eg. spotter can set pit strategy) etc. To me there is nothing like a good endurance race which you can race with a team :)
Yeah I hope the very same. I appreciate the idea with the endurance team and engineer spotting things: You should deffo report this here: community.lemansultimate.com/index.php?forums/feature-requests.5/
Good explanation of the new features. Makes it clear that this is not just an rF2 DLC. The feature I am looking out for the most is saving mid session, which is a must have for an endurance sim.
Yeah especially for the Co Op feature the mid session save is a must have. Thank you for the kudos and I agree. its not just an rF2 DLC (as many people complain about that) I consider it a further development and also some kind of standalone product
Thank you again and again, one of many videos that I really enjoyed. For my part, it's just a shame that Michi on my CZcams page doesn't speak to me in French 😅. Keep up the good work, always with the rigor that characterizes you so well.
hahah yeah Im sorry. the shame is on me. I live very close to the french border but for some reason the language never clicked in my head. during school it was survival and then i sticked to English :(
I'm just a little bit disappointed by the fact that, if you play with the HUD off, you can't just "summon" the MFD pressing a button, make the changes and then close it. Or at least let people choose what to show and what to hide in the HUD. I really hope they will add this feature that is present in most of the sims out there.
I hear you on that one. Best is, and I would appreciate if you report it, to put it to the "whislist: community.lemansultimate.com/index.php?forums/feature-requests.5/
Thanks for the good video. As you mentioned VR, I hope that's not far away and the developer have a high priority on that. But in the meantime, maybe TrackIR can help me a bit, but I don't get it to run. Do you have a hint for me? THX
As far as I heard the VR glasses will work, but the game is not optimized for it. I think you can give it a try. Sadly I have never used TrackIR so I dont know how it behaves.
Michi I love your videos so concise and balanced but calling this a “development” over RF2 is stretching it to say the least. It’s a MESS. Granted a mess with potential but still a mess and it’s not like they had to start from scratch either. They’ve managed to balls up the best FFB in the market too. 🙄 I hope they follow the REIZA format of actually listening to the user base and regularly working hard to make it better because this needs A LOT of work.
They are for sure listening to the users and are working their a** off to fix the things, that needs immedaite fixing. I am sure we will see improvements to the FFB. The development I was refering to are tyremodels and hybrid based more or less :)
You go to Graphics settings and on the bottom of the first block it says HUD style (normale, wide, Full) select "Full" to make it all go to the outer edges of the screen
@@MartonDemcsik In the CustomPluginVariables JSON it was enabled already and my SimXperience setup is working with the trick. I guess that TrackIR needs to support the game and I can't find any trick doing it.
@@MichiHoyerThanks for the reply. I was just going by the visual appearance. The outside world looks more enlarged to me than in your previous videos on rF2.
Im not sure maybe there is an issue somewhere, but to me the driving feels natural so far. Could be also that things generally look a bit different here. @@briang6168
Nervig dass die Entwickler bei jedem neuen Spiel immer bei 0 anfangen was FFB angeht. Ist es wirklich so schwer, für die gängigsten Lenkräder mal ordentliche, getestete Presets im Spiel zu hinterlegen?
Ich glaube das ist es, wenn du ein kleines Team mit einem begrenzten Satz an Hardware hast. Mittlerweile gibts so viele Anbieter aufm Markt... Im Grunde genommen hast du aber natürlich recht.
My hope is that LMU will eventually develop into a viable endurance racing sim with proper driver swap functionality, day/night cycle, team management features (eg. spotter can set pit strategy) etc. To me there is nothing like a good endurance race which you can race with a team :)
Yeah I hope the very same. I appreciate the idea with the endurance team and engineer spotting things: You should deffo report this here: community.lemansultimate.com/index.php?forums/feature-requests.5/
Good explanation of the new features. Makes it clear that this is not just an rF2 DLC. The feature I am looking out for the most is saving mid session, which is a must have for an endurance sim.
Yeah especially for the Co Op feature the mid session save is a must have. Thank you for the kudos and I agree. its not just an rF2 DLC (as many people complain about that) I consider it a further development and also some kind of standalone product
Your vids always help me a lot with LMU. Thanks. And great streams btw
Glad you like them! - much appreciating the feedback mate!
Thank you again and again, one of many videos that I really enjoyed. For my part, it's just a shame that Michi on my CZcams page doesn't speak to me in French 😅.
Keep up the good work, always with the rigor that characterizes you so well.
hahah yeah Im sorry. the shame is on me. I live very close to the french border but for some reason the language never clicked in my head. during school it was survival and then i sticked to English :(
doing a good job mate keep it up...im having a good fun with this game tooo
Awesome to hear! Hope I gonna see you on some more streams soon :)
Great video. Never knew you could do most of these things
Then I am happy to have shown you these things
Finally a proper HUD and rear view mirror, no triple nonsense
Apparently I miss the triple non-sense :D but I agree with the HUD. HUD is done very smart and it contains (almost) everything you can ask for
@@MichiHoyer of the fov in the mirror less than before?
Oof actually not sure. I think its same than rFactor 2 yes@@dubtube6691
I'm just a little bit disappointed by the fact that, if you play with the HUD off, you can't just "summon" the MFD pressing a button, make the changes and then close it. Or at least let people choose what to show and what to hide in the HUD. I really hope they will add this feature that is present in most of the sims out there.
I hear you on that one. Best is, and I would appreciate if you report it, to put it to the "whislist: community.lemansultimate.com/index.php?forums/feature-requests.5/
Ich hoffe dass sie rfactor2 nicht sterben lassen und die tollen Neuerungen auch auf rf2 übertragen. Strecken und Auto Updates
Schauen wir mal, was passiert. Ich hoffe das selbe aber ich weiß natürlich nicht, was sie genau vorhaben :)
Thanks for the good video.
As you mentioned VR, I hope that's not far away and the developer have a high priority on that. But in the meantime, maybe TrackIR can help me a bit, but I don't get it to run. Do you have a hint for me? THX
As far as I heard the VR glasses will work, but the game is not optimized for it. I think you can give it a try.
Sadly I have never used TrackIR so I dont know how it behaves.
I miss the Track ir support
I think it is for Track iR to update their software. But im confident we will get this working over the time
Michi I love your videos so concise and balanced but calling this a “development” over RF2 is stretching it to say the least.
It’s a MESS. Granted a mess with potential but still a mess and it’s not like they had to start from scratch either.
They’ve managed to balls up the best FFB in the market too. 🙄
I hope they follow the REIZA format of actually listening to the user base and regularly working hard to make it better because this needs A LOT of work.
They are for sure listening to the users and are working their a** off to fix the things, that needs immedaite fixing.
I am sure we will see improvements to the FFB.
The development I was refering to are tyremodels and hybrid based more or less :)
I know the hands but I've never seen the face that goes with them
Which face which hands :D?
How do you make the hud reach the corners of the screen on ultrawide?
You go to Graphics settings and on the bottom of the first block it says HUD style (normale, wide, Full) select "Full" to make it all go to the outer edges of the screen
@Michi, do you know if the current version supports TrackIR? Thx
Hey, sadly I do not have any info about this as I have never used it for rF2 either.
You could try to enable the DLL and have a look
TrackIR doesn't work, even the PlugIn was pre-installed. I don't know if it's a TrackIR or LMU-issue.
@@Leynad778do you have it enabled in the config?
@@MartonDemcsik In the CustomPluginVariables JSON it was enabled already and my SimXperience setup is working with the trick. I guess that TrackIR needs to support the game and I can't find any trick doing it.
Does you fov seem very low, a low numerical value?
No, its a different way to lets say iRacing. iRacing uses Horizontal FOV and rf2/LMU use vertical FOV, so numbers are incompareable
@@MichiHoyerThanks for the reply. I was just going by the visual appearance. The outside world looks more enlarged to me than in your previous videos on rF2.
Im not sure maybe there is an issue somewhere, but to me the driving feels natural so far. Could be also that things generally look a bit different here. @@briang6168
Nervig dass die Entwickler bei jedem neuen Spiel immer bei 0 anfangen was FFB angeht.
Ist es wirklich so schwer, für die gängigsten Lenkräder mal ordentliche, getestete Presets im Spiel zu hinterlegen?
Ich glaube das ist es, wenn du ein kleines Team mit einem begrenzten Satz an Hardware hast. Mittlerweile gibts so viele Anbieter aufm Markt...
Im Grunde genommen hast du aber natürlich recht.