Blender is primarily destructive, C4D aims to be non-destructive. You have commit to "destroying" your parametric cube by making it editable ("C" key). In Blender the cube is already editable. But that's not a workflow that relates only to primitives. If you use a spline, a Cloner or Volume Mesher, you can press "C" (or right click in the Object Manager > Current State To Object) to say goodbye to all parametric aspects of it and start editing the raw geometry amd hierarchy. Otherwise everything is parametric and the properties can be changed, for example subdivisions or dimensions. Hierarchy is key in C4D. In Blender the Outliner is a very constrained analogue to the Object Manager (by design). In C4D various objects influence each other based on their parent, child or sibling relationships. Anything can be a child or a parent of any other thing. Geometry can be a parent of geometry which is very useful. A generator (green) should be a parent, while a deformer should be a sibling or a child. Sometimes the hierarchy doesn't matter and you have to drop objects into a list, but it's still a good idea to maintain a hierarchy that makes sense, think of it as "block-scoped variables". A Null is an Empty. Deformers, Effectors, Generators - think of them as Modifiers. But there are also tags that are not objects in space or hierarchy, but they let you assign various properties to objects or their children, such as being a rigid body or a polygon selection or a vertex map.
My experience so far is that it is quite different from Blender as far as workflow. However I think there are benefits to both programs. I’m not sure I will have much time to really dive into Cinema 4D due to the 14 day trial. However, I have Blender and it’s free and awesome so it’s ok!
c4d objects are parametric, which means that you can always go back and edit its parameters (segments/size etc) even after you click off (unlike blender), To make it editable to edit its components (points/edges/polygons) you need to press "C" 😉
@PhilFlock I’ve used Maya when I was taking classes at New York Film Academy for 3D modeling. Blender is my number one I just figure it’s always good to know more programs
Blender is primarily destructive, C4D aims to be non-destructive. You have commit to "destroying" your parametric cube by making it editable ("C" key). In Blender the cube is already editable. But that's not a workflow that relates only to primitives. If you use a spline, a Cloner or Volume Mesher, you can press "C" (or right click in the Object Manager > Current State To Object) to say goodbye to all parametric aspects of it and start editing the raw geometry amd hierarchy. Otherwise everything is parametric and the properties can be changed, for example subdivisions or dimensions.
Hierarchy is key in C4D. In Blender the Outliner is a very constrained analogue to the Object Manager (by design). In C4D various objects influence each other based on their parent, child or sibling relationships. Anything can be a child or a parent of any other thing. Geometry can be a parent of geometry which is very useful. A generator (green) should be a parent, while a deformer should be a sibling or a child. Sometimes the hierarchy doesn't matter and you have to drop objects into a list, but it's still a good idea to maintain a hierarchy that makes sense, think of it as "block-scoped variables". A Null is an Empty.
Deformers, Effectors, Generators - think of them as Modifiers. But there are also tags that are not objects in space or hierarchy, but they let you assign various properties to objects or their children, such as being a rigid body or a polygon selection or a vertex map.
Thanks for the info!
I can't find anywhere "C4d for blender users". That's why its a good idea to create something like that)
My experience so far is that it is quite different from Blender as far as workflow. However I think there are benefits to both programs. I’m not sure I will have much time to really dive into Cinema 4D due to the 14 day trial. However, I have Blender and it’s free and awesome so it’s ok!
@@purpleparkstudios4124 Yes, now blender is a masterpiece of software production, in my opinion.
c4d objects are parametric, which means that you can always go back and edit its parameters (segments/size etc) even after you click off (unlike blender), To make it editable to edit its components (points/edges/polygons) you need to press "C" 😉
Cool! Might try it later! I still have a few days left in free trial!
my first test always ..
just run render..
see how fast the system responds with empty or default lighting
Yea! I did try that. I think I need a more powerful system to use any type of ray tracing render engine
You are amazing
🙏 always learning!
you should remake that video today,. its a great idea
What video?
@@purpleparkstudios4124 this one.
Blender artist tries cinema4d or maya or one of those for the first time.
I think that has viral potential
@PhilFlock I’ve used Maya when I was taking classes at New York Film Academy for 3D modeling. Blender is my number one I just figure it’s always good to know more programs
@@purpleparkstudios4124 I just meant the video you made here would be cool to remake that with other softwares
@@PhilFlock no doubt
useless unless you try some tutorials and then you will see the advantage or disadvantage of C4D
Definitely plan to watch a few
Why do you talk like that? Are americans all like that?? So low voice with, it hurts my throat listening 😅
I don’t have a low voice lol 😂