The whole idea of enhancing your skills visually and damage wise is really cool I do wonder if they have plans to maybe target skills that get abandoned in previous jobs? Probably not the case and will never be but it's a pretty cool thought adghkdh
Před rokem+1
I like and dislike the idea of boost previous job skills. Because my keyboard is already full. No room for other button 😂
@, ohh, my bad. I overlooked the comments a bit. Lol. Almost every class already just gets improved versions of their earlier job skills though. Except maybe Xenon with his little dart car. Give'em a Bat Mobile.
As a DA min I am so happy to see some Nether Shield changes. More and stronger shields make better mobbing and it is something what this class needed. Was hoping for Lunar Slash upgrade but I am still happy.
For shade, if I'm not wrong, currently Spirit Claw hits 3 enemies. With the changes its going to be 12? Thats kinda huge. Maybe you got it wrong, at it hits 12 times instead.
It may not seem like it, but the Spirit Claw buff makes you go from 3 monsters hit to 12! You can stop using bomb punch to grind on monsters and even aoe on some bosses better now. Its probably one of the most impacted classes as someone who mains Shade.
Lara buff to essence sprinkle. Missed the mark. When you are 260 and one shot everything. You only use sprinkle when bossing. Surprised it wasn't eruption. :(
They should've enhanced dragon vein absorption skills tbh. Just like how we unlock eruptions on 2nd job but get massively enhanced in 4th job. They really missed the mark here.
Lumi main here and... ok, I guess? A buff is a buff, but that's just a damage boost. Can't help feeling a little shafted when almost every other class got a new mechanic/trigger effect for their mastery skill.
Gigas wave shouldve became a multi mob skill as well bossing like it originially is if you dont transform, blade burst is okay but kaisers need more lol
Not to doubt you but is that Cannoneer change actually right? The skill goes from a single target to an 8 mob ability? (I see the 8 in the skill description but I do not read Korean)
1240% 4 times on 8 enemies, then you add in the extra strike from the hyper skill, so that's x5, then you have buckshot which makes that 15 lines (albeit reduced to 45%fd)... glad i switched to cannoneer, this class is so cool
@@RavenDumpster, I guess it'll kinda just be a small explosion on the main target. Also, is it just me, or does it look like a lot of these have higher attack speed than what we currently have?
I'm super hyped they buffed mechanics auto, which makes up 3% of our BA. Oh and our origin skill might have high % but we use guns and have low ranges, so gg. :)
The Raging Blow buff is nice but I'm not wow'd yet. More flashiness and big CD skills aren't what the Maple needs. Holding out hope that Nexon decides to buff skills from 1st-3rd jobs like Blade Beam to increase utility.
AB’s is actually really bad because they lost the additional Soul Seeker creation chance. It may get added back in later, but for now its barely a dps increase.
I feel like they were working on AB6th at the same time as the trinity reworks, so they probably just made a note for Trinity 6 before the SSE buff and just never went back and fixed it. Because that's the version of events that makes me laugh.
Cant wait to deal even more dmg with my NL also can I mention that there is the hyper skill "Extra throw" which throws 1 additional Star in quad throw, so basically its just generally a big deal?
For real. You're supposed to be playing a super edgy character only to see these festive, disney like light blue shields flying across the screen. Screw numbers, the visuals getting at least partially fixed into something dark is the change DA needed the most!
Is it me or the Buccaneer Octopunch is kinda broken? 620% 15 hits pretty much (16 with Hyper SKills) is over a 1.9 times the damage of the base Ocotpunch. You said this only happens when you are energized (Stimulating Conversation) or when you are transformed (Lightning Form), I tested and with the Mercedes Legion piece lv200 you can alternate both for a 100% uptime.
That’s what I expected bowmaster hurricane to look like back when they got revamp sadly their normal hurricane skills looks too lame if you ask me compare to wind archer is so meh :/ is sad cause I wanted to Main the class so bad I love the fact that they went with a blue light theme for it doe makes it look more aesthetic pleasing but yeah would be awesome if their hurricane skill look like that all the time
There's hyper burning now to get to 250. And when this patch drops, there's another hyper burning that goes to 260 so you go straight to 6th job. It's still grind past 230, but absolutely doable now, or just wait for this patch to hit global.
From what I gathered watching Steve's stream, there is a 60s party-wide cooldown between any origin skill use. So once a person uses theirs, nobody else can for 60s.
I heard that the origin burst bind had an internal 60s cooldown, which makes a little more sense since otherwise only 2 players would get party burst buffs during their origin skills
That is a really dumb mechanic. Whats the point in the 6th job skill if only one person can use it every 60 sec? Its almost as if they keep pushing people to play an mmo game solo.
@@austinmahone6322 There is a lot of reasons to do it this way, and they're good ones. 1. Most of these are binds, and once binded bosses become immune to it for a while. Imagine some dodo firing off his origin skill right after someone else wasting it.. 2. Given their huge animations and effects I'm sure this skills will have big cooldowns, anywhere between 2~5 minutes. So 60s cd across party is not that bad. 3. If chain spamming origin skills is prevented by default - this may hint that origin skills will be displayed to all, not just the caster.
@@austinmahone6322 Yes but these do insane amounts of damage and its to keep full parties from nuking the boss off the face of the earth as soon as they enter, not even to mention normal bind and burst of the boss phase as well
strike arrow is actually just a filler skill. You only cast it when you have nothing better to do and all other skills are on cd. Tbh though, it doesnt really matter what they choose since almost all of kain’s skills do a lot of dmg, with the 2 toggles and deathblessing very high up. But i think poison needle and fallen ruin look the coolest so that’s why they chose it 😂
Nexon actually fixing shoddy animations I/L, DS and Evan had. Damn, respect. Evan no longer looks like Angelic Buster rip off with all the kawaii stars. I/L looks much better now. As does DS and even my WA got bit of extra animations into his.
Although the HY buff are good but its not their main kill that got buff which I is why I am sad but the skill does look amazing but I really hope they are future update where they got their main attking skill update. All other class got their main bossing/mobbing skill upgraded ~
Anyone else kind of disappointed in the phantom buff? I really wish he wasn't supposedly broken in the Korean server cause he's permanently mid in gms now
They literally picked to buff a horrible skill that isn’t used by any means. Like they could have added more lines to miles or effect like any other hold down attack skill like Bowmaster or Corsair. This class has been hard to switch off of after investing so much into it but after being put on the shelf for so long by Nexon, it’s probably time to let this class die next after Jett.
Thinking of getting back in Maple but one thing I really liked about the game was the trading and flea market(and drop game lol). I know the FM is gone but how is trading selling etc like today?
Is automatic, below mini-map is "quick move" click there and then click on a guy with a red megaphone, is the Auction House. You search for the item (or put yours) there. Sorry for my bad english, i'm from another country
As a wind archer main im kinda frustrated. With ignition they made our abilities really simple like old sentient arrow or just taking our 2nd job and making it a 4th job. And now with 6th job its just here have a turret that places down more of your second job skill. Like come on theres so many cool things that you can do with a wind based archer class but they keep giving us something very basic
Blaster might be back on top everybody. This recent buff that gave 20% damage to magnum punch and double blast gave blaster roughly a 18% FD increase. With this update both magnum punch and double blast is getting a 800% damage increase. Just estimating it maybe a 720% final damage increase after everything is said and done per rotation. Ridiculous numbers if you have the hands.
the numbers were purposefully set to be arbitrarily high so while your math might check out, it more than likely wont stay true for the weeks 6th job will be in test client, i do hope blaster receives those buffs tho, buffs>nerfs
As WA main am happy. Though our 6th job isn't flashy, from practical point of view it's the bomb. Getting a bind is huge, and having Song of Heaven upgraded is also big. Not everyone enjoys capeslapping stuff for a living, and that's where Song becomes a bit less optimal but viable alternative. Now it'll be rocking in both mobbing and bossing.
I think it's a mistake in translation, it's probably a boost for angel ray, since it makes no sense for the 6th job enhancement to enhance a 2nd job skill like holy arrow when they are meant to enhance 4th job skills.
a maple story video gets 100k+ views in 2023??? is the game still actually active and popular in korea?? are there tons of players like back in the day?
I believe they said they won't revamp entire factions anymore like all adventurers, then all cygnus, but will do it on a job-by-job basis if needed (all of resistance really needs it tho)
Those classes are getting remove in the future so for those who main them best of luck for the future. On the bright side, people who dont main them but have created them can get rewarded for switching job or whatever it is as compensation.
Right now using tempest actually deals more damage than purely using mille (pre 6th job). I'm assuming they buffed tempest instead of mille so that it doesn't make tempest obsolete, essentially keeping the same playstyle - which as they said was the main thing they wanted to do.
Here's a timestamp list for all the classes
Hero - 1:20
Paladin - 1:38
Dark Knight - 2:00
F/P Mage - 2:16
I/L Mage - 2:37
Bishop - 3:14
Bowmaster - 3:29
Marksman - 3:53
Pathfinder - 4:23
Night Lord - 4:49
Shadower - 5:04
Dual Blade - 5:15
Corsair - 5:31
Buccaneer - 5:50
Cannoneer - 6:08
Mihile - 6:26
Dawn Warrior - 6:42
Blaze Wizard - 6:57
Wind Archer - 7:06
Night Walker - 7:22
Thunder Breaker - 7:53
Aran - 8:11
Evan - 8:34
Luminous - 8:46
Mercedes - 8:55
Phantom - 9:23
Shade - 9:34
Blaster - 9:49
Battle Mage - 10:05
Wild Hunter - 10:33
Xenon - 10:49
Mechanic - 11:16
Demon Slayer - 11:36
Demon Avenger - 11:54
Kaiser - 12:02
Kain - 12:12
Cadena - 12:44
Angelic Buster - 13:10
Zero - 13:14
Kinesis 13:49
Adele - 14:00
Illium - 14:13
Kali - 14:30
Ark - 14:42
Lara - 15:29
Hoyoung - 15:39
Not all heroes wear capes, thank you good sir!
legend
Best comment
I LOVE YOU
Much appreciated my man
Woops that nightwalker bit was a little bit too fast.. nah I'm sure maplers can read 300 words a second 😊
true
Thank you so much for all the hard work you do to provide us with these videos and updates, much appreciated!
As someone who mains archer classes, I am loving those updated visuals.
As an Aran main, i'm very happy with the both the 6th job skill and 4th job passive buffs
Visually speaking I feel like it might be the most satisfying improvement.
Aran mains we eating well
The whole idea of enhancing your skills visually and damage wise is really cool
I do wonder if they have plans to maybe target skills that get abandoned in previous jobs?
Probably not the case and will never be but it's a pretty cool thought adghkdh
I like and dislike the idea of boost previous job skills. Because my keyboard is already full. No room for other button 😂
@ There is a new macro where you can use buff skills multiple while moving, If that is the case then we will have more free keybinds right there.
@it'd be permanently changing your 4th job skill, no new button should be needed.
@@mrshenanigans8487 I'm talking about the job 1 2 3 skills. Not the 4th job skills.
@, ohh, my bad. I overlooked the comments a bit. Lol.
Almost every class already just gets improved versions of their earlier job skills though.
Except maybe Xenon with his little dart car. Give'em a Bat Mobile.
Aran just has the most CRACKED animations ive ever seen. Just beautiful.
YES. HO YOUNG GETTING LOVE. FINALLY. MY CLASS IS LOOKING SUPREME
As a DA min I am so happy to see some Nether Shield changes. More and stronger shields make better mobbing and it is something what this class needed. Was hoping for Lunar Slash upgrade but I am still happy.
Do you think Kinesis has hurt more people than saved what with throwing entire trains at mobs and now entire buildings?
Sabin approves it
They just couldn’t give DA’s execution a buff(HELL even just a animation change) then you look at DS .. I just don’t get it
For shade, if I'm not wrong, currently Spirit Claw hits 3 enemies. With the changes its going to be 12? Thats kinda huge. Maybe you got it wrong, at it hits 12 times instead.
the skils says 4 enemies 12 times so +1 enemy
It may not seem like it, but the Spirit Claw buff makes you go from 3 monsters hit to 12! You can stop using bomb punch to grind on monsters and even aoe on some bosses better now. Its probably one of the most impacted classes as someone who mains Shade.
Coppersan I really do want your opinion on this as I know you play Shade.
wow if that's true I might finally return to shade, it was my 2nd reboot character
I'm sorry but that's not true, the skill hits 4 enemies 12 times
@@sagiekaharizi If you put in the hyper stat point for it yes its 4. But baseline 3.
@@depressedpacito7024 the new 6th job skill specifically says 4 monsters
Lara buff to essence sprinkle. Missed the mark. When you are 260 and one shot everything. You only use sprinkle when bossing. Surprised it wasn't eruption. :(
They should've enhanced dragon vein absorption skills tbh. Just like how we unlock eruptions on 2nd job but get massively enhanced in 4th job. They really missed the mark here.
If i'm not mistaken, most if not all the enhanced skills are bossing skills. So there's that.
As a DemonAvenger main, I can say that the one extra Nether Shield would be so nice to have but honestly wished they had better stuff really.
im so happy for ark. they did my boy ark so good
I know, right? Massive improvement
Wait...bucc has an "energized status"? Are we slowly turning back into saiyan mode? :)
Lumi main here and... ok, I guess? A buff is a buff, but that's just a damage boost. Can't help feeling a little shafted when almost every other class got a new mechanic/trigger effect for their mastery skill.
Gigas wave shouldve became a multi mob skill as well bossing like it originially is if you dont transform, blade burst is okay but kaisers need more lol
Yeah mobbing on kaiser is not very fun
I knew i recognised a new animation on adele's cleave! I play with transparency on but it seemed new (and cool), can't wait for new age to come
THANK YOU COPPER CHAN
Your videos got me back into playing Maplestory again....again lol
Not to doubt you but is that Cannoneer change actually right? The skill goes from a single target to an 8 mob ability? (I see the 8 in the skill description but I do not read Korean)
1240% 4 times on 8 enemies, then you add in the extra strike from the hyper skill, so that's x5, then you have buckshot which makes that 15 lines (albeit reduced to 45%fd)... glad i switched to cannoneer, this class is so cool
I main CM too, but how is this new hitbox supposed to work to hit 8 enemies with what's usually a single target attack? 😅
@@mrshenanigans8487 is hard to see cause the video has them so close to the enemy, but the missiles look HUGE
@@RavenDumpster, I guess it'll kinda just be a small explosion on the main target. Also, is it just me, or does it look like a lot of these have higher attack speed than what we currently have?
@@RavenDumpster, imagine if 6th job gave us extra charges on Cannon of Mass Destruction.
does this become the new mobbing skill aswell then?
I'm super hyped they buffed mechanics auto, which makes up 3% of our BA. Oh and our origin skill might have high % but we use guns and have low ranges, so gg. :)
does the cannonmaster change make that skill also its mobbing skill? If it hits 8 mobs.
The Raging Blow buff is nice but I'm not wow'd yet. More flashiness and big CD skills aren't what the Maple needs. Holding out hope that Nexon decides to buff skills from 1st-3rd jobs like Blade Beam to increase utility.
aw yeah DW gang!!!!! our one button buffed by almost twice the damage, cant get much better than that
So do the main attack skills only get boosted for the duration of the long cooldown skill you also get, or is it just a permanent passive upgrade?
AB’s is actually really bad because they lost the additional Soul Seeker creation chance.
It may get added back in later, but for now its barely a dps increase.
I feel like they were working on AB6th at the same time as the trinity reworks, so they probably just made a note for Trinity 6 before the SSE buff and just never went back and fixed it.
Because that's the version of events that makes me laugh.
Pathfindsr looking good! Cant wait for upgraded burst 🎉
Cant wait to deal even more dmg with my NL
also can I mention that there is the hyper skill "Extra throw" which throws 1 additional Star in quad throw, so basically its just generally a big deal?
Any news on if the JMS classes got any 6th job updates?
i loved the new improved Nether Shield, a new reason to stayin just using nether shield and running from the bosses LOL
For real. You're supposed to be playing a super edgy character only to see these festive, disney like light blue shields flying across the screen.
Screw numbers, the visuals getting at least partially fixed into something dark is the change DA needed the most!
I'm less and less hyped for new age every second
shadower actually gets a new assassinate called crush
Is it me or the Buccaneer Octopunch is kinda broken? 620% 15 hits pretty much (16 with Hyper SKills) is over a 1.9 times the damage of the base Ocotpunch. You said this only happens when you are energized (Stimulating Conversation) or when you are transformed (Lightning Form), I tested and with the Mercedes Legion piece lv200 you can alternate both for a 100% uptime.
Is 6th job just changing 1 - 2 abilities and buffing the rest? No new stuff? (Making sure i understand)
merc isthars ring looks like a sad wind archer song of heaven
That’s what I expected bowmaster hurricane to look like back when they got revamp sadly their normal hurricane skills looks too lame if you ask me compare to wind archer is so meh :/ is sad cause I wanted to Main the class so bad I love the fact that they went with a blue light theme for it doe makes it look more aesthetic pleasing but yeah would be awesome if their hurricane skill look like that all the time
Much love bro.
So does this mean we can now bind bosses twice in a row?
one regulair bind and one of the new skill binds
That is wonderful :)
Ark back to being top tier lets gooooo
I'm both excited! But as a casual player that doesn't really go past level 230 I his seems like it's gonna be a lot of work ._.
There's hyper burning now to get to 250. And when this patch drops, there's another hyper burning that goes to 260 so you go straight to 6th job. It's still grind past 230, but absolutely doable now, or just wait for this patch to hit global.
@@Leriutwait you need to be 260 for this new 6th job/skill?
I cannot believe they forgot Jett...
From what I gathered watching Steve's stream, there is a 60s party-wide cooldown between any origin skill use. So once a person uses theirs, nobody else can for 60s.
We do a little trolling. 😎
I heard that the origin burst bind had an internal 60s cooldown, which makes a little more sense since otherwise only 2 players would get party burst buffs during their origin skills
That is a really dumb mechanic. Whats the point in the 6th job skill if only one person can use it every 60 sec? Its almost as if they keep pushing people to play an mmo game solo.
@@austinmahone6322 There is a lot of reasons to do it this way, and they're good ones.
1. Most of these are binds, and once binded bosses become immune to it for a while. Imagine some dodo firing off his origin skill right after someone else wasting it..
2. Given their huge animations and effects I'm sure this skills will have big cooldowns, anywhere between 2~5 minutes. So 60s cd across party is not that bad.
3. If chain spamming origin skills is prevented by default - this may hint that origin skills will be displayed to all, not just the caster.
@@austinmahone6322 Yes but these do insane amounts of damage and its to keep full parties from nuking the boss off the face of the earth as soon as they enter, not even to mention normal bind and burst of the boss phase as well
I'm excited for the new attack animations
what exactly are those upgrades, like u use a skill and it upgrades the skills for an amount of time with a cd later or perm passive upgrade?
I cant wait for jets new skill... wait
strike arrow is actually just a filler skill. You only cast it when you have nothing better to do and all other skills are on cd.
Tbh though, it doesnt really matter what they choose since almost all of kain’s skills do a lot of dmg, with the 2 toggles and deathblessing very high up.
But i think poison needle and fallen ruin look the coolest so that’s why they chose it 😂
Is blaster's numbers correct? He is getting x10(100% > 985%) the damage on Magnum Punch and x5(150% > 835%) on Double Blast?????
Nexon actually fixing shoddy animations I/L, DS and Evan had. Damn, respect.
Evan no longer looks like Angelic Buster rip off with all the kawaii stars.
I/L looks much better now.
As does DS
and even my WA got bit of extra animations into his.
Bishop: Angel Ray, not Holy Arrow judging by the icon, right?
"Like this" good transition
I cannot wait to use HOLY ARROW at level 260 on my Bishop when bossing... Who needs ANGEL RAY? Amiritebois!
Finally. It's time for holy arrow to shine over angel ray.
My kain gonna be awesome!!!🎉🎉
Phantom main... idk why it would be tempest and not mille???? I'm so confused
“Let’s buff Phantom’s least used skill!”
-Nexon 2023
It's 6th job still not Release until now ?
Although the HY buff are good but its not their main kill that got buff which I is why I am sad but the skill does look amazing but I really hope they are future update where they got their main attking skill update. All other class got their main bossing/mobbing skill upgraded ~
Anyone else kind of disappointed in the phantom buff? I really wish he wasn't supposedly broken in the Korean server cause he's permanently mid in gms now
Yea this 6th job thing seems pretty bad if you can only use it for 3 seconds instead of 10-15 seconds 😞
They literally picked to buff a horrible skill that isn’t used by any means. Like they could have added more lines to miles or effect like any other hold down attack skill like Bowmaster or Corsair. This class has been hard to switch off of after investing so much into it but after being put on the shelf for so long by Nexon, it’s probably time to let this class die next after Jett.
Bro, which class is more potential for boss
In case medium to high budget (but not as whale)
Between Hoyoung and Buccaneer
Ty sir
5th job mobbing skills that have cooldowns are the worst. The downtime is so boring! I hope the 6th job won't be like that
Me emociona el sexto trabajo, pero la edad y las responsabilidades impiden que siga jugando.
Thinking of getting back in Maple but one thing I really liked about the game was the trading and flea market(and drop game lol). I know the FM is gone but how is trading selling etc like today?
Is automatic, below mini-map is "quick move" click there and then click on a guy with a red megaphone, is the Auction House. You search for the item (or put yours) there. Sorry for my bad english, i'm from another country
Kinises Mains: WOOOOOOOOOO BUILDINGS
I was... really hoping for more from Lara... My Main suffers always...
As a wind archer main im kinda frustrated. With ignition they made our abilities really simple like old sentient arrow or just taking our 2nd job and making it a 4th job. And now with 6th job its just here have a turret that places down more of your second job skill. Like come on theres so many cool things that you can do with a wind based archer class but they keep giving us something very basic
The ENTIRE screen is covered in fire/lasers/tigers, how do you even see what you're doing?
Very hype indeed
Blaster might be back on top everybody. This recent buff that gave 20% damage to magnum punch and double blast gave blaster roughly a 18% FD increase. With this update both magnum punch and double blast is getting a 800% damage increase. Just estimating it maybe a 720% final damage increase after everything is said and done per rotation. Ridiculous numbers if you have the hands.
I don't mind having hands, but the high ping scares me
the numbers were purposefully set to be arbitrarily high so while your math might check out, it more than likely wont stay true for the weeks 6th job will be in test client, i do hope blaster receives those buffs tho, buffs>nerfs
If you blast your way to 260 without burning on a blaster, you won't have any hands left. Just prosthetic arms..
Hay! Where's the "Jett?" Don't tell me they left for Space!
As a luminous and Lara main, I’m sad 😢
Are these enchantments a buff on cooldown or is it a passive?
This is a permanent buff to your skills.
As WA main am happy. Though our 6th job isn't flashy, from practical point of view it's the bomb.
Getting a bind is huge, and having Song of Heaven upgraded is also big.
Not everyone enjoys capeslapping stuff for a living, and that's where Song becomes a bit less optimal but viable alternative.
Now it'll be rocking in both mobbing and bossing.
So confused about bishop. Is holy arrow better than angel ray?
I think it's a mistake in translation, it's probably a boost for angel ray, since it makes no sense for the 6th job enhancement to enhance a 2nd job skill like holy arrow when they are meant to enhance 4th job skills.
@@MechaWar yup yup I think so too. upon closer look at the Korean text, I think it does say angel ray instead of holy arrow
Lara's skill is so damn underwhelming this cannot be happening juseyo.
They're never gonna fix phantom are they?
I am wondering why don't have sia astelle? Maplestory M have the job.
a maple story video gets 100k+ views in 2023??? is the game still actually active and popular in korea?? are there tons of players like back in the day?
WOOOOHOOOOOOOOOOO I AM SO HAPPY FOR IL MAGE
This is making me wanna play again. But i dont have much friends in Bera :(
Hoyoung takes no Ls
As a paladin main feeling very underwhelmed
Job switch to hero, that’s what I did lmao, no regrets
as a hy and lara main i'm both excited and sad that nexon hates lara so much
hey guys, is it possible to move chars from world to world? I play MapleSEA, Draco world, and wanna move to Aquila
Gigas wave is my favorite repeatable to use on bosses. Love the buff.
Basically doubles it.
Paladin Buffs. That money dude $_$
Lara mains in shambles. Why do they only boost Essence Sprinkle when we nearly never use it..
Evan got totally shafted
Oh the IL got changed from that basic Magic Sigle, it's still a little lame but slightly cooler
seems cool but a lot of work to get there.
Og resistance really need a rework
you forgot some skills(like xenon got another mastery one)
Sick 😊😊😊
so this is what they meant when they said they wont be reworking classes anymore? instead, every classes get a new flashy enhanced skill
I believe they said they won't revamp entire factions anymore like all adventurers, then all cygnus, but will do it on a job-by-job basis if needed (all of resistance really needs it tho)
@@minilabyrinth I see, but yeah im still hoping they would at least give the resistances a visual update like they did cygnus knights
you got AB's wrong its 1020% 6 times to 4 enemies
Let's gooo
Why does Nexon hate Phantom? :c
I wonder what Kanna's 6th job will be
Hopefully a temporary job change to bishop
Same as Jett's 😅
Those classes are getting remove in the future so for those who main them best of luck for the future. On the bright side, people who dont main them but have created them can get rewarded for switching job or whatever it is as compensation.
@@ouya_expert nah for real, the class is abysmal to play at the moment, but I'm far too deep
Phantom: Why boost his tempest skill, which has a cooldown? Would've been much better to boost his main 4th job hurricane skill 😡
Yeah it's actually incomprehensible that they wouldn't boost Mille. That's our bread and butter
Right now using tempest actually deals more damage than purely using mille (pre 6th job). I'm assuming they buffed tempest instead of mille so that it doesn't make tempest obsolete, essentially keeping the same playstyle - which as they said was the main thing they wanted to do.
@Roflmao6173 I guess keeping the playstyle the same makes sense-but in that case they should've boosted both skills 😉
@@BodyMusicificationthey have only revealed one out of four (?) planned enhancements.