Floor Storage or Floorage - Stationeers Venus Solo
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- čas přidán 6. 09. 2024
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Add stacker. Set stack size to 1. Remove floor frame in front of stacker. Instant pit floorage.
For bonus points, put a pipe cowl onto the end of your purposely burst airlock pipe. On the end farther from your base, where it clearly does nothing.
@14:00 The breathing requirement in Stationeers is 16 kPa partial pressure of oxygen, with no other requirements on it. You'll get low pressure _warnings_ (but not take lung damage) if the _total_ pressure is below 20 kPa, but as long as the pressure multiplied by the oxygen ratio is at 16 kPa, you can breath it just fine, and if it's below that, you'll both take lung damage and start losing cognition. So ya, your greenhouse has the right ratio, but as chat suggested, the overall pressure isn't high enough for that oxygen ratio to be sufficient. At 46 kPa, you'd need roughly 35% O2 ratio to breath it.
Awesome! Now i can watch the bits i missed yesterday!
Bright side you can make stellite when you wish to.
Do you have plans to just make a waste emptying pipe network to dump that into your greenhouse? You’d be slowly pressurizing it and readding co2 that is being consumed by plants.
That was rough ending… couldnt resist making it more fun for yourself couldn’t you ;) you left the h2 combustor on which turned the 66 mols or so of fuel mix to make more water and the results of that is what overpressurized your smart canister and exploded.
You arent softlocked thankfully. The appliance trader can sell you an autolathe kit which may be what you need to wait for to get started building again. Thankfully you have several vents, doors, and pipes scattered around that you could make an oxygen replenishment area until you can get it, plus your plants should be capable of making oxygen for you. You have enough growing to offset your usage.
3:52:20: "Why is my brain not working?"
Um, do you really want...
"Don't answer that."
Stationeers: "so how much pipe you need?"
Splitsie: "yes."
all that pipe + other junk just sitting on the floor probably why everything on the floor vanished.
Ilove it that my idea for naming Splitsie's Storage method was so well received that he used it to name the stream video!
hat's off Splitsie for such amazing and amusing content!
The RBLF is disappointed to see that despite having TWO Red Spray Paint Cans, the Splitsie has not yet painted his batteries Red…
Bad Splitsie! Bad! 😂😂😂😂😂
3:24:53 I almost got whiplash when i hear Wasted's voice in a video I am not specifically watching from his channel, well done Splitsie
Every time you were needing an atmospheric kit i was thinking about the 2 in furnace room not being used any more. Also oh the humanity!
@4:54:00 - So, several things about the hydrolyzing. The H2 Combustor, as far as I'm aware, can't even run on NOS, so that's essentially completely out. And ya, as you noted, in-game, it definitely doesn't burn cleanly like it would IRL (though I'm under the understanding that H2 + O2 combustion often also results in trace quantities of peroxides and ozone, IRL). It's worth noting that volatiles isn't _really_ hydrogen. It used to be called that in the game files, as I understand it, but it definitely isn't treated like hydrogen anymore. Some of the development/"future content" patch notes suggest they are intending on adding actual proper hydrogen at some point, and that volatiles is going to be renamed to methane in an upcoming patch, which makes the combustion output make at least a bit more sense (though only sorta, pollutants are currently thought to be some sort of chlorine or sulfur compound, and were originally called chlorine in the game files, but methane combustion couldn't produce either of those).
Anyway, the H2 combustor produces roughly 46.5% CO2, 30% H2O, and 23.5% pollutant, plus trace quantities of unburned volatiles and oxygen, and the resulting gases are actually just a bit over 2430 C (2700 K), not 1200 C. It's a real chore cooling it down, especially on a hot planet like Venus (it's a bear even on Vulcan, and I at least have ~100 C night-time temps to exploit). You'll also almost certainly want to filter it before cooling, obviously. I just dump the hot CO2 and pollutant, but I could definitely see you using it as furnace hot gas input, since volatiles aren't easy to come by for you. Though of course, you need the volatiles to fuel the thing in the first place, but at least you're not using them on _both_ the furnace and the combustor that way.
Edit: Whelp, you sorta figured it out, at the end. BTW, the reason you were seeing oxygen and nitrogen in the output at first is because, if the Combustor doesn't have a proper fuel mix in the input, it'll just pass whatever's there that's not combustable into the output as-is.
4:36:33 You don't even need 2 one-way valves. 1 one-way valve is fine if you first swap the tank on the output side of the valve, then the one on the input side.
Batch cooling is not as efficient. 1st: you've got downtime during pumping. 2nd: The cooling loops work better if you can maintain a constant temperature. The best setup is an adaptive flow.... Use an IC to adjust the input pump to maintain a target temp: Pump Setting = Tgt Temp - Actual Temp.... So it adds just enough hot gas to keep up with the cooling capacity. For the output, use a backpressure regulator or a IC-controlled pump to maintain a minimal pressure so it buffers the temperature changes. As a bonus, you get a constant flow of cooled gas, so you're never waiting for a batch to get done.
Also, if you're dumping furnace waste into your system, get it down to atmo temperature first with a few radiators on the outside (or maybe some Sterling Engines?). You can add logic to only do this when the gas is hotter than atmo.
Just want to say, after the... well, flashy ending, you have like 50 L of spare water in that Inline tank near your COOOOLING loop that you over looked earlier. Also you should have spare O2 tanks squirreled away on the shelves somewhere, assuming those didn't get cooked off.
Despite how bad it looks, It looks recoverable, and we believe in you!
No, it's not recoverable. Unless he's using a mod I haven't heard of, the only device capable of crafting printers is the autolathe. The electronics printer can only print the upgrade modules for printers.
@@BlaiddDrwg1984 As said elsewhere, he can buy what he needs from a trader, if he lives long enough. He has a source of air and two good supplies of water, and renewable source of power.
@@jamescarson3826 You're / They're correct. According to the XMLs one type of traderhas an Autolathe Construction Kit for sale. It now comes down to the amount of oxygen left.
I like how you made a stacker and we can still use it for bingo.
Posting at the giantest pipe pile and spoilers have added a lot of tension to a chill building stream
10 minutes left. I’m on the edge of my seat
2:11:49 - Sooooo this is why it is generally not recommended to daisy-chain filtrations. Rather than having each unit running off the output of the prior, it's generally much safer running them all off a common input, and just routing the waste output of each through a pump back into the same common input. That lets you control the common input pressure much more precisely, ensures all of the outputs are kept at 0 pressure (since you're not using the output of one to pressurize the input of the next), and means that if one backs up or shuts off for some reason, you don't overpressure the input for the next and explode it. It also, somewhat counter-intuitively, results in faster filtration overall.
Also, you _really_ do not want a big ol' inline tank between the filtration and the pump. If you have a single pipe segment, that's 10L, which means the volume pump _completely_ empties it every tick. With a giant inline tank, you now have 260L, which means the volume pump is removing _at most_ 1/26th of the pressure in that segment each tick. The _only_ reason that doesn't actually make it _more_ likely to burst the tank is that the higher output pressure guts your filtration speed, causing the filtration units to, essentially, self-safety (at the cost of your entire filtration setup running at a fraction of the speed it could). With only a single pipe segment there, it's impossible for that pipe to burst (provided the pump is actually turned on), because every single tick, the pump will entirely remove whatever pressure is in that pipe segment
22:00 You pipes were indeed already color coded: Orange is for temporary piping.
Admittedly, color coding by gas mix and temperature is better, but all of those codes can be in addition to orange.
And if you color coded temporary pipes according to gas mix, wouldn't that just contribute to them being even more of a permanent solution?
Sorry for a double post, but looking back for the AC system you set up in the big room, it looks like you are using your filtered waste and are actually going to dump heat into it. Shouldnt it be the first AC connects to Venusian atmosphere and the brown waste pipe connects to the one that will get down to 20C?
Edit: still waiting to see if it is fixed, but additional comment about 4:06:40 regarding an AC on the final stage, if you think about it, a phase change system filled with pollutant or nitrous coolant can take you the last step of the way from ~80C (they max out at 150C) down to 20C if you are still concerned about power usage. You do have plenty of pollutants you could use, or you could instead fill it with nitrous (slightly better performance compared to pollutants) but you can set the evaporation chamber to a setting where it will stop cooling at 20C just like an AC can.
Edit2: @4:27:30.... note to self... dont use the charges on Venus
@@manitoba-op4jx ahh, i see that now. The brown pipe color he used throughout made me think it was connected to his filtered set of gases.
#18:22 for windy corridors I find it's often (not always) easier to walk through them. So maybe add stairs or a landing pad that's wider than the opening so you can jetpack up to beside the opening and then walk through.
#29:36 LOL, I will reserve further comment until the end of the video... :)
@Splitsie, you should go all-in of floor-storage, and just install shelving as the *floor*.
wish i was watching live. saw that temperature climbing to well over 1200 C just before you started messing with the filter system.
But WOW that was great!
for a room to be breathable, you need a minimum of 20 kPa partial pressure of O2. Volatiles, Pollutant, and Nitrous are all bad to have in the air of course.
edit: counterintuitively, when using volume pumps: less is more on the input side. 1 volume pump can move 10 liters of gas, one single pipe is 10 liters. The pump will empty the pipe every tick, regardless how high pressure it is.
I learned about NOS way back from a scifi series called Ark II :) around 1976 :P
I can picture myself leaning into the floor storage model, sticking all the machines upstairs popping out stuff that rolls downhill into rooms. I'd imagine it would be a small nightmare to build, then run as you order up the stuff, then diagnose and fix when it jams. But it would look hilarious.
We have tutorials :) These videos. I started with stationeers this summer and went directly for Venus as my first playthrough, it was challenging but with your videos as guidance it was quite fun :)
@2:15:50 you can so series filtering like you want just connect a pressure valve (or a one way valve, not sure what they are called) back to the previous step. thereby getting all the benefits of series filtering, with the pressure redundancy and safety of parallel filtering.
You want a pump, not a valve. _Valves_ only move the air if the pressure on the input is higher than the output. Even regulators won't work, because they move at most 1/8th of the pressure from the input to the output each tick (and only then if the input is much higher pressure than the output). A normal volume pump will empty a single pipe segment (10L of volume) every single tick, so if each output of the filtration is a single pipe segment followed by a volume pump, those pipes will never burst, and will always be at 0 pressure, resulting in maximum filtration speed (filtrations speed is based on the ratio of the input pressure to the _higher_ of the two output pressures).
Conveniently, with how filtrations units are arranged, if you orient the filtration with common input pipe running laterally immediately behind the input port, the waste pipe can curve backwards into a volume pump and immediately rejoin that waste input, with the cabling for the pump pointed away from the filtration (and on the opposite side from the filtration's own wiring inputs). It all fits together remarkably compactly, and you can in theory place a filtration every 3rd small grid as a result.
If you need some ore sorting/delivery option, I have a couple of scripts.
One for sorting ores (and stacking) into silos, and another to select an ore using display and rotary dial to serve the ores from the correct silo.
Haven't pushed them to workshop, but would gladly if you want.
Also, add an unloaded and then you can just slap your backpack(s) in and have the ores get sorted, stacked and backpack returned.
Also also, I have a script that will show you a colored LED for each filtration filter status (By machine, not by filter type)
Ouch. That was an ending and a half
Who wants to tell him?
I have a strong feeling I'm going to be rolling back next week 😬
I looked up after the stream and I'd need a trader to sell me an auto lathe to get going again and waiting for that isn't really a task I want to do on stream
@@Flipsie, entirely fair. 👍. At least when you were grinding for seeds you could keep working on other things. Endlessly spamming for traders while unable to even build new parts for things likely wouldn’t make for compelling content.
Obviously, that explosion was the fevered dream of someone who ate a stake muffin. 😁
@@Flipsie Instead of rolling back I would say spawn in an auto lathe (creative mode - if that's possible in Stationeers) and just place it on a shelf somewhere "I guess I still had one laying around". Because I think it'll be an interesting challenge for you to recover (as long as you'd enjoy that ofc) 🙂
@@gum__ Could just add one in by modifying the save or restore the broken one by editing it.
The best part of this series: "I don't know what I'm doing with (add random noun)."
Honestly, I think it's what I'm enjoying so much too. I'm learning a load during this playthrough 🙂
There was an earth-shattering kaboom.
A few things to take from this, I feel - 1, don't drink and combust, even if it's just water, 2, maybe don't combust in the first place?
Looking forwards to seeing how you recover, I know for a fact that I would probably term the save 'dead' if it was me, so I'd like to see how a real player manages.
We all wanted a blammo... And we got one, I wonder, did we all really know what we were asking for...?
IMO I would have the filters in parallel and do my gas cooling in parallel as well that way I can just have my cooling system cool gases using heat exchangers to manage each gas sepeately but to each their own 😅
The downside of cooling before you filter is that once the most common gas is full (CO2), he'll have to dump it *after* he cools it.
@@WolfPlaysGames2 yeah I'm working through my gas management on my game currently. I've got an ic that monitors the input on the filtration system and just checks if the corresponding ratio is greater than 0 if so turn on the filtration machine for each gas. I'm now working on a tank management system which will control if I vent the extra gas to the atmosphere (or vacuum in my case).
Also I think he's got bigger issues 😂
@@TheXkyneticx Keep in mind that filters are expended by the time used, not the volume filtered. You can economize your filter usage if you wait until there is a decent amount of gas before you switch on. Calculate moles or partial pressure to use as a threshold.
Wen I saw you 'playing' with combustion of volatiles right by your very flammable oxygen supply I thought... Yep.
I don't know if I'm more impressed at how little ice it took to do that, or at how you survived the explosion considering it blew the exterior door, while you were in that direction.
Maybe, you should experiment with explosives in safer environments, where disastrous events are less... Painful?
On the plus side, just like you have some backup water, you also have one or two emergency O2 canisters somewhere in the floorage or in the dining room.
Guess now it's going to be damage assessment...
Shower is really weird size...until I figured it is block and a bit long so the plumbing stick through a wall. Keeps the plumbing tidy but means you need access behind the wall or a big bathroom.
My guess to what happened when your items went invisible is an effect of unity's known memory leak issue that plagues a lot of games built with it. I don't keep up with unity so I don't know if this has been solved or perhaps Stationeers is built on an older version that still has this problem. Not certain this is what happened but I could see it being a possibility
Warning:High Pressure...Warning:High Temperature...Temperature:Critical...Pressure:Critical
I bet BlackShadow is screaming at her computer just from that thumbnail :).
Currently breathableeans 16+ relative kpa of 02. (Pressure * RatioOxygen) > 16. I use 20 relative kpa as the lower limit for my oxygen harvesting.
Make sure to backup the last autosave before it gets overwritten just in case if the base is unrecoverable.
I just finished the previous one! You have no shame Mr Splitsie! When am I suppose to sleep!?!
Hi i found out that filters are running best whit a least 40mp on input side . Typ force gasses tru them typ. So pump on input helps a ton . Whent from 0.5 Mol to close 20-40mol depens on temp on gasses
It's specifically the ratio of the input pressure to the _higher_ pressure of the two outputs that controls the speed. That's why you want to use pumps to keep both inputs at 0 pressure.
at the end when you were doing things with one Ice crusher, and saw you put in twice the volatile to oxite... the ratio may be roughly 60/40 volatile to oxygen but you did 2:1. Ices are better done 1:1 for safety. xD
The reason for 2:1 is because you want a 2:1 ratio of volatiles to O2 in order to burn 'clean'. Which is that both the oxidiser and fuel burn completely. Since oxite has a little bit of nitrogen in it, it doesn't quite get the ratio perfect, but it's the closest at such small numbers of ice balls
@@Flipsie I _suspect_ what happened there is that the canister blew. They can only take 20 MPa, not 60. Given that you get skittish when the furnace or pipes get above 30-40, I _suspect_ you just forgot that canisters have a lower limit, since you just turned around and stopped paying attention despite the canister being at 13 MPa and rising.
1:52:00 It's a Biblical Storage System. Seek, and ye shall find.
Your Hindenburg moment.... rates up with the SE hydrogen mod with the revised hydrogen explosive boom moment from wrong way....
Do you have to have a filter to sort gases? Or is there a way to sort gases with out using a cartridge?
You can use cryogenic separation or distillation to filter the gases, but it is definitely more costly in terms of power and time to truly separate gases since you would need to have 2 main stages, 1 stage for Nitrous, pollutants, water and CO2 and a very low temp stage for nitrogen, oxygen, and volatiles.
Woooo more stationeers content :D
So, has anyine calculated how many kilos of ingots were on the floor and in the machines at the end of the episode?
I call it the piling system. Totally unrelated to Mick's filing system.
They have added a new pack of mining charges to the starting crates.... don't tell capac. These may be for the bedrock
I wonder if it would be possible to separate the gases via liquefaction?
what even happened at the end? What caused the giant fireball? It's hard to believe it was just from the small amount of ice but I can't imagine that blew out the input side of things with how little was put in
What happened is he left his H2 combustor on when the input still had roughly 62 mols of fuel left at the time the smart canister was at 13MPA and still rising. That would have increased the heat of the output as well as added extra gases, it would have overpressurized the smart canister past 20MPA and exploded.
Yup, and it exploded next to a very nice concentrated source of oxidiser 😬
@shadowdrake082 wild. I always forget how concentrated ices are.
Hope that was not your main power to the rest of your base that got destroyed in the middle. Also all the work to vacuum the big room. Looks like he pinched though the wall on the top.
Does off-gassed gold and non-off-gassed gold stack?
If so, can you add 1 non-off-gassed into you hand and then pick up 49 off-gassed ones and then re-orf-gas them?
I'm not sure the degree to which it's tracked, but even if you could off gas it more than once I think I'd probably avoid doing that anyway
The moment you were placing it in front of your oxygen supply I just knew what was going to happen. What made you think that was a good idea? 🤣🤣
Honestly, I was expecting a cleaner output that I was going to empty immediately, when that didn't work I probably should have just stopped it altogether instead of trying to work out a way to make it work :P
So, why do large tanks take up 5 kits and not 8 kits? Since it takes up the space of 8 smaller tanks?
Most of the space with a larger tank is empty, so it would be less material per unit stored. Plus, things like that are very much not balanced in the game as they've not attempted to do any balance passes with all the bits that keep being added
Have you thought about making scrapyard multiplayer. Wrong way scrapped?
I dont think wondows matter too much. Ever tried a Mac?
No new skull though😂lol
Floorage
Next time put it outside...
First
On Venus I use a radiator on the outside to keep my nitrous and pollutant storage hot, so no danger to accidently liquify it 🙂