Every player on server: *exausted_from_beyond_human_comprehencion* That idiot who made clang-railgun with speed override: - MY TIME HAS COME! That one noob farming iron scrap on behemoth with 1 fps: - ...it's fine.
that could be one option, though with the mods this thing has they can destroy voxels and continents, no matter how far you are underground (even on the other side of the planet) it can still dig a giant gaping hole into any base.
Man, the SE engine backend has gotten a significant upgrade since I had to sell my gaming PC The last time I tried to make something even a fraction of this size, even placing a block would take over a second.
no, It hasn't, I just gave it the middle finger and decided to do my own thing. This ship is 18 different subgrids and uses an optimization mod that gives 10x10x10 armor blocks for the Performance price of 1 block. by copy pasting the main hull of this ship was built in only 2 days. Because of this, I'm going to give it full weapons, an interior, and functionality. It also flies under its own influence in this video it's a station for performance purposes. Now I have made smaller ships, a 12km one was the biggest one I could create without this optimization mod, and it completely killed the game. Crash after crash after crash. Due to the size of this ship, it crashed roughly 30 times, but I've mostly fixed the problem now the ship can run for hours or days on end on a PC. as these ships get larger it also becomes a lot rarer to see things like this, 90% of workshop creations are insanely small.
@@only1tiberious Gotcha, that's kind of a shame. I really want to get back into this game, it's one of my most played on Steam, but none of my friends want to play anymore 😭
@@jm-alan same, I'm out here with other survivors who, regaurdless of having no one to play with anymore, still play. Our group is hanging in there though.
This build is mindblowing, truly worthy of the throne room in the blueprint. How does it stay suspended, how does your computer handle it, how are the rings attached?!?!
Thanks, This ship stays suspended in the air because it is a station in the video. Now, this ship is completely mobile and can fly in atmosphere and space. It's only a station in the video because flying this ship lags quite a bit. My computer can handle it because it's made of 18 different subgrids and an optimization mod that bring the PCU down tremendously. The rings are attached because they are connected using invisible blocks, theses took around 6 hours straight one day to get right as they are so big and heavy that having these on rotors and hinges would just make them break off, even as a station. so a friend of mine got to thinking and we decided to park the rings, which worked perfectly.
if placed on it's side, it's wingspan would be larger than Olympus mons is tall. meaning if it landed on any planet in the solar system, it would be the tallest peak towering over mountains.
I processed that those were Kingswords a few seconds before they fired and I just have to ask: Who or what did something so abhorrent that they get shot with 20ish Kingswords at once? What did they do to deserve complete atomic destruction? They got wiped from existence so hard that any one who knew them developed instant amnesia.
I have made another superweapon hundreds of times more powerful. This faction is very merciful, and is more gentle with living creatures when fighting but doesn't underestimate them. And usually it takes over 3-5 military attacks on the UOS for them to actually respond. Unless they have done something unforgivable and the UOS will use mass force and genocidal tactics. If it's AI bots or zombies (like the flood), no mercy will be shown as they cannot feel the pain.
Hell yeah! Can't wait to see more progress on this! If you're taking input, opening up the top side of the ship to allow the city sections some light and/or to poke through would look great!
hopefully once I'm done it will run perfectly fine. the building process does get tedious you have to split the ship into different subgrids and it crashed a good 30 times doing so.
using a copy/paste strat you can get it done very quickly, I completed the main hull in only about I would say 8 hours over a span of 2 days, adding the other stuff took an extra month, weapons may also take a while, but it's more than possible. I use steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephi , its a bit old but it still works. Without it this ship would've been 10mil PCU easy.
yes there are 2 rings attached to the ship itself, it does this by having invisible blocks that hold a rotor and hinge, the rings are so heavy it just breaks them, so I have to park them to the ship
Man.... kudos to you! This is incomprehensible.. who cares about details on this beast??? It's already beautiful because of the sheer size. My pc would surely explode upon trying to render this 😂
this ship's size does make it an easy target, however, I'm going to install a thermonuclear missile system with 100km range, this ship will essentially be able to fire a thermonuclear missile every couple seconds that will obliterate nearly any ship in a single hit. I have also given them stealth drives but I'm debating whether I'm going to keep them or not because they kill the game a little bit, then again, that's the ships job not the missiles 😂
@@only1tiberious so while I'm currently unable to get even 30sec of b-roll for this, the incomplete version of "Lucky SoP 2" is in the workshop, make sure you grab the Ion pod for it too
Kinda reminds me of the EVE Online Triglavian mothership with its width, maybe it can hold carriers and battleships within its bays while also holding a section that can be used solely for printing said ship classes! Imagine this thing jumping into a sector, releasing a fleet with everything from frigate sized to massive dreadnought ships and within days it takes an entire system! Ahhh, if only VRAGE 2 could handle such a monumental load...it would be beautiful 🙂
So far my biggest build wad 2km wide ring-station with centered hangar, Elite-style in 2022. It was producing real artificial gravity and let landing ships on floor and ceiling of hangar. The problem risen up when I tried to use the same blueprint in a new save file with Orbiters SE mod and started building this monster on orbit of Moon. My laptop couldn't handle moving structure of this size and after about 2 hours of suffering world has corrupted. The mod is cool tho. Wish SE would have been optimized for moving orbital buildings.
I got some vibes from it. Commonly large spase station with nuclear rockets from "The Creator" (2023) film, but i think it's common trope for any sci-fi universe.
the 2 big ventral halos should be its Navigation Drive for sunlight navigation, anti-grav function, and even FTL drive. That's 1 hell of a very advanced ship that only a Class 2 Civilization could muster although not yet as advanced as any Class 3 type civilizations.
I can make this ship extragalactic with a special jump drive. 200,000ly range. The only reason I don't really use it is because it sort of breaks the game when you go that far but at this speed you can travel anywhere in the universe in at least a couple decades.
@@only1tiberious 1.5mil, How do you even get that to work, mine died and could no longer move with out crashing the game, but then that was 7 years ago, still i have the problem of blocks being there, but they dont have any physical hit box and are just 'holograms'
Okay I'll give you good advice about big ship building. For these ships I learned to use subgrids, since the game counts each subgrid as a separate ship, it will not surpass the physical shape limit if you divide it into enough pieces, this ship has about 18 different subgrids, combined with the optimization mod it gives it as much ability as any normal ship, being able to spawn it, load it, battle in it, fly it, and anything else really. The physical shape limit is what's causing the physical hitbox to glitch out it's too much for the game when on one grid so you have to split it up so the entire ship is solid.
@@only1tiberious Makes sense i guess, not very blueprint friendly, and would require airlocks to get between sections though is the only problem, but i guess its worth the try.
@@CreatureOfTheVoid what you can do (I might idk) is kind of like separate the entire interior from the hull of the ship, that way you can keep building out, though it will take some precise connections to connect it to hangars and stuff.
not long actually, I used the copy paste strategy so the main hull was done in around 8 hours. the details and rings are what took me a couple weeks to do.
as stated, yes, this is a ship, It's in station mode so it doesn't lag the game out and so I can work on it, if I take it out it's completely mobile and can fly in atmosphere and space equally fine.
Hello, very impressive building ! I have a question: how do you get the game to run with such a large construction? I've got a powerful PC, but with a ship that's only 1 kilometre long, the game lags when I want to pilot it.
in fact, the details on this ship are : The ship's name is "Faceless" and it is classified as an "Ultra-Juggernaut" due to the sheer size of this thing
It can actually fly, a little janky atm because I haven't put a stabilization script on it so due to the subgrids it slowly drips in atmosphere when it's a ship.
I do want to give this ship defense shields, if all goes well, it'll be vritually unkillable because a smaller ship I made with the same power output was able to take 10's of thousands of nuclear weapons at the same time, as well as at least 100 SBY wave motion gun cannons in testing.
@@only1tiberious ah, that'd be neat. Maybe incase a nuke does get through, maybe add a few extra emergency control stations incase the major one is targeted and nuked?
Long ago my building limit was 5km, I couldn't build anything bigger it was already a behemoth. Then I found a grid optimization mod which updated performance tremendously. and finally I learned to use subgrids to make these giants, went from 5km-10km, 10km again, 13km, 22km, 20km, and the final king at 32km. and yes, this ship did have a turret with 6 kingsword casaba lances on one turret, it had 50 of them. they really kill the game so I'm still going to add them back but I'm going to create an even more powerful superweapon that can substitute.
@@only1tiberious fun fact: it is one of the only weapons in aryx that can fire from the actual orbit, so this is the only viable orbital bombardment vessel
@@only1tiberiouswait isn’t there a shapes limit? How did you not hit that? Me and my friend are building a very large ship but with a lot more interior, how did you get it to work?
I wanted to build cities and outpost, dungeons, does exist a way to increase the performances and to build many things? And if this trick does exist, could we use it to increase performances in multiplayer?
Yes, I've ran a 22km long ship in multiplayer before and was even able to battle with it fighting a friend, it's splitting the ship into subgrids and using an optimization mod for larger blocks
@@only1tiberious so when you use this method you could increase the performances ? And this method could be used to build cities and dungeons in a world?
@@HauseofKlang steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephi this mod doesn't increase the performance on it's own but gives bigger blocks so it takes up less PCU, yes you could use it to create dungeons and cities but you may not be able to put too much detail into them since of the bigger blocks, I would recommend using armor panels to decorate it or armor blocks.
Nearly twice the size, 1.6x the size of the executor, also bigger than the halo covenants CSO class supercarrier at 28km, however the CSO is a very wide ship so it completely outclasses this ship in weight. This one weighs around 35,000,000,000 kg
Can you share the blueprint Space engineers community can have some Fun with simulating modded Beatles with this a giant and testing ship capabiltes in personal worlds is interesting content. And what Is in lore use for this Giant rings on the ship?
I've been asked a couple times so I'll publish the unfinished blueprint. For the lore this ship was created by the UOS and is classified as an "Ultra-Juggernaut" with the designation "Faceless". The reason for it's color and ring appearance, and size, is because this ship is meant to be stealth like, as it never showed up in any ship classifications and was only a rumored legend. The rings are suppossed to help absorb fire, fire weapons, and possibly even to somewhat jam radar because of it's unnnatural appearance and size so people may think it's a glitch.
They also help to stabilize the ship a little by adding more weight to the center of the construct. Since this ship is so wide turning this ship up is very easy because of the dimensions, but roll and yaw take a couple minutes of holding to start visualizing the ship moving. by balancing the weight more torwards the center of the ship, it helps this problem a little.
It is getting close, but even something as simple as a design of this ship at this scale takes at least 18x more than the physical shape limit, I've done this by dividing it into multiple subgrids which have increased the physical shape limit 18x, if I keep doing this process, we essentially delete the limit itself.
Sad to say that your game will not be loadable more and more as you build this ship with more details... the games 2013 engine isnt met for this large of a build... Looks great through!
that's true, but the technique I'm using dumbs that down hundreds of times. I have been building ships like these for 5 years I know a lot of the details and the procedures on how to make a ship like this. I've essentially told Vrage to shove it and passed it's limitations. we are far beyond de-convincing.
So my first question is how did this not kill your pc Second of all, What is the destructive power of that thing, and the end of the video answered that: yes.
It uses various optimization methods. But no actually, the end of the video did not capture the limits, I am replacing the guns and I will show you what this ship is capable of of firing just one of many turrets.
yes and no, this ship far exceeds that limitation. This is because the ship is made up of multiple subgrids so it multiplies the amount of blocks and physical shapes you can put on your ship. Along with the optimization mod, thats what makes this ship possible.
@@Agora2021 the only limitations it has are the sheer amount of blocks killing the game engine itself, reduced view distance, and slower movement/gyration.
My PC just melted contemplating what it would be like to load that ship. Scale just boggles the mind. I read you used a bunch of supgrids, which is a method i use on stations of all sorts to not have to deal with unbearable loadtimes, but still by far not on this scale.
It can get tricky to do, especially because this thing is fully mobile. A couple years ago the largest thing I could make was 2.5km, then I found the optimization mod which boosted the limits tremendously. Loading the ship actually isn't that bad, the subgrids fixed the not-so fun part of it instantly crashing the game when it loads, it does load in perfectly fine on a normal world, but takes around 20 minutes and my PC sounds like a jet engine. loading it in a world only takes a couple of minutes for me.
thats what she said. anyway, the reason for it's size is because in the lore, it is a mobile station or city because of it's size. This ship is classified as an ultra juggernaut, a tier above any other. I've made normal juggernauts (3-4km) super juggernauts (4-15km), even bigger hyper juggernauts (15-22.5km) and then this one is the apex of all of them. This ship is meant to be almost theoretical, as sources and information on the ship were little to nonexistant, and was used as either a stealth mobile capital or a backup in case the original capital (hyper-juggernaut) was destroyed.
JESUSSSS THATS HUGEEE DAMM Dont listen to haters like this is amazing like holy fuck How is ur PC not dead or better question what NASA/Goggle super computer do you have? Like dammm that's huge On my server you wound t even seen this, like i awys set view distance to 7km or max 10km to reduce lag this is 3x times wider than my view distance xD
steamcommunity.com/sharedfiles/filedetails/?id=3238918322 only the demo is here because people were asking, it's not finalized and unpolished so don't expect much quality.
It’s getting another major update this coming month, so yes people still play this game the world doesn’t revolve around you, you revolve around it, no matter how much it feels the other way around. (Some deity knows I felt that way 😢)
People who gave you shit for not putting detail on something this large are insane. And yet you proved them wrong. It looks great!
Thanks!
Some verticality would serve well
Imagining what horrors one must be experiencing when a person locks eye contact with this behemoth is something beyond Human Comprehension.
Every player on server:
*exausted_from_beyond_human_comprehencion*
That idiot who made clang-railgun with speed override:
- MY TIME HAS COME!
That one noob farming iron scrap on behemoth with 1 fps:
- ...it's fine.
This is impractical, exaggerated, and absurd.
It’s amazing.
Bro anything at that scale is always impressive! Great build.
thank you!
"Sir! Somethings just come up on radar, its a large object approaching us"
"Holy jesus..."
is that the mothership of all motherships, captain?
-Sits in control seat.
- presses 'W'
-PC melts and makes it halfway to the earths core.
Worth it 👌
Hexagons are the bestagons!
lol I remember the video on that
Imagine seeing this behemoth as an underground base player and your base is also getting raided
that could be one option, though with the mods this thing has they can destroy voxels and continents, no matter how far you are underground (even on the other side of the planet) it can still dig a giant gaping hole into any base.
@@only1tiberious what
Man, the SE engine backend has gotten a significant upgrade since I had to sell my gaming PC
The last time I tried to make something even a fraction of this size, even placing a block would take over a second.
no, It hasn't, I just gave it the middle finger and decided to do my own thing. This ship is 18 different subgrids and uses an optimization mod that gives 10x10x10 armor blocks for the Performance price of 1 block. by copy pasting the main hull of this ship was built in only 2 days. Because of this, I'm going to give it full weapons, an interior, and functionality. It also flies under its own influence in this video it's a station for performance purposes. Now I have made smaller ships, a 12km one was the biggest one I could create without this optimization mod, and it completely killed the game. Crash after crash after crash. Due to the size of this ship, it crashed roughly 30 times, but I've mostly fixed the problem now the ship can run for hours or days on end on a PC. as these ships get larger it also becomes a lot rarer to see things like this, 90% of workshop creations are insanely small.
@@only1tiberious Gotcha, that's kind of a shame.
I really want to get back into this game, it's one of my most played on Steam, but none of my friends want to play anymore 😭
@@jm-alan same, I'm out here with other survivors who, regaurdless of having no one to play with anymore, still play. Our group is hanging in there though.
Keen making something better? hahahhahahahahhaahahaha
I tried for a month to make a 1km long ship and you make a 32km ship great job bro!
nah anyone can do it, I've just built a lot of 1:1 Halo replicas in the past which sort of prepared me to make stuff like this.
This build is mindblowing, truly worthy of the throne room in the blueprint. How does it stay suspended, how does your computer handle it, how are the rings attached?!?!
Thanks, This ship stays suspended in the air because it is a station in the video. Now, this ship is completely mobile and can fly in atmosphere and space. It's only a station in the video because flying this ship lags quite a bit. My computer can handle it because it's made of 18 different subgrids and an optimization mod that bring the PCU down tremendously. The rings are attached because they are connected using invisible blocks, theses took around 6 hours straight one day to get right as they are so big and heavy that having these on rotors and hinges would just make them break off, even as a station. so a friend of mine got to thinking and we decided to park the rings, which worked perfectly.
@@only1tiberious what's the optimization mod?
@@Katvanished steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephire
Oh, my guy this is just beautiful. For reference: This ship is as wide as Berlin. The City.
if placed on it's side, it's wingspan would be larger than Olympus mons is tall. meaning if it landed on any planet in the solar system, it would be the tallest peak towering over mountains.
i dont know whats more impressive, the fact this ship is as wide as a planet, or that it can even stay levitated at all.
*i fear no man*
*but that. . . thing*
*it scares me.*
for the lore, 9 people (both male and female) command this nation and this ship is the hidden flagship.
Does exsist a way to build a full world with cities, outpost and dungeons full of detailed?? With this trick
Hot diggity dog, i tip my human leather hat in respect to you sir for making such an absolute masterpiece.
delicious build, please continue!!
will do
I processed that those were Kingswords a few seconds before they fired and I just have to ask: Who or what did something so abhorrent that they get shot with 20ish Kingswords at once? What did they do to deserve complete atomic destruction? They got wiped from existence so hard that any one who knew them developed instant amnesia.
I have made another superweapon hundreds of times more powerful. This faction is very merciful, and is more gentle with living creatures when fighting but doesn't underestimate them. And usually it takes over 3-5 military attacks on the UOS for them to actually respond. Unless they have done something unforgivable and the UOS will use mass force and genocidal tactics. If it's AI bots or zombies (like the flood), no mercy will be shown as they cannot feel the pain.
Hell yeah! Can't wait to see more progress on this!
If you're taking input, opening up the top side of the ship to allow the city sections some light and/or to poke through would look great!
I did that with my other hyper juggernaut, I've been considering doing it to this one however.
My pc crashs in two miliseconds after could render this beauty. Congrats dude 😊
hopefully once I'm done it will run perfectly fine. the building process does get tedious you have to split the ship into different subgrids and it crashed a good 30 times doing so.
You get blueprint ?
@@matejromportl6513 sorry running a little late I've been busy. I'll send it now
steamcommunity.com/sharedfiles/filedetails/?id=3238918322
also, you may have to fly the ship left or right a little to actually connect the rings
Accurate representation of my Long Johnson when I see an overbuilt piece of engineering
X_X
Now this is the kind of ship I want to build! Unfortunately I don’t have the time nor the computer for that.
using a copy/paste strat you can get it done very quickly, I completed the main hull in only about I would say 8 hours over a span of 2 days, adding the other stuff took an extra month, weapons may also take a while, but it's more than possible. I use steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephi , its a bit old but it still works. Without it this ship would've been 10mil PCU easy.
@@only1tiberious Thanks! 😎
Impressive. Are the 2 rings even attached to the main ship? If so, how?
yes there are 2 rings attached to the ship itself, it does this by having invisible blocks that hold a rotor and hinge, the rings are so heavy it just breaks them, so I have to park them to the ship
Man.... kudos to you! This is incomprehensible.. who cares about details on this beast??? It's already beautiful because of the sheer size.
My pc would surely explode upon trying to render this 😂
thanks! It should hopefully be able to run on normal or low grade PC's, the game engine itself is what's really destroying me here.
Jeez that's amazing
thanks
My, what a target-rich environment.
this ship's size does make it an easy target, however, I'm going to install a thermonuclear missile system with 100km range, this ship will essentially be able to fire a thermonuclear missile every couple seconds that will obliterate nearly any ship in a single hit. I have also given them stealth drives but I'm debating whether I'm going to keep them or not because they kill the game a little bit, then again, that's the ships job not the missiles 😂
bassically a shielded city with ICBM factories
that thing looks EPIC
thanks, building this monster is a challenge but I think I may be able to finish it.
Sergant, an large mothership is approaching what should we do?
Man, every time i see a new video youve put down I'm floored and it makes me want to post mine before it's finished
I look forward to seeing it
@@only1tiberious so while I'm currently unable to get even 30sec of b-roll for this, the incomplete version of "Lucky SoP 2" is in the workshop, make sure you grab the Ion pod for it too
Somebody (me) blew up half the pod trying to make it rotate xD so the door and engine controls on the pod are fubar until i update the blueprint today
@@dracomenda2 Lol, alr
Kinda reminds me of the EVE Online Triglavian mothership with its width, maybe it can hold carriers and battleships within its bays while also holding a section that can be used solely for printing said ship classes! Imagine this thing jumping into a sector, releasing a fleet with everything from frigate sized to massive dreadnought ships and within days it takes an entire system! Ahhh, if only VRAGE 2 could handle such a monumental load...it would be beautiful 🙂
That's what I was planning, I may make that version later, but I'm going to finish the ship first so I can publish it.
So far my biggest build wad 2km wide ring-station with centered hangar, Elite-style in 2022. It was producing real artificial gravity and let landing ships on floor and ceiling of hangar.
The problem risen up when I tried to use the same blueprint in a new save file with Orbiters SE mod and started building this monster on orbit of Moon. My laptop couldn't handle moving structure of this size and after about 2 hours of suffering world has corrupted.
The mod is cool tho. Wish SE would have been optimized for moving orbital buildings.
yeah this ship flies just fine but it lags a bit. I'd rather opt out for the lag though than the ship crashing the game instantly.
it happened with a ship over 10x smaller so thank god for the optimization mod
@@only1tiberious which optimization mods did you used?
@@calluxdoaron1903 elsephires block optimizer
If something like that would fly in sky of Earth, I would shit my pants.
close to a thousand hours, and i never knew the engine could handle anything even remotely this big even existing
almost 3000 here, I didn't as well last year the biggest ship I could make was 4km.
Im new to space engineers
But my question is how did that thing float when in the atmosphere?
it is a station in this video so it cannot move, but you can convert it to a ship and it will still fly in atmospehre
you must have a super computer lol nice work
thanks
I got some vibes from it. Commonly large spase station with nuclear rockets from "The Creator" (2023) film, but i think it's common trope for any sci-fi universe.
yeah this ship wasn't really "Based" off anything from any universe. the backwards wing design is similar but it does have a few other distinctions.
the 2 big ventral halos should be its Navigation Drive for sunlight navigation, anti-grav function, and even FTL drive. That's 1 hell of a very advanced ship that only a Class 2 Civilization could muster although not yet as advanced as any Class 3 type civilizations.
I can make this ship extragalactic with a special jump drive. 200,000ly range. The only reason I don't really use it is because it sort of breaks the game when you go that far but at this speed you can travel anywhere in the universe in at least a couple decades.
Also has thousands of 300GW reactors, which gives it some insane power.
I don’t suppose those impressive rings are available on the worship
What's the total block count so far, would love to know as my mega ship build died at 500k and is now glitch af
Right now it's about 1.5 million, without the optimization mod it would have been as much as 150 million.
@@only1tiberious 1.5mil, How do you even get that to work, mine died and could no longer move with out crashing the game, but then that was 7 years ago, still i have the problem of blocks being there, but they dont have any physical hit box and are just 'holograms'
Okay I'll give you good advice about big ship building. For these ships I learned to use subgrids, since the game counts each subgrid as a separate ship, it will not surpass the physical shape limit if you divide it into enough pieces, this ship has about 18 different subgrids, combined with the optimization mod it gives it as much ability as any normal ship, being able to spawn it, load it, battle in it, fly it, and anything else really. The physical shape limit is what's causing the physical hitbox to glitch out it's too much for the game when on one grid so you have to split it up so the entire ship is solid.
@@only1tiberious Makes sense i guess, not very blueprint friendly, and would require airlocks to get between sections though is the only problem, but i guess its worth the try.
@@CreatureOfTheVoid what you can do (I might idk) is kind of like separate the entire interior from the hull of the ship, that way you can keep building out, though it will take some precise connections to connect it to hangars and stuff.
just pure curiosity HOW LONG DID IT TAKE TO BUILD!
not long actually, I used the copy paste strategy so the main hull was done in around 8 hours. the details and rings are what took me a couple weeks to do.
@@only1tiberious god damn good on ya
Are you gonna convert it to a ship in the future? It's a station atm.
as stated, yes, this is a ship, It's in station mode so it doesn't lag the game out and so I can work on it, if I take it out it's completely mobile and can fly in atmosphere and space equally fine.
Looks like some stellaris shit
Hello, very impressive building ! I have a question: how do you get the game to run with such a large construction? I've got a powerful PC, but with a ship that's only 1 kilometre long, the game lags when I want to pilot it.
18 subgrids, 10x10x1 plane blocks which brought down the PCU hundreds of times.
@@only1tiberious Ok, thanks 😀
This is fucking dope! Hopefully when I get this blueprint I don't lose all my frames!
I can also make it a world if you wish which should make a lot of things easier. it'll be both a blueprint and a world.
This looks like that big star destroyer from star wars’s sequel trilogy.
it does look like the supremacy but it is not based off it.
Freaking Stellaris juggernaut over there
in fact, the details on this ship are : The ship's name is "Faceless" and it is classified as an "Ultra-Juggernaut" due to the sheer size of this thing
I'm speechless..
This thing is nuts
FOR ANYONE WONDERING: I don't happen to have a NASA computer I'm running this ship on an intel Icore I7 8700 and an RTX 3060 TI
Thats a NASA computer compared to what I have.
Is it a fixed station or can it actually fly?
It can actually fly, a little janky atm because I haven't put a stabilization script on it so due to the subgrids it slowly drips in atmosphere when it's a ship.
This thing would require like 6 of the nukes from that one nuclear missile mod to fully take down, and there would still be chunks left
I do want to give this ship defense shields, if all goes well, it'll be vritually unkillable because a smaller ship I made with the same power output was able to take 10's of thousands of nuclear weapons at the same time, as well as at least 100 SBY wave motion gun cannons in testing.
@@only1tiberious ah, that'd be neat. Maybe incase a nuke does get through, maybe add a few extra emergency control stations incase the major one is targeted and nuked?
@@MegaCrazyLuigi yes it'll have 5 bridges
So let me get this straight: this ship larger than the building limit (how did you do that) can fly? And shoot???
Also: are these guns f**king dual kingswords
Long ago my building limit was 5km, I couldn't build anything bigger it was already a behemoth. Then I found a grid optimization mod which updated performance tremendously. and finally I learned to use subgrids to make these giants, went from 5km-10km, 10km again, 13km, 22km, 20km, and the final king at 32km. and yes, this ship did have a turret with 6 kingsword casaba lances on one turret, it had 50 of them. they really kill the game so I'm still going to add them back but I'm going to create an even more powerful superweapon that can substitute.
@@only1tiberious fun fact: it is one of the only weapons in aryx that can fire from the actual orbit, so this is the only viable orbital bombardment vessel
@@piolewus yes, and the stealth thermonuclear missiles have 100km range so it can easily hit you from space.
@@only1tiberiouswait isn’t there a shapes limit? How did you not hit that? Me and my friend are building a very large ship but with a lot more interior, how did you get it to work?
how do you build ships that make capitol ships look like fighters
5 years of practice and technique.
I wanted to build cities and outpost, dungeons, does exist a way to increase the performances and to build many things? And if this trick does exist, could we use it to increase performances in multiplayer?
Yes, I've ran a 22km long ship in multiplayer before and was even able to battle with it fighting a friend, it's splitting the ship into subgrids and using an optimization mod for larger blocks
@@only1tiberious so when you use this method you could increase the performances ? And this method could be used to build cities and dungeons in a world?
@@only1tiberious what s the name of the mod?
@@HauseofKlang steamcommunity.com/sharedfiles/filedetails/?id=2330481547&searchtext=elsephi this mod doesn't increase the performance on it's own but gives bigger blocks so it takes up less PCU, yes you could use it to create dungeons and cities but you may not be able to put too much detail into them since of the bigger blocks, I would recommend using armor panels to decorate it or armor blocks.
@@only1tiberious Are subgrids good for cities ?
That thing is wider than the Executor from Star Wars is LONG
Nearly twice the size, 1.6x the size of the executor, also bigger than the halo covenants CSO class supercarrier at 28km, however the CSO is a very wide ship so it completely outclasses this ship in weight. This one weighs around 35,000,000,000 kg
@@only1tiberious And I thought my flagship with roughly ½km is big lol
N I C E !
:D
thanks
Can you share the blueprint Space engineers community can have some Fun with simulating modded Beatles with this a
giant and testing ship capabiltes in personal worlds is interesting content. And what Is in lore use for this Giant rings on the ship?
I've been asked a couple times so I'll publish the unfinished blueprint. For the lore this ship was created by the UOS and is classified as an "Ultra-Juggernaut" with the designation "Faceless". The reason for it's color and ring appearance, and size, is because this ship is meant to be stealth like, as it never showed up in any ship classifications and was only a rumored legend. The rings are suppossed to help absorb fire, fire weapons, and possibly even to somewhat jam radar because of it's unnnatural appearance and size so people may think it's a glitch.
They also help to stabilize the ship a little by adding more weight to the center of the construct. Since this ship is so wide turning this ship up is very easy because of the dimensions, but roll and yaw take a couple minutes of holding to start visualizing the ship moving. by balancing the weight more torwards the center of the ship, it helps this problem a little.
@@only1tiberious you can use stability script or artificial mass blocks and removing this construction save some PCU.
@@matejromportl6513 nah, It makes it look better so I'm going to keep them. But I may make a lite version without them
You don’t even need cannons, just warp into render distance and boom, no more pc
Wait till you reach the physical shapes limit-
It is getting close, but even something as simple as a design of this ship at this scale takes at least 18x more than the physical shape limit, I've done this by dividing it into multiple subgrids which have increased the physical shape limit 18x, if I keep doing this process, we essentially delete the limit itself.
Sad to say that your game will not be loadable more and more as you build this ship with more details... the games 2013 engine isnt met for this large of a build...
Looks great through!
that's true, but the technique I'm using dumbs that down hundreds of times. I have been building ships like these for 5 years I know a lot of the details and the procedures on how to make a ship like this. I've essentially told Vrage to shove it and passed it's limitations. we are far beyond de-convincing.
loads in in under 10 minutes, there has been no change from when the hull of this ship was first finished.
This deserves a head nodding *neat* don’t let haters take the wind out of your sails
thanks, I've been dealing with this for almost 5 years now so now I'm more or less numb to it lol.
well i found what im gonna test my 4080 on
So my first question is how did this not kill your pc
Second of all, What is the destructive power of that thing, and the end of the video answered that: yes.
It uses various optimization methods. But no actually, the end of the video did not capture the limits, I am replacing the guns and I will show you what this ship is capable of of firing just one of many turrets.
Here comes the sun do do do do
I would explode if thisloaded in
if the PC doesn't first 😂
I think you're going to run out of blocks before you can complete it. You gotta be approaching the upper limit.
yes and no, this ship far exceeds that limitation. This is because the ship is made up of multiple subgrids so it multiplies the amount of blocks and physical shapes you can put on your ship. Along with the optimization mod, thats what makes this ship possible.
@@only1tiberious Is there a subgrid limitation as well I don't know about?
@@Agora2021 the only limitations it has are the sheer amount of blocks killing the game engine itself, reduced view distance, and slower movement/gyration.
Press K in grid > Info > Convert to ship > ☠💀CLANG 💀☠
Can you make a video of it actually moving and flying?maybe your pc will crash😅
yes, I can do that it just lags a lot.
you don't raid this base. You break into it and raid the people who've been lost inside for months.
the interior on this ship isn't expansive less than 10% of it will actually be interior.
My goodness
Brought to you by Razerrrr
You piloting this ship on Windows, "sniff" I smell that the graphics card is burning
I can smell your GPU burning from here
nah he's good
Hi man, you have a secret, how to build this thing? I m a space engineers youtuber and i want to know the trick
jesus christ you gave it turreted casaba howitzers
I have given it something even stronger. a superweapon with enough power to destroy a planet.
uhm..... what kinda nasa machine u got there
Total planetary destruction, brought to you by Nvidia.
UPDATE ON THE WHAT???
My PC just melted contemplating what it would be like to load that ship.
Scale just boggles the mind. I read you used a bunch of supgrids, which is a method i use on stations of all sorts to not have to deal with unbearable loadtimes, but still by far not on this scale.
It can get tricky to do, especially because this thing is fully mobile. A couple years ago the largest thing I could make was 2.5km, then I found the optimization mod which boosted the limits tremendously. Loading the ship actually isn't that bad, the subgrids fixed the not-so fun part of it instantly crashing the game when it loads, it does load in perfectly fine on a normal world, but takes around 20 minutes and my PC sounds like a jet engine. loading it in a world only takes a couple of minutes for me.
The ship does need to render which adds an extra 10 minutes or so.
how in gods name did you even get a quarter of those blocks to load in se without your fps melting like that chocolate gorrila in a pot meme
technique
My god
well then...
Dear god...
A link to the ship in the studio
I do have an un-public version but it will be missing some stuff as it is an older version of this ship.
Bro running this on a NASA pc 💀💀💀
nah I only have an RTX 3060 TI
I would of engineared my fucking limit making this
I think I have reached my limit in size, it's a tremendous task, even for me.
Why is it that big?
thats what she said. anyway, the reason for it's size is because in the lore, it is a mobile station or city because of it's size. This ship is classified as an ultra juggernaut, a tier above any other. I've made normal juggernauts (3-4km) super juggernauts (4-15km), even bigger hyper juggernauts (15-22.5km) and then this one is the apex of all of them. This ship is meant to be almost theoretical, as sources and information on the ship were little to nonexistant, and was used as either a stealth mobile capital or a backup in case the original capital (hyper-juggernaut) was destroyed.
JESUSSSS THATS HUGEEE
DAMM
Dont listen to haters like this is amazing like holy fuck
How is ur PC not dead or better question what NASA/Goggle super computer do you have?
Like dammm that's huge
On my server you wound t even seen this, like i awys set view distance to 7km or max 10km to reduce lag this is 3x times wider than my view distance xD
It uses an optimization mod with larger blocks and is made up of about 18 subgrids.
NOW DO FULL INTERIORS!!!!!!!!! JK
This thing will have an interior, as well as an internal city.
is this monstrosity in the workshop?
Yes I have posted a demo
razer spaceship
specs?
look through the comments I posted them
Where is the download?
steamcommunity.com/sharedfiles/filedetails/?id=3238918322 only the demo is here because people were asking, it's not finalized and unpolished so don't expect much quality.
OTO what's this?
the "Ultra-Juggernaut"
Dude what
👁👁
sorry, what the fuck
I saw in the graph "city" wtf?
LOL.. you think THIS is big... wait until you see the repair wielding pit it requires.
yawn ...
oh my god people still play this game? 😆 i moved on to non abandonware games years ago
yes, we do. I've made a lot of friends along the way that still play it. but for the most part the servers are dead.
It’s getting another major update this coming month, so yes people still play this game the world doesn’t revolve around you, you revolve around it, no matter how much it feels the other way around. (Some deity knows I felt that way 😢)