5 Tips for Running Alien: Chariot of the Gods

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  • čas pƙidĂĄn 4. 07. 2024
  • Free League's Alien: Chariot of the Gods is a GREAT one-shot horror adventure... but GMs can run it a lot more smoothly with my tips and tricks. Take a look and help your players enjoy their time with a xenomorph. Enjoy!
    You can buy Chariot of the Gods here:
    preview.drivethrurpg.com/en/p...
    Download my Chariot of the Gods Banter Cards:
    1shotadventures.com/more-vtt-...
    You can find the dannowar's awesome VTT maps for this adventure here: / chariot_of_the_gods_maps
    00:00 Introduction
    00:55 Overview
    02:44 Tip 1 - Read it Backwards
    03:49 Tip 2 - Cut Some Weapons
    04:44 Tip 3 - Scavenge Assets
    05:18 Tip 4 - Banter Cards
    06:17 Tip 5 - Cut the Sotillo
    🔔 Subscribe for more RPG content just like this: / @1shotjc
    For FREE one shot adventures and the design behind them, check out my website at 1shotadventures.com/
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Komentáƙe • 51

  • @cassmi8783
    @cassmi8783 Pƙed 9 měsĂ­ci +10

    I feel the same way about the Sotillo. I ran this as two sessions with the Sotillo coming in at the end, and I wish I had cut it and run one longer game instead.

  • @mikehoolehan3359
    @mikehoolehan3359 Pƙed 2 lety +34

    So helpful to hear practical ideas for an adventure from someone that's actually GMed it a few times. And the banter card idea is a great tip for any adventure. Keep these coming!

  • @benlewis3745
    @benlewis3745 Pƙed 2 lety +17

    Like how you dressed like Carter Burke for the video nice touch!

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +11

      Amazing what I still have left in my closet from the 90s :-)

  • @benjaminbreig
    @benjaminbreig Pƙed rokem +15

    Love the idea of banter cards, thanks for providing them as a downloadable resource! I’m gonna be running this as my first ever RPG as a GM, so thanks for the tips!

  • @limeyinlimbo
    @limeyinlimbo Pƙed rokem +5

    Would be great to have a video of you actually GM'ing this cinematic module!

  • @plissken2245
    @plissken2245 Pƙed rokem +4

    Good suggestion for cutting the Sattillo. I am might do that.

  • @Stormonu
    @Stormonu Pƙed 22 dny

    I cut the Sotillo as well. We had quite the climax, and with one survivor left ejecting in the EEV before the Kronos went up, there was no need for the extra chapter. Perhaps one of the most cinematic games I've ever had the pleasure of overseeing. The Aliens game is great.

  • @danweber6972
    @danweber6972 Pƙed 5 měsĂ­ci +2

    The banter cards are great. I liked how you wove in a few hints/clues/idea about what they have access to on the Montero so they aren't having to ask a ton of questions or just be spoon fed the info (like the Daisy or the Helium-3 cannisters). Great way to get them talking and thinking. Need to start doing these in my games. And totally 'borrowing' these for CotG.

  • @Ryhamz
    @Ryhamz Pƙed rokem +5

    Awesome video packed with useful information, even a year later
    Banter cards are neat and I see them being especially useful for players new to RPGs (I run for new crowds quite a bit). I'll probably offer them and encourage players to then expand into their own custom banter!
    These cards certainly grease the gears

  • @mykediemart
    @mykediemart Pƙed 2 lety +4

    I haven't run it yet but this helps a lot.

  • @danielbodon8181
    @danielbodon8181 Pƙed rokem +2

    Getting ready to run Alien for the first time. This video is great. Thanks!

    • @1ShotJC
      @1ShotJC  Pƙed rokem +3

      Good luck! It is an awesome game for one shots - show no mercy to those poor, doomed PCs...

  • @WittyDroog
    @WittyDroog Pƙed 17 dny

    I think it's really important to note that the adventure itself mentions not using the Sotillo. It even says it's there only if you feel that you need another twist or really need some backup PCs (the game is supposed to be deadly but some bad luck rolls in a row can spoil the fun).
    So it's not there as a final act but rather an extra bit of flooring in case the players run out before the night is over

  • @DarthBackspace
    @DarthBackspace Pƙed rokem +2

    So excited to try and run this after playing in it! All the tips in your video are things that I definitely think would've made my playthrough more fun so I'm glad I found it. And the assets too, thanks again

  • @gughunterx437
    @gughunterx437 Pƙed 2 lety +2

    The banter cards are a new one on me. Great idea! The rest of the video was good too. Very well thought out.

  • @raymondhenrard3468
    @raymondhenrard3468 Pƙed rokem +1

    Hello from Belgium, i really appreciate your 5 tips and the way you shared it to us. Great stream, excellent quality and prononciation . Great work ! TY

  • @al424242
    @al424242 Pƙed 2 lety +5

    Run this a few times, and got a really weird dejavu moment when the same charecter, in the same place at the same time goes Berserk, grapples the first enemy and gets their head crushed.
    Second time round added in the sotillo to spice up the repair work, especially since most of the crew were now dead, but the PCs picked up the ping and convinced the pirates not to board, instead they just took all the ejected cargo and the corporate EEV casuple that was floating around.

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +5

      The moment that always repeats for me is that someone *always* thinks they can handle going into the air vents by themselves

  • @Kataki1987
    @Kataki1987 Pƙed 2 lety +2

    Good stuff! Clear and concise with clean editing :)

  • @ollep0lle
    @ollep0lle Pƙed 29 dny

    1:50 Im going to trust him! :-)

  • @TheSkeletonVA
    @TheSkeletonVA Pƙed rokem +1

    I've never heard of banter cards before but it sounds like an interesting idea! Thanks for the free files!

  • @kleineratte677
    @kleineratte677 Pƙed 11 měsĂ­ci +3

    In my opinion the Sotillos narrative purpose is to be the "i made it out alive but alone" Option, kinda like in the end of the Titanic movie. After all but one PC died.
    Additionally, it serves to create the Illusion of escape. If the PCs known there is no hope of escape they fight the harder out of desperation. A trapped rat fights with all its got. But if there is a way out the tension and withholding of reserves remains, slowing down the powerbleed and prolonging the misery.

    • @1ShotJC
      @1ShotJC  Pƙed 11 měsĂ­ci +3

      Haha, actually love the idea that the ship is there just to prolong the misery of the poor doomed PCs.

  • @eli1525
    @eli1525 Pƙed 2 lety +1

    Wow - some amazing ideas in there - thanks so much! Looking forward to running this soon with my regular group

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +2

      Glad I could help! I still think this is the best of the Alien adventures.

  • @Avankiri
    @Avankiri Pƙed 3 měsĂ­ci +1

    I thought for a second the thumbnail said "How to Ruin it like a pro".

    • @1ShotJC
      @1ShotJC  Pƙed 2 měsĂ­ci +1

      Haha i have lots of ways to do that 😃 But I think you gave me a good April Fools video idea for next year!

  • @ollywright
    @ollywright Pƙed 11 měsĂ­ci +1

    Great tips, thanks. I also would never use the Sotillo. Amazing adventure!

  • @balamstudios
    @balamstudios Pƙed 2 lety +3

    These are very good tips. Especially the sotillo one. I am going to try it...any tips for 'Hope's last day?'

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +1

      Unfortunately I haven’t played that one yet. But it’s on my list!

  • @johnkarraker4705
    @johnkarraker4705 Pƙed 2 lety +2

    Thanks for making the banter cards-Im totally going to use them. I also have the idea depending on the play group of having a Predator ship introduced in the 3rd act instead of the Sotillo, if they are being too successful in the story. Maybe a hybrid for stats of a Stage 4 Abomination and Reid. Any thoughts?

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +3

      Haha, now that idea is sadistic :-) I think the PCs are going to be so undergunned and stressed by the time the predators show up that there’s no way for them to conceivably survive
 but assuming you survive your players’ wrath, that would make for a memorable ending!

  • @kylkim93
    @kylkim93 Pƙed rokem +2

    Good video, will take some of this to heart once I run CoG. BTW, Could we get a link to the Dungeon Craft video with the banter cards @1shotadventures? I'd like to start a discussion about it and find it would be easier with the context of that video rather than this one focused on one adventure with spoilers included. 😁

    • @1ShotJC
      @1ShotJC  Pƙed rokem +1

      Yup! Here's where the original idea came from: czcams.com/video/q_uOIGyn24M/video.html - I also expand how how I run Banter Cards more in one of my videos here: czcams.com/video/FrTsJVHPbsY/video.html

    • @sethiansethian
      @sethiansethian Pƙed 7 měsĂ­ci

      Thanks! I was about to ask the same thing. This info could be in the show notes, tbh :)

  • @ambivia
    @ambivia Pƙed 2 lety +2

    Can you link the deck plans you used for the Cronus map? I definitely want to try out all your tips, and I'm going to run it on Foundry so I want to set up all the lighting :)

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +5

      I found them on this Reddit thread - www.reddit.com/r/alienrpg/comments/o5sxoa/chariot_of_the_gods_maps/

  • @mAcChaosCh
    @mAcChaosCh Pƙed 2 lety +3

    With the mandatory events, how many hours did it take you to go through? I was wanting to run this but I saw everyone say how it took them 4-5 sessions...

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +1

      Over VTT, I’ve been able to run it in 2 sessions (call it 3-ish hours each). That’s also with cutting or minimizing the pirate ship at the end. The GM has a lot of control of the pacing of this adventure. Most of the accounts of the 5 session games I’ve read include most of the optional events and also don’t follow the guidance to have MUTHUR trigger bad things on her own to force the players to act quickly.

  • @akshooter271
    @akshooter271 Pƙed rokem +2

    I wish you had referenced where you found that vtt map

    • @1ShotJC
      @1ShotJC  Pƙed rokem +3

      Just added them to the description: www.reddit.com/r/alienrpg/comments/o5sxoa/chariot_of_the_gods_maps/

    • @akshooter271
      @akshooter271 Pƙed rokem +1

      @@1ShotJC you're awesome. Thanks

  • @Dissent1
    @Dissent1 Pƙed 2 lety +2

    My recommendation is to nudge Lucas the android towards the company stooges. It's more satisfying when the different corp assets fight it out.

    • @1ShotJC
      @1ShotJC  Pƙed 2 lety +3

      Yes- picking the right players to play those roles makes a big difference when the action gets going.

  • @DrunkenWizardBattle
    @DrunkenWizardBattle Pƙed 11 měsĂ­ci +2

    this module is clearly made by people who love the alien films but its such a disaster in terms of layout and out of the box playability for the GM... sooo much flicking back and forth between plot events and room descriptions that have spoilers and then finding the niche rules such as fire and disease. You basically have to edit it into something playable otherwise you'll spend so much time going errrrrm ok bare with me here after a player walks through a door.
    i agree over the final act I think its only there because the module overly encourages you to kill your players via arbiarty infection far too soon.... ofc it does this to replicate the spiral in alien but then also wimps out and remembers a table full of dead players watching somone else isnt a whole lot of fun and trys to almost retcon it??? doing that and then going ok here be more charachters is a very low energy end to a highstrung game.
    the self destruct countdown of the montero activating is one of the best moments ive had at a rpg table.

  • @Tarhiel
    @Tarhiel Pƙed rokem

    You do look like Burke, do you realize that? :)

    • @1ShotJC
      @1ShotJC  Pƙed rokem +2

      Hahaha I kind of love that comparison!

  • @FirestarterXX
    @FirestarterXX Pƙed 6 měsĂ­ci +1

    I guess act III is the worst written act from the whole scenario. Not much to do after pirates are gone.

    • @1ShotJC
      @1ShotJC  Pƙed 6 měsĂ­ci +1

      Never thought they added much to the adventure, unless you just need to give your players a deus ex machina escape.