Episode 90: Introduction to Combat in the Alien RPG by Free League.

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  • čas přidán 18. 11. 2019
  • A quick intro to how combat works in the Alien RPG. Future videos will tackle other aspects of the rules such as pushed die rolls and other factors.
    This video is an update of the original video with some graphics corrections for how armor works.
    The map used in this video was found here: www.dundjinni.com/forums/forum...
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Komentáře • 113

  • @Loot1377
    @Loot1377 Před 4 lety +54

    The lesson here kids is to never attack a Xenomorph with a blunt melee weapon 😱
    Nuke the site from orbit, it's the only way to be sure...

  • @SorryBones
    @SorryBones Před 3 lety +14

    Damn, it feels good to see a representation on screen. Most talks about the RPG are overviews that pass over the gritty details. Thanks, man

  • @DrChrisBiomed
    @DrChrisBiomed Před 4 lety +20

    So helpful! Please do another video explaining more of the rules

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +6

      I've got one coming. Hopefully I'll have it up this week.

  • @twilightgardenspresentatio6384

    “go kwang! Fight that bug off as long as you can!” Thirty second later ... “Noooooo!”

  • @RianTrost
    @RianTrost Před 4 lety +3

    Thanks for the upload! Looking forward to running this in the near future.

  • @MassEvans
    @MassEvans Před 4 lety +8

    Brutal! I'm hoping to run this game in the New Year with my local group. Thanks for uploading.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      You are welcome! I have a few more plans I am working on, so hopefully I can get some more up in the future!

  • @shyguy3353
    @shyguy3353 Před 2 lety +1

    Planning on running an Alien game, and this is incredibly helpful! I really understand how combat works in this game now.

  • @danielyeatts491
    @danielyeatts491 Před 3 lety +4

    This example is saying "GMs don't chuck xenos at your players too early or in too many numbers. Make sure your players have a chance or it will certainly feel pointless. As in the films, the xenos are no joke and will take out whole teams even on their own."

  • @RCBeiler
    @RCBeiler Před 4 lety +1

    Thanks so much for making this! I just started playing. Love the game but wasn't sure if I was doing combat correctly.

  • @Lines-In-The-Sand1
    @Lines-In-The-Sand1 Před 3 lety +1

    What a tremendously helpful video! Thank you!

  • @QT5656
    @QT5656 Před 3 lety

    Thank you! Worked examples are great!

  • @robwalker4452
    @robwalker4452 Před 4 lety +8

    Deadly stuff, I love the deadly stuff. Players not so much... might be hard to talk them into this one.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +4

      The Xenos are deadly to be sure. But throw some armor on the players and face them against pirates or similar and it won't be nearly as bad.
      In a cinematic setting(one shot) with the Xenos some ore all will surely die.
      In a campaign setting, they probably shouldn't run across Xenos often. There are other things and areas to explore.
      I wrote this article as another idea for a campaign setting that Xenos probably won't factor into very much.
      www.starshipsandsteel.com/2019/11/space-truckers-how-about-space.html

    • @twilightgardenspresentatio6384
      @twilightgardenspresentatio6384 Před 3 lety

      How many times did I die in halo? That’s still fun.

    • @FearlessSon
      @FearlessSon Před 11 měsíci

      The rulebook advises that you have other non-player characters around, sometimes to be killed off horrifically to scare the players, but more likely so they can serve as "extra lives" that a player can take over in the event their character dies.

  • @velocelot1652
    @velocelot1652 Před 4 lety +1

    Great stuff.

  • @thesenate5291
    @thesenate5291 Před 3 měsíci

    Lost our Roughneck last night to a Heart Stab after he went catatonic from stress, we will miss him probably

  • @strangersun7721
    @strangersun7721 Před 3 lety +2

    Nice example. Thanks. I'm impressed with your Roll20 setup. Is that part of the paid package for the Alien RPG?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      Character sheet is the free one available to everyone, tokens are random images with token tool, cards are done in google slides. This video pre-dates the for sale stuff on roll20, which I can't comment on as I have not seen it.

  • @spacegobbieentertainment4270

    As I read the rpg rulebook, it feels like the weapons are under damaged.

    • @rcgunner7086
      @rcgunner7086 Před 2 lety +2

      It's not so bad against humans. That crowbar smack on a normal human would have done some serious damage, but against an armored xenomorph.... yeah, not so much. I do think that the pulse rifle and the smart gun are underpowered though.

    • @spacegobbieentertainment4270
      @spacegobbieentertainment4270 Před 2 lety

      @@rcgunner7086 agreed, I'll be using homebrewed rules on the weapons considering firearms. I am also waiting on alien fireteam to come out for new weapon ideas!

  • @CaioShindoSouto
    @CaioShindoSouto Před 3 lety

    Hi there!
    Where did you get these maps with zones and everything?
    I only find Structurall maps, not single room battlemaps as these.

  • @laurentbourgault2764
    @laurentbourgault2764 Před 3 lety

    Could you tell me what fonts you have used for this video? They look great. Thanks!

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      Looks like it was a free font called "bioliquid"

  • @handleofvecna2443
    @handleofvecna2443 Před 4 lety +2

    This is super helpful thank you for making it!
    Quick question: do aliens not get "attacks of opportunity" like other rpg's provide? Are PC's able to move through an aliens zone with no checks needed?

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      Generally moving within a zone isn't an issue. You aren't engaged with an enemy in the same zone as you, it is short range. If it was D&D you would be approximately within 1 move action of the opponent, but not in an adjacent 5x5' square. Once you "engage" an enemy in the same zone you are now in that adjacent square D&D wise.
      Leaving "Engaged" requires a mobility check. If that check fails, the opponent gets a free close combat attack, which you cannot block. Whether you pass or fail, you still move to "short" range,

    • @handleofvecna2443
      @handleofvecna2443 Před 4 lety

      @@StarshipsSteel fantastic thank you for clarifying!

    • @twilightgardenspresentatio6384
      @twilightgardenspresentatio6384 Před 3 lety

      Attacks of opportunity are kinda part of just one or two specific systems in my experience

  • @maxdonzel
    @maxdonzel Před 4 lety +2

    thanks ! very helpful. So you don't roll for stress when you block ?

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      As I understand it, anytime we run a skill test we add stress dice in. That should include blocking, rolling a 1 would cause a stress roll.
      We didn't use blocking in this particular example, as I wanted to show a very basic combat flow.

    • @maxdonzel
      @maxdonzel Před 4 lety

      @@StarshipsSteel thanks , these videos are very useful. I hope you will do more to explain the alien rules

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      @@maxdonzel We shall see. I had some idea, but haven't executed them yet. Been working on a sci-fi base terrain (UDT) video right now.

  • @peterjones3757
    @peterjones3757 Před 3 lety +2

    I can't access the site for dundjinni has it shutdown or moved elsewhere? or are there newr programs to make RPG?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Not sure if that is going to come back or not. You can probably find stuff by doing a search for sci-fi battlemaps.
      You can try this as well to make your own: newtbb.netlify.app/?fbclid=IwAR0dUFJ9ef0QF-6InKebOVzlKo27pPXXKESFASbcml_PVxD8alnUd_rfo_A
      I have an article about making station maps here: www.starshipsandsteel.com/2019/12/alien-rpg-colony-station-layouts.html
      Hope you find something useful!

  • @holdenglenn3985
    @holdenglenn3985 Před 2 lety

    How do you figure out how far they can move?

  • @hawkthetraveler6344
    @hawkthetraveler6344 Před 3 lety

    Have you reviewed the official material that has since come out for this on Roll20 since this?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      I have not, I've not had the need to play it online. I'd most likely make my own adventure if I did. The standard Alien roll20 sheet seemed pretty functional as is as well.

  • @dr.strangelove6118
    @dr.strangelove6118 Před 3 lety

    So the xeno uses his slow action to engage? In that initial encounter. Or is it not possible to move then attack using the same fast action. Waiting for the xeno to attack on the following initiative?
    Also if that’s the case can the pc just run or disengage or would that allow a attack of opportunity for the xeno?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +2

      You can't even not move and use a fast action to attack. Attacks are slow actions. Page 88: Core book.
      Page 89 details movement: A run action can be used to move from one zone to a neighboring zone OR between short and engaged.
      Zones are detailed on Page 83: Short = same zone as you.
      If you are engaged and wish to move you need to retreat, which is a mobility roll or the enemy gets a close combat attack, Page 93 of the Core book.
      Hope that helps.

  • @blissoryxquail2305
    @blissoryxquail2305 Před 3 lety

    What do you use to make your maps? Not roll 20 I mean the actual map tile pieces. Did you upload custom images?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Link to this map is located in the video description.

  • @BananenbaumEY
    @BananenbaumEY Před 4 lety +4

    Starship combat next pls? :D

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      Noted. This isn't something I really thought I would see in the game, ie I didn't see it as part of the game, but I will see what I can come up with.

  • @PossumMedic
    @PossumMedic Před 3 lety +2

    Damn! I hope character creation is quick in this game ! xD

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      Death can be exceptionally swift. Generally I wouldn't expect a GM to be pitting their PCs up against Xenos every adventure either though.
      In a cinematic setting, absolutely most or all the party isn't gonna make it. :)

  • @tedvoskuil2827
    @tedvoskuil2827 Před 3 lety +1

    What software are you using for this video??

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      This is mostly just Roll20 with a few video overlays for explanations. Character sheet is in there already.

  • @Jimdlux
    @Jimdlux Před 4 lety

    Do you have to use zones? Can you use grids?

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +2

      You'd need to house rule it. The game is set up to use zones RAW.
      I've used range rulers in Conan though, which also uses zones. Just give everyone a 20' move for the move action. (Or whatever). Players could move 40' in a turn. Aliens potentially 80-120'.
      Book gives some example sizes for zones but I didn't pay a lot of attention to it. I feel pretty comfortable with zones. I think they are a good compromise between theater of the mind and grids.

  • @diegoc.p.7843
    @diegoc.p.7843 Před 3 lety

    How did you do that map? I dont like the maps in green color teh game brings as default.

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Check the Video info, I have a link to where I found the map in there.

  • @Katagenaa
    @Katagenaa Před 4 lety

    that was fast !

  • @xczechr
    @xczechr Před 4 lety

    Those zones are extremely small. Is that just for demonstration purposes? When I run games the entire map shown would be one zone (as per the rules).

    • @mikhailvorontsov7315
      @mikhailvorontsov7315 Před 3 lety +1

      zones are intentionally vague and can be as small as "a few steps across". If it makes the combat more exciting, such as a pillar separating a few zones in the middle so players can split up or be together, it can make sense to make smaller zones, especially in combat where each turn is a few seconds. In a stealth segment where a turn is a few minutes this entire map might be one zone.

  • @MG-lc5tv
    @MG-lc5tv Před 3 lety +1

    See Xeno - run faster than the next guy

  • @Freyafanboy90
    @Freyafanboy90 Před 2 lety

    IS there combat for human enemies and combat Synthetics at all?

    • @keithjohnson3357
      @keithjohnson3357 Před 2 lety

      Humans and synthetics are included in the rules, but there isn't a big difference between a PC human and an NPC human. ie Humans don't have signature attacks like the Xenos and other monsters do.

    • @rcgunner7086
      @rcgunner7086 Před 2 lety

      They just follow the basic combat rules. This would have been a very different combat if the two PCs were facing a human. Humans don't have armor (*except for marines) so unless they block or something those damage points go straight through. Most humans also only have 4 or so health points, so Pace probably would have beaten a normal human to down to broken with that second swing!

  • @logickedmazimoon6001
    @logickedmazimoon6001 Před 3 lety

    Would it work to play this with pbp theatre of the mind?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      I can't see a reason why you couldn't. Zone based game are, IMHO, a logical step between grid based and full theatre of the mind. I would personally keep track of locations as the GM, but would have no issues just describing that to the players. "You are standing about 10' from when the hulking Xenomorph is standing, the area between you and it is littered with debris from the wrecked cargo hold." = Same zone with some kind of obstacle. etc

    • @logickedmazimoon6001
      @logickedmazimoon6001 Před 3 lety

      @@StarshipsSteel thanks!

  • @alexandersmith9144
    @alexandersmith9144 Před 4 lety +1

    Would love to play! Do you have a Roll20 account? :)

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      Yes, this demo is done through roll20.

    • @korndawggg
      @korndawggg Před 4 lety +1

      @@StarshipsSteel What tiles did you use? I'm having trouble finding ones that use zones instead of a grid.

  • @pantsergeest
    @pantsergeest Před 3 lety

    If this is what a typical combat round is like with the star of the show, it means as a DM that wants to build a campaign with some staying power and character building, you have to provide the players with both a strong enough sense of dread to avoid such an encounter, and enough opportunities to get the hell out of there when an encounter is imminent. Compared to D&D, Alien RPG feels like you have 0,1% of the diversity of the monster cast so it's like "You're tired of fighting rats for 3 levels? Ok, here's a Beholder, glhf"

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      The game has two general play styles. Cinematic and Campaign. Cinematic is a one shot with a high death count most likely, ie almost everyone dies in the films. Campaign mode is designed to be a longer run with your characters surviving for a longer haul. Campaign games are going to be less combat driven and more RP driven for sure, and you are certainly not going to be facing an Xenomorph every session.
      One of the problems most RPG players will have with it is the lack of a monster manual. You have a few alien species, and then the most horrific creature in the Alien universe. Man.

  • @toms.6310
    @toms.6310 Před 2 lety

    Run goddammit! Run... why do you bother to pick up your crowbar... Kwang's already dead... Nice, would like to see blocking and maybe start with more stress. I am gonna run this game first time tonight.

  • @alexandersmith9144
    @alexandersmith9144 Před 4 lety

    Would love to play a Space Marine in training! :D

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +2

      Sounds like the first supplement book will focus on the Colonial Marines.

    • @alexandersmith9144
      @alexandersmith9144 Před 4 lety

      @@StarshipsSteel Okay! Hey, do you ever plan to run a campaign? Would love to join if yes.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      @@alexandersmith9144 I am not currently planning on doing anything online. I've never managed to find the time to make this work with my schedule tbh.

    • @alexandersmith9144
      @alexandersmith9144 Před 4 lety

      @@StarshipsSteel Ah, alright! :)

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      @@alexandersmith9144 I tried setting up some online games for Conan last year and timezone wise + minimal time I was available never worked out.
      It is something I have wanted to do, so if something changes I am sure I will post here.

  • @commandertorres
    @commandertorres Před 3 lety

    Are cards really necessary for the game to be played?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      Necessary? No. Simpler? Yes, although any deck of cards from 1-10 would do. You could just as easily generate the random numbers from 1-10 with dice, keeping in mind values can only be rolled once.

    • @commandertorres
      @commandertorres Před 3 lety

      Starships&Steel Allright, Thanks for the clarification! This video‘s been really helpful with how the game should be ran

    • @mikhailvorontsov7315
      @mikhailvorontsov7315 Před 3 lety +1

      @@StarshipsSteel I think a cool alteration would be a token and bag system, drop a token for every actor (multiple tokens for actors with speed) and draw them out one by one - that's the initiative order.

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      @@mikhailvorontsov7315 Yes, that would be a pretty decent way to do things, you would just need a bunch of numbered chits and a bag and you would be good to go! Good idea!

  • @blissoryxquail2305
    @blissoryxquail2305 Před 3 lety

    Where do I find the alien stats?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Xenos start on page 290 of the Core book.

    • @blissoryxquail2305
      @blissoryxquail2305 Před 3 lety +1

      @@StarshipsSteel oh yea I have the starter set so I don’t have the stats in the shortened rule book. Gonna go out and get the full core rule book. Thanks!

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      @@blissoryxquail2305 Ahh! Ok! Yeah gotta go get it!

  • @FirestarterXX
    @FirestarterXX Před 3 lety

    Can you push combat rolls?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Since the example of pushing rolls in the book uses the attack roll, I'll say yes.

    • @FirestarterXX
      @FirestarterXX Před 3 lety

      @@StarshipsSteel Well in my book I haven't find it and in almost all of RPG alien sessions I didn't see pushing rolls for combat...Strange. Can you write where is such an example? Maybe in my language version it was changed...
      Another question I have is about how to explain such pushing? For example in Call of Cthulhu it was explained as second try with more effort. Here is no "story" explanation...

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      Page 60 of the Core book. Pushing the roll. I see nothing saying you can only push certain skill checks.

    • @FirestarterXX
      @FirestarterXX Před 3 lety

      @@StarshipsSteel Okay, I assumed same but...what is pushing? Trying again or just part of mechanic to increase players' chances? If it was about trying again (and additional stress is nice there) you wouldn't have a chance to push in a combat turn...Otherwise it is possible...

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety +1

      "Trying again or just part of mechanic to increase players' chances?" This.
      If it was another attempt it would require more time, more actions, and it doesn't. A push is an extension of a skill roll representing a single attempt at resolving a skill attempt.

  • @bradhoover1644
    @bradhoover1644 Před 4 lety +1

    Why would the alien headbutt when it has claws, tail and extended strength? That table needs a little rework.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      It has the following attacks: Hypnotic Gaze, Play with its Prey, Deadly Grab, Ready to Kill, Capture for the Hive and Headbite (Not headbutt) :D
      All are legitimate attacks from a Xeno, some are insanely deadly, some are not. The only thing I would change and might house rule would be a non 1d6 roll, Maybe a 2d6 or 3d6, so we can get the less common attacks (IMHO like Hypnotic gaze) to be less common.

    • @mikhailvorontsov7315
      @mikhailvorontsov7315 Před 3 lety +1

      headbite, it's an iconic attack from the movies. At least in the first movie it's like the only thing it used.

  • @asowle
    @asowle Před 4 lety

    thanks for that...wondered what the game was like... for a RPG thats a lot of dice...?

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      Depends on the game I guess. For D&D, yes. But for various dice pool games? not really. Especially when we are only looking for 6s or 1s in some cases.

  • @aleplayer1712
    @aleplayer1712 Před 4 lety +1

    Hey man, I am looking to run my own original cinematic mode game. Want to join me on Roll20? I got an email if you wish to talk more.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      Hello! I appreciate the offer. It would depend on when it is occurring. Things are fairly busy around here. If you jump to the main youtube page you should be able to find me on my starships & steel facebook page.

    • @aleplayer1712
      @aleplayer1712 Před 4 lety

      @@StarshipsSteel Alright! I'll keep it in mind, good luck with your Channel! :)

  • @daved.8483
    @daved.8483 Před 8 měsíci

    I aprracite your video, very well done indeed. My only criticism is that roll20 sucks when compared to foundry vtt at every level.
    Something you might would like to consider in the future. Anyway, I aprracite your video style, simple and effective! Your players are lucky to have you as a GM. Cheers.

    • @StarshipsSteel
      @StarshipsSteel  Před 8 měsíci +1

      Considered it. Stayed with Roll20.

    • @daved.8483
      @daved.8483 Před 8 měsíci

      @@StarshipsSteel I'm curious, may ask why?

    • @StarshipsSteel
      @StarshipsSteel  Před 8 měsíci +1

      Sure.
      1. Roll20 works just fine. I have a lot of stuff in it and everyone can just log in with no downloading.
      2. To get the same functionality 24/7 online access foundry offers me no cost savings.

    • @daved.8483
      @daved.8483 Před 8 měsíci +1

      @StarshipsSteel I can see that having invested money in roll20 can be quit the reason for not leaving.
      However, free league material is mostly supported on foundry.
      Also, players do not need to download anything to use it.
      In terms of logging in 24/7
      There are 3rd party providers such as The Forge or Molten.
      Specifically, The Forge does not require you to install the software on your machine.
      Regardless, I've come across you for your videos about Alien RPG rather than discussing the vtt you use.
      I've subbed you as well. Thank you again.🫡

    • @StarshipsSteel
      @StarshipsSteel  Před 8 měsíci +2

      In my old age and the quest for automated systems for RPGs, I have decided it is not the way. I have a very automated Conan 2d20 sheet I wrote for Roll20 that my players use, but I think it might have been simpler to have not done that and just played it like a tabletop. (and yes the Conan 2d20 module on Foundry is cool as well)
      There is a lot I like about Foundry, but as soon as I go the path of using the Forge the monthly cost is essentially the same as Roll20. I am really less concerned with the cost sunk into Roll20 as I don't buy content from their store, I do most of it myself or upload 3rd party maps. But that is the crux of it I have a LOT uploaded. :)
      Thanks for the subscription! Not a lot of content these days, but hoping to start putting some stuff out sooner rather than later!

  • @taryntessrog7588
    @taryntessrog7588 Před 4 měsíci +3

    You’re handling armor wrong. Armor roll successes reduce damage by 1, they don’t negate the attacker’s successes. It works out the same if the attacker is using a weapon that only does one damage and spends extra successes on extra damage; but it is not the same if the weapon does 2 or more damage, and armor won’t protect against other stunts that the attacker spends extra successes on.