Episode 92: Ship Combat in the Alien RPG

Sdílet
Vložit
  • čas přidán 19. 02. 2020
  • The Alien RPG has an entire section on Starship Combat. This video will walk you though the basics and give you an idea of how it all works.
    HO DOG BROTHERS AND SWORD SISTERS!! SUBSCRIBE!
    czcams.com/channels/vCRy.html...
    CHECK OUT OUR NEW MERCHANDISE!
    MUGS: www.teepublic.com/mug/6529104...
    NOTEBOOKS: www.teepublic.com/notebook/65...
    TOTES: www.teepublic.com/tote/652910...
    And MORE!
    FIND OUR OTHER STRONGHOLDS!
    Instagram: / starshipsan. .
    Twitter: / ogedei_bahadur
    Facebook: / starshipsand. .
    Blog: www.starshipsandsteel.com
    BARBARIANS! Swordplay and videos are thirsty work, drop me a tip over at ko-fi if you like!
    ko-fi.com/starshipsandsteel
    Credits:
    Soundeffects from freesound.org/
    Sulaco, Aliens (www.thingiverse.com/thing:1531735) by Knieper1 is licensed under the Creative Commons - Attribution license.
    creativecommons.org/licenses/b...
    Images from Shutterstock
    Alien Ship Images: Fair use.
    Crew head shots: www.thispersondoesnotexist.com
    Dice: Sophie's Dice: sophieh.itch.io/sophies-dice (excellent, inexpensive, customizable die roller!)
  • Hry

Komentáře • 24

  • @jamessheridan5760
    @jamessheridan5760 Před 4 lety +6

    Great stuff, man! I just bought the core rule book last night and watched your three videos this morning. Thank you, they're very helpful for starting off!

  • @Daniel-Strain
    @Daniel-Strain Před 3 lety +2

    They need more actions for the sensors and engineer to give them more to do. For example, sensors could have the ability to learn things about the other ship. Engineering could have power boosts to temporarily give bonuses to certain system ratings.

  • @danielefabbro822
    @danielefabbro822 Před 7 měsíci

    Imagine having an actual footage about a Conestoga-class ship fighting a space battle.
    I'm still waiting for that day...

  • @LucasDiercouffMovies
    @LucasDiercouffMovies Před 2 lety +1

    Very comprehensive video. Thank you. To have a workable sheet that consolidated all the information needed for this process would be amazing. We have ship sheets and character sheets. However, a tiered list of positions and their skills like you provided for this video made it crystal clear. A sheet like that has to exist or I swear I'm just going to do it on a dry erase board or something.

  • @stadtjaeger
    @stadtjaeger Před rokem

    Im taking a break from dming dnd...im trying to learn this for a change of pace... Thanks for the video

  • @Kastoruz
    @Kastoruz Před 2 lety

    Thank you so much! :D

  • @Universal_exports87
    @Universal_exports87 Před 3 lety +1

    Great stuff man thank you, This is helping me learn the game.

  • @mikehill9806
    @mikehill9806 Před 4 lety +1

    Great series of videos. Many thanks.

  • @sparklybloo
    @sparklybloo Před 4 lety +1

    Great video, I found it very useful. I was kinda wondering how ships turned around if something flies passed them! Also, which programme did you use for the pirate ship and information input?
    Cheers and keep cranking out the content!

  • @capnahayes
    @capnahayes Před 2 lety

    Of there is more then one gunner on a ship and more then one weapon system can't the ship make an attack for each gunner and weapon? Like a defensive CWIS, and a Long Lance ASAT missile?

  • @NefariousKoel
    @NefariousKoel Před 4 lety

    I found using TTS' hotkey to roll too orderly and it doesn't do rolls very well. They tend to just spin in one direction and slump over weakly. I pick them up and shake them around with at least a couple different angles, such as a circular motion, before tossing to get better randomization.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      TTS hotkey?

    • @NefariousKoel
      @NefariousKoel Před 4 lety

      @@StarshipsSteel Yeah, there's a hotkey in Tabletop Simulator which you can push, while pointing at your dice selection, which will roll them for you without having to pick them up. I've seen people use it regularly since it's in the tutorial, but it just ends up rotating the dice in one direction and drops them without much roll. You can repeatedly press the key to help a bit, but it's still rather wonky due to the physics engine results of that limited spin. Click-dragging to pick them up and shake them around before dropping tends to give better results.
      Guess I'm an OCD die roller.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety +1

      @@NefariousKoel Ahh. Nothing in this video was done with Tabletop Simulator. Hence my confusion. :D

  • @velocelot1652
    @velocelot1652 Před 4 lety +1

    Dope

  • @F2t0ny
    @F2t0ny Před 3 lety +1

    What dice roller is that?

    • @StarshipsSteel
      @StarshipsSteel  Před 3 lety

      It is called "Sophie's Dice", I grabbed it off of steam, super functional, low low price. $5.69cad.

  • @GarethLazelle
    @GarethLazelle Před 4 lety +1

    So each ship only gets one attack despite having two gunners?
    As a result I note that you can't use both countermeasures _and_ weapons in the same turn - this seems to limit their utility _a lot_,
    The rules seem a little vague about what countermeasures work against what sort of Attacks and sensor locks? Any thoughts?

    • @GarethLazelle
      @GarethLazelle Před 4 lety

      Do you pick all actions at the start of the turn? Or at the start of each phase?

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      Thanks for the comment. I asked myself the same thing when I was creating this, "If they have 2 gunners & 2 guns, can they shoot twice?". My conclusion was no, and it was based on the section "Initiative & Turns" on Page 190: "This works just like in personal combat
      (see page 87), but only the captain of each ship draws an initiative card. Each Turn of space
      combat has four phases, and each ship gets to
      perform one action in each phase."
      I am big on GMs and Players coming together to figure out what works best at their table, Rules As Written might not work for you, if so change em. :)
      As for weapons & CM, yes, but I think that might be part of the entertaining aspects of this. Do I risk firing? or do I need to try and avoid being hit? I'll not that there is a move action called "EVADE", which I did not use, that allows a ship to negate potential hits as well, provided you are at Short Range or greater.

    • @StarshipsSteel
      @StarshipsSteel  Před 4 lety

      @@GarethLazelle As I understand it, it is at the start of each phase as per Page 191 of "Declaring Actions" states: "In each phase, the captain of each ship orders the
      active crew member (sensor operator, pilot, gunner, engineer) to perform one action from the list of available actions for each phase (see below)."

    • @GarethLazelle
      @GarethLazelle Před 4 lety

      @@StarshipsSteel Thanks S&S, I guess the second gunner can at least assist with the attack action,