Assassin's Creed Mirage vs Valhalla - Parkour Gameplay Comparison (4K 60FPS)

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  • čas přidán 14. 06. 2023
  • Check out the parkour gameplay comparison between #AssassinsCreedMirage and #AssassinsCreedValhalla.
    #assassinscreed #acmirage #mirage
  • Hry

Komentáře • 470

  • @ACV
    @ACV  Před rokem +60

    I recorded parkour gameplay in Valhalla, aligning it with Mirage's new parkour footage for comparison. After watching this, what are your thoughts on Mirage's parkour gameplay compared to Valhalla's?

    • @va11bhav_rana
      @va11bhav_rana Před rokem +13

      not good, both not good

    • @CharlesVanexX
      @CharlesVanexX Před rokem +11

      Don't see anything different besides they added the swing and pole vaulting.

    • @Smoldering_Ratiolith
      @Smoldering_Ratiolith Před rokem +16

      Arno: *Laughs in French

    • @Smoldering_Ratiolith
      @Smoldering_Ratiolith Před rokem +13

      When they said "going back to the roots", they meant sitting in benches.

    • @Remebox
      @Remebox Před rokem +6

      @@Smoldering_Ratiolith That's funny that now they are trying to bring back old fans to the game like this, after they said "We don't care" And also funny that people happy about Assassins stuff .. not magic.. a hope Ubisoft realize that old fans more than they think, and they should consider it and make a normal game about parkour and assassinations using stealth, but I dont think they can develop any game now..

  • @fonryjji
    @fonryjji Před rokem +469

    The difference in parkour movement seem subtle if any. I guess they mainly changed the environment to facilitate parkour more in Mirage compared to Valhalla.

    • @Fck_the_atf
      @Fck_the_atf Před rokem +48

      Right on target.
      The movement isn’t really any different aside from being sped up.
      But if you look closely in the mirage footage there is actually alot of points where you can branch off of whatever path your on. To go up, down, left, and right. Which you don’t see in Valhalla. There is only one path you can go down and it doesn’t much matter weather you want to go up or down. Where in mirage you can see two times where the player manually goes down allowing you to transverse through 3 dimensions. Up, down, left, and right.

    • @nikshakya7389
      @nikshakya7389 Před rokem +19

      ​@@Fck_the_atfman, I don't even see it being sped up. The movement seems bulky just like in valhalla.

    • @pond9875
      @pond9875 Před rokem +1

      ​​@@nikshakya7389o watch the developers video on that, they literally just speed up the movement and add some parkour features that were in Origins but lost in Odyssey and Valhalla.

    • @Fck_the_atf
      @Fck_the_atf Před rokem +12

      @@nikshakya7389 its not as smooth but it is sped up. At least the climbing is. The free running might be the same speed.

    • @Gandung_007
      @Gandung_007 Před rokem +1

      And dont forget about work in progress buddy...
      Never fall about that in Ubisoft gane

  • @smallrestaurant5176
    @smallrestaurant5176 Před rokem +130

    I have to tell you the truth, the two games look no different

    • @thumpingblazon7870
      @thumpingblazon7870 Před 11 měsíci

      Im gonna be fr i did not realize that it showed valhalla until the he showed them side by side

    • @silkwind7618
      @silkwind7618 Před 11 měsíci +1

      It's because Mirage is originally an expansion to Valhalla but became a Stand-alone DLC like Freedom Cry from Black Flag.

    • @murder_maestro123
      @murder_maestro123 Před 5 měsíci +1

      It’s because they aren’t. What makes Mirage an improvement over Valhalla is the fact that there is simply more options with parkour than Valhalla. It’s the same parkour system, just a better world design to go with it.

    • @Kelby73
      @Kelby73 Před 5 měsíci

      @@murder_maestro123ur right but still the same thing

  • @scrubmaster5153
    @scrubmaster5153 Před rokem +316

    They look identical to me, I don’t know what they mean by making the parkour faster or smoother. Maybe the vaulting is smoother but that’s about it for the parkour.

    • @LordZanji
      @LordZanji Před rokem +11

      fr😂😂

    • @spacemanf3070
      @spacemanf3070 Před rokem +64

      lmao this a 60$ game and unity still looks miles better

    • @Gody66
      @Gody66 Před rokem +18

      @@spacemanf3070 50$ 🤓☝

    • @Tripolizz770
      @Tripolizz770 Před rokem +26

      There's a definitely a difference as Basim is clearly faster but the difference isn't huge at all. Though Baghdad is more compact and buildings are designed with parkour in mind so there's gonna be a lot more opportunity to parkour.

    • @spacemanf3070
      @spacemanf3070 Před rokem +22

      @@Gody66 regardless it’s not worth the price when i guarantee 70% of the assets are going to be reused

  • @sjneow
    @sjneow Před rokem +140

    If you compare it directly to the Ezio games, they dont have this “pause” whey Ezio hop from bar to bar. The animation in Mirage feels “unsmoove”

    • @NYCWalIcrawler
      @NYCWalIcrawler Před rokem +9

      Yeah, and i've noticed that anytime basim is on a wire/fence walk type obstacle he doesnt exactly rush / run on it like ezio could.

    • @dignusdingus3709
      @dignusdingus3709 Před rokem +6

      Along with not showing any wall ejects, manual jumps or grasping, I wish the beam hopping had a smoother leap like in the Ezio and Kenway games.

    • @Dr9Os
      @Dr9Os Před rokem +7

      That's better, so be more realistic

    • @themadtitan728
      @themadtitan728 Před rokem +2

      @@Dr9Os no they are just lazy

    • @kiranvnair1133
      @kiranvnair1133 Před rokem

      The game isnt finished yet

  • @JGCoolfella
    @JGCoolfella Před rokem +302

    just started playing through original and ezio games again, realized how much more attention to detail and complex parkour level design are in those compared to the new trilogy. They are so much more dynamic with ejecting and catch ledge.

    • @unc54
      @unc54 Před rokem +70

      Some people overlook it because the animations aren't as flashy as something like Unity but from a mechanical standpoint we never saw that level of depth and freedom again.

    • @2INSNE
      @2INSNE Před rokem +16

      you are correct, in the Ezio trilogy you could get some what creative with the parkour. The new ones became to easy creating a one way path of scaling.

    • @praneetbasu5151
      @praneetbasu5151 Před rokem +1

      right now i am playing brotherhood and the opportunity of parkour in that game is so much i am overwhelmed

    • @TheGraysonYT
      @TheGraysonYT Před rokem +5

      That’s why I didn’t like Unity’s parkour as much.

    • @GRR1MN1R
      @GRR1MN1R Před rokem +10

      the Altair and Ezio games had the best challenging parkour system
      all the latest games does parkour with just moving forward on one button and always jumps towards ledge or places designed as spots
      but the older games had more reacting parkour , one wrong jump and you can fall off

  • @MatarikaToribash
    @MatarikaToribash Před rokem +136

    Hey game dev here, it seems what they’re missing in this game is shorter animation transitions hopping across the bars. There’s like a little pause instead of being a smooth blend into the following jump. Which makes the character feel weighty and kills illusion of flow. Also when the character is walking across a narrow platform, he does this slow crouch walk that also kills momentum completely. It’s basically the same parkour from Valhalla

    • @mizzix
      @mizzix Před rokem +3

      To be fair the crouch walk is not new, it's just oddly really slow in the newer games

    • @jahozzy8311
      @jahozzy8311 Před 11 měsíci +2

      thanks, i was looking for this. I dont have that much problem with the new games except the way they "pause" when they run through beams. I know it's supposed to mimic how parkour people pause and regain balance but Assassins are supposed to be as fast as the wind you won't even notice their shadow. but still, as long as they give a good story, I'm go for it.

    • @susnatende
      @susnatende Před 2 měsíci

      still bad

  • @orsognagiovanni1725
    @orsognagiovanni1725 Před rokem +140

    Finally an actual good comparison.

    • @IamGod534
      @IamGod534 Před rokem

      Just looks like valhalla in origins setup

    • @Growmetheus
      @Growmetheus Před rokem

      Barely discernable was softer swing-offs, snatchy pole grabs instead of swingy arches, and dynamic clothing.

    • @Growmetheus
      @Growmetheus Před rokem

      Basically less air when possible

  • @Andy-hi3yt
    @Andy-hi3yt Před rokem +33

    Something about the running seemed slow to me, now it’s obvious it’s a reskin

  • @lilytea6423
    @lilytea6423 Před rokem +31

    Unity raised the bar so high I don't think any ac game will ever get to that level of parkour fluidity even if they tried

    • @sapphirus217
      @sapphirus217 Před 11 měsíci

      Just reuse that wtf!!!

    • @fauken1994
      @fauken1994 Před 11 měsíci

      Too many flashy move - glitchy parkour system and superhuman jump - It will be a disaster.

    • @DayNineteen369
      @DayNineteen369 Před 11 měsíci +1

      @@fauken1994 too many flashy moves aha have you ever done parkour in real life

    • @ADOWAITE
      @ADOWAITE Před 11 měsíci +1

      ​@@DayNineteen369I share the same opinion, people talk so much about the AC1 has the most realistic climbing... Because of how slow climb is...
      But, seeing real life parkour videos, they seems far more fast in climbing than Altair 😂
      The only thing that is anormal its the "infinite stamina" of assassins, but nobody want stamina system...
      Yes, ubi has window to make even more animations of parkour... We are talking about masters of parkour

  • @Wilkinstine
    @Wilkinstine Před rokem +11

    Mirage cloth physics👌🏻

  • @ZX-wf5ju
    @ZX-wf5ju Před rokem +30

    I dont see any differences the only difference is Basim used his hand on the rope while Eivor was, smarter he used his axe..

    • @IAmMuffin.
      @IAmMuffin. Před rokem

      Basim used his glove to prevent his hands from burning at least

    • @maxm.m.7219
      @maxm.m.7219 Před rokem

      The 'climb up'-animation is faster with Basim. He just immediately jumps up, whereas Eivor briefly pauses, or simply climbs up slower.
      Although, I hold on to my theory that his parkour improves as his rank improves. Besides, the gameplay shown was in still in development, so maybe they'll hear the people complaining, and modify it to be faster.

    • @ZX-wf5ju
      @ZX-wf5ju Před rokem

      @@maxm.m.7219 I was having the same thoughts of the parkour improvement while ranking up but I am not sure because it is not mentioned by any of Ubisoft Devs

  • @GarpuSiomay31
    @GarpuSiomay31 Před rokem +18

    Well, at first i'm hoping for the parkour will be smooth and fluid like unity, but here we go, just the same as the past 3 games before.

  • @ANI-lv7lf
    @ANI-lv7lf Před rokem +31

    As I can see, the parkour is still the same in both the games and I finally realised that Valhalla's environment was the main problem that why people hated it's Parkour. Also the fluidity and complexity mechanics are absent from the old AC games like Unity, Ezio trilogy, etc.
    I am not hoping anything but I still wish the devs could add the parkour physics and animation from Unity and older AC games as Mirage is still a work in progress (or they can add it as a future update in the game).

    • @infinitespinergy1220
      @infinitespinergy1220 Před rokem +8

      The map design will show players how mechanicly dry and unfun the rpg parkour system is. It will certainly improve the experience a bit, having a huge dense city to climb around, but having no real way to do anything unique aside from following the set pathes, it will not be as good as the old games.

    • @Regalieth9143
      @Regalieth9143 Před rokem +5

      If you think that’s why people hated it’s parkour then you’ve really haven’t been paying attention.
      Compare Unity’s parkour to Origina, Odyssey and Valhalla. Then you’ll understand why people hate it.
      Look at the combat in All the AC games starting from Unity and before Unity and compare it to Origins-Valhalla. Then you’ll understand.
      For some reason Ubisoft thought if they downgraded the parkour and changed to combat to some weird World of Warcraft style of combat then people would like it. Strange.

    • @Noctuam734
      @Noctuam734 Před rokem +2

      @@Regalieth9143 Ironically enough, people did like it because of the combat changes lol... the new rpg trilogy is only hated on the internet, it increased the franchise popularity by a lot. So not strange at all.

    • @Regalieth9143
      @Regalieth9143 Před rokem +2

      @@Noctuam734 Really? Show me who these people are then, because all I’ve been hearing, mainly when Odyssey came out is how much they steered from the older games. How they’ve downgraded the Free Flow parkour and changed the combat.
      Out of 20, there’s probably 2 people That’ll say they like the games. You’re one of the very few.

    • @Regalieth9143
      @Regalieth9143 Před rokem +1

      @@Noctuam734 I’ll get 15 individuals right now to hop on this thread and tell you how much they disliked those new mainline rpg assassin’s creed games.

  • @Lodestar.
    @Lodestar. Před rokem +1

    Thanks for putting this together

  • @GreeKurdChannelMilan
    @GreeKurdChannelMilan Před rokem +22

    Same parkour animations, the only difference is that Basim is faster than Eivor.

  • @1rkhachatryan
    @1rkhachatryan Před rokem +73

    Honestly the parkour was fine in Valhalla to me, the issue was the cities weren't designed for it so we didn't really use it too often. With this game, Baghdad was specifically designed for parkour in mind so it feels smoother and since there's so many buildings and connection points between them, you can actually stay off the ground in Mirage where as I felt that was harder to do in Valhalla.

    • @user-qe8ty8un6o
      @user-qe8ty8un6o Před rokem +1

      In fact, there are many hidden parkour routes in Valhalla, you just need to find it and get a sense of accomplishment

    • @1rkhachatryan
      @1rkhachatryan Před rokem +2

      @@user-qe8ty8un6o I know there are but my point is that it wasn't the norm, so while you could, it wasn't the standard.

    • @RustyBagel11
      @RustyBagel11 Před rokem

      Nah. I’m convinced sheep like u aren’t real gamers and are Ubisoft community reps spitting the same old shit they been saying. It’s bad it’s a bad system irrespective of the environment

    • @jalil3192
      @jalil3192 Před rokem

      True!

    • @trumpflavourednugget9325
      @trumpflavourednugget9325 Před rokem +11

      I'd prefer a parkour system with more agency, this is just lame.

  • @christiancalderas5198
    @christiancalderas5198 Před rokem +15

    My only main issues with Valhalla’s parkour was the little hop Eivor does when climbing a ledge up, the recovery when dropping down, and not being able to roll from average height like Origins. So far, Mirage doesn’t have that little hop, and the recovery is faster which is relieving (for me at least)

  • @sillyninja65
    @sillyninja65 Před rokem +17

    they need to remove frames from the parkour animations in mirage. its WAY too stompy

    • @lordnix6255
      @lordnix6255 Před rokem +9

      They could've used any animations and they chose to use the shittiest ones

    • @guts4300
      @guts4300 Před rokem +3

      ​​@@lordnix6255he same can be said about the dialogue scenes as well.. shitty animations 🤦

    • @lordnix6255
      @lordnix6255 Před rokem +1

      @@guts4300 very true

  • @highrepublic3264
    @highrepublic3264 Před rokem +7

    so they literally took all that time making an environment built for parkour, but didn’t implement a good parkour system? 💀💀💀💀

  • @pnk2370
    @pnk2370 Před rokem +22

    ah yes, the "unity parkour" ubisoft told us about..

    • @cordisdie8109
      @cordisdie8109 Před rokem +3

      they should have used origins parkour

    • @_sam.__
      @_sam.__ Před rokem +10

      @@cordisdie8109 they should've used the parkour from any of the games before origins*

    • @guts4300
      @guts4300 Před rokem +3

      "basim will be the most fastest & agile assassin ever in the series" 🧢🧢

    • @hawken796
      @hawken796 Před rokem +5

      They said they were inspired by Unity's world, not unity's parkour itself.

    • @emranhazom7113
      @emranhazom7113 Před rokem +1

      @@hawken796 well they should've used the unity parkour engine.. NOt this shit and crap, that looks like a slow moving man

  • @RainSennin_ismyAlt
    @RainSennin_ismyAlt Před rokem +42

    Literally nothing changed about the parkour, but that's not a bad thing. I'm just glad you can traverse the city without having to touch the ground anymore which was always one of my favorite things about Assassin's Creed.

    • @pinseekergaming4760
      @pinseekergaming4760 Před rokem

      People are just upset that it’s not gonna be as flashy as unity people forget those at the original creators of unity don’t work at Ubisoft anymore

    • @mariox7070
      @mariox7070 Před 11 měsíci

      Honestly, I keep noticing a pattern within the AC fanbase where whenever a new game is announced they always try to look at the minor details to predetermine whether it's good or bad and regardless they hate on it anyways. From the look of it, Mirage's movement is more fluid and responsive but that could also be due to a change in environment.

    • @pinseekergaming4760
      @pinseekergaming4760 Před 11 měsíci

      @@mariox7070 you hit the nail on the head. You’re right the van base is toxic and they have nothing better to do than to complain about a new game.

  • @jahjahanonymous6386
    @jahjahanonymous6386 Před rokem +4

    The entire time Basim was free running he was doing so at a jog. I wonder if sprinting while free running gives you a whole different set of animations that weren’t available in Valhalla. Would be a nice surprise but unlikely.

  • @thanos_karagiannhs5320
    @thanos_karagiannhs5320 Před rokem +7

    Basim seems a bit lighter and more nimble than Eivor/Eyvar despite the basic animations being the same. I think the tweaking was just enough so as to get rid of the unnecessary weight pulling you down every time you made a leap in Valhalla. Its not the same as Unity, nor will it ever be in an engine like this, but i hope we can have a decent parkour experience with what technical means are available to us.

  • @BrokenOpus
    @BrokenOpus Před rokem +8

    Can’t help but notice the ropes getting jumped on being absolutely stiff like steel beams. But I guess this is the case in both games.

    • @kylelucien7632
      @kylelucien7632 Před rokem +1

      I have absolutely no idea how Unisoft made perfectly smoothly flapping ropes in Unity, and abandoned it in all new games after it, it is such a huge visual thing, almost like they don't play the game

  • @tobiaszkukotko8655
    @tobiaszkukotko8655 Před rokem +2

    I saw it myself and started to searching some comparisons like that. Nothing changed. Our dreams about Unity parkour system will stay only dreams.

  • @samlevae457
    @samlevae457 Před rokem

    they look almost similar to me, but im hoping its because its still work in progress for mirage and hopefully they can add a few tweaks by the time the final product arrives. great video btw!

    • @iamsus3144
      @iamsus3144 Před rokem

      I thought so but you think that UBISOFT gonna do something b4 3 months launch of their game? Never
      Alas this will have same press A to parkour button with no depth
      I won't be buying this

  • @jahzelortiz1123
    @jahzelortiz1123 Před rokem +3

    One thing I feel nobody has noticed is that every single time they do parkour in the video, it is never at Basim’s full speed. In Valhalla you could jog forward and still parkour, it’s the same for this game. Throughout 99% of the demonstration they never press the sprint button, HOWEVER, after Basim kills the guy who shoots down his bird, he crosses a rope with full speed, scales up a wall pretty fast, and runs foward on the roof stupidly quick. That run speed on the roof right there, IS the full speed on display, they just for some reason wanted to show it slowly first which I never understand why demonstrative videos like these do that but aye, just thought i’d point that out somewhere

  • @robinsonxlnt8135
    @robinsonxlnt8135 Před rokem +3

    Like an unstoppable force meeting an immovable object .

  • @griyad7622
    @griyad7622 Před rokem +7

    They just sped up the animations a little, the only difference is the setting, it's really disappointing, imagine if they reused unity's engine and recreated baghdad within it.

    • @David-nq8cv
      @David-nq8cv Před rokem

      It is Unity's engine, which is the Anvil engine

  • @brokenbridge6316
    @brokenbridge6316 Před rokem +14

    This looks good. But we should all ask ourselves if AC: Mirage itself will be a good game? How many of us want to sit through another disappointment? These are questions we should ask ourselves.

    • @ANI-lv7lf
      @ANI-lv7lf Před rokem +1

      "Expect Disappointment and you won't be Disappointed"
      - MJ

    • @brokenbridge6316
      @brokenbridge6316 Před rokem +1

      @@ANI-lv7lf---TBH I'm asking these questions because I feel someone needs too.

    • @brokenbridge6316
      @brokenbridge6316 Před rokem +1

      @@ANI-lv7lf---But thanks for the advice.

    • @Traxotetir
      @Traxotetir Před rokem +1

      ​@@ANI-lv7lf or from Kratos.

    • @hawken796
      @hawken796 Před rokem

      Depends on expectations. If you're expecting a flagship system seller type ac game, then no, it definetly won't be that. It's a spinoff of Valhalla afterall, trying to tie into that story and set up the future of the modern day. I think the story will be better than Unity and Syndicate, but other than that, it'll be a simple game.

  • @arkadiusznagorny3111
    @arkadiusznagorny3111 Před rokem +3

    It's just slightly faster, hopefully they smooth out the animation a bit because it looks like Basim "sticks" to what he lands on. Other than that it's the city that will make a difference, it's just so much more dense than what Valhalla had

  • @Randomized_tv
    @Randomized_tv Před rokem +5

    Idk the gameplay looks different than the trailer. Seems as if basims pole swing was also faster at the playstation fest trailer. And that the camera moved along with the swings. This just looked mehh.

    • @lfer5116
      @lfer5116 Před rokem +9

      I agree, and also on the play station trailer, he is in his master assassin robes. Maybe that implies he will be faster and get better at parkour as he progresses? I would hope but we’ll see

  • @efanhomemovies
    @efanhomemovies Před rokem

    It reminds me of the routes you could take in 2 which is pretty cool

  • @Captain_Midnight
    @Captain_Midnight Před rokem +4

    Cannot wait to use Altair's outfit in Mirage

  • @EagleInHay
    @EagleInHay Před rokem +2

    Unfortunately, parkour from unity is unlikely to be repeated, maybe it was so hard to make... especially considering that it was 2014 then..

  • @dignusdingus3709
    @dignusdingus3709 Před rokem

    I wish they just recreated the Ezio trilogy parkour mechanics: wall ejects, manual jumps, grasping.etc

  • @shuteye2702
    @shuteye2702 Před rokem +8

    Looks the exact same lol

  • @Dojocartwheel
    @Dojocartwheel Před rokem +3

    Yep, still the same. I mean, I’m still stoked but to all those who wanted unity style parkour…I bid the farewell :/

  • @OmniMac
    @OmniMac Před rokem +1

    You can tell Basim wasn't moving as fast as he could have. And that's backed by the fact that if you watch the full gameplay they have him jogging through the whole thing until toward the end where, for a brief moment, he begins to sprint. I would say that the pause before leaping to another platform is hopefully because of them not having him moving at full speed in the showcase. But that's probably just how they designed the mechanics honestly. My main pet peeve is with that awful zip-line with almost bare hands, that shouldn't even be a thing.

  • @funkykrunc6857
    @funkykrunc6857 Před rokem +17

    MESSAGE TO UBISOFT DEV TEAM: the fans and I both see the small changes you made to make Basim faster and are very greatful! But I feel I speak for most of us when I say if you could find the time to increase Basim's top sprinting and walking speeds by a 1.7 factor and somehow shorten the interval of jogging (no one really likes the jogging animations. Kinda makes the stockier, character model look like he is waddling/shuffling his feet) then I think you will see a big increase in fans praising movement. I know I will!
    Most fans want to either crouch walk, walk very slow around corners, walk fast in a crowd, or all out sprint. Trust me this will make a HUGE difference! Cheers! Can't wait to play!

  • @JBGamingExp
    @JBGamingExp Před rokem +6

    why hating??? people forget that ac mirage was suppose to be valhalla's dlc well ofc they have the same parkour mechanics lol

    • @ZX-wf5ju
      @ZX-wf5ju Před rokem +1

      it was on paper , things doesn't go that messy when making a project

    • @jillanderson8934
      @jillanderson8934 Před rokem +3

      It’s the AC community. What did you expect?😂😂

    • @theyolwerine1453
      @theyolwerine1453 Před rokem +7

      If they released it as a valhalla dlc, i wouldn't mind at all but since Mirage is a different title, using the exact same animations is a bit lazy and careless on ubisoft's part

    • @DoubleU159
      @DoubleU159 Před rokem +2

      You just answered your own question. If (Valhalla) = (Mirage), then (hate Valhalla) = (hate Mirage). Simple math my guy.

    • @AzureHadit
      @AzureHadit Před rokem +2

      because they advertised fast and fluid parkour ?

  • @DorkySwimmer
    @DorkySwimmer Před rokem +1

    I'm honestly lost in what I'm suppose to see because Ubisoft said that the parkour system was going to be similar to Unity's.

  • @krandizzle
    @krandizzle Před rokem +10

    Valhalla looks smoother but i hope since its still in development….mirage will be better 🤞🏻

  • @gweedus
    @gweedus Před rokem +144

    this makes me really worried for mirage. Ubisoft is literally lying to our faces

    • @anthonygiangreco3621
      @anthonygiangreco3621 Před 11 měsíci +7

      How did they lie? Ubisoft's head production director (Anne Laure Condamine) explained in an interview what Ubisoft is doing with Assassins Creed Mirage and she said they are not going back to the old school gameplay mechanics but will will add old features like hiding places and bribing officials and guards, but the game will still have the RPG style movement parkour and fighting, I will have new obstacles and interactive environments plus new abilities because Basim is the reincarnated ISU Loki.

    • @dionpierre5847
      @dionpierre5847 Před 11 měsíci +19

      @@anthonygiangreco3621people like to pretend that they never said they would improve parkour. It’s crazy. The whole lead up to this game was about parkour. Wether you all want to deny it like it never happened that’s up to you

    • @anthonygiangreco3621
      @anthonygiangreco3621 Před 11 měsíci +2

      @@dionpierre5847 no it wasn't. People need to stop saying Assassins Creed is getting back to their roots, they never left their roots. Ubisoft's head production director Anne Laure Condamine explained everything Ubisoft is doing with Mirage, and she said Mirage is going to be a new version of the RPG style gameplay from Origins Odyssey and Valhalla, it will have more obstacles to vault over and new environments to interact with, and Basim will have special abilities because he is the reincarnated ISU Loki.

    • @dionpierre5847
      @dionpierre5847 Před 11 měsíci

      @@anthonygiangreco3621 🤣 they never left their roots? First off Ubisoft is the one saying that not the people and it’s clear they left and abandoned what made assassins creed great a long time ago. And what you are referring to is after the gameplay dropped. They can’t drop the gameplay and continue to lie about how parkour was supposed to be improved. And look at you prop up basims bullshi magic that no one likes. Once again abandoning their roots. You sound like an Ubisoft employee or you’re getting paid to promote the game.
      The game looks great but it isn’t what they said it would be

    • @swifto12usedtobetaken
      @swifto12usedtobetaken Před 11 měsíci +4

      @@anthonygiangreco3621as someone who loves the rpg gameplay i am more hyped

  • @Jacob-et7ez
    @Jacob-et7ez Před rokem +2

    Finally thank you

    • @ACV
      @ACV  Před rokem

      Thanks for watching :)

  • @iliketrainsguy5918
    @iliketrainsguy5918 Před 11 měsíci

    Finally somebody did this video, now what are going to say those AC fans which said Mirage has a different parkour

  • @johnsonwithat2322
    @johnsonwithat2322 Před rokem +6

    Well there you have it.. not much difference at all. Wonder if they added ledge grabs and back ejects in Mirage. Because they did say they went back to Ezio's era for parkour.

    • @icarusgaming6269
      @icarusgaming6269 Před rokem

      Technically you can do both of these things, but they're kind of useless. Ledge grabs only kick in at long distance, although their directionality is actually kind of okay. Back ejects just take you straight back or even down, making them useless for stair-seeking upwards

    • @Luger0312
      @Luger0312 Před rokem

      From what the trailers show and what you hear them talk about, they interpreted this aim as a design issue. So the City Design is like in the older games. That's it.

    • @johnsonwithat2322
      @johnsonwithat2322 Před rokem +1

      @@Luger0312 I mean it helps but not really what I expected. And they did literally say they were taking it back to Ezio era. So I expected a "high profile" button and and "walk fast/sprint" button.

  • @jaydenlobbe7911
    @jaydenlobbe7911 Před 9 měsíci

    The fact that we haven’t seen a single Side-Eject in Mirage’s gameplay shows that Ubisoft isn’t listening, older fans want the Parkour to have more player control and we aren’t seeing that at all
    Unity was headed in the right direction with its Parkour system, it just needed way more development time and player control and it could have been great, Syndicate could have also been great if London wasn’t at a 1:1 scale and it didn’t have the grappling hook
    I just want Mirage’s Parkour to include more player control like AC1 and the Ezio Trilogy, but also giving less experienced players an option to have Mirage’s normal Parkour

  • @dogestranding5047
    @dogestranding5047 Před rokem +1

    Having him zipline across the rope with his hands is ridiculous

  • @anony88
    @anony88 Před rokem

    I just replayed assassins creed 3 and it looks identical to that... They rehash the same animations for every game. Every new game is basically just a new map with a new story on the same game.

  • @SAHILKHAN-mp6kc
    @SAHILKHAN-mp6kc Před 8 měsíci

    How you hided the the weapons and sheild in ac valhalla plz reply

  • @Scorpionsan5
    @Scorpionsan5 Před rokem

    Parkour is good but AC games should add advanced acrobatic moves (ACB had Ezio jump to beam from horse and do acrobatic flip). Its not fun if player is limited to small number or parkour moves and acrobatics, they should add more in my opinion.

  • @bap2218
    @bap2218 Před rokem +7

    I just want Unitys parkour system

  • @blackdynamite_5470
    @blackdynamite_5470 Před rokem

    The Ubisoft presentation: "as we can see here the new parlour can cure erectile dysfunction and will back your dad from the milk shop"
    Reality: it's the same fucking thing as the previous games

  • @GnomeKr
    @GnomeKr Před rokem

    I feel like Mirage has the same movement sets as in Valhalla but is more fluid and feels more natural

  • @user-cid
    @user-cid Před 11 měsíci +1

    At this point ill just believe that Arno is just in fact the best in parkour within the series. If that's what they want to portray 🤦🏻‍♂️

  • @JakubMilan
    @JakubMilan Před rokem

    I kinda like what I see in valhalla in your vid

    • @ACV
      @ACV  Před rokem

      In Valhalla, there aren't many good places for parkour except in the Paris DLC. But in Mirage, it seems like they've made lots of areas specifically for parkour. They've also added and improved parkour elements in Mirage, so we're hoping the parkour in Mirage will be really fun to play.

  • @Zaq80
    @Zaq80 Před rokem +2

    Idk y but these parkour looks so.... unnatural
    AC3, BF, Rogue had the most natural parkours (Unity & Syndicate was something different)

  • @The7Reaper
    @The7Reaper Před rokem +3

    Can we talk about the cloth physics in Mirage though? They're so good, glad the outfit sticking to you didn't carry over from Valhalla

  • @dopnoster2k172
    @dopnoster2k172 Před 9 měsíci

    Yep they both have same engine means same parkour (slow in my opinion) i mean like can we get an ac unity type parkour i really loved it ..!❤❤

  • @MrLimo217
    @MrLimo217 Před rokem

    Lets be honest, this is still the same Anvil engine the last 3 games ran on and though it may be updated, it's still the same engine, with the released footage I don't expect parkour to be anything like the Unity games which I think a lot of people (Inlcuding myself) were expecting when they said more "traditional" AC. I'll probably still get it after its released because why not, it's still old school AC nonetheless.

  • @ranex7511
    @ranex7511 Před 10 měsíci

    Keep in mind that this is the parkour system when Basim is still an apprentice. According to ubisoft, he is going to be way faster and fluent as a master assassin.

  • @pwfan3818
    @pwfan3818 Před 9 měsíci

    Shouldn't parkour in Mirage be reminiscent to Unity or the older games?

  • @R3TR0734
    @R3TR0734 Před 11 měsíci

    The parkour could be so much better if they did just one thing make it so he doesn’t lose all momentum when he lands on something it just completely destroys the flow of parkour

  • @Nahyan_971_
    @Nahyan_971_ Před rokem +1

    They haven't changed anything in the parkour except making the vault a bit smoother, Typical Ubisoft always talk and no action.

  • @RedOtter100
    @RedOtter100 Před rokem

    Some people like myself will just play this game because it’s a new game and what not I believe people have had they’re fill with Valhalla and Odin whispering in your ear every damn time.

  • @TakiGamesOfficial
    @TakiGamesOfficial Před rokem +2

    All they need to do is remove that pause when he lands, or speed it up faster than the rest of the animation. That way the parkour can feel more floaty vs sticky. They made the combat floaty as hell for the last few games so it should technically be easy to make parkour floaty too.

  • @immortal6280
    @immortal6280 Před 9 měsíci

    You'll be playing as Eivor but in Basim clothes

  • @nobleskywalker4639
    @nobleskywalker4639 Před 10 měsíci

    Honestly I just want to play an AC game where my protag is an actual member of the creed no proto or ally to them. Unity is still peak of freerunning you can go up and down smoothly honestly these freerunning animations look like 2007

  • @novi493
    @novi493 Před rokem

    I’m glad the environment better suits this style of parkour because both of these games have the same animations. But Basim being “the fastest Assassin yet” is just not true, from what we’ve seen. Arno is still the fastest and most fluid when it comes to parkour. I don’t think they can too Unity’s parkour system and design.

  • @recess7
    @recess7 Před rokem

    Honestly I think they should make AC more grounded. Make combat harder and a better stealth mechanic overall.

  • @raphael7623
    @raphael7623 Před rokem

    I really wish they will make the ropes move, It was stiff asf

  • @iSauronx
    @iSauronx Před rokem

    OH MY GOD. That’s it unity was a peak. They will never going to make a game like it. It’s so frustrating I swear

  • @Ionut.Manuel
    @Ionut.Manuel Před rokem

    Of course the parkour and movements are identical, it's made on the same engine, only the gameplay is changed it's more stealthy

  • @2muchelfy
    @2muchelfy Před rokem

    I thought people said the parkour would be more like Unity’s?

  • @fauken1994
    @fauken1994 Před 11 měsíci

    Im an old fan of the old Parkour system back in the Altair and Ezio generation. I also think The Black Flag Edward parkour system also very good too.
    I dont like Unity parkour for some reason:
    + Animation very decent but lack of realistic approach - Superhuman jump , climbing too fast - There a re no sign of holding breath between each climb -> made it ver fake and not keen in the eyes.
    + Glitchy Parkour up and down system.
    The Fourth AC generation (trio modern ac from Origin to Vahalla) reduce flashy move and comback to old school ac - for me thats good but some environment feature have been cut off for a suitable era so they also cut down climbing time , thats why higher edge very easily reach by only one push with their legs - totally killing immersive for me.
    Altair and Eizio trilogy still hold the best for excellent and aiming for a more calculated climb, you will failed if you not careful enough. EDWARD Black Flag is the best example of how flashy animation should head to - slow, require thought again - fixed most of Conor Parkour issues (Too fast and glitchy).
    A realistic parkour system still the best - don’t like flashy move at all with too fast height reaching - like we dont actually thinking at all when climbing.
    AC MIRAGE will be ok if it can balance things between realistic and fun + calculating time and effort to reach for higher height as well as no superhuman jump and glitchy system too many flashy move. Each jump require body power to move on so a slight pause between jump is good for me.

  • @vamp0669
    @vamp0669 Před 11 měsíci

    i think they're saving Unity parkour for the Assassins Creed 1 or 2 remake

  • @luthfee9292
    @luthfee9292 Před rokem

    look identical, but mirage feel a little bit fluid and the parkour is bit lighter than valhallla

  • @nivm101
    @nivm101 Před rokem

    Playing the recent RPG ac titles, made me go back to the old ones, and i really think Ubisoft recycling this crap just so we could appreciate the previous titles

  • @mafiagta5491
    @mafiagta5491 Před rokem

    Nothing will top Unity in my opinion unless they build off Unity but they won’t. Anyway, I think some of the animations look sped up in Mirage and the city looks like it was actually designed with parkour in mind but we will have to see.

  • @bobbyy933
    @bobbyy933 Před rokem

    I swear I see no differences between the two

  • @Assassins0908
    @Assassins0908 Před rokem +2

    Where in Valhalla you’d have to find areas where you could attempt parkour (Paris dlc), I’d assume in mirage they have created more parkour opportunities with a map that has that in mind.

  • @FohzNA
    @FohzNA Před rokem

    is it just me or does jumping down/falling look unaturally quick like the gravity is stronger than it should be

    • @uxynergy2209
      @uxynergy2209 Před rokem

      Yes because this game using god damn Valhalla parkour

  • @elweegee3575
    @elweegee3575 Před rokem

    It's the same parkour which makes sense since they're using the same game engine.
    The only difference will be where it happens.

  • @AThousandLives-
    @AThousandLives- Před rokem +1

    Didnt need this video to let me know it was an exact copy of the horrible parkour in Valhalla. The clothing physics have the same issue as Valhalla. You'll be charged full priced for a dlc

    • @mizzix
      @mizzix Před rokem

      The clothing are way better wdym

  • @ToyCopperS
    @ToyCopperS Před rokem

    One job unity parkour animation and Ubisoft could of had something special with this one

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 Před rokem

    They should have just done a capcom like remake of AC1

  • @Marako0524
    @Marako0524 Před rokem

    "Basim is much more agile then for exaple Eivor" (the devs said)
    Yeah, hes like 1.10 times faster.😅

  • @everrunic8375
    @everrunic8375 Před rokem

    Should’ve used basim outfit in valhalla

  • @MR2GR33DY
    @MR2GR33DY Před rokem

    I just hope hes fast the last couples of games felt way to slow paced hopefully they leave out that RPG style combat mechanics

  • @immortal6280
    @immortal6280 Před 9 měsíci

    Ubisoft are not serious with Mirage, if they were they would made a new engine or used AC UNITY's old engine

  • @JokerInfinityWar
    @JokerInfinityWar Před rokem

    Idk man, I can't wait to play Mirage but at the same time it feels old and more of the same

  • @paweleszek6632
    @paweleszek6632 Před rokem

    This is valhalla dlc, still every ac games are masterpices

  • @MatarikaToribash
    @MatarikaToribash Před rokem

    s. There’s like a little pause instead of being a smooth blend into the following jump. Which makes the character feel weighty and kills illusion of flow. Also when the character is walking across a narrow platform, he does this slow crouch walk that also kills momentum completely. It’s basically the same parkour from Valhalla. They should’ve upped the speed of everything x2.
    Assassins creed would benefit from some borderline Arcady anime like parkour. This heavy realism stuff is no bueno

  • @takoshihitsamaru4675
    @takoshihitsamaru4675 Před rokem

    Similar for certain, but after watching more closely, it's definitely not the same animations.
    I'll be honest, Valhalla having any climbing or traversal is news to me.

  • @Thesilentwolf7610
    @Thesilentwolf7610 Před rokem

    From AC Origins to Mirage they all use the same movement / engine of course.

    • @theghostlydude7057
      @theghostlydude7057 Před rokem

      Unity is the same engine too btw

    • @Thesilentwolf7610
      @Thesilentwolf7610 Před rokem

      @@theghostlydude7057 yes of course, all the ac games uses anvilnext2.0 and AnvilNext but the animations are indeed optimized and changed over the years.

  • @idontwant2beasoldiermama241

    Do any of you guys think it would be cool for once you enter on Alert mode, enemies should spawn in front of your path so you have to be forced to turn around/take the side path/Hop off etc.?
    Also, do you think it would be fun if we had to press a button based on the timing of jumps to earn some kind of boost? Like a speed boost or just the most efficient technique of parkour?
    Idk I'm tired of holding R2 forward

    • @icarusgaming6269
      @icarusgaming6269 Před rokem +1

      Dynamic checkpoints spawning is classic AC behavior, but that second part is actually an interesting idea. In the past the depth came from redirecting off of walls and in midair to change your direction at any time, including up and down, and parkour will *never* be good again until these return. Once that happens however, some timing challenges could be interesting. Rhythm has always been an important part of game feel, but I never considered also making it inherent to the controls

    • @infinitespinergy1220
      @infinitespinergy1220 Před rokem

      Anything would be better than the "Hold forward + parkour button" system we have in the new games.

  • @MrHazz111
    @MrHazz111 Před rokem +3

    Since this is a work in progress and there's still time to tweak a few bits here and there. I think the jumping speed from horizontal bar to horizontal bar as well as the speed of swinging from one bar to a platform should be sped up.
    I have no issue with the Assassin focus and think it looks cool as hell, but I also think maybe an option to not have the Assassin focus could be helpful to those who think it breaks immersion (similar to how you could choose to turn on/off the ability to assassinate anyone regardless of level in Valhalla.

    • @Vsprivate
      @Vsprivate Před rokem +1

      Bro, what you see is what you will get, they won't change anything till October, it's Ubisoft were talking about

    • @milten76
      @milten76 Před rokem

      ​@@Vsprivatei dont get how people always say that. The game is done. They wont change the parkour system this late in. People dont think.

    • @MrHazz111
      @MrHazz111 Před rokem

      They changed the dodge animation in Origins due to fan reaction from the E3 gameplay trailer. They don't have time to make any big changes obviously but they have time for smaller changes. It says 'WORK IN PROGRESS' for a reason.

    • @milten76
      @milten76 Před rokem +1

      @@MrHazz111 dude did you just compare a simple dodge to a whole different mechanic?

    • @MrHazz111
      @MrHazz111 Před rokem

      @@milten76 Changing the jumping speed from one bar to the next slightly is not a 'different mechanic'. In fact, you can argue its less work than reworking a whole dodge animation. I didn't ask for AC1 or Unity parkour, I just asked for a slight change in movement speed.

  • @thecoolnewsguy
    @thecoolnewsguy Před 10 měsíci

    Literally the fastest assassin wow