Assassin's Creed Mirage vs Unity - Parkour Gameplay Comparison (4K 60FPS)

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  • čas přidán 12. 06. 2023
  • Check out the parkour gameplay comparison between #AssassinsCreedMirage and #AssassinsCreedUnity.
    #assassinscreed #acmirage #mirage
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Komentáře • 775

  • @ACV
    @ACV  Před rokem +140

    What do you guys think of Assassin’s Creed Mirage’s parkour gameplay?

    • @Bond_Servant
      @Bond_Servant Před rokem +15

      I would say Mirage is a lot smoother but not as flashy And with less parkour moves.

    • @juanmiguelmartin4659
      @juanmiguelmartin4659 Před rokem +6

      for me im amazed the gameplay , about the parkour .. maybe they followed the history of the franchise thats why the moves when it comes to parkour is not like AC unity. , AC unity is in the 17th century france so, i think the story of AC Mirage will show how there parkour/ free running improve in the long period of time.. just thoughts in my mind haha , big fan here

    • @AssyrianKingdom
      @AssyrianKingdom Před rokem +2

      Mirage is way more fluid. But Unity just way too fine when it works though!

    • @Agent-ht7df
      @Agent-ht7df Před rokem +26

      Mirage has no flow, look closely every animation is from valhalla just sped up. Even low vaulting is an animation from Odyssey. Extremely disapointing.

    • @AssyrianKingdom
      @AssyrianKingdom Před rokem

      @@Agent-ht7df lol it’s not even out brother, nobody has the chance to do crazy parkour and test all the parkour mechanics. Go watch all the assassins creed demos they never do crazy parkour. Even unity only controlled descent was showcased no wall ejects. Every ac game has wall ejects. And that will make it look cooler. Bro it’s time to grow the fuck yo. Unity is yoo janky doesn’t always work. Mirage looked 1million times smoother. Just get over it guys 2014 was long ago grow up. We’re gonna get Japan code name red, that will have crazy parkour. Also mind you the game isn’t finished yet.

  • @Frosty_Kyle
    @Frosty_Kyle Před rokem +1064

    The problem with Mirage's parkour is that it has no smooth transition in between different animations. They seem rather stiff to the point where each animation follows an independent "start" "stop" segment and gives some sort of heavy weight feeling to the movement.
    Unity however, has completely smooth transitions between animations which makes them well blended together.

    • @EnnuiPilgrim
      @EnnuiPilgrim Před rokem +25

      Thank you. 😊

    • @therealisticgamer7385
      @therealisticgamer7385 Před rokem +45

      yeah mirage doesn’t look as natural as unity’s

    • @PlayfulCloud3
      @PlayfulCloud3 Před rokem +55

      thats bc mirage is just a cheap copy of valhalla, complete shame

    • @user-wq1mu6og9l
      @user-wq1mu6og9l Před rokem +26

      Is that so?
      As someone who loves the Assassin's Creed series and often watches parkour videos, I actually had the opposite impression.
      While Unity had a large quantity of high-quality animations, there were some instances where the blending felt insufficient.
      On the other hand, Mirage had fewer animations, but they seemed to be blended very well.
      I remember that Syndicate managed to skillfully blend and improve the choppy and incomplete animations from Unity.

    • @FohzNA
      @FohzNA Před rokem +5

      valhalla animations

  • @dog8438
    @dog8438 Před rokem +1262

    Mirage looks great but they still have yet to come close to how well done Unity's parkour system was. They seemed so passionate about it in 2014 too, it's a shame it was abandoned.

    • @devilhunterx069
      @devilhunterx069 Před rokem +29

      I think they can't because of the engine...

    • @conordyer2307
      @conordyer2307 Před rokem +79

      Mirage is an embarrassing cash grab

    • @HoliGallistur1023
      @HoliGallistur1023 Před rokem +84

      @@conordyer2307 don't already start saying that ...

    • @yt-1337
      @yt-1337 Před rokem +15

      @@devilhunterx069 why? you wanna tell me the engine is worse and couldn't handle it? it's just not implemented in the engine but they could add it with no problem as the anvil next v3 / ubisoft anvil engine is powerful enough

    • @Energeticallyalive
      @Energeticallyalive Před rokem +19

      ​@@devilhunterx069 Unity had the same engine as mirage 💀

  • @lmaoqasim
    @lmaoqasim Před rokem +181

    I love how the the best AC game with parkour is set in France, ironically where Parkour was invented.

    • @jcshark7023
      @jcshark7023 Před rokem +6

      Maybe it’s intentional 😮‍💨 Only gripe is they could speed up the animations just a little bit

    • @johnnypr-nyc8851
      @johnnypr-nyc8851 Před 11 měsíci +15

      ​@@jcshark7023The speed in Unity is perfect, it has weight and coherency. Mirage looks like they just animated one jump and have it moving in one frame.

    • @PauloSousa86
      @PauloSousa86 Před 10 měsíci +2

      It's because they used real free running experts for the animations collecting data, they knew it was the birth of it and payed their respects, there's even a movie of one running in Arno's clothes through Paris.

    • @shikonplayz
      @shikonplayz Před 9 měsíci

      You must mean invented the word “parkour” cuz running and jumping on stuff been a thing

    • @LetMeBe3
      @LetMeBe3 Před 8 měsíci

      @@jcshark7023you kind of have to adjust your play style to the slightly slower animations.

  • @nicolashuot9163
    @nicolashuot9163 Před rokem +600

    It's amazing that Unity is still the most beautiful Assassin's Creed game, even 9 years after its release !

    • @dr_emmz
      @dr_emmz Před rokem +82

      Even the graphics and environment for me is still untouched

    • @raghavkhurana5821
      @raghavkhurana5821 Před rokem +33

      @@dr_emmz true, vibe of paris is unbeatable

    • @Daichi777
      @Daichi777 Před rokem +8

      And the multiplayer makes the game more fun

    • @schnitzel_enjoyer
      @schnitzel_enjoyer Před rokem +4

      @@dr_emmz the graphics is what he's talking about

    • @ghosxtlucky6771
      @ghosxtlucky6771 Před 11 měsíci +4

      Nah it just looks like that on pc. On console it looks grainy and to brighte even with the brightness lowered.

  • @Skvffed
    @Skvffed Před rokem +424

    Yup. Parkour in Unity is so much fun. The ability to descend fluently is really what makes the parkour in Unity the best for me.

    • @Charuka548
      @Charuka548 Před rokem +4

      They are fun but unrealistic

    • @Skvffed
      @Skvffed Před rokem +83

      @@Charuka548 Assassin's Creed has never been realistic. You're able to single-handedly wipe out entire armies in AC.

    • @NoName-cz5mg
      @NoName-cz5mg Před rokem +1

      @@Skvffed u can do that in real life.

    • @astakonaaves8029
      @astakonaaves8029 Před rokem +13

      @@NoName-cz5mg If you believe in yourself.

    • @decentcontent5245
      @decentcontent5245 Před rokem +7

      @@NoName-cz5mg if your Rambo in real life 💀

  • @ProfessuhLemon
    @ProfessuhLemon Před rokem +336

    Unity is only going to age better with time. I really hope they release a multi-platform remaster/update, really all it needs is 60fps and maybe slightly updated textures/coloring. It'd be a great addition to this new AC Infinity platform they're working on.

    • @ACV
      @ACV  Před rokem +51

      Unity's parkour mechanics are in need of a remaster. While the potential is there, the current experience of traversing smoothly can be frustrating.

    • @AssyrianKingdom
      @AssyrianKingdom Před rokem +1

      Lol how do you know that? They just didn't do one in the showcase. Every single assassin's creed game has wall ejects. Meaning this will too. Ubisoft just shit at actually playing and don't wanna risk doing some crazy stuff in the showcase!

    • @Exagora-_-
      @Exagora-_- Před rokem +2

      Well ur not far off I legit replayed unity for the first time in yrs and beat it in like a weeks worth of hrs and I hate to say it doesn't need a remake sure it's aged well and there's less bugs but it's way too short for an ac game they're better off jus building on what made it good like the parkour stealth and what not

    • @RedSetLetsGo
      @RedSetLetsGo Před rokem +1

      Yea unity’s looks amazing but fundamentally it’s a broken system.

    • @MarcelMatani
      @MarcelMatani Před rokem +1

      you can do that on pc

  • @atlasprime6193
    @atlasprime6193 Před rokem +204

    The main thing I see here as the key difference is that Mirage doesn’t have wall run and side eject like Unity, which fundamentally chances how parkour became faster, fluid and flashy. It even affects the design of the environment, like where Ubisoft no longer have to rely on reused staircase-style boxes to create the initial vertical climb on many areas of the map, allowing more room for unique placement objects.
    EDIT: I am so confuse as to why some people are saying Unity has no side eject. Has no one watched Leo K [Rogue] channel? Side hop is basically a different way of saying side eject.

    • @Fck_the_atf
      @Fck_the_atf Před rokem +4

      Exactly!!

    • @ethanhall9376
      @ethanhall9376 Před rokem +15

      Unity had slow parkour. Vertically or was perfect, the best climbing in the series, but free running peaked in the ezio trilogy.

    • @shinobimsh5687
      @shinobimsh5687 Před rokem +4

      Unity doesn't have side eject it only has side hop

    • @KM-qk1oz
      @KM-qk1oz Před rokem +15

      @@ethanhall9376 nah free running peaked in the colonial trilogy. You could hold B/O before an obstacle and do a cool parkour animation over it. Ezio did not have that and made it feel less fluid

    • @ethanhall9376
      @ethanhall9376 Před rokem +6

      @@KM-qk1oz true but you'd also just unwillingly start climbing every wall if you accidentally got too close in the kenway saga. Running across rooftops and ledges and swinging around corners had the most control in the ezio trilogy.

  • @pkinggd
    @pkinggd Před rokem +45

    Unity's Parkour down, lip sync and graphics still impresses me more then what mirage has offered/shown so far, but i am excited to return to the roots of the Creed.

    • @Bruce_Black
      @Bruce_Black Před rokem +5

      i don't think that "return to the roots" apply in this game cause it has the same heavy animation style from ac origins-Valhalla Wich is trash, i really wanted them to do like AC1-Unity low/high profile thing where the character has actuall human weight to them not just a running doll

    • @themadtitan728
      @themadtitan728 Před rokem

      Do you think AC japan will have better parkour since it will be a next gen game

  • @irecordwithaphone1856
    @irecordwithaphone1856 Před rokem +253

    I'm sorry man but the devs making Unity literally created the golden system and I wish they would just understand how much people want it back
    Edit to clarify: Yes I know people trashed the game at launch, and it was buggy at launch. But I think a lot of great stuff was overshadowed by the hate

    • @Jimmm11
      @Jimmm11 Před rokem +31

      fr, the physic of human in unity is so fluid, while in rpg trilogy it feels like a doll

    • @mrpro7987
      @mrpro7987 Před rokem +9

      I agree completely. But it’s almost impossible on a different engine. And this game was meant to be a dlc in the first place.

    • @ferryharyantoo
      @ferryharyantoo Před rokem +13

      He wont be back. Cause u guys already bully unity for the bug and bad graphic lol

    • @bloodyair269
      @bloodyair269 Před rokem +15

      ​@@ferryharyantoobad graphic?
      If anything, almost all people praise Unity for the graphics. It's a 2014 game but looks better than most game nowadays.
      It just the disaster at launch that kills Unity.

    • @korozom
      @korozom Před rokem +9

      Remember.. when unity destroy by internet,, true, no way Ubisoft want going back in that time

  • @buccaneercat
    @buccaneercat Před rokem +89

    The idea of landing on a rope like it’s a solid platform needs to finally be phased out in future next (now current) gen releases. Giving objects (other than the swinging lanterns, rope lifts, and now vaulting poles) reactive physics would go such a long way in grounding the movement/parkour.
    I loved seeing the tree branches wabble as Connor moved across them in AC3. It was a small touch that gave the world so much more life and charm.
    Also, the slow bulky free running and parkour in Mirage is disappointing to say the least, but it’s not surprising since Ubisoft is reusing the terrible bulky gameplay system from Origins-Valhalla. I’m hoping AC Red and AC Hexe will deliver a better more satisfying gameplay experience (hopefully even more traditional than Mirage if it sells well)… but unfortunately I think Ubisoft is still satisfied with their boring RPG system..

    • @therealisticgamer7385
      @therealisticgamer7385 Před rokem +3

      💯

    • @Bruce_Black
      @Bruce_Black Před rokem +7

      "return to the roots" 🤦 i really wanted them to remove the heavy origins- Valhalla animation style but Ubisoft being Ubisoft i guess

    • @gamingwithujj1724
      @gamingwithujj1724 Před rokem +4

      These are trained assassins they know how to balance their weight according to the rope

    • @1lham_edits
      @1lham_edits Před rokem +9

      @@gamingwithujj1724 the rope should wobble. The assassin's balance doesn't cancel out the force that the assassin's inputs on the rope.

    • @iterationfackshet1990
      @iterationfackshet1990 Před rokem +3

      ⁠​⁠@@Bruce_Black realistically these devs can’t and instead designed the world to work best with the system they had. If they were given more time, resources and devs they could’ve, but Ubisoft tasked one of their smallest dev teams with creating a game as large as Unity. The best they could do now this close to release is possible change/alter some of Eivor’s animations to fit Basim better and make the transition between animations smoother. This footage honestly could be months old though as the recent “return to the roots” video they released showed Basim as faster although he was still using Eivor’s animations. I’m guessing they are tweaking the speed so that it’s perfect for the environment and you can’t get across the map too fast or too slowly. They can tweak the animations like for honor does with its reused animations to better fit Basim and the faster movement but they only have like 3 months left.

  • @stanley13579
    @stanley13579 Před rokem +25

    Unity is an underrated gem. After the bugs got ironed out, it's got the best parkour, best stealth, and best gear customization in the series. I hope they polish Mirage a little bit more, because it looks like some good ol' Assassin's Creed comfort-food from what I see.

  • @itsmeko1712
    @itsmeko1712 Před rokem +35

    Unity’s movement just has so much more variability to it compared to Mirage’s where Basim pretty much just makes a b-line towards everything, makes you wonder if just running straight forward is a better option

  • @p.gin3955
    @p.gin3955 Před rokem +36

    0:22 here is a great example of how unnatural the mirage parkour is, in Unity Arno normally stride's (left foot right foot...) forward like you normally would, while in Mirage Basim does this weird "cat like" jumps... he jumps vertically and then lands on the ledge in front while arno naturally as you would just simply jumps forward

  • @tamayopena7393
    @tamayopena7393 Před rokem +12

    I think unity's parkour is so fluid but mirage is kinda robotic or static, no body movement while jumping.

  • @dorintony
    @dorintony Před rokem +9

    When a 2010 game has better lighting than a 2020... still to this day, best lighting in Ac game...

    • @kalb390
      @kalb390 Před 11 měsíci

      Ubisoft stopped trying

  • @BabuMosahi
    @BabuMosahi Před rokem +3

    Ubisoft make the animation a bit smoother and just remove the magical chain assassination you are set good to go.

  • @CTXVII
    @CTXVII Před rokem +80

    I personally think that Mirage’s parkour is fine and works for the game. Sure, it’s not as flashy nor as fun as Arno’s parkour, but it does the job and does it well enough, all things considered. People have to remember that AC Mirage is more of an afterthought than a fully planned mainline entry to the series. So it explains why the devs went with an upgraded parkour system from the RPG trilogy (which is the system currently in use) than try to rework AC Unity’s parkour into the game.

    • @ACV
      @ACV  Před rokem +27

      I agree that Mirage's parkour looks fine, with its dense and improved level design compared to the previous three games. On the other hand, while Unity's parkour appears visually appealing, it feels rather clunky and less smooth when actually playing.

    • @cloudthekell
      @cloudthekell Před rokem +8

      @@ACVI agree with this so much, If mirage has a more fluid feel to its parkour system it can have the potential to be better than unity’s parkour despite all the flashy unnecessary movements

    • @hawken796
      @hawken796 Před rokem +4

      I mean calling it an afterthought is a bit much but you're right

    • @zacharyhendershott
      @zacharyhendershott Před rokem +5

      @@ACVI think Unity’s parkour feels incredibly smooth. It’s by far the best out of any game.

    • @ver5549
      @ver5549 Před rokem +1

      @@zacharyhendershott imo the smoothest parkour in the series is AC1/AC3, Unity has great animations but is clunky to play while AC1/AC3 have decent animations but are pretty damn smooth

  • @Stealthful_
    @Stealthful_ Před rokem

    I've been waiting for this.

  • @nightking8490
    @nightking8490 Před rokem +9

    Makes me appreciate unity even more. Parkour feels superior, and come on, considering for a game near to 10 years old, graphics still look elite and smooth. Shame that those glitches and an average story really defamed unity. But I still prefer pre AC Origins era GAMES over the new RPG based AC games.

  • @Fck_the_atf
    @Fck_the_atf Před rokem +67

    Mirage looks easier to control and way less janky but unity looks more deep and gives you alit more choice on where to go.
    Honestly feel like the parkour in mirage being good or bad really depends on what you want. Do you want it to be more fluid and constant? Then mirage is the way to go.
    Do you want it to be more deep and allow you to have more choices? Then unity is the way to go.

    • @unknownpmc5581
      @unknownpmc5581 Před rokem

      You hit it right on head, but still can see many ways to parkour in mirages clip.

    • @Fck_the_atf
      @Fck_the_atf Před rokem +2

      @@unknownpmc5581 aye, I would hope that they can implement wall ejecting and side ejecting. But if they don’t i will just be happy that we can finally walk again. It is one of my biggest pet peeve’s in the three rpg games that the character is unnecessarily sprinting every single place they go. Also i am glad that the map (for the most part) is parkour focused. Even origin’s parkour wasn’t that bad when you were in a big city with lots to climb on transverse through.

    • @destroyer9588
      @destroyer9588 Před rokem +7

      I actually like my parkour less janky and fluid because sometimes in ac unity arno jumps or climps in a another way or place that I dont want him to climp or do some parkour in it which makes it much annoying

    • @iiReTr0Z
      @iiReTr0Z Před rokem +1

      I believe adding side hops and catch ledge similar to ac2 is a small addition which can add a bit more depth to the parkour making it easy to learn hard to master.
      although right now am neutral so i don't have much to say if they decide to add it or not

    • @therealisticgamer7385
      @therealisticgamer7385 Před rokem +4

      in my experience, the more control the more fun. the less control the player is given to do what thy want the less fun.

  • @Weskers_GF
    @Weskers_GF Před rokem +7

    It really looks like Ezio, i like it even if Arno has more fluidity in his moves.

  • @smileyslug4133
    @smileyslug4133 Před rokem +4

    The parkour system in Unity allowed for more player expression with back and side ejects and parkour up and down inputs. While Mirage seems to have constructed better environmental routes and pathing, its system lacks the input to be more expressive; quite simply, Mirage's parkour is "easy to learn and easy to master," as the creative director said, because you have less control.
    Control and expression are what make parkour fun and engaging, and while Unity had its fair share of issues with its parkour (mainly the inconsistencies in when Arno could perform certain ejects or jump certain distances) I prefer its parkour over any other entry since its release.

  • @jimmymurphy898
    @jimmymurphy898 Před rokem +9

    Why does a game that came out almost 10 years ago now have better parkour?

    • @WarrenSiervo
      @WarrenSiervo Před rokem

      Looks great but feals terrible lol

    • @lordnix6255
      @lordnix6255 Před rokem +3

      @@WarrenSiervo Skill issue. Felt amazing to me and I was good at it.

    • @WarrenSiervo
      @WarrenSiervo Před rokem

      @@lordnix6255 Arno's jump looks unnatural and so many unnecessary flashy moves were it leads to arno jumping into different direction 😂 clunky af

  • @p.gin3955
    @p.gin3955 Před rokem +4

    When they said that Basim will be the "fastest assassin yet" now we can see that they only meant in running and climbing..., cause from what i see here 2:10 when Basim does strides he's actually a bit slower than Arno... (even though his start on the ground platform is faster)

  • @jasperverbrugghe3933
    @jasperverbrugghe3933 Před rokem +3

    Al unity needs is a resolution, texture update and a 60fps mode and that game is a blueprint of how it should be when it comes to parcour and stealth.

  • @andromedaplay9294
    @andromedaplay9294 Před rokem +8

    Off topic. It's pretty mind blowing that Unity's graphics still stands to this day. It's like the game (unity) was just recently been released. If only it didn't flopped during it's release due to a lot of bugs. This could have been a top 2 or 3 all ranking ac games.

    • @Frosty_Kyle
      @Frosty_Kyle Před rokem +1

      100% agree, but there were 2 other factors which harmed the reputation of this entry in the franchise:
      1) Story
      2) Arno himself as a character
      Personally I don't mind either at all! I loved Arno and the story and it felt fresh eventhough most of the community thinks he's basically a desperate attempt as an Ezio reboot.

    • @Lofirainbows
      @Lofirainbows Před 11 měsíci

      2014 had high graphically fidelity, people just misremember it due to Xbox (their videogames usually looked below average) not comparing to PlayStation 4

    • @kalb390
      @kalb390 Před 11 měsíci

      ​@@Lofirainbowsps4 and xbox looked the same, fanboy

    • @Lofirainbows
      @Lofirainbows Před 11 měsíci

      @kalb390 It's not about the console base-power, it's that PlayStation's studios... they make more impressive games, graphical fidelity/motion capture/animations, etc.

    • @kalb390
      @kalb390 Před 11 měsíci

      @@Lofirainbows yeah, if we're talking exclusives

  • @cheesuschrists
    @cheesuschrists Před rokem +1

    okay, the more I look at Basim and Arno's parkour montages, the more I realize how fast Altair and Ezio's parkour were.

  • @theguy3129
    @theguy3129 Před rokem +1

    These two games are literally 9 years apart, let that sink in. The fact that unity is even comparable and even comes out in better in certain aspects tells you about the amount of effort the team put into the game. It was way ahead of it's time. If only it had a better launch.

    • @Angel-ko9jp
      @Angel-ko9jp Před rokem

      Let that sink in 💀💀 I’m letting the whole bathroom too

  • @17jun1989
    @17jun1989 Před 4 měsíci +1

    AC Unity was one of my fav. Had the best Parkour mechanics. Soo fluid & skilful

  • @AlexMonzon1995
    @AlexMonzon1995 Před 8 měsíci

    Crazy how much more dense unity seems too i need to go back and play it

  • @lisek0205
    @lisek0205 Před rokem +1

    Btw there is a 60fps patch for cloth phisics in unity but still looks goofy around 100fps and above so it's better to stick with 60

  • @alialeid6663
    @alialeid6663 Před rokem +2

    I wish they added the wall run and the side eject

  • @MuscleM100
    @MuscleM100 Před rokem +3

    I love the fact that unity is gaining so much popularity after nearly 9 years later ❤😢

  • @abdulrafay2730
    @abdulrafay2730 Před 11 měsíci +1

    Unity parkour's fluidity is untouchable

  • @esiokles7623
    @esiokles7623 Před rokem +3

    Parkour seems faster and more realistic in mirage but unity is more flashy with better animations and ejects(we don’t know how ejects work in mirage though).

  • @Mr.Ditkovich.
    @Mr.Ditkovich. Před rokem +8

    Unity was the last AC game that felt like an AC game. It also has the best graphics out of all the games in the series. I know Ubisoft is not talented or creative anymore like they used to be so I don't expect Mirage or any upcoming AC game to be on the same level as the original games (The first 4 or 5 games). They could at least try match Unity's quality.

    • @kenni3313
      @kenni3313 Před 10 měsíci

      It doesn't have the best graphics

  • @Ayahime0
    @Ayahime0 Před 11 měsíci

    Now this is a Assassin's Creed game! October can't come any sooner.

  • @swiftchancellor159
    @swiftchancellor159 Před 11 měsíci

    Looks fine to me. Makes perfect sense when you realize how the extremely complex buildings of the time period in unity ad to the free running.

  • @Ellie-Williams.
    @Ellie-Williams. Před rokem +1

    I love both! I already love mirage, since AC is back to its roots again. Can’t wait!

  • @veraciousgamer1317
    @veraciousgamer1317 Před rokem +2

    I don't know why Odyssey and Valhalla were part of the mainstream because other than these two rest of games have MCs that act like Assassins.

  • @DOT107
    @DOT107 Před 11 měsíci

    I get that theyre trying to emulate the parkour that was present in AC1 era wise.
    I do hope that if theyre keeping Basim as a long time playable protagonist,his future sequel would have him learn newer parkour movement in the modern era

  • @iiReTr0Z
    @iiReTr0Z Před rokem

    The reason of Mirage's parkour fluidity is likely due to the fast animations. at 0:50 you can see Basim climbing the fence and jumping to the pole in one swift move. where in previous games the player would usually climb slower and have a small pause when he reaches the top. less realistic but it looks good so i dont mind.

  • @aidanfeeney8128
    @aidanfeeney8128 Před rokem

    I kind of just want that remasterd version of ac1 now

  • @matheushc_
    @matheushc_ Před rokem +53

    Unity Wins!

    • @Bond_Servant
      @Bond_Servant Před rokem +1

      Yes but I would say Mirage is a lot smoother but not as flashy And with less parkour moves.

    • @dragon_fruit3665
      @dragon_fruit3665 Před rokem +1

      @@Bond_Servant no

    • @marcoramirez313
      @marcoramirez313 Před rokem +2

      @@Bond_Servant smoother? No it’s more choppy and looks like your hitting an invisible wall every time you jump

  • @GhostRangerr
    @GhostRangerr Před 11 měsíci +2

    Bruh, even animation in AC2 is smoother than Mirage💀

  • @layerislive
    @layerislive Před rokem +1

    ac mirage parkours feels like this: slow -> fast -> slow -> fast
    meanwhile ac unity parkour feels fluid and smooth, like there's momentum in your movement

  • @sxifster2144
    @sxifster2144 Před rokem +12

    I love Unity parkour but theres only one thing that bothers me about it and it's the fact that Arno jumps like 20 feet forward from a stationary position. Unity parkour looks good but it's WAY too fake for me to want it again.

    • @victordefreitas1620
      @victordefreitas1620 Před rokem +3

      True... and this animation happens all the time like it was easy

    • @reezwave
      @reezwave Před rokem +3

      Yeah I noticed it too

    • @GloriaEsveydi
      @GloriaEsveydi Před rokem

      That you haven't paid attention to the story?... the Assassins have a supernatural ability

    • @therealisticgamer7385
      @therealisticgamer7385 Před rokem

      uhh bullshit the parkour overall in that game was the most realistic and remarkable in the series. yes that ONE ☝️ animation was unrealistic as fuck. but that is ONE ☝️ animation. and you can avoid it, if you know what you are doing. that animation is actually only for people who are lazy and try to go for cheap jumps. only advanced players of unity know how to get around that animation. like in this video. if you are running into that animation allot that means your just trash at the parkour and a noob lol.

  • @Requios
    @Requios Před rokem +1

    Did everybody forget what it's like to actually play Unity? The parkour looks good in videos but they only show the best bits, with lots of practice. When actually playing Arno does a lot of unexpected things. I want parkour thats fun and predictable.

  • @theaethor
    @theaethor Před 10 měsíci +1

    I recently - finally - played through Assassin’s Creed II. While I do not feel it holds up very well, one thing was for certain - the parkour has immense situational depth (even more so than Unity). You don’t exactly have a deep move set. The five main parkour moves you can perform are side eject, back eject, catch ledge, wall run up, and climb leap. However, pending the design of the buildings and structures, you have immense depth.
    Let’s take a typical crate and barrel staircase in AC2. If you run of up the staircase and jump on a wall post, there are generally more posts after it that takes you towards a roof. However, if you wall run up the post your on, you can the run up with a side eject or back eject, or perform a climb leap to get to the roof faster.
    Unity had situational depth regarding side ejects. There’s no need for a climb leap because Arno will do it automatically. Side ejects are mapped and inconsistent. Back ejects are also mapped. Unfortunately, the amount of movement freedom that the Altair, Ezio, and even Kenway games provided is still unmatched in the series, and there was a definite sense of regression with Unity in my opinion.
    Mirage looks like Valhalla. Mirage was built using Valhalla’s systems. The parkour in Mirage will be nothing more than a slightly improved version of Origins - Valhalla’s parkour.
    I would much prefer an updated version of the Altair and Ezio parkour systems in comparison to just Unity. Unity is a little too flashy, and kind of breaks the tenets of the creed on a lore level. The man is flinging himself around like an acrobat.
    Personal preferences I guess, but I find far more enjoyability from the old game’s consistent systems than anything after Rogue.

    • @guts4300
      @guts4300 Před 10 měsíci

      How does Arno being flashy break the tenets of the creed? I don’t understand, Where does it say your not supposed to be too flashy?

  • @Voldemorts.Nipple
    @Voldemorts.Nipple Před rokem +14

    The animations in unity look so good but the movement itself looks very goofy like he's jumping small jumps like lara croft or Nathan drake as if they're huge gaps

    • @ACV
      @ACV  Před rokem +6

      Yes, you're right. At times, the parkour in Unity can feel somewhat unrealistic😅.

    • @lepersonnage371
      @lepersonnage371 Před rokem

      @@ACV Well, the architecture in Unity is more complex than in any other AC games and also Unity has a manual jump button so it's expected but in a long run its good

  • @HeadHunter697
    @HeadHunter697 Před 8 měsíci

    Arno moves around like he has weight, Basim flies around and stops on a dime like he's weightless

  • @HoliGallistur1023
    @HoliGallistur1023 Před rokem +1

    Thanks , we really needed this comparison ...
    As an analysis of the parkour systems ...
    #Ubisoft #AssassinsCreed #AssassinsCreedMirage #Season2023

    • @ACV
      @ACV  Před rokem +2

      Thanks for watching mate :)

  • @g-dude6813
    @g-dude6813 Před rokem +1

    We need a next gen remaster of unity

  • @davidchiflino0492
    @davidchiflino0492 Před rokem

    Hope they make the parkour more fluid

  • @hawken796
    @hawken796 Před rokem

    Man that magnetic jump seems to be in both the games

  • @DetaiIist
    @DetaiIist Před 11 měsíci

    Has any reshade been used for unity in this video? Because it kinda looks like reshaded

    • @DetaiIist
      @DetaiIist Před 11 měsíci

      Also please tell me it’s name!

  • @sillyninja65
    @sillyninja65 Před rokem +2

    I hope its not too late for ubisoft to let the animations end or be interrupted just a few frame earlier. The parkour animations dont look bad but that stompiness and momentum breaking is driving me mental.
    Unity looks lovely but LITERALLY EVERYONE seems to forget how bad unity is especially controls wise. The game was rightfully hated

  • @curliboi
    @curliboi Před rokem

    pretty interesting seeing the differences, I think mirage looks way more similar to ezio's parkour, you could try comparinh brotherhood to mirage and see what it looks like.

  • @AllThingsG
    @AllThingsG Před rokem +2

    Unpopular opinion, but while Unity shone with its varied parkour animations, I felt like Arno was someone floaty in his movements. This makes it all a little bit unrealistic because moving from point A to point B should have some weight to it and gravity. Hence, if Mirage could incorporate the animations and improve upon it, I think it can have so much potential.

    • @maszkalman3676
      @maszkalman3676 Před 11 měsíci +1

      Parkour depends on momentum and "floatiness" you can't parkour with jumps like basim does you would break your joints also he loses all monetum with every jump :D it's pathetic at best..

  • @colazarus7264
    @colazarus7264 Před rokem +1

    the jumping movements in mirage is slightly similar to insomiac's spiderman parkour. The parkour in unity is slow but smooth just like movements of a real person which is why it is more realistic

  • @DarkMerchant2222
    @DarkMerchant2222 Před 8 měsíci

    The color palette on Unity is still so unique

  • @thebatman9163
    @thebatman9163 Před 11 měsíci +1

    Unity's parkour is not perfect but is the best in the series. Dev should have taken notes and refined it moving forward. Combat in unity is not perfect but is the best in the series, parkour and combat in unity had great potential and could evolve into perfection after refinement for later games. And do we really need to address unity's graphics? Well.. it was just breathtakingly beautiful. All facts!

  • @TheCorruption123
    @TheCorruption123 Před 9 měsíci

    What Ubisoft should’ve done, when they said they’d take us back to the roots, was to pull ingredients from each AC game and implement them into Mirage And i don’t just mean any and everything from each game i mean extract the elements that us fans loved and couldn’t get enough of during those times.

  • @rinkashimeshito2231
    @rinkashimeshito2231 Před 7 měsíci +1

    i fcking called it
    Everyone hated unity back then
    but now they adore it

  • @database8581
    @database8581 Před 7 měsíci

    Why is Basim acting like 500 kg Eivor with that breakdance jumps ☠️

  • @davidecorneli2682
    @davidecorneli2682 Před rokem

    WOW! A lot of improvements are made since Mirage!!

  • @benvids
    @benvids Před 8 měsíci

    Are you required to manually jump in Mirage? That would explain the pacing and be a win imo.

  • @joserob643
    @joserob643 Před 10 měsíci +1

    En 2013-2014 el tema del parkour era una tendencia recuerdo que muchos de mis amigos querian hacer parkour y se volvio un deporte muy conocido tal vez eso influyo en que los desarrolladores se inspiraran con Unity,hoy en dia no es asi el parkour ha sido muy olvidado como deporte en la actualidad

    • @user-eu8qe8fe7x
      @user-eu8qe8fe7x Před 9 měsíci

      Ahora todo es una obesidad de musculos que no puedes ni andar bien.

  • @ALCAPONE6664
    @ALCAPONE6664 Před 6 měsíci

    AC: Unity is nearly 10 years old and STILL has the best looking visuals and best parkour/free running

  • @elijahscott9825
    @elijahscott9825 Před 9 měsíci

    Mirage or Unity what’s better ?

  • @ma_goo268
    @ma_goo268 Před 8 měsíci

    Mirage's parkour motions feel like the familiar motions and controls seen in the Ezio Saga. I'll have to actually play it though. It seems like a lot of the naturalness that I felt in Unity has disappeared.

  • @1rkhachatryan
    @1rkhachatryan Před rokem +2

    Honestly the way people talk about unity as if it was god's gift to mankind you think it was like amazing but to me it looks fine?? Like other than the descent button and the wall grabbing thing, it looks the same to me. Also idk if it's just that gameplay specifically but Arno seems to stumble a lot when he's doing parkour which kind of takes me out of it while Basim seems to be more natural at it.

  • @dyllfr1828
    @dyllfr1828 Před 9 měsíci

    I feel like they should've added a sprint button a long time ago it's always been so slow

  • @vault587
    @vault587 Před 11 měsíci

    Humans didn’t get the smooth parkour ability patch until after 1400 so this is actually historically accurate

  • @user-wy2pe6gi9t
    @user-wy2pe6gi9t Před rokem

    I hope mirage have easy controls for the parkour and don't have delay with the movement like in Unity. I do love AC Unity and I'm halfway through in my progress but i find it really annoying when Arno doesn't parkour the way you want it too. Whenever it's to escape the area after a mission and there's a chase, i really forgot the controls and i end up spamming the keyboard lol. Anyway, as what I see, Mirage puts a Valhalla vibe. Basim's movement, the horn, and also you hear him talking time to time which i thought a more realistic approach to certain areas

  • @raihan3185
    @raihan3185 Před rokem +1

    Assassins creed mirage (2014) vs Assassins Creed Unity (2023)

  • @HoxFox22
    @HoxFox22 Před rokem

    looks like mirage's animation going back to AC3-AC4

  • @suvamk
    @suvamk Před 10 měsíci +2

    I think the parkour in Unity was really inconsistent but it was something really special and it definitely had potential.... if only they invested on it to clear out all the problems.. By now it could have been something really amazing.. but ubisoft chose the lazy way out..

    • @sean7332
      @sean7332 Před 10 měsíci

      It's really bizarre that they have the animations right there in unity, what it needed was just more polish, imo a simpler control scheme which is what the new ones gave, why they took out stuff like the extra spins and flips when going down etc i ll never understand they just look so cool and give it more variety, I don't have faith in mirage to deliver, from what they have shown it looks a very half arsed effort to make it look more interesting then the latest ac games parkour

  • @dopnoster2k172
    @dopnoster2k172 Před 9 měsíci

    Ngl everytime I see unitys gameplay i see a new move/parkour 💪🏼🌝💖

  • @charlessimons2851
    @charlessimons2851 Před rokem +2

    "Return to roots" my ass

  • @piotrrywczak7971
    @piotrrywczak7971 Před 8 měsíci

    wow, Unity looks crazy good. It's the detailed and packed environment&models with ok textures.

  • @handel1111
    @handel1111 Před rokem +1

    compare Syndicate vs Mirage parkour

  • @yanmartin3346
    @yanmartin3346 Před rokem +2

    Unity's Parkour is more stylized. But Mirage's parkour is better, it eliminates unnecessary flips and turns, helping you get from one place to another in the quickest way possible. That's what parkour is.

    • @achaean7615
      @achaean7615 Před 11 měsíci

      Yes and no, personal style has become a staple of Parkour as a sport, you see everybody adding their personal touches to either be flashy, maybe grant an edge in terms of momentum etc

  • @Crispycactusjuice
    @Crispycactusjuice Před rokem

    Just waiting for it

  • @joker6558
    @joker6558 Před 11 měsíci

    I just have flashbacks to jumping the wrong direction for no reason. The new games don’t have that problem nearly as much

  • @Danno5894
    @Danno5894 Před rokem

    I just hope the combat is better than origins and Valhalla. I want to see some of that other than the parry

  • @TheOssie98
    @TheOssie98 Před rokem

    why does it look like Basim weighs so much when he is hopping, it should be fluid the movement should carry momentum but it just looks as if it pauses for a few seconds

  • @jeffmendez02
    @jeffmendez02 Před 3 měsíci

    If they didn't wanted flashy Parkour could have juat used Syndicate's parkour which is more polished, and by adding ejects and free fall.

  • @averageidentityhider828
    @averageidentityhider828 Před 9 měsíci

    Great, now we need better controlled descent, gravity, and wall ejects.

  • @daroth7127
    @daroth7127 Před 8 měsíci

    He looks like he ate too much Shawarma and shat his pants and is trying to find a restroom...

  • @kelvisviamontes.-.4523
    @kelvisviamontes.-.4523 Před 11 měsíci

    I started playing Assassins creed syndicate today and I’m seeing that It has the same parkour system .

  • @SergioMancini
    @SergioMancini Před rokem

    What is the difference?

  • @venator5
    @venator5 Před 9 měsíci

    People lets not forgett that mirage has a footage which is given by the devs before release. On the other hand unity is a final product.
    Knowing the behavior of ubisoft I would not be suprised if we are dealing with boosted pre rendered footage for mirage instead of an actual gameplay, which would answer why mirage looks so gameplay wise unnaturally fluent.
    I am 100% sure that it happened with mirage. Because all movement is too perfect.
    What really makes unity a bit unnatural is the way the player giving inputs. Sometimes it generates a small pause in the movement, sometimes the player makes unintended moves, and quiet of times the player push the buttons "too" rapidly and hence the Arno starts of a new animation even before visually the previous one being finished, ruining the realistic look.
    What happens with the mirage is that the character doing every input at the right time. Loot to late to make a small pause, nor being to early to interupt the animations being finishing. Which is in my opinion not to possible with actual human players, but rather with a pree rendered footage.

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial Před 9 měsíci +1

    Man unity was literally the best and smoothest parkour assassins creed ever. I was really hoping they would LITERALLY just copy paste arno but they didn't :/

  • @riverbstudios
    @riverbstudios Před 11 měsíci +1

    Mirage moves are so smooth, unity moves are amazing to watch. Unity still has the unique parkour moves tbh

  • @emranhazom7113
    @emranhazom7113 Před rokem

    The gameplay makes me wonder if there is high profile ngl. We see a part where Basim is running at full sprint, and the parkour is somehow fast and smooth, but when he doesn't run it's stiff. Makes me wonder

  • @dannylaredo6468
    @dannylaredo6468 Před 11 měsíci

    I think that perhaps what gives AC Unity its fluidity in parkour (besides transitions from one animation to another) is that it takes its time in the air in the jumpsUnlike AC Mirage who seems to barely reach the top of her jump, she lands at a fixed speed instead of landing at an increasing speed. Let them fix that and they will have a large part of the parkour fixed, and it is that in reality there are several points. Another would be that when he jumps from one beam to another, it should be with the same speed as when one would cross a frozen river and the ice is breaking, as if the foot barely touches the beam, you jump.

  • @WhutzPoppin
    @WhutzPoppin Před 11 měsíci +1

    Honestly, the parkour in Mirage doesn't look terrible. It really just needs *flair* like arno's little subtle twists and flips would make it so much better. They just need a side eject and wall eject button and we're golden

    • @Pepplay33
      @Pepplay33 Před 11 měsíci +1

      they said there is no eject... RIP

    • @pizzaparkerhotdogmaguire3225
      @pizzaparkerhotdogmaguire3225 Před 10 měsíci

      "Honestly, the parkour in Mirage doesn't look terrible"
      Fix your brain. Stop being in denial.
      Mirage - 2023 game.
      Unity - 2014 game.
      While Unity looks like a movie, other looks like a cheap 2010's game.
      You don't understand the quality do you?

    • @TheMaulam12345
      @TheMaulam12345 Před 9 měsíci

      @@pizzaparkerhotdogmaguire3225 dude, respect other opinion man, i wouldnt trust any game from Ubisoft now

  • @Hostile2430
    @Hostile2430 Před 11 měsíci

    After 9 years we are finally getting proper Assassin's creed game similar to the orginals
    I liked Valhalla And Orgin but they felt like more like open world RPG game and should have been separate IP.
    Mirage feels like proper sequel.