Unreal Engine 5 - Realistic Hands Motion Capture
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- čas přidán 4. 01. 2018
- Everything is made by me, no Metahuman. The main goal of this test was to try other solutions of mocap for hands. For more follow me at: / bravfg.art
- Krátké a kreslené filmy
Stunning work! That could be amazing to play with those hands with VR.
Thanks! glad you like it :)
Superb work. This is what is needed in flight simulators when using VR and Leap Motion
thanks! hehe good idea, never really thought about it
This is fantastic, how you achieved such level of realism? The movement is so smooth absolutely incredible.
Thanks, Im a 3d artist so been studying this kind of subjects for awhile now, been really dedicated to it. If you liked this one, you could check out other test I have in this channel :)
I am looking for natural hand cycles for my fps. I.e. open door, open cabinet, point, etc... Could I contract you to do these moves which would take little time for you but save me time? I think I have those same arms from Ten.
Wow amazing! Does your hand model have any deformation / wrinkle maps or tendons moving? Or just regular hand mesh? (because it looks very good regardless-so was wondering)
this is awesome!
So glad you like it! :D
Can you make a tutorial showing how you made this step by step?
hopefully this can also bring more realistic vr
love it. How does this work? can you explain the process? Thanks!
amazing job! kudos...would you please share the project for learning purpose?
Better than real hand :)
Love the tattoo design btw
hehe thanks! I had a lot of fun designing it, glad you like it!
Braulio Fg are you also a tattoo artist?? Beautiful work man. Really thinking about doing something like this tessalation design fory next tattoo hehe
not at all, I just made the stencil for the digital arm to break the symmetry, but I do not make tattoos hehe
Can you show how you made this?
I'd like to know how u simulated your hand moviment in software? Like, what kind of hardware you used? It seems very realistic, nice job!
Sorry for the late reply! I use Brekel Hands along with a Leap Motion sensor
@@bravfg what export format did you use BVH, FBX, etc? thanks !
Wow
game changer..WOW
Thanks so much man! means a lot!
Damn, it's a masterpiece, DM me. I've got interesting proposal.
Where can I get that 3D model?
..., now pick up a glass with your magic hands.
What kind of cream are you using ?
how you achieved tracking ? please
Can u make a tutorial plz
if this is real time, then siggraph awaits you.
haha thanks! for now I´ll keep working on my project, we´ll see! :)
bro please keep it up! really looking fowrward to your results
Thanks! I would definitly will, already planning my next project! :D
Leap motion for Vive already does this live
teach how thanks
Hey there. I visited your instagram profile but you mention nowhere how did you achieved this motion capture animations. Can you explain what software did you used?
Sure, for this one I use Brekel Hands along with a Leap Motion sensor, with a live link to Maya and then rendered inside Unreal Engine 4, hope it helps, thanks! :D
Braulio, thank for the answer. I did found it in your isntagram in a comment after all. Let me ask you one thing. Im guessing that is you are holding something, the device fails to recognize your hands, isn't it?
If the object its to big to obstruct the sensor below, then yeah, it would have a hard time recognizing the hands, but a small object would not cause any problem
Braulio Fg does Brekel Hands connects live to Maya? Do you think it will work with 3dsmax as well?
Damn that's amazing. Can you dm me? Maybe we could work on something in the future. I work a lot with vr stuff. Networking at least
too much bones in fingers. Looks like starving person without water for 2 days.