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Brav_FG
Costa Rica
Registrace 30. 06. 2015
Realtime rendering 3D character artist for videogames and cinematics!
▪ My 3D work at: bravfg.art
▪ Join my free real-time Discord Server!: discord.gg/ydRT9zRp
▪ My 3D work at: bravfg.art
▪ Join my free real-time Discord Server!: discord.gg/ydRT9zRp
Unreal Engine 5 - Realistic Hands Motion Capture
Everything is made by me, no Metahuman. The main goal of this test was to try other solutions of mocap for hands. For more follow me at: bravfg.art
zhlédnutí: 31 944
Video
Unreal Engine 5 - Realistic Face Motion Capture Test
zhlédnutí 35KPřed 6 lety
Everything is made by me, no Metahuman. This is markerless motion-capture then render inside Unreal Engine 5. For more you can follow me at: bravfg.art
Unreal Engine 5 - Realistic Material and Lighting Test
zhlédnutí 4,1KPřed 6 lety
A material/lighting test running inside Unreal Engine 5 . If you want to know how it was made and more follow me at: bravfg.art
love it. How does this work? can you explain the process? Thanks!
..., now pick up a glass with your magic hands.
Wow
Wow amazing! Does your hand model have any deformation / wrinkle maps or tendons moving? Or just regular hand mesh? (because it looks very good regardless-so was wondering)
Obviously the title was changed going off the upload date ;)
how you achieved tracking ? please
Can u make a tutorial plz
Better than real hand :)
I have gone through all you work. That is just amazing.
Can you show how you made this?
too much bones in fingers. Looks like starving person without water for 2 days.
Can you make a tutorial showing how you made this step by step?
Damn that's amazing. Can you dm me? Maybe we could work on something in the future. I work a lot with vr stuff. Networking at least
Wow great :o
amazing job! kudos...would you please share the project for learning purpose?
What kind of cream are you using ?
Damn, it's a masterpiece, DM me. I've got interesting proposal.
Amazing
eyes still don't look alive
the head shapes arent good , so yes you can slap skin details to lock good but if the head is not up to par its gona lock wonky
Where can I get that 3D model?
hopefully this can also bring more realistic vr
Fake their is no unreal engine game like that
Superb work. This is what is needed in flight simulators when using VR and Leap Motion
thanks! hehe good idea, never really thought about it
teach how thanks
Can you please make a tutorial
Hello! I have done it, on my Instagram account, you can find the tutorial and also free 3D models :)
@@bravfg The instagram link does not exist
Love the tattoo design btw <3
hehe thanks! I had a lot of fun designing it, glad you like it!
Braulio Fg are you also a tattoo artist?? Beautiful work man. Really thinking about doing something like this tessalation design fory next tattoo hehe
not at all, I just made the stencil for the digital arm to break the symmetry, but I do not make tattoos hehe
Hey there. I visited your instagram profile but you mention nowhere how did you achieved this motion capture animations. Can you explain what software did you used?
Sure, for this one I use Brekel Hands along with a Leap Motion sensor, with a live link to Maya and then rendered inside Unreal Engine 4, hope it helps, thanks! :D
Braulio, thank for the answer. I did found it in your isntagram in a comment after all. Let me ask you one thing. Im guessing that is you are holding something, the device fails to recognize your hands, isn't it?
If the object its to big to obstruct the sensor below, then yeah, it would have a hard time recognizing the hands, but a small object would not cause any problem
Braulio Fg does Brekel Hands connects live to Maya? Do you think it will work with 3dsmax as well?
well done. especially the hand
Thanks so much! glad to read that you like it! :D
Yeah I'm now looking through your content. I really like all your things. I have similar interests, just lower skill/experience
I understand, no problem at all, I have a couple of free tutorials, and also free 3D models so you can get started! thanks for the kind words! =D
I will definitely be using those thank you again!
impressive, could you let us know abit more about the facial motion capture technique used/Software?
For this one I use a Kinect for Xbox360 and the software Faceshift, with a live link to Maya :D
Lie to me?)
this is awesome!
So glad you like it! :D
I'd like to know how u simulated your hand moviment in software? Like, what kind of hardware you used? It seems very realistic, nice job!
Sorry for the late reply! I use Brekel Hands along with a Leap Motion sensor
@@bravfg what export format did you use BVH, FBX, etc? thanks !
Leap motion for Vive already does this live
game changer..WOW
Thanks so much man! means a lot!
if this is real time, then siggraph awaits you.
haha thanks! for now I´ll keep working on my project, we´ll see! :)
bro please keep it up! really looking fowrward to your results
Thanks! I would definitly will, already planning my next project! :D
This is fantastic, how you achieved such level of realism? The movement is so smooth absolutely incredible.
Thanks, Im a 3d artist so been studying this kind of subjects for awhile now, been really dedicated to it. If you liked this one, you could check out other test I have in this channel :)
I am looking for natural hand cycles for my fps. I.e. open door, open cabinet, point, etc... Could I contract you to do these moves which would take little time for you but save me time? I think I have those same arms from Ten.
This can be done in blender and maya using free ni-mate software czcams.com/video/wtTJHnbOn3U/video.html
really cool! thanks for sharing! :)
Stunning work! That could be amazing to play with those hands with VR.
Thanks! glad you like it :)
did you get this from Turbosquid?
No, I made it myself using Maya, Mari and Unreal Engine 4 =)
ah okay thanks!
this accept Glock magazine ?
This is a digital 3D gun, virtually created inside a videogame engine. So it accepts any magazine that you want :D
Excellent work!!!
Thanks!! much appreciated!
It is almost perfect. The only visual discrepancy, which can be easily eliminated is the widening of the eye around the iris lid. Physically it protrudes out a little and causes the eyelids to sort of wrap around it, creating the impression of "widening" around the iris. So when the girl rolls the eyes - the eyelids widen more where the iris is currently at. Other than that the model is just unbelievably gorgeous.
Thanks! that's some precise observation, I would definitely have it in mind next time!
It's scary how close to reality video game graphics has come! The only thing that reveals that this is not "real" is probably the eyelashes or eyes and the movements.
This is pre rendered right?
No, this is rendered in real time inside videogame engine "Unreal Engine 4" =)
Just wanted to say, this looks unbelievable. How long did it take you to do the skin animations and eye saccades?
i think he used a face capture software like f-clone or faceshift. if you have a kinect or webcam.
Awesome