How do you propose we do this? | OW2 Suggestions Box #2

Sdílet
Vložit
  • čas přidán 1. 06. 2024
  • The box is open. Put in your suggestions, tell us your ideas that OW2 needs.
    All of the KarQives content are live edits from the stream at / karq
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    🔴 Twitch: / karq
    🔔 KarQ (Main Channel): / @karq
    👄 KarQlips (Clips Channel): / @karqlips
    📽️ TikTok: / karqgames
    📸 Instagram: / karqgames
    🐦 Twitter: / karqgames
    💬 Discord: / discord
    👕 Merch: karqgames.com
    💼 Business Inquiries: teamkarq@unitedtalent.com
    📸 Current Gear/Camera Setup
    CAN: www.amazon.ca/shop/karqgames
    USA: www.amazon.com/shop/karqgames
    UK: www.amazon.co.uk/shop/karqgames
    Edited by MixedFreight
    / @mixedfreight
    / mixedfreight
    Channel Managed by KojiNatu
    / kojinatu
    / kojinatu_
  • Hry

Komentáře • 328

  • @BrolysShadow_
    @BrolysShadow_ Před 24 dny +173

    Suggestion: Put the NPCs from PVE into the workshop. If you aren't going to use them anymore, let us.

    • @SSADO-
      @SSADO- Před 24 dny +8

      Blizzard: “And allow you to let players know how good PvE would’ve been???Haha! In your dreams.”

    • @lijahmadeitfoo5449
      @lijahmadeitfoo5449 Před 24 dny +4

      cmon now...this blizzard we are talking about here. they prolly just gon end up putting your "NPCs from pve" as an unlock in the battlepass

  • @AbdulazizOla
    @AbdulazizOla Před 24 dny +51

    18:16
    "Come here if you need to heal"
    -my character after pinging the fking cart that is being backcaped by Sombra

    • @TrollGuyy
      @TrollGuyy Před 24 dny +1

      theres a setting you can change to fix the sensitivity of pings if you dont want that to happen . you can edit it per hero or for all heroes

    • @AbdulazizOla
      @AbdulazizOla Před 24 dny +2

      @@TrollGuyyok... this is a great news, thank you
      Troll? Username didn't check out

    • @THEpicND
      @THEpicND Před 23 dny

      @@AbdulazizOla character development 😆

  • @beatriztneves
    @beatriztneves Před 24 dny +21

    Suggestion: add a visual indicator for allies of where Moira is when she is fading. I had a Moira say "thanks" before fading in a game, and the thanks icon follows her around during fade, it was SO MUCH EASIER to follow up on her engages or heal her up after a defensive fade.

  • @JesseHallett
    @JesseHallett Před 24 dny +34

    Swapping should require a mini-game where you complete a Mid-Action Personnel Reassignment Request form. It would add a little friction to counter-swapping.

  • @andrew-ue7xz
    @andrew-ue7xz Před 24 dny +13

    Suggestion: upgrade the practice range. It is super outdated, I think if it were more like vaxta but still the practice range it would benefit casual players more.

  • @DaRealPielover1987
    @DaRealPielover1987 Před 24 dny +42

    Suggestion: Characters should get a different voice line if they use I need healing while at full health. "I'm fully healed" or something. Had a Pharah who spammed it and it was impossible to know if they actually needed it unless they were critical.

    • @Amy_399
      @Amy_399 Před 24 dny +7

      this is a really good one, while it might take some time to put in the game, it'd definitely be a great feature.

    • @caydz16
      @caydz16 Před 24 dny +1

      it was like this in overwatch 1, dont know why it was removed

    • @notsosaltygator
      @notsosaltygator Před 24 dny +3

      Or use "I need help" when full hp

    • @Manic_Femme
      @Manic_Femme Před 24 dny

      yes this would be so helpful!

    • @murilotheodoro5025
      @murilotheodoro5025 Před 21 dnem +1

      people do this when they are about to engage or when engaging an enemy, so you have time to look for her and heal before she dies

  • @DEML91
    @DEML91 Před 24 dny +56

    Suggestion: LW should be able to old a charge of heal when he swaps to damage weapon, this would make him flow much better and not get "punished" for doing damage.

    • @monkeywiener
      @monkeywiener Před 24 dny

      not a bad suggestion

    • @Benjamin.N.
      @Benjamin.N. Před 24 dny +6

      Right. I charged the heal, switch to dmg means losing my heal. Why did i get punish?

    • @jrdnbly93
      @jrdnbly93 Před 24 dny +14

      ​@@Benjamin.N. because you had the audacity to try and do something other than heal. How dare you try and be a useful support

    • @PunchM3
      @PunchM3 Před 24 dny

      You should be able to get punished, removing the ability for counter play is stupid and should never be done.

    • @DEML91
      @DEML91 Před 24 dny +2

      @@PunchM3 In what way does have one heal saved makes the hero unable to be countered?
      No other hero has this type of punishment for using is main skill , he already has to charge it and is slowed when doing it, all other supports can swap between damage and heal instantly.

  • @adderti
    @adderti Před 24 dny +14

    Suggestion: Add mirror/flipped variants of maps into the normal map pool. This could help maps feel more novel or interesting for people who’ve been playing the same maps for years. It would be like Mario Kart’s mirror mode.

    • @e3vL1
      @e3vL1 Před 24 dny +1

      Not good for drunk players playing qp

  • @taylor1403
    @taylor1403 Před 24 dny +16

    Insane bad idea, you don't lose ult charge to swap, you actually have to pay ult charge to swap. So it takes 100-50 ult charge in order to swap and adapt, so you have to be more strategic and confident in your choice.
    Could also have a new "swap meter" the tells you when you are able to swap if the ult cost is too unbearable, though idk how that would work

    • @e3vL1
      @e3vL1 Před 24 dny

      Seems complicated. Better to have a complex RNG QTE before swapping. The better you do the more ult charge you keep

  • @Spede667
    @Spede667 Před 24 dny +3

    Here's how you make the hero lock thing work: You lock onto 3 heroes and can swap only between those 3 heroes you locked into. You make your lock picks at the start of a game before knowing what the enemy has locked into.
    Now you still have the option to swap heroes based on your playstyle but you're not swapping explicitly to shut down the enemy tank's playstyle. Occasionally your pool of heroes will include a hero that counters the enemy tank but at least tha chances of that happening are less common. The chances of two DPS locking into separate heroes that both shut down an enemy tank is even rarer.
    Switching heroes is part of the game. Playing into counters is part of the game. Tanks getting permanently multi-countered every match doesn't have to be part of the game. You can the two without the third.

  • @spacerangerfromoverwatch
    @spacerangerfromoverwatch Před 24 dny +11

    Suggestion: Give us some new edited maps for the arcade. I would love to play a deathmatch game on one of the Suravasa points or play a CTF game on Samoa. I understand that arcade will never be their priority but it sucks to see it get no new content outside of seasonal LTMs that very rarely return, and I don't think cropping existing maps for arcade would take an unreasonable amount of effort.

  • @Das_Ungeheuer
    @Das_Ungeheuer Před 24 dny +2

    I've got the feeling that we may be closer to a decently balanced game that we may have already noticed. The only BIG problem is Tank experience and its consequences in the game. That's why I have this 10 possible suggestions that may be kinda decent and help all roles directly or indirectly:
    - Retune Tank punisher abilities: Sombra's Hack (lasting less or requiring more time to set on Tanks), DPS passive (15% on Tanks), among others. Tank health pools may need some tuning with it.
    - Nerf Tank knockback resistance to 40%, don't adjust Zarya self knockback (for the lols) and let Reinhardt reach 50% (or even more) when shielding.
    - Reduce healthpool of "small + big punisher" characters: obligatory Soujorn, Kiriko, Tracer, Cassidy; potentially Hanzo, Sombra.
    - Mercy rework: high skill techs add bonuses in healing or damage buffing. Readjust her self healing and/or reduce total health accordingly.
    - Reaper rework: reduce shotgun spread and make Shadow Step less punishable.
    - Cassidy rework: efficient DAMAGE Ultimate and Magnetic Grenade not homing.
    - Add a fully charged healing for Lifeweaver whenever he switches back from using a certain amount of his thorns.
    - Retune Symmetra for a specific style of DPS (close-medium distance preferably).
    - Let Reinhardt Charge from behind his Shield or reduce its windup. Reduce pin damage in exchange.
    - Fix some more "Doomfist bugs".

  • @OGEdger
    @OGEdger Před 24 dny +3

    Supports heal A LOT but it's necessary when there's like a whole team's worth of damage coming in.
    I would suggest that supports should have more downtime that includes a much longer reload and/or way smaller clip size.

  • @Yoyo235th
    @Yoyo235th Před 24 dny +10

    Suggestion: make kitsune rush's visual effects actually line up with how long it's effects are active.
    Currently the effects of kitsune rush run out before the visual effects of the path go away, making you think it's still active when it's not. Small gripe, but makes a big difference in a fight's moment to moment.

  • @59rustyninja95
    @59rustyninja95 Před 24 dny +4

    After you push the ult button for sym on console, it brings up a seperate button menu where you can only push L2, R2 or cancel. So the rotate option could easily be added to that menu on L1 & R1 or something

    • @Bean._.
      @Bean._. Před 23 dny

      Isn't it easier to just tap triangle again. I don't play sim but I agree it's unintuitive. It's the same thing with Mei wall, but ultimately it's better to only have to use 2 buttons than 3 right?
      Edit: if you meant 360⁰ rotation on the bumpers, than yeah that's a great idea

    • @59rustyninja95
      @59rustyninja95 Před 23 dny

      @Bean._. yeah I meant for micro adjustments. I also don't play sym so I can't say what's best either. More just pointing out it could be possible

    • @Bean._.
      @Bean._. Před 23 dny +1

      @@59rustyninja95 Yeah that went over my head at first, great QOL change

  • @Capn_Lyssa
    @Capn_Lyssa Před 24 dny +71

    6 minutes and no joke about KarQ falling off. Commenters fell off

    • @deadpaul6587
      @deadpaul6587 Před 24 dny +7

      Bro who tf cares

    • @Capn_Lyssa
      @Capn_Lyssa Před 24 dny +7

      @@deadpaul6587 It's a play on a common meme comment. It's not that deep

    • @zero13z34
      @zero13z34 Před 24 dny +7

      @@Capn_Lyssa it was good, ignore this person

    • @deathb1ossom
      @deathb1ossom Před 24 dny +4

      @@deadpaul6587 Judging by the rage emitting from your comment you

    • @duvvly
      @duvvly Před 24 dny +1

      ⁠@@deathb1ossomjudging by the rage emitting from your

  • @Zerathulu
    @Zerathulu Před 24 dny +2

    Two Suggestions
    Nr.1: I wish there was customizable UI, even if it was limited. as in, u have those 3 slots at the bottom of your screen (aka Health, Ult-Charge, Ammo) interchangeable.
    I usualy prefer my main UI in the bottom middle of the screen, and my Health bar is more important to me than my Ult charge, so i'd like to put that in the centre instead.
    Nr.2: Have an extended Kill-Feed when you look at stats (tab). Pretty simple, have them in the top right corner, but when you tab you can see the last 5-10 Kills in the Feed.
    Love the Series and Take it easy o/

  • @Taexer
    @Taexer Před 24 dny +4

    Suggestion, We need a hero progression leaderboard! I feel like a top 500 leaderboard for hero levels would be nice to compare and compete against other players who main your hero. Im a level 60 tracer and i NEVER see other tracer players so id like to see how many people are higher than me. Its always fun to see people high levels on their main heroes. It would also be more useful than the hero mastery and hero gauntlet leaderboard that tracks time trails and scores that no one looks at after the two days it comes out.

  • @zarlus8
    @zarlus8 Před 24 dny +2

    Customizable death indicator sounds.
    Upon ally or enemy deaths a tone/chime sfx is played. It would be helpful to adjust the tone to different frequencies or volumes, say the role that was eliminated, or the character name.
    The current teammate death chime is uncomfortable to hear for me, so I play with it turned off. It's nice OW2 has settings for visual adjustment needs. Accomodating audio needs would be great too.

  • @runaway74
    @runaway74 Před 24 dny +2

    Suggestion:
    When Empowered, replace Doomfist's quick melee with a (low-damage) uppercut that expends Empowered status, allowing him to choose between Uppercut and Empowered Punch. This would appeal to his playerbase who want the old combo/utility back without giving it the absurd damage potential/uptime it had in OW1. Giving him another Empowered option also grants more indirect value to Power Block and his ult--two aspects of his kit many people feel could use some kind of glow-up. As a Doom otp my bias is probably showing, but I don't feel like it's too far-fetched considering Empowered status exists solely to invoke the same kind of power DPS Doom's Rocket Punch carried--though I do think the damage requirement for Power Block to empower Doom should increase slightly to compensate. I'd love to hear your thoughts

    • @corruptlogic8479
      @corruptlogic8479 Před 23 dny

      it seems like it would be a bit clunky and they would need to make a whole new animation too. Does doom get launched up with the target like old uppercut? What’s the air lock duration for doom and the target?

    • @runaway74
      @runaway74 Před 23 dny

      @@corruptlogic8479 Yep, he would get launched up too. The idea is that it sets up for a punch + slam combo or makes him deadlier on maps where getting environmentals would be harder due to barriers. I definitely think the lockout should only give Doom enough time to hit a punch with a slight charge, but I don't know how nicely it'd combo into slam if the punch isn't sending the opponent that far back. You're right in that it probably wouldn't be the most straightforward adjustment to his kit, and I appreciate you challenging the idea a bit

  • @ccricers
    @ccricers Před 21 dnem +1

    Suggestion: Let us ping enemies through glass walls. It's a basic thing but not being able to do this is frustrating at times

  • @hellfers16
    @hellfers16 Před 17 dny +1

    Suggestion: Customize indication of damage received.
    Now, very often, being at 30% health, I have no idea about it.
    I would really like to be able to 1. customize the display of injuries (redness along the edges of the screen) and 2. markers of received damage (stripes around the crosshair indicating the direction from which the damage came). For example, on a tank I don't need red pulsing only at 10% HP. I would like it on the screen at 60-70% HP when my armor drops.
    At the same time, I don’t need this on Genji, because... 50% HP on this character - working condition) Selecting values ​​for the hero individually.
    Same to the dmg recieved marks. I want to customize it :D Why rein's hit with 100dmg looks like a giant fat quadrant, Hanzo's arrow looks like a tiny pixel? :C
    I'm used to the display in OW1. During the OW2 alpha, I even made screenshot comparisons (because I couldn't understand why I was so uncomfortable) and the difference is huge.
    +
    Quite often, in the heat of battle, I don’t notice how half of my team dies behind my back.
    The volume of the sound notification about the death of an ally cannot be adjusted. The kill feed at the top right of the screen cannot be configured.
    Wouldn't it be cool?

  • @zacman51201
    @zacman51201 Před 24 dny +1

    Suggestion: Make it so Ram has a resource meter for nemesis form instead of a cooldown to make switching between the modes more fluid. There are many times where you cancel it early for one reason or another and this allows you to switch back into it sooner if needed rather than waiting the full cooldown.

  • @swoopdeedoo_
    @swoopdeedoo_ Před 23 dny +1

    Suggestion: I think LW should have a mechanic like Sojourn where he can build charge towards a heal blossom by doing damage with his thorns. That way he can be more proactive instead of reactive. He can then focus on damage and then shoot a flower at a teammate who needs healing instead of sitting way in the back holding a flower and waiting to heal someone. This change would put him more like other supports that have a damage/heal flow like Bap, Kiriko, and Moira. He can still heal bot if people want to play him like that, but he would get more value by doing damage in between. Rebalancing would be required.

  • @poortast
    @poortast Před 24 dny +1

    Suggestion: Make flashpoint spawns closer to the active point, and reduce spawn time. It'll make games quicker and more intense, with less running to get back to the fight. As of now, each point is usually won with one or two short team fights, but with some changes to the overall speed of the action, it'll stand out as its own mode instead of just king of the hill with more hills.

  • @125hapa
    @125hapa Před 24 dny +1

    Suggestion: Role queue for mystery heroes. Mystery heroes changes the game by playing characters that might not be chosen otherwise. Adding the ability to queue for a specific role that then randomizes the hero that you play would be a good way to avoid a team with all tanks, no healers, etc. It could also be a good alternative to hero bans or counter swapping since you can only control what role you’re playing and not the hero itself.

  • @mayo0006
    @mayo0006 Před 24 dny +2

    Suggestion: overwatch needs more social features, back in the day we had LFG but we also had discord servers like elo hell and I'm pretty sure they quit doing overwatch stuff about a year or two ago and the game feels lonely despite having millions of players

  • @RBNDSTUDIO
    @RBNDSTUDIO Před 21 dnem

    Suggestion: Since the majority of the PvE and Lore teams have been cut and we can't expect many more shorts, they should weave in lore to the patch notes.
    Imagine one week is like "Oh Orisa's tech is malfunctioning so her spin has a longer cooldown now" would be cool every now and then.

  • @DJBaphomet
    @DJBaphomet Před 24 dny

    About the "I can't tell when I'm being healed or not" comment
    They did actually implement that in the mid-season patch. It's an extremely tiny change *but* the little + icon next to the dps passive notifier actually changes when you're actively gaining health
    I noticed it practically immediately but it's a pretty small change so I don't blame anyone for Not noticing it

  • @eeveewithcoffee9554
    @eeveewithcoffee9554 Před 24 dny +1

    For Lifeweaver, my thought a bit after he came out was to have the flower’s charge stay for 5 or 8 or 10 seconds after switching to thorns. Also I have no idea why they decided to make him slow while he has flower charged. That’s just unnecessary and messes with how he moves around

  • @n8m8___
    @n8m8___ Před 24 dny +1

    Suggestion: Mauga can't fire both guns unless he is ulting. Now he can't melt tanks, and his guns can be buffed so that they are usable against squishes

  • @reezee4248
    @reezee4248 Před 24 dny +9

    Suggestion: Give hanzo his pre charge back, he cant one shot now.

    • @BrambleJam
      @BrambleJam Před 24 dny

      Hero shooters should NEVER have one-shot capabilities, especially with crossplay mandatory. Even a two-shot boils down to who has a better rog and whether they are using a better input method.
      If you want to one shot, go tf to cod

    • @mateusz5872
      @mateusz5872 Před 24 dny +1

      ​@@BrambleJam say it to widow

    • @BrambleJam
      @BrambleJam Před 23 dny

      @mateusz5872 yea, widow is the biggest contributing factor to that, but hanzo, kiriko, etc. are also a problem.

  • @oshii666
    @oshii666 Před 24 dny +1

    Suggestion: Junker Queen should have an indicator on how much bleed she has generated

  • @CoalTanaka
    @CoalTanaka Před 24 dny +2

    Suggestion/Hot take: Could be interesting to give genji some sort of bleed damage. I could see it working on any of his abilities, also works with his lore as a ninja kinda (idk). I just think genji feels so empty right now.

  • @zirconyx5892
    @zirconyx5892 Před 24 dny +1

    10:21 They actually sneakily added this to the game last patch. The "+" symbol has a thin yellow square around it when you're being healed.

  • @jtzshu4188
    @jtzshu4188 Před 24 dny +1

    Suggestion: Delete Sombra’s auto-locking hack, make her able to have up to two virus. Virus hacks when first applied, does damage when applied to hacked enemies. So it has more skill expression, play making potential(ult + double virus burst), decision making(hack two enemies/focus down one), counter play(can be dodged or mitigated), adjust cooldown and hack invulnerable duration to avoid perma hack.

  • @razzcb6299
    @razzcb6299 Před 23 dny +1

    Held items that boost some aspects of a kit and nerf others. For example the tanks could have an item that buffs their damage but they have less health. Or another item could be one that gives the tank more health and cc immunity but reduces their damage. You would be able to see the item each player is using on the scoreboard

  • @shoeshank112
    @shoeshank112 Před 24 dny

    I just want more amazing pixar-rivaling shorts

  • @mr.dominion8049
    @mr.dominion8049 Před 24 dny +1

    I love this series ❤

  • @INeed333Quid
    @INeed333Quid Před 22 dny

    suggestion: When a hero is in Baptiste lamp their health should be able to fall to 0 while inside it. If the lamp breaks while they're at 0 health they die.

  • @streamers3554
    @streamers3554 Před 24 dny +1

    Suggestion: What if you couldn’t take headshot dmg/reduced headshot dmg when you’re stunned or slept? stuns already get so much value, and they would still be super strong(stopping ults, stopping dive, interrupting important abilities, ez kill if you have a teammate) You rarely NEED the headshot dmg to secure a stunned kill but it’s bs that you’re rewarded for double dmg on a player that’s standing still. Leave headshot on hinder or else cass would suffer

  • @7soonal3bedan66
    @7soonal3bedan66 Před 24 dny +1

    Suggestion: make junks weapon explodes as soon as it touches anything like a wall or an enemy… and make his ultimate a rocket like its meant to be lol

    • @mateusz5872
      @mateusz5872 Před 24 dny

      Also lessen the arch of his bullets, give him ability to fly, superjump and boop with E

  • @Thudd224
    @Thudd224 Před 24 dny

    Suggestions:
    General: ui issue
    Spacific; mercy, kiriko, reaper, pharah
    General: ui should be customizable. Allow us to move the health, ammo, and ability indicators wherever we players want. Having to glance to the corners for my crucial damage mid fight is unpleasant.
    Specific:
    Mercy: she just need her self healing. When using cadeus staff to heal allies adjusted. When the dps passive impacts the healing done, it also nerfs her survival ability indirectly.
    Kiriko: give her damage fall-off
    Reaper: secondary fire should fire a 70-85% of full spread damage slug. This would allow him to retain his tank buster personality in the new armor era. Would also give him a little bit of range game too
    Pharah: jet dive. Gimme

  • @jakedanley9833
    @jakedanley9833 Před 12 dny

    Suggestion: the same way you can displace bob (pretty much any cc works but i’m talking specifically like hook or charge or coach gun, something that moves it) you should be able to do that to almost all deployables. i’m mostly talking about lamp here bc i think hooking away a lamp would be really funny

  • @simonioos
    @simonioos Před 24 dny +1

    auggestion: variable tank health pool. I believe tank healthpoool should be a trap and that we should try to avoid a tank instead of killing it, howefver a tank alone shouldnt be almost impossible to kill so I suggest tank health pools that vary depends on how many teamates in a certain radius they have.

  • @tobi2960
    @tobi2960 Před 23 dny

    Suggestion: when you're being healed, your HP bar could look bigger or pulsate. Also add a small indicator when a friendly Moira is fading, Doom is ulting, or Tracer recalls to know where they are or where they'll end up

  • @evankalis
    @evankalis Před 24 dny +5

    Make specific hero stats customized kills. As doomfist, knowing final blows/solo kills is way more important than seismic slam elims for example

    • @CT--tm2zm
      @CT--tm2zm Před 24 dny

      Something like how apex does it would be AWESOME

  • @Femboy_Grey
    @Femboy_Grey Před 24 dny

    I think the problem with counter swapping for a tank is that there’s it’s never just 1 counter or the counter is just a really hard one to do anything around. It should be more levelled out like hog and ana that’s a fair middle ground. You can play around an ana cause her cool-downs are so long just have to be smart, but with rein and ball absolutely nothing you can do most of the time, if that ball is good you ain’t touching him unless you use shatter maybe get a swing on him on his escape but that’s it. And same with ball and sombra, if that sombra sits and waits for you, you ain’t diving in or even rolling through that team. Just because there cooldowns are so much shorter than ana’s it’s incredibly frustrating to feel that you have nothing you can do against those hero’s without help from the team instead of feeling pressured by there presence and knowing that you have to play cautiously instead of just being unable to play at all. That’s how I feel anyway when I play tank

  • @TheSwiftDJ105
    @TheSwiftDJ105 Před 24 dny

    near the end there with the realism with earth shatter. If we go for this change, venture should get shattered but stay underground which causes them to have a staggered respawn when they come up from the ground. That is, of course, if the venture doesn't get away.

  • @Majimba_Enjoyer
    @Majimba_Enjoyer Před 23 dny +1

    Hero Bans should be a thing but it would also be neat if you could sacrifice your ban to unban one hero the enemy chose.
    if that was too complicated: enemy bans tracer, you unban tracer, you cant ban anything else.
    yes this could lead to simply nothing being banned if that happens too much we could change that to tanks only

  • @n8m8___
    @n8m8___ Před 24 dny +2

    Suggestion: add some OW1 heroes (orisa, doom, bastion, brig, cass, maybe OG mercy, torb, symm, hanzo) in custom games. I just miss dps doom and it would be fun to play as him in custom game modes. They definitely still have some old code stored since we got a hanzo scatter gamemode

  • @Alexandroid_
    @Alexandroid_ Před 23 dny

    11:06 hearing is also important for knowing when you're getting healed and by whom

  • @cnnr_
    @cnnr_ Před 21 dnem

    lifeweaver should be able to shoot and retain the current charge. AS long as he's shooting the healing amount won't go down. There also shouldn't be any delay between the charge and shooting as no one else really has a delay, or at least not like life weaver. That, or let shooting charge the healing blossom.

  • @bianglegaming1127
    @bianglegaming1127 Před 2 dny

    I can't believe they made spiderhog real

  • @Link2855
    @Link2855 Před 24 dny

    Ball shouldn't be forced into crab mode by stuns. Instead, he should be stunned in whatever configuration he was in at the time. This gives the ball a small amount of counter-play, and makes the interaction a bit more complex than simply "stun the ball whenever you see him".

  • @ogdoge2669
    @ogdoge2669 Před 24 dny +1

    Suggestion: hero lock+ each team has 5 swaps per game/round that they can use at their discretion(example: tank swapping 5 times or each player swapping once)

  • @DMT4Dinner
    @DMT4Dinner Před 24 dny

    Thorn volley needs to add weakness to attack damage. Ana needs shroud when she stays still for a few seconds. More visual and audible cues are required for more effects like when a damage source moves through a barrier. Many more

  • @TgPepper
    @TgPepper Před 17 dny

    Suggestion: Lifeweaver lifegrip should be more like Hook 2.0. Shorter range, no immortality, but… I should be able to move my grip to cover. Also just… Make the interact key cancel grip.

  • @santavgc5950
    @santavgc5950 Před 21 dnem

    Suggestion: junker Queen should be able to wall climb. She has no vertical mobility and the idea of a wasteland scavenger being able to climb walls to get where she needs to go just makes sense

  • @dylanbersano9488
    @dylanbersano9488 Před 24 dny

    I think something you could do for counterswapping is make picks locked for your first 2-3 deaths. That way if you want to counterswap to gain the advantage you have to feed which would slightly make up for the deficient the coutner would do.

  • @L-hargestam
    @L-hargestam Před 24 dny +1

    Suggestion: Have preferred one or two heros to wanna play with before you Q and can show what you prefer to play for that game. For example if I want to play tracer and play with a Winston I can prefer to team with one. I feel this can enable more variety of comps and can be a nice quality of life change for people that solo q or duo.
    Also, an unrelated note if we continue with 5v5 all tanks should have a more of an even 1v1 vs other tanks for example if I'm rein going vs hog I could win the 1v1 somehow. I know his might mean heros have different dmg numbers for other heros, so it might get confusing.

  • @ShowMeYourPotato
    @ShowMeYourPotato Před 24 dny

    With the Mei wall change, they could give the option to use 45° instead of 90 in the settings

  • @user-gj4ml7su3n
    @user-gj4ml7su3n Před 20 dny

    Suggestion: Junkrat's performance is still lackluster despite the latest adjustments and could do with a small buff to bring him back in line with the rest of the roster. Increasing his damage numbers again would only further encourage the spamrat play style at the expense of the few remaining tank players. What he needs is a buff to his mobility to make him viable in the 5v5 environment. Blizzard should give him another concussion mine.

  • @gamehacker5692
    @gamehacker5692 Před 24 dny

    Can someone send me the link to that showmatch be mentioned regarding hero bans?

  • @kidmagic8
    @kidmagic8 Před 22 dny

    Suggestion: There should be a little UI element for Tank and DPS for when they're within LOS of their support. Maybe just a tiny little plus sign above their portrait? Or make the current dps passive indicator change color when they leave LOS of both supports. It would just be a little indicator of whether they should have any expectation of healing in their current position.

  • @digancreel6427
    @digancreel6427 Před 24 dny +5

    Suggestion: Lucio should stop being balanced like an accessible character. Devs should lean into rewarding hitting shots and wallriding instead of just building beat and having so much of your damage behind the boop. Imagine a momentum feature that ramps your damage/ headshot multiplier/ boop distance the faster you’re moving.

  • @Dank_Ol12
    @Dank_Ol12 Před 22 dny

    Suggestion: Overwatch should (absolutely must at point of 8+ years of existence) add some compensation bonus if you have a leaver in your team.
    Something like additional ult charge, faster spawn rate, lowered character swap “punishments” and etc.
    In other competitive games like Valorant, Dota 2 and some more, if you have a leaver you at least have some chance to even the odds by adding additional credits/gold, in Overwatch, on the other side, you simply always in disadvantage and only option you are given to do is leave earlier😠

  • @killa6tv931
    @killa6tv931 Před 24 dny

    To fix the counter swap problem they gotta make it to where u can only swap characters 3 to 5 times per game. Whichever works the best balance wise

  • @michaels3911
    @michaels3911 Před 24 dny

    The foot step volume needs to scale with character size in the workshop so we can make battle Royale maps

  • @NeoPaulitanShake
    @NeoPaulitanShake Před 24 dny

    Suggestion: you can easily discourage frequent counterswapping by adding a longer spawn time for changing characters while keeping the ult charge retention

  • @psyjinx
    @psyjinx Před 22 dny

    Suggestion: Let tank's choose to keep their ultimate or swap it for a utility ability from another tank. EG. Swap shatter for x2 Zarya bubbles on a timer. No added damage benefit, just raw protection to create space. Winston could DM instead of primal to protect. Doom can bubble. Used kind of like a fighting game assist to keep tempo or cover a weakness without adding an entire extra player. Completely uses ultimate charge, so it's a trade-off for certain maps.

  • @CaliberBlue
    @CaliberBlue Před 24 dny

    Hot take: We don’t need more heroes for a year or two and that time should be allocated to new maps, modes, and more PvE experiences

  • @Bean._.
    @Bean._. Před 23 dny

    All tanks should be given a specific amount of armor that blocks ALL cc with a very visible indication of when it breaks (like armor in battle royals). Shield would be recovered different from normal health

  • @kyleallen1421
    @kyleallen1421 Před 23 dny

    Suggestion: Mitigation should grant ult charge 1/5 of damage. Mitigated damage would make a dull “tink” sound like hitting Doom’s block. /Hot take: make tanks glow as they get closer to ultimate, at full give them 5% extra damage. This will help with other players to know when to use their ultimate and play a mini mind game with the enemy team.

  • @TheTipTop03
    @TheTipTop03 Před 24 dny

    Suggestion: I feel as if Meis ult should have a wide radius hinder effect rather than a hard freeze. Its already not great against most hyper mobile characters that can just instantly escape it and it punishes characters that already arent mobile by immobilizing them completely. The new hinder effect would be more in line with the reduced hard CC of OW2, allow for more utility in shutting down mobile characters while still giving nonmobile characters a chance to do something to save themselves rather than accepting death. I'm sure certain things such as duration would need to be tweaked to give it notable impact but itd be a great support ult

  • @sneezebazooka6068
    @sneezebazooka6068 Před 24 dny +4

    Suggestion: Let there be a setting where instead of having the red/yellow effect thing when being damaged/healed, you just get the red effect when you have low health(

  • @jhsumatt
    @jhsumatt Před 24 dny

    They need to limit swap pick to 1 per match. Still gives the option to counter pick if absolutely necessary but stops the endlessly boring counterswap chaining. Decisions to counterpick would actually have stakes instead of being the direct answer every single time.

  • @caydz16
    @caydz16 Před 24 dny +1

    Suggestion: LW should be like kiri with damage and healing on left and right click WITHOUT cycling through modes. so both hands are out maybe?

  • @jeremyhorner9531
    @jeremyhorner9531 Před 24 dny +1

    Tbh i think life weavers pull having a cleanse is more healthy then suzu. Its single target and a longer CD. It would be healthier then kiris suzu atm

  • @Link2855
    @Link2855 Před 24 dny

    They should put Rein's charge on a fuel gauge instead of a set cool down. Give it a 2-3 second lockout between uses, and maybe even have it's damage ramp up with the duration of the charge (min damage starting at at least 100).

  • @Mkenran
    @Mkenran Před 24 dny

    the tank passive should give them ult charge on damage/cc taken. that would give tank players a reward for being actually doing their job and would help with the playing experience

  • @s1vako
    @s1vako Před 23 dny

    Suggestion:
    Mercy’s single-target rez should be her ultimate, and Valk should be on a cooldown (granted it would probably have to be a pretty long cooldown).
    This would ease some frustration around rez in lower ranks, as well as potentially make her play-style more engaging. This also could be a buff for her that wouldn’t break her or make the mafia too mad (hopefully).

  • @forcekin1350
    @forcekin1350 Před 24 dny +1

    Suggestion: Can you make a 1 tip for each hero ally guide? Basically tips to help your team win, how to enable the tank, dps or help the supports.....uh, support.

  • @cagxplays9602
    @cagxplays9602 Před 24 dny

    Cold take: The tank determines the team comp, everyone on his team should swap to fit his comp.

  • @FreshKreations
    @FreshKreations Před 23 dny

    What if we could only swap once per game or comp round (depending on game mode)? It would make counter swaping a really big desicion…

  • @MusicIsLyph3
    @MusicIsLyph3 Před 24 dny

    Suggestion: When DPS damage an enemy and you hit your ping your character says "Focusing _____!" So your team knows which enemy has the DPS passive applied.

  • @murilotheodoro5025
    @murilotheodoro5025 Před 21 dnem

    Suggestion: we leave the "counterswap" guys in a timeout. 1 season without engaging in those takes, to see if they play some more and learn that it isn't that big of a deal

  • @huntermushero9362
    @huntermushero9362 Před 24 dny

    Suggestion: Tanks should have a stat that says how much CC cooldowns they get hit with. It wouldn’t have to be on the scoreboard but just something so I can see exactly how many times I got hacked out of ball form, or hindered out of a pin, etc.

  • @ShowMeYourPotato
    @ShowMeYourPotato Před 24 dny

    Suggestion: Kiriko Suzu should be nerfed so that the recipient isn't intangible.
    Kirikos will tend to panic suzo or suzo when they misposition making them impossible to punish at times.
    Removing the intangiblity will allow hero's like Rein and doomfist to not get punished as hard when they land a punch or charge, making the Kiriko more careful to suzu on the impact of the charge.
    This also can be helpful for teammates as a friendly doomfist can be suzu'd and punch off the map.

  • @filipesimoes1343
    @filipesimoes1343 Před 24 dny

    Suggestion: You cant fix tank counterswapping in 5v5 in the current format, but if you switch to a draft style game and ad a mechanic to change the match in game, like builds (league/paladins) or talent trees that are unlocked with currency you earn by contesting getting elims etc

  • @FlareToga76
    @FlareToga76 Před 24 dny +1

    I made it in! Let's go!!!

  • @zemix_yt5326
    @zemix_yt5326 Před 24 dny

    suggestion: surrender/leaving tickets. ranked get 3 they refresh every 3-5 hours, quick play get 5 and 2 hour for refresh, if majority of team agrees on using the ticket winning side wins losing side surrenders, if you want a punishment next match you get less points into ranking up cut by 10% or 20% at final minutes and overtime it is disabled to use surrender/leave ticket

  • @overfall.
    @overfall. Před 24 dny

    Suggestion: In ranked atleast, you should only be able to swap once midround so if you're countering someone, they have the chance to counter you by swapping once whereas you can't counter their new swap (Still allows counterplay and prevents the mystery heroes meta)

  • @A_kh669
    @A_kh669 Před 24 dny +5

    Suggestion: Make illari's ult res any ally soul that it hits, would be a funny change for april fools

    • @heyyou9903
      @heyyou9903 Před 24 dny

      A projectile mercy rez? And aoe? That’s definitely not op.

  • @antiheartless45
    @antiheartless45 Před 22 dny

    Suggestion: They should give Torb his super turret back. Hold on, let me cook. By giving him back his super turret, it would make his turret actual threat and I know how it can be implemented just have Torb have a choice in his overload to buff himself or his turret then it will go super for a few seconds before self destructing after the duration is done.

  • @hoolly
    @hoolly Před 24 dny

    change my mind - lifegrip is literally not overloaded - you can literally pull somebody and although he get pulled - he still get antied by queen ult during the whole animation - so life grip didnt actually make targets untargetable - and if you call life grip after that small buff overloaded - what do we call suzu? gigabusted overloaded?
    i dont think he mean "he want to lock in heroes" but we need another solution against the counterswapping/rock paper scissors problem
    interactions instead of souvenirs

  • @BlazeWolf9511
    @BlazeWolf9511 Před 24 dny

    This is probably a minor concern but, one thing that I’m worried about regarding hero bands, is that if your aware of, or you yourself is known for playing a set hero, i feel like the thought process would be to ban that hero as much as possible whenever you see said person in your lobby. For example, if I ended up in a match against FitzyHere, who’s known for playing Sombra, wouldn’t the go to choice be obvious. It’d be really annoying to have someone constantly ban the character i want to play because they’re aware thats who I primarily play. (This probably wouldn’t apply to me very much cause Im not a streamer, but in some areas you verse the same people fairly often.

  • @phoenixcook1148
    @phoenixcook1148 Před 24 dny

    Suggestion: I think mauga should only be able to fire one gun at a time. (With some number changes of course) It would promote less brain dead shooting and a bit more skill and intention behind mauga. Maybe while in his ult he can shoot both weapons again.
    I also think he would have to have longer but slower ticking burn to get this critical shots off better.

  • @corruptlogic8479
    @corruptlogic8479 Před 23 dny

    I think they should adjust the dps passive to 17 or 18% I feel these values will still allow dps damage to stick on their targets without completely oppressing tanks

  • @metallikalm4336
    @metallikalm4336 Před 24 dny

    Suggestions or hot take
    1. kill feeds option on objects (like Sym turrets, pig pen, and steel traps) should be added.
    I sometimes look for them even though my team has already destroyed them and I am often distracted by broken traps.

    • @metallikalm4336
      @metallikalm4336 Před 24 dny

      2. CC combo should be removed for every heroes.
      Like sleep + rock or hindered + hack
      I’m not sure how much CC invincibility time is appropriate, and not sure about slows and boops. Let me know your thoughts.

    • @metallikalm4336
      @metallikalm4336 Před 24 dny

      3. DPS passives should be triggered by specific damage or above.
      Triggered by chip damage from tracer is too strong.
      I think 100 damage to trigger and last 3 seconds should be OK. Let me know your thoughts.