One thing that would be really cool would be if you subverted the whole "your boss is an evil corporation that doesn't care if you die" thing that's in EVERY game now. Like this is a group of people trying their best, but despite good intentions all around, they're helpless against space
Good point; if the player knows their bosses don’t care they (the player) doesn’t have anywhere to place hope outside of themselves, while if their boss does care they place hope in the corporation that ultimately can do nothing for them. The destruction of hope is much more effective than starting with none.
@@Ryadovoy_Borodin I imagine a sort of hopeless final part where you boss sends a personalized message. Before, you contact was simple briefings like "Hello pilot. Your next mission is XYZ" but suddenly it's "I'm sorry, Bob, but we've done everything we can, and there's absolutely no way for us to reach you."
@@Miziziziz If you're ever thinking of playing it, don't read too much into it, as it's a game full of secrets and unexpected weirdness. Plenty of scares and unsettling moments too
To make more feel of the ship moving, you can add inertia physics system, for example, when the ship moves forward your character move abit to the back, when the ship stop, your character go forward abit faster.
This reminds me of an educational game I played in my childhood in the early 2000s that is probably completely unknown outside of Germany because it was only available in german. It was called "Löwenzahn" (german for "dandelion") and was based on a very popular educational TV show in Germany of the same name. These were mostly simple educational 2d point and click games, but in the fourth game of the series there was a 3d space game were you would fly through the solar system and take photos of the different planets. You could either navigate on a top-down map or in 3d view. Seeing the planets of our solar system quietly get closer and closer to you in the darkness of space had a very similar feeling to your game. Obviously the Löwenzahn space game had no horror elements as it was meant for kids, but it still captured that exciting feeling of exploring space. Nice to see this childhood nostalgia recreated in your game.
I think it's absolute remarkable that you're able to put your ideas in small but still engaging and atmospheric games which are so much more feasible to develop and release as a solo developer. I'm still struggling with FPS or TPS game ideas that always fall out of proportion because I lack certain skills (mostly artistic, especially character art) and therefore never even reach an alpha state. Very inspiring, thanks a lot! :)
looks soo cool!! I would sugest a "zoom in screen" mechanic when you click on the monitor, because it can be kinda hard to read? or maybe not idk but anyways I'm really excited for this release!!
Unholy Hunger (no idea what name to give lol) Basically you are infected by a virus (does not need to be a zombie virus) and you can no longer eat food with ease and has a weakened immune system. you need to prepare your food carefully and control your jaws and tougue as well as other internal organs to prevent harming yourself
I remember playing a kid-friendly version of this game back in 2002. From Löwenzahn, I believe. Sometimes on the way to the next planet to photograph, space garbage patches would appear and you had dodge remnants of sattelites. Very fun.
This is awesome, excited to see the horror aspect other than the already established claustrophobia and endless vastness of cold void on the other side of your pod
As someone who absolutely LOVED Endoparasitic, I'm still positive this will be my favorite game of yours. It's insane to me how much this feels like every element of this game is geared to my interests, like I don't think I, myself, could've come up with a concept for a horror game that I would like more than this, this game looks AWESOME. My only hope is that it's pretty replayable because I feel like this concept has so much potential for a game you can play over and over again trying to do better. Regardless of if it's replayable or if it's more of a one-off short experience like iron lung, I'm confident it'll be one of the coolest games I've ever played. Super excited!
Just recently, I watched the movie Salyut-7 and started thinking: what if Voices of the Void took place in space ? Being a single astronaut on a small space station positioned on the dark side of the Moon, maintaining it and controlling the work of a lunar observatory on the surface. And of course, creepy things happening, like manual docking and fixing your power and life support systems wasn't enough.
For inspiration for the horror aspects, I recommend checking out Voices of the void, a horror game where you analyze signals from space Some of them show normal space stuff, some of them very eerie, and some cause events to happen in the game
Nice one. I like the claustrophobic vibes of interior view. Hopefuly you could see something creeping there too. Would be scary, since you probably can't do anything due to being completely immobilized
There’s no way dude went ghost for two months and came back to drop a 5 minute video on an entirely new game that makes my top 5 games that are in the works. Wild.
i have no idea about developing games but, you could try adding an anomalous entity from the get go, and make it a red dot as you navigate your way through the map, it's extremely territorial but moves from time to time, makes the game much more intense and photographing the planets much more thrilling, and as for the photographs of the planets, you can sometimes make them animated, as if an entity passes through, it could cause static on the camera, doesn't have to be distinguishable, just enough for the player to feel unease and eerie. For the chef's touch, add tapping or knocking sounds once in a while, as there's no sounds in space, that's the only viable way to scare the player sound-wise.
discovered the game through a let's play and i was highly impressed. it was short but sweet and highly effective with horror. minimal but great atmosphere.
Looks really cool, since its going for immersion over the realism. Mby it would be cool if room where you are in is bigger? Would be cool if you could walk, not too big of a room. But maybe a window, some cabinets etc to make it more fun and as a story progresses ( I assume there will be one) creppy things start happening and you have to solve a mystery? Idk if its correct choice, but pc feels good and rest a bit empty. Just a window looking at space and maybe you occasionally see weird stuff through it would go a long way. Excited to see how this one develops further tho!
You've heard of Iron Lung, now get ready for Titanium Liver.
What about Silver Heart?
Next it's going to be golden stomach
palladium pancreas
Tungsten brain
Fallout has lead belly covered
Lung-like is going to become a genre mark my words
it already is💀💀
"Tincan" is an lung-like that's been out for quite a while
the first lung-type game
dont give the gaming journos any ideas
I somehow knew it too a while ago- with the exact name "lung-like" too
I never knew I needed Space Iron Lung but I can't wait for the Markiplier theatrical release
Space Iron Lung?
Oh yeah that’s right Markiplier did play his other game
@@kaiser9321 miz didn't make iron lung
Iron Lung is in space 💀
Space iron lung
So
Iron lung lmao
if you had multiple screens, it'd give player a reason to look around.
more scarier for just one screen i think
@@drenz1523 But with multiple screens, you need to multitask.
It would be cool if you had other functions away from the computer that you had to maintain. Just to add to the stress
One thing that would be really cool would be if you subverted the whole "your boss is an evil corporation that doesn't care if you die" thing that's in EVERY game now. Like this is a group of people trying their best, but despite good intentions all around, they're helpless against space
i mean it's true to life
@@OutbackCatgirlBut the setting is darker if, even when at their best, humanity is helpless.
Good point; if the player knows their bosses don’t care they (the player) doesn’t have anywhere to place hope outside of themselves, while if their boss does care they place hope in the corporation that ultimately can do nothing for them. The destruction of hope is much more effective than starting with none.
YES
@@Ryadovoy_Borodin I imagine a sort of hopeless final part where you boss sends a personalized message. Before, you contact was simple briefings like "Hello pilot. Your next mission is XYZ" but suddenly it's "I'm sorry, Bob, but we've done everything we can, and there's absolutely no way for us to reach you."
Currently watching, but already giving me MASSIVE voices of the void vibes
But without the jokiness of it
oh dang, never heard of that before, going to check it out
@@Miziziziz If you're ever thinking of playing it, don't read too much into it, as it's a game full of secrets and unexpected weirdness. Plenty of scares and unsettling moments too
yup
@@Miziziziz have you heard of kerfus
To make more feel of the ship moving, you can add inertia physics system, for example, when the ship moves forward your character move abit to the back, when the ship stop, your character go forward abit faster.
Seems really cool, gives me real Signal Simulator/Voices of the Void type vibes mixed with Iron Lung
I'm genuinely impressed that you made a game about space, a seemingly infinite expanse, claustrophobic. Massive props!
You actually sound like an AI
@@kingangus4808 I have that effect on some people lol
You actually sound like an AI
@@ShargDudu-wf6hi beep boop beep boop
you don't sound like an AI, you just express your ideas well 💪
Babe wake up, new Miziziziz game
This reminds me of an educational game I played in my childhood in the early 2000s that is probably completely unknown outside of Germany because it was only available in german. It was called "Löwenzahn" (german for "dandelion") and was based on a very popular educational TV show in Germany of the same name. These were mostly simple educational 2d point and click games, but in the fourth game of the series there was a 3d space game were you would fly through the solar system and take photos of the different planets. You could either navigate on a top-down map or in 3d view. Seeing the planets of our solar system quietly get closer and closer to you in the darkness of space had a very similar feeling to your game. Obviously the Löwenzahn space game had no horror elements as it was meant for kids, but it still captured that exciting feeling of exploring space. Nice to see this childhood nostalgia recreated in your game.
Voices IN the iron lung
You should checkout "Voices of the void", really good indie horror with kinda similliar topic.
And Signal Simulator too, for good measure
UFO PORNOOOO
@@okie9025NO
@@okie9025NO DRACULAS NO MUMMY NO DUENDE NO MARCIANITO
If iron lung and voices of the void, or signal simulator had a child
Voices of the Iron Lung
Loving the VotV rep in this comment section, can't wait for this
Getting real Scavenger SV-4 vibes from this game, thats one of the games I really like!
lowkey one of my favorite games of all time, i really wish someone would make something like it again
I think it's absolute remarkable that you're able to put your ideas in small but still engaging and atmospheric games which are so much more feasible to develop and release as a solo developer.
I'm still struggling with FPS or TPS game ideas that always fall out of proportion because I lack certain skills (mostly artistic, especially character art) and therefore never even reach an alpha state.
Very inspiring, thanks a lot! :)
Bro Cant stop COOKING
looks soo cool!! I would sugest a "zoom in screen" mechanic when you click on the monitor, because it can be kinda hard to read? or maybe not idk but anyways I'm really excited for this release!!
This man can see me making a grilled cheese sandwich and somehow coming up with a masterpiece of a horror game
Unholy Hunger (no idea what name to give lol)
Basically you are infected by a virus (does not need to be a zombie virus) and you can no longer eat food with ease and has a weakened immune system. you need to prepare your food carefully and control your jaws and tougue as well as other internal organs to prevent harming yourself
To be fair, seeing someone like me try to make something as simple as a grilled cheese would give anyone inspiration for a horror game
@@NoxplaysGD I never even make a grilled cheese(yet), the concept of cooking cheese is still alien to me due to my Vietnamese household
I always get so excited when this guy uploads. This is what I want from a devlog. I really like the aesthetics as well.
Love how you've built this video, its great seeing your work again!
I remember playing a kid-friendly version of this game back in 2002. From Löwenzahn, I believe. Sometimes on the way to the next planet to photograph, space garbage patches would appear and you had dodge remnants of sattelites. Very fun.
This is awesome, excited to see the horror aspect other than the already established claustrophobia and endless vastness of cold void on the other side of your pod
My inner child awakens when it comes to space exploration related stuff
This man was born to make games
He's mediocre lol
New addition to the iron lung genre of game
I love the intriguing projects you do, Miz. great stuff!
so it's Duskers meets Ironlung? That fucks severly, I like it
You're one hell of a game designer, man. You make cool stuff.
🤣🤣🤣
This is how i imagined Iron Lung 2 to look, this is amazing!
Voices of the Void plus Iron Lung, both are awesome games. No doubt this will be too
As someone who absolutely LOVED Endoparasitic, I'm still positive this will be my favorite game of yours. It's insane to me how much this feels like every element of this game is geared to my interests, like I don't think I, myself, could've come up with a concept for a horror game that I would like more than this, this game looks AWESOME. My only hope is that it's pretty replayable because I feel like this concept has so much potential for a game you can play over and over again trying to do better. Regardless of if it's replayable or if it's more of a one-off short experience like iron lung, I'm confident it'll be one of the coolest games I've ever played. Super excited!
Just recently, I watched the movie Salyut-7 and started thinking: what if Voices of the Void took place in space ?
Being a single astronaut on a small space station positioned on the dark side of the Moon, maintaining it and controlling the work of a lunar observatory on the surface. And of course, creepy things happening, like manual docking and fixing your power and life support systems wasn't enough.
You mixed the terrefiest indie game from the past year with one of my phobias.
*I'M IN*
This feels like an idea i should have came up with. Glad it won’t rot in the backrooms of my todo lists
ooooh this kinda gives me the same feel as Scavenger SV-4. Very interesting!
WoW, this guy is alive after all
For inspiration for the horror aspects, I recommend checking out Voices of the void, a horror game where you analyze signals from space
Some of them show normal space stuff, some of them very eerie, and some cause events to happen in the game
inb4 pyrocynical makes a two hour long video explaining the entire game
"so if you don't know there's this device called a photo camera and what it does is-"
Just played it a few minutes ago. I actually really liked it. You did a great job!
This looks great! Definitely going to play it... Wishlisted!
Nice one. I like the claustrophobic vibes of interior view. Hopefuly you could see something creeping there too. Would be scary, since you probably can't do anything due to being completely immobilized
Iron Lung + Voices of the Void
This looks so awesome! Reminds me a bit of Sunshine, in the sense that it evoked that same fear of space that that film did
I have been missing your videos! What a treat! :)
Hope you are doing well!
Your ideas are really cool, but the execution goes so far beyond cool that it's insane
So, basically, it's kinda Iron Lung meets Voices of the Void?
Iron Lung... in spaaaaaaaace!
There’s no way dude went ghost for two months and came back to drop a 5 minute video on an entirely new game that makes my top 5 games that are in the works. Wild.
So many great subtle touches!
Such a cool concept. I love it already
looks pretty cool and unique! curious what the horror elements will be like
3d planets displayed as 2d images inside a 3d capsule, love it!
THE KING IS BACK!
Just bought it, cant wait to play!
You are killing it 🎉🎉
It looks like an amazing game!
god i love when people take inspiration from good pieces of media and make something based on it and potentially even go beyond the original
ANOTHER BANGER OTW 🗣️🗣️🗣️🔥🔥
cant wait for the horror explained video and how its done
Ooh its like Voices of The Void! ❤
WHAT!!!!??? I was thinking this is just another cool indie game, but it's Miziziziz!!!
Was cool seeing you at gdc! Shame I didn't get to try the vr project!
Horrifying, thanks 👍
i have no idea about developing games but, you could try adding an anomalous entity from the get go, and make it a red dot as you navigate your way through the map, it's extremely territorial but moves from time to time, makes the game much more intense and photographing the planets much more thrilling, and as for the photographs of the planets, you can sometimes make them animated, as if an entity passes through, it could cause static on the camera, doesn't have to be distinguishable, just enough for the player to feel unease and eerie. For the chef's touch, add tapping or knocking sounds once in a while, as there's no sounds in space, that's the only viable way to scare the player sound-wise.
Wow I had almost this exact this idea and you beat me to it!
discovered the game through a let's play and i was highly impressed. it was short but sweet and highly effective with horror. minimal but great atmosphere.
THIS IS SO COOL i am buying as soon as i get paid omg
Insane, nice one.
oh lord, we're going full gemini home entertainment with this, aren't we
U got a good brain, my dude.
The GOAT returns
ANTHER DAMN MASTERPIECE
This is an epic idea. I could see this being a really cool book about the 2000s written in the 70s lol
The game seems to be getting better
oh hey voyager 19! Was buying that game soon actually.
Looks really cool, since its going for immersion over the realism. Mby it would be cool if room where you are in is bigger?
Would be cool if you could walk, not too big of a room. But maybe a window, some cabinets etc to make it more fun and as a story progresses ( I assume there will be one) creppy things start happening and you have to solve a mystery?
Idk if its correct choice, but pc feels good and rest a bit empty. Just a window looking at space and maybe you occasionally see weird stuff through it would go a long way.
Excited to see how this one develops further tho!
Looks so cool
giving me 3 body vibes, very cool
That’s pretty neat.
I just love your worldbuilding in games like this. Maybe you can somehow connect it with Wrought Flesh and Endoparasitic? I mean lore wise
Very interesting!
You have to add the moon with blood oceans from Iron Lung as an easter egg or something
nothing but bangers from miziziziziziziziziziziziz
when i play this i better FEEL like im in SPACE . big respect
When I was little I would wrap myself in my blanket and pretend I was in some space pod like this
He's back
Wow new Mizz!
I was thinking about something like this before!
This gives voices of the void. Seems fun
TIL about Textures for Planets!!! Thanks so much!
Voices of the void-iron lung hybrid. Good.
GRAYSTILLPLAYS ACTUALLY PLAYED THIS CONGRATS 👏👏👏
Sounds similar to voices of the void. Great game, I suggest checking it out but still continue your project. It is still very different. 👍
was thinking the exact same thing
This would be terrifying as a VR game
Nice, listed!
He'll yea brotha
hes baaaaack