I like it as-is because I don't need to see what it actually looks like. Its still wearing its 'camouflage.' If I see flesh, I'm going to immediately ask 'How does this thing eat enough to have the energy to open up like this?' Better remain outside our comprehension where we can slot it someplace we can still suspend disbelief.
Since it unfold its inside out into space, it would make sense that the inside isn't fleshy and vulnerable to space. I like the idea of a tentacle monster, that can flip side like a glove.
I had no idea that the first creature was dead (explains why there's no heartbeat), and that the other ones were eggs. I, and a lot of other people, assumed that it was the same monster stalking you like the fish monster from Iron Lung (there's even a moment like in Iron Lung where you can briefly glimpse the monster in the background behind a planet which then immediately disappears the next time you photograph it). The idea that we're seeing more of its species, with one of them being dead and the other ones being _eggs_ of all things is such an awesome idea (the egg idea is also terrifying and brings up so many creepy implications and possibilities about its species)! Though, I think it's much creepier if it was just the one monster stalking you across the galaxy over the course of several years with no other lifeforms in sight and we're just supposed to assume that there might be more of its kind.
a lot of people actually theorized that all the creatures (including the dead one) were the same planet, and that we were watching it slowly grow over the course of our mission as it stalked us! this is so much cooler though
I agree. An alien the mass of a planet (or at least a portion of it) is far scarier imo given the literal weight of the threat and leaves the audience pondering if it can find and consume other planets as well.
I wish for the final encounter with the planet monster we had enough power to *hear* it along with take photographs of it. I also think the gameplay suffered a little bit because you couldn't turn on most of your recording devices (camera or audio) while moving, or at the very least, it wasn't really encouraged in any way which meant less room to put scary stuff. Still neat though!
I think it was close enough to hear it even without the sound device on, maybe a bit muffled or something (I know there's not really a way to hear sound in space but is a game so it doesn't matter lol)
@@rodrigocoockiemonster4460 they meant hear it through the radio to hear what sound it was emitting. what you hear at the end was just the sound of your ship as its being pulled in, not the sound of the mimic itself.
I wasn't expecting the planet mimic but this is actually really cool! The only thing I could think of was having the radio pick up the sound of screaming, like a huge crowd of people screaming out into the void
too on the nose i think, also how would we hear them screaming within the planets? they might be similar to jean jacket but jean jacket is small enough for the sound to travel through him and reach the people outside, but these ones are the size of planets
Honestly, I thought the eggs were some quantum planet creature (like the quantum moon in Outer Wilds) that followed you around, learning what you are and how to lure you, before disguising itself as a habitable planet in the final system. I wasn't quite sure what to make of the first, dead one, but I at least figured that it wasn't alive, so it got the point across well. Overall, the game was very fun and definitely worth my money. I've seen some people who were disappointed by the (admittedly) short playtime, and while I wish I had more of this game, I can't be upset. The ideas and themes were executed so perfectly, with simple mechanics and controls that while intuitive, were just difficult enough to start fat-fingering in the tense moments. Everything in Voyager-19 is extremely intentional, and I think that at just and hour or two of playtime, its worth a lot more than 10 hours of fluff and extra padding. Even though I could return the game, I don't want to. I might not play it again any time soon, but I would rather support a developer executing on cool ideas to the utmost of his ability, than a Triple A team's overlord who wants to inflate their numbers to justify his paycheck. 10/10 - Go buy the cheapest drinks at Starbucks with my $3.
0:12 ohhhh I love how the tube moves as the player character moves their head!! It's somewhat subtle, but that effect immediately immersed me in the experience, and was just the right detail to have my brain spinning with the sensory input and the weight of the situation in the game! Brilliant!
Really enjoyed it. I think you do yourself a disservice saying some of the ideas were unoriginal. Cosmic horror games obviously exist but I actually thought your implementation was really interesting and could be turned into a longer, fuller game. Looking forward to whatever's next :)
My interpretation of the eggs was that these were juveniles that have not learned how to impersonate a planet yet. I also like the idea you had with the fins- afterall, what it could use to travel would be solar winds (unless it worls like the Wolcryn from Nightflyers [the book] which used psionics to propell itself. Psionics so powerfull that would crush human minds btw)
Just beat this game, excellent work man. I've been watching a ton of space videos on here recently and this game is exactly what I didn't know I needed! I appreciate how so soon after release you're already analysing what you could've improved or done better. Looking forward to what you do in the future and hey, maybe you could add a bunch of those improved mechanics in a Voyager-20 someday lol.
I've just played it, and i like the idea. Liked the planet creature, reminded me of the alien in "Nope". But It was such an carbon copy of Iron lung (I refer to the events like the jumscares and finding weird stuff) that it was not as scary as i thought it would be because i could already predict what was going to happen. Even when the jumpscare got me at the end, i was tense, but it just got me because it was an jumpscare. But i like it keep making more :)
Nice. Seen a play through recently and new CZcams actually puts your video on my feed. Short and concise, interesting points and takeaways and a really unique game. You kinda spoiled it yourself but i might still grab it and play it in a few months or so (or never, looking at my steam library...). I subbed , looking forward to video content as well as new games. This is very refreshing. Can't wait to see what you can come up with in the future
Even tho i saw most gameplay from some video. Had to get this game for myself anyway. Watching it and expiriencing it by myself is difference. Only thing i would add, when you beat the game , option to remove display or battery decay so you can explore it more :) But great game overall. Enjoyed every minute of it.
I think if the player decides to cut life support at the end-it should count as a successful playthrough (much like being eaten by the planet) Very much a dying on your own terms thing. (You could only trigger that though once the twist happens and the mimic opens up)
I didn't come up with this myself but another idea for shifting the power could have been if you had switches for it inside your pod, so the little environment your in feels more relevant. Only interacting with the monitor really makes you feel built into to the pod which is also good, so it's just anoter idea i found interesting. If you different ways to engage with your spaceship you could also have some of them deteriorate over time like being jammed or something.
Here’s an idea you could do all of the ideas Eldritch Horror, Supernatural, Alien and Dangerous Space Animal and maybe even more and you can have the game randomly give you a monster that you end up encountering so you have no idea what you’ll be seeing and it would also make the game replayable
There was a now cancelled game I was helping with that had a somewhat similar monster concept. In it, one of Jupiter’s moons would have been a living creature with a fleshy interior under the surface. Jupiter itself would also have been revealed to be alive, as the Great Red Spot would act as eyelids that open and show that it’s now awake
this was such an amazing behind the scenes look, i thought it was meant to be some kind of space octopus, didn't think it'd be a giant version of jean jacket! also, oh my god. i'm such an idiot, i didn't realize that the pseudo planets were a. all different aliens from the one that ate us and not just the same one following us around and b. had the SAME WING OUTLINES AS THE PSEUDO EARTH. god tier foreshadowing, though most of us misinterpreted it lol didn't know the dead ones looked like that, if so, how come it showed up as a brand new planet? if it's dead, it shouldn't have somehow drifted all the way into the system we were recording. does our craft just happen to detect them each time it's about to leave for the next system? so many awesome implications, this was an amazing game to watch
This is/was a really neat game to play! ISSUE OBSERVED (see edit as well) - if you die by the "planet mimic" WHILE life support is off, and the planet eats you FEW MOMENTS before you could pass out.... the screen will cut black, and nothing will happen. No post game screen. Had to close game with Steam. Although a few observations : - I was to think that at one point that we will have to turn off Life Support to do things and actually risk our own lives for the mission, but having Navigation and Thrusters not over-rely on each other (so you can lock in coordinates, then switch thrusters to move out) was a very user-friendly move. - A shame I could not record auido and pictures at the same time when the grand reveal happened. still... (EDIT : nope, no radio produced. it is ok to not have radio on when the event happens. ) One thing I found a bit slightly lackluster : - I am unfortunately unfamiliar with space travel, or hibernation, but since you were traveling for years, I expected more signs of wear happening in the cabin itself. The monitor decay itself, however, have already sold the game. Overall ... this is a neat game, and did not overstay its mechanics. I wonder which direction such a horror can take next.
thanks for the view on what the creature looked like in full! i was honestly unsure on what it was supposed to look like or what it was doing during the ending there. For what it's worth, i understood that they were a dead creature and several different eggs.
I counted the aforementioned dead creature and several eggs, then there was the "???" one that acts like the new neighbor with a habit of photobombing your pictures of gas giants (like a curious and mischievous adolescent), then the adult one that had just finished laying an egg and hibernated when you arrived (the system map shows them right next to each other), and finally the active one disguised as a habitable world.
Re: Space travel controls: consider The Banished Vault. The maps used in TBV are based on delta-V charts. We've seen more than enough games with aircraft controls in space.
I'm curious, are there easter eggs to find in this game? If I recall, Iron Lung had the required photographs, but you could with some real cleverness figure out additional things to photograph and see that were not part of the objectives and that you had to blindly move and rotate around to discover. Considering the vastness of a space environment, I wonder if there could be anything to find off the beaten path of your obvious nav points in this game?
I wrecked my brain in attempts to escape the thing. 🤣😭 Tried snap radio and pics very quick and launch thrusters before it snatches me. Tried to get out of its grasp by changing directions and burning thrusters. Tried to find some hints around. Damn, I would love to have alternate ending here ;) Congrats on making a cool game, I really enjoyed it
I just want to say voyager 19 is incredible and as someone who loves cosmic horror [I do like hellstar remina] I really think this game you is amazing. I hope you'll be able to make more games like this but if you want to make something else then that's ok and most importantly take ALL the time you need making games is a lot of work and I bet you have other things to do in your life so in all I hope you have a great day 👍♥️
Oh, I thought the eggs were dyson sphere type things, or some other gigantic structure built by aliens. The fact that they're grey made me think they were made out of metal. Guess I never put two and two together with the heartbeats.
Bro I remember getting home at like 12 AM or something cause I had a long day of work and went to visit a friend of mine. Sat down, started playing. I was so incredibly tired that the small asteroid impact on the ship scared the absolute shit out of me.
What if you took this concept and made it where you were apart of some sort of space force and it was your job to identify the living planets so it was about using any info possible to identify but you needed to be careful or you die
Good job mate, You just started a New Generation of Horror Games. I also am working on a new Series for your new Game! Sadly it would be very low quality. It is just a Fan Animated Series!
That monster was really cool. But I feel that snapping turtle log just kinda ruined it. The moment I read that log I knew exactly what was going to happen. Still I really liked this game and I was even having a good time just exploring space. You make me want to get into game design/coding whatever.
Honestly I love the approach you took when it came to the monster it reminds me of Jean jacket from "Nope" but on a much larger and cosmic scale as you mentioned can't wait to see what else you cook up
I will say, always found it weird that you never actually needed to look around inside the ship for anything. Everything but the monitor gets used Maybe over time, the ship fills with waste liquid, and you have to constantly look down to reset the power now and then because the wires have shorted out? Or maybe there's a minigame you have to play in order to get your ship up and running every time you wake up?
I already dont remember if there was evidence from the original wreck that the crew had committed to some highly illogical action, except for maybe investigating planets at the system they could only conclude had impossibly reconfigured. it would be awesome if there was a way to suggest the original wreck had maybe intentionally disabled their own life support, and that something about the mechanics after the horror is apparent reveals precisely why they turned it off, and your only hope in that moment of realization is to also turn off your own life support. I cant exactly think of how this could be set up in a way a player may intuitively put the pieces together but i think my heart would stop if 'it all makes so much sense now' as you end up in the exact same peril
While I liked the atmosphere, I found the final reveal to be a bit too easy to figure out from the lore (didn't really get that 'oh shit' moment, it was pretty obvious from the logs what was coming, as well as the heartbeat audio from the 'eggs'), and ultimately unfulfilling. It was an interesting idea, but kind of anti-climactic in my opinion. That being said, I did not return the game, because I respect the effort you put into it, and it was an original idea that I thought was cool. You earned your 5 bucks (or whatever I paid for it in CAD, I don't recall exactly), and I'll do it again for whatever you make next. Cheers.
It might have been worth doing a devlog about this game that avoided spoilers and teased how mysterious it was, how the mechanics work, and why the hook might lead to something interesting at the end. I saw the trailer but didn't really get it, By the end of this video, you did essentially what the streamers did by revealing the whole ending. But I never actually saw any streamers (And I'm subscribed to you), I think there's still room to market this one, and the audience spoiled is not as big as you think.
Man, for a few bucks people shouldn't refund it, kinda BS if you ask me. I did watch someone play through it on youtube but I'm gonna buy the game today to support you!
I think what could make the planet creature better is that the inside of it is fleshy while the outside is regular terrain
I like the current version better. It's a lot like the alien from Nope and that design is cool.
I'd say keep like it is, but make the very center fleshy, like is the mouth ready to eat
I like it as-is because I don't need to see what it actually looks like. Its still wearing its 'camouflage.' If I see flesh, I'm going to immediately ask 'How does this thing eat enough to have the energy to open up like this?' Better remain outside our comprehension where we can slot it someplace we can still suspend disbelief.
Thats- ew,just the mere thought of that design would make me squirm up into a ball
Since it unfold its inside out into space, it would make sense that the inside isn't fleshy and vulnerable to space.
I like the idea of a tentacle monster, that can flip side like a glove.
I had no idea that the first creature was dead (explains why there's no heartbeat), and that the other ones were eggs. I, and a lot of other people, assumed that it was the same monster stalking you like the fish monster from Iron Lung (there's even a moment like in Iron Lung where you can briefly glimpse the monster in the background behind a planet which then immediately disappears the next time you photograph it). The idea that we're seeing more of its species, with one of them being dead and the other ones being _eggs_ of all things is such an awesome idea (the egg idea is also terrifying and brings up so many creepy implications and possibilities about its species)! Though, I think it's much creepier if it was just the one monster stalking you across the galaxy over the course of several years with no other lifeforms in sight and we're just supposed to assume that there might be more of its kind.
a lot of people actually theorized that all the creatures (including the dead one) were the same planet, and that we were watching it slowly grow over the course of our mission as it stalked us! this is so much cooler though
"too much mass to move around" like you couldn't have maxed out the truly incomprehensible nature with that
I agree. An alien the mass of a planet (or at least a portion of it) is far scarier imo given the literal weight of the threat and leaves the audience pondering if it can find and consume other planets as well.
Brother Moons are awake.
I wish for the final encounter with the planet monster we had enough power to *hear* it along with take photographs of it. I also think the gameplay suffered a little bit because you couldn't turn on most of your recording devices (camera or audio) while moving, or at the very least, it wasn't really encouraged in any way which meant less room to put scary stuff. Still neat though!
I think it was close enough to hear it even without the sound device on, maybe a bit muffled or something (I know there's not really a way to hear sound in space but is a game so it doesn't matter lol)
@@Bane_Amesta Sound can't travel through space but once it grabs the ship the sound could go through the tether
hi marioman73 from mutant testing reborn!
You can hear and photograph it tho, watch The Librarian's playthrough, he does just that
@@rodrigocoockiemonster4460 they meant hear it through the radio to hear what sound it was emitting. what you hear at the end was just the sound of your ship as its being pulled in, not the sound of the mimic itself.
I wasn't expecting the planet mimic but this is actually really cool!
The only thing I could think of was having the radio pick up the sound of screaming, like a huge crowd of people screaming out into the void
too on the nose i think, also how would we hear them screaming within the planets? they might be similar to jean jacket but jean jacket is small enough for the sound to travel through him and reach the people outside, but these ones are the size of planets
your games always have so much heart in them, simple and efficient too
I thought that at some point you'd have to turn off life support momentarily to have enough power to do things.
Make the power mechanics similar to FNAF
dude the wing spiral thing design is so flipping freaky and weird and uncomfortable AND I LOVE IT SO MUCH
WAIT A MINUTE YOU MADE VOYAGER 19!!!
How did i miss that
Honestly, I thought the eggs were some quantum planet creature (like the quantum moon in Outer Wilds) that followed you around, learning what you are and how to lure you, before disguising itself as a habitable planet in the final system. I wasn't quite sure what to make of the first, dead one, but I at least figured that it wasn't alive, so it got the point across well.
Overall, the game was very fun and definitely worth my money. I've seen some people who were disappointed by the (admittedly) short playtime, and while I wish I had more of this game, I can't be upset. The ideas and themes were executed so perfectly, with simple mechanics and controls that while intuitive, were just difficult enough to start fat-fingering in the tense moments. Everything in Voyager-19 is extremely intentional, and I think that at just and hour or two of playtime, its worth a lot more than 10 hours of fluff and extra padding. Even though I could return the game, I don't want to. I might not play it again any time soon, but I would rather support a developer executing on cool ideas to the utmost of his ability, than a Triple A team's overlord who wants to inflate their numbers to justify his paycheck.
10/10 - Go buy the cheapest drinks at Starbucks with my $3.
0:12 ohhhh I love how the tube moves as the player character moves their head!!
It's somewhat subtle, but that effect immediately immersed me in the experience, and was just the right detail to have my brain spinning with the sensory input and the weight of the situation in the game! Brilliant!
Really enjoyed it. I think you do yourself a disservice saying some of the ideas were unoriginal. Cosmic horror games obviously exist but I actually thought your implementation was really interesting and could be turned into a longer, fuller game. Looking forward to whatever's next :)
Dude PLEASE make that astronaut ghost hitchhiker game. The concept is too good to go unused.
My interpretation of the eggs was that these were juveniles that have not learned how to impersonate a planet yet.
I also like the idea you had with the fins- afterall, what it could use to travel would be solar winds (unless it worls like the Wolcryn from Nightflyers [the book] which used psionics to propell itself. Psionics so powerfull that would crush human minds btw)
I really enjoyed playing this on stream! It’s an amazing take on cosmic horror and was tons of fun.
love your aesthetic, can't wait for you to tackle your take on a roguelike
Just beat this game, excellent work man. I've been watching a ton of space videos on here recently and this game is exactly what I didn't know I needed! I appreciate how so soon after release you're already analysing what you could've improved or done better. Looking forward to what you do in the future and hey, maybe you could add a bunch of those improved mechanics in a Voyager-20 someday lol.
I really enjoyed the game! You nailed the atmosphere.
I was thinking earlier “wow game theory is gonna make a good video on this!” But you explained everything lol
My little brother and I played this last week! Funny spooky game, good work!
Congrats on the game release!
add a one time use repair system to fix the dead pixels, make it into a one and done type of thing.
Had an incredible time with this game
finally, the video we've all been waiting for
I've just played it, and i like the idea. Liked the planet creature, reminded me of the alien in "Nope". But It was such an carbon copy of Iron lung (I refer to the events like the jumscares and finding weird stuff) that it was not as scary as i thought it would be because i could already predict what was going to happen. Even when the jumpscare got me at the end, i was tense, but it just got me because it was an jumpscare. But i like it keep making more :)
Nice. Seen a play through recently and new CZcams actually puts your video on my feed.
Short and concise, interesting points and takeaways and a really unique game.
You kinda spoiled it yourself but i might still grab it and play it in a few months or so (or never, looking at my steam library...).
I subbed , looking forward to video content as well as new games. This is very refreshing. Can't wait to see what you can come up with in the future
I enjoyed it! Would have been interesting to learn more about the critter's unique anatomy during the game.
I like it a lot! Always like your game style, design and ideas ! Keep it up :)
Great job making the monster is actually terrifying😅 2:18
Even tho i saw most gameplay from some video. Had to get this game for myself anyway. Watching it and expiriencing it by myself is difference. Only thing i would add, when you beat the game , option to remove display or battery decay so you can explore it more :) But great game overall. Enjoyed every minute of it.
I think if the player decides to cut life support at the end-it should count as a successful playthrough (much like being eaten by the planet)
Very much a dying on your own terms thing. (You could only trigger that though once the twist happens and the mimic opens up)
This is just a barebones Iron Lung/Voices of the Void.
I didn't come up with this myself but another idea for shifting the power could have been if you had switches for it inside your pod, so the little environment your in feels more relevant. Only interacting with the monitor really makes you feel built into to the pod which is also good, so it's just anoter idea i found interesting. If you different ways to engage with your spaceship you could also have some of them deteriorate over time like being jammed or something.
Here’s an idea you could do all of the ideas Eldritch Horror, Supernatural, Alien and Dangerous Space Animal and maybe even more and you can have the game randomly give you a monster that you end up encountering so you have no idea what you’ll be seeing and it would also make the game replayable
I love the space ghost idea
There was a now cancelled game I was helping with that had a somewhat similar monster concept. In it, one of Jupiter’s moons would have been a living creature with a fleshy interior under the surface.
Jupiter itself would also have been revealed to be alive, as the Great Red Spot would act as eyelids that open and show that it’s now awake
this was such an amazing behind the scenes look, i thought it was meant to be some kind of space octopus, didn't think it'd be a giant version of jean jacket!
also, oh my god. i'm such an idiot, i didn't realize that the pseudo planets were a. all different aliens from the one that ate us and not just the same one following us around and b. had the SAME WING OUTLINES AS THE PSEUDO EARTH. god tier foreshadowing, though most of us misinterpreted it lol
didn't know the dead ones looked like that, if so, how come it showed up as a brand new planet? if it's dead, it shouldn't have somehow drifted all the way into the system we were recording. does our craft just happen to detect them each time it's about to leave for the next system?
so many awesome implications, this was an amazing game to watch
This is/was a really neat game to play!
ISSUE OBSERVED (see edit as well)
- if you die by the "planet mimic" WHILE life support is off, and the planet eats you FEW MOMENTS before you could pass out.... the screen will cut black, and nothing will happen. No post game screen. Had to close game with Steam.
Although a few observations :
- I was to think that at one point that we will have to turn off Life Support to do things and actually risk our own lives for the mission, but having Navigation and Thrusters not over-rely on each other (so you can lock in coordinates, then switch thrusters to move out) was a very user-friendly move.
- A shame I could not record auido and pictures at the same time when the grand reveal happened. still...
(EDIT : nope, no radio produced. it is ok to not have radio on when the event happens. )
One thing I found a bit slightly lackluster :
- I am unfortunately unfamiliar with space travel, or hibernation, but since you were traveling for years, I expected more signs of wear happening in the cabin itself.
The monitor decay itself, however, have already sold the game.
Overall ... this is a neat game, and did not overstay its mechanics. I wonder which direction such a horror can take next.
thanks for the view on what the creature looked like in full! i was honestly unsure on what it was supposed to look like or what it was doing during the ending there.
For what it's worth, i understood that they were a dead creature and several different eggs.
I counted the aforementioned dead creature and several eggs, then there was the "???" one that acts like the new neighbor with a habit of photobombing your pictures of gas giants (like a curious and mischievous adolescent), then the adult one that had just finished laying an egg and hibernated when you arrived (the system map shows them right next to each other), and finally the active one disguised as a habitable world.
Re: Space travel controls: consider The Banished Vault. The maps used in TBV are based on delta-V charts.
We've seen more than enough games with aircraft controls in space.
I'm curious, are there easter eggs to find in this game? If I recall, Iron Lung had the required photographs, but you could with some real cleverness figure out additional things to photograph and see that were not part of the objectives and that you had to blindly move and rotate around to discover.
Considering the vastness of a space environment, I wonder if there could be anything to find off the beaten path of your obvious nav points in this game?
That’s a really cool concept. I do see some similarity with the creature from NOPE
Yeah, was thinking the same thing
I wrecked my brain in attempts to escape the thing. 🤣😭 Tried snap radio and pics very quick and launch thrusters before it snatches me. Tried to get out of its grasp by changing directions and burning thrusters. Tried to find some hints around.
Damn, I would love to have alternate ending here ;)
Congrats on making a cool game, I really enjoyed it
Glad my favorite scifi lovecraft horror made it into the video - operation lovecraft
Cool stuff, so inspiring.
im the guy who got scared by a planet tweening :/
I just want to say voyager 19 is incredible and as someone who loves cosmic horror [I do like hellstar remina] I really think this game you is amazing.
I hope you'll be able to make more games like this but if you want to make something else then that's ok and most importantly take ALL the time you need making games is a lot of work and I bet you have other things to do in your life so in all I hope you have a great day 👍♥️
Oh, I thought the eggs were dyson sphere type things, or some other gigantic structure built by aliens. The fact that they're grey made me think they were made out of metal. Guess I never put two and two together with the heartbeats.
Bro I remember getting home at like 12 AM or something cause I had a long day of work and went to visit a friend of mine. Sat down, started playing. I was so incredibly tired that the small asteroid impact on the ship scared the absolute shit out of me.
You should definitely make a game based on the project freefall expedition from mystery flesh pit! That would be an awesome experience!
Yay, manmade horrors within our comprehension!
My interpretation of the "eggs" is that they are just the default form of the planet mimic.
I'd like to see a 'child' mimic planet
Cool game!
What if you took this concept and made it where you were apart of some sort of space force and it was your job to identify the living planets so it was about using any info possible to identify but you needed to be careful or you die
That is cool.
Good job mate, You just started a New Generation of Horror Games.
I also am working on a new Series for your new Game! Sadly it would be very low quality. It is just a Fan Animated Series!
if there a corpse of the mimic then that means that there is a way to defeat it which makes the monster a little less scary
Based on how the corpse looks I think it just starved, and alternitivley it implies the existence of something that could kill such a thing at all
There should be an escape ending where u make it back to the real Earth and tell us fellow Earthlings we aren’t alone.
That monster was really cool. But I feel that snapping turtle log just kinda ruined it. The moment I read that log I knew exactly what was going to happen. Still I really liked this game and I was even having a good time just exploring space. You make me want to get into game design/coding whatever.
I saw a video about this game and didn’t even realize it was from you! You’ve outdone yourself with this one.
a lot of cool ideas
Honestly I love the approach you took when it came to the monster it reminds me of Jean jacket from "Nope" but on a much larger and cosmic scale as you mentioned can't wait to see what else you cook up
If you added some kind of alternate game paths/alternate endings as a dlc I'd get that too!
This was a fantastic game, short and sweet, and well worth the price! My only criticism is I CAN ONLY PLAY IT ONCE
awesome stuff
This still reminds me of Sahaquiel... 1:54
You can always come back to the game and make a enhanced edition in the future.
Very good but it shouldve had one or 2 more moments where the ship was hit
I will say, always found it weird that you never actually needed to look around inside the ship for anything. Everything but the monitor gets used
Maybe over time, the ship fills with waste liquid, and you have to constantly look down to reset the power now and then because the wires have shorted out? Or maybe there's a minigame you have to play in order to get your ship up and running every time you wake up?
0:30 Ahh, a man of culture...
I figured the bait-planet was similar to that of an Angler-fish, on a long lure.
Cool video
Would have been great if you could keep the radio on at all times. I tried this approach until the later missions, where it's hard to do.
fun game :)
Are all your games in the same universe? The wrought flesh lore is so kick ass.
So the story is that your always going to die from this planet monster eating you?
this feels very VOTV esque
More interesting ship controls I think would be great
The alien from voyager 19 looks familiar, like the one from the movie NOPE
You should add destroyed military spacecraft
My interpretation of the fake planets before the "habitable" one is that they are hibernating creatures. So they dont care about fancy camouflage.
I already dont remember if there was evidence from the original wreck that the crew had committed to some highly illogical action, except for maybe investigating planets at the system they could only conclude had impossibly reconfigured. it would be awesome if there was a way to suggest the original wreck had maybe intentionally disabled their own life support, and that something about the mechanics after the horror is apparent reveals precisely why they turned it off, and your only hope in that moment of realization is to also turn off your own life support. I cant exactly think of how this could be set up in a way a player may intuitively put the pieces together but i think my heart would stop if 'it all makes so much sense now' as you end up in the exact same peril
Cool
Wow nice
While I liked the atmosphere, I found the final reveal to be a bit too easy to figure out from the lore (didn't really get that 'oh shit' moment, it was pretty obvious from the logs what was coming, as well as the heartbeat audio from the 'eggs'), and ultimately unfulfilling. It was an interesting idea, but kind of anti-climactic in my opinion.
That being said, I did not return the game, because I respect the effort you put into it, and it was an original idea that I thought was cool. You earned your 5 bucks (or whatever I paid for it in CAD, I don't recall exactly), and I'll do it again for whatever you make next. Cheers.
if Voices of the void and Iron lung had a baby its AMAZING
It might have been worth doing a devlog about this game that avoided spoilers and teased how mysterious it was, how the mechanics work, and why the hook might lead to something interesting at the end. I saw the trailer but didn't really get it, By the end of this video, you did essentially what the streamers did by revealing the whole ending. But I never actually saw any streamers (And I'm subscribed to you), I think there's still room to market this one, and the audience spoiled is not as big as you think.
I wonder what's the planet thing name?
i got an idea, add a system reboot option to get rid of some dead pixels but it takes a long time (id say like 10 or 15 minutes)
The monster reminds me kf jean jacket from nope
I have a idea of at when the it have small eye of the monster that blend in with the darkness that see from that apper when we at the side if it
I got similar vibes to the manga hellplanet remina from junji ito
It reminds me of Jean jacket from Jordan Peeles Nope
bro created jean jacket 2
You inspire me to start working on my project again I lost inspiration on it and coming across your channel has givin me inspiration thank you
Does anyone know what software is used for the art here?
liked it, won't return it :)
So does it take place in your other 2 games Universe Or did the completely separate one
whats up brother
Man, for a few bucks people shouldn't refund it, kinda BS if you ask me. I did watch someone play through it on youtube but I'm gonna buy the game today to support you!