I PLAYED YOUR GAMES! | Game Design Feedback
Vložit
- čas přidán 22. 07. 2024
- I played your indie games and here is my feedback for you! Hope you enjoy. :)
● Wishlist Will You Snail on Steam: store.steampowered.com/app/11...
● Join the Will You Snail Discord: / discord
● Join our creative game dev community on Discord: / discord
---
0:00 - Intro
0:27 - Hoverblade by Alex Hetherington
Twitter: / footnotesfuture
Discord: / discord
7:54 - The Court Of Wanderers by Lennart Bours
Twitter: / lennart_bours
Steam: store.steampowered.com/app/16...
15:03 - Will You Snail by Me
(For links see above.)
15:24 - Rawshire by Perpetual Reality Studios Inc.
Steam: store.steampowered.com/app/16...
Instagram: / perpetualrealitystudios
24:24 - SkyTale by FrostPeak Studio
Twitter: / frostpeek
33:05 - Immortus Temporus by Khud0 (Wowie Jam 2021 Entry)
Steam: store.steampowered.com/app/16...
CZcams: / @khud0
This video was edited by TheShelfman. He makes game dev content as well. Check out his videos, too!
● Shelfman on CZcams: / theshelfgames
Do you want to submit a game as well? Please keep your eyes open for an announcement. I always announce new submission phases a few weeks beforehand on Twitter, Discord and CZcams.
Big thank you for all of the awesome games and prototypes you sent me! It was a pleasure to play them.
#gamedev #indiedev #gamedesign
What's the dumbest advice I gave this time? Just waiting to get destroyed again... :D
...as destroyed as you if you don't hit the subscribe button. *pulls gun out of his pocket*
Hey Jonas! Loved the video. Would it still be possible to send my game if you ever plan on reviewing some more subscriber projects? :) Would love for you to take a look at the game I'm working on right now. Keep up the awesome content, cheers!
the entire video... jk
Dumbest advice was telling me to wishlist will you snail. Bold of you to assume i havent done so already
Hey Jonas, How r u ?
Hey Jonas check out my game through this channel psl
I see quite a bit of potential in the first game. I think the colors, textures and tutorial do need an upgrade. And of course the obvious stuff. UI and Sounds and stuff
yeah, the first game looks great to me. Feels like a different style, and the lack of colors emphasizes the world
Yeah the concept is really intriguing
it looks a lot like that cel shaded prince of persia game from a while back, i remember people hating on it, but it seems to me more that people hated how different it was from the series, since the game itself is actually kinda fun, and i think the structure of that game would work really well here, with a series of linear dungeons that all loop back to hub areas as you collect orbs and unlock mechanisms and such, and Jonas' photoshop edit made me think that even more, with the saturated sandy temple aesthetic, lots of potential there :)
It needs more life
The game feels like a test chamber in portal 1
I agree
The second one was actually the best. I think the screenshot showed what he wants the game to look like it is obviously a prototype yet
yeah looked amazing. If they upgraded UI and building, I personally think it could be released on steam for a profit.
I actually really like the look of the first game but I think it's missing some color. I think dark outlines on the edges of the buildings would give this a pretty cool comic look
Agree. Yeah, that might work.
Reminds me of borderlands
So honored that Jonas played my game! Rawshire has been a great experience so far and you gave such useful feedback! All your feedback has been added to my workflow! Thank you Jonas!
your a person?
Goodwork!
Is this dragon a free 3D model? Because because the game publisher Gamigo use the exactly same dragon in their MMORPG "Fiesta Online" as a purchasable mount under the name "Mitzahn".
@@lubu682 Yeah I am a solo game Developer, just dipping my toes into game development
@@Levitix Its a purchasable dragon model, but i have opened it up and changed a lot about how it works and looks. But yes it is publicly available :)
Thank you so much for playing "Immortus Temporus"! You said the most satisfying words this game could ever hope for: "I can do it faster". :) The visual effects you saw last ~30 seconds, have their own soundtracks, and they're just there to switch up the audio and visuals of the game from time to time. The suggestion to make "GOLD time" more visible is GOLDEN, thank you!
Great game, man! And good idea to change up the visuals so the game doesn't feel too same-y.
I think the seemingly random changes are what feels jarring. When the colors where continuously morphing, it took me a while to realize that it was purely aesthetic and not a mechanic.
Maybe the levels could be split between different "zones" where there's a set pallete in each so there is a clear reason why the visuals are changing. That way you retain the visual intrigue without piling on a ton more work, but also don't confuse the player.
This also can give the player a strong sense of progression, again with fairly minimal extra work. Also, deliberately choosing a couple palletes removes the moments where the color morphing leads to an unappealing look.
Keep it up! Truly exemplary game design and execution!
And, since I didn't play the game, if you actually already done this, then nevermind.
@@pewbyhut7721 Thank you for the compliments and great ideas! :)
At the moment, the visual effects appear after the main soundtrack ends. After a second of silence, a new 30-seconds-long track starts and activates the aforementioned effects. When it ends, it's all back to normal again.
I watched a lot of videos of people playing this game, and most of them didn't like this feature and disabled it from the settings. Others... Well, they were just confused as to what is happening. :D
Deliberately choosing palettes and tying them to progression sounds like an awesome solution! It could also be interesting to unlock palettes for beating the levels in "gold time".
Thanks again for taking the time to share your thoughts, have a nice day! :)
well done and fantastic game play i liked it a lot
@@anaibrahim4361 Thank you, I'm glad to hear that. :)
Thanks for playing Hoverblade Jonas!
Agree with all your feedback, and thanks to the other suggestions in the comments.
Come join my discord if you want to play the alpha!
So many cool games. It's so cool as a gamedev to see other peoples small ideas/creations. Even more interesting to see you give them feedback.👍
What fascinates me most about it is how many talented people are out there and how many of them watch my videos... just crazy.
Hoverblade looks really good, but not being able to walk sounds very disconcerting.
Maybe if you added the ability it’d be even cooler!
Re: The puzzle game: For any aspiring puzzle games devs, I highly highly recommend this remarkable 3-ish hour lecture on puzzle design lessons by Elyot Grant: czcams.com/video/oCHciE9CYfA/video.html - and @Jonas, Elyot might also make for a great interview guest if you're ever interested in discussing puzzle game design.
Awesome. Didn't know those videos yet. Will definitely take a look. Thanks.
@@JonasTyrollerif it was ever any good, maybe you could make a document somewhere of good links, since i saw ur most recent video in this playlist had a struggling puzzle game at the start who im sure would benefit from things like this!
The second one got really cool puzzle mechanic
It's very simple and easy to understand yet allows for extremely difficult and complex puzzles. That's how to identify a great puzzle mechanic when you see one.
YESS!! ANOTHER PLAYING YOUR GAMES VIDEO LETS GOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
@@JonasTyroller OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Rawshire really feels like it took heavy inspiration from the original spyro games :D
Yeah, it reminded me of that as well. Just a lot darker.
Getting my popcorn ready
Sweet or salty?
@@JonasTyroller Salty. I'm a savoury kind of person
agree on the hoverblade FoV suggestion. its not only for preference, but the current form makes me motion-sick in a matter of seconds. FoV can be adjusted to make that less nauseating
Some people are pretty sensitive to that and you might want them to play your game too :)
True. Good point. Haven't even thought about that.
Dude you still play the games? Man you already made so much good videos about it its INSANE! Thank you for your service and entertainment Jonas!
Will keep making these a long as people keep enjoying them. :P
@@JonasTyroller Indefinitely ts is then!!!
16:57
Try “rain world”
It’s a good example of a cute character in a spooky creepstery world
I love that Jonas goes to the trouble of adding sound effects and post processing to make these games look and sound even better! That is some really great and thorough feedback
Thank you so much for making these amazing videos! You're obvious care and desire to help the community are really inspiring and I, an aspiring gamedev and content creator find you're videos really interesting and they keep me motivated! Thank you so much!
Accidentally had the video on muted, only to notice how much energy and flow the editing has.
You are my favorite youtuber gamedev. Very cool.
10:12 wow this one has so much potential! the flow of your gameplay is rly cool to see and the automatic turning camera rlly helps with that!
Loving this series. Love to see what others have made
Loving your positive attitude in the comment section! Makes me feel happy. :)
@@JonasTyroller how can I try to get my game in a series like this? Ive been working on a puzzle game for a year now and am close to release... but no one knows yet ^^
Your videos are great man, keep it up! As a developer too, I love how I can see lots of stuff you do, but you often manage to get one step further! Very nice feedback :)
Great stuff Jonas! Love your videos, appreciate all the good work you do and provide to everyone creating games! :D
i half agree with "we've had object markers, no one needs that" But i'd also argue that there's a lot of people who play few games/not a lot of games that might not know what those mean. I think there's maybe a more blended way to show how they work and not just text but its the same idea, i think the moment you don't at least show how something works you leave a gap where that those people who have no idea what you're talking about start to get lost.
basically: its easy to assume something is common knowledge when its something that YOU already know (this goes for anything, not just games, but its fitting)
I think all of these games have a lot of potential and could be very good with the right adjustments.
Ah man this is soo cool. I started making my own game and I am already hyped to show it to you)))
On The Court of Wanderers maybe give a different colour to the buttons that only rotate things by 90° so you can tell them apart more easily?
i love feedback, i give opinons to many. Its fun, i tell people why i dont like their games, but why I like their games
Me: Sending an email with my game to Jonas
Jonas :I can make you better
The first game: Tony Hawk meets Tony Stark?
Just bought Immortus Temporus. Enjoyin it alot. Thanks for the recommendation!
love the shape of the levels in hooverblade, it makes me think of sauerbraten... so nice and industrial..
All of the games looked pretty promising. My personal favourite is Havorblade. Mirrors Edge + Jet Set Radio puzzles looks like a fun time!
RAWSHIRE The Last Hatchling!!!! ❤❤🐉 Jonas says its got potential ... I'm stoked for it!
Aww, did I miss the chance? Oh, it's from last time. Well, I love the format of these videos. Hope to send you a game in a few months!
As someone making a puzzle game, the feedback on the second game (rotation puzzle), was extra relevant!
Neato. Just checked it out on your YT channel real quick. Looks interesting. :)
@@JonasTyroller Thanks a lot! Your content and support is gold to new gamedevs!
Thank you Jonas
really cool!
Court of wanders and Rawshire have a lot of potential!
How can i have a area name detector in parts of my scene without using box colliders , because I'm using a grappling hook that needs box collider?
I looove the Will you snail theme, i played the outro 100 times
I think the first game would look nice as kind of a desert, sandy vibe, with some buildings and vegetation, (maybe a few pools of water), and also maybe some more challenges as the player gets better, like enemies or needing certain resources you have to find like water (I say that because it's a movement-based game, and Jonas was right collectibles would be nice), the thing is I would make the rockets fit more with that aesthetic, and also you saw Jonas got such a lot because he forgot turning sharply makes you de-accelerate.
Water is a great idea actually. That would be a really pleasant contrast to the dry city.
@@JonasTyroller Thank you!
can you help me? how you check boder limit at 9:27
For skytale, i love how its like a blatant ripoff but jonas is so wholesome he says its inspired lol
I was scrollin thro recommendations and found u.. u a game dev?, for real? Jokes apart, but u are a game dev in CZcams... You might be my 2nd insipiraton for my future, to make a Triple A Title for India? Ah man, u hv got a new sub!! Oh yeah!!
How to know when you will upload video playing our games? I want to send you mine.
Whenever there is a submission phase, I announce that on Twitter, Discord and the community section of CZcams with instructions on how to submit. For this specific video it was still left over games from the last submission phase. The best way not to miss the next submission phase is to join the discord server (link in description) and give yourself the @PingMeForAnnouncements role. :)
I was exactly the 3k like and seeing it go from 2.9 to 3 was so satisfying :)
amazing games from everyone!
That Puzzledesign of the Court of Wanderers is insane.
The full release came out 8 days ago on Steam. :)
21:10 maybe a sequenz skip button would be cool like in mario kart
Can someone pls. tell me were i can wishlist the second game?
a really nice video! :D
I need to remember to send you one of my games next time you do this. Currently working on an android game called Carrier Power. Ive got until mid January to do more work on it. So if you do this again before then, I will let you take a look. As we all know, feedback is essential.
12:46
What's the name of the music in the background?
Poor dude in the first game is getting their forearms singed
Thw first game has so much potential! Even though the game still needs some work on the more obvious stuff, also, I would add a glider? Maybe?
RAWSHIRE THE LAST HATCHLING!!! ❤🐉
20:10 your neighbours thinking ,what the hell is he upto today , 😀😂
that last game was trippy and noice
Your awesome loved the 1st game and dragon game they have soo much potential
Best series!
the second games rotating mechanic really reminds me of keyholing stuff on a rubiks cube
Oh noo! I didnt know about this! i wish i sent mine, tho you already have my game, Good Knight XD
Some of these games looked really good!
My favorite series yay!
23:11 That sound broke my heart.
oh boy that second game was amazing i loved it so much
The dragon game gave him a lock on button that he proceeded to forget about in two seconds 😂
Theres always a need to explain objective markers, every game is someone's first game and sometimes they're just not obvious.
awesome video as always! i was curious if you'll ever do this type of video again? i'd really love to know what you'd have to say about one of my games xD
At 8:20 CZcams gave me an ad for unreal engine with some crazy 3d scenes. For a tiny second I thought that's what the game promised lol
Oh. lol. :D
First game gives me Mirrors Edge vibes, with some polishing that could work out to be a cool parkour game, the second game is really nice, the look and puzzles are amazing imo.
yes! I just finished the whole play list
Haha. Not bad! Thanks for the watchtime :P
The cute dragon in a dark fantasy world can work, I think the issue with that on visually is that the style is totally different. It could be cute but also a stylistic match.
do you only take unity games?
- "Circle as well 🤦♂️"
😂😂😂
On the 2nd game I think it would just be a straight upgrade to make it so space activates switches and they don't activate when you walk over them
Your hoverblade photoshop edit looked like a desert city.
YES ITS THE NEXT VIDEEOOOOOO
will you make a part 2. Cause did not submitted my game to this video.
1:10 every game dev be like:
-Wait i know that guy
The first one seems like futuristic skate 3
Lol the Court of Wanderers is using Vim-mode :P
so many cool games
I feel like having a game where you have rockets strapped to you implies we'll be using rockets for something other than walking around. Like... I dunno... flying? Isn't that what rockets are for, like, every time something is called a rocket? ;P
Pls how can I submit my game
Hey man, awesome content you have here. How to apply for this kind od promotion and can it be demo version or maybe unfinished? 😁😁😁
The second game is an absolutely stellar prototype. the vibes and mechanics are already very obvious, and the dev has already clearly displayed they are cable of creating interesting and engaging puzzles. If you never bothered making a prototype, then your game is just a polished prototype.
the first game... would be better with:
A slight speed-boost (temporary) when you wall-run on a new wall
sliding to keep momentum from rockets
walking, slow, but gets you... somewhere
ability to go vertically, but at the cost of maybe O2 (thin air so tank need refill, to not go too high)
Hi! Did you try playing the game or is it just from the video? I am extremely curious to hear more about sliding and the ability to go vertically. Can you describe why you suggest them?
(wall speed boost and walking slowly - I'm thinking about these already)
I like your replies to your comments Jonas! Thanks for brightening my day!
Sure. Thank you for brightening my day. :D
Your technical opinion is tho. You are the professional
for hoverblade i think reducing the gravity and/or increasing the jump power would help with mobility.
When im near the finishing of my game i will submit mine
I would literally spend hours at a time playing the second game
You are the best Game Developer
your videos are awesome i wish you could play Resop Paz it's my friend's game he created all the music and drawings by himself it would be great to see you play it 😊
I like the art style of the first game
my problem with the dragon-game is not that the protagonist looks cute (cute and dark can work very well together), but he looks cartoony, while the surroundings have a realistic art style. i think thats the thing thats odd. but i am amazed by how professional it looks
9:00
main mechanic works a bit like the rubik cube
It depends what the dev is going for, if they are trying to make a deserty "bland" look then I think the colors work fine. A little more vegetation still wouldnt hurt though. What really would help visually imo is a little more detail in the buildings/walls. Like look at the buildings in the background here 5:51 . Theyre just blocks with blank walls. A little more architerural detail would add a lot. (Although I understand this is an early build)
I agree that it's hard to give proper feedback without knowing the design goals of the developers. As a rule of thumb I just assume they wanna sell as many copies as possible and I definitely think that an update to the colors would help with that.
The rocket game in the beginning would be good for VR.
Where are you from?