The Callisto Protocol Spoilercast w/Game Director - Kinda Funny Gamescast
Vložit
- čas přidán 27. 08. 2024
- Go to shadyrays.com and use code KINDAFUNNY to get 50% off two or more pairs.
Go to rocketmoney.com... to cancel your unnecessary subscriptions with Rocket Money.
Go to go.factor75.com... and use code kindafunny60 to get 60% off your first box.
Glen Schofield comes to Kinda Funny to talk about ALL the story, gameplay, and development SPOILERS from The Callisto Protocol in our sponsored Spoilercast!
Gamescast Background Art by / orioto
Epic Creator Code: KindaFunny
Subscribe And Ring The Notification Bell:
Kinda Funny: www.youtube.com...
Kinda Funny Games: www.youtube.com...
Kinda Funny Plays: www.youtube.com...
Get The Shows Ad-Free On Patreon:
Kinda Funny / kindafunny
Kinda Funny Games / kindafunnygames
Buy Some Merch: www.kindafunny....
Follow Us On Twitter: / kindafunnyvids
Follow Us On Instagram: / kindafunnyvids
Watch Us Live On Twitch: / kindafunnygames
Listen To Our Podcasts On Your Favorite Podcast Service:
The Kinda Funny Podcast: bit.ly/3wA9GVo
In Review - Movies Ranked, Reviewed, & Recapped: bit.ly/2VAgdT7
Kinda Funny Screencast - TV & Movie Reviews Podcast: bit.ly/3e7yQ75
Kinda Funny Gamescast: bit.ly/3wBgRwg
Kinda Funny Games Daily: bit.ly/2T3Y3rS
PS I Love You XOXO - A PlayStation Podcast: bit.ly/3r3rjvB
Kinda Funny Xcast - An Xbox Podcast: bit.ly/36twqvD
Follow The Kinda Funny Team On Twitter:
Greg Miller: / gameovergreggy
Tim Gettys: / timgettys
Nick Scarpino: / nick_scarpino
Andy Cortez: / theandycortez
Blessing Adeoye: / blessingjr
Mike Howard: / snowbikemike
Kevin Coello: / kindafunnykevin
Joey Noelle: / joeynoelle
Barrett Courtney: / sadboybarrett
Roger Pokorny: / rogformer
Greg Gettys: / kindacoolgreg
Gary Whitta: / garywhitta
Parris Lilly: / vicious696
Janet Garcia: / gameonysus
Tamoor Hussain: / tamoorh
In Review Intro Videos by: / cameronken
In Review Intro Music by: / carterharrell
I want to say to Glen and the team at striking distance studios that I love this game so much. I hope all of you at striking distance know how much so many of us appreciate all of the hard work and sacrifices you made in order to make this game a reality. I am on my 3rd play through, the gameplay, story, sound design, horror, visuals and combat are all absolutely exceptional. The combat is especially fun and brutal when one takes the time to learn the systems. (like pausing before hits instead of simply spamming the melee attack, as well as utilizing the GRP, dismemberment, ect.) This is easily the best game I have played in years and it is of the highest quality. I've never been more immersed in a game. I really needed this. Thank you.
Exactly, totally agreed. The review situation is so sad...
If only people said it may not be for casual players instead of calling it straight bad.
The game is quite frustrating if you are not putting effort into learning the mechanics....
So true I’ve watched so many let’s plays where people where getting angry at how many shots they was putting into enemies then getting killed cos they couldn’t dodge or cos they kept spamming melee and still got killed. I was practically screaming at them to time their attacks not their dodges, the tutorial even says that dodging is not based on timing right at the start of the game!.
I really hope they do get a chance to make a sequel. As a content creator/visionary director, I can understand the passion Glen has and the passion his team put into the game. Hopefully, they can refine what people have been having issues with in this game. Personally, I really really like the game
Me too, I think people are just jumping on the bandwagon. It's obvious most people commenting on it including reviews is from people who haven't even played the game
I love watching Glen talk about games. He’s clearly a very passionate creator and I love it.
As a fellow creative, passion without structure leads to well, incohessive design. When people ask why its incohessive you answer in east when they asked in west... Its funny I think they asked 2 questions again from the first video they did with Glen and both questions was answered different the second time. A sorta scatterbrain. He is a good guy and he means well, his visual language is unrivaled but he needs equal talents in cohessive game design to help him channel his visual expression through a set of mechanics that in the end becomes a system... Feels like this game is just a bunch of scenes with a bunch of mechanics that never gives off the impression that its a system when zoomed out.
@@warlorddk2070 i understand your point brother as a fellow audio engineer
But don't forget that this is a small studio just starting up & given all the graphics and mo-cap scenes u can tell that is pretty expensive, plus all the pressure from the failure of the previous dead space 3 (similar to the GOW 2018 situation)
But i would bet my butt on the next sequel that is gonna be fire trust me Glen been around for so long & has shit ton of experience
Is it just me or is Glen not answering the question asked half the time? Like the checkpoint question, howcome i can go to the store before a fight and i die only to reset to before i hit the store having to repurchase all my upgrades? And Glen goes on rambeling about no rules and how many times people die to an encounter... The question was about a lackluster checkpoint system and a im surprised they didnt mention the pointless save button aawell it had nothing to do with deathcounts. Another interesting thing im sorta dissappointed by is how they seem to have micromanaged every little scene and encounter without any consideration for the big picture. Like, all these small things being tweaked for specific scenarios giving an expression that the game as a whole is inconsistant and has no core philosophy holding it all together. Lets imagine Glen saying this "Here "A" makes sense, well here it looks like a "C" oh and this next part feels like a "B" right?" Zooms out and you realise they wrote ACB in a ABC system. 😮💨
Took the words out of my mouth. If you're gonna have the GUY on and blow up your own integrity throughout the "review" process... at least make it worth it.
The question about the checkpoint system from Greg was almost laughable. I appreciated him asking the question in a way that didn’t sound insulting, but god damn are the checkpoints and fake manual saves such an annoyance. Having to rebuy shit, resell shit, go around collecting resources to buy upgrades only to die and have to do it all over again was beyond frustrating. Bad game design straight up. And overall I liked the game! Please please get this patched.
This dude said 20 hours, but everyone beating the game in less than 10. 🤣
He also said people will beat it in 8 or 9 right after
He said "some" people will take 20 hours. Which is obviously true.
You must have not listened....
@@johannestafelmaier616 He said it in a way that makes you think 20 hours is the norm.
I'm happy that Greg brought up a lack of new game plus and the audio logs not being in game. I liked it, I actually thought it was quite short. Final boss could be annoying, did it on my third try
Praying for that sequel & let’s bring on the map,interconnected layout huge map,different puzzles,deeper gameplay mechanics, customise armor that changes gameplay,etc…
I hope these type of spoilercasts with the game director don't become a constant trend now with the channel. Its hard to get into the nitty gritty while you have the main person that made the game on the podcast. At least make another spoilercast without them.
I am not quite sure why they did it again alot of people had a problem with the God of War review and were vocal. But kinda funny dosent care about us they just want are money and pretend they care
Personally I love these spoilercasts. It is nice to hear the backstory behind the game after you finish it. The ins and outs of the story, the making off, the aspirations for the future and so on. The are not lots of those out there. As for reviews, you can check a bunch of other people just for that. I never play a game based just on KF’s reviews at all.
@@isaacfx100 I like them too. But they could easily make two spoilercasts or have a section without the director
Agreed. There should be a spoiler cast with just KF and then an “interview spoiler cast” with the game director.
I love that Greg keeps calling Sam Witwer's character just Sam Witwer because I do the same thing. He was in two pieces of media that were big during my teenage years: The Force Unleashed and Smallville, so he is just ingrained in my brain as this guy who has always looked and sounded the same.
I'm about 8 hours into the game. Am I in love with it? No. Am I overall a bit disappointed? Kinda, yeah. However, it hasn't been a matter of quality in my eyes. This game is dripping with passion and effort from these devs. Sure, many of the decisions they made didn't vibe with me (story presentation, characters, the biophage enemies), but I LOVE walking around the levels hearing the sounds and soaking in the atmosphere. The gameplay took some getting used to, but it's grown on me. The PC launch is inexcusable, and the team is definitely paying for it, but mistakes do happen. Regardless, I love this team and their work. I have zero regrets picking this up, and I'll definitely be throwing it on Minimum Security and playing with friends who love horror when they come to visit because it's still a good time. Just not a game I'm going to fall in love with like I did Dead Space 1 and 2. I'm happy for the people this really clicked with, and I hope it's successful enough to get another one made! I would love to see more from this universe. Great spoilercast guys.
I like Glen, but man this game lacked tension and scares. If anything it was more frustrating with cheap deaths
I agree, even as i got used to the mechanics it felt inconsistant and tools other games like this depend on to give the player vital information is not available to us not having a HUD. It is almost like they wanted to make two different games and added mechanics from game A without the supporting systems because they didnt gel well with mechanics from game B. Another thing, i have a feeling they had a really good game, and someone said it was too easy and their ways of making it harder was cheap and dissappointing.
I love horror games, have played Dead Space multiple times, and found Callisto to be tense AF.
There's no way that during that section on the snow, for example, where you have to walk by the frozen enemies you werent tense. Like, c'mon.
And about scares: the game has jump scares just like Dead Space did before it. But they are not scary games at all, imo.
@@ocaradovideoehbixaNo, I wasn't tense, I just went around smashing the frozen guys until one fought me and I killed it.
Loved the interview but I cracked up a bit when Greg said that its like a souls game "but its not because I feel like if I have a horse in the race just dodge here it would have been a different story"
you do know that is why people love souls games right? no one is playing going "damn i love that this is impossible/ frustrating and just the games fault!" you get the sense of accomplishment and feel like if you just hadn't missed that one dodge roll you would have had them! Just thought it was funny to call out why callisto is different because of the exact reason the souls genre is beloved, no hate just means they aren't his cup of tea lol
I hope someday I get the change to meet Glen and thank him for his work on one of my favorite games of all time with Dead Space. I really enjoyed my time with this despite some of its shortcomings. Hopefully they get to do a sequel and lean more into the horror side since they've solidified the action part of the game.
Allow me to rebind the controls, put sprint on L3, put dodge on Circle. Get rid of insta-kill enemies. No more shimmying, reduce the number of ventilation shafts.
52:30 They really need to put the player up against the security bots more so in a sequel or DLC. The robots were super threatening even more so than a lot of the creatures and they were severely under utilized. The robots are kick ass and they’re totally scary even if they don’t have “blood or guts.” Use them to make more interesting combat scenarios.
They also randomize contents of chests and the environment which I didn’t care for
I played this game in the most optimal conditions to be scared (lights off, headphones on) and it still barely did anything for me. I found every single thing they did in this game to be super predictable. It feels like a PS3 / 360 game in terms of its design.
Heads up, you guys left the time stamps from PS I love you in the description rather than whatever the applicable time stamps for this video are.
Thanks! - Greg
Wait; I don't see that here. Must've already been fixed? - Greg
@@KindaFunnyGames looks like it has been fixed by now, yeah
This kinda missed the mark. I beat the game and I really enjoyed it, but the way you guys spoke to Glenn was like a 10/10 game. Hardly any criticism at all, basically just praise the entire time. Also, it's a spoilercast, yet you barely spoke about the story
I was one of those 20-25 hours people Glen lol
I wonder if the KF crew all gave it a 4/5, so that the spoilercast wouldn't have been awkward. Surely it must have factored into the final score...
I think they gave it a 4/5 because they Greg, Blessing and Mike all felt it was a 4/5. I know that may seem crazy.
@@rocketguardian Yeah and they ignore issues, same with Pokemon. Its why I like their reviews but always go elsewhere because there are times they just don't care when a game just doesn't work.
@@TheEregos do you guys not understand how reviews work? Sometimes how much you enjoy a game overshadows whatever issues the game may have. They don’t ignore them, it’s just the enjoyment outweighs the bad.
This was recorded before the review. They said it in the review that they had recorded gameplay and I'm pretty sure with the spoiler cast as well. If they got him when that score of 5 came out. He'd probably be down lol.
I mean 4/5 is 80% and 74% metacritic. It isn't that far from what many other critics have said.
first kinda funny vid of 2023! beat the game yesterday! great way to ring in the new year! :)
This is punishingly awkward
Edit…
If you can’t figure out the 2 headed boss.. its literally dodge shoot.. dodge shoot.. dodge shoot.. easy..
I truly will never understand how people say mid 70s on metacritic is a trash game, I get that it’s not a masterpiece or even a great game, but i definitely wouldn’t call Callisto Protocol a terrible game
I agree. 76 as a average is most studios hope when a game releases. I give it a 7.8.
One big reason why review scores are very toxic to gaming. Everyone expects a 9 or 10 from these AAA games. People should base their purchase off the words of the reviewers. One big reason why I love the buy, wait for sale, or never buy.
I wasn't as crazy about Callisto as the rest of the guys, but I love listening to Glen talk about making games. I think he could lead making a killer metroidvania in the sci-fi/horror genre and honestly really hope his team gets the chance to do a sequel. There's some really great ideas in Callisto that I want to see expanded on. Great conversation as always.
I can’t even watch this knowing the director is here for a game that launched to bad reviews. Kinda Funny is really tarnishing their brand if they continue to do developer sponsors like this in the future. Everyone at that table would have given this a 3/5 if it weren’t for this weird sponsor deal
100%, they were struggling to justify their score and it was obvious. Lost a lot of respect for these guys.
It’s really awkward, and I think it should be mentioned that I don’t want them bashing the game to his face. It’s clear a lot of work was put into this, and Glen is very passionate, this just missed the mark
@@awesomemark1234100 agreed and I even liked the game for all its flaws
This game is a weak 3/5.. looks great when it’s not dropping frames.. the best thing about this game was the trailers!
It’s not a bad game it not a great game.. good game? In places.. maybe?
It’s just disappointing. End of.
It's not even that bad of a game honestly. Glen obviously has a lot of passion for this title and means well. I'm sure his team will refine it all later down the line
Glens a cool dude and you can tell he loves games. Hope for a sequel and that its expanded and improved upon. Enjoyed the game.
People takes reviews too seriously. What if they changed their score based on the fact that Glen explained them some of his decisions or even that sponsors deal. Greg has been quite honest about it at the beginning of their review , so i don’t see the problem. Plus , its all opinions. Take some , leave some. Their conversations ain’t no different from mine when i talk about a game with my friends. Anyway, I’ve always trust/respect Greg’s opinions about a game no matter if i agree or not.
I like Glenny boi I hope he gets to make TCP 2
Love these spoilercasts. This game is a looker, from the lighting to the impressive graphics, the death animations and the gore. The audio really enhanced the suspense. My only complaints were the weapon changing and healing processes being SO slow during combat that it made some combat situations unbearable. Also I would love to see more of the robots. Sure they don't look scary, but they felt scary.
KFG coverage has been very disheartening to say the least. It’s so transparent.
The whole discussion from KF's end same fake. Stop doing spoiler casts with devs. Do content with them but not spoiler casts.
Lotta bad to say about this game. The melee combat is awful and it’s confusing that a decision was made to make it the focus of the gameplay. The mini boss was annoying and being thrown at you 4 times within an hour made it worse. Final boss was poorly designed. The worst part is none of it was scary, relied too heavily on jump scares that were mostly predictable. Then there’s also the little annoyances like the bad button mapping and being slow as a snail that just pile up and make it worse. Just so many things that don’t make sense why they made it like that.
Hoping the Dead Space remake is better, all this disappointing experience did was make me more excited for that
I don't think the game was perfect, but the fun zone in this game is definitely pretty well done, and I do genuinely think the final boss is immersive despite how infuriating it can be. I think further iteration could make these systems pretty fucking dope. Also less zombies of course
Edit: Thought this was a completely different video, the 90 minute gameplay one. Aka: I'm an idiot.
Caught most of this live, no chapter select is a no from me dog. Yes it's petty but oh well
... we didn't record this live... - Greg
@@KindaFunnyGames I'm so dumb, I thought this was the first 90 minutes video for some reason lmao
Just pause and unpause the game once you start an audio recording and it will play in the background :)
This all spoilercast is about kissing Glen's ass over and over without questioning any of the flaws of the game.
The game even came out half broken in most platforms, dude!
It sounds like they chose to make it really difficult to supposedly increase the tension
Not every game has to be something absolutely amazing and groundbreaking. Callisto Protocol reminds of a good b movie.
The game is fun and I like that it's not crazy long. Visually fantastic.
The time stamps on this ep. on Spotify are from the latest ep. of PS I Love You & there are none here, so, could you fix that please?
Will do. - Greg
@@KindaFunnyGames Thanks man!! 🙂
yo why you not ask glen abaut riot mode and dlc story wtf ?? or next calisto protocol 2
Watch angry joes review for a more honest review. His review is definitely spot on and brutally honest.
Game was fuckn great once it got it's wheels rolling into the larger picture, id say when you get blown out into the wild then I couldn't put it down. My 2 complaints really is that the blind enemies were almost pointless. I would just crouch walk around 3 bunched up and stab one about .5 meters away and the others still wander around and then the telekinetic glove thing was super OP, especially if there were spikes around....which there were many haha
Also surprised they didn't bring up Josh Duhamel and how it was to work with him.
timestamps are weird
the timestamps are from PS I Love You for some reason
I liked the game, easy 8.5 for me, dont get all the hate it gets🤷🏽♂️
I appreciate their professional courtesy, but you know they have questions they cannot ask. I understand that, but you’re not getting a totally honest dialogue. Plus, I’m sure Glen didn’t want his game to be equated with Punch-Out. 😂
Means Callisto protocol 2 is pretty much confirmed? The game really looks and feel good.
Hope the next 1 with more development time in office will improve drastically on the variation of enemies/boss/combat and level design~!
Considering the word of mouth about this game is toxic, I wouldn't hold my breath for a sequel.
Finished it a little while ago. I liked it, but it's not ever scary and the jump scares were never effective. It was just intense when fighting the bosses and mini-bosses for a while as you assume you're nearly finished fighting them yet nearly out of ammo or health. The game took me 10.5 hours to beat, Dead Space is an hour or so longer. I liked the two main characters well enough, but there is not a lot to them, and the story is extremely unoriginal. The combat was fun and engaging. I don't think the game's setting is as good as Ishimura or The Sprawl, it was closer to what Dead Space 3 brought with Tau Volantis, but I liked it fine.
There is more to nitpick, and I believe if my expectations weren't tempered I'd be more disappointed, but I found it to be a solid game. Honestly, it was an early Christmas gift, but if I bought it, I think I'd be more put off by the ending. If this game had a new game plus, I would probably still be playing it right now, but since it doesn't I probably won't play it until it's available. I'm interested in what a sequel can bring and hope we see one. Although it wasn't scary, like Dead Space, it didn't have to be. I just wanted to play a cool sci-fi game and I got that for the most part.
More nitpicks. As usual in games today, I turn off QTEs altogether if I can, and since you can do that in this, it makes those sequences of those long necks that attach onto you wholly pointless as it just turns into a small cutscene several times throughout the game as you can't fail it. It's a time waster. I wish death animations were not a huge focus or touted because they're not special. They can be often hilarious, but after the first or second time seeing them, they became annoying, and there weren't that many because there weren't many variations of enemies and I never died from the environment. There are more things to nitpick, but I don't want to be too negative because I did enjoy it, but also I don't feel like ranting more.
This is KFG Vol. 2, Episode 157 (Episode 409 overall)
I just wanted to say I love the game, it is of the highest quality I've played and the amount of hard work and passion are on full display. What Striking Distance managed to pull off here is just astounding. The most immersive game I've ever played, I loved every aspect of the game. It is a full and complete package with all the bells and whistles one could hope for from a next generation game. You can tell this was a passion project. I loved how difficult and challenging the game was and how you really had to take your time with every encounter. The story, combat, the finely tuned difficulty, the horror, and presentation were all off the charts, this game has it all. If anyone is on the fence i'd say pick it up, its easily the best game I've played in years. I really hope we are able to see a sequel and a continuation of this franchise. This game made me whole.
I will say that I actually enjoyed this game (in spite of its bland and ultra-linear level design) because of the combat. Everyone who’s complaining about the combat in groups of enemies is playing wrong. There are so many crowd control methods to avoid the swarming groups. Shooting enemies to stun, GRP throw enemies away or into eachother, pulling enemies to you with GRP to separate them for a melee combo. This games combat was severely misunderstood by people who are mashing R2
Grp doesn't last at all and then your forced to shoot
@@emmanuell9753 I’m on hard mode and I am absolutely abusing the GRP in every fight. I don’t even have it much upgraded. There are battery packs dropped for you every minute. The tiny inventory is a pain in the ass though
@@mattmas6628 dude I already beat the game, it's not good
@@emmanuell9753 I beat it also, twice. and you’re wrong about the GRP system.
@@mattmas6628 read the reviews and the comments. Most people dislike the combat system
At times it felt more like a tech demo than a so called AAA game.
Hate to say it but it's a downgrade on almost every aspect compared to Dead Space.
Dead Space is Alien. Callisto Protocol is Aliens.
No absolutely not, dead space was alien, dead space 2 was aliens, Callisto is alien 3
@@awesomemark1234100 ouch 😂 touché
Excited to listen to this spoilercast
I beat the game in about 12 hours but it was a blast can’t wait till new game plus
Callisto Protocol was a super fun game. Yeah the game should have been delayed and could have used more time with the characters, a little more enemy variety, and the combat should have been polished more. But if you love sci-fi horror and you love games like Dead Space and or Alien Isolation, this game is a must play. The story also gets super pulpy at the end and sets it up for a interesting sequel. Not every game has to be best game ever. I understand that coming off the heels of God of War that this game will seem very mediocre considering the $70 price point. But it does what it does well and it’s obvious that covid complications hit the dev team hard. I’m more than confident that if this game gets some fat DLC and or a sequel, that the team will really start hitting their stride and give the original Dead Space games a run for their money. They just need more time to dial in the combat and they need to expand on the lore of greater space and the secret society.
Working through the last trophy for the plat while watching this!
Update, just overwrite my endgame save going back for audiologs and I'm pretty pissed rn lol
Yoooo!😂
I don’t think Greg can say “kindafunny” anymore. Greg is just funny.
Game is GARBAGE and they knew it, changed the score from 3/5 to a 4/5 after the devs came up with BS reasons its so lame 🗑️🚮🚮
You are in a small minority that thinks the game is garbage 🗑 😂😂😂. I've played some trash ass games that I regretfully spent 76 dollars on... this however ain't one of them. I definitely enjoyed it.
@@chrism6422 did u actually read the comment section of literally every video on this game! Just type in “digital foundry” and watch them rip that horrible technical mess of a game apart 😂 if u don’t know better of course u think it’s a good game
I think garbage is a little too far. This was definitely meh game thou.
@@busyaccount would u prefer trash instead. It is what it is! You really tryna defend that repetitive melee combat. Be real bro lol
He's in love with the coco
ooof