Capcom Vs. SNK 2 - Iori Guide

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  • čas přidán 9. 07. 2024
  • Meter Build - 0:00
    Anti Air - 0:16
    Anti Air-Just Defend - 0:50
    Anti Air-Parry - 1:08
    Anti Parry - 1:41
    Useful Moves and Sequences - 2:18
    Pressure Strings and Sequences - 3:17
    Tick Throws - 3:55
    Command Grab Setups - 4:15
    Meterless Combos and Links - 4:58
    Super Combos and Confirms - 5:48
    A big thank you to Buktooth for some of the info in here.
    #CvS2 #Iori #FGC
  • Hry

Komentáře • 22

  • @Maxbeedo2
    @Maxbeedo2 Před 5 lety +17

    CvS2 guides in 2018... I love it :-). Shoutouts to Buktooth. Anyone wanting to see a top-level Iori should look up the Daigo vs. Buktooth 2006 Evo match.

  • @datdudecritical_5070
    @datdudecritical_5070 Před 5 lety +5

    Good guide. Ngl a lot of these bnb links are super hard for me but that's old fighting games for ya

  • @Mastergouki
    @Mastergouki Před 4 lety

    Excellent guide thanks a lot !

  • @yurionedge2199
    @yurionedge2199 Před 2 lety +1

    Underrated game!

  • @goodsport168m
    @goodsport168m Před 4 lety

    Very solid, thank you for makin

  • @sazidanahmad7820
    @sazidanahmad7820 Před 4 lety

    How in stick?

  • @kentang1528
    @kentang1528 Před 2 lety +1

    What must i download online in order to play this on emulator and also playing with people online?

    • @MasterLuke_Video_Games
      @MasterLuke_Video_Games  Před 2 lety +1

      They're currently working on getting Rollback for Flycast Emulator, once that's done KOF11, CVS2 and Marvel 2 will finally have rollback netcode!

    • @GrimmjowJJX
      @GrimmjowJJX Před 2 lety

      You can play in Fightcade Flycast with rollback now

    • @MasterLuke_Video_Games
      @MasterLuke_Video_Games  Před 2 lety +1

      @@GrimmjowJJX Yes! My dream come true, KoFXI and CVS2!

  • @AwSomeWookie1
    @AwSomeWookie1 Před 3 lety +1

    normal attack into super is so hard in this game omg

    • @vodkagobalsky
      @vodkagobalsky Před 2 lety +1

      Really? I find it to be quite easy. Inputs for super are pretty lenient in this game.

    • @AwSomeWookie1
      @AwSomeWookie1 Před 2 lety

      ​@@vodkagobalsky If that's the case, then I must have pretty bad timing when it comes to buffering the super attack after inputting light normal attacks.
      I made that comment out of frustration because I'm not comfortable with the execution techniques with older capcom fighting games. I'm more used to airdashers like Blazblue and Guilty Gear since the inputs there usually gives you a very huge window to buffer a super after a normal attack.

    • @vodkagobalsky
      @vodkagobalsky Před 2 lety +1

      @@AwSomeWookie1 Yeah, it's just a timing thing. All relative. I came from ST where the window is more strict.

  • @frzqi.a1245
    @frzqi.a1245 Před 3 lety

    What is dp means?

    • @cherryberry2272
      @cherryberry2272 Před 3 lety

      Dragon Punch, a term for foward-down-down foward, like ryus dragon punch :)

  • @leticiaacioli631
    @leticiaacioli631 Před 4 lety

    oque que é essas letras

    • @nervana3293
      @nervana3293 Před 3 lety

      LP - light punch (quadrado)
      MP - medium punch (triângulo)
      HP - high punch (R1)
      LK - light kick (x)
      MK - medium kick (bola)
      HK - high kick (R2)
      ------------------------------------------------------------------
      lp + mp + hp = L1
      lk + mk + hk = L2

  • @nervana3293
    @nervana3293 Před 3 lety

    what ''st'' and ''cr'' means?