Capcom Vs. SNK 2 - Iori Guide
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- čas přidán 9. 07. 2024
- Meter Build - 0:00
Anti Air - 0:16
Anti Air-Just Defend - 0:50
Anti Air-Parry - 1:08
Anti Parry - 1:41
Useful Moves and Sequences - 2:18
Pressure Strings and Sequences - 3:17
Tick Throws - 3:55
Command Grab Setups - 4:15
Meterless Combos and Links - 4:58
Super Combos and Confirms - 5:48
A big thank you to Buktooth for some of the info in here.
#CvS2 #Iori #FGC - Hry
CvS2 guides in 2018... I love it :-). Shoutouts to Buktooth. Anyone wanting to see a top-level Iori should look up the Daigo vs. Buktooth 2006 Evo match.
Good guide. Ngl a lot of these bnb links are super hard for me but that's old fighting games for ya
There's actually even more links he can do that I forgot about, into cr.hp
Excellent guide thanks a lot !
Underrated game!
Very solid, thank you for makin
How in stick?
What must i download online in order to play this on emulator and also playing with people online?
They're currently working on getting Rollback for Flycast Emulator, once that's done KOF11, CVS2 and Marvel 2 will finally have rollback netcode!
You can play in Fightcade Flycast with rollback now
@@GrimmjowJJX Yes! My dream come true, KoFXI and CVS2!
normal attack into super is so hard in this game omg
Really? I find it to be quite easy. Inputs for super are pretty lenient in this game.
@@vodkagobalsky If that's the case, then I must have pretty bad timing when it comes to buffering the super attack after inputting light normal attacks.
I made that comment out of frustration because I'm not comfortable with the execution techniques with older capcom fighting games. I'm more used to airdashers like Blazblue and Guilty Gear since the inputs there usually gives you a very huge window to buffer a super after a normal attack.
@@AwSomeWookie1 Yeah, it's just a timing thing. All relative. I came from ST where the window is more strict.
What is dp means?
Dragon Punch, a term for foward-down-down foward, like ryus dragon punch :)
oque que é essas letras
LP - light punch (quadrado)
MP - medium punch (triângulo)
HP - high punch (R1)
LK - light kick (x)
MK - medium kick (bola)
HK - high kick (R2)
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lp + mp + hp = L1
lk + mk + hk = L2
what ''st'' and ''cr'' means?
Standing, and Crouching
@@MasterLuke_Video_Games thanks!