Creating a Dynamic Car Scene : Time Lapse

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  • čas přidán 24. 07. 2024
  • In this time lapse tutorial, I demonstrate the process of creating an animated action car scene within Blender. Starting from the set-up, I take you through the steps to the final result. We look into how to properly stage, frame, and compose the scene. In addition, I explain how to drift/animate the car and camera simultaneously as we block out the scene.
    Check out how to setup a simple car rig in Blender: • How to Create a Simple...
    Hope you enjoyed this Animate an Epic Car Chase in Blender. Let me know if you have any questions. Like the video if you got something helpful from it. Thanks!
    #blender #caranimation #blendertutorial #blenderanimation #animation #animations #animationtutorial #3danimation #cganimation #cgianimation #actionscene #carchases #carchase #blenderanimationtutorial #mayaanimation #kenblock #racing #racingcars #racingcar #drifting #filming #blenderrender #blendereevee #car
  • Krátké a kreslené filmy

Komentáře • 32

  • @navidumardaraz7163
    @navidumardaraz7163 Před 6 měsíci +2

    Absolutely brilliant. So glad to have found this channel. 👌

    • @alexonstory
      @alexonstory  Před 6 měsíci

      Happy your here:) If you want to see something specific animated just let me know and I'll do my best to make it happen.

  • @RafaelBurgosFRITANGA
    @RafaelBurgosFRITANGA Před 6 měsíci +1

    I've been an illustrator for a minute and decided to jump into animation. You're the first instructor I've watched on this topic and I find your instructions and techniques very insightful. Thank you so much for taking the time to share your knowledge. Hope you have a very productive new year!

    • @alexonstory
      @alexonstory  Před 6 měsíci +1

      Thank you for your note! Welcome to Blender Animation :) I think your going to like the world of Blender.
      Thanks! Hope you have a great new year also!

  • @joyjitsinha9253
    @joyjitsinha9253 Před 4 měsíci +1

    This is my favorite channel, As a newbie I try to learn animation in proper way, One of the best instructor in my view.

    • @alexonstory
      @alexonstory  Před 4 měsíci

      Thanks! Happy my videos are helping you out :)

  • @mitchstookey
    @mitchstookey Před rokem +4

    Aw yeah!! This is an awesome one, thanks Alex!

    • @alexonstory
      @alexonstory  Před rokem

      Thanks Mitch:) It was fun to do. Glad you like it!

  • @DoryRail
    @DoryRail Před rokem +3

    That is very exciting.

  • @ibrasow6255
    @ibrasow6255 Před rokem +3

    super tutorial. one of the rare about camera work. love it

    • @alexonstory
      @alexonstory  Před rokem +2

      Thanks Ibra!
      I checked out your ED-405 shot and thought it looked cool :)

    • @ibrasow6255
      @ibrasow6255 Před rokem +1

      @@alexonstory thank you

  • @outtoplay
    @outtoplay Před 7 měsíci +1

    Excellent lecture and lesson. Well paced and very interesting!

    • @alexonstory
      @alexonstory  Před 7 měsíci

      Happy to hear that! Thanks for your note!

  • @YiXiaoArt
    @YiXiaoArt Před rokem +1

    Great tutorial Alex!

  • @hakanbaytar323
    @hakanbaytar323 Před rokem +1

    Super Tutorial 👍👏👏👏👏

    • @alexonstory
      @alexonstory  Před rokem +1

      Thank you! Really happy you like it!

  • @majidva9085
    @majidva9085 Před rokem +3

    😍😍😍😍😍

  • @taciturn1061
    @taciturn1061 Před 5 měsíci +1

    after following your last car rig tutorial when i try to move may car with move all control the empty's stays at the same place so how should I make them move with the car?

    • @alexonstory
      @alexonstory  Před 3 měsíci

      Hey! Sorry for getting back to you so late!
      You can hide the empty group as they are not needed for animation. The empty help identify the pivot location and take on the transform data so your controls have a default value of 0.
      Hope that helps!

  • @StoryboardSquad
    @StoryboardSquad Před 11 měsíci +1

    This is great, thanks, I'm going to have some fun with this for sure!
    I have a question. I see why you use child of constraints between controls (sub and not sub) since the sub is already parented to the empty in each case in the usual parenting way.
    When you constrain the geometry to the sub controls is there a reason not to use normal parent/child as per relations in the object properties tab, instead of the child of constraint under the object constraints tab?

    • @alexonstory
      @alexonstory  Před 11 měsíci

      Thanks!
      I think it's just preference. Do you think it would make a difference when working with the rig?
      Thanks for your note and question!

    • @StoryboardSquad
      @StoryboardSquad Před 11 měsíci +1

      I got some weird shifts in location of the geometry when I regular parented it to controls so I used child of constraints like you recommend. When I got weird shifts in scale or location using child of hitting 'set inverse' fixed it right away. Thanks, nice rig, nice animation and camera moves.
      @@alexonstory

    • @alexonstory
      @alexonstory  Před 11 měsíci

      @@StoryboardSquad Happy you got it! Thanks for letting me know.
      Thanks, I'll be doing more car animation things in a bit.
      If you have an animation you want to share, I'd love to see it.

  • @NoobHit
    @NoobHit Před 17 dny

    I having trouble with car jump animations. I have been using Rig a Car addon with no luck. Please do a tutorial on it

    • @alexonstory
      @alexonstory  Před 14 dny

      That sucks! Yeah car action and jumps can be hard for sure.
      I looked at Rig a Car addon a year ago and didn't really like it. I just make my own car rigs with curve controls.
      The big thing when doing vehicle animation is to decide if your going to use a path and constrain your car to it or not. Most times I do not use a path.
      Using a path may make things easier at the start, but I think it'll make it harder to add detail deviating away from the path.
      In the case of a jump I would say it depends on the action of the jump. If you can break your animation into a few shots that always helps.
      Hope that helps!

    • @NoobHit
      @NoobHit Před 14 dny

      @@alexonstory Thanks for in depth insights. Using paths is creating a lot of trouble for me as I don't have control over how the car will behave to terrain surface. Your car rigging method using empty objects is great. How can I add a ground sensor that can be key able for the jump to that Rig??? Please add a follow up guide thanks.

  • @o.w.l3433
    @o.w.l3433 Před rokem +1

    Which building addon sir

    • @alexonstory
      @alexonstory  Před rokem

      I use the free Sketchfab addon and love it.
      sketchfab.com/blogs/community/sketchfab-now-supports-blender-3-0/
      Hope that helps!