Creating a Dynamic Car Scene : Time Lapse
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- čas přidán 24. 07. 2024
- In this time lapse tutorial, I demonstrate the process of creating an animated action car scene within Blender. Starting from the set-up, I take you through the steps to the final result. We look into how to properly stage, frame, and compose the scene. In addition, I explain how to drift/animate the car and camera simultaneously as we block out the scene.
Check out how to setup a simple car rig in Blender: • How to Create a Simple...
Hope you enjoyed this Animate an Epic Car Chase in Blender. Let me know if you have any questions. Like the video if you got something helpful from it. Thanks!
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Absolutely brilliant. So glad to have found this channel. 👌
Happy your here:) If you want to see something specific animated just let me know and I'll do my best to make it happen.
I've been an illustrator for a minute and decided to jump into animation. You're the first instructor I've watched on this topic and I find your instructions and techniques very insightful. Thank you so much for taking the time to share your knowledge. Hope you have a very productive new year!
Thank you for your note! Welcome to Blender Animation :) I think your going to like the world of Blender.
Thanks! Hope you have a great new year also!
This is my favorite channel, As a newbie I try to learn animation in proper way, One of the best instructor in my view.
Thanks! Happy my videos are helping you out :)
Aw yeah!! This is an awesome one, thanks Alex!
Thanks Mitch:) It was fun to do. Glad you like it!
That is very exciting.
Thanks Dory!
super tutorial. one of the rare about camera work. love it
Thanks Ibra!
I checked out your ED-405 shot and thought it looked cool :)
@@alexonstory thank you
Excellent lecture and lesson. Well paced and very interesting!
Happy to hear that! Thanks for your note!
Great tutorial Alex!
Thanks Yi!
Super Tutorial 👍👏👏👏👏
Thank you! Really happy you like it!
😍😍😍😍😍
:D:D
after following your last car rig tutorial when i try to move may car with move all control the empty's stays at the same place so how should I make them move with the car?
Hey! Sorry for getting back to you so late!
You can hide the empty group as they are not needed for animation. The empty help identify the pivot location and take on the transform data so your controls have a default value of 0.
Hope that helps!
This is great, thanks, I'm going to have some fun with this for sure!
I have a question. I see why you use child of constraints between controls (sub and not sub) since the sub is already parented to the empty in each case in the usual parenting way.
When you constrain the geometry to the sub controls is there a reason not to use normal parent/child as per relations in the object properties tab, instead of the child of constraint under the object constraints tab?
Thanks!
I think it's just preference. Do you think it would make a difference when working with the rig?
Thanks for your note and question!
I got some weird shifts in location of the geometry when I regular parented it to controls so I used child of constraints like you recommend. When I got weird shifts in scale or location using child of hitting 'set inverse' fixed it right away. Thanks, nice rig, nice animation and camera moves.
@@alexonstory
@@StoryboardSquad Happy you got it! Thanks for letting me know.
Thanks, I'll be doing more car animation things in a bit.
If you have an animation you want to share, I'd love to see it.
I having trouble with car jump animations. I have been using Rig a Car addon with no luck. Please do a tutorial on it
That sucks! Yeah car action and jumps can be hard for sure.
I looked at Rig a Car addon a year ago and didn't really like it. I just make my own car rigs with curve controls.
The big thing when doing vehicle animation is to decide if your going to use a path and constrain your car to it or not. Most times I do not use a path.
Using a path may make things easier at the start, but I think it'll make it harder to add detail deviating away from the path.
In the case of a jump I would say it depends on the action of the jump. If you can break your animation into a few shots that always helps.
Hope that helps!
@@alexonstory Thanks for in depth insights. Using paths is creating a lot of trouble for me as I don't have control over how the car will behave to terrain surface. Your car rigging method using empty objects is great. How can I add a ground sensor that can be key able for the jump to that Rig??? Please add a follow up guide thanks.
Which building addon sir
I use the free Sketchfab addon and love it.
sketchfab.com/blogs/community/sketchfab-now-supports-blender-3-0/
Hope that helps!