The Short Circuit Is Weird

Sdílet
Vložit
  • čas přidán 7. 06. 2024
  • Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
    I thinking we could call it the func jump. My dream update contains a patch to this item that makes the damage tick even when an enemy is not inside of it so this can be done whenever. I'm sure Valve is getting right on that as we speak!!! :D
    My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at uncledane.com
    Thumbnail SFM made by: / py_bun
    Various animations by @shounic
    Sound editing and mixing by @SoundSmithTF2
    Reason this video exists: @Anthid_
    Hammer jargon translator: @grizzlyberry
    0:00 - intro
    2:51 - deleting
    4:59 - jumping
    8:21 - jumping (higher)
    12:12 - jumping (even higher)
    13:30 - jumping (even higher still)
    13:54 - outro
  • Hry

Komentáře • 1,7K

  • @UncleDane
    @UncleDane  Před 4 měsíci +558

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

  • @bobertbang
    @bobertbang Před 4 měsíci +2471

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    • @tappajaav
      @tappajaav Před 4 měsíci +189

      Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

    • @YouzACoopa
      @YouzACoopa Před 4 měsíci +60

      time to investigate cp_steel

    • @Eagan_Gbao
      @Eagan_Gbao Před 4 měsíci +28

      Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

    • @dothedotxom
      @dothedotxom Před 4 měsíci +11

      Control points are able to hold stickies im pretty sure

    • @QuintessentialWalrus
      @QuintessentialWalrus Před 4 měsíci +38

      @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @MlguelPires
    @MlguelPires Před 4 měsíci +2277

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    • @cherrydude.378
      @cherrydude.378 Před 4 měsíci +93

      And the swarm of engineers trying all the spots

    • @CoolSs
      @CoolSs Před 4 měsíci +32

      and failing miserably

    • @TF2_Gamer
      @TF2_Gamer Před 4 měsíci +25

      you'll join and then hear it... "boom headshot"

    • @podporWidelec
      @podporWidelec Před 4 měsíci +13

      @@TF2_Gamer Snipin's a good job, mate

    • @yimyom
      @yimyom Před 4 měsíci +8

      It's challengin' woark, outta doars..

  • @Max0r
    @Max0r Před 3 měsíci +476

    thank yuou uncle danothan

  • @21deciBels
    @21deciBels Před 4 měsíci +550

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    • @cicloneike
      @cicloneike Před 4 měsíci +34

      That and where Stickies roll off as well.

  • @_CRUMPP_
    @_CRUMPP_ Před 4 měsíci +1527

    This could quite possibly create the first ever line of engineer jump maps.

    • @panofnoodlez1377
      @panofnoodlez1377 Před 4 měsíci +195

      Sentry jump maps are a thing

    • @griggorirasputin6555
      @griggorirasputin6555 Před 4 měsíci +104

      A new type of jump is fun, but sentry jumps have their own cool stuff to em

    • @JigglesMcRibs
      @JigglesMcRibs Před 4 měsíci +52

      @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

    • @panofnoodlez1377
      @panofnoodlez1377 Před 4 měsíci +6

      @@JigglesMcRibs Yeah I know the original jump academy you can

    • @yesthisisdonut
      @yesthisisdonut Před 4 měsíci +13

      ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @SirNarax
    @SirNarax Před 4 měsíci +2309

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    • @DashFlashTheLife
      @DashFlashTheLife Před 4 měsíci +37

      Yo; you must be the editor! Great video!

    • @InsightReasoning
      @InsightReasoning Před 4 měsíci +76

      This issue is actually replicated in different instances with different results.
      Most notably, Soldier with Gunboats.
      When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user.
      I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

    • @the_potatoe
      @the_potatoe Před 4 měsíci +11

      how did you comment 7 hours ago when the video was released 11 minutes ago?

    • @Treblaine
      @Treblaine Před 4 měsíci +3

      Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

    • @Tkmined
      @Tkmined Před 4 měsíci +5

      Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @pux0rb
    @pux0rb Před 4 měsíci +274

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    • @bugsmith9751
      @bugsmith9751 Před 4 měsíci +5

      i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

    • @matthewhill5734
      @matthewhill5734 Před 3 měsíci +8

      I dont think source is weird about moving geometry, I think source is just plain weird

    • @Suspicious-Carl
      @Suspicious-Carl Před 2 měsíci

      Oh i thought not being able to put stickies in certain places was a balance thing

    • @irregularassassin6380
      @irregularassassin6380 Před 2 měsíci +3

      @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird.
      Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

    • @huttyblue
      @huttyblue Před 2 měsíci

      ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs.
      There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @Vorobey69
    @Vorobey69 Před 4 měsíci +296

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers!
    Very clean editing too

  • @cherrydude.378
    @cherrydude.378 Před 4 měsíci +3840

    This is why I love TF2. 17 years and the game hasn't been explored to it's fullest potential!
    Edit: My comment got liked by Uncle Dane!! I'm so happy!

    • @burnthompson286
      @burnthompson286 Před 4 měsíci +131

      All the best games have that crazy jank that even the devs just have to say "idk, it just works!"

    • @Alexandritax
      @Alexandritax Před 4 měsíci +5

      have your 100th like of the day.

    • @damsen978
      @damsen978 Před 4 měsíci +3

      I think it was already, because bots.

    • @ecciq
      @ecciq Před 4 měsíci +13

      Tf2 players too busy spending 5k hours playing the game, somehow not improve in that time and result in calling any good players cheaters (can include racist comments)

    • @cherrydude.378
      @cherrydude.378 Před 4 měsíci +9

      @@damsen978 No it wasn't, just because bots exist doesn't mean the game hasn't been explored yet, in fact I think the content creation in TF2 hasn't been fully explored, even if Valve doesn't give the game updates, look at the videos we got from people like Solarlight, Uncle Dane, Elmaxo, Great Blue, The Chucklenuts.

  • @BlueShellshock
    @BlueShellshock Před 4 měsíci +720

    Joker: "I believe what doesn't kill you, just makes you... stranger."

  • @dumphat
    @dumphat Před 4 měsíci +280

    9:23 Anthid : *forbidden information* Shh dont tell vale
    Dane : Shows it to us
    But to be fair what are they gonna do? fix it? yeah right

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 Před 4 měsíci +11

      That’s the only thing they ever fix

    • @torpid5092
      @torpid5092 Před 4 měsíci +41

      "TF2 Update 2/2/2024
      - Fixed the Engineer being able to jump with the Short Circuit
      - Removed VAC and the Votekick system
      - Updated the localization files"

    • @slendyfia_9497
      @slendyfia_9497 Před 4 měsíci +2

      ​@@torpid5092 NOOOOOO

    • @okie9025
      @okie9025 Před 4 měsíci +1

      ​@@torpid5092 You forgot:
      - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation)
      - Removed Herobrine

  • @Pudding404
    @Pudding404 Před 4 měsíci +139

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month.
    Or just shortcurcuit jumpmaps, one if the two.
    *Or both*

    • @soggybreadman4035
      @soggybreadman4035 Před 4 měsíci +5

      Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick.
      I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @Finnaware
    @Finnaware Před 4 měsíci +1738

    Okay Dane, Short me Circuit...

    • @Finnaware
      @Finnaware Před 4 měsíci +83

      My Circuit has been Shorted, cool stuff

    • @seanwilson5753
      @seanwilson5753 Před 4 měsíci +16

      how was it

    • @danielbob2628
      @danielbob2628 Před 4 měsíci +32

      ​@@seanwilson5753Truly circuit-shorting.

    • @Finnaware
      @Finnaware Před 4 měsíci +23

      @@seanwilson5753 Happy new year 1997!

    • @biggestestMatt
      @biggestestMatt Před 4 měsíci

      she Uncle on my Dane til I Short Circuit

  • @Fppiq
    @Fppiq Před 4 měsíci +510

    To me this will always be the Blu Team Class Wars Gun of all time

    • @antoni4582
      @antoni4582 Před 4 měsíci +5

      ain't that the truth lmfao, that shit is a requirement for some matches

  • @taylorpinkblob5140
    @taylorpinkblob5140 Před 4 měsíci +153

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

  • @willkeinnamen5829
    @willkeinnamen5829 Před 4 měsíci +44

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @SmubFinger
    @SmubFinger Před 4 měsíci +424

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo Před 4 měsíci +16

      That's a great theory, can't think of any better explanation

    • @user-gh1uv6cb8h
      @user-gh1uv6cb8h Před 4 měsíci +31

      With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

    • @strangejune
      @strangejune Před 4 měsíci +8

      Probably not. That would be an incredibly silly way to code objects that change.

    • @SmubFinger
      @SmubFinger Před 4 měsíci +33

      @@strangejune tbf tf2 coding itself is very silly consistently

    • @unknowndetail625
      @unknowndetail625 Před 4 měsíci +4

      i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @the-dn3zw
    @the-dn3zw Před 4 měsíci +158

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

  • @DevixianTheOriginal
    @DevixianTheOriginal Před 4 měsíci +19

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @PekaCheeki
    @PekaCheeki Před 4 měsíci +17

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @trixsomethingsomething2095
    @trixsomethingsomething2095 Před 4 měsíci +52

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

  • @colemanbubar5098
    @colemanbubar5098 Před 4 měsíci +60

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    • @hemingwaybromfield3722
      @hemingwaybromfield3722 Před 4 měsíci +7

      Same. Immersive Sims are too niche to be well known, sadly.

    • @nekakagiggle
      @nekakagiggle Před 4 měsíci +4

      It's so over for Deus Ex fans

    • @AzureFoxen
      @AzureFoxen Před 4 měsíci

      I just finished play Dues Ex for nostalgia

    • @krulak292
      @krulak292 Před 4 měsíci +3

      ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

    • @mewmew8932
      @mewmew8932 Před 4 měsíci

      i've heard of it a lot@@hemingwaybromfield3722

  • @AvastAntiPony9445
    @AvastAntiPony9445 Před 4 měsíci +17

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object.
    So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @user-kk7co7ux5f
    @user-kk7co7ux5f Před 4 měsíci +4

    Having an "this is sponsered by" just smoothly fade in AND seeing the dispenser actually play the video gave me that feeling from watching a new season of something, amazing

  • @SimulatedLecter
    @SimulatedLecter Před 4 měsíci +60

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

    • @JackRabbittm
      @JackRabbittm Před 4 měsíci +6

      Definitely in Badwater and badnblitz last if nowhere else...
      Soldiers and Demomen are already horrified.

    • @TheDoc_K
      @TheDoc_K Před 4 měsíci +5

      I mean, you were going to see them anyway.
      but they fly now.

    • @SenpaiSocrates
      @SenpaiSocrates Před 4 měsíci +1

      to be fair, i used it before it was brokenly funny

  • @tev5040
    @tev5040 Před 4 měsíci +73

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    • @lord_toker
      @lord_toker Před 4 měsíci +6

      Shounic's stuff is very distinctive, the collaboration is really nice to see.

    • @Rami1039
      @Rami1039 Před 4 měsíci +1

      Except for the ad tho

  • @robinrai4973
    @robinrai4973 Před 4 měsíci +7

    love the 90s tracks and sfx
    utilising this jank is straight out of melee too lol

  • @LucidMakesVideos
    @LucidMakesVideos Před 4 měsíci +4

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @C0DY420
    @C0DY420 Před 4 měsíci +172

    The discovery of short circuit jumping could honestly make it more viable

    • @LeafMaltieze
      @LeafMaltieze Před 4 měsíci +23

      It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

    • @Humanresouces
      @Humanresouces Před 4 měsíci +12

      ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

    • @mikehatter979
      @mikehatter979 Před 4 měsíci +3

      @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

    • @StickCannon
      @StickCannon Před 4 měsíci +1

      Its been discovered ages ago its just a small risky gimmick

    • @CrunchyCrumbles
      @CrunchyCrumbles Před 4 měsíci +1

      this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @wet0wl
    @wet0wl Před 4 měsíci +41

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    • @Ch33seGr8er
      @Ch33seGr8er Před 4 měsíci +3

      Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

    • @wet0wl
      @wet0wl Před 4 měsíci +7

      @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

    • @ahunter7563
      @ahunter7563 Před 4 měsíci

      @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use.
      A jumper version would be way more fair and allow interesting mini sentries placement

    • @wet0wl
      @wet0wl Před 4 měsíci +1

      @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 4 měsíci

      ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump.
      Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective.
      Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective.
      A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @kendallparrish4751
    @kendallparrish4751 Před 3 měsíci +2

    Living for the jet set radio future audio in the background I love that game

  • @dabobhimself2967
    @dabobhimself2967 Před 4 měsíci +23

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @sparklebum
    @sparklebum Před 4 měsíci +9

    8:35 yeehaw deliveryboy jumpscare

    • @Manchweld
      @Manchweld Před 27 dny

      I was so confused for a second (i didnt understand what was going on there)

  • @fann3447
    @fann3447 Před 4 měsíci +4

    Seventeen years after its release and I'm still learning

  • @JayzealiaBanks
    @JayzealiaBanks Před 4 měsíci +2

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @wizops5773
    @wizops5773 Před 4 měsíci +6

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @pipeshokan9752
    @pipeshokan9752 Před 4 měsíci +5

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @Puffchuffer69
    @Puffchuffer69 Před 4 měsíci +3

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @eGrillad
    @eGrillad Před 4 měsíci +6

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @endogladry9073
    @endogladry9073 Před 4 měsíci

    I love to see you making the content you want to make, Dane. You’re a big part of what got me back into TF2 after years. Keep having fun ❤❤

  • @bendypencil2519
    @bendypencil2519 Před 4 měsíci +20

    I nearly screamed when I heard the song at 8:23
    I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @Iron_Soil
    @Iron_Soil Před 4 měsíci +116

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    • @-RandomStranger-
      @-RandomStranger- Před 4 měsíci +16

      How to balance the wrangler: make it a primary 👍

    • @wet0wl
      @wet0wl Před 4 měsíci +2

      @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

    • @The-jy3yq
      @The-jy3yq Před 4 měsíci +11

      ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~"
      but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

    • @forceawakens4449
      @forceawakens4449 Před 4 měsíci +4

      ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

    • @Fatsaver
      @Fatsaver Před 4 měsíci +2

      Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @Score_Magala
    @Score_Magala Před 4 měsíci +1

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then.
    So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @darkranger116
    @darkranger116 Před 4 měsíci

    hell yeah dude, ive been doing this for years now, randomly finding a new dynamic surface over time (because i dont make maps and have no idea which ones were which) was always so much fun

  • @-VictorGames-
    @-VictorGames- Před 4 měsíci +5

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer.
    With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange.
    And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still.
    Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    • @irregularassassin6380
      @irregularassassin6380 Před 4 měsíci +1

      Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

    • @-VictorGames-
      @-VictorGames- Před 4 měsíci

      @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes.
      Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature.
      It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one.
      Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs.
      I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @lyra5366
    @lyra5366 Před 4 měsíci +23

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    • @pikazooka
      @pikazooka Před 4 měsíci

      Imagine a map where a random majority is dynamic surfaces

  • @eddygecko3184
    @eddygecko3184 Před 4 měsíci

    This is one of the best tf2 deep dive videos ever made! I could not believe this video was 15 minutes, I heard the ending music and it felt like I'd only been watching for 3

  • @julixpinguimon8023
    @julixpinguimon8023 Před 4 měsíci +1

    10:14 ok Dane you got me, great ad placement

  • @thegreatautismo224
    @thegreatautismo224 Před 4 měsíci +10

    4:24 Awesome shounic-style editing

    • @ilikecurry2345
      @ilikecurry2345 Před 4 měsíci +1

      Either it's Shounic-style, or it's actually Shounic himself.

    • @physicsland3264
      @physicsland3264 Před 4 měsíci +1

      It actually is shounic, judging by the description

    • @ilikecurry2345
      @ilikecurry2345 Před 4 měsíci

      @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

    • @thegreatautismo224
      @thegreatautismo224 Před 4 měsíci +1

      @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @DatSexyMew
    @DatSexyMew Před 4 měsíci +3

    What'd be cool is if they removed the cattle prod thing that was basically useless, made the energy ball the primary fire, but then made M2 actually work like a rocket jump at the same cost, but without needing an enemy player to bounce off of.

  • @lil_lion69
    @lil_lion69 Před 4 měsíci +2

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @pendragonchen
    @pendragonchen Před 4 měsíci

    the editing on this video is WAY tighter than previous ones, especially around transitions. Nice job!

  • @AnAshenSpirit
    @AnAshenSpirit Před 4 měsíci +2

    this is some flare gun jump tier niche movement and i love it

  • @jimmymuffin6281
    @jimmymuffin6281 Před 4 měsíci +3

    0:41 ill have you know my mother played that game

  • @Sirebellum1337
    @Sirebellum1337 Před 4 měsíci +2

    I think it says a lot about shounic that I recognized his editing style before seeing his name in the description

  • @Boonetube27
    @Boonetube27 Před 4 měsíci +2

    I was wondering why I thought this video was kinda strange… it’s because I saw you cover this weapon before!
    Both art is great too!

  • @rami8354
    @rami8354 Před 4 měsíci +4

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @hughman3241
    @hughman3241 Před 4 měsíci +9

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @eugenenalpin6058
    @eugenenalpin6058 Před 4 měsíci

    I _instantly_ recognised Shounic's animations when explaining Short -circuit sphere, what an amazing collaborative video!

  • @coyphish5683
    @coyphish5683 Před 4 měsíci

    I'm glad this came out. I've been fragging with the short circuit on battle engie and was surprised to see more people don't run it.

  • @krullachief669
    @krullachief669 Před 4 měsíci +6

    Most based soundtrack choice around.

  • @Evilevie11
    @Evilevie11 Před 4 měsíci +8

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @buzzsburner.8286
    @buzzsburner.8286 Před 4 měsíci +1

    I knew it was going to get crazy as soon as I saw dane short circuit jump

  • @TinMines
    @TinMines Před 8 dny

    A great place I’ve found to get a hang of using the smaller jump off of players is on the 2fort. There are very frequently players who are going for melee by each side of the bridge and short circuit jumping gives perfect height to get onto the bridge

  • @OfficialAlfiethegamer
    @OfficialAlfiethegamer Před 4 měsíci +41

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    • @MacheTheFerret
      @MacheTheFerret Před 4 měsíci +3

      iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

    • @robert9016
      @robert9016 Před 4 měsíci

      Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @bac0ntoast
    @bac0ntoast Před 4 měsíci +4

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    • @Keavon
      @Keavon Před 4 měsíci +1

      It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

    • @bac0ntoast
      @bac0ntoast Před 4 měsíci

      @@Keavon for sure

  • @PrideOnInsightGamer
    @PrideOnInsightGamer Před 4 měsíci +1

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @CalpolMeister
    @CalpolMeister Před 4 měsíci

    Love the Lethal League music btw, your song choices never go unnoticed uncle-san

  • @stolenshortsword
    @stolenshortsword Před 4 měsíci +10

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

  • @AskDoctorBear
    @AskDoctorBear Před 4 měsíci

    New Dane video, with janky tech AND jet set radio music? It must be my birthday

  • @dippity3106
    @dippity3106 Před 4 měsíci

    I love the resurgence of jet set radio ost here, really has a soundtrack that is slept on!

  • @SUCHMISH
    @SUCHMISH Před 4 měsíci +4

    7:53 You were practicing your Market Gardening there weren't you??
    I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @Sadihivoch
    @Sadihivoch Před 4 měsíci +3

    now everyone will do this... uncool

  • @jadenperez9379
    @jadenperez9379 Před 4 měsíci

    idk why this is the case but niche tf2 CZcamsrs such as yourself really go above and beyond on creating your videos. The small stylistic choices really make this compelling. Excelent work as always :)

  • @inktime4916
    @inktime4916 Před 4 měsíci +2

    Uncle Dane song
    1) He was born, he was grown
    In heavy Team Fortress times
    From Texas, super-class
    Genius in front of us
    Refrain
    Uncle DANE the engineer
    Sentry done and dispenser here
    Uncle DANE the engi-here
    Teleport us in right way
    Uncle DANE the engi-brain
    Galsses, hat and cool white beard
    Uncle DANE the engi-main
    Don't let down us anyway
    2)Hey, look out, cause he is alright here
    Teleporting bread to our way
    And he knows everything, cause of his engi-gene
    Shoot gun, pistol, wrench, 10 thousand games
    And, new game and new win, with flawless victory
    Ask, who in this team, the engineer
    But with his EXP, you can't be gibus team
    And no matter train, or MGE
    He like rock, hard and strong
    He just crossed through hours pain
    And we must cap the point
    Here no fate, or talent - train!
    Engineering hard and smart
    Fun with enemy team loud
    You can hear you can feel
    But try gent, good, kind and quiet
    Refrain x2

  • @kuroyame973
    @kuroyame973 Před 4 měsíci +12

    i've been playing as engineer for 400 hourss and never knew you could jump with it

    • @TheGhostThatWas
      @TheGhostThatWas Před 4 měsíci +2

      Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

    • @user-zt3hc5qj2u
      @user-zt3hc5qj2u Před 4 měsíci +8

      the space bar:

    • @DOG_EATER_1887
      @DOG_EATER_1887 Před 4 měsíci

      No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster Před 4 měsíci +3

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @John-hv7ct
    @John-hv7ct Před 4 měsíci

    for anyone wondering at 9:30 the music is called Shred from the lethal league blaze ost

  • @oofoofoof-yz8xt
    @oofoofoof-yz8xt Před 4 měsíci

    Thank for explaining this so well, for context i play bad water way too often and very few times i’ve gotten shreded by something like this not knowing it was bad map design

  • @averagegamer5697
    @averagegamer5697 Před 4 měsíci +4

    No way uncle dane posted again

  • @randomdudeonyoutube5343
    @randomdudeonyoutube5343 Před 4 měsíci +4

    tf2

  • @sufferingincorporatedtm1781
    @sufferingincorporatedtm1781 Před 4 měsíci

    your music choices lately have been wonderful

  • @iordan-uj2eq
    @iordan-uj2eq Před 3 měsíci

    i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder

  • @charu1473
    @charu1473 Před 4 měsíci +4

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    • @STFwrinkle
      @STFwrinkle Před 4 měsíci

      caught me off guard too

    • @Arakus99
      @Arakus99 Před 4 měsíci

      pretty sure it was sarcasm

  • @JessYoutubeAccount
    @JessYoutubeAccount Před 2 měsíci +4

    Hey Dane, I recently started playing on UT after a friend recommended it and I saw your vids. It was amazing for awhile but I got randomly banned by a UT Moderator for "cheating". A large majority of my play time is on medic, my stats are absolute garbage, I have never said much of anything in vc or text chat, and I have no idea what mod had a bad day or why they decided I would be their target. Looked around and it sounds like this happens to others. I'm trying to get it appealed but honestly this is just absurd, I hope you stop your sever mods for doing this to people. I'm not trying to get a reply, my notifications are off, but I just want to be another person bringing attention to this so maybe others wont be banned from playing with their friends for no reason.

  • @nya69
    @nya69 Před 4 měsíci

    dynamic elements also interact weirdly with stickies n thrown projectiles, they wont stick or explode on contact n will usually roll off before behaving normally w the regular surface

  • @j3tts0n65
    @j3tts0n65 Před 4 měsíci

    I love your use of jet set radio tracks ❤

  • @ZestyJesus
    @ZestyJesus Před 4 měsíci +5

    You will never convince me that this weapon is fun, fair, or balanced
    but
    good video

  • @ethosaur
    @ethosaur Před 4 měsíci +1

    Great video, I cant wait to see everyone try this now

  • @berboy550
    @berboy550 Před 4 měsíci

    Just came back from school and my favrite uncle uploads another perfect video

  • @bloxxer_tv
    @bloxxer_tv Před 4 měsíci

    Another day, another free list of cool music to add to my playlist from Uncle Dunkle Dane

  • @TheLoaf1743
    @TheLoaf1743 Před 4 měsíci

    I actually REALLY want to see many Engineer/battle engies using this, even if I'm the one fighting them.
    It adds another thing you might not expect to see done, and teaches you to adapt as to overcome different type of players who have different type of playstyles with different weapons!
    Also, it gives such a greater value to the short circuit in the eyes of EVERYONE (Engineer players and others) because of how unknown this was before. I'll bet that more than 90% of the community considered the only uses of the short circuit to be the deleting projectiles and flashbanging the enemy.
    I'd say I'd abuse the hell out of this now that I know, but I just want to learn it and use it respectfully! (I feel like it's gonna be like learning to rocket jump again hahah)
    I'm glad I saw this video! Thank you for bestowing upon us this game knowlege!

  • @yoloswagprobro8227
    @yoloswagprobro8227 Před 4 měsíci

    Love these styles of video Dane

  • @Astar72439
    @Astar72439 Před 2 dny

    Dial hop as background music is awesome. LLB music is so good

  • @ChimpPeensRevunge
    @ChimpPeensRevunge Před 4 měsíci

    I wonder if the balls were originally meant to trigger their explosion on dynamic doors (maybe including spawn doors?) to ensure they didn't phase through during transitions, and the multi-explosion is some weird side effect of that. Great video Dane!

  • @FlakManiak
    @FlakManiak Před 4 měsíci

    The timing of the spoken words in Sneakman... Amazing editing, great use of that particular track.

  • @DezziDuck
    @DezziDuck Před 4 měsíci

    I was so fucking excited to hear the Lethal League Blaze soundtrack and some 2 Mello in this video. Then I opened the description and saw that SoundSmith did the sound editing for this video, and it just made sense.
    SoundSmith you magnificent bastard. Quit having incredible taste in literally everything.

  • @Stefano--
    @Stefano-- Před 4 měsíci

    So many years, and still discovering weird tricks and mechanics. Best online fps ever.

  • @rock283
    @rock283 Před 3 měsíci

    On cashworks last, its because the vault door falls down onto the final point causing a third effect. You also can go into the vault and see the sweet sweet gold.