HOW TO PLAY FACTORIO | 7000+ Hours of experience explained in 30 min
Vložit
- čas přidán 12. 05. 2024
- FACTORIO
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
This video is a culmination of 7000 Hours of playing Factorio distilled into a single video
Please consider supporting the channel on Patreon: / nilaus
SOCIAL:
Patreon: / nilaus
Twitch: / nilaus
Discord: / discord
Twitter: / christiannilaus
Website: nilaus.tv
Tips: streamlabs.com/nilaus
PLAYLISTS:
"Lets Start Automating" - Starter series
• Factorio 1.0 #01 LETS ...
"Factorio Master Class" - Designs shown in this video
• Factorio Master Class
"Base-in-a-Book" - Series building this base
• Base-In-A-Book | #1 | ...
"Megabase-in-a-Book" - Expanding to 10000 Science/min
• MEGABASE IN A BOOK | #...
BLUEPRINTS:
All Blueprints used in this video are available here:
nilaus.atlassian.net/l/cp/sjh...
0:00 Introduction
0:27 Getting Started With Automation
2:16 Jump Start Base
3:32 Main Bus & The HUB
6:44 Oil & Blue Science
10:54 Robots Are Taking Over
14:43 Yellow Science & Personal Robots
20:06 Nuclear Power & Purple Science
28:58 Final Stretch to Rocket Launch
#Factorio #HowTo #StayEffective - Hry
PLAYLISTS:
"Lets Start Automating" - Starter series
czcams.com/video/78XKGNmBmHw/video.html
"Factorio Master Class" - Designs shown in this video
czcams.com/play/PLV3rF--heRVu2xlDGZiRbdb7nbwzM9Vyz.html
"Base-in-a-Book" - Series building this base
czcams.com/video/0P44Yr1aTzs/video.html
"Megabase-in-a-Book" - Expanding to 10000 Science/min
czcams.com/video/yk4Muk4mUbg/video.html
Please consider supporting the channel on Patreon: www.patreon.com/Nilaus
My favorite part of Factorio is building something, like oil production, then checking how Nilaus does it and going, oh wow that would have been way easier
most of those bp's are just basic row building. i would say they are like top 10% when it comes to cost & space efficiency, and building time needed.
If you play multiplayer for a while, you will find better ones here and there , but they wont change much anymore.
@@jackreacher6240 that's why I find building for peak efficiency super boring now. Once you optimize a build, you're pretty much done. It's more fun (and oddly harder) to build total spaghetti.
@@jackreacher6240 there's little reason to optumize path efficiency when it's pretty easy to just scale wider, so it doesn't surprise me that most people just use "good" bps rather than milspec ones.
In 5 years time we get a sequel called, The culmination of my second 7 thousand hours in Factorio, How to automate green science in Pyanodon....
Aw. Green science in Py isn't THAT bad. No more difficult than launching a rocket in vanilla.
@@davidpullen4148 It took 7000 hours to make a 30 minutes video on automating a rocket so...
@@christopherhall619 starting from zero knowledge of how to play, though, here he’d be starting with a shitload of experience
Bursted out laughing when you said you'd like the option to expand this to potentialy be a megabase. I remember the good old days when we developed the ideas of city blocks and different designs, and the base in this video qualified as a real megabase. This game really has evolved over the years. Both the game and how we play it.
Has it? I thought 1000spm has been the benchmark for megabases for ages and city blocks were a relatively recent thing
Nerd
@@hz5935 Thank you
@@kimlf1176 🥸
@@hz5935 enjoying something = nerd? you absolute clown 🤡
"Up to now things have been relatively simple"
I just found this channel, and only about 200 hours in on Factorio, and my jaw is on the floor for all this, this is was more complex then anything i have ever touched.
Satisfactory feels like this too. If you need another one after this.
Adds the fun of a 3rd building dimension. So now you want to make a factory that looks good and is efficient.
the only game where its justified to say "only 200 hours"
@@twfaucet Not really. Dwarf Fortress, Nethack, EU1/2/3/4, Stellaris, HOI 2/3/4 Rimworld and tonnes more. This game is really quite simple at heart.
I am genuinely impressed by how organized this base looks. I have 350 hours of playtime and my main buses are typically crammed spaghetti messes. There's so much to learn for me now. Great content!
I just want to say this:
I've found your channel via your superb Factorio content. It's been months now since I've last played it (or watched any of your vids about it) since I was mostly interested in Satisfactory and Dyson Sphere Program (and your content about it of course) so just hearing "Welcome to Factorio, my name is Nilaus" hit me with incredible amount of nostalgia for some reason... Factorio truly affected me it seems (still just below 1k hours in it though).
S A M E
that is exactly my story (except dsp) and exactly why I clicked this video, nilaus is such a CZcams jewel
Thanks!
It would like to see an 2nd part of this. "How to continue playing Factorio". About your Megabase. That would be cool and helpfull I think 👌
I think the Base-in-a-Book series takes it to 300 science per minute which is a good intermediate goal before going for a megabase.
Megabase-in-a-Book series starts at the end of the Base-in-a-book (this base).
@@ajchristensen There are 8 episodes in the Base-in-a-book series after the rocket launch about upgrading the base without substantial expansion.
That was an amazingly well thought out, efficient, and informative video! Hats off to you, good sir!
Absolutely nothing new here (for me) and yet I was completely captivated. Concise and beautifully paced. Excellent.
Love the Factorio content! One thing I still have problems with lane balancers. I see you use other players blueprints, but I haven't seen a video from you explaining the basics and advance tips and tricks... Maybe future content?
Just saying, if you're making a "how to play Factorio" video, maybe don't pull out confusing blueprints and edit it so it's auto built. No beginner is gonna know what's happening and you lose like half your audience in the first quarter of the video.
It just sorts out Factorio and Cracktorio players. But to be honest if you name it differently it won't be found as often. So you loose some in the first quarter, but you started with more from the beginning.
Unfortunately, this 😢
Yep. No idea what's going on. Looking for another video instead 😢
(Speaking as a factorio player with 400+ hours)Just do what you want, no tutorials. The blueprints show how to make good production lines, but you should just do it yourself instead of looking a tutorials.
Agreed. At least a “blueprints explained here/at X minutes” on screen, just so that beginners know that an explanation is coming.
There’s also that massive jump between starter base and Main Bus base.
I have maybe a hundred hours in this, and even though I know he’s doing this for cramming as much info into 30 mins as possible, but that gigantic development and expansion made me want to uninstall.
Fantastic content. You have improved time and time again over the period I have watched you. Keep up the good work, you are still THE go-to guy for Factorio.
you did a great job compressing all the important concepts and builds into one pretty reasonably sized video
Wow what an awesome video :) I wish this existed when I started with my first factory! Great production quality to get such a succinct summary! Thank you Nilaus
First video of yours i've seen, and I am very happy to say that I have subscribed and will be following allong with your lets start automating series when I buy the full version of Factorio :D
I've been watching your stuff for years, and thanks to your blueprints (which I can only find old outdated ones online), I was finally cable to launch my first rocket. Keep up the good work sir!
Honestly, as I write this comment, I'm only about half way through this video and it's all going way above my head and I love it! haha. It's so well organized, and I appreciate that for sure. I had a look at your playlist section too and my OCD was pleasantly surprised. I've been wanting to give factorio a playthrough since I enjoy satisfactory so much, and it's nice to have found a resource that will definitely be a benefit to helping me learn the in's and out's so much quicker. Cheers, and thank you for the content.
That was a bold title! But that was an incredibly well made summary, on top of being just basically a great table of contents for the master classes. Nice job!
Cool seeing the base come together at that kind of scale of production. I do like the organisation of it all... and some great ideas in there for modular development. I think though for my own play I would still prefer heavy space and logistic constraints to force exploration and building extensive resource networks.
Very cool, your videos got me into factorio and I still love to play along to your vids.
Dude, I was already impressed by this, but I fell in LOVE with that solar setup. That's going into every single one of my builds from now on
Yes please do more on this. Definitely will be styling my play off this. Absolutely love city block trains. 1 of my favorite parts of the game..
Great video, id really like to see a sequel. Also thank you providing so many hours of entertainment. Really appreciate it.
I've missed Nilaus Factorio content! It scratches an itch nothing else can.
Thats a really nice overview that I enjoyed watching. Even with my own ~1200h playtime. A megabase version of this video would also be much appreciated :)
I've been trying to follow along with the achievement run of Dyson Sphere program so I can get all the achievements myself but at a certain point in the videos it feels like your experience kicks in and you're able to ramp up and move on to further Technologies much faster than I can.
Maybe a concise guide like this would benefit those of us who just want to get to a completed game at least once.
Nilaus's channel is a haven of order and neatness in a messy and brutally disorganized world.
Delicious.
Incredible amount of work/detail in one vid! ♥️
Very definitely consider a part two of this for expanding to megabase levels. Would also love a SE+K2 playthrough!
Sadly that wont happen i guess.
@@rumpeltv1080 ive asked him before. He says he hated doing SE and doesnt want to revisit it.
@@Dawnseeker_Ch Then he could try K2 + 248K . It is the new combo I found and it is quite interesting so far. I really like it. But I didn't know it was that stone hungry, or I would have increased size and frequency of Stone when I started haha!
Of course I want a single mega base video. As well as angels and bobs, AAI, Factorissimo, Krastorio. Love your content, man, and have for a long time! Keep 'em comin'!
thank you for the video, which shows a condensed view to the game for experienced players. hope to see a 2nd part how to proceed once the first rocket has launched.
Nicely edited. Very clear and concise
One extremely useful thing I did for water was to create a landfill block that had small gaps. This means that they cover most of a lake but leave a little water available for use by reactors or other water-needing megabase components. You only need a few such gaps, and if you put them in the area between city blocks, you find that it only takes a little bit of planning to get water where it is needed.
Seen so many videos, just realized I wasn't subbed! Fixed this huge blunder of mine immediately :) great video
Not that I expected anything less, but this video really is a perfect tutorial on how to get from a-b without too much dip into the minutia. Thank you!
Great to see more factorio. Can you do another for your megabase-in-a-book?
It was like watching Rome being built from a concord. Impossible for a newbie but good info for the seasoned player.
I always enjoy your content. I'm watching your Oxygen Not Included series on your TV (twitch replay YT) channel. When I catch up I'll come visit on stream sometime.
that was epicly done! Nilaus you're a bedrock of youtube and of factorio community.
Have you ever considered doing a series on the space exploration mod. I’d be interested to see how you tackle a lot of the logistics involved in that mod
Watching this just makes me more excited for the expansion.
Atm, I'm kind of "factorio'd out" (only took 2000 hours, yes, I'm a noob"). Despite how well designed the game is (mostly), I think you can hit a plateau.
I hit that plateau at 80 hours lol, I just burned out for some reason and couldn't continue playing it.
Thank you for your dedication to the game! It opened a whole new level of complexity for me.
I greatly made use of your blueprints, but also over time made a lot of adjustments, even replaced some designs with my own. In the end, it's about figuring out your own designs, and not to just mindlessly stamp down blueprints (at least for me).
I'm glad to support you on Patreon as well. This is especially important because you cater to a very small niche of (hardcore) gamers. 😉
So please consider honoring this man's 7,000 hours of Factorio by becoming a Patreon. 👍😁
the idea of scale up builds is great. I always overthink so much before I start building, its bigger time sink than a character creation screen
Love that i found you, really helped out, because the greater plan was very chaotic for me in the midgame
Very crisp! I think a good follow-up could focus on the science per minute benchmark. First with the 60/90/150/294 progression and then where you could go from there. What bottlenecks you might face like when you need to switch to remote smelting and production and then finally move science production away from the original base, also energy needs and implications for FPS/UPS. It might give players reasonable goals for their bases so they don't get overwhelmed by taking on a larger project than they planned on.
You have really industrialized playstyle. That productivity and efficiency are incredible to watch. I have maybe half of your hours but I have consumed them to invent basic things all again (most with Bob's & Angel's).
It would be nice to see a series with Bob's & Angel's mods but I understand that it may be difficult to make interesting and profitable videos with such slow paced game.
He has done multiple series with Bob's and Angel's mods in the past. Check his old videos.
have 300+ hours and completed 4 savegames but i feel like i havent even started playing real factorio yet. watched this vid couple of times, much to learn! im guessing you are working on a video showing the next steps of proggression:)
You should check out his megabase-in-a-book series. He uses this base as his "jumpstart" to building a megabase.
very interesting and very entertaining video, mustve watched through it 3 or 4 times now. I get stuck with 1 lane of copper and 1 lane of iron, and while i train in a lot of green circuits, i get starved for red and blue circuits to the point i kinda stop playing. Very interesting to see how many lanes of each you use. I would also love to see this expanded into the mega base you mentioned... ive never gotten that far :D
Thanks Nilaus. I never really liked your city blocks, but heck this is still just such a superb base, your blueprints are so spot on, I and the neatness is so ohoh.
I may go back and start again.
Loved when I got to 50 seconds into the video and you where already passed my hour 3 progress. Very pog
wow man, ive been painstaking copying by zooming in on your stuff for awhile now. Just unlocked construction robots so i can use your actual blueprints finally. Always wondered who you were, glad to find you!
I really like your videos and love the way your base are strucuted this make everything simple and easy.
But I feel like if I don't come to something as good myself i'm not worth using the blueprint a bit stupid.
Anyways Keep going the great word love your videos always encourage me to go further into factorio.
And the masterclass helped a lot understanding a few concept especially when I started the game (now 500H in still a baby compared to 7000h)
No sponsor, and amazing quality video. Legendary work. Im considering to buy factorio myself and play
A new Nilaus/Factorio video has reminded me it's been a bit since I've played this game - too long in fact.
you are a dame legend i thank you for helping us beginners at the game 10/10 best tutorial i was struggling to find some good tutorials and u really helped me grow my knowledge in this game
I've been going through the demo and trying to get my head around basic stuff like Green science with multiple types of parts needed (yes, I'm sure I'm being laughed at already as things get more complex later) but this video has a ton of nice tips to help with the layout. I definitely need to start spreading out more and create more centralized belt systems to run it key items to where they are needed from production plants. Trying to do everything in a super compact/small area just leads to a mess it seems.
Funny enough this isn't my first factory game, I played a bunch of Dyson Sphere Program but they really feel different going form 3d to 2d. I could make things work in DSP well enough but Factrio is more of a struggle for me. Still fun to finally solve things though!
hey man this is a great video! i just recently came back from factorio (last i played this was 0.7?), so much has changed. a few questions though:
1) if the map has a patch of resources, and get in the way of city blocks, what to do?
2) what do you think of circular intersection for train rails?
3) idk why every time i attempted using this big of a scope, i always come up short and finally giving up halfway (my first game beat was during 0.4/0.5? it uses spaghetti belts everywhere, but never again did i beat it by using the "neat way"). reason it's getting too big to walk around, resources are being mined but not used, stuffs being produced but again, never used. how do u think i can ease up into this while not giving a difference shock in the scope change?
4) what do you think is considered a... "just follow this" layout / blueprint? i always never copy blueprint, because i like doing things my way (inferior, always). e.g. a green circuit production line with 3:2 ratio on its copper cable, it's optimized but if it's 1:1 it still works. do you have anything that says like "if this isn't like this, it's not gonna work" kind of layout?
I was actually subscribed ever since the early days, but I recently changed my account, so have another sub! :D
This is gonna be some kind of starting guide for new player, especially after the expansion pack is out!
Great Nilaus. I very like your way of thinking in this game. My likes and subscription all to you. :)
Great Video Nilaus. What preferences for the free game you use and whichmods you recommend?
Nilaus is one of the rare yt/streamer no comercial stuff buy this or this. just gaming i love it
I'm 30 odd hours in and this guy is playing a completely different game than me. Fascinating
this video is so fucking amazing. literally everthing i have been looking for in one, you are the MAN.
i hope you continue doing more videos of factorio, is basicaly an infinite game, you can try to do some challenges or things to innovate the content
alright so.. I have just bought this game and you have blown my mind within 2 minutes. well done, I guess I am off to a big adventure in this game haha
I've got almost half as many logged hours as Nilaus does, but a very small proportion of his insight and inventiveness. I'm currently on a ribbon world playthrough (144 tiles wide) and using a lot of the master-class blueprints. The extra fun comes from supplying them, not from a bus but from trains. To this end, I've adapted a three-lane rail idea that I found in the Nauvis Post-Apocalypse scenario. The outside two are one way, but there are frequent crossovers onto the middle two-way rail. It seems to be working quite well.
@Nilaus: thanks for all the Factorio content over the years; I hope you aren't bored with it yet!
I think you should make a blueprint book with just the blueprint's used in this video, very useful and informative video hope to see more like this
Dine cityblocks er super for os med OCD for fuld smadder ... ;)
Kanon sammendrag ... Har fulgt dig de sidste 4-5 år og brugt mange af dine ideer i mit eget spil.
Tak fordi du tog os med igen.
This video is a masterpiece! WOW!
I have 3200 hours under my belt, but in all my plays, I never actually got around to trying a city block style base. I've seen them, sure, but this video may actually inspire me to try one myself. Do you have any videos about determining how big your block should be?
Thanks, this was a neat video!
czcams.com/video/FPJWak8z_nE/video.html
Always wanted a video that helped me with understanding the factorio meta
Wow, just 6:30 that you are not slotting in ads is such a nice decision. Have subscribed now which i might not have done were there many ads, so i think its working.
The solar power pattern overlaps so you have far fewer accumulators than the ratio should have, with 4 of those in a grid it goes from .875 ratio to .67 (ideal being .84), I'm presuming it gets even lower and approaches some limit as you add more. Just thought I would mention that as it's quite a large gap from the ideal ratio and I thought maybe you missed that
Watching this makes me want to play tonight and start a new base!
I've always liked how factories in this game look like microchips on the map
love the factorio content!
Came back to the game after a few years and all my design and ratio are off. Glad you made this,
didnt know it would be possible to shorten the whole base in a book progression to 30min in an understandable way lol, impressive as always.
Hell yeah! I don't know if it is possible to make it more perfect!
dude, thank you, love your work :)
Second comment to be sure it isn't lost in an edit black hole: The "base in a book" string on your Pastebin appears to ONLY be the blueprints added for episode 22. There's none of the city blocks, jumpstart base, etc in it. Thought you'd want to know!
You are GOATED for this video! Thx very much
I have waited for two weeks to comment, because I didn't know what to say. I wish you would change your mind. I just started playing. Your videos have greatly contributed to my learning this superb game. I'm very, very sorry you won't be making any more videos. Maybe you feel you have said all there is to say about it, but it's okay to say them all again. I believe this game may be one of the all-time greats for replayability. I can, and have, watched hours and hours of yours and others play. I learn something new every time. No doubt I will if you ever come back and do another series. In fact, there is one more you should do. No one has done a tutorial on the tutorial. lol I wish you well, but also selfishly wish you would do more. Congratulations on a well done channel.
Thank you for the kind words. I have nothing left to do in Factorio and replaying would yield exactly the same base as I have already done. For me Factorio is solved and more time will not yield any significant changes.
If I plaay more I will burn out, so I'd rather take a break and when (if) the DLC releases then be motivated to return
@@Nilaus I burned out at 3400 hours. It is still probably the best game I have though. I will probably wait for a DLC if and when it is released as well.
Respect for your work man!
Thank You! the good old vanilla game... i got frustrated over the complexity with space exploration + krastorio2 and stopped playing for a while, but i just wanted a bit more than vanilla after so many years... maybe the expansion is coming out soon?
lovely condensed info given here. and a near 28 hour runs not bad with all these blueprints. my own usualy runs a few hours longer. tho its been a few years since i last played.
now to napkin math~
to match your hours played. one would need some 3.2 YEARS of 365 6 hour days. thats a heck of a lot of gaming~
congrats on your series and heres to many many more.
I am hungry for more factorio content.
hope this series does well so we can see more!
I played this game for a couple of months before this game officially released. I couldn’t keep playing because it would crash my computer. My computer is a 2014 build that was mid grade then.
I don’t have the money to get a better computer but I enjoy watching videos.
I didn’t know the game has expanded so much. Seems so much more complicated now. Once I get my debts paid off I’ll prioritize getting a new desktop so I can see all the interesting additions to the game.
i dont think its your hardware it has to do something with the software try to update all the redist
@@championof7seas294 it was the computer.
@@DAMitAlI can you play it now?
I have launched a rocket... then I watched this and am completely blown away lol
There is no spoon seems like a pipe dream 😅
Krastorio 2 is now most dedicated players still play like me, Vanilla is outdated if u ask me..I like to play some mods on so game never dull. big monsters or end game monsters or explosive bitters all combined really fun. Going out moons or other planets and bringing new materials really challenging..I m not sure if u had such a series..I like the game and your input..When I first start playing and got stuck, your main buss solution was brilliant to me .... thx for all that content... and still enjoying the game after many years...
Simply amazing!😳
Awesome Video!
Did you get the just-in-time filter on the solar/accumulator splitter in the first try? (27:49)
Best moment in the video!
Thank you for noticing. It was first try 😉
Hey Nilaus you should probably mention that the blueprint thing and the other tools in the bottom right if the UI are locked until you launch your first rocket.
Probably forgot about that since you have probably had it unlocked since hour 20 or something lmao
THIS VIDEO IS SO GOOD! Thumb up and Abo!
Amazing good job!
2 minutes in the video this man got more advanced than what i would ever imagine i would get to
I’m almost positive that I’ve spent more time watching Nilaus factorio videos than I’ve spent actually playing factorio. Thanks for all the great content!!
Good video. This a guide to normal factorio playtrought with high megabase potential.
Can you make the same video but for most secure deathworld design, viable for extreme deathworlds with highly buffed biters.
I can handle normal deathworld but adding difficulty makes me softlocked because of inefficient design. Can you tell about the best extreme deathworld designed?
This game's biggest challenge is effective automation.
Good work