The ULTIMATE guide to denoising in Blender | Blender Tutorial
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- čas přidán 19. 04. 2024
- Hey everyone!
I have been trialing for the past few weeks the best methods for denoising and this seems to be the best one. I've tried all the add-ons and tried other denoisers but this one seems to make the most sense and best results.
I hope you all enjoy the video and take this into your own projects!
Other videos talking about blender temporal denoise:
• Secret Cycles Denoisin...
• De-noising flickering ...
Nuke Script:
drive.google.com/file/d/1I3Jt...
Software Used:
@BlenderOfficial
@FoundryTeam
Website: ethandavis.co.uk
Instagram: / ethdavis
PC Specs:
GPU: RTX 4090
CPU: Intel I9-14900k
RAM: 64gb DDR5 5200MHz
PSU: 1000w
#cgi #retouching #compositing #nuke #denoise #blender #3d #tutorial #howto #cinema4d #stepbystep #vfx #automotive #photoshop - Krátké a kreslené filmy
You took Blender's internals and split them chirurgical. This is amazing, I will try Blender just because of this.
Thank you! I can finally do this without using superimagedenoiser 😄
No worries! Glad it helped 🙌🏻
This is gold!
thanks :)
Good work ❤
thanks so mcuh!
You are a legend mate 🔥
Thanks dude!
fantastic
thanks Tim!
This was very helpful! Keep up the good work! More Nuke and Blender tutorials haha!
thanks so much!
Wow! You should be charging for this wisdom! Thank you sharing❤
Thanks so much!
I made it ! and now it's in my default startup file and it's waaaaaay better than normal Denoise!! thank you .
Glad to hear it! :)
my startup files doesn't save :/
There will be a mother button after you click save startup file. It’s a bit finicky
This was really helpful. I wanted to composite in Fusion, but I don''t have the Studio license yet, I still want to practice before I decide to buy it and the free version doesn't hve a good denoiser for 3D renders (not that I could find anyway). I was thinking of do the compositing in Fusion and then bring back to Blender denoise i, but it would be a dumb workflow. But no, being able to denoise it before in Blender and then go to Fusion solve my problem. Thank you!
No worries! glad it helped :)
very cool video thank you!,
could you also do a video on how to optimize scenes for better render times ?
I'll add it to my to do list :)
Awesome method and great video Ethan :) I am a blender & after effects user and have been for a while. But I learned on Nuke in school, but for my side it soooo expensive.
I see that people have already told you about the audio levels. Still a great video tho!
Thanks! Yeah nuke is definitely expensive, I am an avid fusion user before switching so maybe try out that if you want a similar experience? It’s not as good but definitely good for the money!
And yeah haha, thanks anything though :)
I wouldn't have even considered multi layer denoising so thank you.
I do have one suggestion if you haven't edited the next video yet. Can you increase the audio levels? I was at max on the phone and it was listenable but still had to focus more. Maybe I'm just going deaf.
I can do yeah! Had a few people say that.. It sounds so loud on my end 🫣 thanks for watching :)
default denoiser works best for me. sometimes i don't use denoise at all. animated noise can make some scenes look better. cool video btw..😎
To be honest I’d totally prefer to not denoise at all as well, but sometimes time has other ideas. I would always prefer to add a proper film/digital grain than a 3D grain though.. thanks so much 😁
Nice, but on the multipass version you just need to denoise what's needed. Color, emission and environment passes regurlary doesn't need the denoise operation
Thanks Eduardo! Whilst that may be the case for most scenes, you need to take it as a case by case basis. Complex albedos and materials using emission textures will benefit from denoising for sure. Not so environments, but this can help bring everything into the same ball park of noise to add your grain after the fact.
Finally Found A Good Explained Video About Blender In A Very Long Time. But Your Audio Is Too Low. Try To Set Your Audio Level To -3 to -6db. It Will Preserve Loudness. Keep lt Up Brother 💪
Will be sure to crank the volume next time! Cheers
Interesting denoising workflow. I just used a single denoise node and rendered with a higher sample rate if necessary. Will try this out 👍🏻
But is it also the same render time including processing? I thought it takes very long with so many denoise nodes?
It’s definitely better! I’ve noticed a 3 second processing time difference between the two
@@ethdavis 3 Seconds for 1080p or higher? 3 Seconds doesn't sound that bad.
3 second difference for this Porsche scene at 4k, but I’m using an i914900 and 4090 so not sure if that’s hardware based
Hey mate can you show us other two denoising method? please
I've linked the two videos below that explain it really well :)
I genuinely appreciate your vids, but could you turn up your volume a bit? :P :D
And thanks for that amazing tutorial again!
hahah thanks, I will next time for sure! Thanks :)
@@ethdavis No! Thank you :) One more thing ^^ Could you maybe, if you have time for that, show how you would do that all with your workflow on da vinci resolve fusion? :)
Im trying to follow along.. but i cant find nuke script in desc. Could you please share it with us. Thank you for uploading this video. Looking forward for more of your content.
Ah sorry! Posted it in the description now :)
@@ethdavis thank you !
Awesome tutorial thanks. I need help. All my EXR files are completely black. I am using blender 4.0 could you please guys help me? i followed the same settings as shown on this video :(
Hey! How are you trying to preview them? Nuke, fusion, photoshop?
@@ethdavis hey , i am making an animation and i would like to add it to After Effects and when i do render in PNG i have the final render but using EXR, is everything black. Nuke, fusion i fo not have it unfortunately. 🙏🏾
Are you rendering in multi-layer? Sometimes if the software doesn’t know how to read them it may just be reading a layer in there that is completely black. There’s multiple files in a single EXR so that’s probably why. You could do your export as individual EXR files which should solve the issue but I don’t know after effects unfortunately. But definitely use EXR over PNG, so much better
@@ethdavis yeah when it does render i see the image . But when it is saved and let’s say i would like to open the exr file in Blender itself, the image is completely black and it is the same thing in After Effects
Great Tutorial!
p.s. the sound volume is way too low on your video
thanks! and yeah will crank it up in the future, cheers :)
I’ve been using this method for a while, it does add a ton of render time unfortunately. The compositor is working hard with all the denoisers but it is the best way.
Interesting, I haven't had any different render times on my end. Maybe some crashes but never longer times. Maybe its hardware related?
@@ethdavis I have i9/4090 setup don’t think hardware issue
Try rendering the same scene with “use nodes” on and off in the compositor.
The compositing stage takes some time since it has to do a lot of extra denoising. The compositing stage doesn’t even happen if use nodes aren’t checked which makes the output much faster.
I’m hoping I’m wrong and they’ve improved it, I’m still using 3.6 due to stability/ addon compatibility
Any compositing is going to be slower for sure, but it doesn’t add to the render time. If you compare the nodes without the denoise and with it doesn’t really effect it, maybe 3 seconds if anything? In my test. I’m also using an I9/4090 setup.
This is 4.0 so maybe it’s changed? And HOPEFULLY when compositing becomes gpu based it will be rapid? We can only hope hahah
When you are still in Blender you put all the layer passes through denoise nodes. So they are denoised. But then when you're in Nuke and you do the temporal denoise. Does that mean you're denoising twice?
Nah, in nuke it’s blending the different noise patterns together so it stops the ‘flickering’ if you want to do the temporal denoise in blender, I reccomend watching the other videos I linked. I don’t use it because you can’t do the multi layer components
Oh I see, so when you output for Nuke you bypass the denoise nodes in Blender?
In the Statix VFX video at 8 minutes he says that you can take the mulitpass version and feed it into the temporal average setup but he doesnt show the setup and so its not clear if he bypasses the noise in the multipass...
So essentially when I use Nuke. Everything is Denoised already in blender and I’m using the denoised layers in Nuke.
The thing with the temporal denoising in blender, it only denoises the main image. So you lose the ability to rebuild the image back with the main layers. You can add them on top, but nothing else (like change the density of the fog
Yeah thats what I mean. Everything is denoised already in Blender and then when you take it into Nuke you do a temporal denoise on it. So its denoised a second time? Or am I missing something? Sorry if I'm coming across thick if I am missing something. 🤔
Hahah, no not quite. So what I’m doing is a form of “temporal denoising” which is blending the denoise patterns. I’m using a “vectorframleblend” node inside Nuke which is a bit different, it just blends frames together rather than denoising again. So it keeps all the same detail, just stops the flickering :) if you need any help with something, pop me a dm and I can help ya out
there is a addon that creates the setup automatically
I said that in the video, just a different interface. Same denoise method.
@@ethdavis sorry, must have missed that. its about how it works anyway.
No probs 😁
Could provide me the link of the porche car model plz
You can buy it at hkvstudios.com :)
@@ethdavis thx mate 👍
Bro your audio is super duper low. I had to crank my tv volume much higher to hear you
So weird, I'll crank it for the next video! Cheers
@@ethdavis appreciate the tutorial regardless. I always rush to watch your videos lol
@@dialac1 thanks so much! be better if you could hear me 🤣
@dialac1 audio sounds perfect on my phone man