![Ethan Davis](/img/default-banner.jpg)
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Ethan Davis
United Kingdom
Registrace 2. 03. 2018
How To Composite A 3D Car On A Photograph | Blender Tutorial
Hey everyone!
Had a few questions and discussions with people on how to place 3D Cars on Backplates, or in other words photographs and thought I'd do a deep dive into how to it!
The video will show everything from getting the perspective into blender all the way to a finished product!
Thanks
Software Used:
@BlenderOfficial
@Photoshop
Downloads:
Fspy - fspy.io/
Fspy Add on - github.com/stuffmatic/fSpy-Blender/releases/tag/v1.0.3
@maground_com maground.com/
polyhaven.com/
Brushes
www.mediafire.com/file/awckjj6x6eveqbb/8t5mmbrushes_2.abr
@8t5mm - czcams.com/video/6zB-DvlJ5_s/video.html
Website: ethandavis.co.uk
Instagram: ethdavis
Discord ( WIP ) :
discord.gg/ufEUns4q
PC Specs:
GPU: RTX 4090
CPU: Intel I9-14900k
RAM: 64gb DDR5 5200MHz
PSU: 1000w
Music by Bensound.com/free-music-for-videos
License code: HCZCLNPDRSUNCEHW
Music by: Bensound
License code: ZJJZP93XHWPRM45Y
#cgi #retouching #compositing #nuke #blender #3d #cgi #tutorial #howto #stepbystep #automotive #photoshop
Had a few questions and discussions with people on how to place 3D Cars on Backplates, or in other words photographs and thought I'd do a deep dive into how to it!
The video will show everything from getting the perspective into blender all the way to a finished product!
Thanks
Software Used:
@BlenderOfficial
@Photoshop
Downloads:
Fspy - fspy.io/
Fspy Add on - github.com/stuffmatic/fSpy-Blender/releases/tag/v1.0.3
@maground_com maground.com/
polyhaven.com/
Brushes
www.mediafire.com/file/awckjj6x6eveqbb/8t5mmbrushes_2.abr
@8t5mm - czcams.com/video/6zB-DvlJ5_s/video.html
Website: ethandavis.co.uk
Instagram: ethdavis
Discord ( WIP ) :
discord.gg/ufEUns4q
PC Specs:
GPU: RTX 4090
CPU: Intel I9-14900k
RAM: 64gb DDR5 5200MHz
PSU: 1000w
Music by Bensound.com/free-music-for-videos
License code: HCZCLNPDRSUNCEHW
Music by: Bensound
License code: ZJJZP93XHWPRM45Y
#cgi #retouching #compositing #nuke #blender #3d #cgi #tutorial #howto #stepbystep #automotive #photoshop
zhlédnutí: 2 779
Video
The ULTIMATE guide to denoising in Blender | Blender Tutorial
zhlédnutí 6KPřed 3 měsíci
Hey everyone! I have been trialing for the past few weeks the best methods for denoising and this seems to be the best one. I've tried all the add-ons and tried other denoisers but this one seems to make the most sense and best results. I hope you all enjoy the video and take this into your own projects! Other videos talking about blender temporal denoise: czcams.com/video/NsR0UybO-PY/video.htm...
How I made this 100% CGI Car Shot | Blender Breakdown
zhlédnutí 3,6KPřed 3 měsíci
Had a lot of questions about how I achieved this neon futuristic look on my last car project, so i thought I'd showcase exactly what went on to achieve the final result! Quick note to say thank you to everyone who has subscribed and liked my recent videos. i didn't expect it at all and it means a lot! Add-ons Used: GeoScatter Addon - blendermarket.com/products/scatter maground.com/ @maground_co...
How To Make REALISTIC Car Paint | Blender Tutorial
zhlédnutí 8KPřed 3 měsíci
Hey everyone! Wanted to share my car paint that I use all the time, apart from one secret in the recipe! Of course this is just a base material, so any texture painting, imperfections and more, come after this. But this base provides you with a great starting point to get your car projects off the start line. Drop a comment if you need any help. Model: www.hkv-studios.com/ Website: ethandavis.c...
How I made this 100% CGI Car Shot | Blender
zhlédnutí 41KPřed 4 měsíci
This is a long awaited video about this CGI shot I made last year and I've finally got round to showing it! Thanks so much to everyone who has liked and subscribed to my channel in the past week, slowly learning but hoping to bring some cool and interesting 3D related videos to your screens. VFX Addon - blendermarket.com/products/sprite-particles-for-realtime-vfx-with-geonodes GeoScatter Addon ...
How to MASTER Car Studio Lighting in Blender
zhlédnutí 4,8KPřed 4 měsíci
Had a few questions asking how I lit these images and thought I'd go through everything I used! Hopefully you found this interesting and maybe I can do more in the future! Any questions, pop them in the comments and ill get back to you :) Website: ethandavis.co.uk Instagram: ethdavis PC Specs: GPU: RTX 4090 CPU: Intel I9-14900k RAM: 64gb DDR5 5200MHz PSU: 1000w #cgi #blender #lig...
whats that hdri you using in maground she look good
It’s the Iceland set from the MAGROUND’s website :)
@@ethdavis i know but witch one have been used?
absolute GOLD!
Bruv you forgot Porche model link 🥶
Google hkv studios :)
just beautiful work and thanks for sharing with us.... cant appreciate it enough ... thanks man.. #goals
♨️💪💪💯💯
How did I miss this?
Awesome, truly Awesome!
Cool very helpful thnx bro
wow what an impressive render but more impressive that this dude opened a blende file inside google maps.
This is not cycle render this is motorcycle render 😭
🤣
I tried the multilayer denoise in blender, but I noticed that it took like FOREVER to render a single frame compared to a single denoise on the beauty pass. even with the denoise node set to fast, it is still between 1 and 2 sec per pass to denoise! I think I would be better off (timewise) for a similar quality by denoising the beauty pass with just more samples. What do you think? at the end, I just recreated in blender compositor the 3 main passes (final glossy, final diffuse and final transmit), then denoised only those 3... but I am not even sure I gained on quality compared to a simple beauty pass denoise. I think there is a sweet spot in render time vs quality about that. I would love to see a video putting that to the test.
This video is really nice, learned a lot by watching it for the past few hours and trying things for myself, but I'm not sure which version of Blender you are using. I'm using 3.6 and some of the options that you have are not displaying on my end such as the 'Voronoi Texture" and "Noise Texture" don't have an option named 'Lacunarity' few others also are missing things. For example when I created the 'Principled BSDF' I have options like 'GGX' , 'Random Walk' and more while on your end you did not have such things. Not sure how essential the missing things are, since I'm currently doing some changes on the 'light' and I haven't yet gotten a feeling for the car. But other than that the video was really nice, wish that you had the time to make more videos such as adding vinyl, tail lights, head lights, turn signals that are working etc. Additionally maybe add a pack of those 'Smurges' as some people haven't gotten to the part to have their own Assets yet 😅 Edit: including your Render properties as there's a difference between using 'Evee' and the other engines including the noise thresholds and samples.
Wow
What is the name of the asset that is used?
Great Video, thank you for sharing
Render tutorials that claim realism and have realism are rare. Well done, I am impressed. Thank you so much for sharing excellence!
amazing job!! You are really skillful
Thanks for this tutorial. I skipped the smudges for the moment and created the group as you show. Then I set one with red like you had for both colors... and duplicated it setting those two colors to black. Trying to create that "hyper" blue or red.. How would you go about creating this?
Hi, could you share me the name or link of the nuke community denoiser, so i can download it and try it .
here it is! www.nukepedia.com/gizmos/time/vectorframeblend
@@ethdavis thank you a lot ! I would like to have your opinion, i have a scene with a camera animation and a lot of plants that have animation too. Do you think it’s a good idea to use multi layer denoising?
Yeah I use it for everything, just make sure you’re still using enough samples :)
@@ethdavis I'm so sorry to be such a beginner, could you explain me how to install your py script into the toolset of nuke ?
Just copy paste the text and paste it into nuke when it’s open :)
thanks Ethan. I loved the explanations
Hi Ethan, car paint looks dope, thanks for the video
Thanks for watching!
May I ask if your ground was modeled through 3D scanning on your phone, or was it manually modeled in Bender
Hey! The road, was modelled as thats just a flat plane, the side areas where the grass is, I got from megascans :) quixel.com/megascans
ah man I've not seen this one yet. What a treat! This will be perfect for my Rolls Royce Cullinan. I was gonna ask you how to accentuate my arches but I think I'll be able to figure it out watching this.
Haha hope it helped! You’re keeping busy aren’t you 😂 might have me beat!
@@ethdavis Super useful. as always!
Thank you for your tutorial. I learned a lot. May I ask if you will use AOV or Cryptomatte in the later tutorials.
Thanks for watching! Yes for sure! In a few weeks probably :)
@@ethdavis Thank you. That's great news
Thanks for your hard work! You should definitely have more views....
Thanks so much🙌🏻
thanks ethan my family were starving but because of this tutorial i earned money to feed them. thanks sir <3
Started a discord server, very work in progress but thought it would be fun to connect with one another! discord.gg/KgKGdRkz
doesn't work :(
@@kicpo updated the link :)
great tutorial!!
Thankyou!
Great helpful content Ethan keep it up
thankyou!
Отличный урок!
thankyou!
these tutorials are probably the best I have seen for this workflow! Superb work
Thanks!
where did you get the smoke brushes?
just updated the description with them! thanks for the reminder :)
@@ethdavis thank you and keep up the good work!!
just perfect ..i will do glass images in few days ,so it maybe very usefull...thank you
thanks for watching! It's definitely good for glass, stops all those fireflies from happening :D
@@ethdavis if you want i can share with you when it will be done.. i will do glass images for shower company
Yes!!!!!
Amazing!
That's so cool! Dude, I want to know what channel you use for rendering. Currently I am learning Blender not too long.
Thanks you very much for the denoiser 👍
thanks for watching !
Thank you! I can finally do this without using superimagedenoiser 😄
No worries! Glad it helped 🙌🏻
Sir can we have these shaders and textures which u used in this tutorial sir ❤
what addon do you use on 8:31
Realistic Touch! It's essentially just imperfection maps already setup
You took Blender's internals and split them surgically. This is amazing, I will try Blender just because of this.
This was really helpful. I wanted to composite in Fusion, but I don''t have the Studio license yet, I still want to practice before I decide to buy it and the free version doesn't hve a good denoiser for 3D renders (not that I could find anyway). I was thinking of do the compositing in Fusion and then bring back to Blender denoise i, but it would be a dumb workflow. But no, being able to denoise it before in Blender and then go to Fusion solve my problem. Thank you!
No worries! glad it helped :)
Awesome tutorial thanks. I need help. All my EXR files are completely black. I am using blender 4.0 could you please guys help me? i followed the same settings as shown on this video :(
Hey! How are you trying to preview them? Nuke, fusion, photoshop?
@@ethdavis hey , i am making an animation and i would like to add it to After Effects and when i do render in PNG i have the final render but using EXR, is everything black. Nuke, fusion i fo not have it unfortunately. 🙏🏾
Are you rendering in multi-layer? Sometimes if the software doesn’t know how to read them it may just be reading a layer in there that is completely black. There’s multiple files in a single EXR so that’s probably why. You could do your export as individual EXR files which should solve the issue but I don’t know after effects unfortunately. But definitely use EXR over PNG, so much better
@@ethdavis yeah when it does render i see the image . But when it is saved and let’s say i would like to open the exr file in Blender itself, the image is completely black and it is the same thing in After Effects
OMG I better had found this video before starting the whole rendering phase of my project D: 10/10 tutorial out there considering its public and free, others would just place a Patreon link and offer it for 5 bucks XD Im currently starting to involve myself into the journey of 3D studying and CGI artworks... so i have 2 major questions if you dont mind to answer: First of all, im currently working on a laptop and you know what that means, overheating, render interruptions from nowhere... Should i invest for a Desktop PC for my next hardware? Being the student i am, i probably will move around from city to city searching for studies so obviously laptops are way more easier to carry on... but the Desktop PC offers me better performance and less heating... And for the second question: Im have been studying Autodesk Maya for 2 years now and its the only 3D software im used to use. Do you recommend me to start learning Blender? Or should i just keep going with Maya? Usually people answer me with "If you started with Maya, keep on with it" but each time i try to search some tutorials for Maya only shows up Blender tutorials, and i also think that comparing Blender with Maya, i dont see the difference of why Maya is sooooo expensive, i could do the same with Blender and for free :/ I hope you dont get bored reading all this haha and btw im Spanish so sorry if my english is not that good ;)
Hey! Thanks for the kind words on the video, trying to provide as much as I can :) There’s some great laptops out there pre than enough power, if you are moving around a lot then it wouldn’t be a bad idea to get a laptop. Computers are also really good so that’s up to you! In terms of maya vs blender, maya is the industry standard, if you’re trying to get a job in a studio then I would definitely go with that. If you’re trying to become freelance than blender is the way to go! Yes they both do the same thing but companies don’t use blender that often. Thanks!
duddde, you just nailed it⚡⚡
thanks bro!
what keybind did you use to connect the linear light at 4:37?
You have to enable the node wrangler add on, it’s already built in. Then press CTRL - SHIFT left click on the node to view it
You are a legend mate 🔥
Thanks dude!
Great tutorial! i got problems with the Voronoi Texture creating the normals. With big surfaces and a lower roughness value in the glossy shader, the flakes appear in a square shaped highlight around the light source. I would expect them to be circular. Exchanging the Voronoi with a noise texture fixes the problem, but the shape of the flakes itself are obviously weird then. Any hints? This is driving me crazy for days now!
Hey! Could you email or DM me on Instagram with a photo? Can’t wrap my head around the problem haha. I’ll help you there !
@ethdavis Sent you an email a few days a ago. Would be great to get your insights.
Could provide me the link of the porche car model plz
You can buy it at hkvstudios.com :)
@@ethdavis thx mate 👍
Interesting denoising workflow. I just used a single denoise node and rendered with a higher sample rate if necessary. Will try this out 👍🏻 But is it also the same render time including processing? I thought it takes very long with so many denoise nodes?
It’s definitely better! I’ve noticed a 3 second processing time difference between the two
@@ethdavis 3 Seconds for 1080p or higher? 3 Seconds doesn't sound that bad.
3 second difference for this Porsche scene at 4k, but I’m using an i914900 and 4090 so not sure if that’s hardware based