Gris and Ashen (Zero Punctuation)
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- čas přidán 22. 01. 2019
- This week Yahtzee reviews Gris and Ashen.
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Gris: A platformer about depression.
Me: Didn't I play this flash game ages ago on Newgrounds?
Nah, that was You Left Me or some shit.
Oh why don't you just
Get Over It.
which flash game tho?
newgrounds has too many great flash games to keep track of one...
i guess you could say that we would have... Adventures With Anxiety!
I hope you remember its name because otherwise it will take months to find the game with just this description
It will be a real
Time Fcuk
Celeste
Can confirm the Eel part on Gris. I also stopped moving, just to see what would happen and the game was too invested on itself to care.
This is what we call Beyond Two souls syndrome
"Should we have a fail state?"
"NON! Ze audience will be too invested to even consider putting ze controller down!"
@@crossbones116 GRIS is Spanish.
@@marnsdnfois7006 The word gris means grey in both French and Spanish.
@@alexandredesbiens-brassard9109 The game is Spanish, too.
That cheeryfull "fuckup was in you all along" made my day.
Yahtzee's Wife: How does it look outside, honey?
Yahtzee: GRAAYYGGGHK
To be honest Gris just could've been an animated short film and everything would've been fine.
By "fine" do you mean "the same"?
@@shadowtoast6294 I mean that people would've liked itway more, since they woudn't expect any gameplay.
Says someone who hasn't played it.
Yes but then it would have been in a different medium and nobody would have given a damn about it. Not to mention it wouldn't have made them any money. See Vidya gaems is where the $$$ is in entertainment these days.
I'd disagree. The story is understandable through the gameplay and would carry no impact without it. Also I think the game uses its gameplay quite well to develop its themes and make way for beautiful imagery that is interesting specifically because you cna interact with it (if you're not being chased by an eel that is). Just because you cant die doesn't mean it's not a good videogame.
Video in a nutshell: Yahtzee throwing fifty levels of shade at 2 games whose titles mean "Grey"
Shade makes things grey.
So he decided to whip them instead of flog them?
Keep your Zero Punctuation fanfics to yourself.
I hate you
so.... Fifth shades of games?
Just the title "Gris and ashen" sounds like a single game
I didn't know either title so thought this was going to be a review for some sort of coop game that I hadn't heard about. Now I'm a bit sad it isn't.
I had this build up in my head of a two player coop fantasy RPG with a female character named Gris and her brother, Ashen. Something along the lines Hunted: The Demon Forge but you know... good.
I know right? Got me confused there for a minute, even forgot I knew about Gris...
Honestly, I thought it was just one game. And after the review I’m not convinced I was wrong in my assumption.
It almost sounds like a shitty Banjo-Kazooie clone where the joke is the duo's names translate into the word "Grey" and is the only joke in the game that most people wouldn't catch on at first, in an effort to be clever.
"Gris and ashen" sounds like grits and eggs that got way overcooked.
Gris and Ashen: A buddy cop game about an incompetent depressive new detective and an old one who hate his life and wants to die on the line of duty
Wouldn't mind watching that.
"The fuckup was in YOU all along~!"
..
Welp, now I'm gonna have to find a way to casually insert that into a random conversation..
*Out now*
Gris and Ashen
*Coming soon*
Sallow and Pallid
I'm more hyped for Ecru and Beige.
are you kidding me, taupe and brown is gonna be the next big thing
I felt Chareuse and Geoluhread was pretty decent if not a bit obtuse...
Journey was also a game with a low bar for challenging gameplay, but the difference is that it was fun. That is, the movement system was fun and playing it over and over was encouraged because you wanted to memorize the locations for all the collectibles so that you could fly longer distances and your scarf would grow longer.
My point just being that Journey was built around gameplay, and that's why it was good despite being easy
Seems like "artsy" is bad period nowadays
Fair point, yo! I love how we keep getting narrative hooded person walking simulators after Journey happened. The problem is that Journey was much more than that.
People are actually gullible enough to think Journey has a story?
@@yourgameisstupid Journey does have a story, and it's not a secret or subtle
@@B-Roll_Gaming Right, it's just so trivial that you'd have to be gullible to consider it a proper story.
1:51
Of all the box art gags over the years, this one is just great.
I now want to make a game about someone stuck in their bathroom with a paper bag over their head.
I miss the golden age of dramatic flash games. That was the hay day of this version of storytelling.
@@redfoxbennaton Have you never heard of games like The Company of Myself?
@@redfoxbennaton Alright, you incompetent *fuck,* you can't claim everything in a genre is shit if you haven't even touched the genre in a decade.
@@Nijht RIP
I don't know when Yahtzee wrote the bit about Gris's Steam description, but I just checked and it was changed to this:
"Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality."
This description seems a little less full of itself.
I'd watch an entire video of Yahtzee just saying GRIS in an increasingly aggressive tone.
"The Fuckup was in you all along!"
That seems like the kind of life leason that isn't valued enough in this day and age.
Heh.
Damnit! Now I want to play THE BAG.
You know Joel, if it was some artsy bullshit where you wake up bound, bagged and blind, and have to escape a place by bumping into shit to figure out the rooms layout... It could be more interesting than Grey and Grey.
I play THE SKIMASK, myself, much more engaging.
THE BAG
A gripping story about some twat with a paper bag on his head that somehow ends with the twat overthrowing the brutal dictatorship and becoming president. All without removing the titular bag
Rewatching ZP and that bit sarcastically talking about the Epic Store taking on Steam is now funny for a very different reason.
Now the Epic store owns half the upcoming PC games. Nice prediction, Yahtzee, eater of pies and tempter of fate.
Eh - only the shit ones
They're WELCOME to everything that's sold out to them imo
Can't argue that the titles are misleading I suppose.
Ashens title isnt misleading. Theres literally ash everywhere
I just keep coming back to hear all the varied ways yahtzee can pronounce *GRIS*...
That last sentence resonates so well
How many Sad Onions do you rate this game?
Naught to three
@@theharvardyard2356 An excellent rating.
I love how he gets growlier and growlier every time he says Gris
Ok I must admit to being thoroughly amused by the ending
"The fuck-up was in you all along!" Adulthood in a nutshell.
"In you all along the fuck-up was."
Such true and inspirational words...
Ori and the blind forest was challenging AND beautiful. Can't wait for the next one.
I wish indies would stop using an artsy pretense to forego making an interesting and engaging gameplay experience. Come on, Undertale proved that it is possible to be equal parts artistic, funny and challenging.
Now that I think of it, Psychonauts proved that it was possible more than a decade before Undertale, albeit with slightly clunky gameplay.
Halcyonacoustic He didn’t compare it’s art style to undertale. He said they’re both artistic which is true. Also them being artistic is not just about art style.
I wish people only made games that I like, too.
Undertale isn’t artistic.
Now psychonauts....
That was a masterpiece.
"slightly"
I knew exactly what gris was the second i saw it
@@kyotheman69 what crappy Argument
Well we saw gameplay of it so its not hard to figure out
With how much praise he gave subnautica I'm surprised he never did The Forest or being set up the same way but with a more dedicated horror focus
The last bit cracked me up, “the fuckup was in you all along!” Lmfao
"Gris" is actually grey in Spanish. So it's okay to pronounce the s.
Yeah, it sounds weird without the s tbh.
Gris is also grey in French, and there you don't pronounce the s.
@@GuyRosenfeld but the dev team is spanish, mate
@@taikenSHOW How would Yahtz have known it was Spanish and not French from just looking at the steam page?
@@b4byj3susm4n Wikipedia .___.
Gris seems like one of those games ashamed to be a game. Basically every David Cage game. So help me I will never understand why people that don't want to make a game end up making a game rather than making it in some other medium that they seem to prefer.
So it is basically like with white folks hating on other white people or that weird lass that played video games to prove their point that she hates video games, becouse they appeal to the male fantasies or whatever :)
Then again its surprising to me that David cage games are ashamed about being games rather than being huge fucking wastes of time and an insult to storytelling as a whole
BaranZenon this analogy makes no fucking sense.
It's not ashamed of being a game, it's just a different type of game. It's very upfront about it too. I guess it's not for everyone, but it was a wonderful experience for me.
Hardly to me. Gris seems more honest and upfront with it's subject matter than a David Cage game. Cage games beat you over the head with subject matter, has cringe dialogue and terrible plots. GRIS is straightforward, has no dialogue to criticize except for maybe Gris's own voice and let's the visual story telling do it's job. Maybe not as deep or complex as it could be but it has a art style that will outlast most games in future, is short and consistent, let's you control it and not require QTEs or choices and is priced far less than those games.
No GRIS is more in the realm of games like Journey, Flower, flOw, Abzu and other games of those types that is more environmental driven than narrative driven. It's more abstract and what you think it is rather than being upfront of what it is. It's why Yahtzee likes Papers Please and Return of The Obra Dinn instead of Journey or Flower because he likes an actual cohesive story and unique way it's played/read. On a side note I do find it hypocritical that Yahtzee doesnt care for GRIS when the same can be leverage at Obra Dinn and Papers Please that have arguably similar boring ways to show itself as a game. Still like those games but his stance on games like Gris and Journey feels contrived.
Another hilarious one. The jokes with Ashen was hilarious.
My weekly dose of happiness
I'd love to hear yatzhee's thoughts on YIIK
Was that the first cameo from your and Kesses dog?
Never before have I heard the words "which invites further analysis" uttered with more contemptuous sadistic glee
Honestly, the multiple ways Yahtzee says GRIISSSSS in this review keeps me coming back and giggling every time.
Finished this week's video, now I gotta wait for next week's all _super caj_
Having finally played GRIS, I can actually say that it's a STAGGERINGLY beautiful game, particularly the soundtrack which goes beyond merely "nice" into "on my top 10 game soundtracks of all time", and the puzzle platformer gameplay is actually reasonably challenging. Yeah, you can't die, but talking about that sequence Yahtzee took issue with where the darkness is chasing you in the form of a giant eel but your character flees automatically, thinking about Yahtzee's criticisms as I played it, I realised that if the eel had caught me and killed me and the game had just gone "tut tut, too bad, now respawn and try again" the scene would have gone from dramatic, tense and evocative to merely irritating. It's like what Yahtzee said in his review of Outlast II where the first time psychopaths catch you and split your nadgers in half with a harvest scythe only for you to immediately respawn so you can try again, all sense of tension or fear is lost. Some games just don't need a failure state to accomplish their stated objective. Yeah, it's a bit pretentious, but I thought it was well worth the effort (it took me less than 3 hours to beat, not getting all hidden items or achievements), just not for everyone (such as Yahtzee).
I actually really love Gris! It is one of my favorite games of all time and seeing this video felt really disheartening. I think that some people just like things to do in video games. Gris isn't supposed to be a dark souls or very demanding of a player. It is more an ambitious interact piece of art. Even the creator of the game expressed how they were afraid this exact thing would happen. I suppose it is just a game that not everybody can enjoy unfortunately. Ironically Jahtzee had talked about how in your face it feels when in reality the story is very vague at times and there are a lot of interpretations as to what many things mean.
In concept, I like Gris. It's just not good as a game imo. The soundtrack is phenomenal, the art is gorgeous and the themes are kinda pretentious but get a pass because I don't personally relate and there might be someone out there that does. But the platforming feels more like it was included to MAKE it a game than to enhance the experience as a game, if you catch my drift. Gris asks you to pay close attention to everything it presents you, except when you decide to take a look at what it asks you to do as a player.
"The fuckup was in you all along!" Thats hilarious.
"The fuck-up was in you all along!"
Story of my life
I love Wednesdays. Listening to Yahtzee surgically dismantle a game in the most profane way possible pairs fucking excellently with coffee.
Just reading these comments... Am I the only one here who loves GRIS so much because of what it is and how it's done?
You are not. I thought Gris was a beautiful game.
I loved GRIS. It's not a great "game" IMHO because it really doesn't have much in the way of gameplay, but it's an amazing experience.
I like Gris actually, one of those games that had an impact on me despite not being challenging at all.
Oh could you explain what you liked about it?
"The fuck-up was in you all along" is my new mantra.
Reading the comments one year later makes me sad for how many people didn't play GRIS because they thought it was "artsy". Yes, it is artsy. It is also really fucking good.
- Perfect animation.
- Perfect soundtrack and sound design.
- Shows you the right way through level design alone, not a single word required.
- The emotion is earned, there's nothing "contrived" (as someone commented one year ago).
- The puzzles are interesting, though they're on the easier side.
I think it's even sadder that people are comparing this to Journey and saying "at least that game had actual mechanics". To me, Gris had more "gameplay feel" than Journey, and that's coming from someone who loved journey.
I don't think this game could have been made in any other media without changing the emotional response to it. It's one thing to watch a watercolour-style 2d animation - it's another thing to "be" in it, to feel the weight, speed, sound of the character, to interact with puzzles, to find secrets etc.
I loved Gris. If you think this is an "artsy" game, at least give it the chance to amaze you.
Yahtzee is looking at Gris the same way IGN did. Gris was literally meant to be playable art, form over function, not watercolour Dark Souls. Heading into Gris expecting it to play like Celeste, another platformer, is like playing The Last of Us and complaining it wasn't like DayZ purely because both were zombie games, ignoring that both games went for completely different styles. In the end, Gris is definitely not for everyone and it was quite funny seeing Gris flying over Yahtzee's head with an audible whoosh.
@@MnecraftEpicPro This. Sometimes I want play a less stress inducing game while still using some initiative and that's what GRIS is. I find it strange that a lot of people believe this game 'plays itself' and should be a movie instead. No it wouldn't be the same if it were a movie, the whole game requires you to interact with the exception of the eel part which almost everyone is tunnel visioned on. If you go into the game expecting it to be Celeste ofcourse you'll be disappointed; The only similarities I can think of is the 2d artstyle and hidden strawberries/memories
except gris has nothing to say i mean yahtzee describes it best "sad person wants to be less sad" there are literally thousands of other games that handle grief, depression, and mental illness MILES better and what the fuck are you on about it having more mechanics than journey it's literally just a side scroller with some puzzles sprinkled in plus i refuse to play a game that is so invested in itself to remember that games are supposed to have challenges and consequences or at the very least be fun to play
@@chefrory6271 if you don't find it fun, good for you, most people including me find it enjoyable for what it's trying to achieve.
Why are you reviewing that guy who reviews poundland stuff on his couch? What's that got to do with games?
Thanks for the obvious joke save me from making it :)
Sup
Is this how you make your living?
This comment is my life goal.
wOw I think this is the first comment I've seen of yours that hasn't got someone saying "stop following me"
"The fuck-up was in you all along." the truest words I have ever heard
Wow I was literally just bingewatching old episodes
Erm... Isn't gris Spanish for grey? And isn't the game made by Spanish people? The whole credits is full of Spanish names..
'Gris' also means 'grey' in French.
@@Darkgun231 Real inconvenient the game isn't French, then, huh?
It is, yes
Yes. Ben made a mistake.
Yep, "Gris" is developed by a Spanish company and also is the spanish word for grey.
"So, our second game, whose title means "gray", is Ashen."
_Doo-Dee_
_Doo-Dee_
_Dee-Doo_
_"Hello!"_
Doo-Dee
Doo-Dee
Dee-Doo
"Cheapo!"
POUNDLAND SPECIAL!
I like how he's trying to pronounce it like the Dutch because Girs is a Dutch name pronouced similar to how he says it.
I used to go camping with a guy named that, I tried saying his name, until I just asked if I could call him ''Reich'' since that's what it kinda sounded like :P
I lost it at the gun emoji.
Finally, something that isn't Moviebob.
It would be pretty sweet if they just got rid of that guy for good and payed yahtzee to make extra videos instead.
Can't understand why they employ that hack.
I don't watch anything but yahtzee so i can't give an accurate critic on MovieBob but simply scrolling down the videos section of Escapist you can see a titanic difference in view numbers between ZP and Moviebob, so.... it seems viewers and subscribers care a lot more about Yahtzee than MB
@@Jayfive276 I don't know what you're talking about, or why you're so angry.
@@TheMorrisMan1 with the amount of work Yahtzee does already I'm pretty sure he couldn't do that even if he wanted to.
Finally. A good upload from the Escapist
@@BuriedFlame Not a bad idea. I've noticed that CZcams recommends all sorts of videos from channels I'm not subscribed to.
Nailed it on the Indi artistic platform gameplay. I salute you
God damnit yahtzee, ya jinxed us with the bitcoin joke
"Gris", is spanish, as the game, not french -.-
Well, the word is *also* French and means the same...but in this case yes, it's Spanish.
@@nindger4270 Yhatzee just assumed it was French because he was lazy.
@@marnsdnfois7006 He's far from the only person who's made that mistake, but every CZcams video about "Gris" has the correction among the top comments, so you'd think they had caught up in The Escapist.
Considering that Yahtzee is going out of his way to mispronounce the word, at least he could try to butcher the right language.
@@XanderVJ It's because Yhatzee made the review in bad faith. He's known to hate games that don't focus on gameplay.
its the same hipster/auteur kind of bull they eat up like snack cakes, so its a very honest and easy mistake to make
I find it funny how he has the same points ign did but everyone agrees with him here but disagrees with ign
"The fuck up was in you all along!"
Truly, words to live by... Or be set on fire to...
had the same experience with Ashen...the game is designed around 2 competent players but it's really just you vs the world. Plus, every single combat encounter is an ambush.
I'm so glad that CZcams is smart enough to only recommend Yahtzee to me so that I don't have to subscribe to all the other stuff on this channel.
I really enjoyed Gris, unchallenging though it was. The concept of playing a story rather than just watching one really worked for me - and I found the controls responsive and fluid (even literally, in parts where you glide effortlessly in and out of water.) The musical elements of the game were impressive, too - and the visuals tied perfectly into the story. By the end, I actually felt moved. I'll probably play though it again just for the relaxing, emotional experience. I really appreciate the impressive effort to engage players on a journey through trauma from loss.
I lost it at
“The fuck up was in you all along”
At 5:30
I found Gris to be a great game. Yes, the gameplay wasn't that challenging, but it was not boring either. And the experience was very immersive and enjoyable
I honestly enjoy ashen but i must say that the multiplayer sucks unless you actually have someone to run through the whole game with you.
I liked Ashen. I would even say it was a good KMart Souls clone. I had a buddy to play with so it wasn't that bad.
For some reason when I cast this to my TV screen it started playing the Hitman review. Was super confused.
"The fuck up was in you all along!" - Yahtzee 2019
Am I the only one who loves how begrudgingly he says "GRIS" every time
Having beaten Ashen, I agree with Yahtzee regarding most everything he said, although I didn't find it boring. I thought it was a fun, though short, experience.
Re: co-op. You have the option to disable AI companions. You also have the option to enable multiplayer filtering with a code. If you and a friend put in the same code, you can play together. Doing that, I avoided many of the multiplayer issues Yahtzee had.
And to add another round of healing salt in the wound for Griiieyh, Gris ( no silent letters) literally means pig in Norwegian.
Needless to say i tittered like an overly excited schoolboy who has just learned that their substitute teacher has a really unfortunate name that is rife for mockery.
"Keep advancing along a linear string of areas so that you can do side quests in them."
Borderlands?
I just realized, he's never played Celeste.
as someone who's swedish, I can't take the title "Gris" seriously XD
As a danish person I am with you. It is just too funny in an immature way. Look at our beautiful artsy game. It is called PIG
That's hilarious. For me, a Puerto Rican, "Gris" is the same thing as in French I guess, it still means gray in Spanish but you actually pronounce the "s" in it.
As a french person, hearing Yathzee yelling "Grrrrrrrrrris" is even more hilarious ^^ (Same goes for the pretentiousness joke)
Man i can't wait for *THE BAG*
What if Ashen is secretly a new Turing test? :)
I can already imagine the new tagline.
"Ashen: AI so realistic, you won't tell the difference between a normal moron and an AI moron!"
Isn’t just me or a lot of indie title are in french in 2018
Edit: maybe the title of this ones is spanish idk
is not french, is spanish
GRIS isn't French.
Ok so I hope you are all kidding.
I especially said “in french” not “french titles”.
What it means is that the title is in the french language.
@@shadowfalcon1269 It's in Spanish, genius. Way to double down.
it's 2019...
Remember when games like Gris were free to play on Armor Games or Newgrounds?
2019 best predictions by yahtzee
Fumeister 099 Wasn't it Most Impactful game? Or did it win Best Art Direction as well?
I almost bought this but I got Celeste instead. Yahtzee confirmed my suspicions about Gris. I swear everyone else in the industry is paid off.
Yahtzee should review Celeste someday. I got it with Xbox's games with gold and had some fun.
Despite both being 2D platformers Celeste and Gris are pretty much polar opposites.
Celeste is all about mechanically amazing platforming surrounded by a layer of emotional indie bullshit.
Gris is a mechanically sound platformer built around a core of emotional indie bullshit, smart level design, jaw dropping art, incredible music and perfect sound design.
If you're looking for a hard game you will not like Gris. It requires *some* thought and *some* mechanical skill, but it's not a difficult game. And if you ask me, that's fine. Not every game needs to push the player to their limits. Sometimes a more relaxed, emotional experience which just envelops you for a few hours is what you want.
If you're the type of person who gets a lot out of listening to albums front to back, you'll probably love Gris. If not, you won't.
He fucking changed his mind about celeste the bastard... He said he liked it when he was doing a chill stream with it. Then he said in his review of Katamari Damacy Reroll is that he doesn't like it.
@Vazazell Wow, you definitely know what you're talking about.
He just (kinda) reviewed Celeste actually. It's a small bit of this week's review on the Escapist site.
I like how he was name off Dark Souls starting areas but couldn't do Dark Souls 3 because it also has Firelink Shrine.
The “ai might actually be a person” trick also works to hide shitty ai.
Hey have you tried out the VR game blind yet? Worth taking a look at.
One of these days, I want to see an actual walking simulator, except have it be tough as balls and the main challenge is to try and walk through a single hallway full of vicious man eating snakes and poisonous spiders.
you mean like manual samuel?
QWOP?
Your wish is granted. Look up Baby Steps.
Gris is a great reminder what happens when "games are art" is taken too far and we make something that is so artsy that we forget it's actually supposed to be a videogame at some point.
Or in other words: We have gone from all game and no art to all art and no game. Well played indie devs.
The Razielim I played it and it's more of a puzzle game than a platformer
I'd personally argue that it's more of an emotional experience than a game, and that's why the company markets it as such. Yahtzee is right that it would be disappointing as a platformer, what the game excels at is using music, art and platforming gameplay as a metaphor for the emotional experience of losing a loved one, specifically in going through the 5-stage cycle of grief. The fact that Yahtzee both didn't understand the story and only judged its gameplay shows he didn't really get that, but these types of games are pretty niche so I think it's totally fair for him - and others - not to like it. As someone who lost his sister a number of years ago though, an artistic metaphor for dealing with a family member's death really hit home for me.
@@ZetaStriker0000 The gries part exist only because the game told you so, there's litterally no signs of it in the story since there's no story to begin with. Also I find it really perplexing that one can make a game about grief and at the same time describe it as "serene and free of danger".
@@ZetaStriker0000 You see, the problem here is not that someone didn't get that oh so wondrous niche experience reserved for the select few who have experienced the true grief of this terrible world. It's that it's completely worthless to present your story in a medium for whose mechanics you don't give a shit. If you want to present your story as a game, you should take advantage of the fact that it's the only truly interactive medium to incorporate that function into how you tell the story, immersing the player by having them mentally take the place of the character they are in control of. If you're going to just write a short film and then intersperse token gameplay segments for the player to move from one chapter to the next, you're wasting everyone's time and insulting the medium of choice.
In other words, the OP has it wrong. Art and game are not separate opposite elements for which a balance must be struck. Art can be expressed through game mechanics, and done so wonderfuly, but if you're just stringing cinematics together with bad gameplay for the sake of the player moving from one scene to the next, just go make a movie instead.
Your last part of the comment makes no sense. Games, all games no matter how they are looked at, are art. As for the game itself, Gris is really no different than other games like Obra Dinn or Journey they just express themselves through environmental design than narrative. And what's wrong with a game not "feeling like a game"? Isn't the point of games is to draw you into it's world and immerse you, trying to make you forget real life for a moment and enjoy the world it offers? That's basically the same thing Souls games do and yet no one dares combat that (and that can arguably have mediocre gameplay, long walking sections, ambiguous story telling and such). What makes it any different? Sure challenge but not all games can or have to be challenging to be loved or be immersed in. It's all in how the experience you feel at the end of the game is what matters.
“The Bag” lol
Where can I purchase "The Bag" and does it have a platinum trophy?
Gris is pig in Swedish, making the description really hilarious to read.
I enjoyed Gris. It was beautiful, and the platforming was well planned. It would introduce a new platforming concept via the environment before presenting a new platforming challenging with that new concept integrated in it. And the whole "don't have to backtrack": I've noticed that there are actually secrets you can access by notices things out of the norm. Why you would want to collect these bonus "stars" I have no idea, but they are there. Also, each time a new color is added, it actually changes the previous areas, but they look so different its hard to notice.
TLDR: Relaxing, beautiful, decent puzzles. At least worth it's price on steam.
"the fuck up was in you all along" quote of the year
beating "knai!" (low bar but hey year just started)
Ashen's "CO-OP" is set so the person that joins you has to be on the same quest as you are. I tried it with a friend on XBone and couldn't figure it out because the game is easy to far ahead of everyone else early on. So in order to play with a friend you have to start the game at the exact same time. Then to top it off on your screen they will be controlling the NPC that's with you while on their screen you're controlling the NPC that's with them.
Ashension has taken place.
Warning gris-ly bear approaching with a slap of extremely terrible puns
Terrible puns rock, paper and scissors, all in one.
I liked GRIS. Definitely one of my favourite games ever.
3:50 complaining about a map, Yahtzee is officially hardcore.
Oh yeah yeah yahtzee I love your review
Yeah, I hope he reviews Celeste too
Are you a part of Pewds army?
Ohh yeah
@@tonraqkorr230 No, i'ts the autistic mus' army.
@@n00bsstuff36 excuse me? What's mus'?
I hate that he calls it gri instead of Gris which is the Spanish word for grey. The only complaint I have about the review
He’s British. Therefore more familiar with French than Spanish (even if he should have looked to see it was dev’d in Barcelona). And since French “gris” and Spanish “gris” are spelt the same, he assumed the French pronunciation. Understandable, since “French” is often jokingly synonymous with “pretentious,” as the game was the latter to him anyhow.