Airwindows DeRez3: Free Mac/Windows/Linux/Pi CLAP/AU/VST3/VST2/LV2/Rack

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  • čas přidán 15. 07. 2024
  • www.airwindows.com/derez3/ / airwindows
    I've long been interested in old school lo-fi digital.
    It's partly because I've had ancient reverbs and things, stuff that produced a vibe far better than newer replacements, and it's partly because all my own efforts have been so much the opposite: working out how to dither 32-bit floating point and using it in all plugins, turning to 96k sampling rate and working out distributed filtering so the processing can be simpler than the wild overprocessing of oversampling: I've gone farther and farther towards ultra-resolution and learned how to adapt it musically so it doesn't just sound super-DAW-y and clinical.
    But all the time, I've known of the great retro samplers. Some I've even bought, but not really known what to do with, a rock/prog guy like me. Some are out of my range and I can't afford them. I've even picked up some seminal records done with old samplers like that, or discovered they played a role in stuff I loved.
    And then I started trying to improve on my undersampling for reverbs… and made a breakthrough that changed everything.
    You see, when I undersample a reverb, I'm taking a sample only every two or four samples, and interpolating the result to give a high output sample rate. I've been sticking to exactly 2x or 4x sampling rate, and doing a linear reconstruction: you can hear what that sounds like in CrunchCoat, which is also fun to play with… but in essence it's taking the idea of interpolating, and going 'let's just take a reverb sample every X samples. What's X? Anything!'
    So you got to swoop the reverb down to a gritty, low-fi mess. So far so good (or bad: but that's the point, it was called 'cursed retro digital' by my livestream and obviously I had to put it out as a plugin) But then, what would you do if you had a sequence of lo-fi samples, irregularly spaced, and you wanted to draw a smooth line through them, not a pointy line?
    Graphics has a handy technique called Bezier curves. It lets you draw a smooth line between points. Depending on the Bezier curve, you might go through the points, or around them, depending on how you set it up. But the important thing is, it's not an audio calculation. The higher harmonics you might generate have nothing to do with the sound. It doesn't know it is a sound. It's just trying to draw the seamless, smoothest curve between some points.
    Initial experiments with the reverbs went strangely. It would act like a cursed brickwall filter, but with a strange resonance unlike anything I'd heard before. In the ballpark, but always ruining the cleanness of the reverb and making horrible (but very smooth) artifacts… until I hit on using perfectly even divisors of the sample rate and that got me a plugin called CreamCoat and a whole batch of new reverbs I'm already beginning to use for everything.
    But then… what happened to the horrible but very smooth artifacts? The Bezier curve reconstruction that isn't so careful to sound nice, that throws out strange artifacts never before experienced, but always very mellow and smooth like some kind of cursed brickwall or isolator filter?
    Meet DeRez3. That's your Rate control. Unlike CrunchCoat it doesn't click when taken to zero, largely because it just goes to subsonics and never really to zero so it can't trap energy by mistake. Every parameter is control-smoothed because I expect this thing to be played like a synth filter… It's got a Rez control that's tweaked so at extreme low bit, it throws in a gating behavior that can be used in conjunction with the Rate to produce strange gatey effects on sounds. It's got a Dry/Wet that is actually set up like my Wetness controls: with full dry you can sneak in small amounts of DeRez without affecting dry level, with full wet you can sneak in traces of dry without cutting wet level. 0.5 gives you both.
    This is an alternate way of dialing in those retro digital sounds without 'emulation' of all that analog stuff. No added noise, no simulated analog stages. Instead, it is the refinement of a concept for reconstructing lo-fi using Bezier curves, and only gets better the more rez you've got to hold it. 96k, double precision? Bring it on, it will just further optimize the vibe being produced by the algorithm. It's HI-FI low-fi.
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Komentáře • 49

  • @MattStevens9824
    @MattStevens9824 Před 15 dny +28

    This man is a world treasure. Thankful for all this sound alchemy and knowledge, Chris!

  • @MartiniBlankontherest
    @MartiniBlankontherest Před 15 dny +10

    The tone, quality and width of potential application is insane!
    Will be putting this on everything.

  • @kendanzan8088
    @kendanzan8088 Před 15 dny +5

    This guy is actually a wizard..

  • @RitualFlip
    @RitualFlip Před 14 dny +2

    The console version for hip hop sounds like a very good idea

  • @arcologies
    @arcologies Před 15 dny +5

    this is amazing, one of my favorite plugs is airwindows bit glitter... i can't wait to dive into this one!

  • @mthomas1091
    @mthomas1091 Před 15 dny +7

    Sounds soooo cool Chris. Very unique type of crush 👍

  • @funkydrops
    @funkydrops Před 14 dny +3

    You, Sir are a class act! I’m from hip hop land and deeply appreciate your work!

  • @MantasticHams
    @MantasticHams Před 15 dny +5

    I friggin love this thing, Chris, thanks so much. While you are working on lo-fi reverbs, i'd love to see something like a granular octaverb type thing! Something like Galactic (or maybe MV), crossed with Melt, but with all the grains sped up double speed. If you could include a knob for altering the sample rate on the grains, that would be crazy!

    • @airwindows
      @airwindows  Před 14 dny +6

      Well, this is the kind of work you'd need to have to go forward to that. There's no special reason I couldn't run grains and do the Bezier reconstruction on those, and they'd sound like DeRez3 but be a granular effect. Since you're doing a curve-fitting process, it's kinda well suited to grains.

    • @MantasticHams
      @MantasticHams Před 14 dny

      @@airwindows Thanks for the response, super interesting!

  • @dropLove_
    @dropLove_ Před 15 dny +4

    You're crushin' this whole life. You're the best!

  • @ricksnowden2150
    @ricksnowden2150 Před 15 dny +4

    Well done Chris. Instant hit! As always, thank you!

  • @_TheViewer_
    @_TheViewer_ Před 13 dny

    0:09 this made my evening 👌😂

  • @Neumah
    @Neumah Před 11 dny

    That thing sounds really cool. Well done, Chris! Lovely stuff, as usual!

  • @deareeMusic
    @deareeMusic Před 11 dny

    love the sound immediately wow

  • @gameboyz7497
    @gameboyz7497 Před 15 dny +3

    wow Chris amazing stuff the best one ! ty very much for this master piece !

  • @volpir4672
    @volpir4672 Před 13 dny +1

    I just want to say, you are legendary, the things you have done are beyond appreciated, i didn't know there was a channel, it just popped up in my feed, I'm happy, thank you

  • @ErickMcNerney
    @ErickMcNerney Před 15 dny +2

    Simple but crazy. Awesome stuff.

  • @roym1444
    @roym1444 Před 14 dny

    Just about to purchase Ableton again and what a person to stumble upon. Cant wait to use some of your work. Thanks in advance. Cheers from Dublin

  • @clintlagerberg
    @clintlagerberg Před 15 dny +1

    This is great! Gonna come in real handy. Thank you buddy!!

  • @Mendeley13
    @Mendeley13 Před 14 dny +1

    Cool! I am going to apply this to my dungeon synth project

  • @Projacked1
    @Projacked1 Před 14 dny +1

    De-Rezz my favorite bit-crusher....very nice sound in nr 3

  • @GrensOost
    @GrensOost Před 13 dny

    amazing, thanks!

  • @remodelpurple108
    @remodelpurple108 Před 14 dny +1

    This is great!

  • @ProdXarin
    @ProdXarin Před 14 dny +1

    Your secondary dialogue is priceless advice.

    • @airwindows
      @airwindows  Před 14 dny +5

      It's a lot of work! But it's important. I started doing it because my regular communication is more chill and natural: gotta have something flashing on the screen, might as well have it be a useful commentary.

    • @ProdXarin
      @ProdXarin Před 14 dny

      @@airwindows Sir,I am eternally grateful for meter. You have single handedly ended the loudness wars & scientifically proven the sonic superiority of the 70s.

  • @forsale313
    @forsale313 Před 13 dny

    Thank You, Thank You, Thank You.

  • @joaxx3631
    @joaxx3631 Před 13 dny

    Chris, thank you for all the content and support. I wonder if maybe you can clone a Linn LM2 someday, you know, a fully featured and close to original LM2 machine on VST! :). There are some BIN files and RAW sounds from the machine out there you can use to make it. That work would be wonderful for VST surgeon like you. Thank you so much for everything!

    • @airwindows
      @airwindows  Před 11 dny +1

      Why can't you just take whatever sample you like… and put it through DeRez3? :) why in the WORLD would I be trying to cop the mojo of a vintage machine when I want to teach you to make your OWN mojo…

  • @fakshen1973
    @fakshen1973 Před 13 dny

    DeRez2 with the dry signal mixed back in seems like it would sound great on the drum kit... adjusting the "hard" parameter to taste. Maybe as an "air" effect for the cymbals.

  • @Slope114
    @Slope114 Před 14 dny

    I wonder if this will work on my m1 Mac mini Digital Performer rig.

  • @nickmessitte1721
    @nickmessitte1721 Před 15 dny +1

    Sounds great man. I’ve hopped in to some mixing live streams and very much like what console x is doing. I do implore you, however, to consider releasing a version of the console x system where the channel strip plugin doesn’t rely on the plugin’s internal faders and pan sliders. As an engineer handling 100+ track sessions, I gotta be able to see all my faders and pan pots on the screen at once to be able to move quickly-much as an analog mixing engineer would get a lot from seeing those all laid out on the console. So if there was a way to make a version where the faders and pan pots at least *didn’t hurt* the encode/decode process, man, that would be phenomenal.

    • @SamHocking
      @SamHocking Před 14 dny +1

      If your DAW supports post-fader plugins, just put the channel plugins in there then your faders work independent of encode/decode.

    • @airwindows
      @airwindows  Před 14 dny +2

      So far, I can't do that. It would be different if the DAW supports post-fader plugins, though I can still do better with internal controls because I can design them into the spot on the 'circuit' that is most effective. Console7 did some pretty sophisticated things that can't be reproduced with a post-fader setup.

    • @nickmessitte1721
      @nickmessitte1721 Před 14 dny +1

      @@SamHocking I know this, but I’m not switching to Cubase any time soon

    • @nickmessitte1721
      @nickmessitte1721 Před 14 dny +1

      @@chiriyama.komushi Logic, Pro tools, or reaper depending on the client. But really, I’ve tried a lot of the work arounds to make it work the way it is-which is why I’m asking for consideration for the ergonomics from the c man himself lol

    • @nickmessitte1721
      @nickmessitte1721 Před 14 dny +1

      @@chiriyama.komushi yes I’ve done it that way. It doesn’t work for my workflow. Respectfully, im not looking for a workaround-I’m hoping there’s a version of console x in the cards for the people out there who like / don’t have the time to redo their whole workflow

  • @pjw3d87
    @pjw3d87 Před 13 dny +1

    Hi Chris. If you would like remote access to an SP1200 , s950 and MPC3000. I would gladly run some audio through my collection of samplers for you

  • @wouternieuwenhuizen4305

    Gold,🎉 don't like dsp but..❤