SciCraft Blitz Day 25: Bee Farms / Geode Contest / Ghast Farm

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  • čas přidán 24. 08. 2021
  • Playing a new 1.17 world for 1 month and trying to get as much done as possible.
    support this channel:
    Patreon: www.patreon.com/user?u=4255112
    second channel: / @imanghi-ilmangossecon...
    Twitter: / ilmango1
    Twitch: / ilmango
    SciCraft Discord:
    / discord
    Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommons.org/licenses/... Music provided by Music for Creators • Reckless - Olivaw
  • Hry

Komentáře • 298

  • @jamesgoodrich9284
    @jamesgoodrich9284 Před 2 lety +462

    Only on SciCraft does someone say “we have millions of these” and you know they’re not exaggerating

    • @MKZ3003
      @MKZ3003 Před 2 lety +1

      Haha

    • @epschway1052
      @epschway1052 Před 2 lety +17

      it might even be an understatement

    • @mingliyi9511
      @mingliyi9511 Před 2 lety +1

      @@epschway1052 true bruh if possible they can get billions and billions of blocks mined

    • @stienogamez8296
      @stienogamez8296 Před 2 lety

      Not really… There are much bigger servers

    • @stienogamez8296
      @stienogamez8296 Před 2 lety

      I can actually say the same and I play on a single player world…

  • @ncolyer
    @ncolyer Před 2 lety +654

    Thanks so much for setting up the contest, if it wasn't for said contest, who knows how long it would've taken to uncover that rail trick and add it to the wealth of TMC knowledge

    • @demonplays9408
      @demonplays9408 Před 2 lety +22

      Your build was awesome

    • @cole7.346
      @cole7.346 Před 2 lety +23

      hey! i was watching ilmangoes stream when it came on, i'm telling you if he made a poll to decide which farm to build u would've won in a landslide

    • @topazblitzer5432
      @topazblitzer5432 Před 2 lety +21

      i was going to say if you could make a tutorial for that farm, but of course the geode layout is different everytime :facepalm: rip

    • @Mark-vj7tr
      @Mark-vj7tr Před 2 lety +11

      You really made a good design out of my idea, using tnt minecarts to blow up the shards and usning rails to prevent the blocks from getting blown up

    • @YounesLayachi
      @YounesLayachi Před 2 lety +4

      Awesome !

  • @YounesLayachi
    @YounesLayachi Před 2 lety +261

    Tnt minecarts don't blow up blocks with rails on top of them...
    Wow, never knew either (not that I ever used tnt minecarts at all tbh, thought they were expensive and useless)
    Crazy design indeed !

    • @deepimageai9646
      @deepimageai9646 Před 2 lety +12

      ikr ncolyer's crazy, i never would've thought of that
      well i thought of using water to break them lmao

    • @ncolyer
      @ncolyer Před 2 lety +19

      @@deepimageai9646 it was velwy's idea to use tnt carts to break the amesthyst, i just executed it and used the rail trick

    • @ItsaJuraff
      @ItsaJuraff Před 2 lety +3

      Definitely not useless, they're the most effective way to build a death trap if you don't mind blowing up the items. But outside of that, yes, they're pretty useless.

    • @YounesLayachi
      @YounesLayachi Před 2 lety

      @@ItsaJuraff death trap in survival, to blow up myself ? 😁

    • @ItsaJuraff
      @ItsaJuraff Před 2 lety +5

      @@YounesLayachi If you're playing singleplayer, I guess lol. I designed a few traps based on TNT minecarts that were meant to be used on an "anarchy" server I hosted that had a small world border on it with hacking and x-raying banned.
      They're great because they explode instantly, and chain together to cause much more concentrated damage than is possible with TNT.
      Because these traps can create multiple explosions when multiple carts are stacked together, the trap can be hidden behind walls without losing much of its damage potential. The first explosion completely exposes the player to the subsequent explosions, maximizing damage. The only catch is that these traps almost always destroy the items, since the last explosion is rarely the one that kills the player.
      Compare this to end crystals, which require a distance of zero and perfect exposure to reliably kill a player in full protection 4 netherite. Achieving this often requires you to build a machine that funnels the player into a kill chamber. This isn't a deal breaker, but it increases material and time investment, and also introduces additional components that can break or give the target more time to escape or survive. If the player thinks fast enough, they could water bucket, block clutch, throw a pearl, equip a totem, or even eat a notch apple or chorus fruit if your trap is slow enough. Often, the faster the time to kill, the more reliable the trap, and TNT minecarts are the easiest way to reliably build traps that kill quickly.

  • @neffty873
    @neffty873 Před 2 lety +103

    Thanks ilmango for hosting the competition! The experience was great and the community was awesome!!
    Also if someone wants to give it a go, you could theoretically break 9 more crystals out of my design if you had set up some flying machines opposite each other to meet in the middle and return without getting stuck. If you go for it, all I can say is… GL

    • @bluelemon243
      @bluelemon243 Před 2 lety

      Wouldnt it be possible with hony ? I guess you most likely already tried it but why not ?

    • @neffty873
      @neffty873 Před 2 lety +12

      @@bluelemon243 If you are talking about the double flying machine approach, you could use honey but it would probably be better to attach a non-sticky block to each flying machine on the front so it prevents them from touching. While i was testing, honey prevented items that landed on top from being collected.

    • @Erik-pu4mj
      @Erik-pu4mj Před 2 lety +3

      What about a block stuck further back on the flying machine? It wouldn't go the full length, but far enough to punch out one crystal.

    • @ashtonhoward5582
      @ashtonhoward5582 Před 2 lety +1

      @@Erik-pu4mj that could work. Another idea is a block further back that triggers the self returning mechanism at an arbitrary distance.

    • @gregb7881
      @gregb7881 Před 2 lety +1

      I feel like adding an immovable block or two to stop flying machines mid-geode could result in a net positive amount.

  • @aquilazyy1125
    @aquilazyy1125 Před 2 lety +122

    The 3D-projection flying machine is so elegant. The rail one is quite fun too!

  • @thalesmauler1274
    @thalesmauler1274 Před 2 lety +223

    "what this design excells in is simplicity" bruh moment

    • @jorvp
      @jorvp Před 2 lety +10

      XD

    • @ncolyer
      @ncolyer Před 2 lety +9

      @@jorvp heyo,
      i think i pronounced your name wrong for a video earlier, is it horvp, or how do you pronounce it sorry i'm not good at spanish

    • @jorvp
      @jorvp Před 2 lety +28

      @@ncolyer yorp, horp, yorpi, horpi, yor-vee-pee, hor-vee-pee, Yor, Hor. Either of these is correct.

    • @ncolyer
      @ncolyer Před 2 lety +32

      @@jorvp with that amount of variation i practically have a 50/50 chance of getting it right, thank you

    • @cryosende
      @cryosende Před 2 lety +8

      @@jorvp this is a beautiful comment
      love it xD

  • @pederw4900
    @pederw4900 Před 2 lety +54

    I can’t believe he didn’t give us just a little taste of the sound of the ghasts dying

    • @sirmclovin9184
      @sirmclovin9184 Před 2 lety +3

      Yeah, I was hoping he would turn it up a little. Ghast farms are fun!

    • @ceruchi2084
      @ceruchi2084 Před 2 lety +1

      Xisumavoid built the same design on Hermicraft Season 7. You can destroy your ears there if you wanna :)

  • @jeanmanguy7900
    @jeanmanguy7900 Před 2 lety +43

    I feel like the design with the flying machine would be the easiest one to adapt programmatically projecting the position of budding amethyst on planes, very cool ideas from everyone

    • @DesTr069
      @DesTr069 Před 2 lety +4

      Exactly my thinking. Seems like the way to go for any amethyst farm in the future

  • @alexMeier1000
    @alexMeier1000 Před 2 lety +52

    To get the last few amethyst shards maybe attach a piston at one side where no flying machine will pass by and activate it with a redstoneblock attached to the flying machine? Maybe this can be an improvement to get even better rates.

    • @Rievax17
      @Rievax17 Před 2 lety +6

      The problem with that is all of the sides on the same plane of the block in question will be getting punched thru with a flying machine because of the budding amathyst block the cluster is attached to, so that only leaves one option for placing that extra piston, and that's directly facing it and the budding block. Could work depending on what else is going on in every other axis, but if there's any other clusters that need to be harvested in those axis it would be a moot point

  • @reibenkuro4921
    @reibenkuro4921 Před 2 lety +29

    18:07 "Just have this little ghast farm". Ah yes, little.

  • @filippocaccin6920
    @filippocaccin6920 Před 2 lety +22

    Wow I really liked the concept of the farm contest; I think it would be a great idea for a video or a series to give your opinion on contraptions made by the community, pointing out flaws you may find and giving advice on how to improve them

  • @Dax888
    @Dax888 Před 2 lety +15

    I love how you can tell how passionate he is about the geode project

    • @ncolyer
      @ncolyer Před 2 lety +5

      oh yeah, did u watch the live stream a day or two ago when he reviewed them, he looked so happy :)

  • @GothBoyUK
    @GothBoyUK Před 2 lety +18

    The amethyst farms were amazing. It's just a shame that manually mining them using Fortune III would blow them out of the water when it comes to raw material gained. Still, we do these things for science and not because we should, but because we can! 🤓

    • @ncolyer
      @ncolyer Před 2 lety +3

      'blow them out of the water' 4x drops per shard, but ur only able to mine at most 25% of the shards

    • @nikolassomething3729
      @nikolassomething3729 Před 2 lety +1

      @@ncolyer But if two players (or more) mine the amethyst with fortune III, the farms would be no match.

    • @ncolyer
      @ncolyer Před 2 lety +3

      @@nikolassomething3729 and u could get 100 players to mine every shard, having more players doesn't make it any better, coz you could use 2 players to load twice as many full auto geode farms using pistons.
      also u need to supply the player with xp

    • @ncolyer
      @ncolyer Před 2 lety +4

      @@nikolassomething3729 its like saying, oh my spruce tree farm is quicker than yours coz i made two of them and ran them with 2 players

  • @BurningIce924
    @BurningIce924 Před 2 lety +5

    Mango don't worry about uploading tommorow! Stress is the last thing you want to have since you've already been giving us daily uploads, for that we couldn't be more greatful!

  • @wolfvale7863
    @wolfvale7863 Před 2 lety +5

    Thank you for that. In my bee farm had that ONE bottle of honey just sitting there after it was pushed to the side. Now I can fix it.

  • @bluelemon243
    @bluelemon243 Před 2 lety +15

    This was the first time i show tnt minecart been use not in bedrock breaking or weird riddles

  • @Rievax17
    @Rievax17 Před 2 lety +5

    Portal farms feel so rediculously OP... I guess you need to have a good piglin setup first to get lots of obsidian, or a lot of players mining the regenerating end platform as a precursor, but once that's done every other farm becomes so simple haha

  • @ceruchi2084
    @ceruchi2084 Před 2 lety

    I love the creativity of the contestants! They all saw the problem differently.

  • @Francks_
    @Francks_ Před 2 lety +8

    "we're using 800 hoppers, so going in a small scale like this the server doesn't care about lag"

    • @M4XD4B0ZZ
      @M4XD4B0ZZ Před 2 lety +1

      Really not that many lol

  • @Consortiumed
    @Consortiumed Před 2 lety

    Thank you for this series

  • @grn1
    @grn1 Před 2 lety

    Someone actually did it. Ever since seeing SlicedLimes video where he discovered that Slime/Honey blocks don't stick to Budding Amethyst I had the idea to use a flying machine design. I'm glad to know that my idea (although I didn't submit it and I'm sure they figured it out on their own) ended up being the winner.

  • @mrhelper439
    @mrhelper439 Před 2 lety +4

    When a ghast die we are technically hearing a cat dying inside.

  • @spicybaguette7706
    @spicybaguette7706 Před 2 lety +10

    With the flying machine amethyst farm, you can probably code a program to find the optimal, or at least good flying machine layouts

    • @gehirndoper
      @gehirndoper Před 2 lety +7

      No need for that. The shape of the slime block shield is given just by the projection of the budding amethyst blocks. Then you just need to partition it a bit such that the shields don't get larger than push limit and such that the engine sits in a spot where it doesn't collide.

  • @justinstuder1649
    @justinstuder1649 Před 2 lety

    Man, I was kinda dreading building a creeper farm but that ghast farm looks so simple and fun to make 😀

  • @Vicar307
    @Vicar307 Před 2 lety +4

    About the composters on the hoppers, this is what I know feel free to correct me if Im wrong but I see this question allot so: Hoppers stop checking for entities to suck up if they have a block with an inventory above them they will instead check the slots of the block above. This check causes less lag then the entity check. Composters have only 1 "slot" and are passive blocks (dont do anything unless interacted with) unlike furnaces which were used before composters were added to the game.

    • @LunizIsGlacey
      @LunizIsGlacey Před 2 lety +1

      Yep

    • @monochromeart7311
      @monochromeart7311 Před 2 lety +4

      Droppers are better than furnaces, because furnaces tick.

    • @nochsta
      @nochsta Před 2 lety +2

      Sadly, it seems everyone just rushes to leave a comment, without bothering to check to see that every fifth comment is already asking the same question.

  • @davidpaulmosley
    @davidpaulmosley Před 2 lety

    I will never get over how good ilmango’s outro music is

  • @SanjYeet
    @SanjYeet Před 2 lety +24

    Wait mango is so smart, at 17:29, you can see his fov is 69 and a second after his master volume is 42, NICE

    • @YounesLayachi
      @YounesLayachi Před 2 lety

      What's optimal FOV ? Is it 79 ?

    • @PanNic97
      @PanNic97 Před 2 lety +4

      @@YounesLayachi depends on your distance to the screen, but 69 is of cause a really nice FOV, thats why im also using it ;)

    • @YounesLayachi
      @YounesLayachi Před 2 lety +2

      @@PanNic97 also depends on screen size and GUI size, I find FOV under 70 too zoomed and it gives motion sickness.
      FOV 80 to 90 has a decent amount of padding around the screen for peripheral vision

    • @bradleywalton970
      @bradleywalton970 Před 2 lety +1

      @@YounesLayachi I use 90 but I'm so used to being near a speed 2 beacon that without speed even 90 feels zoomed in

    • @YounesLayachi
      @YounesLayachi Před 2 lety

      @@bradleywalton970 I'm still debating whether speed induced FOV changes are good in the long run or not x) no pun intended.
      Will see what happens once I lay out soul speed III paths everywhere in my base

  • @shlagin9354
    @shlagin9354 Před 2 lety +3

    The winning design is based off the hit tv show "Hole In The Wall!"

  • @tldr9989
    @tldr9989 Před 2 lety +1

    I thought of using flying machines but haven't uploaded my world yet and was too lazy to creative test it and make a video. Wasn't sure on how budding amethyst would behave next to slime blocks, so it's great to see it works. Congratulations to Neffty88 for such a clean implementation.

  • @admon1234
    @admon1234 Před 2 lety

    Love your daily content so much

  • @darkdragongaming6182
    @darkdragongaming6182 Před 2 lety +1

    No worries sir it's always feels good to listen your voice and videos 😊❤️❤️

  • @droptune3699
    @droptune3699 Před 2 lety +6

    I've always wondered what you use as a server host. Do you rent or does one of the SciCraft members run it? Been watching for many years, keep up the fantastic content!

    • @philippw4769
      @philippw4769 Před 2 lety +1

      I would also want to know, what it takes to run a server like that. And how I could implement some of the important client side mods myself.

  • @Annoyance1969
    @Annoyance1969 Před rokem +1

    great use of the geodsy mod by the winner

  • @nigelonetasty5370
    @nigelonetasty5370 Před 2 lety

    In a future update they should allow the moving of the Amethyst blocks through piston moving. Just to take the extra time to line up in a nice farm would be worth the effort.

  • @lucian123
    @lucian123 Před 2 lety +7

    you don’t have to wake up early and do the recap video before you leave. your personal life is more important

  • @CoG3in1
    @CoG3in1 Před 2 lety +1

    I really like the crystal farms, its a custom farm that require a lot of creativite to build

  • @minophilic6577
    @minophilic6577 Před 2 lety

    Our boy sounds GOOD

  • @lacoupesslonspa4553
    @lacoupesslonspa4553 Před 2 lety

    Intro is iconic

  • @SharpnessSword
    @SharpnessSword Před 2 lety

    Flying machine for geodes, smart

  • @SeamlessError
    @SeamlessError Před 2 lety +10

    1.17 is gonna be the new 1.12.2 and its sad because i was really looking forward to new world generations but that new mob spawning algorithm really does suck... i thought every one was exaggerating but i read it myself and boy... its bad

    • @venomspectre5935
      @venomspectre5935 Před 2 lety +9

      The most recent experimental snapshot reverted that so there is a slight bit of hope xd.

    • @BvngeeCord
      @BvngeeCord Před 2 lety +1

      Yeah as venom said they reverted it :D

    • @YounesLayachi
      @YounesLayachi Před 2 lety +4

      @@venomspectre5935 the performance tho... Gonna take a nosedive until subchunk-based generation and loading are implemented.
      Considering mojang were still supporting 15 years old systems until 1.17, things like intel core 2 and first generation core i3 with HD 2000 graphics.
      I wonder what the minimum specification for 1.18 currently is

    • @SeamlessError
      @SeamlessError Před 2 lety

      @@BvngeeCord Holy shit lets go! we have hope...

    • @SeamlessError
      @SeamlessError Před 2 lety

      yea same this is a problem for me because i play on laptop and with the best fps boosters i only get a top of 60 fps, I tried the experimental snapshot and i got 20 more fps then i normal do in a single player but if i started moving even half a block it would drop to 12 fps and the only way it was playable was if i put it on 2 render distance. which in it self isnt playable lol. So i hope they optimize it... alot

  • @kylecurtis2786
    @kylecurtis2786 Před 2 lety +8

    I’d love to see a renewable How Did We Get Here? setup.

  • @jmp4446
    @jmp4446 Před 2 lety

    Rest Mango

  • @efeozkal4452
    @efeozkal4452 Před 2 lety

    17:30 nice

  • @mateoeloriginal1991
    @mateoeloriginal1991 Před 2 lety

    i realy like the fly machine geod it's very funny

  • @windywendi
    @windywendi Před 2 lety

    the one with TNT minecart is so genius

  • @fluoroantimonic9950
    @fluoroantimonic9950 Před 2 lety +1

    I really like the flying machine idea to harvest the shards

  • @oi-qp1cu
    @oi-qp1cu Před 2 lety

    Dont cram yourself mango! Wait till friday

  • @Rhythm16
    @Rhythm16 Před 2 lety +6

    The End is near.
    The best server ever...o7

    • @quinboi3461
      @quinboi3461 Před 2 lety +1

      Truly a great server and it's gone by so fast
      Eat your cereal

    • @Rhythm16
      @Rhythm16 Před 2 lety +1

      @@quinboi3461 eat your cereal too pal

  • @hellterminator
    @hellterminator Před 2 lety +1

    Did Doc finally build the ghast farm or did someone else have to step in? :D

  • @mushroom_block3007
    @mushroom_block3007 Před 2 lety

    Take your time.

  • @Fiznik3933
    @Fiznik3933 Před 2 lety

    Lmao also thought of that slime ide but was difficult as shit to figure out so i gave up

  • @jplays8934
    @jplays8934 Před 2 lety

    Hi Ilmango!

  • @yungumi
    @yungumi Před 2 lety +1

    Anyone knows if mango has a tutorial about shulker “system” which he has in the bee farm? Where honey combs being collected in a shulker instead and then placed in the chest. (2:18)

  • @Consortiumed
    @Consortiumed Před 2 lety

    I have a very similar honey comb farm design on bedrock, the only exception is that my bees roam free and it hurts the rates. Can i do the azalea bush like you guys have?

  • @SnakeMCfr
    @SnakeMCfr Před 2 lety

    "You can actually turn off like half of the farm in order not to produce more in case you don't need it" Sounds like the least SciCraft sentence ever

  • @idiom8876
    @idiom8876 Před 2 lety

    Weird to think it has already been 25 days

  • @zaimel_bg3591
    @zaimel_bg3591 Před 2 lety +1

    Wait a minute... Whattttt you're thhee besttt player in Minecraft in shurts and you can bread bedrock and your the best than dreammmmmmm wow

  • @CoG3in1
    @CoG3in1 Před 2 lety +1

    Why are the portal farms in the nether a thing now?

  • @lima7132
    @lima7132 Před 2 lety

    Does anyone know how wide are the portals from the ghast farm? I'd like to build this on a server so I need to prepare the obsidian

  • @playstation5663
    @playstation5663 Před 2 lety

    CEN that be madde a world download on dis after the world finish

  • @matias.m6reno
    @matias.m6reno Před 2 lety

    Why do you put composters on top of hoppers? Love the videos

    • @andreicolibaba
      @andreicolibaba Před 2 lety +1

      No lag

    • @YounesLayachi
      @YounesLayachi Před 2 lety +2

      To reduce lag, when hoppers are being used only to transport items and not collect them, then a composter on top of the hopper stops the hopper from constantly polling the game for "are there any new items landing on top of me ?" updates

    • @Talinoth
      @Talinoth Před 2 lety +1

      What Younes said. In one of ilmango's older videos, he was on a lagbusting adventure in the main Scicraft server, and basically 90+% of the server's lag problems were caused by hoppers! It's a really big deal, especially for a server that relies so heavily on automated item collection systems.
      He spent that entire episode basically just flying around and fixing older machines that were causing lag, still somehow entertaining.

    • @YounesLayachi
      @YounesLayachi Před 2 lety +1

      @@Talinoth optimisation in its purest form is always entertaining :D

  • @yoyodebes1349
    @yoyodebes1349 Před 2 lety

    Why do you always place composters above your hoppers?

  • @7amood_090
    @7amood_090 Před 2 lety

    Illmango please how did you get spectator command I cant see it

  • @Knaythan
    @Knaythan Před 2 lety +2

    I'm curious, if you had a player go around in a minecart and protected one side of the amethyst source block with a trapdoor to prevent it from being mined, could you achieve better rates with a fortune 3 pick? Say 1k or more

    • @nanopi
      @nanopi Před 2 lety

      water streams might be better, and the player would need to aim a certain way and hold both buttons

    • @Knaythan
      @Knaythan Před 2 lety +1

      @@nanopi yeah, also, you average around 9 shards per crystal with fortune 3, so theoretically, you would only need 1/4 of the source blocks to achieve the same rates as a piston one

    • @ncolyer
      @ncolyer Před 2 lety

      no

  • @michael04__806
    @michael04__806 Před 2 lety

    Nice :D

  • @mohitbarupal42
    @mohitbarupal42 Před 2 lety

    Hi illmango

  • @howtominecraft5982
    @howtominecraft5982 Před 2 lety

    Can we get a quick recap list of all the farms on the server so far

    • @ncolyer
      @ncolyer Před 2 lety +1

      bowl farm
      except no

  • @IrishMarcus
    @IrishMarcus Před 2 lety

    Can anyone clarify why there’s composters on top of all the hoppers? I may have missed an explanation on it and I’m so confused :/

    • @halswife
      @halswife Před 2 lety

      to reduce lag, since hoppers/ redstone components can be laggy

  • @lukasvanadze2000
    @lukasvanadze2000 Před 2 lety

    if you make honey farm in end it will be faster way to farm

    • @bluelemon243
      @bluelemon243 Před 2 lety +1

      In the nether and in the end its the same speed

  • @atomspalter2090
    @atomspalter2090 Před 2 lety +1

    I dont know about the testing methods. Isnt a farm that doesnt harvest not-fully-grown gems when harvesting the ones fully grown have better rates than one which always harvests all gems at once? I did not submit one as Im not on my pc but I think this would be a better way to measure it.

    • @somerandomdude5012
      @somerandomdude5012 Před 2 lety

      They already know the optimal clock timer to harvest the geodes at the best time. They were simply looking for a layout to get the most crystals. Time is an independent variable, so they were just looking at which one broke (and properly collected) the most crystals

    • @leetri
      @leetri Před 2 lety

      Most if not all the amethysts will be fully grown when you harvest (every 167 minutes if I remember correctly) so there's no point in overcomplicating it. You'd be adding so many extra blocks and redstone devices you'd get much lower rates by not being able to harvest as many sides anyway.

  • @RobertDoornbosF1
    @RobertDoornbosF1 Před 2 lety

    Wait people didn't know about the tnt minecatt thingy?

  • @notdoku1706
    @notdoku1706 Před 2 lety

    whats the purpose of the composter?

  • @JackDanielsparfume
    @JackDanielsparfume Před 2 lety

    I have been thinking for a very long time why there is no automatic enderman xp farm tutorial. It gives a little more xp than a zombified piglin farm, but I don't think that's the difference. I set out a creative world to do it, a square in the usual spawning arena, and caught the attention of endermans with endermites to fall into one place. Then I tried to figure out which would be the best killing system, but in most cases I didn’t get xp. I would be very grateful if I could get help. Thanks in advance.

    • @noori2105
      @noori2105 Před 2 lety +1

      Endermen drop xp only when killed by a player or a tamed wolf

    • @bluelemon243
      @bluelemon243 Před 2 lety +1

      Zombifief piglins gives more xp

  • @hellf1235
    @hellf1235 Před 2 lety

    Could you leave schematics for the Honey and Honeycomb farms in the description, please?

  • @donaldseth5492
    @donaldseth5492 Před 2 lety

    For the ghast farm, could you have a chunkloader really low in the world instead of another AFK player?

    • @Nate303
      @Nate303 Před 2 lety +1

      I think the mobs would despawn

    • @noori2105
      @noori2105 Před 2 lety

      @@Nate303 yes

  • @firehorizon0548
    @firehorizon0548 Před 2 lety

    Why do they use composters above the hoppers ?

  • @minim4.095
    @minim4.095 Před 2 lety

    Can you please release a crafting system schematic for honey blocks? I need one for me server and can’t find one anywhere

  • @JCBOOMog
    @JCBOOMog Před 2 lety

    Genius that amethyst mining like hole in the wall from mcc

  • @lovezachs
    @lovezachs Před 2 lety

    what the reasoning for composters on all the hoppers?

  • @gerongas2031
    @gerongas2031 Před 2 lety

    One question why do they put composters on top of the hoppers?

    • @David-eh1sy
      @David-eh1sy Před 2 lety +1

      Slightly lag reducing

    • @Vicar307
      @Vicar307 Před 2 lety +1

      Hoppers stop checking for entities to suck up if they have a block with an inventory above them instead they will check the slots of the block above. This check causes less lag then the entity check. Composters have only 1 "slot" and are passive blocks (dont do anything unless interacted with) unlike furnaces which were used before composters were added to the game.

  • @NotVinster6320
    @NotVinster6320 Před 2 lety +1

    No real life ur OURS
    JK have fun lol

  • @dillonvandergriff4124
    @dillonvandergriff4124 Před 2 lety

    Why is there a boat with 2 chickens in it just chilling in the ghast portal?

    • @racernatorde5318
      @racernatorde5318 Před 2 lety

      To push the Ghast out of the portal, so that they don't die exactly centered on the portal. In that case the items wouldn't drop in the water stream below. The chicken are needed to prevent the boat from beeing sent to the nether itself

  • @lukeplaysclash7694
    @lukeplaysclash7694 Před 2 lety

    why are there enchanted salmon in his inventory in the geode scene?

    • @anonymousperson6228
      @anonymousperson6228 Před 2 lety

      Flexing

    • @ncolyer
      @ncolyer Před 2 lety

      its a refernce i include in all my farms
      salmon is my favourite type of fish, so it was sick to see it in an ilmango vid

  • @kaustubhpaturi4801
    @kaustubhpaturi4801 Před 2 lety

    How do I make a chunk loader for a portal based farm

  • @sankang9425
    @sankang9425 Před 2 lety

    Why does the Ghast farm's roof need to be so big? Wasn't it 5 wide for packed spawning?

    • @jorvp
      @jorvp Před 2 lety

      To increase pack spawning, when you see multiple mobs spawning in the same tick

    • @nana-vq4xn
      @nana-vq4xn Před 2 lety +1

      @@jorvp But why does it extend so many blocks away from the actual spawning pads? The general rule was that 5 block wide roof was 95% spawns, right?

    • @jorvp
      @jorvp Před 2 lety

      @@nana-vq4xn That I don't know, I did not design the farm after all.

    • @janmajewski7572
      @janmajewski7572 Před 2 lety

      gnembon made a tutorial for that farm, he uses 10 blocks in that video.

    • @janmajewski7572
      @janmajewski7572 Před 2 lety +1

      @@jorvp Thats actually not quite true - Pack spawning for ghast still only spawns 1 Ghast but you get the spawning atempts from the pack spawning.

  • @simat565
    @simat565 Před 2 lety

    Why do you put composter on top off hopper ?

    • @halswife
      @halswife Před 2 lety

      reducing lag

    • @simat565
      @simat565 Před 2 lety

      @@halswife ho ok 😆 Minecraft is strange sometime 😅 i'm gonna look how this work 😆 thanks

    • @bradleywalton970
      @bradleywalton970 Před 2 lety +1

      @@simat565 Hoppers check for entities on top of them unless there is an inventory above it. Composters have an inventory of one so it’s the least laggy option

    • @simat565
      @simat565 Před 2 lety

      @@bradleywalton970 hooo ok 😁 thanks 👍

  • @jonathanday5610
    @jonathanday5610 Před 2 lety

    Why are there so many composters on hoppers? What's the purpose?

    • @somaannn
      @somaannn Před 2 lety

      Reduces lag

    • @bradleywalton970
      @bradleywalton970 Před 2 lety

      Hoppers check for entities on top of them unless there is an inventory above it. Composters have an inventory of one so it’s the least laggy option

  • @aaronsentkowitz2165
    @aaronsentkowitz2165 Před 2 lety

    what are all these composters on the bee farm used for? someone explain pls :)))

    • @eduardoizquierdo309
      @eduardoizquierdo309 Před 2 lety

      Because of lag reduction

    • @Vicar307
      @Vicar307 Před 2 lety

      Hoppers stop checking for entities to suck up if they have a block with an inventory above them instead they will check the slots of the block above. This check causes less lag then the entity check. Composters have only 1 "slot" and are passive blocks (dont do anything unless interacted with) unlike furnaces which were used before composters were added to the game.

    • @aaronsentkowitz2165
      @aaronsentkowitz2165 Před 2 lety

      @@Vicar307 tysm

  • @rhysbrauersmith2078
    @rhysbrauersmith2078 Před 2 lety

    can someone remind me why they have composters ontop of all their hoppers?

    • @robertskitch
      @robertskitch Před 2 lety

      Lag reduction. It means the only thing that the hoppers have to check when trying to pick up items is the composter; and the composter only has the one output that needs checking.

  • @zackel-baz9555
    @zackel-baz9555 Před 2 lety +9

    I can't believe this series is about to end 😢

  • @thil0_385
    @thil0_385 Před 2 lety

    What are the composters for?

    • @nana-vq4xn
      @nana-vq4xn Před 2 lety +1

      Stop the hopper from picking up items. This can stop random items from going into the system and it also reduces lag.

    • @methanoI
      @methanoI Před 2 lety

      @@nana-vq4xn they will still pick up items if it enters the composter lol

    • @nana-vq4xn
      @nana-vq4xn Před 2 lety +1

      @@methanoI They don't

  • @ecstaticelastic
    @ecstaticelastic Před 2 lety +1

    What is this 'real life' of which you speak?

  • @ashwinms5684
    @ashwinms5684 Před 2 lety

    Can we join the scicraft server

  • @jesse8521
    @jesse8521 Před 2 lety

    Why does everyone put composters on their hoppers?

    • @anonymousperson6228
      @anonymousperson6228 Před 2 lety +1

      If hoppers don’t have a block with an inventory on top of them, they have to check if there are entities on top of them.
      If the hoppers do have a block with an inventory on top of them, they only need to check the slots of that inventory for items, which they do much more efficiently.
      Composters have only one inventory slot to check and unlike furnaces, do not tick, so they produce the least lag out of all the blocks with inventories,

    • @jesse8521
      @jesse8521 Před 2 lety

      @@anonymousperson6228 yoooo ty man

  • @petermarchut3321
    @petermarchut3321 Před 2 lety

    Why are composters on the hoppers?

    • @TheGlitchRoom
      @TheGlitchRoom Před 2 lety

      Redstone components generate lag, and hoppers are no exception. They try to move their items to adjacent containers all the time, even if there's no block next to them. Putting a furnace or composter on top of them eliminates this issue.

    • @Barack_Obama_Gayming
      @Barack_Obama_Gayming Před 2 lety

      To reduce lag

    • @petermarchut3321
      @petermarchut3321 Před 2 lety

      @@TheGlitchRoom how?

  • @98Jarno
    @98Jarno Před 2 lety

    Why does he put composters on all the hoppers?

    • @eduardoizquierdo309
      @eduardoizquierdo309 Před 2 lety

      Because of lag reduction

    • @Vicar307
      @Vicar307 Před 2 lety

      Hoppers stop checking for entities to suck up if they have a block with an inventory above them instead they will check the slots of the block above. This check causes less lag then the entity check. Composters have only 1 "slot" and are passive blocks (dont do anything unless interacted with) unlike furnaces which were used before composters were added to the game.

  • @nilsreinhardt2407
    @nilsreinhardt2407 Před 2 lety

    Why are there composters on top of the rails

    • @noori2105
      @noori2105 Před 2 lety

      Can you scroll this comment section there's a bunch comments about this

    • @nilsreinhardt2407
      @nilsreinhardt2407 Před 2 lety

      @@noori2105 i cant find any

    • @noori2105
      @noori2105 Před 2 lety

      @@nilsreinhardt2407 okay then I will copy paste one of these

    • @noori2105
      @noori2105 Před 2 lety +1

      @@nilsreinhardt2407 About the composters on the hoppers, this is what I know feel free to correct me if Im wrong but I see this question allot so: Hoppers stop checking for entities to suck up if they have a block with an inventory above them they will instead check the slots of the block above. This check causes less lag then the entity check. Composters have only 1 "slot" and are passive blocks (dont do anything unless interacted with) unlike furnaces which were used before composters were added to the game.

    • @nilsreinhardt2407
      @nilsreinhardt2407 Před 2 lety

      @@noori2105thanks

  • @eternityong
    @eternityong Před 2 lety

    @ilmango What are the composters on top of the hoppers for??

    • @deanrensberger631
      @deanrensberger631 Před 2 lety

      specific comparator outputs i believe | nope im wrong its lag

    • @ncolyer
      @ncolyer Před 2 lety +1

      lag

    • @eternityong
      @eternityong Před 2 lety

      @@ncolyer thx

    • @the_qing
      @the_qing Před 2 lety +2

      lag-proofing: hoppers with containers on them do not check for item entities (so of you threw some items on them they do not pick it up). fewer checks = less lag

  • @Slinel
    @Slinel Před 2 lety +1

    ilmangoose

  • @Adrianito4747
    @Adrianito4747 Před 2 lety +3

    Almost there, you guys are amazing