Yes, but this charges the batteries way faster than just using less power than you output. One battery is using 0 power, and can charge fully before the other battery depletes. You will always have 1 full battery, as opposed to 2 batteries that are not half full. Far better option if being raided.
lol .,. that is ussless.,.,just a backup battery running of the surplus power. and thers better ways of doing what you are trying to do. becus you know what power you're gona be pulling. NOTHING Infinite about this.
Why is this any better than just using both batteries connected together with a root combiner? If 1 battery can store 24k rWm, and output 100 power, with your system, you have 2 batteries that can store 48k rWm, and output 100 power since only 1 is in use at a time. If you just combine 2 batteries, you can store 48k rWm and output 200 power. I don't see how your more complicated system is in any way better.
This system isn’t about putting out more power, it’s about not running out of power. Daisy chaining two batteries is also an option with this system. But the purpose is to not run out of power for a base that uses, in this situation, up to 80 power. Of course no electrical system is universal, and certain systems will work better based on the electrical needs.
@@CaptainBlackSparrow1 Okay I see, so in rust you can waste power by putting more than enough into a machine, your vid is a pretty elegant solution then, cool stuff
All cool but ... can you please do more research into the topic you are trying to educate people on? Now you are spreading a lot of wrong information which i believe is not what you want to do.
@@Strangerthang87 he is already branching out 80 power without any circuits attached to it, draining 82 power from the battery right out of the bat. The information about the power production and drain is also wrong. Not to even mention what he did here is gonna drain the batteries so fast and you gonna end up with 0 power in an blink of an eye.
@@pvemaster9732 that’s not how this works. I know because I use the same setup in my bases. 1. You aren’t factoring in Active usage. In the video, battery A only has an active usage equal to the number of circuits drawing power. 2. The branch for battery B is not lit, because the blocker is active since battery A is currently in use. Meaning that battery B is just recharging. What ends up happening is that the batteries will toggle very quickly at first and then with each refill have more battery life between the cycles. One thing he doesn’t mention is that you can’t start with zero charge. You need one battery to have a good 10 min of charge.
@@Strangerthang87 my friend you are draining 82 power from the first battery already. Meanwhile the power form wind turbine gets split into 2 ( lets be generous and say the turbine produces 150 ). So 75 goes to each battery, but first battery is discharging already at the rate on 82 and you have incoming 60 effective power into the first battery ( second is getting 75 since its not discharging ) EDIT: Not to even mention that you are not using the full potential of the battery. Simply running an inline setup is much better than this.
@@pvemaster9732 you are still missing the concept. You will always have a battery that drains to zero. He says that in the video. Once the first battery drains, it toggles to the next battery. It’s a loop. You will always have a battery with power on deck. Now you can argue that he should state you want to make sure you have more power coming in than you are using, but that’s also sort of an obvious. And my friend, watch the video. It is not draining 82 power. The branch out is set to 80. Again, Active Power is not at 82. Active will be 80+ if you connected 80 power worth of turrets, conveyors, etc.
So you will have a split second of power interruption when it switches between batteries. But the switch should only occur once the active battery fully depletes.
Kinda wasteful. You're using 2 batteries to do a job of 80% of one and in most scenarios u won't benefit from it one bit. Only scenario i can think of you would benefit from it and i even used similar circuit was when i was living in a cave with no way to get electricity from above and i was charging my batteries above the ground and using circuit like this so i could go offline without worrying that my battery will run dry.
I play solo and I was wonder if you could maybe explain a system so I could quickly hook up a turret after it had already been destroyed during a raid. Like a fast cutout I could hook up in areas to hot turret in a online?
just use an "emergency" line of power around the base, with electrical branches. you leave always the brach out (set to 10) free, so in case of need you plug a turret where you want
I hooked this up last night exactly as shown. Unfortunately it would drain each battery as soon as it switched over. These were brand new batteries with no charge.
this makes zero sense to me... simply splitting the power input to two large batteries with each their own circuit half the size/power need of yours is already way more efficent. infinite power is also a shitty clickbait... "do not show videos from this chanel again"
This is complete overkill. One large battery gives you 6 hours of 100 power if it is full and nothing is coming in. If you can't login to check your base for more than 6 hours or your offline attackers are so determined that they won't give up for more than 6 hours (and also don't get countered in that time), then this isn't going to help you either - completely disregarding the fact that you probably won't have the resources to build this in the first place because you're playing casual. I've got 3500 hours and not once have the attackers bothered to destroy my electricity generation intentionally (it got partially destroyed by MLRS once), but they will shoot out just enough of your turrets to have a path they can work with to hollow out your core. Better save the 2nd large battery for a turred pod, because the only thing saving your base from being raided is having MLRS defense for the core in combination with a lot of roof turrets, helicopter defense in your 1st AND 2nd compound area and a defense in depth with turret pods surrounding your base over a huge area. This is the only combination that will make your base 80% raid proof (because the other 20% will be cheaters) because you WILL constantly run into zergs who have 100 rockets PER player PER day that are not being banned for cheating (I have yet to see a single server who bans such groups).
"as long as you produce 20% more power than you use, you'll never run out of power"
Yes, but this charges the batteries way faster than just using less power than you output. One battery is using 0 power, and can charge fully before the other battery depletes. You will always have 1 full battery, as opposed to 2 batteries that are not half full. Far better option if being raided.
@@JLawL I don't believe this works the way he thinks it does.
very missleading title for a very generic topic, that is, backup power. lol
I tried this for awhile, but found that the Nih Core is so much more efficient at keeping my batteries charged.
lol .,. that is ussless.,.,just a backup battery running of the surplus power. and thers better ways of doing what you are trying to do. becus you know what power you're gona be pulling. NOTHING Infinite about this.
Why is this any better than just using both batteries connected together with a root combiner?
If 1 battery can store 24k rWm, and output 100 power,
with your system, you have 2 batteries that can store 48k rWm, and output 100 power since only 1 is in use at a time.
If you just combine 2 batteries, you can store 48k rWm and output 200 power.
I don't see how your more complicated system is in any way better.
This system isn’t about putting out more power, it’s about not running out of power. Daisy chaining two batteries is also an option with this system. But the purpose is to not run out of power for a base that uses, in this situation, up to 80 power. Of course no electrical system is universal, and certain systems will work better based on the electrical needs.
If you link two batteries like that, they both show the same active usage. You have twice the power in theory but Rust...
@@CaptainBlackSparrow1 Okay I see, so in rust you can waste power by putting more than enough into a machine, your vid is a pretty elegant solution then, cool stuff
look for a nih core setup instead, or a traditional battery backup system - anything but this
All cool but ... can you please do more research into the topic you are trying to educate people on? Now you are spreading a lot of wrong information which i believe is not what you want to do.
Please detail the wrong information provided in this video.
@@Strangerthang87
he is already branching out 80 power without any circuits attached to it, draining 82 power from the battery right out of the bat. The information about the power production and drain is also wrong. Not to even mention what he did here is gonna drain the batteries so fast and you gonna end up with 0 power in an blink of an eye.
@@pvemaster9732 that’s not how this works. I know because I use the same setup in my bases. 1. You aren’t factoring in Active usage. In the video, battery A only has an active usage equal to the number of circuits drawing power. 2. The branch for battery B is not lit, because the blocker is active since battery A is currently in use. Meaning that battery B is just recharging. What ends up happening is that the batteries will toggle very quickly at first and then with each refill have more battery life between the cycles.
One thing he doesn’t mention is that you can’t start with zero charge. You need one battery to have a good 10 min of charge.
@@Strangerthang87 my friend you are draining 82 power from the first battery already. Meanwhile the power form wind turbine gets split into 2 ( lets be generous and say the turbine produces 150 ). So 75 goes to each battery, but first battery is discharging already at the rate on 82 and you have incoming 60 effective power into the first battery ( second is getting 75 since its not discharging )
EDIT:
Not to even mention that you are not using the full potential of the battery. Simply running an inline setup is much better than this.
@@pvemaster9732 you are still missing the concept. You will always have a battery that drains to zero. He says that in the video. Once the first battery drains, it toggles to the next battery. It’s a loop. You will always have a battery with power on deck. Now you can argue that he should state you want to make sure you have more power coming in than you are using, but that’s also sort of an obvious.
And my friend, watch the video. It is not draining 82 power. The branch out is set to 80. Again, Active Power is not at 82. Active will be 80+ if you connected 80 power worth of turrets, conveyors, etc.
does this keep switching between the two batteries when the power of the two are kinda equal? causing power interruption between the changes?
So you will have a split second of power interruption when it switches between batteries. But the switch should only occur once the active battery fully depletes.
Kinda wasteful. You're using 2 batteries to do a job of 80% of one and in most scenarios u won't benefit from it one bit. Only scenario i can think of you would benefit from it and i even used similar circuit was when i was living in a cave with no way to get electricity from above and i was charging my batteries above the ground and using circuit like this so i could go offline without worrying that my battery will run dry.
Just use a Nih Core
This didn't work at all they just flash rapidly
I play solo and I was wonder if you could maybe explain a system so I could quickly hook up a turret after it had already been destroyed during a raid. Like a fast cutout I could hook up in areas to hot turret in a online?
just use an "emergency" line of power around the base, with electrical branches. you leave always the brach out (set to 10) free, so in case of need you plug a turret where you want
I hooked this up last night exactly as shown. Unfortunately it would drain each battery as soon as it switched over. These were brand new batteries with no charge.
Hi, I just tested it again myself to see if there was possibly an update. The in use battery drains as expected, the blocked battery does not.
So at least one battery has to be charged.?.?
After I had one fully charged, it seems to be working correctly. If it continues on this course, it is very nice. Well done on that. 😊
Pickle.
didnt understand a word he said during setup
this makes zero sense to me...
simply splitting the power input to two large batteries with each their own circuit half the size/power need of yours is already way more efficent.
infinite power is also a shitty clickbait...
"do not show videos from this chanel again"
why don't you use another branch instead of the splitter?
Why?
400 subscriber yipeeeeeeeeeeeeeeee
Muy bien hecho el video, que grande
There is no benefit from doing this and there is no infinte power.....
This is complete overkill. One large battery gives you 6 hours of 100 power if it is full and nothing is coming in.
If you can't login to check your base for more than 6 hours or your offline attackers are so determined that they won't give up for more than 6 hours (and also don't get countered in that time), then this isn't going to help you either - completely disregarding the fact that you probably won't have the resources to build this in the first place because you're playing casual.
I've got 3500 hours and not once have the attackers bothered to destroy my electricity generation intentionally (it got partially destroyed by MLRS once), but they will shoot out just enough of your turrets to have a path they can work with to hollow out your core.
Better save the 2nd large battery for a turred pod, because the only thing saving your base from being raided is having MLRS defense for the core in combination with a lot of roof turrets, helicopter defense in your 1st AND 2nd compound area and a defense in depth with turret pods surrounding your base over a huge area. This is the only combination that will make your base 80% raid proof (because the other 20% will be cheaters) because you WILL constantly run into zergs who have 100 rockets PER player PER day that are not being banned for cheating (I have yet to see a single server who bans such groups).