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Electricity has CHANGED | All you need to know
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Didn't realise it was a Rust video when I saw the thumbnail lmao, I was like "Damn, they made a better superconductor?"
Given that most components in Rust now don't consume power, they are conducting the power more super, but Idk.
the joke is about superconductors, which at very low temperatures do not have any resistance, like 0, not 0.0000001, but 0@@PhilieveRust
Also holy hell not having to use an AND switch on every single heartbeat sensor before each OR switch to join multiple heartbeat sensors together if they have the same function i.e. splitting a compound into zones for spotlights/turret pods. I played a wipe with a larger group and functionally made the second layer of compound a giant trap base where you had go be in the compound/in range of the turrets before the doors opened on external tcs and you got killed by turrets. It worked really well but with 20 hb sensors 20 AND switches 10 OR switches 4 sets of rf trans/recieve/timers 12 door controllers and all the electrical branches and splitters the amount of just standby power without turrets or lights even on was over 200 watts.
The 24 turret system cant you change the branch out to 29?
Yes, you can.
Very smart for noticing that after the resent update.
Just make sure that the first two outputs go to the active/ online turrets and the last splitter output to the backup branch.
Please facepunch can we get craftable pcbs, and/or wall mountable cabinets for electrical components, a wire tool with "memory" so i can place components down pull my tool back up and be able to run a connection to a previously placed/interacted with component, changing where things like rf recivers and smart alarms can be mounted or making them less obnoxious shapes ect.
Just changing how tall the medium batteries are made them 100% more practical, id like some thougnt given to other deployables in that respect.
I made some pretty cool gadgets with rf receivers to create zones for lights auxiliary power and turrets in my compound but even just the size of the rf receiver made it impractical, having to have half a square foundation dedicated to just receivers in every gatehouse to acheive it was annoying and impractical.
Its a whole new world! Splendid :)
Great job with the video man, exciting times!
Circuits hooked on a root combiner should balance the loads between the two inputs and not consume twice its rWm
they should add circuit boards so we can make very complicated circuits for in game practical use
Gotta agree, make three sizes of them that can have different amounts of competents and make them have a cost for mounting each component to them. Bonus points for having craftable cabinets to mount them that you need explosives to open.
I'd love to be able to make complicated circuits In bedrooms or gatehouses that aren't destroyed as collateral during a raid.
Be aware that if you have multipLE TCs, the doors will not disconnect from controllers, make sure to use smart switches in that case as raiders can still use your own tech against your raid.
Wait, you can plug in the fogger and strobe now?
Yes, they added that a while back. Snow machines too.
Thank Christ we got some good electrical updates, I'm pretty good at electrical, but I mostly go for circuits held together with dreams and duct tape, now I can look as red neck as I want in my base without having infinite power drain from components.
Thanks for the low down on the changes!
They for sure are nice and things we wanted to have for so long.
Very splendid time to be an electrician.
What kind of circuits did you do?
@@PhilieveRust lots of automation and auto smelt, with smart electronic swap overs for defense and whatnot wired with HB sensors.
I also use a auto sort hub system to ferry loot all throughout my base and produce stuff. I tend to spam GP production early so I can raid.
Now for the real question: how many small batteries to power your calculator? xD
Good question, I'd probably need a calculator to get the answer.
The refrigerator and the Oil RIG table should consume energy, on the one hand the refrigerator fulfills the function of not damaging the food, although it does not matter if you put it in a box or not, and second, all the components that you require to Building a table of OIL RIGs by nature consume energy, but when you use them directly on the table, they don't, which to me makes no sense.
Only yesterday I realized that strobes, snow- and smoke machines can now also be controlled - pay to win 😂
The more you know👍
Great video! Thank you!
THANKS PHIL VERY COOL
What are the lights called at 1:46?
I would assume you mean the simple light rustlabs.com/item/simple-light
Only admins can spawn them at the moment.
@@PhilieveRustoh okay thanks 🙏
Awesome video, and awesome update! (Snapping going to be so nice)
Very splendid,,, indeed!
For the backup turrets, since the splitter can now send out uneven amounts of power, wouldn't it be simpler to just send 29 from the 1st branch and attach the branch with backup to power out 3?
Yes, indeed. That's smart.
I didn't think of it.
@@PhilieveRust You would have gotten there eventually. Love your work, I use backup turrets as the primary focus of my base. 😁
Can you show an example of this? I'm struggling to understand!
@@SALT_KING If you watched Philieve's previous video on his backup turret setup, change the 1st Electrical Branch to 29 so the Splitter will send outputs of 10, 10, and 9.
@@Gpz0 is there any way to make 2 turrets back up each other? so if 1 break other one activates not 4
😮 Thank you!
Big
Splendid
astronomically common Philieve W
Quality of life*
A yes, the quality of live of a dyslexic person, lol.
Thanks for being so observant 😊
cool but impractical. The simpler circuits are and always will be the best to use cuz of cost, simplicity and adaptability. One wall falling down in an online raid or a batery beeing destroyed and all of this big brain circuits are useless
NIH circuit no longer works either
Jup. Nih himself made some adjustments and posted some on the Rustricity Workshop discord. As there will be even more changes next month, I didn't want to showcase it yet.
@@PhilieveRust thanks, I found it on Rustrician and set it up. Works great
remake the calculator now
@greatscottlab but for rust