Rust Auto Turret Tower Defence
Vložit
- čas přidán 10. 09. 2024
- Auto turret tower defence building guide , it's my own idea and design so if you want more electric idea's like this leave a comment and subscribe cheers!
here is the chart that i made for this circuit
www.linkpictur...
Patreon:
patreon.com/use...
If you liked my video please subscribe my channel and follow my future content.
*new Version V3 for this machine has been arrived , check it out in my channel!
Imagine some zerg making a high walls maze and placing these turrets along the way to turn rust into a bloons tower defense for nakeds trying to sneak in 😂😂
a select number of groups on Rusty Moose US Long do it
Yeah that would be a really cool
That was a complicated circuit for 3 turrets with hbhf. But trying out stuff until it works is a great way of learning. A tip: When a circuit works, go through it and try to remove components and make it work with less. Optimize it as much as possible. Bu looking at this, i can tell you that there is no need for memory cells, and the amount of branches could maybe be cut in half. And there is also no need to have the splitter. The timer is nice if you want it open for a amount of time. but is not required. Also, try to seperate the turrets, if 1 guy triggers the tower, another can shoot rockets and get all 3 turrets at once
Keep on learning^^ defence towers are great
Ty , i tried to make it cheaper without success , but iil work for more stuff
Could you share your circuit please?
P.S. Also, It would be much more power-saving if turrets were activated from hbhf
@@BalynOmavel you can't activate turrets directly through hbf due to it's power out limit to 1 unit , the circuit chart is in the discription btw
@@BalynOmavel it makes no sense to connect the turrets to hbhf... you need turrets on all the time and by connecting the hbhf to the doors they are protected and only in use when a threat comes close to your base. But no it makes absolutely no sense to have the turrets activating off hbhf.
@@biggity_blake you can't connect them directly to hbf , i added the timer to make it triggered for certain amount of time , sometimes it can kill more players even if the hbf does not detecting anyone due to detecting distance
You should use double doors instead of garage doors because they open a lot quicker, also the turrets should be always on because it gives the enemy time to run
They will block most view of the turrets , besides that it only activates when they approach near to the machine which makes it a kind of trap
idk, leaves pretty large blind spots plus is less strong and the doors dont need to be completly open for the turrets to shoot. Only enough for the top of the turret.
bro has 200 hours on rust
With turrets always on the battery wont last, becau with everyting on it drains 60 power and the painel can make only60 power but only durante the day
@@ianBRJ Just add a couple more solar panels and that problem is solved.
As much as I love this concept it does look a bit overcomplicated for what it acheives, maybe thats just me tho. Great Video anyway, quite creative.
You can do it cheper way
@@Kalynowsky im actually tried several ways to make it cheaper without success , if you can do it cheaper so it's better ofc
@@Kalynowsky There is no way to do this cheaper, unless you want to remove the ability for timer based door opening.
Then you can use an RF antenna for "No Ammo" output of the turrets. To let base owners know the turrets need refilling.
or just use led lights to indicate that
@@aaronash8571 True, haha. Love the vid, great work!
The new conveyor belt update should handle that... More electric work, yey! 🤣
Possible simplification: Instead of memory cells, you can use an AND switch as "amplifier" for the sensor to drive the OR switches (with more than 1 power) :)
Iil try that
Yeah I was confused with the mem cells for a simple on/off. Also a smart switch instead of a regular switch for remote on/off in case someone finds a blind spot.
@@LuxInvicta yeah, with this "amplifier" pattern and some OR switching you can do all these things.. manual override with switches or RF (the good ol "kill everyone button") or keeping doors forced open using the "has target" signal from the turret while its shooting at someone running away.. :)
can you explain how to do this? sounds very high quality
@@alexreeve
I came across these as outer perimeter defense, I just walk right up to it with 2 Wooden Barricade Cover and shoot an incendiary rocket into it, the garage door kept the fire within the square hence breaking all 3 turrets, and I stashed by launcher and 3 minutes later came back to pick up 3 free bolt rifles since the sensor and door controller were intact. These are only good for the first time as a surprise, next time people will be coming back with grenades and launchers or just bows and bait them out, as a base owner you'll have more headache repairing and replacing your turrets than the beach spawns that won't stop coming back.
I will make improvments to counter this kind of situations and make it better in general.
Imagine those turrets being inside of a compound tho with external TCs everywhere just like these, u will not be using those wood barricades then
Build the tower using triangles, partition each turret, and place the door controllers at the lowest point you can behind the turret. Any kind of rocket or explosion will usually destroy the door controller first, closing the doors and protecting your turret and ammo. Whilst also serving as extra honeycomb. Grubs have a shit time trying to take out a series of turret pods set up like this.
@@aaronash8571 surround with chain link fence
I built a double layer compound and put these towers all over the second layer. Let’s just say it’s really fun if you make the tower tall too
Add a bunch of shotgun traps for quicker dispatch of closer enemies so turret can mow down further enemies
Nice one helped me alot of this !!!
NPC comment
@@cookiz3651 nah , it's actually my brother lol
I feel like there's gotta be a better way to make this circuit.
i tried alot of times to make it better and cheaper but in the end it's always ended with the same build , i dont say it impossible im just saying i couldn't achieve that yet , iil keep my work on this machine and i might improve it by the time and will make future updated videos about it , and different machines too
@@aaronash8571 I love it rust electricity but I'm just coming back from a 4 month break in rust so I'm a little rusty lol.... I'll jump in a build server and see what I can do.
Replace all that with RF shit and you’re good to go 🎉 hbhf sensors should be connected to an Rf broadcaster which opens the doors via an Rf receiver set to the same frequency. 🫡
I like the concept but you should add in a Blocker and wire that on the bypass of No ammo so that if someone gets close when they are empty the doors stay closed it’s another 2 wires to a blocker and it interrupts the door switches.
gonna add this feature to my next version of this machine , btw it's gonna be my next video!
Love this idea just to fast for me lol I need a in depth video haaaa
Great use of the turret! Do you have that auto turret defense wiring in a schematic diagram? Hard to follow in video.
Yes iil post it in the discription soon
allright i posted it in the discription , im not proffesional art painter but i hope it's good enough and understandable
thats nice; i like that!!! i was last months when i played rust on my own (dedicated) server experimenting with some prison cell doors and walls; but this auto-opening thing with heartbeatsensors I dont even think about it; more than auto closing doors when anyone is getting into my compound.
And yeah, all on electrics i had doing is : the inputs via wind or solar; and additional those engines; this red boxes (adding sources) and those splitter (black ones) and a switch for the light... Ok; putting some sams and autoturrets and christmastreelighs around my compound that was nearly all electric... you can do crazy stuff with all of it (electric circuit components like and-nand-nor-xor-or whatsoever switches and memorycells) ; but the annoying thing is the max output from 100 of a huge battery; and if you charge with 600 + you have to change the wiring when you want charge many more batteries and so on... you waste a lot of energy about it. 600+++ in and just 100 out. Stupid!!!
Get your 600 in one wire for simplicity, split it into 6 with splitters or branches into 6 batteries then combine all 6 batteries back into 1 for 600 in ~600 out then go from there. Not necessarily a LARGE waste of power, maybe 10 at most but worth it imo. Also dk if I misinterpreted your comment or not.
My rust iq just went right out the window. I use a heartbeat for a trap base and thatd be great for the smart ones who will let the door open and sit outside to pick their way through.
Chuck a couple of these outside of a cave base entrance.
I tried to build on console edition thought I followed by the letter but the garage doors don’t open
I'm having the same issue currently. Super confused and this video doesn't help. Super unclear on how he did the doors
very helpful thank you.
FYI: The electricty will use around 60 power units, which is the same amount that 3 solar panels can generate at max. During the night, you wont make power with the solar panels, but will continue to eat up power. That will inevitably dry out the battery and you wont be able to use it
It's only 60 when the machine is triggered and for 10 seconds only unless you change the value of the timer , in off mode it's using only 32 power which is good enough for recharging to last the night.
was thinking I could do this with less power, but tbh, I'm not so sure now. If I find a way I will update. My only question is, won't this pull the draw of the battery always? This is why you need to use the blocker as it will prevent the draw and instead rely on solar when available?
the machine works on offline mode which use low power and can survive even through the night , it only uses full power when triggered by the sensors and for several seconds
it just dont work for me.. the hbf sensors wont work. the only thing that works is the turrets come on and doors open if i manually switch the timer. the hbf sensors are set to both me and enemy and they just dont start the circuit for me?
Maybe you didn't set the right amount of power in the branches that feed the memory cells
You only need 2 turrets back to back to cover 360 degrees, its better to make heart beat sensor per door, and all your electrical is ass bro, all your need is 1 And switch & branch per Heartbeat sensor and 1 Or switch per 2 And switches. Way easier to rig up then that monstrosity. Honestly I would make 4 triangle foundations connected and use that so they can blow out every turret all at once.
This is really cool.
I would at least upgrade to Sheet metal because stone is too weak. Can easily destroy and take out the electrical components and disable the Auto turrets. But awesome idea! might have to try it
does this not work on console? I've done this step by step but it doesn't work for me. idk what im missing
That is actually a cool approach of automating and also protecting your base from all of those riff raff naked mfs who keep harrasing my wellbeing
Legend
Imagine that you have a normal large base, and if you make 8 of these towers side by side, who can throw you a Raid?
Турели долго включаются, отбежать легко успеть, делай постоянно активные турели, с активацией по радио каналу, датчики прятать удобнее в камни
I know this video is old but could you tell me how much power my battery should be getting ?
@@trennonoquin3815 around 50 +-
Nice 1 door for all
Ive built this on 4 towers and none of the doors operate right. any tips on where to find my problem? I called myself going step for step.
Does putting locks on the garage doors prevent them from working properly?
@@paulprestage you should pair the doors to door controller before puting locks
Well I didn’t realize you had to actually pair your door to your controller so I went back and did that all the way around… I changed up my Sensors and out the a further distance from my turrets because they are literally walking on the tower before it sets them off for some reason but anyways it works great! Great video and thanks for the help! 😂
Some ideas since I know this is tutorial level for people just beginning. Set up a blocker for both timed closing and/or ammo running out output since players will try and drain the ammo or use their buddies to prop the door open and launch an inced rocket into to it. Using Chain fences can also stop rocks and ammo from hitting your sentries. This design is great for a learner, but bad in actual situations since it can be easily exploited. Solar panels are easy to destroy especially since molotovs are in game now. You could use walls to stop a lot of longer ranged attacks. You could get the circuit to close if sensors are detecting more than one person.
jesus christ bro you got my sub but dam your good at optimizing lol
Dude that was fucking killer you definitely deserve a like and a subscribe from me for that video I love messing with the electric on rust great video
The turrets need to be turned on before the doors open. For the rest its decent.
it's can be done with more timer components , but it will cost more power units in offline mode which makes it harder to recharge and last the whole night
@@aaronash8571 it's negligible really. the amount of time for the turrets to turn on and the doors to open, is almost identical to the time it takes before they can shoot if left on.
your circuit link is down, do you have it anywhere else?
Yes i have new circuit , im working on new model for the machine with new features , i will include the schematic circuit in the video this time.
put the heart beats on the ground and get rid of the timers imo
Solar panel placement is wrong because rusts sun is just a visual effect the solar panel sun sets from east to west straight through the middle of the map so if your north of mid map you set south and if your south you set north if your middle you set whatever you think your closest too
Usually i just set it at north east and it's getting the job done
can you run it with two solar panels, im on console rust and it won't let me place three on one roof
two won't be enough to power the battery , check my newer model of turret tower defence on my channel , it has more efficient circuits and more mods.
Place panels first then walls and you can
Door controller..timer and switch. Second with if you want a remote.
Awesome video! I’m new to electricity so most went over my head but thanks for the design! Don’t know if it’s possible but could you let me know why for some reason my total active power usage is 34 instead of 32? Thought I followed your steps exactly
Might be some branch spair value is being set
So my people
Is I tried to enlarge this circuit as I have 6 doors that need to be powered and 3 turrets. Because they are on triangle foundations. The or switches won’t work properly as I had to add more and they don’t connect properly is there anything else I can do to change the amount of doors I’m powering without making a 2nd circuit
My problem
Check my latest video of auto turrets v2 , i think it's the exact build you trying to make
Place a few at spawn beaches xD
I build 4 of these on each corner of my base connected to stone high walls but it’s only 2 garage doors and 2 turrets its an og layout
how do you pair the door controller with the door? i ve tried a while ago and coundt figure it out somehow
Unlock the codelock than pair the door controller then lock
@@aaronash8571 ohhh u ve got to unlock the door! thanks
Bro got his electrical engineering liscenes on rust online trust me bro classes
cool
did u set the timer? did u change the rest of the branch?
Didn't changed the timer value , the branches some yes and some i didn't changed
@@aaronash8571 ahh i see, thanks for the reply
Seen similar things two years back, just triangle foundation was used and one turret instead
one turret will not aim at 360* degree , can work with 2 turrets , but 3 turrets provide more firepower and faster kill
You placed a large battery. You don't have enough solar power to feed the battery. You should have used a medium battery. Also does the doors close when the turrets are out of ammo. Finally, the turrets should always be on.
I explained it several times in the comments , 3 solar pannel is enough to charge because the machine works on offline mode usually which requires only 32 pu , it's draining out power only when triggered by the sensors and just for ten seconds , medium battery dosen't have enough to power 3 turrets along with the circuit since when triggered it's using 60 pu , about the out of ammo situation i'm going to added this Function on my next auto turret tower defence v2 update , the main reason that the turrets should not be always on is due to pu economy.
How do you do this with the new update with the new door controllers
Are they different now?
@@aaronash8571 ya i did the same thing u did the turrets come one but the doors dont open
@@punishergaming2838 perhaps there some issue with the circuit you did , check my other versions of this machine , maybe you will succeed in them.
I might be the only one but how can I follow a tutorial if your doing it faster then I can think
Check my newest video , i think it's more understandable , or just slow the video?
have all HBFS connected to OR gate then to timer, then from timer have it go to turrets and door controllers. there are too many branches and memory cells here. Have sensors linked to timer via gate, then timer linked to doors and turrets.
won't work , hbf can only send 1 power unit even if it recieves more , 1 power unit is not enough to sent signal through the circuit
" just like this " xd
and if they break the detectors?
Then it won't work lol
freaking c4s around 2:43. I thought my base was being raided haha
New sub bro
Good for solo servers
1 incin rocket, 3 turrets? I like that math.
3 Turrets on a square floor is clearly too easy to destroy, it is safer to use triangles and put walls between them
pods are nice but using chain link fence is the best. If there are two layers of fence, player bullets cannot pass as well.
but yes, do use triangles, your turrets survive-ability will be better by far.
How do you make sense of any of that electrical lol
Проблема заключается в том, что за дневное время панели не заполнят батарею, 20 - 23 энергии тратятся постоянно, атака бомжей высадят акб в ноль.
What is the server called
Turrets are susceptible to splash. A raider can easily get 3x value for hvs or incen
This machine actually brought me high value loot from players if it's used against players which not suspicious of this structure
@@aaronash8571 against random people running by I'm sure it's wonderful. During raids though, not sure
@@NesKimoV don't think this is built for raid defence, maybe off line compound defence but once you know you'll go nowhere near these or spend a few rockets to destroy them. Either way it's no different from any other turret set up, besides the fact you can't compound bow these as easily.
@@nothotdog1488 I'd argue it is different, it's 3x the expense for the strength of 1
@@NesKimoV how so? If you destroy a single wall above the turrets (either side of the door) the turrets will stop functioning due to a break in the circuit.
Also if you can hit the foundation you can wipe the entire thing with 4 rockets if it's built in stone as we see here.
Expense isn't a factor for my group we run through 400 rockets a wipe as a 3 man. Profit doesn't come from turrets, it's inside the loot rooms.
The video was good, but your voice volume is like 3x lower than the game sounds so we can barely hear it. I suggest you make your voice over louder compared to game sound next time. good luck.
For some reason one of the door controller doesnt have a power in option
They are to easy to destroy....... Also, people can just snipe front door with explosive ammo and destroy battery once door is down.
Square in middle with 4 triangles on side (+ mill on top and backup battery) is bare minimum to make it work.
all that wiring behind 1 stone wall
Please tell me how to make one hbf sensor make multiple doors work on both sides of the both so while any one is driggered all doors will open?
Simple , just use AND gate to amplify the hbf signal than passthrough between the door controllers
@@aaronash8571 whats the memory cell for mate ?
@@jezzdogg6857 i used them as amplifying signal , you can also use AND gate for that purpose
@@aaronash8571 thanks bro trying to finally build it now
@@aaronash8571 figured it out thanks mate
Put bolty in them
Or Python never sar
So if I blow 1 sheet metal door and use one HV I get 3 free turrets and a bunch of bolts... nice!
3 hvs and they’re all gone no?
Can it be remote controlled
Yes , check my new video auto turret v3 .
1 rocket some expo followed by incendiary rocket in tc room I wonder what will happen
That’s not how you position solar panels btw
Need PHD in rust electrical engineering to follow this
Lol
You can rocket splash damage all three turrets, it's better to put them separated
Lol not even that. 1 HV can take out the door controllers and render the entire thing useless. Terrible design
@@fiddlepants5947 What are you smoking, door controllers are 5 HV's
@@ohgoditsjames94 ahh, 1 reg rocket
To have all that electric work just in 1 rocket and few explo ammo to break it all looks kind of pointless maybe that door should be garage door or something better..
Imagine 2 floors of this madness hahahaha no one will survive hahahaha
Who got a schematic for the newbs here?
I did this with 2 turrets and someone managed to use one turret to shoot the other turret. Also incendiary rockets instantly wipe this set up because of how slow the garage doors roll down. Just my experience, but this is a good set up as a auxiliary tc.
you dont place solar panels towards the sun btw, you place it towards the centre of the map
Have you played this game? That is simply not true. You should always face Solar panels North. (If not NE for early power, sacrificing night a bit more) If you face Solar towards the center of the map you get differing results based on where you are. North is always true.
@@akzorz9197 yeah ive got 1.5k hours, last time i checked you should always place solar powers to the centre of the map, sigbog made a video on it
@@akzorz9197 yeah i just double checked, you are wrong and what you said is simply not true
@@quill9617 point solar panels towards centre of the map is outdated, now is based on sun's angle and where you are in the rust calendar (may 2024 by default), so you should place it to North
Check Sigbog video again
@@AlexNeverbd oh okay thank you
yeah we did this in the village almost 2 years ago, had each tower set up to smart switches so anyone could open them up from their phones.
I think it's better automatic
@@aaronash8571 you have to get too close to set them off, we did have those the first week but sometimes they were not working. Once we set up the smart switches, it was game over for Welyn, Spoonkid and all the other streamers trying to get content with us.
This people never played Ark.
This idea is OP but please take more time to explain how to connect everything for stupid people like me... lol
dayum.
Take out the door with rockets, incend the inside, tc gone battery gone. No more defence, any decent raider would instantly know what it is, might slow them down.
Slowing them down and wasting their raiding resources is also an advantage of this machine , not necessarily to kill as trap. I will do improvment for this and share them in my next video's , stay tuned!
So, shoot the door out then shoot the battery out
🤔
That could be the smart thing to do, and most cost effective overall, but I think just taking out the sensors it the cheapest for what you might need. However, there are a lot of fiveheads out there who would spend the 4+ rockets for the doors and turrets etc.
Too slow. You could have run up and dropped C-4 on the door blowing it out and then someone drops a few HE in or incendiaries and that's it.
Dude this was literally done 5 years ago..............................
Hushiling
When i am finish wipe is comming 🤣
No idea why you're using that many electronic parts.... This is why it's hard to find what u want on YT nowadays 😋 I wish ppl wouldn't make tutorial vids unless you're at least well versed in what you're 'teaching'.... fair? At least name it 'Test....'- something or other...and ask for feedback - That way ppl know immeditaly ur not trying to show a valid tactic.
Also, that's not how u place solar panels. you're supposed to place them into the middle of the map to get the most solar coverage.
This sort of thing is not practical as it only works once, then ppl get angry and destroy it.... It's good if you're only playing a short while/wipe or u can have someone on 24/7 though...
your better using double doors for suprise turret attacks garage doors open way to slowly doubles are instant also if you make a pizza shape with triangle foundations you can fit a turret in each section and close up each section with jail fance so they cant all be taken out at once.
defense is spelt with a s not a c
"Defence and defense are both correct ways to spell the same word. The difference between them, the fact that one’s spelled with a c and the other with an s, comes down to the part of the world in which they are used."
For me building it, I dont have enough power to maintain the power consumed. big sad
Do excactly as i did and it should work good
@@aaronash8571 well i think the solar panels arent getting enough power, should i place it where the sun is going down or coming up? (server only has 5 minute nights)
My issue is the last branch isnt getting power to control the door controllers. I have hooked it up and disconnected it like 4 times. Everything works great except the doors dont open. Idk what i did 😩
İn rust
Anybody make video
Rust guy: RATAATATATATATATATA BOOM BOOM RATATATATATA