Victoria 3: Sphere of Influence - Paint Less, Invest More! by An Economist Plays
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- čas přidán 26. 07. 2024
- I start with a quick mod review and then go into strategies we don't want to do any more in 1.7. That's right, no more paining the map. Instead, we want to tinge the map. I explain the conceptual approach in this video.
- Hry
You know we're just here for the glimpse of shoulder and potential for exposed ankles in the thumbnail.
That's what sells, these days. The raw sexuality of exposed ankles.
There is a lot wrong with colonization in V3, from how colonies are administered (colonies as presidential republics is just simply too bizarre, even in colonies that had responsible government, never mind directly administered crown colonies) to how the economies of the colonial lands were developed. One thing about colonization in Africa is that while the British (and to a degree the French) were fine with informal empire in say the 1850s and 1860s, once other powers began to claim areas as their exclusive zone of influence and shut others from participating in the market, then Britain and France moved from working with the native populations to develop the economies to creating direct colonial administrations that forced development only for the benefit of the metropole ruling the colony and likewise either completely cut off or severely limited economic access to other Colonial powers. Places like Sokoto weren't just within the power block of the colonial ruler, but ended up directly administered by them through colonial administration with very little input from the native populations on how the territories were administered or economically developed, out of fear that if the ruling metropole did not take direct control, another power would squeeze in and shut them out completely.
Indeed. And one aspect missing in the new DLC/update is the ability of an overlord to compel labor. If nobody is leaving subsistence farming to go produce rubber, then the local gendarmerie needs to get involved where market forces failed to entice.
But the devs worked so hard on the military mechanics for us to destroy everything we had built
but even *harder* on the diplo mechanics so we won't have to use the military ones... until later...
Can you post a steam collection with all of your mods ?
Because Steam collections are very difficult to curate and keep up-to-date, I choose instead to host my modlist on my Discord server. It's easy to import into any playset and allows players to load mods directly from the playset import. I can update the playset rapidly and don't have to go through all the Steam craziness when I make changes.
So when playing UK, should you just try to keep dye prices low and not export anywhere? Just use it to make clothes, and export the clothes instead?
You got it. Manufacturing clothes is just another job that should be done in your domain, helping other nations do it will just help their industries compete with yours
Yes. The raw goods are cheap things that supply the more expensive finished goods that other countries will demand, but lack resources to create. Dominate sources of raw materials to feed the industries that make the products that earn more on exports. The very stuff of the late 19th century!
Exactly why the British strove to prevent industrialization in India and Egypt, with exceptions for military necessities in India.
An Economist plays... more like an economist talks.
I play, I talk, I crack wise, but my channel name can only be so many characters before it gets confusing. So I summarize, and, in summarization, I do indeed lose some accuracy.